1 |
Oni character class |
2 |
TXMP link $28 12 Shadow texture |
3 |
Regeneration time $64 2 Regeneration time of one health point in 1/60 seconds if you use an hypo |
4 |
Hurt light sound $98 10032 Reference to an OSBD file of level 0 |
5 |
Hurt medium sound $B8 10032 Reference to an OSBD file of level 0 |
6 |
Hurt heavy sound $D8 10032 Reference to an OSBD file of level 0 |
7 |
Death sound $F8 10032 Reference to an OSBD file of level 0 |
8 |
Taunt sound query $2B0 10 00 = not used; 64 = used |
9 |
"Whos there?" sound query $2B1 10 00 = not used; 64 = used |
10 |
"I see you" sound query $2B2 10 00 = not used; 64 = used |
11 |
"You lose" sound query $2B3 10 00 = not used; 64 = used |
12 |
"Where are you?" sound query $2B4 10 00 = not used; 64 = used |
13 |
"Why is this happenung?" sound query $2B5 10 00 = not used; 64 = used |
14 |
Superpunch sound query $2B6 10 00 = not used; 64 = used |
15 |
Superkick sound query $2B7 10 00 = not used; 64 = used |
16 |
Super3 sound query $2B8 10 00 = not used; 64 = used |
17 |
Super4 sound query $2B9 10 00 = not used; 64 = used |
18 |
Taunt sound $2BC 10032 Reference to a SNDD file of level 0 |
19 |
"Whos there?" sound $2DC 10032 Reference to a SNDD file of level 0 |
20 |
"I see you" sound $2FC 10032 Reference to a SNDD file of level 0 |
21 |
"You lose" sound $31C 10032 Reference to a SNDD file of level 0 |
22 |
"Where are you?" sound $33C 10032 Reference to a SNDD file of level 0 |
23 |
"Why is this happenung?" sound $35C 10032 Reference to a SNDD file of level 0 |
24 |
Superpunch sound $37C 10032 Reference to a SNDD file of level 0 |
25 |
Superkick sound $39C 10032 Reference to a SNDD file of level 0 |
26 |
Super3 sound $3BC 10032 Reference to a SNDD file of level 0 |
27 |
Super4 sound $3DC 10032 Reference to a SNDD file of level 0 |
28 |
Eyeshot $3FC 9 The max. distance where the AI can see you |
29 |
Earshot $400 9 The max. distance where the AI can hear you |
30 |
ONCV link $434 12 Character varient link |
31 |
ONCP link $438 12 Character particle array link; useless? |
32 |
ONIA link $43C 12 Character impact array link; useless? |
33 |
Unknown $444 10016 Maybe the weight of the character? |
34 |
Footstep walk impact $454 10128 Reference to the a Impt file of level 0 |
35 |
Footstep run impact $4D6 10128 Reference to the a Impt file of level 0 |
36 |
Footstep crouch impact $558 10128 Reference to the a Impt file of level 0 |
37 |
Fall slide impact $5DA 10128 Reference to the a Impt file of level 0 |
38 |
Fall land impact $65C 10128 Reference to the a Impt file of level 0 |
39 |
Fall land hard impact $6DE 10128 Reference to the a Impt file of level 0 |
40 |
Fall knockdown impact $760 10128 Reference to the a Impt file of level 0 |
41 |
Fall knockdown impact $7E2 10128 Reference to the a Impt file of level 0 |
42 |
Fall knockdown impact $864 10128 Reference to the a Impt file of level 0 |
43 |
Footstep turn impact $8E6 10128 Reference to the a Impt file of level 0 |
44 |
Footstep run start impact $968 10128 Reference to the a Impt file of level 0 |
45 |
Footstep single step impact $9EA 10128 Reference to the a Impt file of level 0 |
46 |
Footstep run stop impact $A6C 10128 Reference to the a Impt file of level 0 |
47 |
Footstep walk stop impact $AEE 10128 Reference to the a Impt file of level 0 |
48 |
Footstep run sprint impact $B70 10128 Reference to the a Impt file of level 0 |
49 |
Unknown $BF4 10064 special death particles; only the mad bomber use it |
50 |
TRBS link $C3C 8 Body set link |
51 |
TRMA link $C40 8 Texture map array link |
52 |
CBPM link $C44 8 Body part material link |
53 |
CBPI link $C48 8 Body part impact link |
54 |
Basic health $C58 4 Extra health informations are stored in the Character.BINA files |
55 |
Minimal body size factor $C60 9 Minimal body size factor |
56 |
Maximal body size factor $C64 9 Maximal body size factor |
57 |
TRAC link $C88 8 Animation collection link |
58 |
TRSC link $C8C 8 Screen (aiming) collection link |