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 #ifndef WIZARDFACTORY_H | 
 
 
 
 
 
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 #define WIZARDFACTORY_H | 
 
 
 
 
 
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 #include "soundwizard.h" | 
 
 
 
 
 
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 // This template class allows us to create wizards in the heap which auto-delete themselves once finished | 
 
 
 
 
 
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 template<typename T> | 
 
 
 
 
 
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 class WizardFactory : public T | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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 public: | 
 
 
 
 
 
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     static void startInstance(const QString &appDir, const QString &workspaceWizardLocation, QSettings *vagoSettings, Logger *myLogger){ | 
 
 
 
 
 
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         (new WizardFactory<T>(appDir, workspaceWizardLocation, vagoSettings, myLogger))->exec(); | 
 
 
 
 
 
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     } | 
 
 
 
 
 
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 private: | 
 
 
 
 
 
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     // We need to have a constructor to be able to acess "exec" protected function | 
 
 
 
 
 
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     WizardFactory | 
 
 
 
 
 
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     ( | 
 
 
 
 
 
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             const QString &appDir, | 
 
 
 
 
 
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             const QString &workspaceWizardLocation, | 
 
 
 
 
 
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             QSettings *vagoSettings, | 
 
 
 
 
 
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             Logger *myLogger | 
 
 
 
 
 
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     ):T(appDir, workspaceWizardLocation, vagoSettings, myLogger){} | 
 
 
 
 
 
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 }; | 
 
 
 
 
 
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 // Specialization for SoundWizard (it receives extra variables) | 
 
 
 
 
 
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 template<> | 
 
 
 
 
 
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 class WizardFactory<SoundWizard> : public SoundWizard | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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 public: | 
 
 
 
 
 
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     static void startInstance(const QString &appDir, const QString &workspaceWizardLocation, QSettings *vagoSettings, Logger *myLogger, QHash<QString, QString> *commandMap){ | 
 
 
 
 
 
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         (new WizardFactory(appDir, workspaceWizardLocation, vagoSettings, myLogger, commandMap))->exec(); | 
 
 
 
 
 
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     } | 
 
 
 
 
 
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 private: | 
 
 
 
 
 
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     WizardFactory | 
 
 
 
 
 
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     ( | 
 
 
 
 
 
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             const QString &appDir, | 
 
 
 
 
 
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             const QString &workspaceWizardLocation, | 
 
 
 
 
 
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             QSettings *vagoSettings, | 
 
 
 
 
 
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             Logger *myLogger, | 
 
 
 
 
 
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             QHash<QString, QString> *commandMap | 
 
 
 
 
 
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     ):SoundWizard(appDir, workspaceWizardLocation, vagoSettings, myLogger, commandMap){} | 
 
 
 
 
 
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 }; | 
 
 
 
 
 
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 #endif // WIZARDFACTORY_H |