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root/Oni2/s10k/Vago/readme.txt
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Comparing:
Vago/trunk/Vago/readme.txt (file contents), Revision 897 by s10k, Wed Jan 8 11:32:55 2014 UTC vs.
s10k/Vago/readme.txt (file contents), Revision 1099 by s10k, Wed Jan 3 21:06:25 2018 UTC

# Line 1 | Line 1
1   Readme.txt
2   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3 < Vago GUI v0.9
3 > Vago GUI v1.4a
4   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
5  
6   ----------------------------------
# Line 25 | Line 25 | Extract Vago folder to any place in your
25   Contacts:
26   ----------------------------------
27  
28 < Script10k, "faob2@hotmail.com"
28 > s10k, "faob2@hotmail.com"
29  
30   Oni Central Forum:
31   http://oni.bungie.org
# Line 37 | Line 37 | http://wiki.oni2.net
37   ----------------------------------
38   Change Log:
39   ----------------------------------
40 < 0.9, 05-01-2014
40 > 1.4a, 03-01-2018
41 > - Fixed bug while saving project file. Levels tab rows were being saved in Objects tab.
42 > ----------------------------------
43 > 1.4, 30-12-2017
44 > - Fixed crash when abort window was confirmed after the conversion has finished
45 > - Replaced our custom log class by the plog library
46 > - Fixed paragraphs not being created in "Window messages wizard"
47 > - Added extensions validations to the conversions
48 > - Add "Standing Pose" to ONCC extraction (-noanim)
49 > - Fixed some inconsistencies of disabled options, now if a option changes states to invalid
50 > (can't be used with current conversion), it is simply disabled and not used, but will remain
51 > with the state unchanged (e.g. the checkbox may remain checked)
52 > - Fixed bug in Textures tab, options didn't get disabled once enabled (when TGA -> TXMP)
53 > - Added internal upgrade vago projects feature (so the vago projects can be updated over time depending on each
54 > Vago version changes)
55 > - Some code refactoring to make the code more modular and easier to build (now uses s10k's "shared" libraries for
56 > qtcreator projects)
57 > ----------------------------------
58 > 1.3, 09-12-2016
59 > - Changed Sound Wizard default settings to create files that are playable as music ingame
60 > - Now wizards have no longer modal windows. You can minimize and open multiple at the same time
61 > - Added some tooltips to XmlTools interface
62 > - Added wizard to create ingame pages like weapon / item pages or text for consoles
63 > - Added drag and drop support to Extract TRAM with TRBS/ONCC
64 > - Changed the layout of about dialog
65 > ----------------------------------
66 > 1.2, 30-10-2016
67 > - Upgraded to XmlTools 2.0c
68 > - Added a XmlTools interface. Click in the XML icon in the main window.
69 > - Now in manual commands you can choose if you want to call OniSplit or XmlTools
70 > - Now manual commands behaves likes an independent window
71 > - Fixed additional sources in levels tab when loading project
72 > - Interface was asking user for additional sources and bnv source files when this
73 > options were checked in levels tab when a project was loading. This was fixed.
74 > - Fixed background image page 2 layout when the image name is large
75 > ----------------------------------
76 > 1.1, 12-10-2016
77 > - Added wizard to create background images
78 > - Added OSBD imp creation to Sound wizard page
79 > - Added option to Vago ask at the startup if the user wants to load lastest saved project
80 > - Added new project action to file menu
81 > - Replaced "Always confirm Vago exit" option with an option to save the current
82 > project (if there are unsaved changes)
83 > - Fixed drag and drop bug wich caused the multiplication of the dropped files
84 > - Moved preferences from file to options menu
85 > - Fixed Max ElapsedTime property recognition in Sound Wizard (Amb page)
86 > - Now the sound wizard drops all the files used in the user workspace
87 > (including the XML files used to create the OSBD oni files)
88 > ----------------------------------
89 > 1.0, 17-09-2016
90 > - Added feature to save and restore vago projects (plus load recent projects)
91 > Projects are in XML format and are read with the pugixml library
92 > - Added keyboard shortchut to the convert button
93 > - Some code refactoring and started using C++14
94 > - Fixed zip support for anniversary edition packages, switched to the zip library QuaZIP
95 > - Fixed the anniversary edition packages creation on Windows {windows-change}
96 > - Added extra logging
97 > - Added Windows 7 and above conversions progress in taskbar {windows-change}
98 > - Upgraded XmlTools from 0.8d to 2.0b
99 > - Fixed libpng warning: iCCP: known incorrect sRGB profile
100 > ----------------------------------
101 > 0.9c, 02-04-2016
102 > - Fixed ONI FILES to DAT - Add button does not let to select a folder
103 > - Some minor fixes in the AEI Mod Package Wizard
104 > ----------------------------------
105 > 0.9b, 24-03-2016
106 > - Fixes for Mac OS X 10.11: fixed OniSplit integration, fixed startup bug (Iritsen's fix),
107 > fixed bug when copying and creating AEI packages
108 > - Fixed OniSplit command in Sound Package Wizard
109 > ----------------------------------
110 > 0.9a, 25-04-2014
111 > -Upgraded Qt libraries to version 5
112 > -Updated OniSplit to 0.9.96.0 version
113 > -Fixed the bug where the items loaded counter in status bar wasn't updated
114 > when changing tabs
115 > -Now levels->dat - oni files get extracted to a subfolder with the level's
116 > extracted name (requested by paradox)
117 > -Now in Mac OS is possible to choose Yes button by default when clearing the
118 > files contents (requested by edt)
119 > ----------------------------------
120 > 0.9, 08-01-2014
121   -Updated OniSplit to 0.9.94.0 version
122   -Added option to open AE folder
123   -Redesigned the tabs of file conversions and its options (thanks paradox!)

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