| 1 |
################# |
| 2 |
### VARIABLES ### |
| 3 |
################# |
| 4 |
|
| 5 |
var int var_counter = 0; |
| 6 |
|
| 7 |
############ |
| 8 |
### MAIN ### |
| 9 |
############ |
| 10 |
|
| 11 |
func void main(void) |
| 12 |
{ |
| 13 |
gl_fog_red = 0 |
| 14 |
gl_fog_blue = 0 |
| 15 |
gl_fog_green = 0 |
| 16 |
gl_fog_start = .995 |
| 17 |
gs_farclipplane_set 5000 |
| 18 |
ui_suppress_prompt = 1 |
| 19 |
chr_auto_aim_dist = 0 |
| 20 |
start |
| 21 |
} |
| 22 |
|
| 23 |
############# |
| 24 |
### START ### |
| 25 |
############# |
| 26 |
|
| 27 |
func void start(string ai_name) |
| 28 |
{ |
| 29 |
fork deactivate_stuff |
| 30 |
if(save_point eq 0) save_point = 1 |
| 31 |
if(save_point eq 1) fork intro |
| 32 |
if(save_point eq 2) restore_game |
| 33 |
if(save_point eq 3) restore_game |
| 34 |
sleep 5 |
| 35 |
fork sp_all |
| 36 |
} |
| 37 |
|
| 38 |
func void deactivate_stuff(void) |
| 39 |
{ |
| 40 |
#not used |
| 41 |
console_deactivate 4 |
| 42 |
if(save_point > 1) chr_delete civ_victim_1 |
| 43 |
trigvolume_enable bayparticles1 0 |
| 44 |
trigvolume_enable bayparticles1_copy 0 |
| 45 |
trigvolume_enable exhaust 0 |
| 46 |
trigvolume_enable exhaust_copy 0 |
| 47 |
trigvolume_enable save_game_2 0 |
| 48 |
#used |
| 49 |
console_deactivate 2 |
| 50 |
door_lock 3 |
| 51 |
particle fx1 do start |
| 52 |
particle fx2 do start |
| 53 |
particle fx3 do start |
| 54 |
particle fx4 do start |
| 55 |
particle fx5 do start |
| 56 |
particle fx6 do start |
| 57 |
particle exhaust create |
| 58 |
particle tarmacfire do start |
| 59 |
trigvolume_enable stop_booth_music_tv 1 |
| 60 |
} |
| 61 |
|
| 62 |
func void you_lose(string ai_name) |
| 63 |
{ |
| 64 |
fade_out 0 0 0 30 |
| 65 |
sleep 30 |
| 66 |
lose |
| 67 |
} |
| 68 |
|
| 69 |
#################################### |
| 70 |
### SEVERAL TIMES USED FUNCTIONS ### |
| 71 |
#################################### |
| 72 |
|
| 73 |
func void sp_all(void) |
| 74 |
{ |
| 75 |
co_message_display = 0 |
| 76 |
if(save_point eq 1) save_game 1 autosave |
| 77 |
if(save_point eq 2) save_game 2 autosave |
| 78 |
if(save_point eq 3) save_game 3 autosave |
| 79 |
sleep 180 |
| 80 |
co_message_display = 1 |
| 81 |
} |
| 82 |
|
| 83 |
func void music_stop(void) |
| 84 |
{ |
| 85 |
sound_music_stop mus_asian |
| 86 |
sound_music_stop atm_gr06 |
| 87 |
sound_music_stop mus_fitec_hd |
| 88 |
} |
| 89 |
|
| 90 |
#tv25 to tv41 |
| 91 |
func void fire_damage(string ai_name) |
| 92 |
{ |
| 93 |
chr_poison (ai_name, 5, 30, 30); |
| 94 |
} |
| 95 |
|
| 96 |
########## |
| 97 |
### SP1 ### |
| 98 |
########## |
| 99 |
|
| 100 |
func void intro(void) |
| 101 |
{ |
| 102 |
particle tctf1 do start |
| 103 |
particle auto1 do start |
| 104 |
particle auto1fire do start |
| 105 |
particle auto1spark do start |
| 106 |
particle door1spark do start |
| 107 |
trigvolume_enable hidden1 1 |
| 108 |
trigvolume_enable hidden2 1 |
| 109 |
playback 0 IntroKonoko01 |
| 110 |
chr_inv_reset 0 |
| 111 |
ai2_spawn IntroStriker01 |
| 112 |
ai2_spawn IntroStriker02 |
| 113 |
objective_set 1 silent |
| 114 |
target_set 1095 30 |
| 115 |
sleep 1 |
| 116 |
sound_music_start mus_asian 0.8 2.0 |
| 117 |
sound_dialog_play_block c00_01_22shinatama |
| 118 |
sound_dialog_play c00_01_28shinatama |
| 119 |
} |
| 120 |
|
| 121 |
#tv 17 and 18 - across the street near the burning car |
| 122 |
func void hidden_civilian1(string ai_name) |
| 123 |
{ |
| 124 |
ai2_spawn hidden_civ_1 |
| 125 |
} |
| 126 |
|
| 127 |
#hit func of IntroStriker01 |
| 128 |
func void hide_1(string char_index) |
| 129 |
{ |
| 130 |
ai2_spawn civ_victim_5 |
| 131 |
playback_block civ_victim_5 civ_victim5_flee interp 30 |
| 132 |
ai2_dopath civ_victim_5 civ_victim_5 |
| 133 |
} |
| 134 |
|
| 135 |
#lose func of IntroStriker01 |
| 136 |
func void striker_lullaby_1(string ai_name) |
| 137 |
{ |
| 138 |
striker_lullaby_2 |
| 139 |
} |
| 140 |
|
| 141 |
#lose func of IntroStriker02 |
| 142 |
func void striker_lullaby_2(string ai_name) |
| 143 |
{ |
| 144 |
var_counter = var_counter + 1 |
| 145 |
if(var_counter eq 2) |
| 146 |
{ |
| 147 |
if(save_point eq 3) |
| 148 |
{ |
| 149 |
particle door3_locklight01 do start |
| 150 |
door_unlock 14 |
| 151 |
} |
| 152 |
music_stop |
| 153 |
} |
| 154 |
} |
| 155 |
|
| 156 |
#tv 22 - in some distance after the 1st passage |
| 157 |
func void panic1a(string char_index) |
| 158 |
{ |
| 159 |
ai2_spawn civ_victim_6 |
| 160 |
playback civ_victim_6 civ_victim6_flee interp 30 |
| 161 |
ai2_spawn civ_victim_4 |
| 162 |
playback civ_victim_4 civ_victim4_flee interp 30 |
| 163 |
sleep 30 |
| 164 |
ai2_spawn Intro_Striker_4 |
| 165 |
playback Intro_Striker_4 striker4_advance interp 30 |
| 166 |
ai2_spawn Intro_Comguy_1 |
| 167 |
} |
| 168 |
|
| 169 |
#tv10 - after the 2nd passage |
| 170 |
func void panic1b(string char_index) |
| 171 |
{ |
| 172 |
ai2_passive Intro_Striker_4 1 |
| 173 |
ai2_spawn civ_victim_2 |
| 174 |
ai2_spawn civ_victim_3 |
| 175 |
playback civ_victim_3 civ_victim3_flee interp 30 |
| 176 |
sleep 120 |
| 177 |
ai2_spawn Intro_Striker_3 |
| 178 |
ai2_attack Intro_Striker_3 civ_victim_2 |
| 179 |
ai2_spawn Friend_Thug_1 |
| 180 |
ai2_spawn Neutral_Thug_1 |
| 181 |
ai2_spawn Neutral_Thug_3 |
| 182 |
chr_delete civ_victim_4 |
| 183 |
chr_delete civ_victim_6 |
| 184 |
} |
| 185 |
|
| 186 |
#tv11 - after the 3rd passage |
| 187 |
func void horror_1(string char_index) |
| 188 |
{ |
| 189 |
ai2_passive Intro_Striker_4 0 |
| 190 |
ai2_spawn civ_victim_10 |
| 191 |
ai2_spawn civ_victim_11 |
| 192 |
ai2_spawn civ_victim_20 |
| 193 |
ai2_spawn civ_victim_21 |
| 194 |
} |
| 195 |
|
| 196 |
#console1 |
| 197 |
func void change_terminaldoor_light(void) |
| 198 |
{ |
| 199 |
particle door1_locklight01 do start |
| 200 |
door_unlock 3 |
| 201 |
music_stop |
| 202 |
} |
| 203 |
|
| 204 |
#tv13 - after door 2 |
| 205 |
func void ambush_striker_1(string char_index) |
| 206 |
{ |
| 207 |
ai2_spawn Terminal_Striker_1 |
| 208 |
ai2_spawn Terminal_Striker_2 |
| 209 |
ai2_spawn mad_bomber_1 |
| 210 |
obj_create 991 992 |
| 211 |
} |
| 212 |
|
| 213 |
#hit func of Terminal_Striker_1 |
| 214 |
func void civ_victim_20s_flee(string char_index) |
| 215 |
{ |
| 216 |
ai2_dopath civ_victim_20 civ20s_flee1 |
| 217 |
ai2_dopath civ_victim_21 civ20s_flee2 |
| 218 |
} |
| 219 |
|
| 220 |
#tv14 - in some distance after door 3 |
| 221 |
func void mad_bomber_bait(string char_index) |
| 222 |
{ |
| 223 |
ai2_dopath mad_bomber_1 bomber_flee 1 |
| 224 |
} |
| 225 |
|
| 226 |
func void patrolscript0200(string char_index) |
| 227 |
{ |
| 228 |
chr_delete mad_bomber_1 |
| 229 |
} |
| 230 |
|
| 231 |
#tv4 - in some distance after tv14 |
| 232 |
func void LoadingBay1(string char_index) |
| 233 |
{ |
| 234 |
ai2_spawn LoadingBay_Thug_1 |
| 235 |
ai2_spawn LoadingBay_Thug_2 |
| 236 |
ai2_spawn LoadingBay_Striker_2 |
| 237 |
ai2_spawn LoadingBay_Comguy_1 |
| 238 |
objective_set 2 silent |
| 239 |
sound_dialog_play c00_01_19shinatama |
| 240 |
} |
| 241 |
|
| 242 |
#tv15 - after tv14 in front of the ramp |
| 243 |
func void bomber_boom(string char_index) |
| 244 |
{ |
| 245 |
particle bomb1 do explode |
| 246 |
obj_kill 991 992 |
| 247 |
sleep 300 |
| 248 |
particle bomb1 stop |
| 249 |
} |
| 250 |
|
| 251 |
#tv8 - the complete floor of the hall |
| 252 |
func void set_target_3(string chr_index) |
| 253 |
{ |
| 254 |
particle door1_locklight01 do stop |
| 255 |
door_lock 3 |
| 256 |
particle tctf1 do stop |
| 257 |
particle auto1 do stop |
| 258 |
particle auto1fire do stop |
| 259 |
particle auto1spark do stop |
| 260 |
particle door1spark do stop |
| 261 |
chr_delete civ_victim_1 |
| 262 |
chr_delete civ_victim_2 |
| 263 |
chr_delete civ_victim_3 |
| 264 |
chr_delete civ_victim_5 |
| 265 |
chr_delete civ_victim_10 |
| 266 |
chr_delete civ_victim_11 |
| 267 |
chr_delete civ_victim_20 |
| 268 |
chr_delete civ_victim_21 |
| 269 |
target_set 1109 30 |
| 270 |
sound_dialog_play c00_01_26shinatama |
| 271 |
} |
| 272 |
|
| 273 |
########## |
| 274 |
### SP2 ### |
| 275 |
########## |
| 276 |
|
| 277 |
#tv3 - after the passage from the hall to the runway |
| 278 |
func void save_point_2(string player_name) |
| 279 |
{ |
| 280 |
if(save_point eq 2) |
| 281 |
{ |
| 282 |
trigvolume_enable bomberboom 0 |
| 283 |
trigvolume_enable madbomberbait 0 |
| 284 |
trigvolume_enable trigger_volume_03 0 |
| 285 |
target_set 1109 30 |
| 286 |
objective_set 2 silent |
| 287 |
sleep 1 |
| 288 |
sound_dialog_play_block c00_01_19shinatama |
| 289 |
sound_dialog_play c00_01_26shinatama |
| 290 |
} |
| 291 |
else save_game 2 autosave |
| 292 |
ai2_spawn Tarmac_Striker_1 |
| 293 |
ai2_spawn Tarmac_Striker_2 |
| 294 |
ai2_spawn Tarmac_Striker_3 |
| 295 |
ai2_spawn Tarmac_Striker_4 |
| 296 |
ai2_spawn Tarmac_Friend_1 |
| 297 |
ai2_spawn LoadingBay_Striker_1 |
| 298 |
sound_music_start atm_gr06 1 |
| 299 |
var_counter = -4 |
| 300 |
} |
| 301 |
|
| 302 |
#lose func of Tarmac_Striker_3 |
| 303 |
func void progress_check_1(string ai_name) |
| 304 |
{ |
| 305 |
progress_check_4 |
| 306 |
} |
| 307 |
|
| 308 |
#lose func of Tarmac_Striker_2 |
| 309 |
func void progress_check_2(string ai_name) |
| 310 |
{ |
| 311 |
progress_check_4 |
| 312 |
} |
| 313 |
|
| 314 |
#tv19 - on the left side; over the complete runway from left to right; in front of the nose of the airplane |
| 315 |
func void back9a(string ai_name) |
| 316 |
{ |
| 317 |
ai2_spawn hidden_striker1 |
| 318 |
} |
| 319 |
|
| 320 |
#tv23 - on the right side; over the complete runway from left to right; under the engines of the airplane |
| 321 |
# (entry func: bay1_particles; exit func: bay2_particles); I've disabled it |
| 322 |
#tv22 - after tv23 (entry func: bay2_particles; exit func: bay1_particles); I've disabled it |
| 323 |
|
| 324 |
#tv20 - in front of the first shack; over the complete runway from left to right |
| 325 |
func void back9b(string ai_name) |
| 326 |
{ |
| 327 |
ai2_spawn hidden_striker2 |
| 328 |
} |
| 329 |
|
| 330 |
#tv9 - big block; where the to ways down to the hall starts to the windows |
| 331 |
func void set_target_4(string chr_index) |
| 332 |
{ |
| 333 |
target_set 1112 30 |
| 334 |
sound_dialog_play c00_01_25shinatama |
| 335 |
} |
| 336 |
|
| 337 |
#tv6 - in front of the passage to the hall |
| 338 |
func void BayTwo1(string char_index) |
| 339 |
{ |
| 340 |
ai2_dopath Tarmac_Striker_2 come_to_me 1 |
| 341 |
ai2_dopath Tarmac_Striker_3 come_to_me 1 |
| 342 |
ai2_dopath mad_bomber_2 come_to_me 1 |
| 343 |
ai2_spawn BayTwo_Striker_1 |
| 344 |
ai2_spawn hidden_friend2 |
| 345 |
ai2_spawn mad_bomber_2 |
| 346 |
music_stop |
| 347 |
} |
| 348 |
|
| 349 |
#lose func of mad_bomber_2 |
| 350 |
func void progress_check_3(string ai_name) |
| 351 |
{ |
| 352 |
progress_check_4 |
| 353 |
} |
| 354 |
|
| 355 |
#lose func of BayTwo_Striker_1 |
| 356 |
func void progress_check_4(string ai_name) |
| 357 |
{ |
| 358 |
var_counter = var_counter + 1 |
| 359 |
} |
| 360 |
|
| 361 |
#tv42 - after tv6 (entry func: exhaust_off; exit func: exhaust_on); I've disabled it |
| 362 |
#tv43 - after tv42 (entry func: exhaust_on; exit func: exhaust_off); I've disabled it |
| 363 |
#tv16 - at the end of the ramp; in front of door 6 (entry func: set_target_5; inside func: save_point_3); I've disabled it |
| 364 |
|
| 365 |
########## |
| 366 |
### SP3 ### |
| 367 |
########## |
| 368 |
|
| 369 |
#tv44 - at the same place as tv16 |
| 370 |
func void second_coming(string ai_name) |
| 371 |
{ |
| 372 |
if(var_counter eq 0) |
| 373 |
{ |
| 374 |
if(save_point eq 3) |
| 375 |
{ |
| 376 |
trigvolume_enable back9 0 |
| 377 |
trigvolume_enable back9_copy 0 |
| 378 |
trigvolume_enable bomberboom 0 |
| 379 |
trigvolume_enable madbomberbait 0 |
| 380 |
trigvolume_enable tarmac 0 |
| 381 |
trigvolume_enable trigger_volume_03 0 |
| 382 |
trigvolume_enable trigger_volume_08 0 |
| 383 |
trigvolume_enable trigger_volume_10 0 |
| 384 |
trigvolume_enable trigger_volume_11 0 |
| 385 |
objective_set 2 silent |
| 386 |
} |
| 387 |
else save_game 3 autosave |
| 388 |
trigvolume_enable secondcoming 0 |
| 389 |
ai2_spawn TerminalTwo_Striker_1 |
| 390 |
ai2_spawn TerminalTwo_Striker_2 |
| 391 |
door_unlock 6 |
| 392 |
particle door7_locklight01 do start |
| 393 |
particle lock2_locklight01 do start |
| 394 |
target_set 1115 30 |
| 395 |
sleep 1 |
| 396 |
sound_dialog_play c00_01_24shinatama |
| 397 |
} |
| 398 |
else |
| 399 |
{ |
| 400 |
ai2_dopath Tarmac_Striker_2 come_to_me 1 |
| 401 |
ai2_dopath Tarmac_Striker_3 come_to_me 1 |
| 402 |
ai2_dopath mad_bomber_2 come_to_me 1 |
| 403 |
} |
| 404 |
} |
| 405 |
|
| 406 |
func void patrolscript000(string ai_name) |
| 407 |
{ |
| 408 |
particle lock2_locklight01 do start |
| 409 |
door_unlock 6 |
| 410 |
} |
| 411 |
|
| 412 |
#tv1 - after door 7 |
| 413 |
func void Booth(string wazzzup) |
| 414 |
{ |
| 415 |
ai2_spawn BoothStriker01 |
| 416 |
ai2_spawn BoothStriker02 |
| 417 |
playback BoothStriker01 BoothStriker01 |
| 418 |
playback BoothStriker02 BoothStriker02 |
| 419 |
sound_music_start mus_asian 0.8 |
| 420 |
target_set 0 0 |
| 421 |
door_lock 10 |
| 422 |
} |
| 423 |
|
| 424 |
#lose func of BoothStriker01 |
| 425 |
func void console_2_activate(string char_index) |
| 426 |
{ |
| 427 |
console_activate 2 |
| 428 |
} |
| 429 |
|
| 430 |
#console 2 |
| 431 |
func void change_door2_light(void) |
| 432 |
{ |
| 433 |
door_lock 7 |
| 434 |
particle door7_locklight01 do stop |
| 435 |
particle door2_locklight01 do start |
| 436 |
console_deactivate 2 |
| 437 |
objective_set 3 silent |
| 438 |
target_set 1139 30 |
| 439 |
sound_dialog_play_block c00_01_18shinatama |
| 440 |
sound_dialog_play c00_01_28shinatama |
| 441 |
} |
| 442 |
|
| 443 |
#tv5 - after door 10 |
| 444 |
func void Repair1(string char_index) |
| 445 |
{ |
| 446 |
ai2_spawn Repair_Striker_1 |
| 447 |
ai2_spawn Repair_Comguy_1 |
| 448 |
ai2_spawn alamo_thug_1 |
| 449 |
} |
| 450 |
|
| 451 |
#tv24 - after door 11 |
| 452 |
func void stop_booth_music(string who) |
| 453 |
{ |
| 454 |
music_stop |
| 455 |
} |
| 456 |
|
| 457 |
#tv21 - at the beginning of the stairs to door 13 |
| 458 |
func void Repair2(string char_index) |
| 459 |
{ |
| 460 |
ai2_spawn Repair_Striker_2 |
| 461 |
ai2_spawn Repair_Comguy_2 |
| 462 |
} |
| 463 |
|
| 464 |
#console 3 |
| 465 |
func void final_ambush(string char_index) |
| 466 |
{ |
| 467 |
sound_music_start mus_fitec_hd 0.91 |
| 468 |
particle door3_locklight01 do start |
| 469 |
door_unlock 14 |
| 470 |
ai2_spawn finalam_striker_1 |
| 471 |
ai2_spawn finalam_striker_2 |
| 472 |
ai2_setmovementmode finalam_striker_1 walk |
| 473 |
ai2_setmovementmode finalam_striker_2 walk |
| 474 |
playback finalam_striker_1 finalam_striker1 |
| 475 |
playback finalam_striker_2 finalam_striker2 |
| 476 |
sleep 240 |
| 477 |
particle door3_locklight01 do stop |
| 478 |
door_lock 14 |
| 479 |
ai2_dopath finalam_striker1 finalam_1 1 |
| 480 |
ai2_dopath finalam_striker2 finalam_2 1 |
| 481 |
} |
| 482 |
|
| 483 |
#for the open door func see func: striker_lullaby_2 |
| 484 |
#tv12 - on the stairs to door 12 (entry func: i_uh_heheheh); it's disabled and I didn't enabled it |
| 485 |
|
| 486 |
#tv7 - after door 14 |
| 487 |
func outro(string wazzup) |
| 488 |
{ |
| 489 |
fade_out 0 0 0 30 |
| 490 |
sleep 30 |
| 491 |
win |
| 492 |
} |
| 493 |
|
| 494 |
##################### |
| 495 |
### TEXT CONSOLES ### |
| 496 |
##################### |
| 497 |
|
| 498 |
func void level_4a(void) |
| 499 |
{ |
| 500 |
text_console level_4a |
| 501 |
console_reset 7 |
| 502 |
} |
| 503 |
|
| 504 |
func void level_4b(void) |
| 505 |
{ |
| 506 |
text_console level_4b |
| 507 |
console_reset 7 |
| 508 |
} |
| 509 |
|
| 510 |
func void level_4c(void) |
| 511 |
{ |
| 512 |
text_console level_4c |
| 513 |
console_reset 8 |
| 514 |
} |