| 1 |
# |
| 2 |
# |
| 3 |
# power_cutscene.bsl |
| 4 |
# |
| 5 |
|
| 6 |
func void |
| 7 |
intro( |
| 8 |
void) |
| 9 |
{ |
| 10 |
ai2_passive ShinShin 1 |
| 11 |
ai2_makeblind ShinShin 1 |
| 12 |
ai2_makedeaf ShinShin 1 |
| 13 |
chr_lock_active ShinShin |
| 14 |
chr_unstoppable ShinShin 1 |
| 15 |
fade_out 0 0 0 0 |
| 16 |
cm_interpolate IntroCam01 0 |
| 17 |
sleep f14 |
| 18 |
begin_cutscene |
| 19 |
sleep f60 |
| 20 |
#Konoko in big space |
| 21 |
playback 0 IntroKonoko01 |
| 22 |
|
| 23 |
sound_music_start mus_trt |
| 24 |
music_script_start |
| 25 |
|
| 26 |
cm_interpolate IntroCam01 0 |
| 27 |
fade_in 60 |
| 28 |
sleep f60 |
| 29 |
cm_interpolate IntroCam02 300 |
| 30 |
sleep f400 |
| 31 |
cm_reset |
| 32 |
letterbox 0 |
| 33 |
chr_nocollision ShinShin 1 |
| 34 |
sleep f10 |
| 35 |
playback ShinShin ShinShinSet |
| 36 |
end_cutscene |
| 37 |
sleep f90 |
| 38 |
ai2_setmovementmode ShinShin creep |
| 39 |
} |
| 40 |
|
| 41 |
|
| 42 |
|
| 43 |
func void |
| 44 |
Shin( |
| 45 |
void) |
| 46 |
{ |
| 47 |
sleep 60 |
| 48 |
begin_cutscene |
| 49 |
|
| 50 |
sound_music_stop atm_cl09 |
| 51 |
sound_music_start mus_xtr2 0.50 |
| 52 |
|
| 53 |
#Shinatama sitting in chair |
| 54 |
chr_envanim ShinShin ShinBox01 norotation |
| 55 |
chr_animate ShinShin SHINATlev10_sit 1000 12 |
| 56 |
cm_interpolate ShinCam00 120 |
| 57 |
sleep f180 |
| 58 |
#Konoko kneels next to Shinatama |
| 59 |
chr_envanim 0 ShinKonBox01 norotation |
| 60 |
chr_animate 0 KONOKOlev10_Kneel |
| 61 |
cm_anim both ShinCam01 |
| 62 |
cm_wait |
| 63 |
sound_dialog_play c09_31_01konoko |
| 64 |
cinematic_start (KONtalking, 180, 180, 20, 9, 20, true) |
| 65 |
chr_envanim 0 ShinKonBox02 norotation |
| 66 |
chr_animate 0 KONOKOlev10_Kneeling 1000 |
| 67 |
sound_dialog_play_block |
| 68 |
#Konoko kneeling next to Shinatama |
| 69 |
cm_interpolate ShinCam02 0 |
| 70 |
cm_interpolate_block ShinCam03 1200 |
| 71 |
chr_envanim ShinShin ShinBox01 norotation |
| 72 |
chr_animate ShinShin SHINATlev10_sit 1000 |
| 73 |
chr_envanim 0 ShinKonBox02 norotation |
| 74 |
chr_animate 0 KONOKOlev10_Kneeling 1000 |
| 75 |
sound_dialog_play c09_31_02shinatama |
| 76 |
cinematic_start (SHINdamaged, 180, 180, 19, 7, 20, false) |
| 77 |
sound_dialog_play_block |
| 78 |
sound_dialog_play c09_31_03konoko |
| 79 |
sound_dialog_play_block |
| 80 |
sound_dialog_play c09_31_04shinatama |
| 81 |
sound_dialog_play_block |
| 82 |
sound_dialog_play c09_31_05konoko |
| 83 |
sound_dialog_play_block |
| 84 |
#Camera showing both of them |
| 85 |
cm_interpolate ShinCamBoth01 0 |
| 86 |
chr_envanim ShinShin ShinBox01 norotation |
| 87 |
chr_animate ShinShin SHINATlev10_sit 1000 |
| 88 |
chr_envanim 0 ShinKonBox02 norotation |
| 89 |
chr_animate 0 KONOKOlev10_Kneeling 1000 |
| 90 |
cm_interpolate_block ShinCam01 1500 |
| 91 |
sound_dialog_play c09_31_06shinatama |
| 92 |
sound_dialog_play_block |
| 93 |
sound_dialog_play c09_31_07konoko |
| 94 |
sound_dialog_play_block |
| 95 |
cm_interpolate ShinCamShinNo 0 |
| 96 |
cm_interpolate ShinCamShinNo2 900 |
| 97 |
chr_envanim ShinShin ShinBox01 norotation |
| 98 |
chr_animate ShinShin SHINATlev10_sit 1000 |
| 99 |
chr_envanim 0 ShinKonBox02 norotation |
| 100 |
chr_animate 0 KONOKOlev10_Kneeling 1000 |
| 101 |
sound_dialog_play c09_31_08shinatama |
| 102 |
sound_dialog_play_block |
| 103 |
sound_dialog_play c09_31_09konoko |
| 104 |
sound_dialog_play_block |
| 105 |
cinematic_stop (KONtalking, 20, 20) |
| 106 |
cinematic_stop (SHINdamaged, 19, 20) |
| 107 |
#TCTF Griffin talking |
| 108 |
chr_create 1010 start |
| 109 |
chr_create 1011 start |
| 110 |
chr_create 1012 start |
| 111 |
ai2_spawn Honey |
| 112 |
ai2_passive Honey 1 |
| 113 |
playback Honey ShinFemSet |
| 114 |
playback 1010 ShinCopSet |
| 115 |
playback 1011 ShinGrifSet |
| 116 |
playback 1012 ShinKerrSet |
| 117 |
sleep f20 |
| 118 |
chr_animate 1010 COMGUYlev10_console1 120 |
| 119 |
cm_interpolate ShinCamCop 0 |
| 120 |
chr_animate_block 1010 COMGUYlev10_console2 1000 |
| 121 |
sound_dialog_play c09_31_10scigoon3 |
| 122 |
cinematic_start (COPtalking, 180, 180, 16, 3, 20, true) |
| 123 |
sound_dialog_play_block |
| 124 |
cm_interpolate ShinCamGrif 1600 |
| 125 |
sound_dialog_play c09_31_11griffin |
| 126 |
cinematic_start (GRIFtalking, 180, 180, 19, 7, 20, false) |
| 127 |
sound_dialog_play_block |
| 128 |
sound_dialog_play c09_31_12scigoon1 |
| 129 |
sound_dialog_play_block |
| 130 |
cinematic_stop (COPtalking, 16, 20) |
| 131 |
cm_interpolate ShinCamKerrFace 0 |
| 132 |
sound_dialog_play c09_31_13kerr |
| 133 |
cinematic_start (KERRtalking, 180, 180, 20, 9, 20, true) |
| 134 |
sound_dialog_play_block |
| 135 |
cinematic_stop (KERRtalking, 20, 20) |
| 136 |
cm_interpolate ShinCamGrifFace 0 |
| 137 |
sound_dialog_play c09_31_14griffin |
| 138 |
sound_dialog_play_block |
| 139 |
cm_interpolate ShinCamCopFace 2400 |
| 140 |
sound_dialog_play c09_31_15scigoonwom |
| 141 |
cinematic_start (CIVIL4talking, 180, 180, 15, 1, 20, true) |
| 142 |
sound_dialog_play_block |
| 143 |
cinematic_stop (CIVIL4talking, 15, 20) |
| 144 |
cm_interpolate ShinCamKerrFace 0 |
| 145 |
sound_dialog_play c09_31_16kerr |
| 146 |
cinematic_start (KERRtalking, 180, 180, 20, 9, 20, true) |
| 147 |
sound_dialog_play_block |
| 148 |
cm_interpolate ShinCamGrif 0 |
| 149 |
cm_interpolate_block ShinCamGrif02 1200 |
| 150 |
sound_dialog_play c09_31_17griffin |
| 151 |
cinematic_stop (GRIFtalking, 19, 20) |
| 152 |
cinematic_start (GRIFtalkangry, 180, 180, 19, 7, 20, false) |
| 153 |
sound_dialog_play_block |
| 154 |
cinematic_stop (KERRtalking, 20, 20) |
| 155 |
cinematic_stop (GRIFtalkangry, 19, 20) |
| 156 |
#Shinatama tenses up |
| 157 |
playback 0 ShinKonokoSet |
| 158 |
chr_envanim ShinShin ShinBox01 norotation |
| 159 |
chr_animate ShinShin SHINATlev10_sit 1000 |
| 160 |
chr_envanim 0 ShinKonBox02 norotation |
| 161 |
chr_animate 0 KONOKOlev10_Kneeling 1000 |
| 162 |
cm_interpolate ShinCamShinNo2 0 |
| 163 |
cm_interpolate_block ShinCamShinNo 800 |
| 164 |
sleep f60 |
| 165 |
chr_animate ShinShin SHINATlev10_SitSpaz 60 |
| 166 |
cutscene_sync mark |
| 167 |
sound_ambient_start c05_46_24shinwake |
| 168 |
sleep f60 |
| 169 |
chr_animate ShinShin SHINATlev10_Sit2 200 |
| 170 |
sound_dialog_play c09_31_18konoko |
| 171 |
cinematic_start (KONtalking, 180, 180, 20, 9, 20, true) |
| 172 |
sound_dialog_play_block |
| 173 |
#Konoko asks what's wrong |
| 174 |
chr_envanim ShinShin ShinBox01 norotation |
| 175 |
chr_animate ShinShin SHINATlev10_Sit2 1000 |
| 176 |
chr_envanim 0 ShinKonBox02 norotation |
| 177 |
chr_animate 0 KONOKOlev10_Kneeling 1000 |
| 178 |
cm_interpolate ShinCamKonNo3 0 |
| 179 |
#Shinatama says to get the flock out of there |
| 180 |
chr_envanim ShinShin ShinBox01 norotation |
| 181 |
chr_animate ShinShin SHINATlev10_Sit2 1000 |
| 182 |
chr_envanim 0 ShinKonBox02 norotation |
| 183 |
chr_animate 0 KONOKOlev10_Kneeling 1000 |
| 184 |
cm_interpolate ShinCamShinNo 800 |
| 185 |
sound_dialog_play c09_31_19shinatama |
| 186 |
cinematic_start (SHINdamaged, 180, 180, 19, 7, 20, false) |
| 187 |
cm_interpolate ShinCamKonNo 0 |
| 188 |
#I can't delay it much longer |
| 189 |
cm_interpolate ShinCamShinNo3 2000 |
| 190 |
chr_envanim ShinShin ShinBox01 norotation |
| 191 |
chr_animate ShinShin SHINATlev10_Sit2 1000 |
| 192 |
sound_dialog_play c09_31_21shinatama |
| 193 |
sound_dialog_play_block |
| 194 |
#KONOKO I won't leave you |
| 195 |
chr_envanim ShinShin ShinBox01 norotation |
| 196 |
chr_animate ShinShin SHINATlev10_Sit2 1000 |
| 197 |
chr_animate 0 KONOKOlev10_Kneeling 1000 |
| 198 |
sound_dialog_play c09_31_22konoko |
| 199 |
sound_dialog_play_block |
| 200 |
#bye Konoko |
| 201 |
cm_interpolate ShinCamShinNo3 0 |
| 202 |
chr_envanim 0 ShinKonBox02 norotation |
| 203 |
chr_envanim ShinShin ShinBox01 norotation |
| 204 |
chr_animate ShinShin SHINATlev10_Sit2 1000 |
| 205 |
sound_dialog_play c09_31_23shinatama |
| 206 |
sound_dialog_play_block |
| 207 |
#KONOKO says no |
| 208 |
chr_animate 0 KONOKOlev10_Kneeling 1000 |
| 209 |
sound_dialog_play c09_31_24konoko |
| 210 |
sound_dialog_play_block |
| 211 |
chr_envanim ShinShin ShinBox01 norotation |
| 212 |
chr_animate ShinShin SHINATlev10_Sit2 1000 |
| 213 |
sound_dialog_play c09_31_25shinatama |
| 214 |
sound_dialog_play_block |
| 215 |
cinematic_stop (SHINdamaged, 19, 20) |
| 216 |
#goodbye shinatama |
| 217 |
chr_envanim 0 ShinKonBox04 norotation |
| 218 |
chr_animate 0 KONOKOlev10_Kneel_end |
| 219 |
sleep f30 |
| 220 |
cm_interpolate ShinCamKonNo 180 |
| 221 |
sleep f30 |
| 222 |
playback 0 ShinKonokoSet |
| 223 |
sleep f70 |
| 224 |
sound_dialog_play c09_31_26konoko |
| 225 |
sound_dialog_play_block |
| 226 |
cinematic_stop (KONtalking, 20, 20) |
| 227 |
|
| 228 |
sound_music_volume mus_xtr2 0.0 5.0 |
| 229 |
sound_music_start atm_cl10 0.0 |
| 230 |
sound_music_volume atm_cl10 1.0 5.0 |
| 231 |
sound_music_stop mus_xtr2 |
| 232 |
|
| 233 |
set_objective_2 |
| 234 |
|
| 235 |
cm_reset |
| 236 |
end_cutscene |
| 237 |
chr_delete 1010 |
| 238 |
chr_delete 1011 |
| 239 |
chr_delete 1012 |
| 240 |
chr_delete Honey |
| 241 |
# START TIMER (added by wu) |
| 242 |
|
| 243 |
particle blast1_locklight01 do stop |
| 244 |
particle blast2_locklight01 do stop |
| 245 |
door_lock 1 |
| 246 |
door_lock 2 |
| 247 |
|
| 248 |
door_unlock 3 |
| 249 |
particle Shindoor_locklight01 do start |
| 250 |
ai2_spawn A2_sb04 |
| 251 |
sound_dialog_play c09_31_27shinatama |
| 252 |
sound_dialog_play_block pause |
| 253 |
#timer_start 30 shin_dies |
| 254 |
sleep f600 |
| 255 |
sound_dialog_play c09_31_28shinatama |
| 256 |
sleep f600 |
| 257 |
sound_dialog_play c09_31_29shinatama |
| 258 |
sleep f330 |
| 259 |
sound_dialog_play_block pause |
| 260 |
sleep f15 |
| 261 |
|
| 262 |
sound_music_stop atm_cl10 |
| 263 |
cutscene_sync mark |
| 264 |
sound_ambient_start c06_45_04_explo |
| 265 |
sleep f10 |
| 266 |
shin_dies |
| 267 |
#particle ShinBomb do explode |
| 268 |
|
| 269 |
|
| 270 |
} |
| 271 |
|
| 272 |
|
| 273 |
func void |
| 274 |
elevator( |
| 275 |
void) |
| 276 |
{ |
| 277 |
begin_cutscene |
| 278 |
sleep f40 |
| 279 |
chr_envanim 0 ElevatorKonBox01 |
| 280 |
cm_anim both ElevatorCam01 |
| 281 |
sleep 40 |
| 282 |
cutscene_sync mark |
| 283 |
sound_ambient_start c07_21_20elevator |
| 284 |
cm_wait |
| 285 |
env_show 778 1 |
| 286 |
env_shade 778 778 .3 .3 .3 |
| 287 |
playback 0 ElevatorTop |
| 288 |
cm_reset |
| 289 |
end_cutscene |
| 290 |
} |
| 291 |
|
| 292 |
func void |
| 293 |
temp( |
| 294 |
void) |
| 295 |
{ |
| 296 |
chr_envanim 0 ShinKonBox04 norotation |
| 297 |
chr_animate 0 KONOKOlev10_Kneeling 1000 |
| 298 |
sleep f40 |
| 299 |
chr_animate 0 KONOKOlev10_Kneel_end |
| 300 |
} |
| 301 |
|
| 302 |
func void |
| 303 |
outro( |
| 304 |
void) |
| 305 |
{ |
| 306 |
# if you didn't disable the console, we still need to kill that music |
| 307 |
sound_music_volume mus_amasian 0.0 2.0 |
| 308 |
sound_music_stop mus_amasian |
| 309 |
|
| 310 |
final_cutscene_trumps_particles |
| 311 |
|
| 312 |
begin_cutscene |
| 313 |
chr_delete F_r40 |
| 314 |
|
| 315 |
sound_music_volume atm_cl11 0.0 1.0 |
| 316 |
sound_music_start mus_lz 1.0 |
| 317 |
sound_music_stop atm_cl11 |
| 318 |
|
| 319 |
particle pipe3 kill |
| 320 |
|
| 321 |
cm_interpolate OutroCamEnter01 0 |
| 322 |
cm_interpolate_block OutroCamEnter02 500 |
| 323 |
ai2_spawn TCTF1053 |
| 324 |
ai2_spawn TCTF1054 |
| 325 |
ai2_spawn TCTF1051 |
| 326 |
ai2_spawn TCTF1052 |
| 327 |
chr_lock_active 1051 |
| 328 |
chr_lock_active 1052 |
| 329 |
chr_lock_active 1053 |
| 330 |
chr_lock_active 1054 |
| 331 |
#ai2_passive 1053 1 |
| 332 |
#ai2_passive 1054 1 |
| 333 |
#ai2_makeblind 1053 1 |
| 334 |
#ai2_makeblind 1054 1 |
| 335 |
playback TCTF1053 OutroLiteEnter |
| 336 |
sleep f30 |
| 337 |
playback TCTF1054 OutroLiteEnter |
| 338 |
sleep f60 |
| 339 |
playback TCTF1051 OutroSwatEnter |
| 340 |
sleep f30 |
| 341 |
chr_nocollision TCTF1052 1 |
| 342 |
playback TCTF1052 OutroSwatEnter |
| 343 |
sleep f180 |
| 344 |
chr_nocollision TCTF1052 0 |
| 345 |
#TCTF says I know How to Stop Her |
| 346 |
playback 0 OutroKonokoRun |
| 347 |
cm_interpolate OutroCamBooth01 0 |
| 348 |
sleep f5 |
| 349 |
cm_interpolate OutroCamBooth02 400 |
| 350 |
#chr_create 1053 start |
| 351 |
#chr_create 1054 start |
| 352 |
playback TCTF1053 OutroTCTF3Set |
| 353 |
playback TCTF1054 OutroTCTF4Set |
| 354 |
sleep f60 |
| 355 |
#chr_create 1051 start |
| 356 |
#chr_create 1052 start |
| 357 |
playback TCTF1051 OutroTCTF1Enter |
| 358 |
playback TCTF1052 OutroTCTF2Enter |
| 359 |
sleep f380 |
| 360 |
#TCTF Guys hit the fan |
| 361 |
cm_interpolate OutroCamBooth03 0 |
| 362 |
sleep f20 |
| 363 |
sound_dialog_play c09_32_03tctf |
| 364 |
cinematic_start (TCTFtalking, 180, 180, 15, 1, 15, false) |
| 365 |
sleep 240 |
| 366 |
chr_animate TCTF1054 COMGUYlev10_console |
| 367 |
sleep f60 |
| 368 |
#sound_ambient_start console |
| 369 |
sleep f30 |
| 370 |
cinematic_stop (TCTFtalking, 15, 25) |
| 371 |
#Konoko stops in front as fan starts |
| 372 |
playback 0 OutroKonokoStop |
| 373 |
sleep f70 |
| 374 |
cm_anim both OutroCam01 |
| 375 |
env_anim 81 82 |
| 376 |
cutscene_sync mark |
| 377 |
sound_ambient_start c14_14_26_basic |
| 378 |
sound_ambient_start c14_42_09_effectsa |
| 379 |
sleep f300 |
| 380 |
#TCTF guys run towards the Fan and then Stop |
| 381 |
playback TCTF1051 OutroTCTFTurn |
| 382 |
playback TCTF1052 OutroTCTF2Turn |
| 383 |
sleep f120 |
| 384 |
cm_interpolate OutroCamTurn01 0 |
| 385 |
env_setanim 81 FanHub02 |
| 386 |
env_setanim 82 FanBlade02 |
| 387 |
cm_interpolate_block OutroCamTurn02 180 |
| 388 |
sleep f240 |
| 389 |
#Those Dudes run away |
| 390 |
particle OutroWind do start |
| 391 |
playback TCTF1051 OutroTCTF2Flee |
| 392 |
playback TCTF1052 OutroTCTFBlown |
| 393 |
chr_envanim 0 OutroKonBox01 norotation |
| 394 |
chr_animate 0 KONOKOlev10_Blown01 |
| 395 |
cm_interpolate OutroCamBlow01 0 |
| 396 |
cm_interpolate_block OutroCamBlow02 240 |
| 397 |
sleep f100 |
| 398 |
cutscene_sync mark |
| 399 |
sound_ambient_start c14_30_15_wind |
| 400 |
sleep f130 |
| 401 |
chr_animate TCTF1052 TCTFlev10_Blown 240 8 |
| 402 |
sleep f235 |
| 403 |
#Konoko starts to get blown away |
| 404 |
sleep f2 |
| 405 |
cm_anim both OutroCamBlown |
| 406 |
chr_envanim 0 OutroKonBox01 norotation |
| 407 |
chr_animate 0 KONOKOlev10_Blown01 |
| 408 |
#Konoko Grabs handrail, tctf flies into fan |
| 409 |
cm_wait |
| 410 |
chr_envanim 0 OutroKonBox02 norotation |
| 411 |
chr_animate 0 KONOKOlev10_Grab |
| 412 |
chr_envanim TCTF1052 OutroTCTFBox01 |
| 413 |
chr_animate TCTF1052 STRIKEjump_flail 340 |
| 414 |
cm_anim both OutroCamGrab |
| 415 |
#Konoko work her way up rail |
| 416 |
cm_wait |
| 417 |
cutscene_sync mark |
| 418 |
sound_ambient_start c14_42_09_effectsb |
| 419 |
chr_set_health TCTF1052 0 |
| 420 |
chr_envanim 0 OutroKonBox05 norotation |
| 421 |
chr_animate 0 KONOKOlev10_OutroHand |
| 422 |
cm_anim both OutroCamHand05 |
| 423 |
#Konoko works her way up rail |
| 424 |
#cm_wait |
| 425 |
#chr_envanim 0 OutroKonBox06 norotation |
| 426 |
#chr_animate 0 KONOKOlev10_OutroHand |
| 427 |
#cm_anim both OutroCamHand06 |
| 428 |
#TCTF says she got away |
| 429 |
#Konoko makes it towards safety |
| 430 |
#cm_wait |
| 431 |
#chr_envanim 0 OutroKonBox07 norotation |
| 432 |
#chr_animate 0 KONOKOlev10_OutroHand |
| 433 |
#cm_anim both OutroCamHand07 |
| 434 |
#sleep f240 |
| 435 |
#TCTF Griffin talking |
| 436 |
cm_wait |
| 437 |
chr_create 1010 start |
| 438 |
chr_create 1011 start |
| 439 |
chr_create 1012 start |
| 440 |
playback 1010 ShinCopSet |
| 441 |
playback 1011 ShinGrifSet |
| 442 |
playback 1012 ShinKerrSet |
| 443 |
cm_interpolate ShinCamGrifFace 0 |
| 444 |
sound_ambient_volume c14_14_26_basic 0 .5 |
| 445 |
sound_ambient_volume c14_30_15_wind 0 .5 |
| 446 |
sleep f20 |
| 447 |
sound_ambient_stop c14_14_26_basic |
| 448 |
sound_ambient_stop c14_30_15_wind |
| 449 |
sound_dialog_play c09_33_01griffin |
| 450 |
cinematic_start (GRIFtalking, 180, 180, 19, 7, 20, false) |
| 451 |
#chr_animate 1010 COMGUYlev10_console1 120 |
| 452 |
sound_dialog_play_block |
| 453 |
cm_interpolate ShinCamCop 0 |
| 454 |
cm_interpolate_block ShinCamCopFace 2000 |
| 455 |
chr_animate 1010 COMGUYlev10_console2 1500 |
| 456 |
|
| 457 |
sound_music_volume mus_lz 0.65 2.0 |
| 458 |
|
| 459 |
sound_dialog_play c09_33_02scigoon1 |
| 460 |
cinematic_start (COPtalking, 180, 180, 16, 3, 20, true) |
| 461 |
sound_dialog_play_block |
| 462 |
sound_dialog_play c09_33_03griffin |
| 463 |
sound_dialog_play_block |
| 464 |
sound_dialog_play c09_33_04scigoon1 |
| 465 |
sound_dialog_play_block |
| 466 |
cinematic_stop (COPtalking, 16, 20) |
| 467 |
sound_dialog_play c09_33_05griffin |
| 468 |
sound_dialog_play_block |
| 469 |
cm_interpolate ShinCamKerrFace 0 |
| 470 |
sound_dialog_play c09_33_06kerr |
| 471 |
cinematic_start (KERRtalking, 180, 180, 20, 9, 20, true) |
| 472 |
sound_dialog_play_block |
| 473 |
cinematic_stop (KERRtalking, 20, 20) |
| 474 |
cm_interpolate ShinCamGrifFace 0 |
| 475 |
sound_dialog_play c09_33_07griffin |
| 476 |
sound_dialog_play_block |
| 477 |
sound_dialog_play c09_33_09griffin |
| 478 |
sound_dialog_play_block |
| 479 |
sleep 30 |
| 480 |
#Konoko overhears that she's rogue |
| 481 |
playback 0 OutroKonokoWatch |
| 482 |
chr_animate 0 KONOKOwatch_radio 400 |
| 483 |
sound_ambient_start c14_30_15_wind |
| 484 |
cm_interpolate OutroCamWatch01 0 |
| 485 |
cm_interpolate_block OutroCamWatch02 300 |
| 486 |
sound_dialog_play c09_33_09agriffin |
| 487 |
sound_dialog_play_block |
| 488 |
cinematic_stop (GRIFtalking, 19, 20) |
| 489 |
|
| 490 |
sound_music_volume mus_lz 1.0 1.0 |
| 491 |
|
| 492 |
chr_animate 0 KONOKOlev10_watch_run 60 |
| 493 |
sleep f60 |
| 494 |
fade_out 0 0 0 120 |
| 495 |
sound_ambient_volume c14_30_15_wind 0 2 |
| 496 |
sleep f120 |
| 497 |
sound_ambient_stop c14_30_15_wind |
| 498 |
end_cutscene |
| 499 |
win |
| 500 |
} |
| 501 |
|
| 502 |
|
| 503 |
|
| 504 |
func void splash(string character) |
| 505 |
{ |
| 506 |
var bool eggman; |
| 507 |
|
| 508 |
eggman = chr_is_player(character); |
| 509 |
|
| 510 |
if (eggman eq 0) |
| 511 |
{ |
| 512 |
chr_animate(character, KONOKOacid); |
| 513 |
sleep f10 |
| 514 |
chr_set_health(character, 0); |
| 515 |
} |
| 516 |
|
| 517 |
if (eggman eq 1) |
| 518 |
{ |
| 519 |
cm_detach |
| 520 |
chr_animate(character, KONOKOacid); |
| 521 |
sleep f10 |
| 522 |
sound_impulse_play konoko_gruesome_death |
| 523 |
chr_set_health(character, 0); |
| 524 |
} |
| 525 |
} |
| 526 |
|
| 527 |
func void |
| 528 |
detachcam( |
| 529 |
void) |
| 530 |
{ |
| 531 |
#cm_detach |
| 532 |
} |
| 533 |
|