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dSFMT/ 440 (16 years ago) by rossy: int32rand
BFW_Motoko_Draw.h 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
BFW_ScriptLang.h 445 (16 years ago) by rossy: fixed sprintf
BFW_Utility.h 446 (16 years ago) by gumby:
Daodan.c 447 (16 years ago) by rossy: widescreen patch
Daodan.h 273 (16 years ago) by rossy: DDrMain
Daodan_BSL.c 447 (16 years ago) by rossy: widescreen patch
Daodan_BSL.h 447 (16 years ago) by rossy: widescreen patch
Daodan_Character.c 446 (16 years ago) by gumby:
Daodan_Character.h 446 (16 years ago) by gumby:
Daodan_Cheater.c 388 (16 years ago) by rossy: daodan_cheater
Daodan_Cheater.h 388 (16 years ago) by rossy: daodan_cheater
Daodan_Console.c 446 (16 years ago) by gumby:
Daodan_Console.h 446 (16 years ago) by gumby:
Daodan_DLLStubs.c 275 (16 years ago) by rossy: Performance patch test
Daodan_Patch.c 351 (16 years ago) by rossy: almost windowed mode
Daodan_Patch.h 351 (16 years ago) by rossy: almost windowed mode
Daodan_Persistence.c 339 (16 years ago) by rossy: Developer Mode
Daodan_Persistence.h 339 (16 years ago) by rossy: Developer Mode
Daodan_Utility.c 380 (16 years ago) by rossy: Update to one of Oni's timing functions. It might fix timing on Linux and on buggy Windows machines. It could also break animation and make Oni run slower that usual.
Daodan_Utility.h 276 (16 years ago) by rossy: DDrMachineTime_Sixtieths
Daodan_Win32.c 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
Daodan_Win32.h 323 (16 years ago) by rossy: DDrPlatform_Initialize
Daodan_WindowHack.c 435 (16 years ago) by gumby: Added ActiveCharacter struct and associated structs...
Daodan_WindowHack.h 349 (16 years ago) by rossy: cheat codes added to [Language]
Oni.h 437 (16 years ago) by rossy: Daodan_Console
Oni_Character.h 446 (16 years ago) by gumby:
Oni_Persistence.h 339 (16 years ago) by rossy: Developer Mode
Oni_Symbols.S 444 (16 years ago) by rossy:
daodan_gl.c 342 (16 years ago) by rossy:
daodan_gl.h 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
inifile.h 352 (16 years ago) by rossy:
inifile_reader.c 352 (16 years ago) by rossy:
inifile_test.c 346 (16 years ago) by rossy: parses daodan.ini to add language patches
inifile_test.exe 346 (16 years ago) by rossy: parses daodan.ini to add language patches
oni_gl.h 326 (16 years ago) by rossy: This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
oni_stdio.h 272 (16 years ago) by rossy: directory structure
testini.ini 346 (16 years ago) by rossy: parses daodan.ini to add language patches
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