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# ---------------------------------------------------------------------- |
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# File name: LAUNCHELF.CNF Revision Date: 2008.07.19 |
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# Created by: Ronald Andersson Creation Date: 2006.02.02 |
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# Purpose: Define new format and defaults for LaunchELF CNF files, |
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# to serve as a guide in developing the code implementing |
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# these changes. |
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# ---------------------------------------------------------------------- |
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# Note that LaunchELF v3.41t (or later) will accept this file as-is when |
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# loading CNF, but if you modify any settings so that LaunchELF saves |
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# the file again, then all comments will be removed. Also note that each |
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# LaunchELF version can only recognize those variables that were defined |
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# for that version. Using newer variables with older versions is futile. |
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# It should not crash the program, but will not have meaningful effects. |
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# ---------------------------------------------------------------------- |
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CNF_version = 3 |
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# ---------------------------------------------------------------------- |
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# The CNF_version variable MUST exist for a CNF to be accepted as valid, |
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# and it must also be the first variable defined in the file. That way |
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# an old CNF can't cause damage when read by new LaunchELF versions. |
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# |
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# From LaunchELF v3.81 the CNF_version value will be 3 or higher, which |
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# means that the Screen_X and Screen_Y offsets are valid for gsKit, as |
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# used by that program version. Also, when that program version is used |
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# with a CNF file having lower CNF_version value than 3, then the old |
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# screen offsets will be converted to ones suitable for gsKit. |
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# ---------------------------------------------------------------------- |
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# In v3.95 Multi-language support was added, which caused the built-in |
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# MISC/ device and its subprograms to be named according to the language |
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# file activated. But CNF files won't work unless the strings used in a |
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# launch key match existing device and program names. This now made it |
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# necessary to add the device and subprogram strings to the CNF format. |
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# They will still be altered when a new language is loaded, but if you |
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# then revert from that change, the names should also revert properly. |
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# (Which is what failed to work without having this stuff in the CNF.) |
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# ---------------------------------------------------------------------- |
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Misc = MISC/ |
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Misc_PS2Disc = PS2Disc |
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Misc_FileBrowser = FileBrowser |
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Misc_PS2Browser = PS2Browser |
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Misc_PS2Net = PS2Net |
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Misc_PS2PowerOff = PS2PowerOff |
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Misc_HddManager = HddManager |
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Misc_TextEditor = TextEditor |
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Misc_JpgViewer = JpgViewer |
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Misc_Configure = Configure |
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Misc_Load_CNFprev = Load CNF-- |
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Misc_Load_CNFnext = Load CNF++ |
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Misc_Set_CNF_Path = Set CNF_Path |
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Misc_Load_CNF = Load CNF |
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Misc_ShowFont = ShowFont |
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Misc_Debug_Info = Debug Info |
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Misc_About_uLE = About uLE |
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# ---------------------------------------------------------------------- |
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# Next follows the 12 (as yet) launching links, here kept in traditional |
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# order, though users are allowed to vary the order at will. For these |
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# 12 variables the following name conventions apply: |
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# |
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# "LK_" is an abbreviation for "Launch Key" and is used as a prefix for |
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# the key descriptor (eg: "Square"). That is then followed by the suffix |
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# "_E1" which is an abbreviation for "Execution Method 1". At present |
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# that is the only method we have, but hopefully that will change... |
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# |
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# The default value for most of these should be an empty string, except |
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# that one link should start the file browser, so people can start to |
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# copy stuff without having to make a new CNF. |
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# ---------------------------------------------------------------------- |
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LK_auto_E1 = |
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LK_Circle_E1 = MISC/FileBrowser |
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LK_Cross_E1 = |
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LK_Square_E1 = |
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LK_Triangle_E1 = |
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LK_L1_E1 = |
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LK_R1_E1 = |
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LK_L2_E1 = |
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LK_R2_E1 = |
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LK_L3_E1 = |
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LK_R3_E1 = |
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LK_Start_E1 = |
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# ---------------------------------------------------------------------- |
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# v3.78 adds three new launch key definitions, but they will never be |
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# created automatically. If added by a user they will however be kept in |
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# the CNF as saved in the future, and those settings will then override |
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# the built-in defaults for the buttons 'Select', 'Left', and 'Right'. |
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# The values shown below will map those buttons identically to defaults, |
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# though that is not the way it's handled for real defaulting. Use empty |
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# strings to disable the keys entirely (for 'child safe' installations) |
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# ---------------------------------------------------------------------- |
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LK_Select_E1 = MISC/Configure |
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LK_Left_E1 = MISC/Load CNF-- |
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LK_Right_E1 = MISC/Load CNF++ |
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# ---------------------------------------------------------------------- |
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# After the launch key definitions we have the variables for diverse |
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# settings, most of which use obvious naming schemes and have their |
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# traditional default values. Some exceptions are the variables for |
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# GUI colour values, which are described in the next section. |
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# ---------------------------------------------------------------------- |
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LK_auto_Timer = 10 |
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Menu_Hide_Paths = 1 |
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# ---------------------------------------------------------------------- |
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# Next we have the GUI colour values, for which I made some choices that |
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# differ widely from all the other variables so far. First and foremost, |
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# I switched their data format to pure hex, to make it practical for a |
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# human to edit the byte values. I also added a suffix to the names, |
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# so the user has a mnemonic key to the usage of the byte values. |
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# And finally, I chose some new default values that I've been working on |
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# for a while. The effects of these settings are as follows: |
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# |
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# Normal text is fully black, while the background is half-level white. |
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# Border, submenus, and LaunchELF title text use a medium grey colour, |
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# with half the brightness of the background, while alerts and progress |
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# messages use a clear but subdued red colour. |
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# |
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# My goal with these defaults was to achieve max clarity with no glare, |
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# and I think this succeeded fairly well, though the final results do |
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# depend greatly on your monitor settings as well. |
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# ---------------------------------------------------------------------- |
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# With the addition of the HddManager, four more colours were added to |
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# this array, for use in graphical presentations, like pie charts. |
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# ---------------------------------------------------------------------- |
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# With the addition of icon display mode for FileBrowser, the graphical |
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# colours are used for these icons as well |
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# ---------------------------------------------------------------------- |
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GUI_Col_1_ABGR = 00808080 |
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GUI_Col_2_ABGR = 00404040 |
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GUI_Col_3_ABGR = 00990060 # Iritscen: Made selection color more visible |
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GUI_Col_4_ABGR = 00000000 |
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GUI_Col_5_ABGR = 00006060 |
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GUI_Col_6_ABGR = 00006000 |
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GUI_Col_7_ABGR = 00E0E0E0 |
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GUI_Col_8_ABGR = 00000000 |
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# ---------------------------------------------------------------------- |
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# Screen_X and Screen_Y are offsets used to center the LaunchELF screen |
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# on the physical TV screen. The values shown below are old defaults, |
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# but nowdays it's better to leave them out completely, which is why |
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# these lines were made into comments below. This way the program can |
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# choose correct defaults for the TV_mode and Screen_Interlace settings |
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# you've chosen further down in this file. And the values you use for |
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# Screen_X and Screen_Y, whether those defaults or modified values, will |
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# still be saved here whenever you save CNF in the future. |
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# ---------------------------------------------------------------------- |
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#Screen_X = 632 |
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#Screen_Y = 50 |
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# ---------------------------------------------------------------------- |
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# Note that I have changed the default for IOP reset, as this has been |
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# long-term tested now, and proven superior to starting without it. |
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# I have also changed the default for CDVD checking, as the old default |
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# could cause lockup on some PS2 models if started with empty tray. |
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# ---------------------------------------------------------------------- |
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Init_CDVD_Check = 0 |
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Screen_Interlace = 1 |
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Init_Reset_IOP = 1 |
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Menu_Pages = 1 |
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GUI_Swap_Keys = 0 |
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# ---------------------------------------------------------------------- |
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# The variables below have been added after the original design (v3.41t) |
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# of the new CNF format. They should be used as follows: |
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# ---------------------------------------------------------------------- |
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# USBD_FILE is valid in v3.41u and later versions. It's used to choose |
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# an alternate USBD.IRX file, which LaunchELF will then use instead of |
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# the embedded one. You can set it in the 'STARTUP SETTINGS' screen. |
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# ---------------------------------------------------------------------- |
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USBD_FILE = |
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# ---------------------------------------------------------------------- |
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# NET_HOSTwrite is valid in v3.44 and later versions. It can enable |
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# the ability of the networked HOST interface to write on your PC HDDs! |
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# Users who want to avoid risks for their PC should leave it as default, |
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# which disables these new abilities. For safety reasons it can only be |
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# changed by direct user editing. Edit it to a non-zero value to enable |
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# the new abilities. (You'll need a very new ps2client.exe as well.) |
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# ---------------------------------------------------------------------- |
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NET_HOSTwrite = 0 |
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# ---------------------------------------------------------------------- |
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#SKIN_FILE is used to select a JPG file that will be used as background |
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#for the LaunchELF screen. Its value should be the full JPG pathname. |
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#The default value is an empty string, meaning that the colour set by |
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#GUI_Col_1_ABGR above will be used for screen background instead. |
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# ---------------------------------------------------------------------- |
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SKIN_FILE = |
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# ---------------------------------------------------------------------- |
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#GUI_SKIN_FILE is used to select a JPG file that will be used the same |
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#way as SKIN_FILE, but only in the main launch menu. This allows the |
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#design of screens that use the JPG to display GUI 'buttons' etc. But if |
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#no such file is specified (or loadable at runtime) then the usage falls |
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#back on the regular methods. |
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# ---------------------------------------------------------------------- |
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GUI_SKIN_FILE = |
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# ---------------------------------------------------------------------- |
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#Menu_Title is a string that will be displayed at the top left of the |
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#screen. Its main purpose is to allow users to have different titles |
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#for different config pages. It is editable in "STARTUP SETTINGS". |
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# ---------------------------------------------------------------------- |
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Menu_Title = |
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# ---------------------------------------------------------------------- |
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# Menu_Frame flags whether or not the big frame that encloses the menu |
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# should be visible or not. By default it will be visible. |
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# ---------------------------------------------------------------------- |
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Menu_Frame = 1 |
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# ---------------------------------------------------------------------- |
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# SKIN_Brightness is used to modify the brightness of a JPG skin, thus |
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# allowing this to be set without changing the JPG file. The default is |
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# 50, for using the JPG as-is, lower values will darken it while higher |
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# values will brighten it. The maximum value allowed is 100. |
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# ---------------------------------------------------------------------- |
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SKIN_Brightness = 50 |
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# ---------------------------------------------------------------------- |
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# Show_Menu flags whether or not the main menu is visible when a GUI |
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# skin is selected. By default it will be visible. |
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# ---------------------------------------------------------------------- |
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Show_Menu = 1 |
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# ---------------------------------------------------------------------- |
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# TV_mode is used to seup the video mode to suit your TV. You may use |
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# the following values in the current implementation: |
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# 0 => Automatic adaption of video mode to suit your console (default) |
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# 1 => Enforce NTSC video mode regardless of console |
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# 2 => Enforce PAL video mode regardless of console |
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# ---------------------------------------------------------------------- |
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TV_mode = 0 |
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# ---------------------------------------------------------------------- |
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# Popup_Opaque may be set to force popup menus to use simple background |
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# colour (GUI_Col_1_ABGR) inside such menu box, instead of transparently |
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# using the skin (if any) as background. If no skin is used then this |
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# setting has no visible effect. Its default value is for transparency, |
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# so change it to 1 to make such menus opaque. |
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# ---------------------------------------------------------------------- |
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Popup_Opaque = 0 |
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# ---------------------------------------------------------------------- |
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# Init_Delay is used to delay the start of all uLaunchELF interactions, |
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# which also includes the possible timeout and startup of a default ELF. |
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# The purpose of this delay is to allow the user to release any buttons |
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# that may have been used in commanding a mod chip, or some program to |
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# start uLaunchELF, to avoid having those buttons misinterpreted as new |
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# commands intended for uLaunchELF. Its value specifies how many seconds |
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# of extra delay to use, with the default value being zero. |
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# ---------------------------------------------------------------------- |
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Init_Delay = 0 |
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# ---------------------------------------------------------------------- |
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# USBKBD_USED allows you to disable initialization of the USB keyboard |
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# driver. This is mainly useful when you need to test some specific |
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# software without any USB drivers active. For example, when testing |
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# software that should provide its own USB drivers. Such a test would |
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# be ruined if USB drivers were already active when starting the test. |
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# ---------------------------------------------------------------------- |
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USBKBD_USED = 1 |
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# ---------------------------------------------------------------------- |
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# USBKBD_FILE is a string used to specify an alternate IRX file for the |
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# USB keyboard driver, which uLaunchELF will then use instead of the |
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# embedded one. You can set it in the 'STARTUP SETTINGS' screen. |
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# Note that this is only compatible with PS2SDK drivers, not Sony stuff. |
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# Just leave this string undefined (empty) to use the built-in driver. |
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# ---------------------------------------------------------------------- |
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USBKBD_FILE = |
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# ---------------------------------------------------------------------- |
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# KBDMAP_FILE is a string used to specify an alternate key map KBD file |
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# for the USB keyboard driver, which will then be used instead of the |
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# default map. You can set it in the 'STARTUP SETTINGS' screen. |
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# ---------------------------------------------------------------------- |
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KBDMAP_FILE = |
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# ---------------------------------------------------------------------- |
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# Menu_Show_Titles is a flag that when set enables the use of Launch |
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# key titles in the menu. Previously this was controlled by the variable |
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# Menu_Hide_Paths, but that is no longer the case. By default the new |
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# variable is enabled, though this only affects launch keys that have |
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# some title string defined. |
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# ---------------------------------------------------------------------- |
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Menu_Show_Titles = 1 |
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# ---------------------------------------------------------------------- |
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# CNF_Path can be used to override the path choice for CNF handling, by |
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# setting it to the value needed after IOP reset is performed. This is |
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# mainly intended to allow HDD installed setups to find a CNF in the |
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# launch folder, but can also be used for CD installs, to switch to use |
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# of a folder in MC after loading CNF values from a CNF on CD. You can |
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# edit this path in the "Startup Settings" submenu. |
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# ---------------------------------------------------------------------- |
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CNF_Path = |
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# ---------------------------------------------------------------------- |
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# USBMASS_FILE is a string used to specify an alternate IRX file for the |
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# USB mass storage driver, which uLaunchELF will then use instead of the |
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# embedded one. You can set it in the 'STARTUP SETTINGS' screen. |
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# ---------------------------------------------------------------------- |
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USBMASS_FILE = |
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# ---------------------------------------------------------------------- |
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# From v3.95 a language definition file may be used to set the strings |
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# for most menus and dialogs in uLaunchELF, and that file choice is |
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# stored here. The default value is just an empty string, causing the |
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# internal defaults to be used for everything. These defaults are also |
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# identical to the contents of the file "English.lng" that we released. |
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# ---------------------------------------------------------------------- |
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LANG_FILE = |
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# ---------------------------------------------------------------------- |
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# From v4.02 the character font may be replaced by one loaded from an |
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# external file, whose path is stored in the FONT_FILE entry. As usual |
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# for file choices, the default is an empty string, causing the internal |
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# font to be used. That will also be the result if a specified file is |
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# missing or has an invalid format. (Fonts are released separately.) |
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# ---------------------------------------------------------------------- |
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FONT_FILE = |
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# ---------------------------------------------------------------------- |
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# From v3.84 two settings of JpgViewer are also saved here. These are |
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# the slideshow interval timer (in seconds), and the picture transition |
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# choice, a value from 1-4, with 1==NONE, 2==ZOOM 3==FADE, 4==BOTH. |
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# In v3.96 another setting was added, being a flag for fullscreen mode. |
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# To save latest slideshow settings, just enter the main configuration |
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# menu and exit it again using the OK command. This resaves the file. |
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# Viewer settings found in a CNF will be used instead of the original |
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# defaults, which are the values shown below. |
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# ---------------------------------------------------------------------- |
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JpgView_Timer = 5 |
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JpgView_Trans = 2 |
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JpgView_Full = 0 |
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# ---------------------------------------------------------------------- |
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# From v3.92 Two options for PSU gamesave files are saved here. |
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# Set PSU_HugeNames non-zero to make PSU names contain both original |
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# gamesave folder names and the gamesave titles (from icon.sys). |
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# Set PSU_DateNames non-zero to make PSU names contain a timestamp from |
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# the original save data, appended to the normal name. |
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# Both options can be set simultaneously, for very detailed names, like: |
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# "BESLES-5245800_Disgaea(1) Ep.1 LV1_2006-07-23_14-46-33.psu" |
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# As yet they are not available in config menus. Use TextEditor instead. |
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# ---------------------------------------------------------------------- |
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PSU_HugeNames = 0 |
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PSU_DateNames = 0 |
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# ---------------------------------------------------------------------- |
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# PSU_NoOverwrite was added in v3.93, to eliminate redundant backups. |
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# It's only useful to set it non-zero when PSU_DateNames is also set, as |
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# it is otherwise ignored. When used, backup of timestamped PSU files |
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# check for an identical PSU filename at the destination, and if such |
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# a file already exists the operation exits without error, as if a new |
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# backup had been made. Thus you can select all saves on an MC and use |
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# psuPaste to backup only those that have changed since last time. |
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# This improvement was contributed by 'ffgriever' at ps2-scene. |
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# ---------------------------------------------------------------------- |
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PSU_NoOverwrite = 0 |
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# ---------------------------------------------------------------------- |
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# FB_NoIcons can be used to disable the new icon display mode of the |
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# uLE FileBrowser. By default this is enabled, with this variable zero. |
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# In icon mode the FileBrowser will display a small icon in front of |
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# every file or folder name, with different shapes for folder vs file. |
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# The icons will reuse colours already defined as follows: |
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# Folders use Color5=='Graph1', ELFs use Color6=='Graph2', and other |
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# files will all use Color7=='Graph3'. By default these colours will |
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# be setup as yellow, green, and white, but can be changed for 'skins'. |
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# In icon mode objects marked for operations are displayed differently |
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# by switching to a slightly different icon definition (with a 'hole'). |
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# But if FB_NoIcons is set non-zero then the FileBrowser will revert |
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# to the traditional form, using no icons at all, and marking selected |
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# objects with an asterisk to the left of the file name. |
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# ---------------------------------------------------------------------- |
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FB_NoIcons = 0 |
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# ---------------------------------------------------------------------- |
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# LK_xx_Title is not one variable but many. You can replace the 'xx' by |
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# one of 15 button designations (eg: Square, Select, etc), and use them |
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# to define your own titles that will be used instead of ELF names in |
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# the main menu. If no such titles are defined then the ELF names are |
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# used instead, and titles will not be saved to the CNF for such cases. |
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# To have these titles displayed the variable Menu_Hide_Paths must be |
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# set to a non-zero value. You can set it in the CONFIG menu which is |
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# also where you can conveniently edit the titles for all launch keys. |
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# By editing the CNF directly you can also edit titles for three more |
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# commands, as shown by the examples below (NB: They are not defaults) |
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# ---------------------------------------------------------------------- |
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LK_Select_Title = Configure uLaunchELF |
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LK_Left_Title = Load 'lower' CNF file |
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LK_Right_Title = Load 'higher' CNF file |
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# ---------------------------------------------------------------------- |
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# PathPad_Lock allows you to lock changes to the browser navigation |
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# shortcuts in the PathPad array. So if you set PathPad_Lock non-zero, |
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# the 'Set' and 'Clear' commands will no longer be active in the PathPad |
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# menu. This will prevent you from changing any of the entries, so the |
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# default value is zero, which allows you to set up or change entries. |
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# NB: Setting it non-zero must be done by text editor, for the present. |
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# ---------------------------------------------------------------------- |
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PathPad_Lock = 0 |
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# ---------------------------------------------------------------------- |
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# PathPad[xx] is not one variable but many. You can replace the 'xx' by |
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# any number from 00 through 29 (inclusive), and assign each variable of |
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# this kind a path string. Lists of those paths can then be accessed in |
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# the file browser for easy navigation, by calling up the PathPad menu |
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# with the R2 button. By default these strings are empty, and are not |
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# then saved to the CNF. Only non-empty strings will be saved, so the |
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# example below is not a default value, but simply an example. Since the |
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# PathPad entries are not normal configuration variables, they're always |
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# included at the end of the CNF file. |
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# ---------------------------------------------------------------------- |
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PathPad[14] = hdd0:/__common/-PS1 MC Backups/ |
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# ---------------------------------------------------------------------- |
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# End of file: LAUNCHELF.CNF |
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# ---------------------------------------------------------------------- |