Daodan: Add AE package creation to makefile
Daodan: Release version 4.1
Daodan: Add new local input system based on Raw Input
Daodan: Add float-type config options
Daodan: Use uint64_t for Oni's action state
Fixed warning, changed to GNU99 standard
Daodan 4.0: Added Input module, cheats bindable to keys
Daodan 3.9: Added AI awareness patch (fixes #36)
Daodan 3.8: Fix msvcrt incompatibility on XP
Daodan 3.7
Daodan: Updated config help
Daodan: Revamped some code, added quite a few comments to patches, updated options/patches names and descriptions
Daodan: - Fix #80 - Reorganization of file hierarchy
Daodan: - Fix #74 - Fix #75 - Fix #72
Daodan: Removed unused MSVC tree, build folders; reorganized source layout; removed Flatline from current Daodan
Daodan 3.7: - Fix #77 - Fix #76
Daodan: Made symbols const
Daodan: Console area fixes
Daodan: Added show_triggervolumes
Daodan: TV code
Daodan: - Fix #20
Daodan 3.5: Fix displaying screens larger than screen res
Daodan 3.5: Fix displaying screens larger than screen res
Daodan 3.5: Fix displaying screens larger than screen res
Daodan 3.4: - Fixes #66 by only allowing landscape resolutions - Fixes #64, adds patch "showalllasersights" defaulting to false - Fixes #67, also printing Daodan version
Daodan: Objt Draw stuff
Daodan: Added BSL var "show_triggervolumes". Not yet working though
Daodan: Some flatline cleanups
Daodan: Made flatline automatically kill characters on connect and set draw all chars
Daodan: Flatline fix
Daodan: Moved flatline to subfolder, flatline enabled through patch "flatline"
Daodan pass 1
Daodan: Patches changes (ShowNames patch, Flatline related patches)
Daodan: - Fixes #46: Code for shownames fix was missing in source so part of it has to be disabled
Daodan: - Change "multibyte" param to "nomultibyte"
Daodan: - Fixes #42 - Breaking out patches to own file
Daodan: - Fixes #40 - Moved configuration parsing (ini, command line) into its own file
Daodan: - Fixes #21 - Fixes #31 - Prepends "Daodan: " to every daodan related output on startup.txt
Fixed significant misspellings.
Daodan: DaodanGL fixes, intro/outro fixes, chinese=true by default
Daodan: Fixed gamma ramp thing
Daodan: Added options-button-fix
Daodan: Lots of cleanups (mostly unnecessary includes removed, empty files deleted, case of filenames corrected)
Daodan: Cleaning up code (a few comments, old commented out stuff removed), ugly wine-crash fix for DaodanGL
Daodan: Cleaning up code (a few comments, old commented out stuff removed), ugly wine-crash fix for DaodanGL
Daodan: Cleaned up code so no major warnings exist
Daodan: Changed makefile (more warnings, messages always in english, C99), cleaned up symbol Oni definitions
Daodan: Fixes to both makefile and binkw32.def to make it work with newer GCC/LD-releases
Daodan: Another fix to the makefile, removing DLLStubs
Daodan: Version information
Daodan: Fixed MSVC deps (forgot to remove a _s)
Daodan: Fixed MSVC deps
Daodan: Updated src to work with MinGW
hopefully a fix
Fixed(?) Code.
ZOMG FLATLINE
fixed testclient
Added d_distance and d_location
Added in all colors Fixed Guard whatever for Daodan_Console.h
Added Weapon information for dropped weapons Started on adding new dsay colors
some things
Added AI deafness for Shinobi mode --- Turned on gl mod by default -- Fixed gl mod Fixed gamma ramp --- Added typedef onibool Added variable ai2_deaf
Changed Kangaroo cheat description. Feel free to refine the Easter Egg more, or delete it completely... http://oni.bungie.org/community/forum/viewtopic.php?pid=20621#p20621
int32_t cheat_oldhealth = 1; int32_t cheat_oldmaxhealth = 1; Added "tellmetheversion", needs a version number.
Added BSL stuff, and fixed some Character enum stuff.
command line arguments (btw Oni's AUrBuildArgumentList doesn't follow C standards, this confused me for ages)
lolol bugfix
release
marypoppins & kangaroo
ninja mode tweak, level 1 easier, level 2 might be possible
some cheats, im a little confused about flags, see how far you can get in level 1 with ninja mode on (shinobi) :3
DDrCheater
bsl thingy
Started Bink.h...I probably did it all wrong. :p Some minor BSL stuff.
fixed
daodan.dll and binkw32 import lib
widescreen patch
fixed sprintf
int32rand
Daodan_BSL
Daodan_Console
Added ActiveCharacter struct and associated structs...
Added flags
at least it doesnt crash
it doesnt work :(
fixed :D
getting closer...
CHAR test
ARGB8888 Textures