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root/Oni2/ps2launchargs/source/uLaunchELF/hdl_info/hdd.h
Revision: 1101
Committed: Wed Feb 7 05:08:54 2018 UTC (7 years, 8 months ago) by iritscen
Content type: text/x-chdr
File size: 1715 byte(s)
Log Message:
Added following to ps2launchargs:\n-Source code.\n-DLL needed to run ps2client.\n-Instructions for building uLaunchELF.

File Contents

# Content
1 #ifndef _CDVDHDD_H_
2 #define _CDVDHDD_H_
3
4 #define HDL_IRX 0xD0D0D0D
5
6 #define HDD_SECTOR_SIZE 512 /* HDD sector size in bytes */
7
8 /* HD Loader I/O interface */
9
10 typedef struct hio_type hio_t;
11
12 typedef int (*hio_probe_t) (const char *path,
13 hio_t **hio);
14
15 typedef int (*hio_stat_t) (hio_t *hio,
16 u_long *size_in_kb);
17
18 typedef int (*hio_read_t) (hio_t *hio,
19 u_long start_sector,
20 u_long num_sectors,
21 void *output,
22 u_long *bytes);
23
24 typedef int (*hio_write_t) (hio_t *hio,
25 u_long start_sector,
26 u_long num_sectors,
27 const void *input,
28 u_long *bytes);
29
30 typedef int (*hio_flush_t) (hio_t *hio);
31
32 typedef int (*hio_poweroff_t) (hio_t *hio);
33
34 typedef int (*hio_close_t) (hio_t *hio);
35
36 /* return last error text in a memory buffer, that would be freed by calling hio_dispose_error_t */
37 typedef char* (*hio_last_error_t) (hio_t *hio);
38 typedef void (*hio_dispose_error_t) (hio_t *hio,
39 char* error);
40
41 struct hio_type
42 {
43 hio_stat_t stat;
44 hio_read_t read;
45 hio_write_t write;
46 hio_flush_t flush;
47 hio_close_t close;
48 hio_poweroff_t poweroff;
49 hio_last_error_t last_error;
50 hio_dispose_error_t dispose_error;
51 };
52
53 typedef struct hio_iop_type
54 {
55 hio_t hio;
56 int unit;
57 size_t size_in_sectors;
58 } hio_iop_t;
59
60 typedef struct {
61 char Partition_Name [32 + 1];
62 } Rpc_Packet_Send_GetInfo;
63
64 typedef struct {
65 char OldName[64];
66 char NewName[64];
67 } Rpc_Packet_Send_Rename;
68
69 typedef struct {
70 char Partition_Name [32 + 1];
71 char Name [64 + 1];
72 char Startup [8 + 1 + 3 + 1];
73 int Is_Dvd;
74 } GameInfo;
75
76 int HdlGetGameInfo(char *PartName, GameInfo *GameInf);
77 int HdlRenameGame(void *Data);
78
79 #endif

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