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# |
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# CZ_main.bsl |
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# |
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|
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var int my_save_point; |
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var int brain_counter_var=0; |
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var int striker_counter=2; |
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var int backup1a_counter=1; |
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var int backup1b_counter=1; |
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var int mus_cool4_playing=0; |
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var int alarm_counter; |
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|
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func void main(void) |
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{ |
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env_show 555 0 |
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#obj_create 1101 1111 |
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obj_create 1201 1208 |
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#env_anim 1101 1111 |
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env_anim 1201 1208 |
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gl_fog_blue=.15 |
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gl_fog_red=.15 |
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gl_fog_green=.15 |
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gl_fog_start=.98 |
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gs_farclipplane_set 5000 |
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func_start |
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if (my_save_point eq 0) |
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{ |
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intro |
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} |
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} |