| 1 |
###################### |
| 2 |
# training variables # |
| 3 |
###################### |
| 4 |
|
| 5 |
#checks to see if player is in correct room for executing current script |
| 6 |
var int how_far_along=0; |
| 7 |
|
| 8 |
#number of dash track lights |
| 9 |
var int tcount=17; |
| 10 |
|
| 11 |
#sees if player sprinted |
| 12 |
var int didsprint; |
| 13 |
|
| 14 |
#sees if player jumped up to big crate with power cell |
| 15 |
var int powerupon; |
| 16 |
|
| 17 |
#checks to see if OK to run training (for restored game funkiness) |
| 18 |
var int can_train_movement = 1; |
| 19 |
|
| 20 |
#continues crouch training |
| 21 |
var int onto_crouch2; |
| 22 |
|
| 23 |
#used to determine if dashing on track for the first time |
| 24 |
var int A; |
| 25 |
|
| 26 |
#used to determine if finished run was slow |
| 27 |
var int B; |
| 28 |
|
| 29 |
#set if running was failed |
| 30 |
var int bad; |
| 31 |
|
| 32 |
#used to measure performance of player |
| 33 |
var int rating = 1; |
| 34 |
|
| 35 |
#karen dies! |
| 36 |
var int demo3dead; |
| 37 |
|
| 38 |
#determines which jump script continues after getting on biggest crate |
| 39 |
var int got_ammo; |
| 40 |
|
| 41 |
#prevents forcefield and particle/gunk from starting multiple times and not after jumping to the next room |
| 42 |
var int forcefieldstopped; |
| 43 |
var int particlestarted; |
| 44 |
|
| 45 |
################## |
| 46 |
# basic movement # |
| 47 |
################## |
| 48 |
func void train_movement(string ai_name) |
| 49 |
{ |
| 50 |
if (can_train_movement eq 1) |
| 51 |
{ |
| 52 |
train_movement_internal |
| 53 |
} |
| 54 |
} |
| 55 |
|
| 56 |
func void train_movement_internal(void) |
| 57 |
{ |
| 58 |
fade_out 0 0 0 0 |
| 59 |
cm_interpolate KonCamFoot01 0 |
| 60 |
particle forcefield1 do start |
| 61 |
particle forcefield2 do start |
| 62 |
particle steam start |
| 63 |
ui_suppress_prompt=1 |
| 64 |
ui_show_element left 0 |
| 65 |
ui_show_element right 0 |
| 66 |
target_set (1,0.0) |
| 67 |
env_show 2010 0 |
| 68 |
how_far_along = 1; |
| 69 |
trigvolume_enable trigger_volume_54 0 |
| 70 |
lock_keys |
| 71 |
lock_keys keys_pause |
| 72 |
trigvolume_enable tv_train_door 0 |
| 73 |
trigvolume_enable tv1 0 |
| 74 |
trigvolume_enable tv2 0 |
| 75 |
trigvolume_enable tv3 0 |
| 76 |
trigvolume_enable tv4 0 |
| 77 |
trigvolume_enable tv5 0 |
| 78 |
trigvolume_enable tv6 0 |
| 79 |
trigvolume_enable tv7 0 |
| 80 |
trigvolume_enable tv8 0 |
| 81 |
trigvolume_enable tv9 0 |
| 82 |
trigvolume_enable tv10 0 |
| 83 |
trigvolume_enable tv11 0 |
| 84 |
trigvolume_enable tv12 0 |
| 85 |
trigvolume_enable tv13 0 |
| 86 |
trigvolume_enable tv14 0 |
| 87 |
trigvolume_enable tv15 0 |
| 88 |
trigvolume_enable tv16 0 |
| 89 |
trigvolume_enable tv17 0 |
| 90 |
trigvolume_enable tv_move4 0 |
| 91 |
trigvolume_enable tv_end 0 |
| 92 |
trigvolume_enable tv_review 0 |
| 93 |
console_deactivate 11 |
| 94 |
|
| 95 |
dprint train_movement |
| 96 |
|
| 97 |
if(how_far_along eq 1) |
| 98 |
{ |
| 99 |
input 0 |
| 100 |
fade_in 120 |
| 101 |
sleep 90 |
| 102 |
fork Kon |
| 103 |
####Shinatama telling Konoko that their neurolink is working perfectly, and telling her they're about to start training. |
| 104 |
cinematic_start (SHINnametag, 180, 180, 15, 1, 20, false) |
| 105 |
sleep f10 |
| 106 |
music_train1 |
| 107 |
sound_dialog_play c00_01_29shinatama |
| 108 |
sound_dialog_play_block pause |
| 109 |
sleep 30 |
| 110 |
sound_dialog_play c00_01_30shinatama |
| 111 |
sound_dialog_play_block pause |
| 112 |
sleep 30 |
| 113 |
sound_dialog_play c00_01_31shinatama |
| 114 |
sound_dialog_play_block pause |
| 115 |
sleep 30 |
| 116 |
sound_dialog_play c00_01_32shinatama |
| 117 |
sound_dialog_play_block pause |
| 118 |
sleep 30 |
| 119 |
message xwelcome 240 |
| 120 |
sound_dialog_play c00_01_35shinatama |
| 121 |
sound_dialog_play_block pause |
| 122 |
cinematic_stop (SHINnametag, 15, 20) |
| 123 |
input 1 |
| 124 |
} |
| 125 |
|
| 126 |
if(how_far_along eq 1) |
| 127 |
{ |
| 128 |
#use mouse |
| 129 |
message xmouse |
| 130 |
chr_wait_animtype 0 standing_turn_left standing_turn_right |
| 131 |
message_remove xmouse |
| 132 |
sleep 60 |
| 133 |
#move with wads |
| 134 |
lock_keys keys_movement |
| 135 |
message xmove |
| 136 |
chr_wait_animtype 0 run |
| 137 |
sleep 60 |
| 138 |
message_remove xmove |
| 139 |
sleep 60 |
| 140 |
} |
| 141 |
if(how_far_along eq 1) |
| 142 |
{ |
| 143 |
#combine to move diag |
| 144 |
message xcombo 300 |
| 145 |
sleep 300 |
| 146 |
} |
| 147 |
if(how_far_along eq 1) |
| 148 |
{ |
| 149 |
#control console |
| 150 |
message xconsole1 |
| 151 |
sleep 30 |
| 152 |
particle obj_control create |
| 153 |
trigvolume_enable trigger_volume_54 1 |
| 154 |
console_activate 10 |
| 155 |
lock_keys keys_action |
| 156 |
|
| 157 |
} |
| 158 |
} |
| 159 |
|
| 160 |
func void move2(string ai_name) |
| 161 |
{ |
| 162 |
#trigger volume near control console |
| 163 |
message_remove xmouse |
| 164 |
message_remove xmove |
| 165 |
message_remove xcombo |
| 166 |
message_remove xconsole1 |
| 167 |
particle obj_control kill |
| 168 |
} |
| 169 |
|
| 170 |
func void lights(string ai_name) |
| 171 |
{ |
| 172 |
particle t17 create |
| 173 |
sleep 60 |
| 174 |
particle t16 create |
| 175 |
sleep 60 |
| 176 |
particle t15 create |
| 177 |
sleep 60 |
| 178 |
particle t14 create |
| 179 |
sleep 60 |
| 180 |
particle t13 create |
| 181 |
sleep 60 |
| 182 |
particle t12 create |
| 183 |
sleep 60 |
| 184 |
particle t11 create |
| 185 |
sleep 60 |
| 186 |
particle t10 create |
| 187 |
sleep 60 |
| 188 |
particle t9 create |
| 189 |
sleep 60 |
| 190 |
particle t8 create |
| 191 |
sleep 60 |
| 192 |
particle t7 create |
| 193 |
sleep 60 |
| 194 |
particle t6 create |
| 195 |
sleep 60 |
| 196 |
particle t5 create |
| 197 |
sleep 60 |
| 198 |
particle t4 create |
| 199 |
sleep 60 |
| 200 |
particle t3 create |
| 201 |
sleep 60 |
| 202 |
particle t2 create |
| 203 |
sleep 60 |
| 204 |
particle t1 create |
| 205 |
} |
| 206 |
|
| 207 |
func void move3(string ai_name) |
| 208 |
{ |
| 209 |
#used control console |
| 210 |
message_remove xactivate1 |
| 211 |
particle obj_control kill |
| 212 |
sleep 60 |
| 213 |
|
| 214 |
if(A eq 0) |
| 215 |
#first run, so warm up |
| 216 |
{ |
| 217 |
if(how_far_along eq 1) |
| 218 |
{ |
| 219 |
#we'll use lights for dash |
| 220 |
sound_dialog_play c00_01_36shinatama |
| 221 |
message xactivate2 300 |
| 222 |
fork lights |
| 223 |
sleep 30 |
| 224 |
#better warmup |
| 225 |
sound_dialog_play_block c00_01_33shinatama |
| 226 |
sound_dialog_play_block pause |
| 227 |
} |
| 228 |
|
| 229 |
if(how_far_along eq 1) |
| 230 |
{ |
| 231 |
#turn and dash |
| 232 |
message xdash1 |
| 233 |
fork encourage_dash |
| 234 |
chr_wait_animation 0 KONSPRrun_lt KONSPRrun_rt |
| 235 |
didsprint = 1 |
| 236 |
message_remove xdash1 |
| 237 |
message_remove xencouragedash |
| 238 |
sleep 60 |
| 239 |
sound_dialog_play c00_01_37shinatama |
| 240 |
# sound_dialog_play_block pause |
| 241 |
} |
| 242 |
|
| 243 |
if(how_far_along eq 1) |
| 244 |
{ |
| 245 |
#beautiful sprint |
| 246 |
message xdash2 240 |
| 247 |
sleep 240 |
| 248 |
} |
| 249 |
|
| 250 |
if(how_far_along eq 1) |
| 251 |
{ |
| 252 |
#dash is fast but loud |
| 253 |
message xdash3 |
| 254 |
sound_dialog_play c00_01_38shinatama |
| 255 |
sound_dialog_play_block pause |
| 256 |
} |
| 257 |
} |
| 258 |
|
| 259 |
if(A eq 1) |
| 260 |
{ |
| 261 |
tcount= 17; |
| 262 |
B = 0; |
| 263 |
bad = 0; |
| 264 |
if(how_far_along eq 1) |
| 265 |
{ |
| 266 |
# sound_dialog_play_block c00_01_41shinatama |
| 267 |
dprint kill_parts |
| 268 |
particle t17 kill |
| 269 |
particle t16 kill |
| 270 |
particle t15 kill |
| 271 |
particle t14 kill |
| 272 |
particle t13 kill |
| 273 |
particle t12 kill |
| 274 |
particle t11 kill |
| 275 |
particle t10 kill |
| 276 |
particle t9 kill |
| 277 |
particle t8 kill |
| 278 |
particle t7 kill |
| 279 |
particle t6 kill |
| 280 |
particle t5 kill |
| 281 |
particle t4 kill |
| 282 |
particle t3 kill |
| 283 |
particle t2 kill |
| 284 |
particle t1 kill |
| 285 |
dprint recreate_parts |
| 286 |
particle t17 create |
| 287 |
particle t16 create |
| 288 |
particle t15 create |
| 289 |
particle t14 create |
| 290 |
particle t13 create |
| 291 |
particle t12 create |
| 292 |
particle t11 create |
| 293 |
particle t10 create |
| 294 |
particle t9 create |
| 295 |
particle t8 create |
| 296 |
particle t7 create |
| 297 |
particle t6 create |
| 298 |
particle t5 create |
| 299 |
particle t4 create |
| 300 |
particle t3 create |
| 301 |
particle t2 create |
| 302 |
particle t1 create |
| 303 |
trigvolume_reset tv_move4 |
| 304 |
} |
| 305 |
} |
| 306 |
|
| 307 |
if(how_far_along eq 1) |
| 308 |
{ |
| 309 |
message_remove xdash3 |
| 310 |
sleep 60 |
| 311 |
#goto track and trigger script in volume |
| 312 |
particle obj_start create |
| 313 |
message xgotrack |
| 314 |
trigvolume_enable tv_move4 1 |
| 315 |
} |
| 316 |
} |
| 317 |
|
| 318 |
func void encourage_dash(string ai_name) |
| 319 |
{ |
| 320 |
sleep 600 |
| 321 |
if(didsprint eq 0) |
| 322 |
{ |
| 323 |
message_remove xdash1 |
| 324 |
sleep 60 |
| 325 |
#that'sleep 300 not a dash |
| 326 |
sound_dialog_play c00_01_39shinatama |
| 327 |
message xencouragedash |
| 328 |
dprint rating |
| 329 |
rating = rating + 1; |
| 330 |
} |
| 331 |
} |
| 332 |
|
| 333 |
func void move4(string ai_name) |
| 334 |
{ |
| 335 |
if(A eq 0) |
| 336 |
{ |
| 337 |
if(how_far_along eq 1) |
| 338 |
{ |
| 339 |
message_remove xgotrack |
| 340 |
trigvolume_enable tv1 1 |
| 341 |
trigvolume_enable tv2 1 |
| 342 |
trigvolume_enable tv3 1 |
| 343 |
trigvolume_enable tv4 1 |
| 344 |
trigvolume_enable tv5 1 |
| 345 |
trigvolume_enable tv6 1 |
| 346 |
trigvolume_enable tv7 1 |
| 347 |
trigvolume_enable tv8 1 |
| 348 |
trigvolume_enable tv9 1 |
| 349 |
trigvolume_enable tv10 1 |
| 350 |
trigvolume_enable tv11 1 |
| 351 |
trigvolume_enable tv12 1 |
| 352 |
trigvolume_enable tv13 1 |
| 353 |
trigvolume_enable tv14 1 |
| 354 |
trigvolume_enable tv15 1 |
| 355 |
trigvolume_enable tv16 1 |
| 356 |
trigvolume_enable tv17 1 |
| 357 |
particle obj_start kill |
| 358 |
sound_dialog_play c00_01_41shinatama |
| 359 |
sleep 60 |
| 360 |
message xrun |
| 361 |
} |
| 362 |
} |
| 363 |
if(A eq 1) |
| 364 |
{ |
| 365 |
if(how_far_along eq 1) |
| 366 |
{ |
| 367 |
message_remove xgotrack |
| 368 |
trigvolume_reset tv1 |
| 369 |
trigvolume_reset tv2 |
| 370 |
trigvolume_reset tv3 |
| 371 |
trigvolume_reset tv4 |
| 372 |
trigvolume_reset tv5 |
| 373 |
trigvolume_reset tv6 |
| 374 |
trigvolume_reset tv7 |
| 375 |
trigvolume_reset tv8 |
| 376 |
trigvolume_reset tv9 |
| 377 |
trigvolume_reset tv10 |
| 378 |
trigvolume_reset tv11 |
| 379 |
trigvolume_reset tv12 |
| 380 |
trigvolume_reset tv13 |
| 381 |
trigvolume_reset tv14 |
| 382 |
trigvolume_reset tv15 |
| 383 |
trigvolume_reset tv16 |
| 384 |
trigvolume_reset tv17 |
| 385 |
particle obj_start kill |
| 386 |
sound_dialog_play c00_01_41shinatama |
| 387 |
sleep 60 |
| 388 |
message xrun |
| 389 |
} |
| 390 |
} |
| 391 |
|
| 392 |
particle obj_end create |
| 393 |
trigvolume_reset tv_end |
| 394 |
trigvolume_enable tv_end 1 |
| 395 |
sleep 660 |
| 396 |
dprint timeup |
| 397 |
B = 1; |
| 398 |
} |
| 399 |
|
| 400 |
func void track_end(string ai_name) |
| 401 |
{ |
| 402 |
if(B eq 1) |
| 403 |
{ |
| 404 |
bad = 1; |
| 405 |
} |
| 406 |
if(how_far_along eq 1) |
| 407 |
{ |
| 408 |
particle obj_end kill |
| 409 |
particle obj_start kill |
| 410 |
message_remove |
| 411 |
message_remove xrun |
| 412 |
sleep 60 |
| 413 |
###all targets hit |
| 414 |
if(tcount eq 0) |
| 415 |
{ |
| 416 |
#### all hit, RUN WAS fast |
| 417 |
if(bad eq 0) |
| 418 |
{ |
| 419 |
sound_dialog_play_block c00_01_42shinatama |
| 420 |
message xgreat 240 |
| 421 |
A = 0; |
| 422 |
sleep 240 |
| 423 |
} |
| 424 |
####all hit, RUN WAS slow |
| 425 |
if(bad eq 1) |
| 426 |
{ |
| 427 |
dprint rating |
| 428 |
rating = rating + 1; |
| 429 |
sound_dialog_play_block c00_01_11shinatama |
| 430 |
message xgoodbutslow 240 |
| 431 |
A = 0; |
| 432 |
sleep 240 |
| 433 |
} |
| 434 |
} |
| 435 |
|
| 436 |
####targets were MISSED |
| 437 |
if(tcount ne 0) |
| 438 |
{ |
| 439 |
dprint rating |
| 440 |
rating = rating + 1; |
| 441 |
###missed, fast |
| 442 |
if(bad eq 0) |
| 443 |
{ |
| 444 |
sound_dialog_play_block c00_01_43shinatama |
| 445 |
message xpractice 360 |
| 446 |
A = 1; |
| 447 |
sleep 360 |
| 448 |
} |
| 449 |
####missed, slow |
| 450 |
if(bad eq 1) |
| 451 |
{ |
| 452 |
sound_dialog_play_block c00_01_43shinatama |
| 453 |
message xslowtoo 360 |
| 454 |
A = 1; |
| 455 |
sleep 360 |
| 456 |
} |
| 457 |
} |
| 458 |
} |
| 459 |
#####THIS ENDS BASIC MOVEMENTS FOR SUCCESSFUL RUNNERS |
| 460 |
if(A eq 0) |
| 461 |
{ |
| 462 |
if(how_far_along eq 1) |
| 463 |
{ |
| 464 |
sound_dialog_play_block c00_01_44shinatama |
| 465 |
message xendbasic 300 |
| 466 |
sleep 300 |
| 467 |
} |
| 468 |
|
| 469 |
if(how_far_along eq 1) |
| 470 |
{ |
| 471 |
sound_dialog_play c00_01_45shinatama |
| 472 |
message xreview |
| 473 |
console_activate 11 |
| 474 |
trigvolume_enable tv_review 1 |
| 475 |
particle obj_data create |
| 476 |
} |
| 477 |
} |
| 478 |
####IF THE RUN WASN'T GOOD, THEN RESET CONSOLE |
| 479 |
if(A eq 1) |
| 480 |
{ |
| 481 |
message xconsole1 |
| 482 |
sleep 30 |
| 483 |
particle obj_control create |
| 484 |
console_reset 10 |
| 485 |
console_activate 10 |
| 486 |
trigvolume_reset trigger_volume_54 |
| 487 |
trigvolume_enable trigger_volume_54 1 |
| 488 |
} |
| 489 |
} |
| 490 |
|
| 491 |
func void review(string ai_name) |
| 492 |
{ |
| 493 |
if(how_far_along eq 1) |
| 494 |
{ |
| 495 |
message_remove xreview |
| 496 |
particle obj_data kill |
| 497 |
# sleep 60 |
| 498 |
# message xactivate3 |
| 499 |
} |
| 500 |
} |
| 501 |
|
| 502 |
func void review2(string ai_name) |
| 503 |
{ |
| 504 |
if(how_far_along eq 1) |
| 505 |
{ |
| 506 |
# message_remove xactivate3 |
| 507 |
text_console level_1c |
| 508 |
console_reset 11 |
| 509 |
sleep 120 |
| 510 |
message xgodoor |
| 511 |
trigvolume_enable tv_train_door 1 |
| 512 |
sound_dialog_play c00_01_48shinatama |
| 513 |
# sound_dialog_play_block pause |
| 514 |
particle obj1 create |
| 515 |
} |
| 516 |
} |
| 517 |
|
| 518 |
func void track17(string ai_name) |
| 519 |
{ |
| 520 |
if(how_far_along eq 1) |
| 521 |
{ |
| 522 |
particle t17 kill |
| 523 |
tcount = tcount - 1 |
| 524 |
} |
| 525 |
} |
| 526 |
|
| 527 |
func void track16(string ai_name) |
| 528 |
{ |
| 529 |
if(how_far_along eq 1) |
| 530 |
{ |
| 531 |
particle t16 kill |
| 532 |
tcount = tcount - 1 |
| 533 |
} |
| 534 |
} |
| 535 |
|
| 536 |
func void track15(string ai_name) |
| 537 |
{ |
| 538 |
if(how_far_along eq 1) |
| 539 |
{ |
| 540 |
particle t15 kill |
| 541 |
tcount = tcount - 1 |
| 542 |
} |
| 543 |
} |
| 544 |
|
| 545 |
func void track14(string ai_name) |
| 546 |
{ |
| 547 |
if(how_far_along eq 1) |
| 548 |
{ |
| 549 |
particle t14 kill |
| 550 |
tcount = tcount - 1 |
| 551 |
} |
| 552 |
} |
| 553 |
|
| 554 |
func void track13(string ai_name) |
| 555 |
{ |
| 556 |
if(how_far_along eq 1) |
| 557 |
{ |
| 558 |
particle t13 kill |
| 559 |
tcount = tcount - 1 |
| 560 |
} |
| 561 |
} |
| 562 |
|
| 563 |
func void track12(string ai_name) |
| 564 |
{ |
| 565 |
if(how_far_along eq 1) |
| 566 |
{ |
| 567 |
particle t12 kill |
| 568 |
tcount = tcount - 1 |
| 569 |
} |
| 570 |
} |
| 571 |
|
| 572 |
func void track11(string ai_name) |
| 573 |
{ |
| 574 |
if(how_far_along eq 1) |
| 575 |
{ |
| 576 |
tcount = tcount - 1 |
| 577 |
particle t11 kill |
| 578 |
} |
| 579 |
} |
| 580 |
|
| 581 |
func void track10(string ai_name) |
| 582 |
{ |
| 583 |
if(how_far_along eq 1) |
| 584 |
{ |
| 585 |
particle t10 kill |
| 586 |
tcount = tcount - 1 |
| 587 |
} |
| 588 |
} |
| 589 |
|
| 590 |
func void track9(string ai_name) |
| 591 |
{ |
| 592 |
if(how_far_along eq 1) |
| 593 |
{ |
| 594 |
particle t9 kill |
| 595 |
tcount = tcount - 1 |
| 596 |
} |
| 597 |
} |
| 598 |
|
| 599 |
func void track8(string ai_name) |
| 600 |
{ |
| 601 |
if(how_far_along eq 1) |
| 602 |
{ |
| 603 |
particle t8 kill |
| 604 |
tcount = tcount - 1 |
| 605 |
} |
| 606 |
} |
| 607 |
|
| 608 |
func void track7(string ai_name) |
| 609 |
{ |
| 610 |
if(how_far_along eq 1) |
| 611 |
{ |
| 612 |
particle t7 kill |
| 613 |
tcount = tcount - 1 |
| 614 |
} |
| 615 |
} |
| 616 |
|
| 617 |
func void track6(string ai_name) |
| 618 |
{ |
| 619 |
if(how_far_along eq 1) |
| 620 |
{ |
| 621 |
particle t6 kill |
| 622 |
tcount = tcount - 1 |
| 623 |
} |
| 624 |
} |
| 625 |
|
| 626 |
func void track5(string ai_name) |
| 627 |
{ |
| 628 |
if(how_far_along eq 1) |
| 629 |
{ |
| 630 |
particle t5 kill |
| 631 |
tcount = tcount - 1 |
| 632 |
} |
| 633 |
} |
| 634 |
|
| 635 |
func void track4(string ai_name) |
| 636 |
{ |
| 637 |
if(how_far_along eq 1) |
| 638 |
{ |
| 639 |
particle t4 kill |
| 640 |
tcount = tcount - 1 |
| 641 |
} |
| 642 |
} |
| 643 |
|
| 644 |
func void track3(string ai_name) |
| 645 |
{ |
| 646 |
if(how_far_along eq 1) |
| 647 |
{ |
| 648 |
particle t3 kill |
| 649 |
tcount = tcount - 1 |
| 650 |
} |
| 651 |
} |
| 652 |
|
| 653 |
func void track2(string ai_name) |
| 654 |
{ |
| 655 |
if(how_far_along eq 1) |
| 656 |
{ |
| 657 |
particle t2 kill |
| 658 |
tcount = tcount - 1 |
| 659 |
} |
| 660 |
} |
| 661 |
|
| 662 |
func void track1(string ai_name) |
| 663 |
{ |
| 664 |
if(how_far_along eq 1) |
| 665 |
{ |
| 666 |
particle t1 kill |
| 667 |
tcount = tcount - 1 |
| 668 |
} |
| 669 |
} |
| 670 |
|
| 671 |
################### |
| 672 |
# use manual door # |
| 673 |
################### |
| 674 |
func void train_door(string ai_name) |
| 675 |
{ |
| 676 |
dprint train_door |
| 677 |
message_remove xgodoor |
| 678 |
sleep 60 |
| 679 |
# Good. Now the door will unlock as the indicator light turns green. |
| 680 |
particle obj1 kill |
| 681 |
#light goes green |
| 682 |
message unlock_door1 240 |
| 683 |
sleep 40 |
| 684 |
door_unlock 98 |
| 685 |
particle door1_locklight02 do start |
| 686 |
sleep 200 |
| 687 |
|
| 688 |
if (how_far_along eq 1) |
| 689 |
{ |
| 690 |
message open_door1b 300 |
| 691 |
sleep 300 |
| 692 |
} |
| 693 |
|
| 694 |
if (how_far_along eq 1) |
| 695 |
{ |
| 696 |
# Please proceed to the next room |
| 697 |
message proceed_door1 300 |
| 698 |
sleep 300 |
| 699 |
} |
| 700 |
if (how_far_along eq 1) |
| 701 |
{ |
| 702 |
# message open_door1 |
| 703 |
} |
| 704 |
} |
| 705 |
|
| 706 |
######## |
| 707 |
# jump # |
| 708 |
######## |
| 709 |
func void train_jump(string ai_name) |
| 710 |
{ |
| 711 |
how_far_along = 2; |
| 712 |
lock_keys keys_inventory |
| 713 |
message_remove open_door1 |
| 714 |
message_remove open_door1b |
| 715 |
message_remove proceed_door1 |
| 716 |
sleep 120 |
| 717 |
if (how_far_along eq 2) |
| 718 |
{ |
| 719 |
if(powerupon eq 0) |
| 720 |
{ |
| 721 |
sound_dialog_play c00_01_49shinatama |
| 722 |
message jump_basic 240 |
| 723 |
sleep 240 |
| 724 |
} |
| 725 |
} |
| 726 |
if (how_far_along eq 2) |
| 727 |
{ |
| 728 |
if(powerupon eq 0) |
| 729 |
{ |
| 730 |
lock_keys keys_jump |
| 731 |
# SPACE to jump |
| 732 |
message c01_50_06 |
| 733 |
chr_wait_animtype 0 jump |
| 734 |
sleep 60 |
| 735 |
message_remove c01_50_06 |
| 736 |
sleep 60 |
| 737 |
} |
| 738 |
} |
| 739 |
if (how_far_along eq 2) |
| 740 |
{ |
| 741 |
if(powerupon eq 0) |
| 742 |
{ |
| 743 |
sound_dialog_play c00_01_08shinatama |
| 744 |
} |
| 745 |
} |
| 746 |
if (how_far_along eq 2) |
| 747 |
{ |
| 748 |
if(powerupon eq 0) |
| 749 |
{ |
| 750 |
# directional jumping |
| 751 |
# (press W and then SPACE when you want to jump) |
| 752 |
message c01_50_07 |
| 753 |
chr_wait_animation 0 KONOKOjump_fw_start KONOKOjump_lt_start KONOKOjump_rt_start KONOKOjump_bk_start |
| 754 |
sleep 60 |
| 755 |
message_remove c01_50_07 |
| 756 |
sleep 60 |
| 757 |
} |
| 758 |
|
| 759 |
} |
| 760 |
if (how_far_along eq 2) |
| 761 |
{ |
| 762 |
if(powerupon eq 0) |
| 763 |
{ |
| 764 |
# longer hit space, longer jump |
| 765 |
message jump_basic2 300 |
| 766 |
sleep 120 |
| 767 |
} |
| 768 |
} |
| 769 |
########################encourage players to jump to next room unless they are on the large crate |
| 770 |
if (how_far_along eq 2) |
| 771 |
{ |
| 772 |
if(powerupon eq 0) |
| 773 |
{ |
| 774 |
if(forcefieldstopped eq 0) |
| 775 |
{ |
| 776 |
forcefieldstopped = 1; |
| 777 |
particle forcefield1 do stop |
| 778 |
sleep 180 |
| 779 |
} |
| 780 |
} |
| 781 |
if(powerupon eq 0) |
| 782 |
{ |
| 783 |
if(particlestarted eq 0) |
| 784 |
{ |
| 785 |
particlestarted = 1; |
| 786 |
sound_dialog_play c00_01_50shinatama |
| 787 |
message jump1 |
| 788 |
particle obj2 create |
| 789 |
env_show 2011 0 |
| 790 |
} |
| 791 |
|
| 792 |
} |
| 793 |
} |
| 794 |
} |
| 795 |
|
| 796 |
func void powerup(string ai_name) |
| 797 |
{ |
| 798 |
powerupon = 1 |
| 799 |
fork pickup_powerup |
| 800 |
dprint rating |
| 801 |
rating = rating - 1; |
| 802 |
message_remove jump_basic |
| 803 |
message_remove jump_basic2 |
| 804 |
message_remove good |
| 805 |
message_remove jump1 |
| 806 |
# particle obj2 kill |
| 807 |
sleep 80 |
| 808 |
if(how_far_along eq 2) |
| 809 |
{ |
| 810 |
sound_dialog_play c00_01_46shinatama |
| 811 |
sound_dialog_play_block pause |
| 812 |
sleep 30 |
| 813 |
sound_dialog_play c00_01_47shinatama |
| 814 |
sound_dialog_play_block pause |
| 815 |
} |
| 816 |
#############################encourage players to jump to next room unless they are getting the ammo |
| 817 |
if(got_ammo eq 0) |
| 818 |
{ |
| 819 |
if(how_far_along eq 2) |
| 820 |
{ |
| 821 |
# particle obj2 kill |
| 822 |
message_remove jump1 |
| 823 |
if(forcefieldstopped eq 0) |
| 824 |
{ |
| 825 |
forcefieldstopped =1; |
| 826 |
particle forcefield1 do stop |
| 827 |
sleep 180 |
| 828 |
} |
| 829 |
} |
| 830 |
} |
| 831 |
if(got_ammo eq 0) |
| 832 |
{ |
| 833 |
if(how_far_along eq 2) |
| 834 |
{ |
| 835 |
sound_dialog_play c00_01_50shinatama |
| 836 |
if(particlestarted eq 0) |
| 837 |
{ |
| 838 |
particlestarted = 1; |
| 839 |
particle obj2 create |
| 840 |
env_show 2011 0 |
| 841 |
} |
| 842 |
} |
| 843 |
} |
| 844 |
} |
| 845 |
|
| 846 |
func void pickup_powerup(void) |
| 847 |
{ |
| 848 |
# particle obj2 kill |
| 849 |
message_remove jump1 |
| 850 |
chr_wait_animtype 0 Pickup_Object |
| 851 |
got_ammo = 1; |
| 852 |
sleep 80 |
| 853 |
message xpower1 300 |
| 854 |
sleep 120 |
| 855 |
#########################encourage players to jump to next room unless the messages have already gone by |
| 856 |
|
| 857 |
forcefieldstopped = 1; |
| 858 |
particle forcefield1 do stop |
| 859 |
sleep 180 |
| 860 |
if(how_far_along eq 2) |
| 861 |
{ |
| 862 |
sound_dialog_play c00_01_50shinatama |
| 863 |
if(particlestarted eq 0) |
| 864 |
{ |
| 865 |
particlestarted = 1; |
| 866 |
particle obj2 create |
| 867 |
env_show 2011 0 |
| 868 |
} |
| 869 |
} |
| 870 |
if(how_far_along eq 2) |
| 871 |
{ |
| 872 |
message jump1 |
| 873 |
} |
| 874 |
} |
| 875 |
|
| 876 |
################ |
| 877 |
# escape moves # |
| 878 |
################ |
| 879 |
func void train_crouch(string ai_name) |
| 880 |
{ |
| 881 |
how_far_along = 3; |
| 882 |
trigvolume_enable trigger_volume_62 0 |
| 883 |
message_remove |
| 884 |
door_lock 98 |
| 885 |
particle door1_locklight02 do stop |
| 886 |
particle obj2 kill |
| 887 |
particle obj1 kill |
| 888 |
particle obj_start kill |
| 889 |
particle obj_end kill |
| 890 |
particle obj_control kill |
| 891 |
dprint train_crouch |
| 892 |
trigvolume_enable trigger_volume_71 0 |
| 893 |
sleep 60 |
| 894 |
message_remove |
| 895 |
particle obj2 kill |
| 896 |
sound_dialog_play_interrupt c00_01_01shinatama |
| 897 |
ai2_spawn demo1 |
| 898 |
ai2_spawn demo2 |
| 899 |
ai2_spawn demo3 |
| 900 |
chr_nocollision demo1 1 |
| 901 |
chr_nocollision demo2 1 |
| 902 |
chr_nocollision demo3 1 |
| 903 |
ai2_dopath demo1 pdemo1 |
| 904 |
ai2_dopath demo2 pdemo2 |
| 905 |
ai2_dopath demo3 pdemo3 |
| 906 |
ai2_setjobstate demo1 |
| 907 |
ai2_setjobstate demo2 |
| 908 |
ai2_setjobstate demo3 |
| 909 |
#shift important |
| 910 |
if(how_far_along eq 3) |
| 911 |
{ |
| 912 |
lock_keys keys_crouch |
| 913 |
message shift 240 |
| 914 |
sleep 240 |
| 915 |
} |
| 916 |
|
| 917 |
if(how_far_along eq 3) |
| 918 |
{ |
| 919 |
# SHIFT to crouch |
| 920 |
message c01_50_08 |
| 921 |
chr_wait_animtype 0 crouch |
| 922 |
sleep 60 |
| 923 |
message_remove c01_50_08 |
| 924 |
sleep 120 |
| 925 |
} |
| 926 |
|
| 927 |
if(how_far_along eq 3) |
| 928 |
{ |
| 929 |
sleep 30 |
| 930 |
# sorry to interrupt you |
| 931 |
sound_dialog_play c00_01_51shinatama |
| 932 |
sleep 60 |
| 933 |
message xinterrupt 180 |
| 934 |
sleep 180 |
| 935 |
message xfite |
| 936 |
sleep 30 |
| 937 |
particle fight create |
| 938 |
trigvolume_enable trigger_volume_71 1 |
| 939 |
} |
| 940 |
} |
| 941 |
|
| 942 |
func void crouch2(string ai_name) |
| 943 |
{ |
| 944 |
if (how_far_along eq 3) |
| 945 |
{ |
| 946 |
message xresume 180 |
| 947 |
sleep 180 |
| 948 |
# MOVEWHile crouching |
| 949 |
message c01_50_09 |
| 950 |
chr_wait_animtype 0 crouch_run crouch_run_backwards crouch_run_sidestep_left crouch_run_sidestep_right |
| 951 |
sleep 60 |
| 952 |
message_remove c01_50_09 |
| 953 |
sleep 60 |
| 954 |
message c01_50_10 240 |
| 955 |
sound_dialog_play_block c00_01_54shinatama |
| 956 |
sleep 240 |
| 957 |
|
| 958 |
} |
| 959 |
|
| 960 |
if (how_far_along eq 3) |
| 961 |
{ |
| 962 |
# ESCAPE MOVES somersault |
| 963 |
message c01_50_11 |
| 964 |
chr_wait_animation 0 KONCOMcrouch_fw KONCOMcrouch_rt KONCOMcrouch_lt KONOKOcrouch_fw KONOKOss_lt_slide KONOKOss_rt_slide KONOKOrun_bk_slide |
| 965 |
sleep 60 |
| 966 |
message_remove c01_50_11 |
| 967 |
sleep 60 |
| 968 |
} |
| 969 |
|
| 970 |
if (how_far_along eq 3) |
| 971 |
{ |
| 972 |
# cartwheel |
| 973 |
message back |
| 974 |
chr_wait_animtype 0 crouch_back |
| 975 |
sleep 60 |
| 976 |
sound_dialog_play_block c00_01_07shinatama |
| 977 |
message_remove back |
| 978 |
sleep 60 |
| 979 |
} |
| 980 |
|
| 981 |
if (how_far_along eq 3) |
| 982 |
{ |
| 983 |
# SLIDE |
| 984 |
sleep 30 |
| 985 |
sound_dialog_play_block c00_01_55shinatama |
| 986 |
sound_dialog_play_block pause |
| 987 |
message c01_50_16 |
| 988 |
chr_wait_animstate 0 run_slide |
| 989 |
sleep 60 |
| 990 |
message_remove c01_50_16 |
| 991 |
sleep 60 |
| 992 |
} |
| 993 |
|
| 994 |
if (how_far_along eq 3) |
| 995 |
{ |
| 996 |
# slide under traps |
| 997 |
# try sliding beneath these moving laser sensors |
| 998 |
sleep 60 |
| 999 |
sound_dialog_play_block c00_01_57shinatama |
| 1000 |
} |
| 1001 |
if (how_far_along eq 3) |
| 1002 |
{ |
| 1003 |
message slide 360 |
| 1004 |
sleep 30 |
| 1005 |
trig_activate 3 |
| 1006 |
sleep 40 |
| 1007 |
trig_activate 2 |
| 1008 |
sleep 40 |
| 1009 |
trig_activate 1 |
| 1010 |
sleep 300 |
| 1011 |
sound_dialog_play_block c00_01_56shinatama |
| 1012 |
sleep 300 |
| 1013 |
} |
| 1014 |
|
| 1015 |
if (how_far_along eq 3) |
| 1016 |
{ |
| 1017 |
# especially important when fighting multiple opponents |
| 1018 |
# message c01_50_13 240 |
| 1019 |
sound_dialog_play_block c00_01_59shinatama |
| 1020 |
sound_dialog_play_block pause |
| 1021 |
sleep 60 |
| 1022 |
} |
| 1023 |
|
| 1024 |
if (how_far_along eq 3) |
| 1025 |
{ |
| 1026 |
# JUMP-FLIP |
| 1027 |
message jump_flip 300 |
| 1028 |
sleep 300 |
| 1029 |
} |
| 1030 |
if (how_far_along eq 3) |
| 1031 |
{ |
| 1032 |
message c01_50_19 |
| 1033 |
chr_wait_animtype 0 flip |
| 1034 |
message_remove c01_50_19 |
| 1035 |
sleep 60 |
| 1036 |
sound_dialog_play_block c00_01_03shinatama |
| 1037 |
sound_dialog_play_block pause |
| 1038 |
} |
| 1039 |
|
| 1040 |
if (how_far_along eq 3) |
| 1041 |
{ |
| 1042 |
# hit opponent on ground |
| 1043 |
sound_dialog_play_block c00_01_60shinatama |
| 1044 |
sound_dialog_play_block pause |
| 1045 |
} |
| 1046 |
|
| 1047 |
if (how_far_along eq 3) |
| 1048 |
{ |
| 1049 |
# more jump-flip |
| 1050 |
# starting at the target cursor on the floor, dash and jump-flip up to the next level. |
| 1051 |
particle forcefield2 do stop |
| 1052 |
sleep 180 |
| 1053 |
sound_dialog_play_block c00_01_61shinatama |
| 1054 |
message c01_50_23 |
| 1055 |
particle obj3 create |
| 1056 |
env_show 2012 0 |
| 1057 |
sleep 600 |
| 1058 |
} |
| 1059 |
|
| 1060 |
if (how_far_along eq 3) |
| 1061 |
{ |
| 1062 |
sound_dialog_play_block c00_01_62shinatama |
| 1063 |
sound_dialog_play_block pause |
| 1064 |
message_remove c01_50_23 |
| 1065 |
sleep 60 |
| 1066 |
message jump_encourage 300 |
| 1067 |
sleep 300 |
| 1068 |
} |
| 1069 |
if (how_far_along eq 1) |
| 1070 |
{ |
| 1071 |
message c01_50_23 |
| 1072 |
sleep 900 |
| 1073 |
} |
| 1074 |
|
| 1075 |
if (how_far_along eq 3) |
| 1076 |
{ |
| 1077 |
message_remove c01_50_23 |
| 1078 |
sleep 60 |
| 1079 |
} |
| 1080 |
if (how_far_along eq 3) |
| 1081 |
{ |
| 1082 |
sound_dialog_play_block c00_01_63shinatama |
| 1083 |
particle obj3 kill |
| 1084 |
sleep 30 |
| 1085 |
} |
| 1086 |
if (how_far_along eq 3) |
| 1087 |
{ |
| 1088 |
particle obj4 create |
| 1089 |
message jump_encourage2 |
| 1090 |
dprint rating |
| 1091 |
rating = rating + 1; |
| 1092 |
} |
| 1093 |
} |
| 1094 |
|
| 1095 |
################ |
| 1096 |
# karen fights # |
| 1097 |
################ |
| 1098 |
|
| 1099 |
func void t71(string ai_name) |
| 1100 |
{ |
| 1101 |
message_remove xfite |
| 1102 |
chr_nocollision demo1 0 |
| 1103 |
chr_nocollision demo2 0 |
| 1104 |
chr_nocollision demo3 0 |
| 1105 |
env_show 2010 1 |
| 1106 |
chr_changeteam demo1 Syndicate |
| 1107 |
chr_changeteam demo2 Syndicate |
| 1108 |
particle fight kill |
| 1109 |
} |
| 1110 |
|
| 1111 |
func void demo3dies(string ai_name) |
| 1112 |
{ |
| 1113 |
dprint oh_no |
| 1114 |
demo3dead = 1; |
| 1115 |
chr_changeteam demo1 Konoko |
| 1116 |
chr_changeteam demo2 Konoko |
| 1117 |
if(trigvolume_count (71) eq 1) |
| 1118 |
{ |
| 1119 |
sleep 60 |
| 1120 |
sound_dialog_play c00_01_52shinatama |
| 1121 |
sound_dialog_play_block pause |
| 1122 |
} |
| 1123 |
sleep 60 |
| 1124 |
crouch2 |
| 1125 |
|
| 1126 |
} |
| 1127 |
|
| 1128 |
func void demo_over(string ai_name) |
| 1129 |
{ |
| 1130 |
onto_crouch2 = onto_crouch2 + 1 |
| 1131 |
if(onto_crouch2 eq 2) |
| 1132 |
{ |
| 1133 |
ai2_dopath demo3 pdemo4 |
| 1134 |
ai2_setjobstate demo3 |
| 1135 |
sleep 90 |
| 1136 |
sound_dialog_play c00_01_53shinatama |
| 1137 |
sound_dialog_play_block pause |
| 1138 |
if(demo3dead eq 0) |
| 1139 |
{ |
| 1140 |
crouch2 |
| 1141 |
} |
| 1142 |
} |
| 1143 |
} |