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 \f0\b\fs28 \cf0 How to Build Custom uLaunchELF\
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 (with launch argument support)
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 \b0 \
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 by Iritscen\
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 \pard\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640\pardirnatural\partightenfactor0
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 \cf0 \
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 1. Unzip gshi_ps2sdk.7z, which is a prebuilt binary version of ps2sdk.  Be warned, this zip contains many thousands of files because it also contains a preinstallation of msys and the needed tools for building projects with ps2sdk.  Follow the instructions in the expanded .7z for installation of ps2sdk.\
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 2.  In the msys command prompt, switch to the uLaunchELF/ directory.\
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         A. Execute "make".\
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         Note: The build process will fail halfway through; although the supplied ps2sdk has been patched to allow builds of uLE, the patches were probably intended for a different version of uLE.  I had to customize an old version of uLE (v4.40h) that was still compatible with PCSX2 (the changes I made to a few files are noted with "Iritscen:" comments).  So because this version is slightly out of sync with the patches, you will receive a build error originating from the uLaunchELF/hdl_info/ directory.\
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         B. Switch into the hdl_info/ directory and open Makefile for editing.  As my comment in the file indicates, you need to remove the "-c" option from IOP_CFLAGS.  Save the file and close it.\
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         C. Back out to the uLaunchELF/ directory and execute "make" again.  The build should complete, producing a BOOT.ELF in this directory.\
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         Note: To build uLE again in the future, you will need to restore the Makefile's "-c" option and go through the process of failed build->removal of "-c"->completion of build.\
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 \
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 3. Use this BOOT.ELF binary along with the other files supplied in the directory above source/ to supply launch arguments to your PS2 game in PCSX2.} |