| 1 | 
 10F00 (Loader patch): | 
 
 
 
 
 
 | 2 | 
 +0: Levelnumberstring | 
 
 
 
 
 
 | 3 | 
 +2: Changed (look for anim) (not needed) | 
 
 
 
 
 
 | 4 | 
 +4: loading lokal file (=0) / loading global file (=1) | 
 
 
 
 
 
 | 5 | 
 +5: Modelcount | 
 
 
 
 
 
 | 6 | 
 +8: First global anim address | 
 
 
 
 
 
 | 7 | 
 +C: First local anim address | 
 
 
 
 
 
 | 8 | 
 +10: Actual loading address (not needed) | 
 
 
 
 
 
 | 9 | 
 +20..+20+modelcount*4: Modeladdress | 
 
 
 
 
 
 | 10 | 
  | 
 
 
 
 
 
 | 11 | 
 @10EE0 (Movement patch): | 
 
 
 
 
 
 | 12 | 
 +0: Factor Player active | 
 
 
 
 
 
 | 13 | 
 +4: Factor Player x | 
 
 
 
 
 
 | 14 | 
 +8: Factor Player y | 
 
 
 
 
 
 | 15 | 
 +C: Factor Player z | 
 
 
 
 
 
 | 16 | 
 +10: Factor AI active | 
 
 
 
 
 
 | 17 | 
 +14: Factor AI x | 
 
 
 
 
 
 | 18 | 
 +18: Factor AI y | 
 
 
 
 
 
 | 19 | 
 +1C: Factor AI z | 
 
 
 
 
 
 | 20 | 
  | 
 
 
 
 
 
 | 21 | 
 10EC0 (script-var and messages patch): | 
 
 
 
 
 
 | 22 | 
 +0: Script-Init-Var | 
 
 
 
 
 
 | 23 | 
 +4: Message-Address "[w. " | 
 
 
 
 
 
 | 24 | 
 +8: Menu1-Address "[a1." | 
 
 
 
 
 
 | 25 | 
 +C: Menu2-Address "[b2." | 
 
 
 
 
 
 | 26 | 
 +10: Menu3-Address "[c3." | 
 
 
 
 
 
 | 27 | 
 +14: Menu4-Address "[d4." | 
 
 
 
 
 
 | 28 | 
 +18: Menu5-Address "[e5." | 
 
 
 
 
 
 | 29 | 
 +1C: Script-Init-Var temp |