| 1 |
# tctf2_spawn |
| 2 |
# scripts for level 18 by wu |
| 3 |
|
| 4 |
var int counter=3; |
| 5 |
var int my_save_point=0; |
| 6 |
var int counterA=0; |
| 7 |
var int counterB=0; |
| 8 |
var int counterC=0; |
| 9 |
var int counterD=0; |
| 10 |
var int counterDestroy=0; |
| 11 |
var int lastdoor_count=0; |
| 12 |
var int sub1 = 0; |
| 13 |
var int sub2 = 0; |
| 14 |
var int sub3 = 0; |
| 15 |
var int ld1; |
| 16 |
var int ld2; |
| 17 |
var int ld3; |
| 18 |
var int audio_counter = 3; |
| 19 |
|
| 20 |
######### |
| 21 |
# music # |
| 22 |
######### |
| 23 |
func void music_intro(void) |
| 24 |
{ |
| 25 |
sound_music_start mus_main03 1.0 |
| 26 |
# this music stopped in t2 script |
| 27 |
} |
| 28 |
|
| 29 |
func void music_chair(void) |
| 30 |
{ |
| 31 |
dprint music_chair |
| 32 |
sound_music_start mus_wls 1.0 |
| 33 |
# this music stopped in 11 and 11b script |
| 34 |
} |
| 35 |
|
| 36 |
func void music_atrium(void) |
| 37 |
{ |
| 38 |
dprint music_atrium |
| 39 |
sound_music_start mus_trt .8 |
| 40 |
# this music stopped in check_power script |
| 41 |
} |
| 42 |
|
| 43 |
func void music_zom(void) |
| 44 |
{ |
| 45 |
dprint music_zom |
| 46 |
sound_music_start mus_sv 0.75 |
| 47 |
# this music stopped in Zom script |
| 48 |
} |
| 49 |
|
| 50 |
func void music_stop(void) |
| 51 |
{ |
| 52 |
dprint STOP_THE_MUSIC |
| 53 |
sound_music_stop mus_main03 |
| 54 |
sound_music_stop mus_wls |
| 55 |
sound_music_stop mus_trt |
| 56 |
sound_music_stop mus_sv |
| 57 |
} |
| 58 |
|
| 59 |
func void spawnA(void) |
| 60 |
{ |
| 61 |
dprint spawn_zone_A |
| 62 |
|
| 63 |
ai2_spawn A_L19 |
| 64 |
ai2_spawn l1 |
| 65 |
ai2_spawn l3 |
| 66 |
ai2_spawn A_L12 |
| 67 |
ai2_spawn A_Lbo13 |
| 68 |
ai2_spawn A_L8 |
| 69 |
ai2_spawn l7 |
| 70 |
} |
| 71 |
############################### |
| 72 |
# start and objectives # |
| 73 |
############################### |
| 74 |
func void start(string ai_name) |
| 75 |
{ |
| 76 |
dprint start |
| 77 |
trig_deactivate 1 |
| 78 |
trig_deactivate 2 |
| 79 |
trig_deactivate 3 |
| 80 |
trig_deactivate 4 |
| 81 |
trig_deactivate 5 |
| 82 |
trig_deactivate 6 |
| 83 |
trig_deactivate 7 |
| 84 |
trig_deactivate 8 |
| 85 |
trig_deactivate 9 |
| 86 |
trig_deactivate 91 |
| 87 |
trig_deactivate 92 |
| 88 |
trig_deactivate 93 |
| 89 |
trig_deactivate 98 |
| 90 |
trig_deactivate 99 |
| 91 |
trig_deactivate 10 |
| 92 |
trig_deactivate 302 |
| 93 |
trig_deactivate 303 |
| 94 |
trig_deactivate 315 |
| 95 |
trig_deactivate 320 |
| 96 |
trig_deactivate 100 |
| 97 |
trig_deactivate 101 |
| 98 |
trig_deactivate 500 |
| 99 |
trig_deactivate 501 |
| 100 |
trig_deactivate 502 |
| 101 |
trig_deactivate 503 |
| 102 |
trig_deactivate 400 |
| 103 |
trig_deactivate 510 |
| 104 |
trig_deactivate 511 |
| 105 |
trig_deactivate 512 |
| 106 |
trig_deactivate 520 |
| 107 |
trig_deactivate 521 |
| 108 |
trig_deactivate 522 |
| 109 |
door_unlock 65 |
| 110 |
door_unlock 71 |
| 111 |
# door_unlock 59 |
| 112 |
door_unlock 61 |
| 113 |
door_unlock 67 |
| 114 |
door_lock 7 |
| 115 |
door_lock 4 |
| 116 |
door_lock 5 |
| 117 |
door_lock 8 |
| 118 |
door_lock 6 |
| 119 |
door_lock 9 |
| 120 |
console_deactivate 3 |
| 121 |
|
| 122 |
# incidental zombie shinatama dialog |
| 123 |
trigvolume_enable shinzom_voice1 0 |
| 124 |
trigvolume_enable shinzom_voice2 0 |
| 125 |
trigvolume_enable shinzom_voice3 0 |
| 126 |
trigvolume_enable shinzom_voice4 0 |
| 127 |
|
| 128 |
particle griffin_locklight01 do start |
| 129 |
particle door42_locklight01 do start |
| 130 |
particle stair_lock_locklight01 do start |
| 131 |
particle roof_doors_locklight01 do start |
| 132 |
trigvolume_enable trigger_volume_29 0 |
| 133 |
trigvolume_enable trigger_volume_35 0 |
| 134 |
trigvolume_enable trigger_volume_39 0 |
| 135 |
trigvolume_enable trigger_volume_36 0 |
| 136 |
trigvolume_enable trigger_volume_41 0 |
| 137 |
|
| 138 |
my_save_point = save_point; |
| 139 |
|
| 140 |
if (my_save_point eq 0) |
| 141 |
{ |
| 142 |
objective_set(1) |
| 143 |
target_set(590,30.0) |
| 144 |
|
| 145 |
Intro |
| 146 |
spawnA |
| 147 |
} |
| 148 |
|
| 149 |
if (my_save_point eq 1) |
| 150 |
{ |
| 151 |
dprint restore1 |
| 152 |
objective_set(1) |
| 153 |
env_show 403 0 |
| 154 |
target_set(590,30.0) |
| 155 |
spawnA |
| 156 |
music_intro |
| 157 |
restore_game |
| 158 |
} |
| 159 |
|
| 160 |
if (my_save_point eq 2) |
| 161 |
{ |
| 162 |
dprint restore2 |
| 163 |
objective_set(2) |
| 164 |
target_set(593,30.0) |
| 165 |
trigvolume_enable trigger_volume_06 0 |
| 166 |
ai2_spawn B_S22 |
| 167 |
|
| 168 |
particle shin_lock_locklight01 do start |
| 169 |
door_unlock 48 |
| 170 |
door_unlock 14 |
| 171 |
trig_activate 6 |
| 172 |
trig_activate 7 |
| 173 |
trig_activate 99 |
| 174 |
trig_activate 98 |
| 175 |
restore_game |
| 176 |
} |
| 177 |
|
| 178 |
if (my_save_point eq 3) |
| 179 |
{ |
| 180 |
dprint restore3 |
| 181 |
particle shin_lock_locklight01 do stop |
| 182 |
door_lock 14 |
| 183 |
objective_set(2) |
| 184 |
trigvolume_enable trigger_volume_46 0 |
| 185 |
trigvolume_enable trigger_volume_47 0 |
| 186 |
trig_deactivate 60 |
| 187 |
trig_deactivate 61 |
| 188 |
trig_deactivate 62 |
| 189 |
trig_deactivate 63 |
| 190 |
trig_deactivate 64 |
| 191 |
trig_deactivate 65 |
| 192 |
trig_deactivate 70 |
| 193 |
trig_deactivate 71 |
| 194 |
trig_deactivate 72 |
| 195 |
trig_deactivate 73 |
| 196 |
trig_deactivate 74 |
| 197 |
trig_deactivate 75 |
| 198 |
trig_deactivate 91 |
| 199 |
trig_deactivate 92 |
| 200 |
trig_deactivate 93 |
| 201 |
trig_deactivate 98 |
| 202 |
trig_deactivate 99 |
| 203 |
trig_deactivate 6 |
| 204 |
trig_deactivate 7 |
| 205 |
target_set(587,30.0) |
| 206 |
restore_game |
| 207 |
spine1 |
| 208 |
sleep 7 |
| 209 |
spine2 |
| 210 |
sleep 7 |
| 211 |
spine3 |
| 212 |
} |
| 213 |
|
| 214 |
if (my_save_point eq 4) |
| 215 |
{ |
| 216 |
dprint restore4 |
| 217 |
objective_set(3) |
| 218 |
target_set(596,30.0) |
| 219 |
trig_deactivate 60 |
| 220 |
trig_deactivate 61 |
| 221 |
trig_deactivate 62 |
| 222 |
trig_deactivate 63 |
| 223 |
trig_deactivate 64 |
| 224 |
trig_deactivate 65 |
| 225 |
trig_deactivate 70 |
| 226 |
trig_deactivate 71 |
| 227 |
trig_deactivate 72 |
| 228 |
trig_deactivate 73 |
| 229 |
trig_deactivate 74 |
| 230 |
trig_deactivate 75 |
| 231 |
trig_deactivate 91 |
| 232 |
trig_deactivate 92 |
| 233 |
trig_deactivate 93 |
| 234 |
trig_deactivate 98 |
| 235 |
trig_deactivate 99 |
| 236 |
trig_deactivate 6 |
| 237 |
trig_deactivate 7 |
| 238 |
door_lock 42 |
| 239 |
particle door42_locklight01 do stop |
| 240 |
ai2_spawn D_N74 |
| 241 |
restore_game |
| 242 |
} |
| 243 |
|
| 244 |
if (my_save_point eq 5) |
| 245 |
{ |
| 246 |
dprint restore5 |
| 247 |
objective_set(4) |
| 248 |
trigvolume_enable trigger_volume_42 0 |
| 249 |
trigvolume_enable trigger_volume_35 0 |
| 250 |
particle ZomShin_door_locklight01 do stop |
| 251 |
door_lock 16 |
| 252 |
|
| 253 |
#TCTF II cutscene "Base" |
| 254 |
env_show 171 1 |
| 255 |
env_show 172 1 |
| 256 |
env_show 173 1 |
| 257 |
env_show 174 1 |
| 258 |
particle Forcefield do start |
| 259 |
particle zombiesteam start |
| 260 |
sound_ambient_start zomshin_amb_loop 1.0 |
| 261 |
music_zom |
| 262 |
|
| 263 |
#these next lines place griffin where he should be |
| 264 |
dprint place_griffin_and_holster |
| 265 |
ai2_spawn ZomGrif |
| 266 |
ai2_makeignoreplayer ZomGrif 1 |
| 267 |
# make sure that griffin is aiming his weapon! |
| 268 |
ai2_setmovementmode ZomGrif walk |
| 269 |
# ai2_passive ZomGrif 1 |
| 270 |
playback ZomGrif ZomGrifDraw |
| 271 |
|
| 272 |
# don't call the GrifSpawn function again |
| 273 |
trigvolume_enable t9 0 |
| 274 |
|
| 275 |
create_zomshin |
| 276 |
playback ZomShin BaseShin |
| 277 |
|
| 278 |
restore_game |
| 279 |
|
| 280 |
zombie_round_2 |
| 281 |
# chr_teleport 0 589 |
| 282 |
} |
| 283 |
} |
| 284 |
|
| 285 |
func void you_lose(string ai_name) |
| 286 |
{ |
| 287 |
sleep 240 |
| 288 |
fade_out 0 0 0 180 |
| 289 |
sleep 240 |
| 290 |
lose |
| 291 |
} |
| 292 |
|
| 293 |
func void you_win(int char_index) |
| 294 |
{ |
| 295 |
outro |
| 296 |
win |
| 297 |
} |
| 298 |
|
| 299 |
func void set_objective_1(string ai_name) |
| 300 |
{ |
| 301 |
dprint set_objective_1 |
| 302 |
objective_set(1) |
| 303 |
target_set (1,0) |
| 304 |
} |
| 305 |
|
| 306 |
func void set_objective_2(string ai_name) |
| 307 |
{ |
| 308 |
dprint set_objective_2 |
| 309 |
objective_set(2) |
| 310 |
target_set (1,0) |
| 311 |
} |
| 312 |
|
| 313 |
func void set_objective_3(string ai_name) |
| 314 |
{ |
| 315 |
dprint set_objective_3 |
| 316 |
objective_set(3) |
| 317 |
target_set (1,0) |
| 318 |
} |
| 319 |
|
| 320 |
func void set_objective_4(string ai_name) |
| 321 |
{ |
| 322 |
dprint set_objective_4 |
| 323 |
objective_set(4) |
| 324 |
target_set (401,30) |
| 325 |
particle ZomShin_door_locklight01 do start |
| 326 |
} |
| 327 |
|
| 328 |
|
| 329 |
################################# |
| 330 |
# cut scene scripts # |
| 331 |
################################# |
| 332 |
|
| 333 |
func void grifdies(string ai_name) |
| 334 |
{ |
| 335 |
killed_griffen 1 |
| 336 |
OutroKill |
| 337 |
} |
| 338 |
|
| 339 |
func void t35(string ai_name) |
| 340 |
{ |
| 341 |
killed_griffen 0 |
| 342 |
OutroNoKill |
| 343 |
} |
| 344 |
|
| 345 |
func void outta_sight(string ai_name) |
| 346 |
{ |
| 347 |
ai2_dopath n5 patrol_99 |
| 348 |
ai2_setjobstate n5 |
| 349 |
} |
| 350 |
|
| 351 |
######################### |
| 352 |
# trigger volume stuff # |
| 353 |
######################### |
| 354 |
|
| 355 |
func void t68(string ai_name) |
| 356 |
{ |
| 357 |
ai2_spawn mbo_femcop |
| 358 |
} |
| 359 |
|
| 360 |
func void t2(string ai_name) |
| 361 |
{ |
| 362 |
dprint t2_active |
| 363 |
trigvolume_enable trigger_volume_61 0 |
| 364 |
ai2_spawn n5 |
| 365 |
ai2_spawn A_Sbo14 |
| 366 |
ai2_dopath A_Sbo14 patrol_14 |
| 367 |
ai2_setjobstate A_Sbo14 |
| 368 |
ai2_spawn A_Sbo15 |
| 369 |
sleep 30 |
| 370 |
ai2_dopath A_Sbo15 patrol_14 |
| 371 |
ai2_setjobstate A_Sbo15 |
| 372 |
# ai2_spawn A_Sbo16 |
| 373 |
music_stop |
| 374 |
|
| 375 |
} |
| 376 |
|
| 377 |
func void t61(string ai_name) |
| 378 |
{ |
| 379 |
dprint t61_active |
| 380 |
trigvolume_enable trigger_volume_02 0 |
| 381 |
ai2_spawn n5 |
| 382 |
ai2_spawn A_Sbo14 |
| 383 |
ai2_spawn A_Sbo15 |
| 384 |
music_stop |
| 385 |
} |
| 386 |
|
| 387 |
func void t3(string ai_name) |
| 388 |
{ |
| 389 |
dprint t3_active |
| 390 |
ai2_dopath A_n17 patrol_16 |
| 391 |
ai2_setjobstate A_n17 |
| 392 |
|
| 393 |
} |
| 394 |
|
| 395 |
func void t4(string ai_name) |
| 396 |
{ |
| 397 |
dprint t4_active |
| 398 |
ai2_spawn A_L18 |
| 399 |
} |
| 400 |
|
| 401 |
func void t6(string ai_name) |
| 402 |
{ |
| 403 |
dprint t6_active |
| 404 |
ai2_spawn A_L20 |
| 405 |
ai2_spawn A_L21 |
| 406 |
ai2_spawn B_S22 |
| 407 |
ai2_makeignoreplayer B_S22 1 |
| 408 |
trig_activate 6 |
| 409 |
trig_activate 7 |
| 410 |
trig_activate 99 |
| 411 |
trig_activate 98 |
| 412 |
target_set(593,30.0) |
| 413 |
} |
| 414 |
|
| 415 |
func void t7(string ai_name) |
| 416 |
{ |
| 417 |
dprint t7_active |
| 418 |
ai2_dopath B_S22 patrol_23 |
| 419 |
ai2_setjobstate B_S22 |
| 420 |
ai2_makeignoreplayer B_S22 0 |
| 421 |
ai2_spawn B_N28 |
| 422 |
} |
| 423 |
|
| 424 |
func void t7b(string ai_name) |
| 425 |
{ |
| 426 |
dprint t7b_active |
| 427 |
ai2_spawn B_Lbo26 |
| 428 |
playback_block B_Lbo26 run1 interp 20 |
| 429 |
sleep 20 |
| 430 |
ai2_dopath B_Lbo26 patrol_27 |
| 431 |
ai2_setjobstate B_Lbo26 |
| 432 |
|
| 433 |
} |
| 434 |
|
| 435 |
func void t8(string ai_name) |
| 436 |
{ |
| 437 |
dprint t8_active |
| 438 |
chr_delete A_L19 |
| 439 |
chr_delete l1 |
| 440 |
chr_delete l3 |
| 441 |
chr_delete A_L12 |
| 442 |
chr_delete A_Lbo13 |
| 443 |
chr_delete A_L8 |
| 444 |
chr_delete l7 |
| 445 |
chr_delete n5 |
| 446 |
chr_delete A_T25 |
| 447 |
chr_delete A_n17 |
| 448 |
chr_delete A_N31 |
| 449 |
ai2_spawn B_Sbo38 |
| 450 |
ai2_spawn B_S36 |
| 451 |
ai2_makeignoreplayer B_S36 1 |
| 452 |
ai2_spawn B_L40 |
| 453 |
ai2_spawn B_L41 |
| 454 |
music_chair |
| 455 |
sleep 90 |
| 456 |
substation_monologue |
| 457 |
} |
| 458 |
|
| 459 |
func void t9(string ai_name) |
| 460 |
{ |
| 461 |
dprint t9_spawning_griffin |
| 462 |
# ai2_spawn ZomGrif |
| 463 |
GrifSpawn |
| 464 |
target_set (1,0.0) |
| 465 |
} |
| 466 |
|
| 467 |
func void t10(string ai_name) |
| 468 |
{ |
| 469 |
dprint t10_active |
| 470 |
ai2_spawn B_S29 |
| 471 |
} |
| 472 |
|
| 473 |
func void t11(string ai_name) |
| 474 |
{ |
| 475 |
dprint t11_active |
| 476 |
ai2_dopath B_S36 patrol_38 |
| 477 |
ai2_setjobstate B_S36 |
| 478 |
ai2_makeignoreplayer B_Sbo38 0 |
| 479 |
# ai2_makeignoreplayer B_Sbo35 0 |
| 480 |
ai2_makeignoreplayer B_S36 0 |
| 481 |
ai2_makeignoreplayer B_S37 0 |
| 482 |
ai2_spawn B_Lbo76 |
| 483 |
# ai2_spawn B_Lbo77 |
| 484 |
ai2_spawn B_C34 |
| 485 |
ai2_spawn B_C33 |
| 486 |
ai2_spawn B_C32 |
| 487 |
trigvolume_enable trigger_volume_11_copy 0 |
| 488 |
music_stop |
| 489 |
} |
| 490 |
|
| 491 |
func void t59(string ai_name) |
| 492 |
{ |
| 493 |
ai2_spawn B_L30 |
| 494 |
ai2_spawn B_L95 |
| 495 |
ai2_spawn B_Lbo27 |
| 496 |
} |
| 497 |
|
| 498 |
func void t60(string ai_name) |
| 499 |
{ |
| 500 |
ai2_spawn B_C32 |
| 501 |
ai2_spawn B_C34 |
| 502 |
ai2_spawn B_C33 |
| 503 |
ai2_makeignoreplayer B_S36 0 |
| 504 |
} |
| 505 |
|
| 506 |
func void t67(string ai_name) |
| 507 |
{ |
| 508 |
ai2_spawn B_S43 |
| 509 |
} |
| 510 |
|
| 511 |
func void t11b(string ai_name) |
| 512 |
{ |
| 513 |
dprint t11b_active |
| 514 |
ai2_dopath B_S36 patrol_38 |
| 515 |
ai2_setjobstate B_S36 |
| 516 |
ai2_makeignoreplayer B_Sbo38 0 |
| 517 |
# ai2_makeignoreplayer B_Sbo35 0 |
| 518 |
ai2_makeignoreplayer B_S36 0 |
| 519 |
ai2_makeignoreplayer B_S37 0 |
| 520 |
ai2_spawn B_Lbo76 |
| 521 |
# ai2_spawn B_Lbo77 |
| 522 |
trigvolume_enable trigger_volume_11 0 |
| 523 |
music_stop |
| 524 |
} |
| 525 |
|
| 526 |
func void t12(string ai_name) |
| 527 |
{ |
| 528 |
dprint t12_active |
| 529 |
ai2_dopath B_N28 patrol_42 |
| 530 |
ai2_setjobstate B_N28 |
| 531 |
} |
| 532 |
|
| 533 |
func void t14(string ai_name) |
| 534 |
{ |
| 535 |
dprint t14_active |
| 536 |
ai2_spawn C_Sbo44 |
| 537 |
# ai2_spawn C_C46 |
| 538 |
ai2_spawn C_C47 |
| 539 |
ai2_spawn C_N48 |
| 540 |
# ai2_spawn C_L50 |
| 541 |
# ai2_makeignoreplayer C_L50 1 |
| 542 |
# ai2_spawn C_L51 |
| 543 |
# ai2_makeignoreplayer C_L51 1 |
| 544 |
|
| 545 |
} |
| 546 |
|
| 547 |
func void t15(string ai_name) |
| 548 |
{ |
| 549 |
dprint t15_active |
| 550 |
ai2_lookatme C_L51 |
| 551 |
ai2_dopath C_L51 patrol_51 |
| 552 |
ai2_setjobstate C_L51 |
| 553 |
ai2_makeignoreplayer C_L51 0 |
| 554 |
sleep 90 |
| 555 |
ai2_lookatme C_L50 |
| 556 |
ai2_dopath C_L50 patrol_50 |
| 557 |
ai2_setjobstate C_L50 |
| 558 |
ai2_makeignoreplayer C_L50 0 |
| 559 |
|
| 560 |
} |
| 561 |
|
| 562 |
func void t16(string ai_name) |
| 563 |
{ |
| 564 |
dprint t16_active |
| 565 |
ai2_makeignoreplayer C_L50 0 |
| 566 |
ai2_makeignoreplayer C_L51 0 |
| 567 |
|
| 568 |
} |
| 569 |
|
| 570 |
func void t17(string ai_name) |
| 571 |
{ |
| 572 |
dprint t17_active |
| 573 |
ai2_makeignoreplayer C_N55 0 |
| 574 |
ai2_spawn C_Sbo56 |
| 575 |
|
| 576 |
} |
| 577 |
|
| 578 |
func void t18(string ai_name) |
| 579 |
{ |
| 580 |
dprint t18_active |
| 581 |
ai2_spawn C_S57 |
| 582 |
|
| 583 |
} |
| 584 |
|
| 585 |
func void t19(string ai_name) |
| 586 |
{ |
| 587 |
dprint t19_active |
| 588 |
ai2_spawn C_S58 |
| 589 |
ai2_spawn C_S59 |
| 590 |
|
| 591 |
} |
| 592 |
|
| 593 |
func void t20(string ai_name) |
| 594 |
{ |
| 595 |
dprint t20_active |
| 596 |
# sleep 200 |
| 597 |
ai2_spawn C_Lbo62 |
| 598 |
ai2_spawn C_Sbo61 |
| 599 |
|
| 600 |
} |
| 601 |
|
| 602 |
func void t21(string ai_name) |
| 603 |
{ |
| 604 |
dprint t21_active |
| 605 |
ai2_spawn C_Sbo63 |
| 606 |
ai2_spawn C_Sbo64 |
| 607 |
|
| 608 |
} |
| 609 |
|
| 610 |
func void t22(string ai_name) |
| 611 |
{ |
| 612 |
dprint t22_active |
| 613 |
ai2_makeignoreplayer C_C65 0 |
| 614 |
|
| 615 |
} |
| 616 |
|
| 617 |
func void t23(string ai_name) |
| 618 |
{ |
| 619 |
dprint t23_active |
| 620 |
ai2_spawn C_L71 |
| 621 |
ai2_spawn C_S72 |
| 622 |
ai2_spawn C_N74 |
| 623 |
|
| 624 |
} |
| 625 |
|
| 626 |
func void t25(string ai_name) |
| 627 |
{ |
| 628 |
dprint t25_active |
| 629 |
ai2_spawn D_C70 |
| 630 |
ai2_makeignoreplayer D_C70 1 |
| 631 |
ai2_spawn D_Sbo71 |
| 632 |
ai2_spawn D_Sbo72 |
| 633 |
ai2_spawn D_Sbo73 |
| 634 |
ai2_spawn D_Sbo75 |
| 635 |
ai2_spawn D_N76 |
| 636 |
|
| 637 |
} |
| 638 |
|
| 639 |
func void t26(string ai_name) |
| 640 |
{ |
| 641 |
dprint t26_active |
| 642 |
ai2_spawn D_L74 |
| 643 |
ai2_spawn new_1 |
| 644 |
} |
| 645 |
|
| 646 |
func void t28(string ai_name) |
| 647 |
{ |
| 648 |
dprint t28_active |
| 649 |
ai2_spawn D_S78 |
| 650 |
ai2_spawn D_S79 |
| 651 |
trigvolume_enable trigger_volume_29 1 |
| 652 |
|
| 653 |
} |
| 654 |
|
| 655 |
func void t29(string ai_name) |
| 656 |
{ |
| 657 |
dprint t29_active |
| 658 |
ai2_spawn D_Lbo81 |
| 659 |
ai2_spawn D_S82 |
| 660 |
|
| 661 |
} |
| 662 |
|
| 663 |
func void t30(string ai_name) |
| 664 |
{ |
| 665 |
dprint t30_active |
| 666 |
ai2_spawn D_L80 |
| 667 |
|
| 668 |
} |
| 669 |
|
| 670 |
func void t31(string ai_name) |
| 671 |
{ |
| 672 |
dprint t31_active |
| 673 |
ai2_spawn D_S83 |
| 674 |
ai2_spawn D_L84 |
| 675 |
ai2_spawn D_Lbo85 |
| 676 |
ai2_spawn D_Sbo86 |
| 677 |
trigvolume_enable trigger_volume_32 0 |
| 678 |
} |
| 679 |
|
| 680 |
func void t32(string ai_name) |
| 681 |
{ |
| 682 |
dprint t32_active |
| 683 |
ai2_spawn D_L88 |
| 684 |
ai2_spawn D_S87 |
| 685 |
ai2_spawn D_Sbo86 |
| 686 |
trigvolume_enable trigger_volume_31 0 |
| 687 |
target_set(599,30.0) |
| 688 |
} |
| 689 |
|
| 690 |
|
| 691 |
func void t33(string ai_name) |
| 692 |
{ |
| 693 |
dprint t33_active |
| 694 |
door_lock 97 |
| 695 |
particle lastdoor1_locklight01 do stop |
| 696 |
particle lastdoor2_locklight01 do stop |
| 697 |
particle lastdoor3_locklight01 do stop |
| 698 |
#play doorsound |
| 699 |
} |
| 700 |
|
| 701 |
func void t34(string ai_name) |
| 702 |
{ |
| 703 |
dprint t34_active |
| 704 |
ai2_spawn D_Sbo75 |
| 705 |
ai2_spawn D_Sbo92 |
| 706 |
ai2_spawn D_L91 |
| 707 |
ai2_spawn D_S90 |
| 708 |
ai2_spawn D_S89 |
| 709 |
} |
| 710 |
|
| 711 |
func void t37(string ai_name) |
| 712 |
{ |
| 713 |
dprint t37_active |
| 714 |
ai2_makeignoreplayer D_C70 0 |
| 715 |
|
| 716 |
} |
| 717 |
|
| 718 |
func void t38(string ai_name) |
| 719 |
{ |
| 720 |
dprint t38 |
| 721 |
# ai2_spawn B_N31 |
| 722 |
|
| 723 |
} |
| 724 |
|
| 725 |
func void t41(string ai_name) |
| 726 |
{ |
| 727 |
dprint t41_active |
| 728 |
target_set(596,30.0) |
| 729 |
} |
| 730 |
|
| 731 |
func void t42(string ai_name) |
| 732 |
{ |
| 733 |
dprint t42_active |
| 734 |
door_lock 16 |
| 735 |
particle ZomShin_door_locklight01 do stop |
| 736 |
trigvolume_enable trigger_volume_35 0 |
| 737 |
Base |
| 738 |
s5 |
| 739 |
} |
| 740 |
|
| 741 |
func void t43(string ai_name) |
| 742 |
{ |
| 743 |
dprint t43_active |
| 744 |
ai2_spawn B_S96 |
| 745 |
} |
| 746 |
|
| 747 |
func void t44(string ai_name) |
| 748 |
{ |
| 749 |
dprint t44 |
| 750 |
target_set(598,30.0) |
| 751 |
} |
| 752 |
|
| 753 |
func void t45(string ai_name) |
| 754 |
{ |
| 755 |
dprint t45_active |
| 756 |
target_set(587,30.0) |
| 757 |
door_lock 14 |
| 758 |
particle shin_lock_locklight01 do stop |
| 759 |
console_activate 3 |
| 760 |
# play door lock sound |
| 761 |
trig_deactivate 60 |
| 762 |
trig_deactivate 61 |
| 763 |
trig_deactivate 62 |
| 764 |
trig_deactivate 63 |
| 765 |
trig_deactivate 64 |
| 766 |
trig_deactivate 65 |
| 767 |
trig_deactivate 70 |
| 768 |
trig_deactivate 71 |
| 769 |
trig_deactivate 72 |
| 770 |
trig_deactivate 73 |
| 771 |
trig_deactivate 74 |
| 772 |
trig_deactivate 75 |
| 773 |
trig_deactivate 91 |
| 774 |
trig_deactivate 92 |
| 775 |
trig_deactivate 93 |
| 776 |
trig_deactivate 98 |
| 777 |
trig_deactivate 99 |
| 778 |
trig_deactivate 6 |
| 779 |
trig_deactivate 7 |
| 780 |
if (trigvolume_count(20) eq 0) |
| 781 |
{ |
| 782 |
dprint delete_B_AI |
| 783 |
chr_delete B_L95 |
| 784 |
chr_delete B_Lbo27 |
| 785 |
chr_delete B_S29 |
| 786 |
chr_delete B_L30 |
| 787 |
chr_delete B_Sbo38 |
| 788 |
chr_delete B_S36 |
| 789 |
chr_delete B_S37 |
| 790 |
chr_delete B_L40 |
| 791 |
chr_delete B_L41 |
| 792 |
chr_delete B_Lbo39 |
| 793 |
chr_delete B_S43 |
| 794 |
chr_delete B_C32 |
| 795 |
chr_delete B_C33 |
| 796 |
chr_delete B_C34 |
| 797 |
chr_delete B_Lbo26 |
| 798 |
chr_delete B_S96 |
| 799 |
chr_delete B_Lbo76 |
| 800 |
chr_delete B_S22 |
| 801 |
chr_delete B_N31 |
| 802 |
chr_delete B_Lbo77 |
| 803 |
} |
| 804 |
dprint delete_A_AI |
| 805 |
chr_delete A_L20 |
| 806 |
chr_delete A_L21 |
| 807 |
chr_delete A_Sbo15 |
| 808 |
chr_delete A_Sbo14 |
| 809 |
chr_delete A_L19 |
| 810 |
chr_delete l1 |
| 811 |
chr_delete l3 |
| 812 |
chr_delete A_L12 |
| 813 |
chr_delete A_Lbo13 |
| 814 |
chr_delete A_L8 |
| 815 |
chr_delete l7 |
| 816 |
chr_delete n5 |
| 817 |
chr_delete A_T25 |
| 818 |
chr_delete B_N28 |
| 819 |
chr_delete A_n17 |
| 820 |
chr_delete A_N31 |
| 821 |
} |
| 822 |
|
| 823 |
func void attack_konoko(string ai_name) |
| 824 |
{ |
| 825 |
ai2_attack new_1 A_player |
| 826 |
} |
| 827 |
|
| 828 |
func void substation_monologue(void) |
| 829 |
{ |
| 830 |
dprint playkonokoline |
| 831 |
sound_dialog_play c14_54_24konoko |
| 832 |
cinematic_start (KONtalkangryfront, 180, 180, 19, 7, 20) |
| 833 |
sound_dialog_play_block |
| 834 |
sleep f60 |
| 835 |
cinematic_stop (KONtalkangryfront, 19, 20) |
| 836 |
|
| 837 |
objective_set(2, silent) |
| 838 |
} |
| 839 |
|
| 840 |
func void save3_and_spine(string ai_name) |
| 841 |
{ |
| 842 |
s3 |
| 843 |
spine1 |
| 844 |
sleep 7 |
| 845 |
spine2 |
| 846 |
sleep 7 |
| 847 |
spine3 |
| 848 |
} |
| 849 |
func void t45b(string ai_name) |
| 850 |
{ |
| 851 |
dprint t45b_modified_by_okita |
| 852 |
ai2_spawn C_L51 |
| 853 |
ai2_spawn C_L50 |
| 854 |
ai2_spawn C_C65 |
| 855 |
ai2_spawn C_N66 |
| 856 |
ai2_spawn C_Sbo93 |
| 857 |
ai2_spawn C_N60 |
| 858 |
ai2_spawn C_N55 |
| 859 |
ai2_makeignoreplayer C_L50 1 |
| 860 |
ai2_makeignoreplayer C_L51 1 |
| 861 |
ai2_makeignoreplayer C_N55 1 |
| 862 |
ai2_makeignoreplayer C_C65 1 |
| 863 |
trig_activate 1 |
| 864 |
trig_activate 2 |
| 865 |
trig_activate 3 |
| 866 |
trig_activate 4 |
| 867 |
trig_activate 5 |
| 868 |
trig_activate 8 |
| 869 |
trig_activate 303 |
| 870 |
trig_activate 100 |
| 871 |
trig_activate 101 |
| 872 |
trig_activate 500 |
| 873 |
trig_activate 400 |
| 874 |
trig_activate 503 |
| 875 |
trig_activate 502 |
| 876 |
trig_activate 501 |
| 877 |
trig_activate 510 |
| 878 |
trig_activate 511 |
| 879 |
trig_activate 512 |
| 880 |
trig_activate 520 |
| 881 |
trig_activate 521 |
| 882 |
trig_activate 522 |
| 883 |
trig_activate 320 |
| 884 |
trig_activate 315 |
| 885 |
trig_activate 302 |
| 886 |
music_atrium |
| 887 |
} |
| 888 |
################ begin ################# |
| 889 |
########## okita's modification ######## |
| 890 |
######################################## |
| 891 |
func void spine1(void) |
| 892 |
{ |
| 893 |
dprint spine1_start |
| 894 |
|
| 895 |
if (sub1 eq 0) |
| 896 |
{ |
| 897 |
particle spine1 start |
| 898 |
particle spinesound1 start |
| 899 |
} |
| 900 |
} |
| 901 |
|
| 902 |
func void spine2(void) |
| 903 |
{ |
| 904 |
dprint spine2_start |
| 905 |
|
| 906 |
if (sub2 eq 0) |
| 907 |
{ |
| 908 |
particle spine2 start |
| 909 |
particle spinesound2 start |
| 910 |
} |
| 911 |
} |
| 912 |
|
| 913 |
func void spine3(void) |
| 914 |
{ |
| 915 |
dprint spine3_start |
| 916 |
|
| 917 |
if (sub3 eq 0) |
| 918 |
{ |
| 919 |
particle spine3 start |
| 920 |
particle spinesound3 start |
| 921 |
} |
| 922 |
} |
| 923 |
################ end ################# |
| 924 |
########## okita's modification ######## |
| 925 |
######################################## |
| 926 |
func void patrolscript0001(void) |
| 927 |
{ |
| 928 |
playback_block B_S22 taunt1 interp 20 |
| 929 |
} |
| 930 |
|
| 931 |
func void B_S22_run (string ai_name) |
| 932 |
{ |
| 933 |
ai2_dopath B_S22 patrol_24 |
| 934 |
ai2_setjobstate B_S22 |
| 935 |
} |
| 936 |
|
| 937 |
func void A_T25_run (string ai_name) |
| 938 |
{ |
| 939 |
ai2_dopath A_T25 patrol_25 |
| 940 |
ai2_setjobstate A_T25 |
| 941 |
} |
| 942 |
|
| 943 |
func void t39(string ai_name) |
| 944 |
{ |
| 945 |
target_set(598,30.0) |
| 946 |
} |
| 947 |
|
| 948 |
func void t48(string ai_name) |
| 949 |
{ |
| 950 |
ai2_spawn D_S101 |
| 951 |
ai2_spawn D_C100 |
| 952 |
} |
| 953 |
######################################### |
| 954 |
# console/special # |
| 955 |
######################################### |
| 956 |
func void unlock14(string ai_name) |
| 957 |
{ |
| 958 |
dprint unlock14_active |
| 959 |
door_unlock 14 |
| 960 |
particle shin_lock_locklight01 do start |
| 961 |
} |
| 962 |
|
| 963 |
func void console_android(void) |
| 964 |
{ |
| 965 |
text_console level_18b |
| 966 |
console_reset 16 |
| 967 |
} |
| 968 |
|
| 969 |
func void console_zombie(void) |
| 970 |
{ |
| 971 |
text_console level_18a |
| 972 |
console_reset 17 |
| 973 |
} |
| 974 |
|
| 975 |
func void console1(string ai_name) |
| 976 |
{ |
| 977 |
dprint console1_active |
| 978 |
text_console level_18c |
| 979 |
console_reset 14 |
| 980 |
console_activate 14 |
| 981 |
} |
| 982 |
|
| 983 |
func void console2(string ai_name) |
| 984 |
{ |
| 985 |
dprint console2_active |
| 986 |
text_console level_18d |
| 987 |
console_reset 15 |
| 988 |
} |
| 989 |
|
| 990 |
func void level_18e(string ai_name) |
| 991 |
{ |
| 992 |
dprint text_18e |
| 993 |
text_console level_18e |
| 994 |
console_reset 1 |
| 995 |
console_activate 1 |
| 996 |
} |
| 997 |
|
| 998 |
func void lastdoor_console(string ai_name) |
| 999 |
{ |
| 1000 |
dprint lastdoor_console |
| 1001 |
lastdoor_count = lastdoor_count + 1 |
| 1002 |
if (lastdoor_count eq 1) |
| 1003 |
{ |
| 1004 |
input 0 |
| 1005 |
fade_out 0 0 0 30 |
| 1006 |
cm_interpolate lastdoor_cam 0 |
| 1007 |
fade_in 30 |
| 1008 |
sleep 60 |
| 1009 |
particle lastdoor3_locklight01 do start |
| 1010 |
sleep 30 |
| 1011 |
fade_out 0 0 0 30 |
| 1012 |
cm_reset |
| 1013 |
input 1 |
| 1014 |
fade_in 30 |
| 1015 |
} |
| 1016 |
if (lastdoor_count eq 2) |
| 1017 |
{ |
| 1018 |
input 0 |
| 1019 |
fade_out 0 0 0 30 |
| 1020 |
cm_interpolate lastdoor_cam 0 |
| 1021 |
fade_in 30 |
| 1022 |
sleep 60 |
| 1023 |
particle lastdoor2_locklight01 do start |
| 1024 |
sleep 30 |
| 1025 |
fade_out 0 0 0 30 |
| 1026 |
cm_reset |
| 1027 |
input 1 |
| 1028 |
fade_in 30 |
| 1029 |
} |
| 1030 |
if (lastdoor_count eq 3) |
| 1031 |
{ |
| 1032 |
input 0 |
| 1033 |
fade_out 0 0 0 30 |
| 1034 |
cm_interpolate lastdoor_cam 0 |
| 1035 |
fade_in 30 |
| 1036 |
sleep 60 |
| 1037 |
particle lastdoor1_locklight01 do start |
| 1038 |
set_objective_4 |
| 1039 |
target_set(401,30.0) |
| 1040 |
sleep 30 |
| 1041 |
fade_out 0 0 0 30 |
| 1042 |
cm_reset |
| 1043 |
input 1 |
| 1044 |
fade_in 30 |
| 1045 |
trigvolume_enable trigger_volume_40 0 |
| 1046 |
door_unlock 97 |
| 1047 |
} |
| 1048 |
|
| 1049 |
} |
| 1050 |
|
| 1051 |
func void refuse_script(string ai_name) |
| 1052 |
{ |
| 1053 |
dprint refuse |
| 1054 |
ai2_dopath C_N48 patrol_98 |
| 1055 |
} |
| 1056 |
|
| 1057 |
func void patrolscript0098(string ai_name) |
| 1058 |
{ |
| 1059 |
dprint patrolscript0098 |
| 1060 |
ai2_doalarm C_N48 10 |
| 1061 |
} |
| 1062 |
|
| 1063 |
func void shin_lock(string ai_name) |
| 1064 |
{ |
| 1065 |
particle shin_lock_locklight01 do start |
| 1066 |
} |
| 1067 |
|
| 1068 |
func void stair_lock(string ai_name) |
| 1069 |
{ |
| 1070 |
particle stair_lock_locklight01 do start |
| 1071 |
} |
| 1072 |
|
| 1073 |
func void roof(string ai_name) |
| 1074 |
{ |
| 1075 |
particle roof_locklight01 do start |
| 1076 |
particle shin_lock_locklight01 do start |
| 1077 |
ai2_spawn A_T25 |
| 1078 |
|
| 1079 |
} |
| 1080 |
|
| 1081 |
func void floor4_lock(string ai_name) |
| 1082 |
{ |
| 1083 |
particle floor4_lock_locklight01 do start |
| 1084 |
trigvolume_enable trigger_volume_39 1 |
| 1085 |
|
| 1086 |
} |
| 1087 |
|
| 1088 |
func void roof_doors(string ai_name) |
| 1089 |
{ |
| 1090 |
particle roof_doors_locklight01 do start |
| 1091 |
|
| 1092 |
} |
| 1093 |
|
| 1094 |
func void roof_door2(string ai_name) |
| 1095 |
{ |
| 1096 |
particle roof_door2_locklight01 do start |
| 1097 |
ai2_spawn A_n17 |
| 1098 |
} |
| 1099 |
|
| 1100 |
func void enable_t29(string ai_name) |
| 1101 |
{ |
| 1102 |
trigvolume_enable trigger_volume_29 1 |
| 1103 |
|
| 1104 |
} |
| 1105 |
|
| 1106 |
func void t40(string ai_name) |
| 1107 |
{ |
| 1108 |
dprint t40_active |
| 1109 |
if(sub1 ne 1) |
| 1110 |
{ |
| 1111 |
if (audio_counter eq 2) |
| 1112 |
{ |
| 1113 |
if(trigvolume_count(49) eq 0) |
| 1114 |
{ |
| 1115 |
trigvolume_enable trigger_volume_40 0 |
| 1116 |
sound_dialog_play c14_54_26konoko |
| 1117 |
sound_dialog_play_block pause |
| 1118 |
audio_counter = audio_counter - 1; |
| 1119 |
} |
| 1120 |
} |
| 1121 |
if (audio_counter eq 3) |
| 1122 |
{ |
| 1123 |
if(trigvolume_count(49) eq 0) |
| 1124 |
{ |
| 1125 |
trigvolume_enable trigger_volume_40 0 |
| 1126 |
sound_dialog_play c14_54_25konoko |
| 1127 |
sound_dialog_play_block pause |
| 1128 |
audio_counter = audio_counter - 1; |
| 1129 |
} |
| 1130 |
} |
| 1131 |
} |
| 1132 |
} |
| 1133 |
|
| 1134 |
func void t50(string ai_name) |
| 1135 |
{ |
| 1136 |
dprint t50_active |
| 1137 |
if(sub2 ne 1) |
| 1138 |
{ |
| 1139 |
if (audio_counter eq 2) |
| 1140 |
{ |
| 1141 |
if(trigvolume_count(51) eq 0) |
| 1142 |
{ |
| 1143 |
|
| 1144 |
trigvolume_enable trigger_volume_50 0 |
| 1145 |
sound_dialog_play c14_54_26konoko |
| 1146 |
sound_dialog_play_block pause |
| 1147 |
audio_counter = audio_counter - 1; |
| 1148 |
} |
| 1149 |
} |
| 1150 |
if (audio_counter eq 3) |
| 1151 |
{ |
| 1152 |
if(trigvolume_count(51) eq 0) |
| 1153 |
{ |
| 1154 |
trigvolume_enable trigger_volume_50 0 |
| 1155 |
sound_dialog_play c14_54_25konoko |
| 1156 |
sound_dialog_play_block pause |
| 1157 |
audio_counter = audio_counter - 1; |
| 1158 |
} |
| 1159 |
} |
| 1160 |
} |
| 1161 |
} |
| 1162 |
|
| 1163 |
func void t53(string ai_name) |
| 1164 |
{ |
| 1165 |
dprint t53_active |
| 1166 |
if(sub3 ne 1) |
| 1167 |
{ |
| 1168 |
if (audio_counter eq 2) |
| 1169 |
{ |
| 1170 |
if(trigvolume_count (54) eq 0) |
| 1171 |
{ |
| 1172 |
trigvolume_enable trigger_volume_53 0 |
| 1173 |
sound_dialog_play c14_54_26konoko |
| 1174 |
sound_dialog_play_block pause |
| 1175 |
audio_counter = audio_counter - 1; |
| 1176 |
} |
| 1177 |
} |
| 1178 |
if (audio_counter eq 3) |
| 1179 |
{ |
| 1180 |
if(trigvolume_count(54) eq 0) |
| 1181 |
{ |
| 1182 |
trigvolume_enable trigger_volume_53 0 |
| 1183 |
sound_dialog_play c14_54_25konoko |
| 1184 |
sound_dialog_play_block pause |
| 1185 |
audio_counter = audio_counter - 1; |
| 1186 |
} |
| 1187 |
} |
| 1188 |
} |
| 1189 |
} |
| 1190 |
|
| 1191 |
func powersub1(string ai_name) |
| 1192 |
{ |
| 1193 |
dprint powersub1_active |
| 1194 |
sub1 = 1; |
| 1195 |
particle spine1 stop |
| 1196 |
particle spinesound1 stop |
| 1197 |
|
| 1198 |
if(sub3 eq 0) |
| 1199 |
{ |
| 1200 |
target_set(594,30.0) |
| 1201 |
} |
| 1202 |
if(sub3 ne 0) |
| 1203 |
{ |
| 1204 |
if(sub2 eq 0) |
| 1205 |
{ |
| 1206 |
target_set(595,30.0) |
| 1207 |
} |
| 1208 |
} |
| 1209 |
check_power |
| 1210 |
} |
| 1211 |
|
| 1212 |
func powersub2(string ai_name) |
| 1213 |
{ |
| 1214 |
dprint powersub2_active |
| 1215 |
particle spine2 do stop |
| 1216 |
particle spinesound2 stop |
| 1217 |
sub2 = 1; |
| 1218 |
if(sub3 eq 0) |
| 1219 |
{ |
| 1220 |
target_set(594,30.0) |
| 1221 |
} |
| 1222 |
if(sub3 ne 0) |
| 1223 |
{ |
| 1224 |
if(sub1 eq 0) |
| 1225 |
{ |
| 1226 |
target_set(587,30.0) |
| 1227 |
} |
| 1228 |
} |
| 1229 |
check_power |
| 1230 |
} |
| 1231 |
|
| 1232 |
func powersub3(string ai_name) |
| 1233 |
{ |
| 1234 |
dprint powersub3_active |
| 1235 |
sub3 = 1; |
| 1236 |
particle spine3 do stop |
| 1237 |
particle spinesound3 stop |
| 1238 |
if(sub2 eq 0) |
| 1239 |
{ |
| 1240 |
target_set(595,30.0) |
| 1241 |
} |
| 1242 |
|
| 1243 |
if(sub2 ne 0) |
| 1244 |
{ |
| 1245 |
if(sub1 eq 0) |
| 1246 |
{ |
| 1247 |
target_set(587,30.0) |
| 1248 |
} |
| 1249 |
} |
| 1250 |
check_power |
| 1251 |
} |
| 1252 |
|
| 1253 |
func check_power(string ai_name) |
| 1254 |
{ |
| 1255 |
dprint check_power_active |
| 1256 |
counter = counter - 1 |
| 1257 |
if (counter eq 1) |
| 1258 |
{ |
| 1259 |
sound_dialog_play c14_54_27konoko |
| 1260 |
sound_dialog_play_block pause |
| 1261 |
} |
| 1262 |
|
| 1263 |
if (counter eq 0) |
| 1264 |
{ |
| 1265 |
dprint power_down |
| 1266 |
trigvolume_enable trigger_volume_36 1 |
| 1267 |
trigvolume_enable trigger_volume_41 1 |
| 1268 |
input 0 |
| 1269 |
fade_out 0 0 0 30 |
| 1270 |
cm_interpolate substation 0 |
| 1271 |
fade_in 30 |
| 1272 |
# sleep 180 |
| 1273 |
trig_deactivate 1 |
| 1274 |
trig_deactivate 2 |
| 1275 |
trig_deactivate 3 |
| 1276 |
trig_deactivate 4 |
| 1277 |
trig_deactivate 5 |
| 1278 |
trig_deactivate 8 |
| 1279 |
trig_deactivate 303 |
| 1280 |
trig_deactivate 100 |
| 1281 |
trig_deactivate 101 |
| 1282 |
trig_deactivate 500 |
| 1283 |
trig_deactivate 400 |
| 1284 |
sleep 15 |
| 1285 |
trig_deactivate 503 |
| 1286 |
sleep 5 |
| 1287 |
trig_deactivate 502 |
| 1288 |
sleep 5 |
| 1289 |
trig_deactivate 501 |
| 1290 |
sleep 15 |
| 1291 |
trig_deactivate 510 |
| 1292 |
sleep 5 |
| 1293 |
trig_deactivate 511 |
| 1294 |
sleep 5 |
| 1295 |
trig_deactivate 512 |
| 1296 |
sleep 15 |
| 1297 |
trig_deactivate 520 |
| 1298 |
sleep 5 |
| 1299 |
trig_deactivate 521 |
| 1300 |
sleep 5 |
| 1301 |
trig_deactivate 522 |
| 1302 |
sleep 15 |
| 1303 |
trig_deactivate 320 |
| 1304 |
sleep 15 |
| 1305 |
trig_deactivate 315 |
| 1306 |
sleep 15 |
| 1307 |
trig_deactivate 302 |
| 1308 |
door_unlock 16 |
| 1309 |
particle ZomShin_door_locklight do start |
| 1310 |
sleep 120 |
| 1311 |
fade_out 0 0 0 240 |
| 1312 |
cm_reset |
| 1313 |
input 1 |
| 1314 |
target_set(403, 30.0) |
| 1315 |
fade_in 30 |
| 1316 |
music_stop |
| 1317 |
objective_set(3) |
| 1318 |
} |
| 1319 |
} |
| 1320 |
|
| 1321 |
func void lastdoor1(string ai_name) |
| 1322 |
{ |
| 1323 |
ld1=1 |
| 1324 |
if(ld2 eq 0) |
| 1325 |
{ |
| 1326 |
target_set(599,30.0) |
| 1327 |
} |
| 1328 |
if (ld2 ne 0) |
| 1329 |
{ |
| 1330 |
if(ld3 eq 0) |
| 1331 |
{ |
| 1332 |
target_set(598,30.0) |
| 1333 |
} |
| 1334 |
} |
| 1335 |
} |
| 1336 |
|
| 1337 |
func void lastdoor2(string ai_name) |
| 1338 |
{ |
| 1339 |
ld2=1 |
| 1340 |
if(ld3 eq 0) |
| 1341 |
{ |
| 1342 |
target_set(598,30.0) |
| 1343 |
} |
| 1344 |
if(ld3 ne 0) |
| 1345 |
{ |
| 1346 |
if(ld1 eq 0) |
| 1347 |
{ |
| 1348 |
target_set(597,30.0) |
| 1349 |
} |
| 1350 |
} |
| 1351 |
} |
| 1352 |
|
| 1353 |
func void lastdoor3(string ai_name) |
| 1354 |
{ |
| 1355 |
ld3=1 |
| 1356 |
if(ld2 eq 0) |
| 1357 |
{ |
| 1358 |
target_set(599,30.0) |
| 1359 |
} |
| 1360 |
if(ld2 ne 0) |
| 1361 |
{ |
| 1362 |
if(ld1 eq 0) |
| 1363 |
{ |
| 1364 |
target_set(597,30.0) |
| 1365 |
} |
| 1366 |
} |
| 1367 |
} |
| 1368 |
|
| 1369 |
######################### |
| 1370 |
# save game # |
| 1371 |
######################### |
| 1372 |
func void s1(string ai_name) |
| 1373 |
{ |
| 1374 |
dprint SAVEDGAME1 |
| 1375 |
|
| 1376 |
if (my_save_point ne 1) |
| 1377 |
{ |
| 1378 |
save_game 1 autosave |
| 1379 |
} |
| 1380 |
} |
| 1381 |
|
| 1382 |
func void s2(string ai_name) |
| 1383 |
{ |
| 1384 |
dprint SAVEDGAME2 |
| 1385 |
|
| 1386 |
if (my_save_point ne 2) |
| 1387 |
{ |
| 1388 |
save_game 2 autosave |
| 1389 |
} |
| 1390 |
} |
| 1391 |
|
| 1392 |
func void s3(string ai_name) |
| 1393 |
{ |
| 1394 |
dprint SAVEDGAME3 |
| 1395 |
|
| 1396 |
if (my_save_point ne 3) |
| 1397 |
{ |
| 1398 |
save_game 3 autosave |
| 1399 |
} |
| 1400 |
} |
| 1401 |
|
| 1402 |
func void s4(string ai_name) |
| 1403 |
{ |
| 1404 |
dprint SAVEDGAME4 |
| 1405 |
|
| 1406 |
if (my_save_point ne 4) |
| 1407 |
{ |
| 1408 |
save_game 4 autosave |
| 1409 |
} |
| 1410 |
} |
| 1411 |
|
| 1412 |
func void s5(string ai_name) |
| 1413 |
{ |
| 1414 |
dprint SAVEDGAME5 |
| 1415 |
|
| 1416 |
if (my_save_point ne 5) |
| 1417 |
{ |
| 1418 |
save_game 5 autosave |
| 1419 |
} |
| 1420 |
} |
| 1421 |
|
| 1422 |
############################################### |
| 1423 |
##### FURIOUS ZOMBIE SHINATAMA FIGHT ###### |
| 1424 |
############################################### |
| 1425 |
|
| 1426 |
var int console_count = 4; |
| 1427 |
var int zombie_counter_var = 0; |
| 1428 |
|
| 1429 |
func void zombie_counter(string player_name) |
| 1430 |
{ |
| 1431 |
console_count = console_count - 1; |
| 1432 |
|
| 1433 |
door_lock 16 |
| 1434 |
|
| 1435 |
if (console_count eq 0) |
| 1436 |
{ |
| 1437 |
console_count = 4; |
| 1438 |
|
| 1439 |
dprint zombie_counter |
| 1440 |
zombie_counter_var = zombie_counter_var + 1; |
| 1441 |
|
| 1442 |
if (zombie_counter_var eq 0) |
| 1443 |
{ |
| 1444 |
zombie_round_2 |
| 1445 |
} |
| 1446 |
|
| 1447 |
if (zombie_counter_var eq 1) |
| 1448 |
{ |
| 1449 |
zombie_round_3 |
| 1450 |
} |
| 1451 |
|
| 1452 |
if (zombie_counter_var eq 2) |
| 1453 |
{ |
| 1454 |
zombie_round_4 |
| 1455 |
} |
| 1456 |
|
| 1457 |
if (zombie_counter_var eq 3) |
| 1458 |
{ |
| 1459 |
zombie_round_5 |
| 1460 |
} |
| 1461 |
} |
| 1462 |
} |
| 1463 |
|
| 1464 |
func void t52(string ai_name) |
| 1465 |
{ |
| 1466 |
ai2_dopath ZomGrif patrol_102 |
| 1467 |
} |
| 1468 |
|
| 1469 |
func void t55(string ai_name) |
| 1470 |
{ |
| 1471 |
ai2_dopath ZomGrif patrol_103 |
| 1472 |
} |
| 1473 |
|
| 1474 |
func void t56(string ai_name) |
| 1475 |
{ |
| 1476 |
ai2_dopath ZomGrif patrol_104 |
| 1477 |
} |
| 1478 |
|
| 1479 |
func void t57(string ai_name) |
| 1480 |
{ |
| 1481 |
ai2_dopath ZomGrif patrol_105 |
| 1482 |
} |
| 1483 |
|
| 1484 |
func void t58(string ai_name) |
| 1485 |
{ |
| 1486 |
ai2_spawn C_Lbo53 |
| 1487 |
ai2_spawn C_Sbo52 |
| 1488 |
} |
| 1489 |
|
| 1490 |
func void zombie_dialog_round3(void) |
| 1491 |
{ |
| 1492 |
sound_dialog_play c14_51_07shinatama |
| 1493 |
cinematic_start(SHINZOMlistening, 180,180,19,8,20, false) |
| 1494 |
sound_dialog_play_block |
| 1495 |
cinematic_stop (SHINZOMlistening, 19, 20) |
| 1496 |
} |
| 1497 |
|
| 1498 |
func void zombie_dialog_round4(void) |
| 1499 |
{ |
| 1500 |
sound_dialog_play c14_51_08shinatama |
| 1501 |
cinematic_start(SHINZOMlistening, 180,180,19,8,20, false) |
| 1502 |
sound_dialog_play_block |
| 1503 |
cinematic_stop (SHINZOMlistening, 19, 20) |
| 1504 |
} |
| 1505 |
|
| 1506 |
func void zombie_dialog_round5(void) |
| 1507 |
{ |
| 1508 |
sound_dialog_play c14_51_09shinatama |
| 1509 |
cinematic_start(SHINZOMlistening, 180,180,19,8,20, false) |
| 1510 |
sound_dialog_play_block |
| 1511 |
cinematic_stop (SHINZOMlistening, 19, 20) |
| 1512 |
} |
| 1513 |
|
| 1514 |
# CB: this round is not called any longer! only zombie rounds 2-5 are used now |
| 1515 |
# ZOMBIE ROUND 1 |
| 1516 |
func void zombie_round_1(string ai_name) |
| 1517 |
{ |
| 1518 |
dprint zombie_round_1 |
| 1519 |
|
| 1520 |
particle zombie1 create |
| 1521 |
particle zombie1 start |
| 1522 |
|
| 1523 |
ai2_allpassive 1 |
| 1524 |
input 0 |
| 1525 |
|
| 1526 |
# CB: kill all weapon particles |
| 1527 |
p3_removedangerous |
| 1528 |
|
| 1529 |
sleep 120 |
| 1530 |
|
| 1531 |
trig_show 91 |
| 1532 |
trig_show 92 |
| 1533 |
trig_show 93 |
| 1534 |
|
| 1535 |
trig_activate 91 |
| 1536 |
trig_activate 92 |
| 1537 |
trig_activate 93 |
| 1538 |
|
| 1539 |
sleep 30 |
| 1540 |
|
| 1541 |
# trig_speed 202 .2 |
| 1542 |
# trig_speed 204 .2 |
| 1543 |
# trig_hide 2023 |
| 1544 |
# trig_hide 2013 |
| 1545 |
|
| 1546 |
# particle ????? start |
| 1547 |
# particle ????? start |
| 1548 |
|
| 1549 |
cm_reset |
| 1550 |
input 1 |
| 1551 |
sleep 90 |
| 1552 |
ai2_allpassive 0 |
| 1553 |
ai2_makeignoreplayer ZomGrif 1 |
| 1554 |
} |
| 1555 |
|
| 1556 |
# CB: this round has all the old zombie round 2 setup including camera angles |
| 1557 |
# OLD ZOMBIE ROUND 2 |
| 1558 |
func void old_zombie_round_2(string ai_name) |
| 1559 |
{ |
| 1560 |
dprint zombie_round_2 |
| 1561 |
|
| 1562 |
ai2_allpassive 1 |
| 1563 |
turret_deactivate 330 |
| 1564 |
turret_deactivate 333 |
| 1565 |
turret_deactivate 336 |
| 1566 |
input 0 |
| 1567 |
|
| 1568 |
# CB: kill all weapon particles |
| 1569 |
p3_removedangerous |
| 1570 |
|
| 1571 |
particle zombie1 kill |
| 1572 |
|
| 1573 |
sleep 90 |
| 1574 |
|
| 1575 |
cm_interpolate zombie_hint 0 |
| 1576 |
|
| 1577 |
particle zombie1 create |
| 1578 |
particle zombie1 start |
| 1579 |
|
| 1580 |
sleep 120 |
| 1581 |
|
| 1582 |
trig_deactivate 91 |
| 1583 |
trig_deactivate 92 |
| 1584 |
trig_deactivate 93 |
| 1585 |
|
| 1586 |
dprint trig_off_1 |
| 1587 |
|
| 1588 |
sleep 15 |
| 1589 |
trig_hide 91 |
| 1590 |
sleep 15 |
| 1591 |
trig_hide 92 |
| 1592 |
sleep 15 |
| 1593 |
trig_hide 93 |
| 1594 |
|
| 1595 |
sleep 120 |
| 1596 |
|
| 1597 |
trig_show 210 |
| 1598 |
trig_show 310 |
| 1599 |
trig_show 410 |
| 1600 |
trig_show 510 |
| 1601 |
|
| 1602 |
trig_activate 210 |
| 1603 |
trig_activate 310 |
| 1604 |
trig_activate 410 |
| 1605 |
trig_activate 510 |
| 1606 |
|
| 1607 |
trig_reset 91 |
| 1608 |
trig_reset 92 |
| 1609 |
trig_reset 93 |
| 1610 |
|
| 1611 |
sleep 15 |
| 1612 |
trig_show 91 |
| 1613 |
sleep 15 |
| 1614 |
trig_show 92 |
| 1615 |
sleep 15 |
| 1616 |
trig_show 93 |
| 1617 |
|
| 1618 |
trig_activate 91 |
| 1619 |
trig_activate 92 |
| 1620 |
trig_activate 93 |
| 1621 |
|
| 1622 |
sleep 90 |
| 1623 |
|
| 1624 |
cm_reset |
| 1625 |
input 1 |
| 1626 |
sleep 90 |
| 1627 |
ai2_allpassive 0 |
| 1628 |
ai2_makeignoreplayer ZomGrif 1 |
| 1629 |
|
| 1630 |
console_reset 399 |
| 1631 |
console_reset 400 |
| 1632 |
console_reset 401 |
| 1633 |
console_reset 402 |
| 1634 |
} |
| 1635 |
|
| 1636 |
# CB: this round is the new zombie round 2 setup which is tabulae rasa |
| 1637 |
# and fit to be called from a save point, or from the cutscene |
| 1638 |
# ZOMBIE ROUND 2 |
| 1639 |
func void zombie_round_2(string ai_name) |
| 1640 |
{ |
| 1641 |
dprint zombie_round_2_active |
| 1642 |
|
| 1643 |
particle zombie1 create |
| 1644 |
particle zombie1 start |
| 1645 |
|
| 1646 |
ai2_allpassive 1 |
| 1647 |
input 0 |
| 1648 |
|
| 1649 |
# CB: kill all weapon particles |
| 1650 |
p3_removedangerous |
| 1651 |
|
| 1652 |
sleep 120 |
| 1653 |
|
| 1654 |
trig_show 210 |
| 1655 |
trig_show 310 |
| 1656 |
trig_show 410 |
| 1657 |
trig_show 510 |
| 1658 |
|
| 1659 |
trig_activate 210 |
| 1660 |
trig_activate 310 |
| 1661 |
trig_activate 410 |
| 1662 |
trig_activate 510 |
| 1663 |
|
| 1664 |
trig_reset 91 |
| 1665 |
trig_reset 92 |
| 1666 |
trig_reset 93 |
| 1667 |
|
| 1668 |
sleep 15 |
| 1669 |
trig_show 91 |
| 1670 |
sleep 15 |
| 1671 |
trig_show 92 |
| 1672 |
sleep 15 |
| 1673 |
trig_show 93 |
| 1674 |
|
| 1675 |
trig_activate 91 |
| 1676 |
trig_activate 92 |
| 1677 |
trig_activate 93 |
| 1678 |
|
| 1679 |
# incidental zombie shinatama dialog |
| 1680 |
trigvolume_enable shinzom_voice1 1 |
| 1681 |
trigvolume_enable shinzom_voice2 1 |
| 1682 |
|
| 1683 |
cm_reset |
| 1684 |
input 1 |
| 1685 |
sleep 90 |
| 1686 |
ai2_allpassive 0 |
| 1687 |
ai2_makeignoreplayer ZomGrif 1 |
| 1688 |
} |
| 1689 |
|
| 1690 |
# ZOMBIE ROUND 3 |
| 1691 |
func void zombie_round_3(string ai_name) |
| 1692 |
{ |
| 1693 |
dprint zombie_round_3_active |
| 1694 |
|
| 1695 |
ai2_allpassive 1 |
| 1696 |
turret_deactivate 330 |
| 1697 |
turret_deactivate 333 |
| 1698 |
turret_deactivate 336 |
| 1699 |
input 0 |
| 1700 |
|
| 1701 |
# CB: kill all weapon particles |
| 1702 |
p3_removedangerous |
| 1703 |
|
| 1704 |
particle zombie1 kill |
| 1705 |
|
| 1706 |
# incidental zombie shinatama dialog |
| 1707 |
trigvolume_enable shinzom_voice3 1 |
| 1708 |
|
| 1709 |
sleep 90 |
| 1710 |
|
| 1711 |
cm_interpolate zombie_hint 0 |
| 1712 |
|
| 1713 |
particle zombie1 create |
| 1714 |
particle zombie1 start |
| 1715 |
sleep 20 |
| 1716 |
particle zombie1 kill |
| 1717 |
sleep 10 |
| 1718 |
particle zombie1 create |
| 1719 |
particle zombie1 start |
| 1720 |
|
| 1721 |
sleep 120 |
| 1722 |
|
| 1723 |
trig_deactivate 91 |
| 1724 |
trig_deactivate 92 |
| 1725 |
trig_deactivate 93 |
| 1726 |
|
| 1727 |
dprint trig_off_2 |
| 1728 |
|
| 1729 |
sleep 15 |
| 1730 |
trig_hide 91 |
| 1731 |
sleep 15 |
| 1732 |
trig_hide 92 |
| 1733 |
sleep 15 |
| 1734 |
trig_hide 93 |
| 1735 |
|
| 1736 |
trig_deactivate 210 |
| 1737 |
trig_deactivate 310 |
| 1738 |
trig_deactivate 410 |
| 1739 |
trig_deactivate 510 |
| 1740 |
|
| 1741 |
fork zombie_dialog_round3 |
| 1742 |
sleep 120 |
| 1743 |
|
| 1744 |
trig_reset 91 |
| 1745 |
trig_reset 92 |
| 1746 |
trig_reset 93 |
| 1747 |
|
| 1748 |
sleep 15 |
| 1749 |
trig_show 91 |
| 1750 |
sleep 15 |
| 1751 |
trig_show 92 |
| 1752 |
sleep 15 |
| 1753 |
trig_show 93 |
| 1754 |
|
| 1755 |
trig_activate 91 |
| 1756 |
trig_activate 92 |
| 1757 |
trig_activate 93 |
| 1758 |
|
| 1759 |
trig_reset 210 |
| 1760 |
trig_reset 310 |
| 1761 |
trig_reset 410 |
| 1762 |
trig_reset 510 |
| 1763 |
|
| 1764 |
trig_activate 210 |
| 1765 |
trig_activate 310 |
| 1766 |
trig_activate 410 |
| 1767 |
trig_activate 510 |
| 1768 |
|
| 1769 |
trig_show 2101 |
| 1770 |
trig_show 3101 |
| 1771 |
trig_show 4101 |
| 1772 |
trig_show 5101 |
| 1773 |
|
| 1774 |
trig_activate 2101 |
| 1775 |
trig_activate 3101 |
| 1776 |
trig_activate 4101 |
| 1777 |
trig_activate 5101 |
| 1778 |
|
| 1779 |
trig_speed 210 .3 |
| 1780 |
trig_speed 310 .3 |
| 1781 |
trig_speed 410 .3 |
| 1782 |
trig_speed 510 .3 |
| 1783 |
|
| 1784 |
trig_speed 2101 .3 |
| 1785 |
trig_speed 3101 .3 |
| 1786 |
trig_speed 4101 .3 |
| 1787 |
trig_speed 5101 .3 |
| 1788 |
|
| 1789 |
sleep 90 |
| 1790 |
|
| 1791 |
cm_reset |
| 1792 |
input 1 |
| 1793 |
sleep 90 |
| 1794 |
ai2_allpassive 0 |
| 1795 |
# ai2_passive ZomGrif 1 |
| 1796 |
|
| 1797 |
console_reset 399 |
| 1798 |
console_reset 400 |
| 1799 |
console_reset 401 |
| 1800 |
console_reset 402 |
| 1801 |
} |
| 1802 |
|
| 1803 |
## ZOMBIE ROUND 4 |
| 1804 |
func void zombie_round_4(string ai_name) |
| 1805 |
{ |
| 1806 |
dprint zombie_round_4_active |
| 1807 |
|
| 1808 |
ai2_allpassive 1 |
| 1809 |
turret_deactivate 330 |
| 1810 |
turret_deactivate 333 |
| 1811 |
turret_deactivate 336 |
| 1812 |
input 0 |
| 1813 |
|
| 1814 |
# CB: kill all weapon particles |
| 1815 |
p3_removedangerous |
| 1816 |
|
| 1817 |
particle zombie1 kill |
| 1818 |
|
| 1819 |
# incidental zombie shinatama dialog |
| 1820 |
trigvolume_enable shinzom_voice4 1 |
| 1821 |
|
| 1822 |
sleep 90 |
| 1823 |
|
| 1824 |
cm_interpolate zombie_hint 0 |
| 1825 |
|
| 1826 |
sleep 30 |
| 1827 |
particle zombie1 create |
| 1828 |
particle zombie1 start |
| 1829 |
sleep 20 |
| 1830 |
particle zombie1 kill |
| 1831 |
sleep 30 |
| 1832 |
particle zombie1 create |
| 1833 |
particle zombie1 start |
| 1834 |
|
| 1835 |
fork zombie_dialog_round4 |
| 1836 |
sleep 120 |
| 1837 |
|
| 1838 |
trig_deactivate 91 |
| 1839 |
trig_deactivate 92 |
| 1840 |
trig_deactivate 93 |
| 1841 |
|
| 1842 |
dprint trig_off_3 |
| 1843 |
|
| 1844 |
trig_hide 91 |
| 1845 |
trig_hide 92 |
| 1846 |
trig_hide 93 |
| 1847 |
|
| 1848 |
trig_deactivate 210 |
| 1849 |
trig_deactivate 310 |
| 1850 |
trig_deactivate 410 |
| 1851 |
trig_deactivate 510 |
| 1852 |
|
| 1853 |
trig_hide 210 |
| 1854 |
trig_hide 310 |
| 1855 |
trig_hide 410 |
| 1856 |
trig_hide 510 |
| 1857 |
|
| 1858 |
trig_deactivate 2101 |
| 1859 |
trig_deactivate 3101 |
| 1860 |
trig_deactivate 4101 |
| 1861 |
trig_deactivate 5101 |
| 1862 |
|
| 1863 |
trig_hide 2101 |
| 1864 |
trig_hide 3101 |
| 1865 |
trig_hide 4101 |
| 1866 |
trig_hide 5101 |
| 1867 |
|
| 1868 |
sleep 120 |
| 1869 |
|
| 1870 |
trig_show 214 |
| 1871 |
trig_show 314 |
| 1872 |
trig_show 414 |
| 1873 |
trig_show 514 |
| 1874 |
|
| 1875 |
sleep 15 |
| 1876 |
|
| 1877 |
trig_show 94 |
| 1878 |
|
| 1879 |
sleep 15 |
| 1880 |
|
| 1881 |
trig_show 910 |
| 1882 |
|
| 1883 |
trig_activate 214 |
| 1884 |
trig_activate 314 |
| 1885 |
trig_activate 414 |
| 1886 |
trig_activate 514 |
| 1887 |
|
| 1888 |
trig_activate 910 |
| 1889 |
trig_activate 94 |
| 1890 |
|
| 1891 |
trig_speed 214 .15 |
| 1892 |
trig_speed 314 .15 |
| 1893 |
trig_speed 414 .15 |
| 1894 |
trig_speed 514 .15 |
| 1895 |
|
| 1896 |
trig_speed 910 .35 |
| 1897 |
trig_speed 94 .35 |
| 1898 |
|
| 1899 |
sleep 90 |
| 1900 |
|
| 1901 |
cm_reset |
| 1902 |
input 1 |
| 1903 |
sleep 90 |
| 1904 |
ai2_allpassive 0 |
| 1905 |
# # ai2_passive ZomGrif 1 |
| 1906 |
|
| 1907 |
console_reset 399 |
| 1908 |
console_reset 400 |
| 1909 |
console_reset 401 |
| 1910 |
console_reset 402 |
| 1911 |
} |
| 1912 |
|
| 1913 |
########## ZOMBIE ROUND 5 - YOU WIN ############ |
| 1914 |
|
| 1915 |
func void zombie_round_5(string ai_name) |
| 1916 |
{ |
| 1917 |
dprint zombie_round_5_active |
| 1918 |
|
| 1919 |
ai2_allpassive 1 |
| 1920 |
turret_deactivate 330 |
| 1921 |
turret_deactivate 333 |
| 1922 |
turret_deactivate 336 |
| 1923 |
|
| 1924 |
trig_hide 214 |
| 1925 |
trig_hide 414 |
| 1926 |
|
| 1927 |
trig_activate 210 |
| 1928 |
trig_activate 410 |
| 1929 |
|
| 1930 |
# CB: kill all weapon particles |
| 1931 |
p3_removedangerous |
| 1932 |
|
| 1933 |
input 0 |
| 1934 |
|
| 1935 |
begin_cutscene |
| 1936 |
|
| 1937 |
music_stop |
| 1938 |
|
| 1939 |
sleep 60 |
| 1940 |
|
| 1941 |
cm_interpolate zombie_death 0 |
| 1942 |
|
| 1943 |
fork zombie_dialog_round5 |
| 1944 |
sleep 90 |
| 1945 |
|
| 1946 |
trig_speed 9 1 |
| 1947 |
trig_speed 10 2 |
| 1948 |
trig_speed 910 2.5 |
| 1949 |
trig_speed 94 .5 |
| 1950 |
trig_speed 210 2 |
| 1951 |
sleep 90 |
| 1952 |
trig_speed 410 2 |
| 1953 |
sleep 90 |
| 1954 |
trig_speed 514 1 |
| 1955 |
trig_speed 410 1 |
| 1956 |
sleep 90 |
| 1957 |
trig_speed 314 2 |
| 1958 |
sleep 90 |
| 1959 |
trig_speed 210 1 |
| 1960 |
|
| 1961 |
sleep 60 |
| 1962 |
trig_hide 210 |
| 1963 |
trig_hide 9 |
| 1964 |
trig_speed 10 .2 |
| 1965 |
sleep 60 |
| 1966 |
trig_hide 314 |
| 1967 |
trig_hide 910 |
| 1968 |
sleep 60 |
| 1969 |
trig_speed 514 .2 |
| 1970 |
trig_hide 410 |
| 1971 |
trig_hide 10 |
| 1972 |
trig_hide 94 |
| 1973 |
sleep 60 |
| 1974 |
trig_hide 514 |
| 1975 |
sleep 60 |
| 1976 |
trig_hide 93 |
| 1977 |
particle zombie1 kill |
| 1978 |
sound_ambient_start shin_zom_shutdown 1.0 |
| 1979 |
sleep 10 |
| 1980 |
particle zombie1 create |
| 1981 |
particle zombie1 start |
| 1982 |
sleep 20 |
| 1983 |
particle zombie1 kill |
| 1984 |
particle zombie1 create |
| 1985 |
particle zombie1 start |
| 1986 |
sleep 30 |
| 1987 |
particle zombie1 kill |
| 1988 |
particle zombiesteam stop |
| 1989 |
particle zombient stop |
| 1990 |
|
| 1991 |
sleep 90 |
| 1992 |
|
| 1993 |
# Hardy, if griffin has to see konoko after or during the zom cutscene, |
| 1994 |
# make sure this next line makes it into the shorter zombie shin scripts --mike |
| 1995 |
|
| 1996 |
ai2_makeignoreplayer ZomGrif 0 |
| 1997 |
Zom |
| 1998 |
} |
| 1999 |
|
| 2000 |
|
| 2001 |
|
| 2002 |
############################################################ |
| 2003 |
########### INCIDENTAL SHINATAMA ZOMBIE DIALOG ############# |
| 2004 |
############################################################ |
| 2005 |
|
| 2006 |
func void shinzom_voice1(string ai_name) |
| 2007 |
{ |
| 2008 |
sound_dialog_play c00_01_102shinatama |
| 2009 |
} |
| 2010 |
|
| 2011 |
func void shinzom_voice2(string ai_name) |
| 2012 |
{ |
| 2013 |
sound_dialog_play c00_01_101shinatama |
| 2014 |
} |
| 2015 |
|
| 2016 |
func void shinzom_voice3(string ai_name) |
| 2017 |
{ |
| 2018 |
sound_dialog_play c00_01_100shinatama |
| 2019 |
} |
| 2020 |
|
| 2021 |
func void shinzom_voice4(string ai_name) |
| 2022 |
{ |
| 2023 |
sound_dialog_play c00_01_103shinatama |
| 2024 |
} |