| 1 |
BNV Node Array |
| 2 |
|
| 3 |
File ID $00 12 |
| 4 |
Level ID $04 4 |
| 5 |
Unused $08 1020 |
| 6 |
BNV nodes $1C 4 |
| 7 |
|
| 8 |
*BNV node $20 $1C 4 116 |
| 9 |
AKBP index $00 4 BSP tree for this BNV |
| 10 |
AKVA index $04 4 index of this BNV |
| 11 |
AKBA index $08 4 "side" range start |
| 12 |
AKBA index $0C 4 "side" range end |
| 13 |
AKVA index $10 4 first child BNV |
| 14 |
AKVA index $14 4 next sibling BNV |
| 15 |
Unknown $18 4 always -1 |
| 16 |
X-tiles $1C 4 size of pathfinding grid |
| 17 |
Y-tiles $20 4 size of pathfinding grid |
| 18 |
RAW offset $24 11 offset of grid data |
| 19 |
RAW size $28 4 size of grid data |
| 20 |
Tile size $2C 9 usually 4 world units |
| 21 |
AABB X- $30 9 BNV AABB |
| 22 |
AABB Y- $34 9 BNV AABB |
| 23 |
AABB Z- $38 9 BNV AABB |
| 24 |
AABB X+ $3C 9 BNV AABB |
| 25 |
AABB Y+ $40 9 BNV AABB |
| 26 |
AABB Z+ $44 9 BNV AABB |
| 27 |
Unknown $48 2 always -2 |
| 28 |
Unknown $4A 2 always -2 |
| 29 |
AKVA index $4C 4 index of this BNV again |
| 30 |
Unknown $50 4 always 0 |
| 31 |
Unknown $54 4 always 0 |
| 32 |
Unknown $58 4 always 0 (was a RAW offset once?) |
| 33 |
Bitset $5C 4 1: "sloped"; 4: unknown, always set; 16: unknown, "no raw data" |
| 34 |
Plane X $60 9 floor and ceiling normal |
| 35 |
Plane Y $64 9 floor and ceiling normal |
| 36 |
Plane Z $68 9 floor and ceiling normal |
| 37 |
Plane D $6C 9 distance of floor to origin |
| 38 |
Plane D $70 9 distance of ceiling to origin |