--- Vago/trunk/Vago/mainwindow.ui 2013/04/06 20:54:26 790
+++ Vago/trunk/Vago/mainwindow.ui 2016/10/30 14:42:39 1058
@@ -6,8 +6,8 @@
0
0
- 640
- 543
+ 800
+ 600
@@ -20,7 +20,24 @@
-
-
+
+
-
+
+
+ Abort current conversion
+
+
+
+
+
+
+ :/new/icons/abort.png:/new/icons/abort.png
+
+
+ true
+
+
+
-
@@ -36,7 +53,7 @@
-
-
+
0
@@ -49,27 +66,33 @@
0
+
+
+ 0
+ 0
+
+
-
-
+
- Manual OniSplit Commands
+ XmlTools Interface
...
- :/new/icons/command_icon.png:/new/icons/command_icon.png
+ :/new/icons/xmltoolsinterface.png:/new/icons/xmltoolsinterface.png
-
-
+
0
@@ -82,9 +105,36 @@
0
-
+
+
+
+
+
+ -
+
+
+ Manual Tools Commands
+
+
+ ...
+
+
+
+ :/new/icons/command_icon.png:/new/icons/command_icon.png
+
+
+
+ -
+
+
+
+ 0
+ 0
+
+
+
- 0
+ 20
0
@@ -155,7 +205,7 @@
- General
+ XML
-
@@ -176,12 +226,7 @@
-
-
-
-
-
- DAT
-
-
+
-
ONI
@@ -212,10 +257,10 @@
-
-
+
-
- ONI
+ XML
@@ -227,18 +272,18 @@
-
-
-
+
Sources
-
-
+
-
-
-
+
0
@@ -251,14 +296,14 @@
-
-
+
Remove
-
-
+
Clear
@@ -271,102 +316,6 @@
- -
-
-
- true
-
-
- Options
-
-
-
-
-
-
-
-
-
-
-
-
- false
-
-
- DAT Filename:
-
-
-
- -
-
-
- false
-
-
- Custom .dat filename
-
-
-
-
-
-
-
- -
-
-
- false
-
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
-p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt; font-weight:600;">Extract an ONCC with another character's TRAM</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt; font-weight:600;">For example extract Konoko's ONCC with Muro's TRAM</span></p></body></html>
-
-
- Another TRAM:
-
-
-
- -
-
-
- false
-
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
-p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt; font-weight:600;">Extract an ONCC with another character's TRAM</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt; font-weight:600;">For example extract Konoko's ONCC with Muro's TRAM</span></p></body></html>
-
-
- TRAM.oni source file
-
-
-
-
-
-
- -
-
-
- Qt::Horizontal
-
-
-
- -
-
-
-
- 0
- 0
-
-
-
- Convert
-
-
-
@@ -395,12 +344,12 @@ p, li { white-space: pre-wrap; }
-
- DAT / ONI
+ DAT / TXMP ONI
-
- DDS / TGA / PNG / JPG
+ TGA / DDS / PNG / JPG
@@ -426,12 +375,12 @@ p, li { white-space: pre-wrap; }
-
- DDS
+ TGA
-
- TGA
+ DDS
-
@@ -589,12 +538,8 @@ p, li { white-space: pre-wrap; }
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
-p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt; font-weight:600;">Used for reflection in armors. The armor texture has an alpha channel which is transparent and the envmap texture is shown.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt; font-weight:600;">It's the name of a TXMP.oni file, don't include the extension.</span></p></body></html>
+ Used for reflection in armors. The armor texture has an alpha channel which is transparent and the envmap texture is shown.
+It's the name of a TXMP.oni file, don't include the extension.
EnvMap:
@@ -607,12 +552,8 @@ p, li { white-space: pre-wrap; }
false
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
-p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt; font-weight:600;">Used for reflection in armors. The armor texture has an alpha channel which is transparent and the envmap texture is shown.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt; font-weight:600;">It's the name of a TXMP.oni file, don't include the extension.</span></p></body></html>
+ Used for reflection in armors. The armor texture has an alpha channel which is transparent and the envmap texture is shown.
+It's the name of a TXMP.oni file, don't include the extension.
EnvMap texture name
@@ -626,39 +567,19 @@ p, li { white-space: pre-wrap; }
- -
-
-
- Qt::Horizontal
-
-
-
- -
-
-
-
- 0
- 30
-
-
-
- Convert
-
-
-
-
+
- Models
+ Characters
-
+
-
-
+
-
-
+
-
-
+
0
@@ -671,20 +592,30 @@ p, li { white-space: pre-wrap; }
-
-
+
-
- ONI
+ TRBS / ONCC ONI
-
- OBJ
+ TRBS XML
-
- DAE
+ TRBS DAE
+
+
+ -
+
+ TRAM ONI
+
+
+ -
+
+ FILM DAT
@@ -692,9 +623,9 @@ p, li { white-space: pre-wrap; }
-
-
+
-
-
+
0
@@ -707,12 +638,7 @@ p, li { white-space: pre-wrap; }
-
-
-
-
-
- OBJ
-
-
+
-
DAE
@@ -725,18 +651,18 @@ p, li { white-space: pre-wrap; }
-
-
+
Sources
-
+
-
-
+
-
-
+
-
-
+
0
@@ -749,14 +675,14 @@ p, li { white-space: pre-wrap; }
-
-
+
Remove
-
-
+
Clear
@@ -772,145 +698,71 @@ p, li { white-space: pre-wrap; }
Options
-
+
-
-
-
-
-
-
-
-
-
- false
-
-
- Cell Shading
-
-
-
- -
-
-
- false
-
-
- Normals
-
-
-
- -
-
-
- false
-
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
-p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt; font-weight:600;">Extract the model with a specific animation. </span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt; font-weight:600;">If none inputted (and checkbox is selected) it will search for one at ONCC>TRAC.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt; font-weight:600;">It's the name of a TRAM.oni file, don't include the extension.</span></p></body></html>
-
-
- With Animation:
-
-
-
- -
-
-
- false
-
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
-p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt; font-weight:600;">Extract the model with a specific animation. </span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt; font-weight:600;">If none inputted (and checkbox is selected) it will search for one at </span><span style=" font-weight:600;">ONCC>TRAC.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt; font-weight:600;">It's the name of a TRAM.oni file, don't include the extension.</span></p></body></html>
-
-
- Animation name
-
-
-
- -
-
-
- false
-
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
-p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt; font-weight:600;">Give model a texture.</span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt; font-weight:600;">It's the name of a TXMP.oni file, don't include the extension.</span></p></body></html>
-
-
- Texture:
-
-
-
- -
-
-
- false
-
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
-p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt; font-weight:600;">Give model a texture. </span></p>
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt; font-weight:600;">It's the name of a TXMP.oni file, don't include the extension.</span></p></body></html>
-
-
- Texture name
-
-
-
-
-
-
+
+
+ false
+
+
+ Cell Shading
+
+
+
+ -
+
+
+ false
+
+
+ Normals
+
+
+
+ -
+
+
+ false
+
+
+ Extract a TRAM (animation) with character's TRBS / ONCC
+For example extract a Muro's TRAM with Konoko's ONCC
+
+
+ Extract with TRBS / ONCC:
+
+
+
+ -
+
+
+ false
+
+
+ Extract a TRAM (animation) with character's TRBS / ONCC
+For example extract a Muro's TRAM with Konoko's ONCC
+
+
+ TRBS / ONCC.oni source file
+
+
- -
-
-
- Qt::Horizontal
-
-
-
- -
-
-
-
- 0
- 30
-
-
-
- Convert
-
-
-
-
+
- Animations
+ Objects
-
-
+
-
-
+
-
-
+
0
@@ -923,15 +775,25 @@ p, li { white-space: pre-wrap; }
-
-
+
-
- ONI
+ M3GM ONI
-
- FILM DAT
+ ONWC ONI
+
+
+ -
+
+ OBAN ONI (cam)
+
+
+ -
+
+ OBJ
@@ -939,9 +801,9 @@ p, li { white-space: pre-wrap; }
-
-
+
-
-
+
0
@@ -954,7 +816,12 @@ p, li { white-space: pre-wrap; }
-
-
+
+
-
+
+ OBJ
+
+
-
DAE
@@ -967,18 +834,18 @@ p, li { white-space: pre-wrap; }
-
-
+
Sources
-
+
-
-
+
-
-
+
-
-
+
0
@@ -991,14 +858,14 @@ p, li { white-space: pre-wrap; }
-
-
+
Remove
-
-
+
Clear
@@ -1014,81 +881,76 @@ p, li { white-space: pre-wrap; }
Options
-
+
-
-
-
-
-
-
-
-
-
- true
-
-
- Camera
-
-
-
- -
-
-
- true
-
-
-
-
-
- Geometry:
-
-
-
- -
-
-
- false
-
-
-
-
-
- Geometry file path
-
-
-
-
-
-
+
+
+ false
+
+
+ Give model a texture.
+It's the name of a TXMP.oni file, don't include the extension.
+
+
+ Texture:
+
+
+
+ -
+
+
+ false
+
+
+ Give model a texture.
+It's the name of a TXMP.oni file, don't include the extension.
+
+
+ TXMP.oni source file
+
+
+ Texture name
+
+
+
+ -
+
+
+ true
+
+
+ Give model a texture.
+It's the name of a TXMP.oni file, don't include the extension.
+
+
+ With Animation:
+
+
+
+ -
+
+
+ false
+
+
+ Give model a texture.
+It's the name of a TXMP.oni file, don't include the extension.
+
+
+ OBAN.oni source file
+
+
- -
-
-
- Qt::Horizontal
-
-
-
- -
-
-
-
- 0
- 30
-
-
-
- Convert
-
-
-
Levels
-
+
-
-
@@ -1110,12 +972,12 @@ p, li { white-space: pre-wrap; }
-
- ONI
+ DAT
-
- DAE
+ ONI FILES
-
@@ -1123,6 +985,16 @@ p, li { white-space: pre-wrap; }
MASTER XML
+ -
+
+ AKEV ONI
+
+
+ -
+
+ DAE
+
+
@@ -1146,7 +1018,7 @@ p, li { white-space: pre-wrap; }
-
- DAE
+ ONI FILES
@@ -1206,7 +1078,62 @@ p, li { white-space: pre-wrap; }
Options
-
+
+ -
+
+
-
+
+
+ true
+
+
+
+ 122
+ 0
+
+
+
+ Extract specific files oni files from the DAT file
+
+Example of input:
+AKEVEnvWarehouse
+This will extract only the file AKEVEnvWarehouse.oni from the dat.
+
+You can extract multiple files using wildcards e.g.:
+M3GM*
+This will extract all files which begin with M3GM.
+
+
+ Extract specific files:
+
+
+
+ -
+
+
+ false
+
+
+ Extract specific files oni files from the DAT file
+
+Example of input:
+AKEVEnvWarehouse
+This will extract only the file AKEVEnvWarehouse.oni from the dat.
+
+You can extract multiple files using wildcards e.g.:
+M3GM*
+This will extract all files which begin with M3GM.
+
+
+
+
+
+ Pattern to file or files (e.g. AKEVEnvWarehouse)
+
+
+
+
+
-
-
@@ -1216,7 +1143,7 @@ p, li { white-space: pre-wrap; }
- 115
+ 122
0
@@ -1255,51 +1182,49 @@ p, li { white-space: pre-wrap; }
-
-
- -
-
-
-
+
false
+
+ Generate pathfinding grids (master xml generates them automatically). Needs Bnv source.
+
- Additional Sources:
+ Generate Grids
+
+
+ -
+
-
-
+
false
-
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
-p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Use "space" as separator for each file</span></p></body></html>
+
+
+ 122
+ 0
+
-
- Additional .dae sources for akev (e.g. env_markers.dae)
+
+ Additional Sources:
-
-
+
false
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
-<html><head><meta name="qrichtext" content="1" /><style type="text/css">
-p, li { white-space: pre-wrap; }
-</style></head><body style=" font-family:'MS Shell Dlg 2'; font-size:8.25pt; font-weight:400; font-style:normal;">
-<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:8pt; font-weight:600;">Generate pathfinding grids (master xml generates them automatically). Needs Bnv source.</span></p></body></html>
+ Use ";" as separator for each file
-
- Generate Grids
+
+ Additional .dae sources for akev (e.g. env_markers.dae)
@@ -1308,26 +1233,6 @@ p, li { white-space: pre-wrap; }
- -
-
-
- Qt::Horizontal
-
-
-
- -
-
-
-
- 0
- 30
-
-
-
- Convert
-
-
-
@@ -1356,7 +1261,12 @@ p, li { white-space: pre-wrap; }
-
- DAT / ONI
+ DAT / SNDD ONI
+
+
+ -
+
+ DAT / SUBT ONI
-
@@ -1400,11 +1310,6 @@ p, li { white-space: pre-wrap; }
AIF
- -
-
- TXT
-
-
@@ -1454,30 +1359,36 @@ p, li { white-space: pre-wrap; }
- -
-
-
- Qt::Horizontal
-
-
-
- -
-
-
-
- 0
- 30
-
-
-
- Convert
-
-
-
+ -
+
+
+ Qt::Horizontal
+
+
+
+ -
+
+
+
+ 0
+ 30
+
+
+
+ Convert the sources above
+
+
+ Convert
+
+
+ Ctrl+Return
+
+
+
+
+
+
@@ -1660,6 +1590,94 @@ p, li { white-space: pre-wrap; }
Check XmlTools version
+
+
+ Open AE folder
+
+
+
+
+ Save Project As...
+
+
+
+
+ Load Project...
+
+
+ Load Project...
+
+
+ Load Project...
+
+
+
+
+ true
+
+
+ Save Project
+
+
+ Ctrl+S
+
+
+
+
+ Placeholder1
+
+
+
+
+ Project1
+
+
+
+
+ Project2
+
+
+
+
+ Project3
+
+
+
+
+ Project4
+
+
+
+
+ Project5
+
+
+
+
+
+ :/new/icons/background_image.png:/new/icons/background_image.png
+
+
+ Background Image Wizard
+
+
+
+
+ New Project
+
+
+ Ctrl+N
+
+
+
+
+
+ :/new/icons/xmltoolsinterface.png:/new/icons/xmltoolsinterface.png
+
+
+ XmlTools Interface
+
+