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# |
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# state_cutscene.bsl |
| 3 |
# |
| 4 |
|
| 5 |
var int face_count_dead; |
| 6 |
|
| 7 |
func void |
| 8 |
state_cs_intro( |
| 9 |
void) |
| 10 |
{ |
| 11 |
trigvolume_enable trig_vol_17 0 |
| 12 |
trigvolume_enable trig_vol_19 0 |
| 13 |
trigvolume_enable trigger_volume_99 0 |
| 14 |
begin_cutscene |
| 15 |
cutscene_sync off |
| 16 |
fade_out 0 0 0 0 |
| 17 |
sleep 120 |
| 18 |
#Griffin talks |
| 19 |
cinematic_start(GRIFtalkangry, 180, 180, 16, 3, 30, true) |
| 20 |
sound_dialog_play c10_34_01griffin |
| 21 |
sound_dialog_play_block pause |
| 22 |
#Kerr responds |
| 23 |
sleep 20 |
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#cinematic_start(KERRtalking, 180, 180, 19, 7, 10, false) |
| 25 |
cinematic_start(KERRtalking, 180, 180, 15, 1, 10, false) |
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sound_dialog_play c10_34_02kerr |
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sound_dialog_play_block pause |
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#Griffin talks again |
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sleep 20 |
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sound_dialog_play c10_34_03griffin |
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sleep 400 |
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|
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#Make characters for cut-scene |
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sound_music_start mus_main02_hd 1.0 |
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chr_create 102 start |
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sleep 10 |
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#ninja runs out of scene |
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playback 102 IntroNinja |
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playback 0 IntroKonoko |
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chr_nocollision 0 1 |
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fade_in 120 |
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cm_anim both Camout01 |
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sleep 120 |
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cinematic_stop (GRIFtalkangry, 16, 10) |
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cinematic_stop (KERRtalking, 15, 10) |
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cm_wait |
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chr_delete 102 |
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cm_anim both Camout02 |
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cm_wait |
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cm_interpolate Camin03 0 |
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#change this amount to work with cutscene |
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sleep 170 |
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sleep 60 |
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#security shows up behind Konoko |
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ai2_spawn IntroSec1 |
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ai2_spawn IntroSec2 |
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sleep 10 |
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cm_interpolate Camin04 0 |
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playback 0 IntroKonoko02 |
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sleep 30 |
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sound_dialog_play c10_34_05secguard2 |
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sound_dialog_play_block pause |
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chr_animate IntroSec2 SECURIlev11_intro |
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cm_interpolate Camin05 0 |
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#put security guard talking here |
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cinematic_start(SEC2talking, 180, 180, 15, 1, 30, true) |
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sound_dialog_play c10_34_04secguard1 |
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sound_dialog_play_block pause |
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#Konoko says I don't have time for this |
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cm_interpolate IntroCamNotime 0 |
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cinematic_start (KONintense, 180, 180, 20, 8, 20, true) |
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sound_dialog_play c10_34_06konoko |
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sound_dialog_play_block pause |
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#Security says something |
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sound_dialog_play c10_34_07secguard1 |
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sound_dialog_play_block pause |
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cinematic_stop (SEC2talking, 15, 30) |
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#your call |
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cm_interpolate IntroCamCall01 0 |
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cm_interpolate_block IntroCamCall02 90 |
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sleep 70 |
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sound_dialog_play c10_34_08konoko |
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sound_dialog_play_block pause |
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cinematic_stop (KONintense, 20,20) |
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sleep 20 |
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cm_reset 0 |
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#chr_delete 102 |
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chr_nocollision 0 0 |
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trigvolume_enable trig_vol_17 1 |
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trigvolume_enable trig_vol_19 1 |
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trigvolume_enable trigger_volume_99 1 |
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end_cutscene |
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set_objective_1 |
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} |
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|
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|
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func void |
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dog(string ai_name) |
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{ |
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particle obj1 kill |
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begin_cutscene |
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chr_forceholster 0 1 |
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chr_nocollision 0 1 |
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sleep 30 |
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#Konoko uses console |
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playback 0 DogKonokoSet |
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cm_interpolate DogCamLeftHigh 0 |
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cm_interpolate_block DogCamRightHigh 400 |
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sleep 10 |
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chr_animate 0 KONOKOlev11_cnsl_start 68 |
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chr_animate_block 0 KONOKOlev11_cnsl_idle 300 |
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#sleep 30 |
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#Konoko talks |
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cinematic_start (KONintense, 180, 180, 19, 7, 20, false) |
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sound_dialog_play c10_35_01aKonoko |
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sleep 90 |
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chr_animate 0 KONOKOlev11_cnsl_type 120 |
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chr_animate_block 0 KONOKOlev11_cnsl_idle 800 8 |
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sleep 120 |
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cm_interpolate DogCamRight 0 |
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cm_interpolate_block DogCamLeft 500 |
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#Konoko senses the watchdog |
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sound_dialog_play_block c10_35_01bKonoko |
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chr_animate 0 KONOKOlev11_cnsl_type 120 |
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chr_animate_block 0 KONOKOlev11_cnsl_type 800 8 |
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#camera switches to show Ninja |
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chr_create 1030 start |
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playback 1030 DogNinjaSet |
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chr_animate 1030 NINJAlev11_cnsl_type 400 |
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cm_interpolate DogCamNinjaRight 0 |
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cm_interpolate_block DogCamNinjaLeft 360 |
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sleep 360 |
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#Konoko says no |
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cm_interpolate DogCamLeftHigh 0 |
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cm_interpolate_block DogCamRight 800 |
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sound_dialog_play_block c10_35_01cKonoko |
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chr_animate 0 KONOKOlev11_cnsl_idle 240 8 |
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sleep 180 |
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#Konoko wonders who hacker was |
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chr_animate_block 0 KONOKOlev11_cnsl_stop |
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#Gameplay resumes |
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chr_delete 1030 |
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sound_dialog_play_block pause |
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cinematic_stop (KONintense, 15, 30) |
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end_cutscene |
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cm_reset |
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chr_nocollision 0 0 |
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playback DogKonokoEnd |
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# save_game_2 |
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|
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trig_activate 12 |
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trig_activate 13 |
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trig_activate 14 |
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|
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door_unlock 82 |
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|
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set_objective_5 |
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set_target_2 |
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|
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console_activate 1 |
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console_activate 6 |
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} |
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|
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func void |
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Nwindow_ninja(string ai_name) |
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{ |
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#spawn character 1030 before Konoko enters the room |
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chr_create 1030 start |
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chr_neutral 1030 1 |
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playback 1030 WindowNinjaSet |
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} |
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|
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func void |
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window_ninja(string ai_name) |
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{ |
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trigvolume_enable Cut_outro 0 |
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chr_create 1030 start |
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chr_neutral 1030 1 |
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playback 1030 WindowNinjaSet |
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begin_cutscene |
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cm_interpolate WindowCamSet 70 |
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ai2_takecontrol 1 |
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ai2_setmovementmode 0 walk |
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ai2_movetoflag 0 289 |
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sleep f60 |
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cm_interpolate WindowCamStart 120 |
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sound_music_start mus_pursuit_hd |
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sleep 120 |
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#Ninja turns around |
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cm_anim both WindowCam00 |
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ai2_takecontrol 0 |
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chr_envanim 1030 WindowNinjaBox02 norotation |
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chr_animate 1030 NINJAlev11_windowturn |
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obj_create 481 481 |
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obj_show 481 481 |
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env_anim 481 481 |
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#Konoko says give me back those files |
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cm_wait |
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playback 0 WindowKonoko01 |
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cm_interpolate WindowCam02 0 |
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sleep 30 |
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#cinematic_start (KONintense, 180, 180, 17, 6, 30, false) |
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#sound_dialog_play lev11_WindowKon |
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#sound_dialog_play_block pause |
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#cinematic_stop (KONintense, 18, 30) |
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sleep 60 |
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playback 0 WindowKonoko02 |
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#Ninja backs towards window and flies out) |
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env_setanim 481 Disk02 |
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chr_envanim 1030 WindowNinjaBox01 norotation |
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chr_animate 1030 NINJAlev11_window |
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cm_anim both WindowCam03 |
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sleep 185 |
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#break glass here |
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sound_impulse_play glass_big |
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particle WindowCharge do explode |
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cm_wait |
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cm_reset |
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end_cutscene |
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sleep 60 |
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chr_delete 1030 |
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ai2_spawn WindowNinjaRun |
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ai2_passive WindowNinjaRun 1 |
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chr_unstoppable WindowNinjaRun 1 |
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ai2_spawn creepy_ninja_4 |
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chr_lock_active WindowNinjaRun |
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#make ninja no collision with particles |
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playback WindowNinjaRun WindowNinjaRun |
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obj_kill 481 481 |
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target_set(1030, 0.0) |
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sleep f210 |
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playback WindowNinjaRun JumpNinjaSet |
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sleep f10 |
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playback WindowNinjaRun JumpNinjaSet |
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#chr_delete WindowNinjaRun |
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} |
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|
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func void |
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WindowNinjaDelete(string ai_name) |
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{ |
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#chr_delete WindowNinjaRun |
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} |
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|
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func void |
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FaceSet(string ai_name) |
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{ |
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playback WindowNinjaRun |
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ai2_spawn FaceNinja |
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ai2_spawn FaceNinja2 |
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ai2_passive FaceNinja 1 |
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ai2_passive FaceNinja2 1 |
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ai2_passive FaceNinja3 1 |
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playback FaceNinja FaceNinjaSet |
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playback FaceNinja FaceNinjaJump |
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sleep 60 |
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#chr_delete WindowNinjaRun |
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ai2_passive FaceNinja 0 |
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ai2_passive FaceNinja2 0 |
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ai2_passive FaceNinja3 0 |
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trigvolume_enable Cut_outro 0 |
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} |
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|
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func void |
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JumpNinja(string ai_name) |
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{ |
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chr_nocollision WindowNinjaRun 1 |
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chr_animate WindowNinjaRun KONOKOlev11_jump -1 |
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sleep f135 |
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chr_delete WindowNinjaRun |
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} |
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|
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func void |
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JumpKonoko(string ai_name) |
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{ |
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begin_cutscene |
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chr_animate 0 KONOKOlev11_jump -1 |
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sleep f135 |
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} |
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|
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#func void |
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#Face(string ai_name) |
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#{ |
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# playback FaceNinja FaceNinjaJump |
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# sleep 60 |
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# #chr_delete WindowNinjaRun |
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# ai2_passive FaceNinja 0 |
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# sleep 60 |
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#} |
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|
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|
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func void |
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outro_makeNinja(string ai_name) |
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{ |
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chr_create 111 start |
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chr_create 110 start |
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chr_neutral 110 1 |
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chr_neutral 111 1 |
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playback 110 OutroNinja |
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playback 111 OutroSuperNinja |
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} |
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|
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func void |
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outro(string ai_name) |
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{ |
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particle obj2 kill |
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sound_music_stop mus_pursuit_hd |
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begin_cutscene |
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sleep f30 |
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chr_nocollision 0 1 |
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chr_create 111 start |
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chr_create 110 start |
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chr_neutral 110 1 |
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chr_neutral 111 1 |
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playback 110 OutroNinja |
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playback 111 OutroSuperNinja |
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cm_interpolate JumpCamKonoko01 0 |
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playback 0 JumpKonokoSet |
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cm_interpolate_block JumpCamKonoko02 90 |
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sleep f10 |
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chr_animate 0 KONOKOlev11_jump -1 |
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sleep f100 |
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chr_nocollision 0 0 |
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sleep f10 |
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playback 0 JumpKonokoDown |
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cm_interpolate OutroCamSet 0 |
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#chr_forceholster 0 1 |
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sleep f90 |
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cm_interpolate OutroCam01 140 |
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sleep 60 |
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chr_animate 111 NINCOMstartle_bk1 |
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sleep 80 |
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cinematic_start (BOSS2face, 180, 180, 17, 6, 30, false) |
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sound_dialog_play c10_37_01superninja |
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sound_dialog_play_block pause |
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cinematic_stop(BOSS2face, 17, 30) |
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#ninja jumps onto line |
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obj_create 71 71 |
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cm_anim both OutroCam02 |
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env_anim 71 71 |
| 340 |
chr_envanim 111 OutroNinjaBox01 norotation |
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chr_animate 111 NINJAlev11_outrozip01 |
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playback 110 OutroNinja02 |
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cutscene_sync_mark |
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sound_ambient_start c12_14_07zipa |
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sleep 170 |
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cm_interpolate OutroCam03 0 |
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playback 0 OutroKonoko |
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#kill character 111 here |
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chr_delete 111 |
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sleep 60 |
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#KONOKO jumps on back of Ninja |
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env_anim 71 71 |
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chr_envanim_block 110 OutroNinjaBox01 norotation |
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chr_animate 110 NINJAlev11_outrozip01 |
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chr_envanim 0 OutroKonBox01 norotation |
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chr_animate 0 KONOKOlev11_outrozip01 |
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cm_anim both OutroCam04 |
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cutscene_sync_mark |
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sound_ambient_start c12_14_07zipb |
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cm_wait |
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cm_anim both OutroCam05 |
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env_setanim 71 Zipthing02 |
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chr_envanim 110 OutroNinjaBox02 norotation |
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chr_animate 110 NINJAlev11_outrozip02 |
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chr_envanim 0 OutroKonBox02 norotation |
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chr_animate 0 KONOKOlev11_outrozip02 |
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sleep 60 |
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fade_out 0 0 0 60 |
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sleep 90 |
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win |
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} |
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|
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func void |
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Floor2Unlock(string ai_name) |
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{ |
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input 0 |
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cm_interpolate Floor2Unlock 0 |
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sleep 150 |
| 379 |
cm_reset |
| 380 |
door_unlock 54 |
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particle lock1_locklight01 do start |
| 382 |
input 1 |
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} |
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|
| 385 |
func void |
| 386 |
DataArchiveUnlock(string ai_name) |
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{ |
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door_unlock 7 |
| 389 |
ai2_spawn fl1_target_1 |
| 390 |
input 0 |
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sound_music_start mus_heart |
| 392 |
fork music_force_stop |
| 393 |
cm_interpolate DataArchiveUnlock 0 |
| 394 |
trigvolume_enable shut_off_vault_music 1 |
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particle obj1 create |
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sleep 150 |
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cm_reset |
| 398 |
input 1 |
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} |
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|
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func void |
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you_lose(string ai_name) |
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{ |
| 404 |
sound_music_stop mus_main02_hd |
| 405 |
sound_music_stop mus_heart |
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sound_music_stop mus_pursuit |
| 407 |
sleep 240 |
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fade_out 0 0 0 180 |
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sleep 240 |
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lose |
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} |