| 1 |
################## RESEARCH LAB LEVEL LOGIC ########################## |
| 2 |
|
| 3 |
################ SCRIPTS BY Hardy AND Joseph ######################### |
| 4 |
|
| 5 |
################# START, SAVE & OBJECTIVES ########################### |
| 6 |
|
| 7 |
|
| 8 |
# creates counterS for stuff |
| 9 |
|
| 10 |
var int door_counter=3; |
| 11 |
var int passage_counter=3; |
| 12 |
var int count_dead_end=2; |
| 13 |
|
| 14 |
func void turnoffcompass(string ai_name) |
| 15 |
{ |
| 16 |
target_set(143, 0.0) |
| 17 |
} |
| 18 |
|
| 19 |
func void level_start(string ai_name) |
| 20 |
{ |
| 21 |
dprint func_void_start |
| 22 |
|
| 23 |
if (my_save_point eq 1) |
| 24 |
{ |
| 25 |
dprint restore_game_1 |
| 26 |
|
| 27 |
set_objective_1 |
| 28 |
|
| 29 |
ai2_spawn Barabus |
| 30 |
|
| 31 |
dprint SPAWN_BARABUS |
| 32 |
|
| 33 |
ai2_attack Barabus konoko |
| 34 |
|
| 35 |
env_show 10 1 |
| 36 |
env_show 9 1 |
| 37 |
env_show 8 1 |
| 38 |
|
| 39 |
#obj_kill 8 10 |
| 40 |
|
| 41 |
trigvolume_enable save_1_trig 0 |
| 42 |
trigvolume_enable floor1 0 |
| 43 |
trigvolume_enable outside_left 0 |
| 44 |
trigvolume_enable outside_right 0 |
| 45 |
trigvolume_enable outside_back 0 |
| 46 |
|
| 47 |
#chr_animate Barabus STRIKElev3_startle |
| 48 |
#ai2_setmovementmode Barabus walk |
| 49 |
#playback Barabus IntroSubboss01 |
| 50 |
playback 0 IntroKonoko01 |
| 51 |
|
| 52 |
sound_music_start mus_main01_hd 0.8 |
| 53 |
|
| 54 |
restore_game |
| 55 |
} |
| 56 |
|
| 57 |
if (my_save_point eq 2) |
| 58 |
{ |
| 59 |
dprint restore_game_2 |
| 60 |
|
| 61 |
set_objective_2_from_save |
| 62 |
|
| 63 |
dprint restore_game_2_a |
| 64 |
|
| 65 |
door_lock 43 |
| 66 |
|
| 67 |
dprint restore_game_2_b |
| 68 |
|
| 69 |
particle lock99_locklight01 do stop |
| 70 |
|
| 71 |
dprint restore_game_2_c |
| 72 |
|
| 73 |
spawn_floor1_guards |
| 74 |
|
| 75 |
dprint restore_game_2_d |
| 76 |
|
| 77 |
restore_game |
| 78 |
cm_reset |
| 79 |
} |
| 80 |
|
| 81 |
if (my_save_point eq 3) |
| 82 |
{ |
| 83 |
dprint restore_game_3 |
| 84 |
|
| 85 |
spawn_lobby_tctf |
| 86 |
|
| 87 |
trigvolume_enable save_3_trig 0 |
| 88 |
|
| 89 |
door_lock 35 |
| 90 |
dprint objective5 |
| 91 |
objective_set(5, silent) |
| 92 |
target_set(142, 30.0) |
| 93 |
|
| 94 |
restore_game |
| 95 |
} |
| 96 |
} |
| 97 |
|
| 98 |
func void you_lose(string ai_name) |
| 99 |
{ |
| 100 |
sleep 240 |
| 101 |
fade_out 0 0 0 180 |
| 102 |
sleep 240 |
| 103 |
lose |
| 104 |
} |
| 105 |
|
| 106 |
func void you_win(int char_index) |
| 107 |
{ |
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outro |
| 109 |
win |
| 110 |
} |
| 111 |
|
| 112 |
func void save_game_1(string ai_name) |
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{ |
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dprint savegame_1 |
| 115 |
if (my_save_point ne 1) |
| 116 |
{ |
| 117 |
save_game 1 autosave |
| 118 |
} |
| 119 |
} |
| 120 |
|
| 121 |
func void save_game_2(string ai_name) |
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{ |
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dprint savegame_2 |
| 124 |
if (my_save_point ne 2) |
| 125 |
{ |
| 126 |
save_game 2 autosave |
| 127 |
} |
| 128 |
} |
| 129 |
|
| 130 |
func void save_game_3(string ai_name) |
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{ |
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dprint savegame_3 |
| 133 |
|
| 134 |
if (my_save_point ne 3) |
| 135 |
{ |
| 136 |
save_game 3 autosave |
| 137 |
} |
| 138 |
} |
| 139 |
|
| 140 |
########### GAME OBJECTIVES ############################3 |
| 141 |
|
| 142 |
func void set_objective_1(void) |
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{ |
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dprint objective_1 |
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objective_set(1) |
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} |
| 147 |
|
| 148 |
func void set_objective_2_from_save(void) |
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{ |
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objective_set(2) |
| 151 |
} |
| 152 |
|
| 153 |
func void set_objective_2(string chr_index) |
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{ |
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sleep 180 |
| 156 |
dprint objective_2 |
| 157 |
objective_set(2) |
| 158 |
particle lock99_locklight01 do start |
| 159 |
door_unlock 43 |
| 160 |
} |
| 161 |
|
| 162 |
func void set_objective_3(string chr_index) |
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{ |
| 164 |
dprint objective_3 |
| 165 |
#sound_dialog_play_block c00_01_20shinatama |
| 166 |
#sound_dialog_play_block pause |
| 167 |
objective_set(3) |
| 168 |
target_set(205, 30.0) |
| 169 |
} |
| 170 |
|
| 171 |
func void set_objective_4(string chr_index) |
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{ |
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dprint objective_4 |
| 174 |
sound_dialog_play_block c00_01_19shinatama |
| 175 |
sound_dialog_play_block pause |
| 176 |
objective_set(4) |
| 177 |
target_set(110, 30.0) |
| 178 |
} |
| 179 |
|
| 180 |
func void set_objective_5(string chr_index) |
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{ |
| 182 |
dprint objective_5 |
| 183 |
#sound_dialog_play_block c00_01_18shinatama |
| 184 |
#sound_dialog_play_block pause |
| 185 |
objective_set(5) |
| 186 |
target_set(142, 30.0) |
| 187 |
} |
| 188 |
|
| 189 |
func void set_objective_6(string chr_index) |
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{ |
| 191 |
dprint objective_6 |
| 192 |
sound_dialog_play_block c00_01_22shinatama |
| 193 |
sound_dialog_play_block pause |
| 194 |
objective_set(6) |
| 195 |
target_set(256, 30.0) |
| 196 |
} |
| 197 |
|
| 198 |
func void set_target_4(string chr_index) |
| 199 |
{ |
| 200 |
sound_dialog_play_block c00_01_26shinatama |
| 201 |
sound_dialog_play_block pause |
| 202 |
target_set(253, 30.0) |
| 203 |
} |
| 204 |
|
| 205 |
func void set_target_5(string chr_index) |
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{ |
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sound_dialog_play_block c00_01_28shinatama |
| 208 |
sound_dialog_play_block pause |
| 209 |
target_set(254, 30.0) |
| 210 |
} |
| 211 |
|
| 212 |
func void set_target_6(string chr_index) |
| 213 |
{ |
| 214 |
target_set(256, 30.0) |
| 215 |
} |
| 216 |
|
| 217 |
|
| 218 |
### MARTY'S HUGE SACK ### |
| 219 |
|
| 220 |
var int music_counter; |
| 221 |
|
| 222 |
func void music_force_stop(void) |
| 223 |
{ |
| 224 |
sleep 4500 |
| 225 |
|
| 226 |
if (0 ne music_counter) |
| 227 |
{ |
| 228 |
dprint music_force_stop |
| 229 |
music_counter = 0 |
| 230 |
all_music_counters |
| 231 |
} |
| 232 |
} |
| 233 |
|
| 234 |
func void music_script_start(void) |
| 235 |
{ |
| 236 |
music_counter = 2 |
| 237 |
} |
| 238 |
|
| 239 |
func void striker_siesta_1(string ai_name) |
| 240 |
{ |
| 241 |
dprint striker_siesta1 |
| 242 |
music_counter = music_counter - 1 |
| 243 |
|
| 244 |
if (music_counter eq 0) |
| 245 |
{ |
| 246 |
all_music_counters(); |
| 247 |
} |
| 248 |
|
| 249 |
} |
| 250 |
func void striker_siesta_2(string ai_name) |
| 251 |
{ |
| 252 |
dprint striker_siesta2 |
| 253 |
music_counter = music_counter - 1 |
| 254 |
|
| 255 |
if (music_counter eq 0) |
| 256 |
{ |
| 257 |
all_music_counters(); |
| 258 |
} |
| 259 |
} |
| 260 |
|
| 261 |
func void all_music_counters(void) |
| 262 |
{ |
| 263 |
dprint WHEN_THE_LIGHTS_GO_DOWN_IN_THE_CITY |
| 264 |
|
| 265 |
sound_music_stop mus_trt |
| 266 |
# sound_music_stop mus_fiteb |
| 267 |
# sound_music_stop mus_asian |
| 268 |
} |
| 269 |
|
| 270 |
|
| 271 |
### TEXT CONSOLES ### |
| 272 |
|
| 273 |
func void level3a(string chr_index) |
| 274 |
{ |
| 275 |
dprint text3a |
| 276 |
text_console level_3a |
| 277 |
console_reset 7 |
| 278 |
} |
| 279 |
|
| 280 |
func void level3b(string chr_index) |
| 281 |
{ |
| 282 |
dprint text3b |
| 283 |
text_console level_3b |
| 284 |
console_reset 6 |
| 285 |
} |
| 286 |
|
| 287 |
func void level3c(string chr_index) |
| 288 |
{ |
| 289 |
dprint text3c |
| 290 |
text_console level_3c |
| 291 |
console_reset 1 |
| 292 |
} |
| 293 |
|
| 294 |
func void level3d(string chr_index) |
| 295 |
{ |
| 296 |
dprint text3d |
| 297 |
text_console level_3d |
| 298 |
day_264 |
| 299 |
} |
| 300 |
|
| 301 |
|
| 302 |
|
| 303 |
|
| 304 |
### GAMEPLAY PROGRESSION ### |
| 305 |
|
| 306 |
func void tower_lock_1(string chr_index) |
| 307 |
{ |
| 308 |
sound_music_stop mus_main03 |
| 309 |
|
| 310 |
ai2_spawn Tower_MB_1 |
| 311 |
trigvolume_enable towertrig_2 0 |
| 312 |
door_lock 41 |
| 313 |
} |
| 314 |
|
| 315 |
func void sapper_damage_on(string chr_index) |
| 316 |
{ |
| 317 |
dprint sapper_dmg_start |
| 318 |
particle sapper start |
| 319 |
} |
| 320 |
|
| 321 |
func void sapper_damage_off(string chr_index) |
| 322 |
{ |
| 323 |
dprint sapper_dmg_stop |
| 324 |
particle sapper stop |
| 325 |
} |
| 326 |
|
| 327 |
func void spawn_floor1_guards(string ai_name) |
| 328 |
{ |
| 329 |
dprint spawn_floor1 |
| 330 |
particle lock1_locklight01 do stop |
| 331 |
particle lockA_locklight01 do start |
| 332 |
ai2_spawn Floor1_Striker_1 |
| 333 |
ai2_spawn Floor1_Striker_2 |
| 334 |
ai2_spawn Floor1_Sci_1 |
| 335 |
ai2_spawn Floor1_Sci_2 |
| 336 |
ai2_spawn Floor1_Sci_3 |
| 337 |
ai2_spawn Floor1_Sci_4 |
| 338 |
|
| 339 |
set_objective_3 |
| 340 |
} |
| 341 |
|
| 342 |
func void spawn_right_patrol(string ai_name) |
| 343 |
{ |
| 344 |
dprint spawn_right_patrol |
| 345 |
ai2_spawn right_patrol_striker_1 |
| 346 |
} |
| 347 |
|
| 348 |
func void spawn_left_patrol(string ai_name) |
| 349 |
{ |
| 350 |
dprint spawn_right_patrol |
| 351 |
ai2_spawn left_patrol_striker_1 |
| 352 |
} |
| 353 |
|
| 354 |
func void spawn_back_patrol(string ai_name) |
| 355 |
{ |
| 356 |
dprint spawn_right_patrol |
| 357 |
ai2_spawn back_patrol_striker_1 |
| 358 |
ai2_spawn back_patrol_striker_2 |
| 359 |
} |
| 360 |
|
| 361 |
func void spawn_floor1_striker_10(string ai_name) |
| 362 |
{ |
| 363 |
dprint spawn_ambush_striker_10 |
| 364 |
# trig_activate 1 |
| 365 |
ai2_spawn Floor1_Striker_10 |
| 366 |
ai2_spawn Floor1_Striker_12 |
| 367 |
} |
| 368 |
|
| 369 |
func void spawn_floor1_striker_11(string ai_name) |
| 370 |
{ |
| 371 |
dprint spawn_ambush_striker_11 |
| 372 |
# trig_activate 1 |
| 373 |
ai2_spawn Floor1_Striker_11 |
| 374 |
ai2_spawn Floor1_Striker_12 |
| 375 |
} |
| 376 |
|
| 377 |
func void fake_console(string ai_name) |
| 378 |
{ |
| 379 |
sleep 180 |
| 380 |
dprint fake_console |
| 381 |
|
| 382 |
door_unlock 2 |
| 383 |
door_unlock 9 |
| 384 |
door_unlock 12 |
| 385 |
door_unlock 15 |
| 386 |
door_unlock 18 |
| 387 |
door_unlock 21 |
| 388 |
door_unlock 24 |
| 389 |
door_unlock 27 |
| 390 |
|
| 391 |
particle lock2_locklight01 do start |
| 392 |
} |
| 393 |
|
| 394 |
func void spawn_floor2_guards(string ai_name) |
| 395 |
{ |
| 396 |
dprint spawn_floor2 |
| 397 |
|
| 398 |
particle lock2_locklight01 do stop |
| 399 |
|
| 400 |
ai2_spawn Floor2_Striker_2 |
| 401 |
ai2_spawn Floor2_Striker_3 |
| 402 |
ai2_spawn Floor2_Striker_4 |
| 403 |
|
| 404 |
sleep 15 |
| 405 |
|
| 406 |
ai2_spawn Floor2_Striker_1 |
| 407 |
ai2_doalarm Floor2_Striker_1 3 |
| 408 |
|
| 409 |
sleep 15 |
| 410 |
|
| 411 |
ai2_spawn Floor2_Sci_1 |
| 412 |
ai2_spawn Floor2_Sci_2 |
| 413 |
ai2_spawn Floor2_Sci_3 |
| 414 |
ai2_spawn Floor2_Sci_4 |
| 415 |
ai2_spawn Floor2_Sci_5 |
| 416 |
|
| 417 |
trigvolume_enable attack_trigger 0 |
| 418 |
} |
| 419 |
|
| 420 |
func void commence_attack(string ai_name) |
| 421 |
{ |
| 422 |
dprint commence_attack |
| 423 |
|
| 424 |
ai2_setalert Floor2_Striker_2 high |
| 425 |
ai2_setalert Floor2_Striker_3 high |
| 426 |
ai2_setalert Floor2_Striker_4 high |
| 427 |
|
| 428 |
ai2_dopath Floor2_Striker_1 Floor2_Stk_1 |
| 429 |
ai2_dopath Floor2_Striker_2 scram_path |
| 430 |
ai2_dopath Floor2_Striker_3 attack_path_1 |
| 431 |
ai2_dopath Floor2_Striker_4 attack_path_2 |
| 432 |
|
| 433 |
ai2_setjobstate Floor2_Striker_1 |
| 434 |
ai2_setjobstate Floor2_Striker_2 |
| 435 |
ai2_setjobstate Floor2_Striker_3 |
| 436 |
ai2_setjobstate Floor2_Striker_4 |
| 437 |
|
| 438 |
ai2_attack Floor2_Striker_4 Floor2_Sci_4 |
| 439 |
ai2_attack Floor2_Striker_3 Floor2_Sci_1 |
| 440 |
} |
| 441 |
|
| 442 |
func void death_sentence_1(string ai_name) |
| 443 |
{ |
| 444 |
dprint death_sentence_1 |
| 445 |
ai2_attack Floor2_Striker_4 Floor2_Sci_5 |
| 446 |
} |
| 447 |
|
| 448 |
func void death_sentence_2(string ai_name) |
| 449 |
{ |
| 450 |
dprint death_sentence_2 |
| 451 |
ai2_attack Floor2_Striker_3 Floor2_Sci_2 |
| 452 |
} |
| 453 |
|
| 454 |
func void death_sentence_3(string ai_name) |
| 455 |
{ |
| 456 |
dprint death_sentence_2 |
| 457 |
ai2_attack Floor2_Striker_3 Floor2_Sci_3 |
| 458 |
} |
| 459 |
|
| 460 |
func void spawn_floor3_guards(string ai_name) |
| 461 |
{ |
| 462 |
dprint spawn_floor3 |
| 463 |
|
| 464 |
ai2_spawn Floor3_Striker_1 |
| 465 |
ai2_spawn Floor3_Striker_2 |
| 466 |
ai2_spawn Floor3_Striker_3 |
| 467 |
ai2_spawn Floor3_Striker_4 |
| 468 |
|
| 469 |
ai2_spawn Floor3_Comguy_1 |
| 470 |
|
| 471 |
particle lock3_locklight01 do stop |
| 472 |
} |
| 473 |
|
| 474 |
func void spawn_roof_guards(string ai_name) |
| 475 |
{ |
| 476 |
dprint spawn_roof_guards |
| 477 |
|
| 478 |
ai2_spawn Roof_Striker_1 |
| 479 |
ai2_spawn Roof_Striker_2 |
| 480 |
ai2_spawn Roof_Striker_3 |
| 481 |
|
| 482 |
# particle lock3_locklight01 do start |
| 483 |
} |
| 484 |
|
| 485 |
func void roof_surprise(string ai_name) |
| 486 |
{ |
| 487 |
dprint roof_surprise |
| 488 |
ai2_dopath Roof_Striker_3 Roof_Striker_3b |
| 489 |
ai2_setjobstate Roof_Striker_3 |
| 490 |
} |
| 491 |
|
| 492 |
func void spawn_tower_guards(string ai_name) |
| 493 |
{ |
| 494 |
dprint spawn_tower_guards |
| 495 |
|
| 496 |
ai2_spawn Tower_Striker_1 |
| 497 |
ai2_spawn Tower_Striker_2 |
| 498 |
# particle lock3_locklight01 do start |
| 499 |
} |
| 500 |
|
| 501 |
func void spawn_lobby_tctf(string ai_name) |
| 502 |
{ |
| 503 |
dprint spawn_lobby_guards |
| 504 |
ai2_spawn Lobby_TCL_1 |
| 505 |
ai2_spawn Lobby_TCL_2 |
| 506 |
ai2_spawn Lobby_TCS_1 |
| 507 |
|
| 508 |
# particle lock3_locklight01 do start |
| 509 |
} |
| 510 |
|
| 511 |
func void spawn_lobby_synd(string ai_name) |
| 512 |
{ |
| 513 |
dprint spawn_lobby_attackers |
| 514 |
|
| 515 |
sleep 600 |
| 516 |
|
| 517 |
ai2_spawn Lobby_Striker_1 |
| 518 |
ai2_spawn Lobby_Striker_2 |
| 519 |
ai2_spawn Lobby_Striker_3 |
| 520 |
ai2_spawn Lobby_Striker_4 |
| 521 |
|
| 522 |
door_lock 35 |
| 523 |
|
| 524 |
# particle lock3_locklight01 do start |
| 525 |
} |
| 526 |
|
| 527 |
func void spawn_lively_1(string ai_name) |
| 528 |
{ |
| 529 |
dprint spawn_lively_1 |
| 530 |
|
| 531 |
ai2_spawn lively_striker_1 |
| 532 |
} |
| 533 |
|
| 534 |
func void spawn_lively_2(string ai_name) |
| 535 |
{ |
| 536 |
dprint spawn_lively_2 |
| 537 |
|
| 538 |
ai2_spawn lively_striker_2 |
| 539 |
} |
| 540 |
|
| 541 |
func void spawn_lively_3(string ai_name) |
| 542 |
{ |
| 543 |
dprint spawn_lively_3 |
| 544 |
|
| 545 |
ai2_spawn lively_striker_3 |
| 546 |
ai2_spawn lively_striker_4 |
| 547 |
} |
| 548 |
|
| 549 |
func void spawn_opposite_striker_1(string ai_name) |
| 550 |
{ |
| 551 |
dprint spawn_opposite_1 |
| 552 |
|
| 553 |
ai2_spawn opposite_striker_1 |
| 554 |
trigvolume_enable spawn_opposite_2 0 |
| 555 |
} |
| 556 |
|
| 557 |
func void spawn_opposite_striker_2(string ai_name) |
| 558 |
{ |
| 559 |
dprint spawn_opposite_2 |
| 560 |
|
| 561 |
ai2_spawn opposite_striker_2 |
| 562 |
trigvolume_enable spawn_opposite_1 0 |
| 563 |
} |
| 564 |
|
| 565 |
func void backdoor(string ai_name) |
| 566 |
{ |
| 567 |
dprint spawn_backdoor_squad |
| 568 |
|
| 569 |
ai2_spawn backdoor_striker_1 |
| 570 |
ai2_spawn backdoor_striker_3 |
| 571 |
} |
| 572 |
|
| 573 |
func void spawn_vats(string ai_name) |
| 574 |
{ |
| 575 |
dprint spawn_vats |
| 576 |
|
| 577 |
ai2_spawn Vat_Striker_1 |
| 578 |
ai2_spawn Vat_Striker_2 |
| 579 |
ai2_spawn Vat_Striker_3 |
| 580 |
ai2_spawn Vat_Striker_4 |
| 581 |
ai2_spawn Vat_Striker_5 |
| 582 |
|
| 583 |
particle lock4_locklight01 do stop |
| 584 |
trigvolume_enable final_ambush 0 |
| 585 |
trigvolume_enable outro_volume_1 0 |
| 586 |
door_lock 49 |
| 587 |
door_lock 50 |
| 588 |
} |
| 589 |
|
| 590 |
func void gethelp(string ai_name) |
| 591 |
{ |
| 592 |
trigvolume_enable outro_volume_1 1 |
| 593 |
sleep 120 |
| 594 |
door_unlock 49 |
| 595 |
door_unlock 50 |
| 596 |
ai2_attack Ambush_Striker_2 Konoko |
| 597 |
particle lock177_locklight01 do start |
| 598 |
sound_music_stop mus_main03 |
| 599 |
} |
| 600 |
|
| 601 |
func void final_ambush(string ai_name) |
| 602 |
{ |
| 603 |
dprint spawn_final_ambush |
| 604 |
ai2_spawn Ambush_Striker_1 |
| 605 |
ai2_spawn Ambush_Striker_2 |
| 606 |
} |
| 607 |
|
| 608 |
func void unlock_floor1_doors(string ai_name) |
| 609 |
{ |
| 610 |
dprint unlock_floor1_doors |
| 611 |
|
| 612 |
trigvolume_enable trigger_volume_10 0 |
| 613 |
|
| 614 |
door_unlock 3 |
| 615 |
door_unlock 8 |
| 616 |
door_unlock 11 |
| 617 |
door_unlock 14 |
| 618 |
door_unlock 17 |
| 619 |
door_unlock 20 |
| 620 |
door_unlock 23 |
| 621 |
door_unlock 26 |
| 622 |
|
| 623 |
if(trigvolume_count(36) eq 0) |
| 624 |
{ |
| 625 |
input 0 |
| 626 |
# begin_cutscene |
| 627 |
cm_interpolate lock1 0 |
| 628 |
sleep 60 |
| 629 |
particle lock1_locklight01 do start |
| 630 |
sleep 150 |
| 631 |
cm_interpolate tophint 0 |
| 632 |
sleep 60 |
| 633 |
particle lock4a_locklight01 do start |
| 634 |
sleep 150 |
| 635 |
cm_reset |
| 636 |
end_cutscene |
| 637 |
input 1 |
| 638 |
cm_reset |
| 639 |
# end_cutscene |
| 640 |
input 1 |
| 641 |
} |
| 642 |
|
| 643 |
particle lock1_locklight01 do start |
| 644 |
particle lock4a_locklight01 do start |
| 645 |
|
| 646 |
door_counter = door_counter - 1 |
| 647 |
if (door_counter eq 0) |
| 648 |
{ |
| 649 |
unlock_roof(); |
| 650 |
} |
| 651 |
} |
| 652 |
|
| 653 |
func void unlock_floor2_doors(string ai_name) |
| 654 |
{ |
| 655 |
dprint unlock_floor2_doors |
| 656 |
|
| 657 |
trigvolume_enable attack_trigger 1 |
| 658 |
|
| 659 |
door_unlock 2 |
| 660 |
door_unlock 9 |
| 661 |
door_unlock 12 |
| 662 |
door_unlock 15 |
| 663 |
door_unlock 18 |
| 664 |
door_unlock 21 |
| 665 |
door_unlock 24 |
| 666 |
door_unlock 27 |
| 667 |
|
| 668 |
if(trigvolume_count(37) eq 0) |
| 669 |
{ |
| 670 |
input 0 |
| 671 |
# begin_cutscene |
| 672 |
cm_interpolate lock2 0 |
| 673 |
sleep 60 |
| 674 |
particle lock2_locklight01 do start |
| 675 |
sleep 150 |
| 676 |
cm_interpolate tophint 0 |
| 677 |
sleep 60 |
| 678 |
particle lock4b_locklight01 do start |
| 679 |
sleep 150 |
| 680 |
cm_reset |
| 681 |
end_cutscene |
| 682 |
input 1 |
| 683 |
cm_reset |
| 684 |
# end_cutscene |
| 685 |
input 1 |
| 686 |
} |
| 687 |
|
| 688 |
particle lock2_locklight01 do start |
| 689 |
particle lock4b_locklight01 do start |
| 690 |
|
| 691 |
door_counter = door_counter - 1 |
| 692 |
if (door_counter eq 0) |
| 693 |
{ |
| 694 |
unlock_roof(); |
| 695 |
} |
| 696 |
|
| 697 |
sleep 60 |
| 698 |
|
| 699 |
ai2_dopath Floor2_Striker_1 Floor2_Stk_1 |
| 700 |
ai2_setjobstate Floor2_Striker_1 |
| 701 |
} |
| 702 |
|
| 703 |
func void unlock_floor3_doors(string ai_name) |
| 704 |
{ |
| 705 |
dprint unlock_floor3_doors |
| 706 |
|
| 707 |
door_unlock 28 |
| 708 |
door_unlock 22 |
| 709 |
door_unlock 16 |
| 710 |
door_unlock 1 |
| 711 |
door_unlock 10 |
| 712 |
door_unlock 13 |
| 713 |
door_unlock 19 |
| 714 |
door_unlock 25 |
| 715 |
|
| 716 |
if(trigvolume_count(37) eq 0) |
| 717 |
{ |
| 718 |
input 0 |
| 719 |
# begin_cutscene |
| 720 |
cm_interpolate lock3 0 |
| 721 |
sleep 60 |
| 722 |
particle lock3_locklight01 do start |
| 723 |
sleep 150 |
| 724 |
cm_interpolate tophint 0 |
| 725 |
sleep 60 |
| 726 |
particle lock4c_locklight01 do start |
| 727 |
sleep 150 |
| 728 |
cm_reset |
| 729 |
# end_cutscene |
| 730 |
input 1 |
| 731 |
} |
| 732 |
|
| 733 |
particle lock3_locklight01 do start |
| 734 |
particle lock4c_locklight01 do start |
| 735 |
|
| 736 |
door_counter = door_counter - 1 |
| 737 |
if (door_counter eq 0) |
| 738 |
{ |
| 739 |
unlock_roof(); |
| 740 |
} |
| 741 |
} |
| 742 |
|
| 743 |
func void unlock_roof(string ai_name) |
| 744 |
{ |
| 745 |
dprint unlock_roof |
| 746 |
door_unlock 4 |
| 747 |
spawn_roof_guards |
| 748 |
door_unlock 56 |
| 749 |
|
| 750 |
sound_music_start mus_main03 |
| 751 |
} |
| 752 |
|
| 753 |
func void passage_1(string ai_name) |
| 754 |
{ |
| 755 |
dprint unlock_floor1_doors |
| 756 |
|
| 757 |
input 0 |
| 758 |
cm_interpolate passage 0 |
| 759 |
sleep 60 |
| 760 |
particle lock69a_locklight01 do start |
| 761 |
sleep 150 |
| 762 |
cm_reset |
| 763 |
input 1 |
| 764 |
|
| 765 |
passage_counter = passage_counter - 1 |
| 766 |
if (passage_counter eq 0) |
| 767 |
{ |
| 768 |
unlock_passage(); |
| 769 |
} |
| 770 |
} |
| 771 |
|
| 772 |
func void passage_2(string ai_name) |
| 773 |
{ |
| 774 |
dprint unlock_floor1_doors |
| 775 |
|
| 776 |
input 0 |
| 777 |
cm_interpolate passage 0 |
| 778 |
sleep 60 |
| 779 |
particle lock69b_locklight01 do start |
| 780 |
sleep 150 |
| 781 |
cm_reset |
| 782 |
input 1 |
| 783 |
|
| 784 |
passage_counter = passage_counter - 1 |
| 785 |
if (passage_counter eq 0) |
| 786 |
{ |
| 787 |
unlock_passage(); |
| 788 |
} |
| 789 |
} |
| 790 |
|
| 791 |
func void passage_3(string ai_name) |
| 792 |
{ |
| 793 |
dprint unlock_floor1_doors |
| 794 |
|
| 795 |
input 0 |
| 796 |
cm_interpolate passage 0 |
| 797 |
sleep 60 |
| 798 |
particle lock69c_locklight01 do start |
| 799 |
sleep 150 |
| 800 |
cm_reset |
| 801 |
input 1 |
| 802 |
|
| 803 |
passage_counter = passage_counter - 1 |
| 804 |
if (passage_counter eq 0) |
| 805 |
{ |
| 806 |
unlock_passage(); |
| 807 |
} |
| 808 |
} |
| 809 |
|
| 810 |
func void unlock_passage(string ai_name) |
| 811 |
{ |
| 812 |
dprint unlock_passage |
| 813 |
|
| 814 |
sound_music_start mus_main03 1.0 |
| 815 |
|
| 816 |
door_unlock 48 |
| 817 |
#target_set(256, 0.0) |
| 818 |
} |
| 819 |
|
| 820 |
func void unlock_end_door(string ai_name) |
| 821 |
{ |
| 822 |
dprint unlock_end_door |
| 823 |
|
| 824 |
door_unlock 56 |
| 825 |
|
| 826 |
trigvolume_enable final_ambush 1 |
| 827 |
|
| 828 |
input 0 |
| 829 |
cm_interpolate lock5 0 |
| 830 |
sleep 60 |
| 831 |
particle lockend_locklight02 do start |
| 832 |
sleep 150 |
| 833 |
cm_reset |
| 834 |
input 1 |
| 835 |
|
| 836 |
target_set(52, 30.0) |
| 837 |
sleep 30 |
| 838 |
ai2_spawn Vat_MB_1 |
| 839 |
} |
| 840 |
|
| 841 |
|
| 842 |
func void Lobby_Hurt_TCL_1(string ai_name) |
| 843 |
{ |
| 844 |
dprint Hurt_TCL_1 |
| 845 |
ai2_dopath Lobby_TCL_1 Lobby_Hurt_TCL_1 |
| 846 |
} |
| 847 |
|
| 848 |
|
| 849 |
func void Lobby_Hurt_TCL_2(string ai_name) |
| 850 |
{ |
| 851 |
dprint Hurt_TCL_2 |
| 852 |
|
| 853 |
sleep 120 |
| 854 |
|
| 855 |
ai2_dopath Lobby_TCL_2 Lobby_Hurt_TCL_2 |
| 856 |
} |
| 857 |
|
| 858 |
|
| 859 |
### MISE EN SCENE ### |
| 860 |
|
| 861 |
|
| 862 |
func void miseenscene_start(string ai_name) |
| 863 |
{ |
| 864 |
dprint scene_start |
| 865 |
particle scene create |
| 866 |
|
| 867 |
ai2_spawn scene_thug_1 |
| 868 |
ai2_spawn scene_thug_2 |
| 869 |
} |
| 870 |
|
| 871 |
func void miseenscene_stop(string ai_name) |
| 872 |
{ |
| 873 |
dprint scene_stop |
| 874 |
particle scene kill |
| 875 |
} |
| 876 |
|
| 877 |
func void day_264(string ai_name) |
| 878 |
{ |
| 879 |
dprint day264 |
| 880 |
|
| 881 |
sleep 150 |
| 882 |
particle day264 create |
| 883 |
particle dayafter create |
| 884 |
particle dayafter start |
| 885 |
|
| 886 |
ai2_dopath scene_thug_1 scene_flee_1 1 |
| 887 |
ai2_dopath scene_thug_2 scene_flee_2 1 |
| 888 |
|
| 889 |
sleep 300 |
| 890 |
ai2_spawn arcy |
| 891 |
|
| 892 |
sleep 1000 |
| 893 |
chr_delete scene_thug_1 |
| 894 |
chr_delete scene_thug_2 |
| 895 |
|
| 896 |
sleep 500 |
| 897 |
chr_delete arcy |
| 898 |
} |