| 1 |
# |
| 2 |
# tctf_cutscene.bsl |
| 3 |
# |
| 4 |
|
| 5 |
func void |
| 6 |
Cut01( |
| 7 |
void) |
| 8 |
{ |
| 9 |
fade_out 0 0 0 0 |
| 10 |
cm_interpolate IntroCam01 0 |
| 11 |
sleep 8 |
| 12 |
begin_cutscene |
| 13 |
sleep 1 |
| 14 |
sound_ambient_start cs_tctf8_01 |
| 15 |
fork Soundcue |
| 16 |
env_show 99 0 |
| 17 |
sleep 40 |
| 18 |
#hides motorcycle gunk |
| 19 |
env_show 110 0 |
| 20 |
env_show 111 0 |
| 21 |
env_show 112 0 |
| 22 |
#hides van gunk |
| 23 |
env_show 444 0 |
| 24 |
env_show 101 0 |
| 25 |
env_show 103 0 |
| 26 |
env_show 104 0 |
| 27 |
env_show 105 0 |
| 28 |
env_show 106 0 |
| 29 |
env_show 107 0 |
| 30 |
env_show 108 0 |
| 31 |
#hides curtain wall |
| 32 |
#start cutscene |
| 33 |
#fade_in 120 |
| 34 |
cm_anim both IntroCam01 |
| 35 |
#cycle and konoko animate |
| 36 |
chr_envanim 0 IntroKonBox01 |
| 37 |
chr_animate 0 KONOKOcycle_ride 560 |
| 38 |
obj_create 10 12 |
| 39 |
obj_create 1 8 |
| 40 |
env_anim 10 12 |
| 41 |
fade_in 120 |
| 42 |
#sound_ambient_start cs_tctf8_01 |
| 43 |
#fork Soundcue |
| 44 |
#Konoko looking at TCTF |
| 45 |
chr_envanim_block 0 IntroKonBox02 |
| 46 |
cm_anim both IntroCam02 |
| 47 |
chr_animate 0 KONOKOlev8_IntroKon01 |
| 48 |
#show helicopters circling |
| 49 |
cm_anim_block both IntroCam03 |
| 50 |
obj_create 601 606 |
| 51 |
obj_create 701 706 |
| 52 |
env_anim 601 606 |
| 53 |
env_anim 701 706 |
| 54 |
#sleep |
| 55 |
#sound_ambient_play cs_tctf8_02 |
| 56 |
#Van animate |
| 57 |
cm_anim_block both IntroCam04 |
| 58 |
env_anim 1 8 |
| 59 |
#sleep 20 |
| 60 |
particle object_Blackvan_FB_VanHeadlight do start |
| 61 |
#Vancrash |
| 62 |
cm_anim_block both IntroCam05 |
| 63 |
#sound_ambient_start cs_tctf8_03 |
| 64 |
env_setanim 1 Blackvan_FB01 |
| 65 |
env_setanim 3 Blackvan_LR01 |
| 66 |
env_setanim 4 Blackvan_TB01 |
| 67 |
env_setanim 5 Blackvan_W01 |
| 68 |
env_setanim 6 Blackvan_WB01 |
| 69 |
env_setanim 7 Blackvan_doors0201 |
| 70 |
env_setanim 8 Blackvan_doors0301 |
| 71 |
sleep 287 |
| 72 |
#turn off unbroken curtain wall |
| 73 |
env_show 98 0 |
| 74 |
env_show 398 0 |
| 75 |
particle LobbyWall do explode |
| 76 |
#turn on broken curtain wall |
| 77 |
env_show 99 1 |
| 78 |
#camera shows lobby doors closing and lights flashing |
| 79 |
cm_interpolate_block IntroLobbyCam00 0 |
| 80 |
particle LobbyAlarm create |
| 81 |
#hide object van |
| 82 |
obj_kill 1 8 |
| 83 |
#show gunk van |
| 84 |
env_show 101 1 |
| 85 |
env_show 103 1 |
| 86 |
env_show 104 1 |
| 87 |
env_show 105 1 |
| 88 |
env_show 106 1 |
| 89 |
env_show 107 1 |
| 90 |
env_show 108 1 |
| 91 |
env_show 444 1 |
| 92 |
#Strikers run into Lobby space |
| 93 |
ai2_spawn IntroStriker01 |
| 94 |
ai2_spawn IntroStriker02 |
| 95 |
playback IntroStriker01 IntroStrikerLobby |
| 96 |
cm_interpolate_block IntroLobbyCam01 220 |
| 97 |
env_show 97 0 |
| 98 |
sleep 50 |
| 99 |
obj_create 321 325 |
| 100 |
env_anim 321 322 |
| 101 |
playback IntroStriker02 IntroStrikerLobby |
| 102 |
sleep 190 |
| 103 |
#Show alarms flashing and blast doors closing |
| 104 |
cm_interpolate_block IntroDoorCam02 0 |
| 105 |
cutscene_sync mark |
| 106 |
sound_ambient_start cs_tctf8_03 |
| 107 |
env_anim 323 325 |
| 108 |
sleep 200 |
| 109 |
#Konoko sees doors closing |
| 110 |
chr_delete IntroStriker01 |
| 111 |
chr_delete IntroStriker02 |
| 112 |
cm_anim_block both IntroCam06 |
| 113 |
chr_envanim 0 IntroKonBox03 norotation |
| 114 |
chr_animate 0 KONOKOlev8_IntroKon03 |
| 115 |
env_setanim 10 motorcycle03 |
| 116 |
env_setanim 11 hubs03 |
| 117 |
env_setanim 12 hubs_rear03 |
| 118 |
env_anim 323 325 |
| 119 |
#Konoko rides towards closing doors |
| 120 |
chr_envanim_block 0 IntroKonBox04 |
| 121 |
chr_animate 0 KONOKOcycle_ride 246 |
| 122 |
env_setanim 10 motorcycle04 |
| 123 |
env_setanim 11 hubs04 |
| 124 |
env_setanim 12 hubs_rear04 |
| 125 |
cm_anim both IntroCam07 |
| 126 |
#Konoko slides under the doors |
| 127 |
chr_envanim_block 0 IntroKonBox05 norotation |
| 128 |
chr_animate 0 KONOKOlev8_IntroKon05 |
| 129 |
env_setanim 10 motorcycle05 |
| 130 |
env_setanim 11 hubs05 |
| 131 |
env_setanim 12 hubs_rear05 |
| 132 |
cm_anim both IntroCam08 |
| 133 |
#Konoko game start |
| 134 |
cm_wait |
| 135 |
playback 0 IntroKonoko |
| 136 |
cinematic_start(KONintense, 180,180,15, 1, 15, false) |
| 137 |
sound_dialog_play c07_22_01konoko |
| 138 |
cm_reset |
| 139 |
sleep 1 |
| 140 |
#hide motorcycle object |
| 141 |
obj_kill 10 12 |
| 142 |
#kill helicopter objects |
| 143 |
obj_kill 601 606 |
| 144 |
obj_kill 701 706 |
| 145 |
#hide door objects |
| 146 |
obj_kill 321 325 |
| 147 |
#show gunk motorcycle |
| 148 |
env_show 110 1 |
| 149 |
env_show 111 1 |
| 150 |
env_show 112 1 |
| 151 |
#show door gunk |
| 152 |
env_show 321 1 |
| 153 |
env_show 322 1 |
| 154 |
env_show 323 1 |
| 155 |
env_show 324 1 |
| 156 |
env_show 325 1 |
| 157 |
env_shade 321 325 .3 .3 .3 |
| 158 |
#gameplay settings |
| 159 |
end_cutscene |
| 160 |
sound_dialog_play_block pause |
| 161 |
music_intro |
| 162 |
sleep 60 |
| 163 |
cinematic_stop(KONintense, 15, 15) |
| 164 |
ai2_spawn lobby_striker_01 |
| 165 |
ai2_spawn lobby_striker_02 |
| 166 |
ai2_spawn lobby_striker_03 |
| 167 |
s1 |
| 168 |
sleep 120 |
| 169 |
particle LobbyAlarm kill |
| 170 |
} |
| 171 |
|
| 172 |
func void |
| 173 |
Soundcue(void) |
| 174 |
{ |
| 175 |
sleep 1146 |
| 176 |
sound_ambient_start cs_tctf8_02 |
| 177 |
cutscene_sync mark |
| 178 |
|
| 179 |
} |
| 180 |
|
| 181 |
func void |
| 182 |
Attack(void) |
| 183 |
{ |
| 184 |
begin_cutscene |
| 185 |
particle Attack do start |
| 186 |
fade_out 0 0 0 30 |
| 187 |
ai2_spawn AttackCivil01 |
| 188 |
ai2_spawn AttackCivil02 |
| 189 |
ai2_spawn AttackStriker01 |
| 190 |
ai2_spawn AttackStriker02 |
| 191 |
ai2_setmovementmode AttackStriker01 run |
| 192 |
ai2_setmovementmode AttackStriker02 run |
| 193 |
chr_create 1054 start |
| 194 |
playback AttackCivil01 AttackGeneric01 |
| 195 |
playback AttackCivil02 AttackCop01 |
| 196 |
playback AttackStriker01 AttackStriker01 |
| 197 |
playback AttackStriker02 AttackStriker02 |
| 198 |
playback 1054 AttackComguy01 |
| 199 |
sleep 30 |
| 200 |
chr_animate AttackCivil01 KONPANcrouch_idle1 1000 |
| 201 |
fade_in 30 |
| 202 |
sleep 1 |
| 203 |
chr_animate 1054 COMGUYtalk_radio 1660 |
| 204 |
cm_interpolate AttackCam01 0 |
| 205 |
sleep 60 |
| 206 |
cm_interpolate AttackCam02 400 |
| 207 |
sleep 300 |
| 208 |
cinematic_start(COMGUYtalking, 180,180, 19, 7, 20, false) |
| 209 |
sound_dialog_play c07_23_01synhench1 |
| 210 |
sound_dialog_play_block pause |
| 211 |
cinematic_stop (COMGUYtalking, 19, 30) |
| 212 |
sleep 10 |
| 213 |
end_cutscene |
| 214 |
fade_out 0 0 0 30 |
| 215 |
sleep 30 |
| 216 |
cm_reset |
| 217 |
fade_in 30 |
| 218 |
#kill characters 1050-1054 |
| 219 |
chr_delete AttackCivil01 |
| 220 |
chr_delete AttackCivil02 |
| 221 |
chr_delete AttackStriker01 |
| 222 |
chr_delete AttackStriker02 |
| 223 |
chr_delete 1054 |
| 224 |
particle Attack do stop |
| 225 |
music_attack |
| 226 |
|
| 227 |
# CB: after 10 seconds, play shinatama dialog "they're attacking the command center" |
| 228 |
sleep 600 |
| 229 |
sound_dialog_play c00_01_105shinatama |
| 230 |
sound_dialog_play_block |
| 231 |
} |
| 232 |
|
| 233 |
|
| 234 |
|
| 235 |
func void |
| 236 |
Kidnap( |
| 237 |
void) |
| 238 |
{ |
| 239 |
particle Kidnap do start |
| 240 |
begin_cutscene |
| 241 |
fade_out 0 0 0 30 |
| 242 |
sleep 30 |
| 243 |
|
| 244 |
#Shinatama caught up in destruction |
| 245 |
chr_create 1101 start |
| 246 |
chr_envanim 1101 KidnapShinBox02 |
| 247 |
chr_animate 1101 SHINATsit_idle 3000 |
| 248 |
|
| 249 |
#create the strikers |
| 250 |
chr_create 1103 start |
| 251 |
chr_create 1104 start |
| 252 |
playback 1103 KidnapStriker01 |
| 253 |
playback 1104 KidnapStriker02 |
| 254 |
|
| 255 |
#run the camera |
| 256 |
dprint run_the_camera |
| 257 |
cm_interpolate KidnapCam01 0 |
| 258 |
cm_interpolate_block KidnapCam02 300 |
| 259 |
fade_in 30 |
| 260 |
sleep 360 |
| 261 |
|
| 262 |
#Shinatama looks up to see SubBoss1 |
| 263 |
dprint shinatama_looks_up |
| 264 |
chr_envanim 1101 KidnapShinBox02 |
| 265 |
chr_animate 1101 SHINATsit_idle 610 |
| 266 |
|
| 267 |
#cm_anim both KidnapCam03 |
| 268 |
cm_interpolate KidnapCam03 0 |
| 269 |
cm_interpolate_block KidnapHelpCam02 300 |
| 270 |
cinematic_start(SHINhelpme, 180,180, 15, 1, 20, false) |
| 271 |
sound_dialog_play c07_24_02shinatama |
| 272 |
|
| 273 |
#create barabus as passsive |
| 274 |
dprint create_barabus |
| 275 |
ai2_spawn barabus |
| 276 |
chr_boss_shield barabus |
| 277 |
ai2_passive barabus 1 |
| 278 |
chr_lock_active barabus |
| 279 |
playback barabus KidnapSubBoss01 |
| 280 |
|
| 281 |
dprint sound_dialog_pause |
| 282 |
sound_dialog_play_block pause |
| 283 |
cinematic_stop (SHINhelpme, 19, 30) |
| 284 |
|
| 285 |
#SubBoss grabs Shinatama |
| 286 |
dprint barabus_grabs_shinatama |
| 287 |
chr_envanim 1101 KidnapShinBox01 norotation |
| 288 |
chr_animate 1101 SHINATlev8_Kidnap01 -1 |
| 289 |
chr_envanim barabus KidnapStrBox01 norotation |
| 290 |
chr_animate barabus STRIKElev8_Kidnap01 -1 |
| 291 |
cutscene_sync mark |
| 292 |
sound_ambient_start c09_32_09shin_kidnap |
| 293 |
cinematic_start(BOSS01menacing, 180,180, 20, 9, 20, false) |
| 294 |
sound_dialog_play c07_24_01barabas |
| 295 |
cm_anim both KidnapCam04 |
| 296 |
sleep 60 |
| 297 |
particle KidnapSpark do start |
| 298 |
sleep 5 |
| 299 |
particle KidnapSpark do stop |
| 300 |
sleep 20 |
| 301 |
cinematic_stop (BOSS01menacing, 19, 30) |
| 302 |
fade_out 0 0 0 30 |
| 303 |
chr_delete 1101 |
| 304 |
chr_delete 1103 |
| 305 |
chr_delete 1104 |
| 306 |
sleep 30 |
| 307 |
chr_delete barabus |
| 308 |
cm_reset |
| 309 |
fade_in 30 |
| 310 |
end_cutscene |
| 311 |
particle Kidnap do stop |
| 312 |
} |
| 313 |
|
| 314 |
|
| 315 |
func void |
| 316 |
Elevator( |
| 317 |
void) |
| 318 |
{ |
| 319 |
begin_cutscene |
| 320 |
#hide gunk and show elevator objects |
| 321 |
env_show 501 0 |
| 322 |
env_show 502 0 |
| 323 |
env_show 503 0 |
| 324 |
env_show 504 0 |
| 325 |
obj_create 781 781 |
| 326 |
obj_create 501 504 |
| 327 |
obj_force_draw 781 781 |
| 328 |
obj_force_draw 501 504 |
| 329 |
#KONOKO cuts the cables |
| 330 |
chr_invincible 0 1 |
| 331 |
chr_nocollision 0 1 |
| 332 |
cm_anim both ElevatorCam01 |
| 333 |
chr_envanim 0 ElevatorKonBox01 norotation |
| 334 |
chr_animate 0 KONOKOlev8_Elevator01 |
| 335 |
env_anim 781 781 |
| 336 |
env_anim 501 504 |
| 337 |
sleep f40 |
| 338 |
cutscene_sync mark |
| 339 |
sound_ambient_start c10_00_10_torch |
| 340 |
sleep 100 |
| 341 |
particle ElevatorSpark do start |
| 342 |
sound_ambient_start c09_32_09shin_kidnap |
| 343 |
sleep 85 |
| 344 |
particle ElevatorSpark do stop |
| 345 |
cutscene_sync mark |
| 346 |
sound_ambient_start c10_01_29_elevator |
| 347 |
sleep 45 |
| 348 |
particle ElevatorSpark2 do start |
| 349 |
sound_ambient_start c09_32_09shin_kidnap |
| 350 |
sleep 70 |
| 351 |
particle ElevatorSpark2 do stop |
| 352 |
#Elevator falls and KONOKO rises |
| 353 |
chr_envanim_block 0 ElevatorKonBox02 norotation |
| 354 |
obj_kill 781 781 |
| 355 |
chr_animate 0 KONOKOlev8_Elevator02 |
| 356 |
env_setanim 501 Elevator_fall |
| 357 |
env_setanim 502 Elevator_brace_fall |
| 358 |
env_setanim 503 Elevator_cable01_fall |
| 359 |
env_setanim 504 Elevator_cable02_fall |
| 360 |
cm_anim both ElevatorCam02 |
| 361 |
sleep 60 |
| 362 |
particle ElevatorDust do explode |
| 363 |
sleep 5 |
| 364 |
particle ElevatorDust do explode |
| 365 |
#KONOKO stops at top |
| 366 |
chr_envanim_block 0 ElevatorKonBox03 norotation |
| 367 |
chr_animate 0 KONOKOlev8_Elevator03 |
| 368 |
env_setanim 503 Elevator_cable01_stop |
| 369 |
cm_anim both ElevatorCam03 |
| 370 |
#KONOKOleaps out of shaft |
| 371 |
chr_envanim_block 0 ElevatorKonBox04 norotation |
| 372 |
chr_animate 0 KONOKOlev8_Elevator04 |
| 373 |
cm_anim both ElevatorCam04 |
| 374 |
#hide objects and show gunk |
| 375 |
obj_kill 501 504 |
| 376 |
env_show 601 1 |
| 377 |
env_show 602 1 |
| 378 |
cm_wait |
| 379 |
playback 0 ElevatorEndSet |
| 380 |
cm_reset |
| 381 |
chr_invincible 0 0 |
| 382 |
chr_nocollision 0 0 |
| 383 |
end_cutscene |
| 384 |
sleep 5 |
| 385 |
} |
| 386 |
|
| 387 |
|
| 388 |
func void |
| 389 |
helicopter( |
| 390 |
void) |
| 391 |
{ |
| 392 |
obj_create 901 906 |
| 393 |
particle EndDust create |
| 394 |
} |
| 395 |
|
| 396 |
func void helicopter_sound_start(void) |
| 397 |
{ |
| 398 |
sound_ambient_start c08_heli 1.0 |
| 399 |
} |
| 400 |
|
| 401 |
func void helicopter_sound_stop(void) |
| 402 |
{ |
| 403 |
sleep 680 |
| 404 |
sound_ambient_volume c08_heli 0.0 12 |
| 405 |
sleep 600 |
| 406 |
sound_ambient_stop c08_heli |
| 407 |
} |
| 408 |
|
| 409 |
func void helicopter_fly_away(void) |
| 410 |
{ |
| 411 |
fork helicopter_sound_stop |
| 412 |
|
| 413 |
#helicopter |
| 414 |
chr_create 1019 start |
| 415 |
chr_create 1020 start |
| 416 |
chr_create 1021 start |
| 417 |
chr_envanim 1019 HeliOutroShinBox01 |
| 418 |
chr_envanim 1020 HeliOutroStrBox01 |
| 419 |
chr_envanim 1021 HeliOutroStrBox02 |
| 420 |
chr_animate 1019 SHINATstand_heli 1000 |
| 421 |
chr_animate 1020 STRIKEstand_heli 1000 |
| 422 |
chr_animate 1021 STRIKEcrouch_idle 1000 |
| 423 |
env_anim 901 906 |
| 424 |
} |
| 425 |
|
| 426 |
func void |
| 427 |
HeliOutroRight( |
| 428 |
void) |
| 429 |
{ |
| 430 |
cutscene_sync mark |
| 431 |
helicopter_sound_start |
| 432 |
ai2_takecontrol 1 |
| 433 |
ai2_passive sh_s12b 1 |
| 434 |
ai2_passive sh_s12 1 |
| 435 |
ai2_passive sh_s12c 1 |
| 436 |
ai2_movetoflag 0 1900 |
| 437 |
begin_cutscene |
| 438 |
chr_delete sh_s12b |
| 439 |
chr_delete sh_s12 |
| 440 |
chr_delete sh_s12c |
| 441 |
ai2_kill |
| 442 |
sleep 10 |
| 443 |
helicopter_fly_away |
| 444 |
cm_interpolate HeliOutroRight 200 |
| 445 |
sleep 200 |
| 446 |
cm_anim both HeliOutroCam012 |
| 447 |
sleep 100 |
| 448 |
ai2_takecontrol 0 |
| 449 |
input 0 |
| 450 |
playback 0 HeliOutroKonoko02 |
| 451 |
cinematic_start(KONtalking, 180,180, 16, 3, 15, true) |
| 452 |
sound_dialog_play c07_25_01konoko |
| 453 |
sound_dialog_play_block pause |
| 454 |
fork HeliOutro |
| 455 |
} |
| 456 |
|
| 457 |
|
| 458 |
func void |
| 459 |
HeliOutroMid( |
| 460 |
void) |
| 461 |
{ |
| 462 |
cutscene_sync mark |
| 463 |
helicopter_sound_start |
| 464 |
ai2_takecontrol 1 |
| 465 |
ai2_passive sh_s12b 1 |
| 466 |
ai2_passive sh_s12c 1 |
| 467 |
ai2_passive sh_s12 1 |
| 468 |
ai2_movetoflag 0 1900 |
| 469 |
begin_cutscene |
| 470 |
chr_delete sh_s12c |
| 471 |
chr_delete sh_s12b |
| 472 |
chr_delete sh_s12 |
| 473 |
ai2_kill |
| 474 |
sleep 10 |
| 475 |
helicopter_fly_away |
| 476 |
cm_interpolate HeliOutroMid 100 |
| 477 |
sleep 100 |
| 478 |
cm_interpolate HeliOutroCam01 100 |
| 479 |
cm_anim_block both HeliOutroCam01 |
| 480 |
sleep 200 |
| 481 |
ai2_takecontrol 0 |
| 482 |
input 0 |
| 483 |
playback 0 HeliOutroKonoko02 |
| 484 |
cinematic_start(KONtalking, 180,180, 16, 3, 15, true) |
| 485 |
sound_dialog_play c07_25_01konoko |
| 486 |
sound_dialog_play_block pause |
| 487 |
fork HeliOutro |
| 488 |
} |
| 489 |
|
| 490 |
func void |
| 491 |
HeliOutroMidLt( |
| 492 |
void) |
| 493 |
{ |
| 494 |
cutscene_sync mark |
| 495 |
helicopter_sound_start |
| 496 |
ai2_takecontrol 1 |
| 497 |
ai2_passive sh_s12c 1 |
| 498 |
ai2_passive sh_s12b 1 |
| 499 |
ai2_passive sh_s12 1 |
| 500 |
ai2_movetoflag 0 1900 |
| 501 |
begin_cutscene |
| 502 |
chr_delete sh_s12c |
| 503 |
chr_delete sh_s12b |
| 504 |
chr_delete sh_s12 |
| 505 |
ai2_kill |
| 506 |
sleep 10 |
| 507 |
helicopter_fly_away |
| 508 |
cm_interpolate HeliOutroMidLt 100 |
| 509 |
sleep 100 |
| 510 |
cm_interpolate HeliOutroCam01 100 |
| 511 |
cm_anim_block both HeliOutroCam01 |
| 512 |
#patrol Konoko to flag #1010 |
| 513 |
sleep 200 |
| 514 |
ai2_takecontrol 0 |
| 515 |
input 0 |
| 516 |
playback 0 HeliOutroKonoko02 |
| 517 |
cinematic_start(KONtalking, 180,180, 16, 3, 15, true) |
| 518 |
sound_dialog_play c07_25_01konoko |
| 519 |
sound_dialog_play_block pause |
| 520 |
fork HeliOutro |
| 521 |
} |
| 522 |
|
| 523 |
func void |
| 524 |
HeliOutroLeft( |
| 525 |
void) |
| 526 |
{ |
| 527 |
cutscene_sync mark |
| 528 |
helicopter_sound_start |
| 529 |
ai2_takecontrol 1 |
| 530 |
ai2_passive sh_s12c 1 |
| 531 |
ai2_passive sh_s12b 1 |
| 532 |
ai2_passive sh_s12 1 |
| 533 |
ai2_movetoflag 0 1900 |
| 534 |
begin_cutscene |
| 535 |
chr_delete sh_s12c |
| 536 |
chr_delete sh_s12b |
| 537 |
chr_delete sh_s12 |
| 538 |
ai2_kill |
| 539 |
sleep 10 |
| 540 |
helicopter_fly_away |
| 541 |
cm_interpolate HeliOutroLeft 200 |
| 542 |
sleep 200 |
| 543 |
cm_anim both HeliOutroCam012 |
| 544 |
sleep 200 |
| 545 |
ai2_takecontrol 0 |
| 546 |
input 0 |
| 547 |
playback 0 HeliOutroKonoko02 |
| 548 |
cinematic_start(KONtalking, 180,180, 20, 9, 15, true) |
| 549 |
sound_dialog_play c07_25_01konoko |
| 550 |
sound_dialog_play_block pause |
| 551 |
fork HeliOutro |
| 552 |
} |
| 553 |
|
| 554 |
|
| 555 |
func void |
| 556 |
HeliOutro( |
| 557 |
void) |
| 558 |
{ |
| 559 |
particle EndDust kill |
| 560 |
target_set(1,0.0) |
| 561 |
#Subboss shows up behind konoko |
| 562 |
cm_interpolate_block HeliOutroCam02 0 |
| 563 |
chr_delete 1019 |
| 564 |
chr_delete 1020 |
| 565 |
chr_delete 1021 |
| 566 |
playback 0 HeliOutroKonoko01 |
| 567 |
ai2_spawn barabus |
| 568 |
chr_boss_shield barabus |
| 569 |
playback barabus HeliOutroBoss01 |
| 570 |
sleep 40 |
| 571 |
chr_animate 0 KONCOMstartle_bk2 |
| 572 |
cinematic_stop (KONtalking, 20, 40) |
| 573 |
cinematic_start(KONintense, 180,180, 20, 9, 40, false) |
| 574 |
sound_dialog_play c07_25_02konoko |
| 575 |
sound_dialog_play_block pause |
| 576 |
#subboss taunts Konoko |
| 577 |
cm_interpolate HeliOutroCam03 0 |
| 578 |
sleep 30 |
| 579 |
cinematic_start(BOSS1talking, 180,180,19, 7, 25, false) |
| 580 |
sound_dialog_play c07_25_03barabas |
| 581 |
sound_dialog_play_block pause |
| 582 |
#"KONOKO, let's get it on!!!!!" |
| 583 |
cinematic_stop (BOSS1talking, 19, 40) |
| 584 |
#camera of Konoko's face |
| 585 |
cm_interpolate HeliCamKonFace 60 |
| 586 |
sound_dialog_play c07_25_04konoko |
| 587 |
sound_dialog_play_block pause |
| 588 |
sleep 30 |
| 589 |
cinematic_stop (KONintense, 19, 30) |
| 590 |
#resume gameplay |
| 591 |
cm_reset |
| 592 |
letterbox 0 |
| 593 |
input 1 |
| 594 |
chr_neutral 1010 0 |
| 595 |
obj_kill 901 906 |
| 596 |
ai2_takecontrol 0 |
| 597 |
end_cutscene |
| 598 |
music_battle |
| 599 |
s4 |
| 600 |
} |
| 601 |
|
| 602 |
|
| 603 |
func void |
| 604 |
final( |
| 605 |
void) |
| 606 |
{ |
| 607 |
music_stop |
| 608 |
begin_cutscene |
| 609 |
sleep 120 |
| 610 |
sound_dialog_play c07_26a_01konokofx |
| 611 |
chr_animate 0 KONOKOpowerup |
| 612 |
sleep 240 |
| 613 |
cinematic_start (KONtalking, 180, 180, 19, 7, 20, false) |
| 614 |
sound_dialog_play c07_26_01konoko |
| 615 |
sound_dialog_play_block |
| 616 |
cinematic_stop (KONtalking, 19, 20) |
| 617 |
fade_out 0 0 0 120 |
| 618 |
sleep 120 |
| 619 |
win |
| 620 |
} |
| 621 |
|
| 622 |
func void |
| 623 |
BarabasNorth(string barabas) |
| 624 |
{ |
| 625 |
cutscene_sync mark |
| 626 |
sound_ambient_start c11_10_14bar_jet |
| 627 |
playback barabus BarabasNorth |
| 628 |
ai2_barabbas_retrievegun barabus |
| 629 |
sleep 60 |
| 630 |
chr_envanim barabus BarabasNorthBox norotation |
| 631 |
chr_animate barabus BARABnorth |
| 632 |
sleep 105 |
| 633 |
#particle BarabasNorth do start |
| 634 |
} |
| 635 |
|
| 636 |
|
| 637 |
|
| 638 |
func void |
| 639 |
BarabasSouth(string barabas) |
| 640 |
{ |
| 641 |
cutscene_sync mark |
| 642 |
sound_ambient_start c11_10_14bar_jet |
| 643 |
playback barabus BarabasSouth |
| 644 |
ai2_barabbas_retrievegun barabus |
| 645 |
sleep 60 |
| 646 |
chr_envanim barabus BarabasSouthBox norotation |
| 647 |
chr_animate barabus BARABsouth |
| 648 |
sleep 105 |
| 649 |
#particle BarabasSouth do start |
| 650 |
} |
| 651 |
|
| 652 |
|
| 653 |
func void |
| 654 |
BarabasEast(string barabas) |
| 655 |
{ |
| 656 |
cutscene_sync mark |
| 657 |
sound_ambient_start c11_10_14bar_jet |
| 658 |
playback barabus BarabasEast |
| 659 |
ai2_barabbas_retrievegun barabus |
| 660 |
sleep 60 |
| 661 |
chr_envanim barabus BarabasEastBox norotation |
| 662 |
chr_animate barabus BARABeast |
| 663 |
sleep 105 |
| 664 |
#particle BarabasEast do start |
| 665 |
} |
| 666 |
|
| 667 |
|
| 668 |
|
| 669 |
func void |
| 670 |
BarabasWest(string barabas) |
| 671 |
{ |
| 672 |
cutscene_sync mark |
| 673 |
sound_ambient_start c11_10_14bar_jet |
| 674 |
playback barabus BarabasWest |
| 675 |
ai2_barabbas_retrievegun barabus |
| 676 |
sleep 60 |
| 677 |
chr_envanim barabus BarabasWestBox norotation |
| 678 |
chr_animate barabus BARABwest |
| 679 |
sleep 105 |
| 680 |
#particle BarabasWest do start |
| 681 |
|
| 682 |
} |