| 1 | Oni Game Settings | 
 
 
 
 
 | 2 | File id $00     12      File id | 
 
 
 
 
 | 3 | Level id        $04     17      Level id | 
 
 
 
 
 | 4 | Unknown $08     9       Unknown | 
 
 
 
 
 | 5 | Unknown $0C     9       Unknown | 
 
 
 
 
 | 6 | Unknown $10     9       Unknown | 
 
 
 
 
 | 7 | Unknown $14     9       Unknown | 
 
 
 
 
 | 8 | Unknown $18     9       Unknown | 
 
 
 
 
 | 9 | Unknown $1C     4       Unknown | 
 
 
 
 
 | 10 | Unknown $20     4       Unknown | 
 
 
 
 
 | 11 | Unknown $24     9       Unknown | 
 
 
 
 
 | 12 | Unknown $28     9       Unknown | 
 
 
 
 
 | 13 | Unknown $2C     9       Unknown | 
 
 
 
 
 | 14 | Not used        $30     1048    Not used | 
 
 
 
 
 | 15 | Unknown $60     16      Unknown | 
 
 
 
 
 | 16 | Unknown $64     16      Unknown | 
 
 
 
 
 | 17 | Unknown $68     16      Unknown | 
 
 
 
 
 | 18 | Unknown $6C     16      Unknown | 
 
 
 
 
 | 19 | Not used        $70     1048    Not used | 
 
 
 
 
 | 20 | Ammo model reference    $A0     228     Reference to the ammo model | 
 
 
 
 
 | 21 | Cell model reference    $120    228     Reference to the cell model | 
 
 
 
 
 | 22 | Hypo model reference    $1A0    228     Reference to the hypo model | 
 
 
 
 
 | 23 | Shield model reference  $220    228     Reference to the force shield model | 
 
 
 
 
 | 24 | Invis model reference   $2A0    228     Reference to the phase cloak model | 
 
 
 
 
 | 25 | Lsi model reference     $320    228     Reference to the lsi model | 
 
 
 
 
 | 26 | Not used        $3A0    1128    Not used; maybe a canceled model reference | 
 
 
 
 
 | 27 | Ammo texture reference  $420    228     Reference to the texture that surrounds the ammo | 
 
 
 
 
 | 28 | Cell texture reference  $4A0    228     Reference to the texture that surrounds the cell | 
 
 
 
 
 | 29 | Hypo texture reference  $520    228     Reference to the texture that surrounds the hypo | 
 
 
 
 
 | 30 | Shield texture reference        $5A0    228     Reference to the texture that surrounds the force shield | 
 
 
 
 
 | 31 | Invis texture reference $620    228     Reference to the texture that surrounds the phase cloak | 
 
 
 
 
 | 32 | Lsi texture reference   $6A0    228     Reference to the texture that surrounds the lsi | 
 
 
 
 
 | 33 | Not used        $720    1128    Not used; maybe a canceled texture reference | 
 
 
 
 
 | 34 | Unknown $7A0    9       Unknown | 
 
 
 
 
 | 35 | Unknown $7A4    9       Unknown | 
 
 
 
 
 | 36 | Unknown $7A8    9       Unknown | 
 
 
 
 
 | 37 | Unknown $7AC    9       Unknown | 
 
 
 
 
 | 38 | Unknown $7B0    9       Unknown | 
 
 
 
 
 | 39 | Unknown $7B4    9       Unknown | 
 
 
 
 
 | 40 | Unknown $7B8    9       Unknown | 
 
 
 
 
 | 41 | Unknown $7BC    9       Unknown | 
 
 
 
 
 | 42 | Unknown $7C0    9       Unknown | 
 
 
 
 
 | 43 | Unknown $7C4    9       Unknown | 
 
 
 
 
 | 44 | Unknown $7C8    9       Unknown | 
 
 
 
 
 | 45 | Unknown $7CC    9       Unknown | 
 
 
 
 
 | 46 | Not used        $7D0    1008    Not used | 
 
 
 
 
 | 47 | Empty sound field       $7D8    132     Empty reference to an OSBD file | 
 
 
 
 
 | 48 | Door fail sound $7F8    132     Reference to the door_fail OSBD file | 
 
 
 
 
 | 49 | Door lock sound $818    132     Reference to the door_lock OSBD file | 
 
 
 
 
 | 50 | Empty sound field       $838    132     Empty reference to an OSBD file | 
 
 
 
 
 | 51 | Use hypo sound  $858    132     Reference to the use_hypo OSBD file | 
 
 
 
 
 | 52 | Empty sound field       $878    132     Empty reference to an OSBD file | 
 
 
 
 
 | 53 | Inventory fail sound    $898    132     Reference to the inventory_fail  OSBD file | 
 
 
 
 
 | 54 | Receive ammo sound      $8B8    132     Reference to the receive_ammo OSBD file | 
 
 
 
 
 | 55 | Receive cell sound      $8D8    132     Reference to the receive_cell OSBD file | 
 
 
 
 
 | 56 | Receive hypo sound      $8F8    132     Reference to the receive_hypo OSBD file | 
 
 
 
 
 | 57 | Receive lsi sound       $918    132     Reference to the receive_lsi OSBD file | 
 
 
 
 
 | 58 | Compass sound   $938    132     Reference to the compass OSBD file | 
 
 
 
 
 | 59 | Objective new sound     $958    132     Reference to the objective_new OSBD file | 
 
 
 
 
 | 60 | Objective prompt sound  $978    132     Reference to the objective_prompt OSBD file | 
 
 
 
 
 | 61 | Objective complete sound        $998    132     Reference to the objective_complete OSBD file | 
 
 
 
 
 | 62 | Autosave sound  $9B8    132     Reference to the autosave OSBD file | 
 
 
 
 
 | 63 | Empty sound field       $9D8    132     Empty reference to an OSBD file | 
 
 
 
 
 | 64 | Empty sound field       $9F8    132     Empty reference to an OSBD file | 
 
 
 
 
 | 65 | Health low sound        $A18    132     Reference to the health_low OSBD file | 
 
 
 
 
 | 66 | Health over sound       $A38    132     Reference to the health_over OSBD file | 
 
 
 
 
 | 67 | Shield sound    $A58    132     Reference to the shield  OSBD file | 
 
 
 
 
 | 68 | Invis sound     $A78    132     Reference to the invisibility OSBD file | 
 
 
 
 
 | 69 | Empty sound field       $A98    132     Empty reference to an OSBD file | 
 
 
 
 
 | 70 | Unknown $AB8    9       Unknown | 
 
 
 
 
 | 71 | Unknown $ABC    9       Unknown | 
 
 
 
 
 | 72 | Unknown $AC0    9       Unknown | 
 
 
 
 
 | 73 | Unknown $AC4    9       Unknown | 
 
 
 
 
 | 74 | Unknown $AC8    9       Unknown | 
 
 
 
 
 | 75 | Unknown $ACC    9       Unknown | 
 
 
 
 
 | 76 | Unknown $AD0    9       Unknown | 
 
 
 
 
 | 77 | Unknown $AD4    9       Unknown | 
 
 
 
 
 | 78 | Unknown $AD8    9       Unknown | 
 
 
 
 
 | 79 | Unknown $ADC    9       Unknown | 
 
 
 
 
 | 80 | Unknown $AE0    9       Unknown | 
 
 
 
 
 | 81 | Unknown $AE4    9       Unknown | 
 
 
 
 
 | 82 | Unknown $AE8    9       Unknown | 
 
 
 
 
 | 83 | Unknown $AEC    9       Unknown | 
 
 
 
 
 | 84 | Unknown $AF0    9       Unknown | 
 
 
 
 
 | 85 | Unknown $AF4    9       Unknown | 
 
 
 
 
 | 86 | Unknown $AF8    9       Unknown | 
 
 
 
 
 | 87 | Unknown $AFC    9       Unknown | 
 
 
 
 
 | 88 | Packages        $B00    4       Amount of packages that follow | 
 
 
 
 
 | 89 | *Package                $B04    $B00    4       68 | 
 
 
 
 
 | 90 | Item name       $00     10032   Name of the item | 
 
 
 
 
 | 91 | First level     $20     2       First level with autoprompting | 
 
 
 
 
 | 92 | Last level      $22     2       Last level with autoprompting | 
 
 
 
 
 | 93 | Raw file anchor $24     10032   Raw file anchor for the text message (it belongs to the SUBT file) |