| 1 |
# |
| 2 |
# state_spawn_guards.bsl |
| 3 |
# |
| 4 |
# LEVEL LOGIC |
| 5 |
# |
| 6 |
################## MUSIC TEST ################################ |
| 7 |
func void level_start(string ai_name) |
| 8 |
{ |
| 9 |
# These functions are used when the game is restored. |
| 10 |
|
| 11 |
if (my_save_point eq 0) |
| 12 |
{ |
| 13 |
dprint SAVE_POINT_0 |
| 14 |
# USE THIS FUNC TO SET UP TRAINING SEQUENCE AGAIN |
| 15 |
|
| 16 |
ai2_spawn neutral_1 |
| 17 |
ai2_spawn fl2_secguard_1 |
| 18 |
powerup_spawn ammo 131 |
| 19 |
powerup_spawn hypo 132 |
| 20 |
} |
| 21 |
|
| 22 |
if (my_save_point eq 1) |
| 23 |
{ |
| 24 |
dprint RESTORE_SAVE_POINT_1 |
| 25 |
fl1_spawn_guards |
| 26 |
|
| 27 |
ai2_spawn neutral_1 |
| 28 |
ai2_spawn fl2_secguard_1 |
| 29 |
powerup_spawn ammo 131 |
| 30 |
powerup_spawn hypo 132 |
| 31 |
|
| 32 |
objective_set(1); |
| 33 |
particle(lock99_locklight01, do, start); |
| 34 |
console_deactivate 10 |
| 35 |
trigvolume_enable(trigger_volume_09, 0); |
| 36 |
restore_game |
| 37 |
} |
| 38 |
|
| 39 |
if (my_save_point eq 2) |
| 40 |
{ |
| 41 |
dprint RESTORE_SAVE_POINT_2 |
| 42 |
|
| 43 |
particle obj1 create |
| 44 |
particle obj1 start |
| 45 |
|
| 46 |
trigvolume_enable(Cut_dog, 1); |
| 47 |
trigvolume_enable(trigger_volume_11, 1); |
| 48 |
trigvolume_enable(trigger_volume_12, 1); |
| 49 |
trigvolume_enable(trigger_volume_14, 1); |
| 50 |
trigvolume_enable(trigger_volume_15, 1); |
| 51 |
trigvolume_enable(trigger_volume_10, 1); |
| 52 |
|
| 53 |
trigvolume_enable(shut_off_vault_music, 0); |
| 54 |
trigvolume_enable(trigger_volume_09, 0); |
| 55 |
trigvolume_enable(trigger_volume_08, 0); |
| 56 |
trigvolume_enable(trigger_volume_02, 0); |
| 57 |
trigvolume_enable(trigger_volume_01, 0); |
| 58 |
|
| 59 |
trigvolume_enable(save_trig_right, 0); |
| 60 |
trigvolume_enable(save_trig_left, 0); |
| 61 |
|
| 62 |
objective_set 4 silent |
| 63 |
|
| 64 |
target_set(267, 30.0) |
| 65 |
|
| 66 |
#change_flGUARD_CORRIDOR_lights |
| 67 |
|
| 68 |
door_lock(3); |
| 69 |
door_lock(77); |
| 70 |
|
| 71 |
door_unlock(15); |
| 72 |
door_unlock(14); |
| 73 |
door_unlock(7); |
| 74 |
door_unlock(5); |
| 75 |
door_unlock(75); |
| 76 |
door_unlock(59); |
| 77 |
door_unlock(54); |
| 78 |
door_unlock(67); |
| 79 |
door_unlock(68); |
| 80 |
door_unlock(76); |
| 81 |
door_unlock(23); |
| 82 |
door_unlock(42); |
| 83 |
|
| 84 |
trig_activate 1 |
| 85 |
trig_activate 2 |
| 86 |
#trig_activate 14 |
| 87 |
|
| 88 |
#console_activate 6 |
| 89 |
#console_activate 7 |
| 90 |
#console_activate 9 |
| 91 |
|
| 92 |
console_deactivate 11 |
| 93 |
console_deactivate 4 |
| 94 |
console_deactivate 88 |
| 95 |
console_deactivate 82 |
| 96 |
console_deactivate 5 |
| 97 |
console_deactivate 3 |
| 98 |
console_deactivate 6 |
| 99 |
console_deactivate 1 |
| 100 |
console_deactivate 2 |
| 101 |
|
| 102 |
particle lock1_locklight01 do start |
| 103 |
particle lock2_locklight01 do start |
| 104 |
particle lock3_locklight01 do start |
| 105 |
particle lock4_locklight01 do start |
| 106 |
particle lock5a_locklight01 do start |
| 107 |
particle lock5b_locklight01 do start |
| 108 |
particle lock5c_locklight01 do start |
| 109 |
particle lock99_locklight01 do start |
| 110 |
|
| 111 |
particle lock6_locklight01 do stop |
| 112 |
|
| 113 |
env_shade 271 272 .4 .4 .2 |
| 114 |
|
| 115 |
restore_game |
| 116 |
# objective_set(3); |
| 117 |
} |
| 118 |
} |
| 119 |
|
| 120 |
# This is an example of a save game console. |
| 121 |
|
| 122 |
func void save_game_1(string player_name) |
| 123 |
{ |
| 124 |
dprint saveit_1 |
| 125 |
save_game 1 autosave |
| 126 |
} |
| 127 |
|
| 128 |
func void save_game_2_right(string player_name) |
| 129 |
{ |
| 130 |
dprint saveit_2 |
| 131 |
save_game 2 autosave |
| 132 |
trigvolume_enable save_trig_left 0 |
| 133 |
} |
| 134 |
|
| 135 |
func void save_game_2_left(string player_name) |
| 136 |
{ |
| 137 |
dprint saveit_2 |
| 138 |
save_game 2 autosave |
| 139 |
trigvolume_enable save_trig_right 0 |
| 140 |
} |
| 141 |
|
| 142 |
############################################################## |
| 143 |
var int music_counter; |
| 144 |
|
| 145 |
func void music_force_stop(void) |
| 146 |
{ |
| 147 |
sleep 4500 |
| 148 |
|
| 149 |
if (0 ne music_counter) |
| 150 |
{ |
| 151 |
dprint music_force_stop |
| 152 |
music_counter = 0 |
| 153 |
all_music_counters |
| 154 |
} |
| 155 |
} |
| 156 |
func void music_script_start(void) |
| 157 |
{ |
| 158 |
music_counter = 2 |
| 159 |
} |
| 160 |
|
| 161 |
func void die_for_art_1(string ai_name) |
| 162 |
{ |
| 163 |
dprint DFA_1 |
| 164 |
music_counter = music_counter - 1 |
| 165 |
|
| 166 |
if (music_counter eq 0) |
| 167 |
{ |
| 168 |
all_music_counters(); |
| 169 |
} |
| 170 |
|
| 171 |
} |
| 172 |
func void die_for_art_2(string ai_name) |
| 173 |
{ |
| 174 |
dprint DFA_2 |
| 175 |
music_counter = music_counter - 1 |
| 176 |
|
| 177 |
if (music_counter eq 0) |
| 178 |
{ |
| 179 |
all_music_counters(); |
| 180 |
} |
| 181 |
|
| 182 |
} |
| 183 |
func void all_music_counters(void) |
| 184 |
{ |
| 185 |
dprint STOP_THE_MUSIC |
| 186 |
sound_music_stop mus_main02 |
| 187 |
sound_music_stop mus_heart |
| 188 |
sound_music_stop mus_main02_hd |
| 189 |
} |
| 190 |
|
| 191 |
func void fl1_spawn_guards(string ai_name) |
| 192 |
{ |
| 193 |
# dprint FL1_SPAWN_GUARDS |
| 194 |
ai2_spawn fl1_secguard_1 |
| 195 |
ai2_spawn fl1_secguard_2 |
| 196 |
ai2_spawn fl1_secguard_4 |
| 197 |
trigvolume_enable shut_off_vault_music 0 |
| 198 |
} |
| 199 |
|
| 200 |
func void fl2_spawn_secguard_2(string ai_name) |
| 201 |
{ |
| 202 |
# dprint FL2_SPAWN_GUARDS |
| 203 |
ai2_spawn fl2_secguard_2 |
| 204 |
ai2_spawn fl2_secguard_7 |
| 205 |
ai2_spawn fl2_balcony_2 |
| 206 |
|
| 207 |
ai2_spawn neutral_2 |
| 208 |
ai2_spawn neutral_4 |
| 209 |
} |
| 210 |
|
| 211 |
func void fl2_spawn_secguard_3(string ai_name) |
| 212 |
{ |
| 213 |
# dprint FL2_SPAWN_ASSAULT_GUARDS |
| 214 |
ai2_spawn fl2_secguard_3 |
| 215 |
ai2_spawn fl2_secguard_6 |
| 216 |
ai2_spawn fl2_balcony_1 |
| 217 |
} |
| 218 |
|
| 219 |
# THESE ARE THE THIRD FLOOR/ROOF GUYS |
| 220 |
|
| 221 |
func void spawn_fl3_guards(string ai_name) |
| 222 |
{ |
| 223 |
# dprint FLROOF_SPAWN_GUARDS |
| 224 |
ai2_spawn fl3_secguard_1 |
| 225 |
ai2_spawn fl3_secguard_2 |
| 226 |
ai2_spawn fl3_secguard_6 |
| 227 |
ai2_spawn flROOF_sniper_1 |
| 228 |
ai2_spawn Roof_BOSWAT_1 |
| 229 |
|
| 230 |
ai2_spawn neutral_3 |
| 231 |
ai2_spawn neutral_6 |
| 232 |
} |
| 233 |
|
| 234 |
# THESE ARE THE COMPUTER ROOM GUYS |
| 235 |
|
| 236 |
func void spawn_flBASEMENT_guards(string ai_name) |
| 237 |
{ |
| 238 |
# dprint FLROOF_SPAWN_GUARDS |
| 239 |
ai2_spawn flBASEMENT_guard_1 |
| 240 |
ai2_spawn flBASEMENT_guard_2 |
| 241 |
} |
| 242 |
|
| 243 |
# THESE ARE THE COMPUTER ROOM GUYS |
| 244 |
|
| 245 |
func void spawn_flRAMP_guards(string ai_name) |
| 246 |
{ |
| 247 |
# dprint FLROOF_SPAWN_GUARDS |
| 248 |
ai2_spawn flRAMP_guard_1 |
| 249 |
ai2_spawn flRAMP_guard_2 |
| 250 |
trigvolume_enable ninja_ambush_top_trig 0 |
| 251 |
trigvolume_enable ninja_ambush_bot_trig 0 |
| 252 |
particle lock46_locklight01 do start |
| 253 |
} |
| 254 |
|
| 255 |
func void spawn_outside_left_snipers(string ai_name) |
| 256 |
{ |
| 257 |
# dprint FL2_SPAWN_GUARDS |
| 258 |
ai2_spawn flOUTSIDE_A_sniper_1 |
| 259 |
ai2_spawn flOUTSIDE_A_sniper_2 |
| 260 |
ai2_spawn flOUTSIDE_B_sniper_1 |
| 261 |
ai2_spawn flOUTSIDE_C_sniper_1 |
| 262 |
} |
| 263 |
|
| 264 |
func void spawn_outside_right_snipers(string ai_name) |
| 265 |
{ |
| 266 |
# dprint FL2_SPAWN_GUARDS |
| 267 |
ai2_spawn flOUTSIDE_E_sniper_1 |
| 268 |
ai2_spawn flOUTSIDE_E_sniper_2 |
| 269 |
ai2_spawn flOUTSIDE_D_sniper_1 |
| 270 |
ai2_spawn flOUTSIDE_D_sniper_2 |
| 271 |
} |
| 272 |
|
| 273 |
func void spawn_targets(string ai_name) |
| 274 |
{ |
| 275 |
# dprint FL2_SPAWN_GUARDS |
| 276 |
ai2_spawn fl2_target_2 |
| 277 |
} |
| 278 |
|
| 279 |
func void do_neutral_1_run(string ai_name) |
| 280 |
{ |
| 281 |
ai2_neutralbehavior neutral_1 none |
| 282 |
ai2_setmovementmode neutral_1 run_noaim |
| 283 |
ai2_dopath neutral_1 neutral_1_run |
| 284 |
ai2_setjobstate neutral_1 |
| 285 |
} |
| 286 |
|
| 287 |
func void do_neutral_2_run(string ai_name) |
| 288 |
{ |
| 289 |
ai2_neutralbehavior neutral_2 none |
| 290 |
ai2_dopath neutral_2 neutral_2_run |
| 291 |
ai2_setjobstate neutral_2 |
| 292 |
} |
| 293 |
|
| 294 |
func void do_neutral_3_run(string ai_name) |
| 295 |
{ |
| 296 |
ai2_neutralbehavior neutral_3 none |
| 297 |
ai2_dopath neutral_3 neutral_3_run |
| 298 |
ai2_setjobstate neutral_3 |
| 299 |
} |
| 300 |
|
| 301 |
func void unlock_secret_1(string ai_name) |
| 302 |
{ |
| 303 |
input 0 |
| 304 |
cm_interpolate secret1 0 |
| 305 |
sleep 60 |
| 306 |
console_activate 7 |
| 307 |
#particle lock69a_locklight01 do start |
| 308 |
sleep 150 |
| 309 |
cm_reset |
| 310 |
input 1 |
| 311 |
|
| 312 |
ai2_spawn secret_guard_1 |
| 313 |
ai2_spawn secret_guard_2 |
| 314 |
} |
| 315 |
|
| 316 |
func void unlock_secret_2(string ai_name) |
| 317 |
{ |
| 318 |
door_unlock 34 |
| 319 |
door_unlock 36 |
| 320 |
|
| 321 |
# CB: ensure ramp guards do not see ninja and go after him! |
| 322 |
ai2_passive flRAMP_guard_1 1 |
| 323 |
ai2_passive flRAMP_guard_2 1 |
| 324 |
|
| 325 |
ai2_spawn cutscene_ninja_1 |
| 326 |
input 0 |
| 327 |
cm_interpolate secret2 0 |
| 328 |
sleep 60 |
| 329 |
particle lock7_locklight01 do start |
| 330 |
sleep 15 |
| 331 |
trig_deactivate 12 |
| 332 |
sleep 150 |
| 333 |
cm_reset |
| 334 |
input 1 |
| 335 |
|
| 336 |
chr_delete cutscene_ninja_1 |
| 337 |
ai2_passive flRAMP_guard_1 0 |
| 338 |
ai2_passive flRAMP_guard_2 0 |
| 339 |
|
| 340 |
trigvolume_enable ninja_ambush_top_trig 1 |
| 341 |
trigvolume_enable ninja_ambush_bot_trig 1 |
| 342 |
} |
| 343 |
|
| 344 |
func void ninja_ambush(string ai_name) |
| 345 |
{ |
| 346 |
trigvolume_enable ninja_ambush_top_trig 0 |
| 347 |
trigvolume_enable ninja_ambush_bot_trig 0 |
| 348 |
|
| 349 |
ai2_spawn ambush_ninja_1 |
| 350 |
ai2_spawn creepy_ninja_1 |
| 351 |
ai2_spawn creepy_ninja_3 |
| 352 |
} |
| 353 |
|
| 354 |
func void hall_1(string ai_name) |
| 355 |
{ |
| 356 |
input 0 |
| 357 |
cm_interpolate hall1 0 |
| 358 |
sleep 60 |
| 359 |
door_unlock 77 |
| 360 |
door_unlock 38 |
| 361 |
door_unlock 22 |
| 362 |
door_unlock 3 |
| 363 |
particle lock6_locklight01 do start |
| 364 |
particle lock7_locklight01 do stop |
| 365 |
sleep 150 |
| 366 |
cm_reset |
| 367 |
input 1 |
| 368 |
|
| 369 |
trig_deactivate 1 |
| 370 |
trig_deactivate 2 |
| 371 |
} |
| 372 |
|
| 373 |
func void top_1(string ai_name) |
| 374 |
{ |
| 375 |
input 0 |
| 376 |
#cm_interpolate hall1 0 |
| 377 |
sleep 60 |
| 378 |
door_unlock 35 |
| 379 |
door_unlock 38 |
| 380 |
door_unlock 22 |
| 381 |
door_unlock 3 |
| 382 |
particle lock6_locklight01 do start |
| 383 |
sleep 150 |
| 384 |
cm_reset |
| 385 |
input 1 |
| 386 |
|
| 387 |
trig_activate 12 |
| 388 |
trig_activate 13 |
| 389 |
trig_activate 14 |
| 390 |
|
| 391 |
trig_deactivate 1 |
| 392 |
trig_deactivate 2 |
| 393 |
} |
| 394 |
|
| 395 |
func void downstairs(string ai_name) |
| 396 |
{ |
| 397 |
trig_deactivate 14 |
| 398 |
door_unlock 8 |
| 399 |
door_unlock 9 |
| 400 |
particle lock23_locklight01 do start |
| 401 |
ai2_spawn creepy_ninja_5 |
| 402 |
ai2_spawn creepy_ninja_6 |
| 403 |
} |
| 404 |
|
| 405 |
func void upstairs(string ai_name) |
| 406 |
{ |
| 407 |
trig_deactivate 13 |
| 408 |
door_unlock 35 |
| 409 |
particle lock65_locklight01 do start |
| 410 |
} |
| 411 |
|
| 412 |
var int door_counter=3; |
| 413 |
|
| 414 |
func void seclock_music_start(void) |
| 415 |
{ |
| 416 |
if (door_counter eq 3) |
| 417 |
{ |
| 418 |
sound_music_start mus_lz 0.75 |
| 419 |
} |
| 420 |
} |
| 421 |
|
| 422 |
func void seclock_decrement_counter(void) |
| 423 |
{ |
| 424 |
door_counter = door_counter - 1 |
| 425 |
|
| 426 |
|
| 427 |
if (door_counter eq 0) |
| 428 |
{ |
| 429 |
sound_music_stop mus_lz |
| 430 |
unlock_roof(); |
| 431 |
} |
| 432 |
} |
| 433 |
|
| 434 |
func void seclock1(string ai_name) |
| 435 |
{ |
| 436 |
seclock_music_start |
| 437 |
|
| 438 |
input 0 |
| 439 |
cm_interpolate security 0 |
| 440 |
sleep 60 |
| 441 |
particle lock5a_locklight01 do start |
| 442 |
sleep 150 |
| 443 |
cm_reset |
| 444 |
input 1 |
| 445 |
|
| 446 |
seclock_decrement_counter |
| 447 |
} |
| 448 |
|
| 449 |
func void seclock2(string ai_name) |
| 450 |
{ |
| 451 |
seclock_music_start |
| 452 |
|
| 453 |
input 0 |
| 454 |
cm_interpolate security 0 |
| 455 |
sleep 60 |
| 456 |
particle lock5b_locklight01 do start |
| 457 |
sleep 150 |
| 458 |
cm_reset |
| 459 |
input 1 |
| 460 |
|
| 461 |
seclock_decrement_counter |
| 462 |
} |
| 463 |
|
| 464 |
func void seclock3(string ai_name) |
| 465 |
{ |
| 466 |
seclock_music_start |
| 467 |
|
| 468 |
input 0 |
| 469 |
cm_interpolate security 0 |
| 470 |
sleep 60 |
| 471 |
particle lock5c_locklight01 do start |
| 472 |
sleep 150 |
| 473 |
cm_reset |
| 474 |
input 1 |
| 475 |
|
| 476 |
seclock_decrement_counter |
| 477 |
} |
| 478 |
|
| 479 |
func void unlock_roof(string ai_name) |
| 480 |
{ |
| 481 |
door_unlock 23 |
| 482 |
door_unlock 42 |
| 483 |
} |
| 484 |
|
| 485 |
# |
| 486 |
# state_door_lock_lights.bsl |
| 487 |
# |
| 488 |
# SCRIPTS TO CHANGE THE LOCKED LIGHTS ON DOORS |
| 489 |
# |
| 490 |
# TURN FROM GREEN TO RED: do stop |
| 491 |
|
| 492 |
func void change_fl2_lights(string ai_name) |
| 493 |
{ |
| 494 |
# dprint WHATEVER YOU WANT |
| 495 |
sleep 60 |
| 496 |
particle lock2_locklight01 do start |
| 497 |
} |
| 498 |
|
| 499 |
func void change_fl3_lights(string ai_name) |
| 500 |
{ |
| 501 |
particle lock3_locklight01 do start |
| 502 |
ai2_spawn fl3_mook_1 |
| 503 |
ai2_spawn fl3_mook_2 |
| 504 |
} |
| 505 |
|
| 506 |
func void change_flDATA_ARCHIVE_lights(string ai_name) |
| 507 |
{ |
| 508 |
sleep 60 |
| 509 |
particle lock4_locklight01 do start |
| 510 |
} |
| 511 |
|
| 512 |
func void change_flCOMMAND_CENTER_lights(string ai_name) |
| 513 |
{ |
| 514 |
particle lock5_locklight01 do start |
| 515 |
} |
| 516 |
|
| 517 |
func void change_flGUARD_CORRIDOR_lights(string ai_name) |
| 518 |
{ |
| 519 |
particle lock6_locklight01 do start |
| 520 |
} |
| 521 |
|
| 522 |
func void change_flDIG_OFFICES_lights(string ai_name) |
| 523 |
{ |
| 524 |
particle lock7_locklight01 do start |
| 525 |
} |
| 526 |
|
| 527 |
|
| 528 |
func void grifftext(string chr_index) |
| 529 |
{ |
| 530 |
dprint text2a |
| 531 |
text_console level_11a |
| 532 |
console_reset 9 |
| 533 |
} |
| 534 |
|
| 535 |
|
| 536 |
# |
| 537 |
# state_spawn_guards.bsl |
| 538 |
# |
| 539 |
# SCRIPTS TO SPAWN SECURITY GUARDS |
| 540 |
# |
| 541 |
|
| 542 |
func void set_objective_1(string ai_name) |
| 543 |
{ |
| 544 |
# dprint WHATEVER I WANT |
| 545 |
objective_set(1) |
| 546 |
target_set(127, 30.0) |
| 547 |
} |
| 548 |
|
| 549 |
func void set_objective_2(string ai_name) |
| 550 |
{ |
| 551 |
# dprint WHATEVER I WANT |
| 552 |
objective_set(2) |
| 553 |
} |
| 554 |
|
| 555 |
func void set_objective_3(string ai_name) |
| 556 |
{ |
| 557 |
# dprint WHATEVER I WANT |
| 558 |
objective_set(3) |
| 559 |
} |
| 560 |
|
| 561 |
func void set_objective_4(string ai_name) |
| 562 |
{ |
| 563 |
# dprint WHATEVER I WANT |
| 564 |
objective_set(4) |
| 565 |
target_set(267, 30.0) |
| 566 |
} |
| 567 |
|
| 568 |
func void set_objective_5(string ai_name) |
| 569 |
{ |
| 570 |
# dprint WHATEVER I WANT |
| 571 |
objective_set(5) |
| 572 |
} |
| 573 |
|
| 574 |
func void set_objective_6(string ai_name) |
| 575 |
{ |
| 576 |
# dprint WHATEVER I WANT |
| 577 |
objective_set(6) |
| 578 |
} |
| 579 |
|
| 580 |
func void set_target_1(string ai_name) |
| 581 |
{ |
| 582 |
# dprint WHATEVER I WANT |
| 583 |
target_set(267, 30.0) |
| 584 |
} |
| 585 |
|
| 586 |
func void set_target_2(string ai_name) |
| 587 |
{ |
| 588 |
# dprint WHATEVER I WANT |
| 589 |
target_set(1030, 30.0) |
| 590 |
} |
| 591 |
###wuscripts |
| 592 |
func void check_outro(string ai_name) |
| 593 |
{ |
| 594 |
trigvolume_enable tv_check_outro 0 |
| 595 |
if(trigvolume_count (24) eq 0) |
| 596 |
{ |
| 597 |
trigvolume_enable Cut_outro 1 |
| 598 |
particle obj2 create |
| 599 |
target_set(126,30.0) |
| 600 |
} |
| 601 |
if(trigvolume_count (24) ne 0) |
| 602 |
{ |
| 603 |
sleep 60 |
| 604 |
trigvolume_enable tv_check_outro 1 |
| 605 |
} |
| 606 |
} |
| 607 |
|