| 1 |
### POWER PLANT II LEVEL LOGIC ### |
| 2 |
|
| 3 |
### START, SAVE & OBJECTIVES ### |
| 4 |
|
| 5 |
var int inside_final_cutscene = 0; |
| 6 |
|
| 7 |
func void start(string ai_name) |
| 8 |
{ |
| 9 |
particle save3_locklight01 do start |
| 10 |
|
| 11 |
if (save_point eq 0) |
| 12 |
{ |
| 13 |
my_save_point = 0 |
| 14 |
trigvolume_enable trigger_volume_07 0 |
| 15 |
particle_room1_start |
| 16 |
particle doorA_locklight01 do stop |
| 17 |
ai2_spawn ambush_striker_10 |
| 18 |
ai2_spawn ambush_striker_11 |
| 19 |
set_objective_1 |
| 20 |
chr_invincible ShinShin 1 |
| 21 |
chr_unstoppable ShinShin 1 |
| 22 |
} |
| 23 |
if (save_point eq 1) |
| 24 |
{ |
| 25 |
my_save_point = 1; |
| 26 |
dprint restore1_active |
| 27 |
trigvolume_enable room3_particle_control 0 |
| 28 |
door_lock 3 |
| 29 |
particle Shindoor_locklight01 do stop |
| 30 |
particle room4 do start |
| 31 |
ai2_spawn A3_n05 |
| 32 |
restore_game |
| 33 |
set_objective_3 |
| 34 |
} |
| 35 |
if (save_point eq 2) |
| 36 |
{ |
| 37 |
my_save_point = 2; |
| 38 |
dprint restore2_active |
| 39 |
particle doorA_locklight01 do stop |
| 40 |
particle doorB_locklight01 do start |
| 41 |
door_lock 15 |
| 42 |
trigvolume_enable save2 0 |
| 43 |
ai2_spawn vat_bot_1 |
| 44 |
ai2_spawn vat_bot_2 |
| 45 |
ai2_spawn vat_bot_3 |
| 46 |
ai2_spawn vat_bot_4 |
| 47 |
ai2_spawn vat_bot_5 |
| 48 |
chr_weapon_immune(vat_bot_1); |
| 49 |
chr_weapon_immune(vat_bot_2); |
| 50 |
chr_weapon_immune(vat_bot_3); |
| 51 |
chr_weapon_immune(vat_bot_4); |
| 52 |
chr_weapon_immune(vat_bot_5); |
| 53 |
restore_game |
| 54 |
set_objective_4 |
| 55 |
sound_music_start atm_cl12 0.75 |
| 56 |
} |
| 57 |
if (save_point eq 3) |
| 58 |
{ |
| 59 |
my_save_point = 3; |
| 60 |
dprint restore3_active |
| 61 |
particle save3_locklight01 do stop |
| 62 |
door_lock 23 |
| 63 |
door_lock 28 |
| 64 |
ai2_spawn E1_sr28 |
| 65 |
ai2_spawn E1_sr30 |
| 66 |
ai2_spawn E1_sb29 |
| 67 |
ai2_spawn ambush_comguy_1 |
| 68 |
ai2_spawn E1_n31 |
| 69 |
ai2_spawn E1_n32 |
| 70 |
ai2_spawn E1_n37 |
| 71 |
trigvolume_enable save_point3 0 |
| 72 |
trigvolume_enable p11b_vol 0 |
| 73 |
restore_game |
| 74 |
pipe3_start |
| 75 |
set_objective_5 |
| 76 |
} |
| 77 |
} |
| 78 |
|
| 79 |
func void you_lose(string ai_name) |
| 80 |
{ |
| 81 |
sleep 240 |
| 82 |
fade_out 0 0 0 180 |
| 83 |
sleep 240 |
| 84 |
lose |
| 85 |
} |
| 86 |
|
| 87 |
func void you_win(int char_index) |
| 88 |
{ |
| 89 |
outro |
| 90 |
win |
| 91 |
} |
| 92 |
|
| 93 |
func void new_save1(string ai_name) |
| 94 |
{ |
| 95 |
if (my_save_point ne 1) |
| 96 |
{ |
| 97 |
save_game 1 autosave |
| 98 |
} |
| 99 |
} |
| 100 |
|
| 101 |
func void save_point_1(string ai_name) |
| 102 |
{ |
| 103 |
dprint savegame_1 |
| 104 |
door_lock 3 |
| 105 |
particle Shindoor_locklight01 do stop |
| 106 |
} |
| 107 |
|
| 108 |
func void save_point_2(string ai_name) |
| 109 |
{ |
| 110 |
dprint savegame_2 |
| 111 |
save_game 2 autosave |
| 112 |
} |
| 113 |
|
| 114 |
func void save_point_3(string ai_name) |
| 115 |
{ |
| 116 |
dprint savegame_3 |
| 117 |
save_game 3 autosave |
| 118 |
} |
| 119 |
|
| 120 |
func void set_objective_1(string ai_name) |
| 121 |
{ |
| 122 |
dprint set_objective1 |
| 123 |
objective_set(1) |
| 124 |
} |
| 125 |
|
| 126 |
func void set_objective_2(string ai_name) |
| 127 |
{ |
| 128 |
dprint set_objective2 |
| 129 |
objective_set(2) |
| 130 |
target_set(7020,60.00) |
| 131 |
} |
| 132 |
|
| 133 |
func void set_objective_3(string ai_name) |
| 134 |
{ |
| 135 |
dprint set_objective3 |
| 136 |
objective_set(3) |
| 137 |
target_set(0,0) |
| 138 |
} |
| 139 |
|
| 140 |
func void set_objective_4(string ai_name) |
| 141 |
{ |
| 142 |
dprint set_objective4 |
| 143 |
objective_set(4) |
| 144 |
trigvolume_enable setobjective_4 0 |
| 145 |
} |
| 146 |
|
| 147 |
func void set_objective_5(string ai_name) |
| 148 |
{ |
| 149 |
dprint set_objective5 |
| 150 |
objective_set(5) |
| 151 |
trigvolume_enable setobjective_5 0 |
| 152 |
} |
| 153 |
|
| 154 |
### MUSIC ### |
| 155 |
|
| 156 |
var int music_counter; |
| 157 |
|
| 158 |
func void music_force_stop(void) |
| 159 |
{ |
| 160 |
sleep 4500 |
| 161 |
if (0 ne music_counter) |
| 162 |
{ |
| 163 |
dprint music_force_stop |
| 164 |
music_counter = 0 |
| 165 |
all_music_counters |
| 166 |
} |
| 167 |
} |
| 168 |
|
| 169 |
func void music_script_start(void) |
| 170 |
{ |
| 171 |
music_counter = 2 |
| 172 |
} |
| 173 |
|
| 174 |
func void striker_lullaby_1(string ai_name) |
| 175 |
{ |
| 176 |
dprint striker_lullaby1 |
| 177 |
music_counter = music_counter - 1 |
| 178 |
if (music_counter eq 0) |
| 179 |
{ |
| 180 |
all_music_counters(); |
| 181 |
} |
| 182 |
} |
| 183 |
|
| 184 |
func void striker_lullaby_2(string ai_name) |
| 185 |
{ |
| 186 |
dprint striker_lullaby2 |
| 187 |
music_counter = music_counter - 1 |
| 188 |
if (music_counter eq 0) |
| 189 |
{ |
| 190 |
all_music_counters(); |
| 191 |
} |
| 192 |
} |
| 193 |
|
| 194 |
func void all_music_counters(void) |
| 195 |
{ |
| 196 |
dprint ELVIS_HAS_LEFT_THE_BUILDING |
| 197 |
sound_music_stop mus_trt |
| 198 |
sound_music_stop mus_sad1 |
| 199 |
sound_music_stop atm_cl10 |
| 200 |
sound_music_stop atm_ft66 |
| 201 |
sound_music_stop atm_cl09 |
| 202 |
sound_music_stop atm_cl11 |
| 203 |
sound_music_stop mus_xtr2 |
| 204 |
sound_music_stop mus_lz |
| 205 |
} |
| 206 |
|
| 207 |
### TEXT CONSOLES ### |
| 208 |
|
| 209 |
func void level10a(string chr_index) |
| 210 |
{ |
| 211 |
dprint text10a |
| 212 |
text_console level_10a |
| 213 |
console_reset 2 |
| 214 |
} |
| 215 |
|
| 216 |
func void level10b(string chr_index) |
| 217 |
{ |
| 218 |
dprint text10b |
| 219 |
text_console level_10b |
| 220 |
console_reset 7 |
| 221 |
} |
| 222 |
|
| 223 |
### GAMEPLAY PROGRESSION ### |
| 224 |
|
| 225 |
# STRIKER BACKUPS |
| 226 |
func void backup_1(string ai_name) |
| 227 |
{ |
| 228 |
dprint backup1 |
| 229 |
ai2_spawn backup_striker1 |
| 230 |
particle blast1_locklight01 do start |
| 231 |
door_unlock 1 |
| 232 |
door_open 1 |
| 233 |
} |
| 234 |
|
| 235 |
func void backup_2(string ai_name) |
| 236 |
{ |
| 237 |
dprint backup2 |
| 238 |
ai2_spawn backup_striker2 |
| 239 |
particle blast2_locklight01 do start |
| 240 |
door_unlock 2 |
| 241 |
door_open 2 |
| 242 |
} |
| 243 |
|
| 244 |
|
| 245 |
# COME TO ME |
| 246 |
func void come_to_me(string ai_name) |
| 247 |
{ |
| 248 |
dprint go_to_konoko |
| 249 |
ai2_dopath ambush_striker1 come_to_me 1 |
| 250 |
ai2_dopath ambush_striker2 come_to_me 1 |
| 251 |
ai2_dopath A1_t02 come_to_me 1 |
| 252 |
ai2_dopath A1_sr01 come_to_me 1 |
| 253 |
ai2_dopath ambush_striker1 come_to_me 1 |
| 254 |
ai2_dopath ambush_striker2 come_to_me 1 |
| 255 |
} |
| 256 |
|
| 257 |
# SHIN CUTSCENE CHECK |
| 258 |
func void shin_check(string ai_name) |
| 259 |
{ |
| 260 |
var int inside_count; |
| 261 |
dprint shin_cutscene_check |
| 262 |
trigvolume_enable trigger_volume_03 0 |
| 263 |
|
| 264 |
inside_count = trigvolume_count(32); |
| 265 |
|
| 266 |
if (inside_count ne 0) |
| 267 |
{ |
| 268 |
sleep 60 |
| 269 |
trigvolume_enable trigger_volume_03 1 |
| 270 |
} |
| 271 |
|
| 272 |
if (inside_count eq 0) |
| 273 |
{ |
| 274 |
Shin |
| 275 |
} |
| 276 |
} |
| 277 |
|
| 278 |
func void t43(string ai_name) |
| 279 |
{ |
| 280 |
dprint konoko_dies |
| 281 |
inroom = 1 |
| 282 |
} |
| 283 |
|
| 284 |
func void t43b(string ai_name) |
| 285 |
{ |
| 286 |
dprint konoko_lives |
| 287 |
inroom = 0 |
| 288 |
} |
| 289 |
|
| 290 |
func void delete_script(string ai_name) |
| 291 |
{ |
| 292 |
dprint dead_or_not |
| 293 |
chr_delete ai_name |
| 294 |
} |
| 295 |
|
| 296 |
func void shin_dies(void) |
| 297 |
{ |
| 298 |
dprint KABOOM |
| 299 |
particle ShinBomb do explode |
| 300 |
fade_out 1 1 1 30 |
| 301 |
if (inroom eq 1) |
| 302 |
{ |
| 303 |
chr_set_health 0 0 |
| 304 |
} |
| 305 |
|
| 306 |
trigvolume_kill 64 |
| 307 |
|
| 308 |
chr_delete ShinShin |
| 309 |
fade_in 60 |
| 310 |
door_lock 3 |
| 311 |
particle Shindoor_locklight01 do stop |
| 312 |
set_objective_3 |
| 313 |
} |
| 314 |
|
| 315 |
func void p1(string ai_name) |
| 316 |
{ |
| 317 |
dprint p1_trigger_entered |
| 318 |
sound_music_stop mus_trt |
| 319 |
sound_music_start atm_cl09 1.0 |
| 320 |
ai2_spawn A1_sr01 |
| 321 |
ai2_lookatme A1_sr01 |
| 322 |
ai2_spawn A1_t02 |
| 323 |
ai2_lookatme A1_t02 |
| 324 |
sleep 120 |
| 325 |
door_lock 1 |
| 326 |
door_lock 2 |
| 327 |
} |
| 328 |
|
| 329 |
func void open_ambush1(string ai_name) |
| 330 |
{ |
| 331 |
dprint ambush_1 |
| 332 |
particle blast1_locklight01 do start |
| 333 |
door_unlock 1 |
| 334 |
ai2_spawn ambush_striker1 |
| 335 |
} |
| 336 |
|
| 337 |
func void open_ambush2(string ai_name) |
| 338 |
{ |
| 339 |
dprint ambush_2 |
| 340 |
particle blast2_locklight01 do start |
| 341 |
door_unlock 2 |
| 342 |
ai2_spawn ambush_striker2 |
| 343 |
} |
| 344 |
|
| 345 |
func void p2(string ai_name) |
| 346 |
{ |
| 347 |
dprint p2 |
| 348 |
ai2_spawn A2_r03 |
| 349 |
playback A2_r03 redjump |
| 350 |
ai2_lookatme A2_r03 |
| 351 |
ai2_spawn aerial_red_2 |
| 352 |
ai2_passive aerial_red_2 1 |
| 353 |
playback aerial_red_2 redjump2 |
| 354 |
ai2_passive aerial_red_2 0 |
| 355 |
ai2_lookatme aerial_red_2 |
| 356 |
ai2_spawn red_guard_1 |
| 357 |
ai2_dopath A1_sr01 patrol_31 |
| 358 |
ai2_dopath A1_t02 patrol_31 |
| 359 |
ai2_setjobstate A1_sr01 |
| 360 |
ai2_setjobstate A1_t02 patrol_31 |
| 361 |
sleep 120 |
| 362 |
} |
| 363 |
|
| 364 |
func void p5(string ai_name) |
| 365 |
{ |
| 366 |
dprint p5 |
| 367 |
ai2_spawn A3_n05 |
| 368 |
ai2_spawn A3_sb06 |
| 369 |
ai2_spawn A4_n07 |
| 370 |
} |
| 371 |
|
| 372 |
func void p6(string ai_name) |
| 373 |
{ |
| 374 |
dprint p6 |
| 375 |
ai2_spawn A4_sr08 |
| 376 |
ai2_spawn B1_c07 |
| 377 |
} |
| 378 |
|
| 379 |
func void enableP7(string ai_name) |
| 380 |
{ |
| 381 |
dprint enableP7 |
| 382 |
trigvolume_enable trigger_volume_07 1 |
| 383 |
} |
| 384 |
|
| 385 |
func void do_console_1(string ai_name) |
| 386 |
{ |
| 387 |
dprint do_console |
| 388 |
ai2_doalarm A3_n05 1 |
| 389 |
} |
| 390 |
|
| 391 |
func void p8(string ai_name) |
| 392 |
{ |
| 393 |
dprint p8 |
| 394 |
ai2_spawn B2_sb09 |
| 395 |
ai2_spawn B2_n10 |
| 396 |
trigvolume_enable trigger_volume_07 0 |
| 397 |
trigvolume_enable trigger_volume_08 0 |
| 398 |
} |
| 399 |
|
| 400 |
func void p9(string ai_name) |
| 401 |
{ |
| 402 |
dprint p9 |
| 403 |
ai2_spawn C1_c16 |
| 404 |
ai2_spawn C1_t11 |
| 405 |
ai2_spawn C1_sb12 |
| 406 |
ai2_spawn C1_t13 |
| 407 |
ai2_spawn C2_sg15 |
| 408 |
ai2_spawn C2_sr17 |
| 409 |
ai2_spawn C2_sb14 |
| 410 |
ai2_spawn C2_t19 |
| 411 |
particle room1 stop |
| 412 |
} |
| 413 |
|
| 414 |
func void red_ambush(string ai_name) |
| 415 |
{ |
| 416 |
dprint ambush_red |
| 417 |
ai2_spawn ambush_red_1 |
| 418 |
} |
| 419 |
|
| 420 |
func void p10(string ai_name) |
| 421 |
{ |
| 422 |
dprint p10 |
| 423 |
ai2_spawn D1_sr20 |
| 424 |
ai2_spawn D1_sb21 |
| 425 |
} |
| 426 |
|
| 427 |
func void p11(string ai_name) |
| 428 |
{ |
| 429 |
dprint p11 |
| 430 |
particle room6 do start |
| 431 |
pipe3_start |
| 432 |
} |
| 433 |
func void p11b(string ai_name) |
| 434 |
{ |
| 435 |
dprint p11b |
| 436 |
particle room6 do stop |
| 437 |
} |
| 438 |
|
| 439 |
func void striker_guards(string ai_name) |
| 440 |
{ |
| 441 |
dprint spawn_strikers |
| 442 |
ai2_spawn striker_guard_1 |
| 443 |
ai2_spawn striker_guard_2 |
| 444 |
} |
| 445 |
|
| 446 |
func void spawn_EC_guards(string ai_name) |
| 447 |
{ |
| 448 |
dprint spawn_guards |
| 449 |
ai2_spawn E1_sb29 |
| 450 |
ai2_spawn E1_c33 |
| 451 |
ai2_spawn E1_c40 |
| 452 |
ai2_spawn E1_f34 |
| 453 |
ai2_spawn E1_f40 |
| 454 |
ai2_spawn E1_f35 |
| 455 |
} |
| 456 |
|
| 457 |
func void final_guards(string ai_name) |
| 458 |
{ |
| 459 |
dprint last_guards_activated |
| 460 |
ai2_spawn final_guard_1 |
| 461 |
ai2_spawn final_guard_2 |
| 462 |
} |
| 463 |
|
| 464 |
func void p12(string ai_name) |
| 465 |
{ |
| 466 |
dprint p12 |
| 467 |
ai2_spawn D2_sb26 |
| 468 |
playback D2_sb26 piperun |
| 469 |
ai2_spawn pipe_guard_1 |
| 470 |
ai2_spawn pipe_guard_2 |
| 471 |
} |
| 472 |
|
| 473 |
func void p13(string ai_name) |
| 474 |
{ |
| 475 |
dprint p13 |
| 476 |
ai2_spawn E1_sr28 |
| 477 |
ai2_spawn E1_sb29 |
| 478 |
ai2_spawn E1_sr30 |
| 479 |
ai2_spawn ambush_comguy_1 |
| 480 |
ai2_spawn E1_n31 |
| 481 |
ai2_spawn E1_n32 |
| 482 |
ai2_spawn E1_n37 |
| 483 |
particle elev1_locklight01 do stop |
| 484 |
particle elev2_locklight01 do stop |
| 485 |
} |
| 486 |
|
| 487 |
func void p14(string ai_name) |
| 488 |
{ |
| 489 |
dprint p14 |
| 490 |
chr_teleport 0 105 |
| 491 |
ai2_spawn F_r40 |
| 492 |
particle pipe3 do start |
| 493 |
} |
| 494 |
|
| 495 |
func void p36(string ai_name) |
| 496 |
{ |
| 497 |
dprint spawned_muro_runner_p36 |
| 498 |
ai2_spawn muro_runner |
| 499 |
ai2_spawn muro_runner2 |
| 500 |
} |
| 501 |
|
| 502 |
func void p39(string ai_name) |
| 503 |
{ |
| 504 |
dprint p39 |
| 505 |
ai2_spawn F_r40 |
| 506 |
} |
| 507 |
|
| 508 |
func void cross_fire(string ai_name) |
| 509 |
{ |
| 510 |
dprint crossfire |
| 511 |
ai2_spawn D2_sg24 |
| 512 |
ai2_spawn D2_f25 |
| 513 |
} |
| 514 |
|
| 515 |
func void tctf_control(string ai_name) |
| 516 |
{ |
| 517 |
dprint tctfcontrol_start |
| 518 |
sound_music_start mus_amasian 1.0 |
| 519 |
input 0 |
| 520 |
letterbox 1 |
| 521 |
door_unlock 38 |
| 522 |
ai2_spawn E2_sr38 |
| 523 |
ai2_spawn E2_sr39 |
| 524 |
particle elev1_locklight01 do start |
| 525 |
particle elev2_locklight01 do start |
| 526 |
cm_interpolate tctf_3 0 |
| 527 |
cm_interpolate_block tctf_1 300 |
| 528 |
cm_interpolate_block tctf_2 150 |
| 529 |
sleep 180 |
| 530 |
cm_reset |
| 531 |
letterbox 0 |
| 532 |
input 1 |
| 533 |
door_unlock 37 |
| 534 |
} |
| 535 |
|
| 536 |
func void warnbigroom(string ai_name) |
| 537 |
{ |
| 538 |
dprint warnbigroom |
| 539 |
ai2_tripalarm 1 |
| 540 |
} |
| 541 |
|
| 542 |
func void zap_cinematic(string ai_name) |
| 543 |
{ |
| 544 |
dprint doorA |
| 545 |
input 0 |
| 546 |
begin_cutscene |
| 547 |
sound_music_start atm_cl12 0.75 |
| 548 |
particle zap1 create |
| 549 |
particle zap1 start |
| 550 |
cm_interpolate zap_cinematic1 0 |
| 551 |
cm_interpolate_block zap_cinematic3 700 |
| 552 |
sleep 750 |
| 553 |
cm_interpolate zap_cinematic4 0 |
| 554 |
sleep 60 |
| 555 |
particle doorA_locklight01 do start |
| 556 |
sleep 150 |
| 557 |
door_unlock 15 |
| 558 |
cm_reset |
| 559 |
end_cutscene |
| 560 |
input 1 |
| 561 |
ai2_spawn vat_bot_1 |
| 562 |
ai2_spawn vat_bot_2 |
| 563 |
ai2_spawn vat_bot_3 |
| 564 |
ai2_spawn vat_bot_4 |
| 565 |
ai2_spawn vat_bot_5 |
| 566 |
chr_weapon_immune(vat_bot_1); |
| 567 |
chr_weapon_immune(vat_bot_2); |
| 568 |
chr_weapon_immune(vat_bot_3); |
| 569 |
chr_weapon_immune(vat_bot_4); |
| 570 |
chr_weapon_immune(vat_bot_5); |
| 571 |
particle doorB_locklight01 do start |
| 572 |
} |
| 573 |
|
| 574 |
func void change_patrol_1(string ai_name) |
| 575 |
{ |
| 576 |
dprint change_patrol |
| 577 |
ai2_dopath vat_bot_2 vat_bot_2b 1 |
| 578 |
} |
| 579 |
|
| 580 |
func void change_patrol_2(string ai_name) |
| 581 |
{ |
| 582 |
dprint change_patrol |
| 583 |
ai2_dopath vat_bot_3 vat_bot_3b 1 |
| 584 |
} |
| 585 |
|
| 586 |
func void change_patrol_3(string ai_name) |
| 587 |
{ |
| 588 |
dprint change_patrol |
| 589 |
ai2_dopath vat_bot_5 vat_bot_5b 1 |
| 590 |
} |
| 591 |
|
| 592 |
func void spark_sound_off(string ai_name) |
| 593 |
{ |
| 594 |
dprint spark_music_off |
| 595 |
sound_music_stop atm_cl12 |
| 596 |
} |
| 597 |
|
| 598 |
# YOUR DEATH IS ASSURED |
| 599 |
func void dont_even_try_it(string ai_name) |
| 600 |
{ |
| 601 |
chr_set_health 0 0 |
| 602 |
} |
| 603 |
|
| 604 |
### SPECIAL PARTICLES ### |
| 605 |
|
| 606 |
func void killmuro(string ai_name) |
| 607 |
{ |
| 608 |
dprint killedmuro |
| 609 |
chr_delete muro_runner |
| 610 |
chr_delete muro_runner2 |
| 611 |
sound_music_stop atm_cl11 |
| 612 |
ai2_spawn A4_n07 |
| 613 |
} |
| 614 |
|
| 615 |
func void pipe1a(string ai_name) |
| 616 |
{ |
| 617 |
dprint pipe1_discharged |
| 618 |
ai2_passive A3_n05 1 |
| 619 |
particle room4 do stop |
| 620 |
timer_start 30 pipe1b |
| 621 |
sound_music_start atm_cl11 |
| 622 |
} |
| 623 |
|
| 624 |
func void pipe1b(void) |
| 625 |
{ |
| 626 |
dprint pipe1_recharged |
| 627 |
particle room4 do start |
| 628 |
console_reset 1 |
| 629 |
|
| 630 |
pipe1_music_off(); |
| 631 |
} |
| 632 |
|
| 633 |
func void pipe1_music_off(void) |
| 634 |
{ |
| 635 |
dprint pipe1_music_off |
| 636 |
sound_music_stop atm_cl11 |
| 637 |
} |
| 638 |
|
| 639 |
func void pipe2a(void) |
| 640 |
{ |
| 641 |
dprint pipe2_discharged |
| 642 |
particle room6 do stop |
| 643 |
timer_start 29 pipe2b |
| 644 |
sound_music_start atm_cl11 |
| 645 |
} |
| 646 |
|
| 647 |
func void pipe2b(void) |
| 648 |
{ |
| 649 |
dprint pipe2_recharged |
| 650 |
particle room6 do start |
| 651 |
console_reset 8 |
| 652 |
|
| 653 |
pipe2_music_off(); |
| 654 |
} |
| 655 |
|
| 656 |
func void pipe2_music_off(void) |
| 657 |
{ |
| 658 |
dprint pipe2_music_off |
| 659 |
sound_music_stop atm_cl11 |
| 660 |
} |
| 661 |
|
| 662 |
func void pipe3(void) |
| 663 |
{ |
| 664 |
dprint pipe_discharged |
| 665 |
timer_start 19 pipe3b |
| 666 |
sound_music_volume mus_amasian 0.0 2.0 |
| 667 |
particle pipe3 kill |
| 668 |
sound_music_start atm_cl11 |
| 669 |
sound_music_stop mus_amasian |
| 670 |
} |
| 671 |
|
| 672 |
func void pipe3b(void) |
| 673 |
{ |
| 674 |
if (inside_final_cutscene eq 0) |
| 675 |
{ |
| 676 |
dprint pipe_recharged |
| 677 |
particle pipe3 create |
| 678 |
particle pipe3 do start |
| 679 |
console_reset 15 |
| 680 |
} |
| 681 |
} |
| 682 |
|
| 683 |
func void final_cutscene_trumps_particles(void) |
| 684 |
{ |
| 685 |
inside_final_cutscene = 1; |
| 686 |
particle pipe3 kill |
| 687 |
} |
| 688 |
|
| 689 |
### Level scripted by Joseph ### |