| 1 | #       rooftop | 
 
 
 
 
 | 2 | #       scripts for level 12 by wu | 
 
 
 
 
 | 3 | # | 
 
 
 
 
 | 4 | #       LEGEND | 
 
 
 
 
 | 5 | # | 
 
 
 
 
 | 6 | #       character naming convention: X_Yx | 
 
 
 
 
 | 7 | #       where X = area letter (A=first area, B=second area, etc.) | 
 
 
 
 
 | 8 | #             Y = character type (N=ninja, T=tanker, S=striker, R=red, etc.) | 
 
 
 
 
 | 9 | #               x = character number, usually same as character's initial patrol id | 
 
 
 
 
 | 10 | # | 
 
 
 
 
 | 11 | #       trigger volume scripts: t##, where ## refers to trigger volume id | 
 
 
 
 
 | 12 | # | 
 
 
 
 
 | 13 | #       CONTENTS | 
 
 
 
 
 | 14 | # | 
 
 
 
 
 | 15 | #       1.variables defined | 
 
 
 
 
 | 16 | #       1b.music scripts | 
 
 
 
 
 | 17 | #       2.start and objectives scripts | 
 
 
 
 
 | 18 | #       3.save game scripts | 
 
 
 
 
 | 19 | #       4.cut scene scripts | 
 
 
 
 
 | 20 | #       5.console scripts | 
 
 
 
 
 | 21 | #       6.trigger volume scripts | 
 
 
 
 
 | 22 |  | 
 
 
 
 
 | 23 | ############################### | 
 
 
 
 
 | 24 | #       variables defined       # | 
 
 
 
 
 | 25 | ############################### | 
 
 
 
 
 | 26 |  | 
 
 
 
 
 | 27 | var int my_save_point=0; | 
 
 
 
 
 | 28 | var int ninja1=0; | 
 
 
 
 
 | 29 | var int ninja2=0; | 
 
 
 
 
 | 30 | var int strike1=0; | 
 
 
 
 
 | 31 | var int strike1b=0; | 
 
 
 
 
 | 32 | var int strike2=0; | 
 
 
 
 
 | 33 | var int strike3=0; | 
 
 
 
 
 | 34 | #var int elv1_check=0; | 
 
 
 
 
 | 35 | var int invading_counter=3; | 
 
 
 
 
 | 36 | var int done_with_intro_cutscene = 0; | 
 
 
 
 
 | 37 | var int go_hide; | 
 
 
 
 
 | 38 | var int go_hide2; | 
 
 
 
 
 | 39 |  | 
 
 
 
 
 | 40 | ############################### | 
 
 
 
 
 | 41 | #               music                   # | 
 
 
 
 
 | 42 | ############################### | 
 
 
 
 
 | 43 |  | 
 
 
 
 
 | 44 | func void music_first(void) | 
 
 
 
 
 | 45 | { | 
 
 
 
 
 | 46 | sound_music_start mus_cool19 0.0 | 
 
 
 
 
 | 47 | sound_music_volume mus_cool19 0.75 3.0 | 
 
 
 
 
 | 48 | #       stopped at tanker death or timer | 
 
 
 
 
 | 49 | } | 
 
 
 
 
 | 50 |  | 
 
 
 
 
 | 51 | func void music_first_timer(void) | 
 
 
 
 
 | 52 | { | 
 
 
 
 
 | 53 | sleep 1800 | 
 
 
 
 
 | 54 | music_stop | 
 
 
 
 
 | 55 | } | 
 
 
 
 
 | 56 |  | 
 
 
 
 
 | 57 | func void music_gauntlet(void) | 
 
 
 
 
 | 58 | { | 
 
 
 
 
 | 59 | sound_music_start mus_atm_cl12lp 0.0 | 
 
 
 
 
 | 60 | sound_music_volume mus_atm_cl12lp 0.75 3.0 | 
 
 
 
 
 | 61 | #       this music stopped in t14 | 
 
 
 
 
 | 62 | } | 
 
 
 
 
 | 63 |  | 
 
 
 
 
 | 64 | func void music_billboard(void) | 
 
 
 
 
 | 65 | { | 
 
 
 
 
 | 66 | sound_music_start mus_low1 0.0 | 
 
 
 
 
 | 67 | sound_music_start mus_low1 0.75 3 | 
 
 
 
 
 | 68 | #       this music stopped in ta2_54 script | 
 
 
 
 
 | 69 | } | 
 
 
 
 
 | 70 |  | 
 
 
 
 
 | 71 | func void music_battle(void) | 
 
 
 
 
 | 72 | { | 
 
 
 
 
 | 73 | sound_music_start mus_fitec | 
 
 
 
 
 | 74 | #       this music stopped in outro | 
 
 
 
 
 | 75 | } | 
 
 
 
 
 | 76 |  | 
 
 
 
 
 | 77 | func void music_stop(void) | 
 
 
 
 
 | 78 | { | 
 
 
 
 
 | 79 | dprint STOP_THE_MUSIC | 
 
 
 
 
 | 80 | sound_music_stop mus_cool19 | 
 
 
 
 
 | 81 | sound_music_stop mus_atm_cl12lp | 
 
 
 
 
 | 82 | sound_music_stop mus_low1 | 
 
 
 
 
 | 83 | sound_music_stop mus_fitec | 
 
 
 
 
 | 84 | } | 
 
 
 
 
 | 85 |  | 
 
 
 
 
 | 86 | ############################### | 
 
 
 
 
 | 87 | #       start and objectives    # | 
 
 
 
 
 | 88 | ############################### | 
 
 
 
 
 | 89 | func void start(string ai_name) | 
 
 
 
 
 | 90 | { | 
 
 
 
 
 | 91 | dprint start | 
 
 
 
 
 | 92 |  | 
 
 
 
 
 | 93 | particle el1_locklight01 do start | 
 
 
 
 
 | 94 | door_lock 6 | 
 
 
 
 
 | 95 |  | 
 
 
 
 
 | 96 | my_save_point = save_point; | 
 
 
 
 
 | 97 |  | 
 
 
 
 
 | 98 | if (my_save_point eq 0) | 
 
 
 
 
 | 99 | { | 
 
 
 
 
 | 100 | set_objective_1 | 
 
 
 
 
 | 101 | powerup_spawn lsi 605 | 
 
 
 
 
 | 102 | } | 
 
 
 
 
 | 103 |  | 
 
 
 
 
 | 104 | if (my_save_point eq 1) | 
 
 
 
 
 | 105 | { | 
 
 
 
 
 | 106 | dprint restore1 | 
 
 
 
 
 | 107 | set_objective_1 | 
 
 
 
 
 | 108 | done_with_intro_cutscene = 1; | 
 
 
 
 
 | 109 | fork intro_taunt | 
 
 
 
 
 | 110 | restore_game | 
 
 
 
 
 | 111 | powerup_spawn lsi 605 | 
 
 
 
 
 | 112 | } | 
 
 
 
 
 | 113 |  | 
 
 
 
 
 | 114 | if (my_save_point eq 2) | 
 
 
 
 
 | 115 | { | 
 
 
 
 
 | 116 | done_with_intro_cutscene = 1; | 
 
 
 
 
 | 117 | dprint restore2 | 
 
 
 
 
 | 118 | set_objective_1 | 
 
 
 
 
 | 119 | chr_delete A_Sr9 | 
 
 
 
 
 | 120 | chr_delete A_N1 | 
 
 
 
 
 | 121 | chr_delete IntroNinja | 
 
 
 
 
 | 122 | ai2_spawn C_T16 | 
 
 
 
 
 | 123 | ai2_spawn C_Sr15 | 
 
 
 
 
 | 124 | ai2_spawn C_R55 | 
 
 
 
 
 | 125 | ai2_spawn C_N57 | 
 
 
 
 
 | 126 | trigvolume_enable trigger_volume_13 0 | 
 
 
 
 
 | 127 | door_lock 3 | 
 
 
 
 
 | 128 | restore_game | 
 
 
 
 
 | 129 | powerup_spawn lsi 605 | 
 
 
 
 
 | 130 | } | 
 
 
 
 
 | 131 |  | 
 
 
 
 
 | 132 | if (my_save_point eq 3) | 
 
 
 
 
 | 133 | { | 
 
 
 
 
 | 134 | done_with_intro_cutscene = 1; | 
 
 
 
 
 | 135 | dprint restore3 | 
 
 
 
 
 | 136 | set_objective_3 | 
 
 
 
 
 | 137 | chr_delete A_Sr9 | 
 
 
 
 
 | 138 | chr_delete A_N1 | 
 
 
 
 
 | 139 | chr_delete IntroNinja | 
 
 
 
 
 | 140 | trigvolume_enable trigger_volume_79 0 | 
 
 
 
 
 | 141 | restore_game | 
 
 
 
 
 | 142 | } | 
 
 
 
 
 | 143 |  | 
 
 
 
 
 | 144 | if (my_save_point eq 4) | 
 
 
 
 
 | 145 | { | 
 
 
 
 
 | 146 | done_with_intro_cutscene = 1; | 
 
 
 
 
 | 147 | dprint restore4 | 
 
 
 
 
 | 148 | chr_delete A_Sr9 | 
 
 
 
 
 | 149 | chr_delete A_N1 | 
 
 
 
 
 | 150 | chr_delete IntroNinja | 
 
 
 
 
 | 151 | trigvolume_enable trigger_volume_28 0 | 
 
 
 
 
 | 152 | ai2_spawn OutroNinja | 
 
 
 
 
 | 153 | chr_boss_shield OutroNinja | 
 
 
 
 
 | 154 | music_battle | 
 
 
 
 
 | 155 | gs_farclipplane_set 500 | 
 
 
 
 
 | 156 | door_lock 2 | 
 
 
 
 
 | 157 | restore_game | 
 
 
 
 
 | 158 | } | 
 
 
 
 
 | 159 | } | 
 
 
 
 
 | 160 |  | 
 
 
 
 
 | 161 | func void you_lose(string ai_name) | 
 
 
 
 
 | 162 | { | 
 
 
 
 
 | 163 | sleep 240 | 
 
 
 
 
 | 164 | fade_out 0 0 0 180 | 
 
 
 
 
 | 165 | sleep 240 | 
 
 
 
 
 | 166 | lose | 
 
 
 
 
 | 167 | } | 
 
 
 
 
 | 168 |  | 
 
 
 
 
 | 169 | func void you_win(int char_index) | 
 
 
 
 
 | 170 | { | 
 
 
 
 
 | 171 | outro | 
 
 
 
 
 | 172 | win | 
 
 
 
 
 | 173 | } | 
 
 
 
 
 | 174 |  | 
 
 
 
 
 | 175 | func void set_objective_1(string ai_name) | 
 
 
 
 
 | 176 | { | 
 
 
 
 
 | 177 | dprint set_objective_1 | 
 
 
 
 
 | 178 | objective_set(1) | 
 
 
 
 
 | 179 | target_set (7006,0.0) | 
 
 
 
 
 | 180 | } | 
 
 
 
 
 | 181 |  | 
 
 
 
 
 | 182 | func void set_objective_2(string ai_name) | 
 
 
 
 
 | 183 | { | 
 
 
 
 
 | 184 | dprint set_objective_2 | 
 
 
 
 
 | 185 | objective_set(2) | 
 
 
 
 
 | 186 | target_set (7006,0.0) | 
 
 
 
 
 | 187 | } | 
 
 
 
 
 | 188 |  | 
 
 
 
 
 | 189 | func void set_objective_3(string ai_name) | 
 
 
 
 
 | 190 | { | 
 
 
 
 
 | 191 | dprint set_objective_3 | 
 
 
 
 
 | 192 | objective_set(3) | 
 
 
 
 
 | 193 | target_set (7006,0.0) | 
 
 
 
 
 | 194 | } | 
 
 
 
 
 | 195 |  | 
 
 
 
 
 | 196 | ################### | 
 
 
 
 
 | 197 | #       save game       # | 
 
 
 
 
 | 198 | ################### | 
 
 
 
 
 | 199 |  | 
 
 
 
 
 | 200 | func void s1(string ai_name) | 
 
 
 
 
 | 201 | { | 
 
 
 
 
 | 202 | dprint SAVEDGAME1 | 
 
 
 
 
 | 203 |  | 
 
 
 
 
 | 204 | if (my_save_point ne 1) | 
 
 
 
 
 | 205 | { | 
 
 
 
 
 | 206 | save_game 1 autosave | 
 
 
 
 
 | 207 | } | 
 
 
 
 
 | 208 | } | 
 
 
 
 
 | 209 |  | 
 
 
 
 
 | 210 | func void s2(string ai_name) | 
 
 
 
 
 | 211 | { | 
 
 
 
 
 | 212 | dprint SAVEDGAME2 | 
 
 
 
 
 | 213 |  | 
 
 
 
 
 | 214 | if (my_save_point ne 2) | 
 
 
 
 
 | 215 | { | 
 
 
 
 
 | 216 | save_game 2 autosave | 
 
 
 
 
 | 217 | } | 
 
 
 
 
 | 218 | } | 
 
 
 
 
 | 219 |  | 
 
 
 
 
 | 220 | func void s3(string ai_name) | 
 
 
 
 
 | 221 | { | 
 
 
 
 
 | 222 | dprint SAVEDGAME3 | 
 
 
 
 
 | 223 |  | 
 
 
 
 
 | 224 | if (my_save_point ne 3) | 
 
 
 
 
 | 225 | { | 
 
 
 
 
 | 226 | save_game 3 autosave | 
 
 
 
 
 | 227 | } | 
 
 
 
 
 | 228 | } | 
 
 
 
 
 | 229 |  | 
 
 
 
 
 | 230 | func void s4(string ai_name) | 
 
 
 
 
 | 231 | { | 
 
 
 
 
 | 232 | dprint SAVEDGAME4 | 
 
 
 
 
 | 233 |  | 
 
 
 
 
 | 234 | if (my_save_point ne 4) | 
 
 
 
 
 | 235 | { | 
 
 
 
 
 | 236 | save_game 4 autosave | 
 
 
 
 
 | 237 | } | 
 
 
 
 
 | 238 | } | 
 
 
 
 
 | 239 |  | 
 
 
 
 
 | 240 | ########################## | 
 
 
 
 
 | 241 | #       cut scene scripts  # | 
 
 
 
 
 | 242 | ########################## | 
 
 
 
 
 | 243 |  | 
 
 
 
 
 | 244 | func void t12(string ai_name) | 
 
 
 
 
 | 245 | { | 
 
 
 
 
 | 246 | dprint t12_elevator | 
 
 
 
 
 | 247 | if (trigvolume_count(62) eq 0) | 
 
 
 
 
 | 248 | { | 
 
 
 
 
 | 249 | trigvolume_enable trigger_volume_12 0 | 
 
 
 
 
 | 250 | sleep 7 | 
 
 
 
 
 | 251 | trigvolume_corpse 62 | 
 
 
 
 
 | 252 | dprint delete_oldAI | 
 
 
 
 
 | 253 | chr_delete B_R11 | 
 
 
 
 
 | 254 | chr_delete B_R12a | 
 
 
 
 
 | 255 | chr_delete B_Sr10 | 
 
 
 
 
 | 256 | chr_delete B_Sr10a | 
 
 
 
 
 | 257 | chr_delete B_T13 | 
 
 
 
 
 | 258 | chr_delete B_Sr12 | 
 
 
 
 
 | 259 | chr_delete B_N17 | 
 
 
 
 
 | 260 | chr_delete B_N18 | 
 
 
 
 
 | 261 | chr_delete A_N8 | 
 
 
 
 
 | 262 | chr_delete A_T4 | 
 
 
 
 
 | 263 | chr_delete A_Sr3 | 
 
 
 
 
 | 264 | chr_delete C_N17 | 
 
 
 
 
 | 265 | chr_delete C_N18 | 
 
 
 
 
 | 266 | Elevator | 
 
 
 
 
 | 267 | target_set(47,0.0) | 
 
 
 
 
 | 268 | ai2_spawn C_Sr15 | 
 
 
 
 
 | 269 | ai2_spawn C_T16 | 
 
 
 
 
 | 270 | ai2_spawn C_R55 | 
 
 
 
 
 | 271 | ai2_spawn C_N57 | 
 
 
 
 
 | 272 | } | 
 
 
 
 
 | 273 | } | 
 
 
 
 
 | 274 |  | 
 
 
 
 
 | 275 | func void t17(string ai_name) | 
 
 
 
 
 | 276 | { | 
 
 
 
 
 | 277 | dprint t17_KonokoZip | 
 
 
 
 
 | 278 | if (chr_has_lsi(0)) | 
 
 
 
 
 | 279 | { | 
 
 
 
 
 | 280 | KonokoZip | 
 
 
 
 
 | 281 | chr_delete D_C19 | 
 
 
 
 
 | 282 | chr_delete D_C60 | 
 
 
 
 
 | 283 | chr_delete D_N25 | 
 
 
 
 
 | 284 | chr_delete D_R21 | 
 
 
 
 
 | 285 | chr_delete D_Sb20 | 
 
 
 
 
 | 286 | chr_delete D_Sb22 | 
 
 
 
 
 | 287 | chr_delete D_Sb23 | 
 
 
 
 
 | 288 | chr_delete D_Sr24 | 
 
 
 
 
 | 289 | chr_delete D_Sr26 | 
 
 
 
 
 | 290 | chr_delete D_Sr27 | 
 
 
 
 
 | 291 | chr_delete D_Sr38 | 
 
 
 
 
 | 292 | chr_delete D_T28 | 
 
 
 
 
 | 293 | set_objective_3 | 
 
 
 
 
 | 294 | } | 
 
 
 
 
 | 295 | } | 
 
 
 
 
 | 296 |  | 
 
 
 
 
 | 297 | func void t27(string ai_name) | 
 
 
 
 
 | 298 | { | 
 
 
 
 
 | 299 | dprint t27_ElevatorFinalFight | 
 
 
 
 
 | 300 | ai2_spawn SuperNinja | 
 
 
 
 
 | 301 | #       Elevator cut scene | 
 
 
 
 
 | 302 | #       I'm backing him into a corner.  This isn't going to be pretty..." | 
 
 
 
 
 | 303 |  | 
 
 
 
 
 | 304 | chr_teleport 0 96 | 
 
 
 
 
 | 305 |  | 
 
 
 
 
 | 306 | } | 
 
 
 
 
 | 307 |  | 
 
 
 
 
 | 308 |  | 
 
 
 
 
 | 309 | ################### | 
 
 
 
 
 | 310 | #       console # | 
 
 
 
 
 | 311 | ################### | 
 
 
 
 
 | 312 |  | 
 
 
 
 
 | 313 | ######################### | 
 
 
 
 
 | 314 | #  trigger volume stuff # | 
 
 
 
 
 | 315 | ######################### | 
 
 
 
 
 | 316 |  | 
 
 
 
 
 | 317 | func void t28(string ai_name) | 
 
 
 
 
 | 318 | { | 
 
 
 
 
 | 319 | chr_wait_animtype char_0 Pickup_Object | 
 
 
 
 
 | 320 | particle obj_zip create | 
 
 
 
 
 | 321 | } | 
 
 
 
 
 | 322 |  | 
 
 
 
 
 | 323 | func void runup(void) | 
 
 
 
 
 | 324 | { | 
 
 
 
 
 | 325 | ai2_dopath B_Sr10 patrol_10z | 
 
 
 
 
 | 326 | ai2_setjobstate B_Sr10 | 
 
 
 
 
 | 327 | } | 
 
 
 
 
 | 328 |  | 
 
 
 
 
 | 329 | func void t1(string ai_name) | 
 
 
 
 
 | 330 | { | 
 
 
 
 
 | 331 | dprint t1 | 
 
 
 
 
 | 332 | ai2_dopath A_N1 patrol_02 | 
 
 
 
 
 | 333 | ai2_setjobstate A_N1 | 
 
 
 
 
 | 334 | ai2_dopath IntroNinja patrol_40 | 
 
 
 
 
 | 335 | ai2_setjobstate IntroNinja | 
 
 
 
 
 | 336 | if (strike1b eq 1) | 
 
 
 
 
 | 337 | { | 
 
 
 
 
 | 338 | dprint strike1b | 
 
 
 
 
 | 339 | ai2_dopath A_Sr9 patrol_09 | 
 
 
 
 
 | 340 | ai2_setjobstate A_Sr9 | 
 
 
 
 
 | 341 | } | 
 
 
 
 
 | 342 | sleep 300 | 
 
 
 
 
 | 343 | if (ninja1 ne 0) | 
 
 
 
 
 | 344 | { | 
 
 
 
 
 | 345 | dprint ninja1_failed_trying_again | 
 
 
 
 
 | 346 | ai2_dopath IntroNinja patrol_40 | 
 
 
 
 
 | 347 | ai2_setjobstate IntroNinja | 
 
 
 
 
 | 348 | } | 
 
 
 
 
 | 349 |  | 
 
 
 
 
 | 350 | if (ninja2 ne 0) | 
 
 
 
 
 | 351 | { | 
 
 
 
 
 | 352 | dprint ninja2_failed_trying_again | 
 
 
 
 
 | 353 | ai2_dopath A_N1 patrol_02 | 
 
 
 
 
 | 354 | ai2_setjobstate A_N1 | 
 
 
 
 
 | 355 | } | 
 
 
 
 
 | 356 | } | 
 
 
 
 
 | 357 |  | 
 
 
 
 
 | 358 | func void patrolscript0001(string ai_name) | 
 
 
 
 
 | 359 | { | 
 
 
 
 
 | 360 | dprint patrolscript0001_t1 | 
 
 
 
 
 | 361 | playback_block IntroNinja ninja_jump5 interp 30 | 
 
 
 
 
 | 362 | #       ai2_makeignoreplayer A_N1 0 | 
 
 
 
 
 | 363 | } | 
 
 
 
 
 | 364 |  | 
 
 
 
 
 | 365 | func void patrolscript0002(string ai_name) | 
 
 
 
 
 | 366 | { | 
 
 
 
 
 | 367 | dprint patrolscript0002_t1 | 
 
 
 
 
 | 368 | playback_block A_N1 ninja_jump interp 30 | 
 
 
 
 
 | 369 | #       ai2_makeignoreplayer A_N1 0 | 
 
 
 
 
 | 370 | } | 
 
 
 
 
 | 371 |  | 
 
 
 
 
 | 372 | func void t2(string ai_name) | 
 
 
 
 
 | 373 | { | 
 
 
 
 
 | 374 | dprint t2 | 
 
 
 
 
 | 375 | trigvolume_enable trigger_volume_03 0 | 
 
 
 
 
 | 376 | ai2_spawn A_C5 | 
 
 
 
 
 | 377 | } | 
 
 
 
 
 | 378 |  | 
 
 
 
 
 | 379 | func void t3(string ai_name) | 
 
 
 
 
 | 380 | { | 
 
 
 
 
 | 381 | dprint t3 | 
 
 
 
 
 | 382 | trigvolume_enable trigger_volume_02 0 | 
 
 
 
 
 | 383 | ai2_spawn A_Sr3 | 
 
 
 
 
 | 384 | } | 
 
 
 
 
 | 385 |  | 
 
 
 
 
 | 386 | func void t4(string ai_name) | 
 
 
 
 
 | 387 | { | 
 
 
 
 
 | 388 | dprint t4 | 
 
 
 
 
 | 389 | trigvolume_enable trigger_volume_05 0 | 
 
 
 
 
 | 390 | ai2_spawn A_T6 | 
 
 
 
 
 | 391 | chr_delete A_Sr9 | 
 
 
 
 
 | 392 | chr_delete A_N1 | 
 
 
 
 
 | 393 | chr_delete IntroNinja | 
 
 
 
 
 | 394 |  | 
 
 
 
 
 | 395 | } | 
 
 
 
 
 | 396 |  | 
 
 
 
 
 | 397 | func void patrolscript0004(string ai_name) | 
 
 
 
 
 | 398 | { | 
 
 
 
 
 | 399 | dprint patrolscript0004 | 
 
 
 
 
 | 400 | playback_block A_T6 tanker2 interp 20 | 
 
 
 
 
 | 401 |  | 
 
 
 
 
 | 402 | } | 
 
 
 
 
 | 403 |  | 
 
 
 
 
 | 404 | func void t5(string ai_name) | 
 
 
 
 
 | 405 | { | 
 
 
 
 
 | 406 | dprint t5 | 
 
 
 
 
 | 407 | trigvolume_enable trigger_volume_04 0 | 
 
 
 
 
 | 408 | ai2_spawn A_T4 | 
 
 
 
 
 | 409 | chr_delete A_Sr9 | 
 
 
 
 
 | 410 | chr_delete A_N1 | 
 
 
 
 
 | 411 | chr_delete IntroNinja | 
 
 
 
 
 | 412 |  | 
 
 
 
 
 | 413 | } | 
 
 
 
 
 | 414 |  | 
 
 
 
 
 | 415 | func void patrolscript0005(string ai_name) | 
 
 
 
 
 | 416 | { | 
 
 
 
 
 | 417 | dprint patrolscript0005 | 
 
 
 
 
 | 418 | playback_block A_T4 tanker1 interp 20 | 
 
 
 
 
 | 419 |  | 
 
 
 
 
 | 420 | } | 
 
 
 
 
 | 421 |  | 
 
 
 
 
 | 422 | func void t6(string ai_name) | 
 
 
 
 
 | 423 | { | 
 
 
 
 
 | 424 | dprint t6 | 
 
 
 
 
 | 425 | ai2_spawn A_N7 | 
 
 
 
 
 | 426 | trigvolume_enable trigger_volume_07_copy 0 | 
 
 
 
 
 | 427 |  | 
 
 
 
 
 | 428 | } | 
 
 
 
 
 | 429 |  | 
 
 
 
 
 | 430 | func void t7(string ai_name) | 
 
 
 
 
 | 431 | { | 
 
 
 
 
 | 432 | dprint t7 | 
 
 
 
 
 | 433 | ai2_spawn A_N8 | 
 
 
 
 
 | 434 | trigvolume_enable trigger_volume_06 0 | 
 
 
 
 
 | 435 | } | 
 
 
 
 
 | 436 |  | 
 
 
 
 
 | 437 | func void t8(string ai_name) | 
 
 
 
 
 | 438 | { | 
 
 
 
 
 | 439 | dprint t8 | 
 
 
 
 
 | 440 | ai2_spawn B_Sr10 | 
 
 
 
 
 | 441 | ai2_spawn B_Sr10a | 
 
 
 
 
 | 442 | ai2_spawn B_R11 | 
 
 
 
 
 | 443 | ai2_spawn B_R12a | 
 
 
 
 
 | 444 | ai2_dopath A_T6 patrol_42 | 
 
 
 
 
 | 445 | ai2_setjobstate A_T6 | 
 
 
 
 
 | 446 | ai2_dopath A_T4 patrol_42 | 
 
 
 
 
 | 447 | ai2_setjobstate A_T4 | 
 
 
 
 
 | 448 | #       ai2_dopath A_Sr3 patrol_44 | 
 
 
 
 
 | 449 | ai2_setjobstate A_Sr3 | 
 
 
 
 
 | 450 | #       ai2_dopath A_C5 patrol_44 | 
 
 
 
 
 | 451 | ai2_setjobstate A_C5 | 
 
 
 
 
 | 452 | ai2_dopath A_N7 patrol_45 | 
 
 
 
 
 | 453 | ai2_setjobstate A_N7 | 
 
 
 
 
 | 454 | ai2_dopath A_N8 patrol_45 | 
 
 
 
 
 | 455 | ai2_setjobstate A_N8 | 
 
 
 
 
 | 456 | } | 
 
 
 
 
 | 457 |  | 
 
 
 
 
 | 458 | func void t9(string ai_name) | 
 
 
 
 
 | 459 | { | 
 
 
 
 
 | 460 | dprint t9 | 
 
 
 
 
 | 461 | ai2_spawn E_N37 | 
 
 
 
 
 | 462 | ai2_makeignoreplayer E_N37 1 | 
 
 
 
 
 | 463 | playback_block E_N37 ninja_jump2 | 
 
 
 
 
 | 464 | ai2_makeignoreplayer E_N37 0 | 
 
 
 
 
 | 465 | ai2_attack E_N37 char_0 | 
 
 
 
 
 | 466 | } | 
 
 
 
 
 | 467 |  | 
 
 
 
 
 | 468 | func void t10(string ai_name) | 
 
 
 
 
 | 469 | { | 
 
 
 
 
 | 470 | dprint t10 | 
 
 
 
 
 | 471 | # "I lost him. Wait! There he is." | 
 
 
 
 
 | 472 | sound_dialog_play c11_39_03konoko | 
 
 
 
 
 | 473 | ai2_spawn B_Sr12 | 
 
 
 
 
 | 474 | ai2_spawn B_T13 | 
 
 
 
 
 | 475 | ai2_spawn B_SuperNinja | 
 
 
 
 
 | 476 | chr_boss_shield B_SuperNinja | 
 
 
 
 
 | 477 | chr_unstoppable B_SuperNinja 1 | 
 
 
 
 
 | 478 | chr_neutral B_SuperNinja 1 | 
 
 
 
 
 | 479 | playback_block B_SuperNinja superninja1 interp 20 | 
 
 
 
 
 | 480 | sleep 60 | 
 
 
 
 
 | 481 | chr_delete B_SuperNinja | 
 
 
 
 
 | 482 |  | 
 
 
 
 
 | 483 | } | 
 
 
 
 
 | 484 |  | 
 
 
 
 
 | 485 | func void t11(string ai_name) | 
 
 
 
 
 | 486 | { | 
 
 
 
 
 | 487 | dprint t11 | 
 
 
 
 
 | 488 | ai2_spawn C_N17 | 
 
 
 
 
 | 489 | ai2_spawn C_N18 | 
 
 
 
 
 | 490 | ai2_dopath B_T13 patrol_41 | 
 
 
 
 
 | 491 | ai2_setjobstate B_T13 | 
 
 
 
 
 | 492 | } | 
 
 
 
 
 | 493 |  | 
 
 
 
 
 | 494 | func void patrolscript0011(string ai_name) | 
 
 
 
 
 | 495 | { | 
 
 
 
 
 | 496 | dprint patrolscript0011 | 
 
 
 
 
 | 497 | playback_block B_T13 tanker_jump interp 30 | 
 
 
 
 
 | 498 |  | 
 
 
 
 
 | 499 | } | 
 
 
 
 
 | 500 |  | 
 
 
 
 
 | 501 | func void t14(string ai_name) | 
 
 
 
 
 | 502 | { | 
 
 
 
 
 | 503 | dprint t14 | 
 
 
 
 
 | 504 | music_stop | 
 
 
 
 
 | 505 | target_set (1,0.0) | 
 
 
 
 
 | 506 | chr_delete C_N57 | 
 
 
 
 
 | 507 | chr_delete C_Sr15 | 
 
 
 
 
 | 508 | chr_delete C_T16 | 
 
 
 
 
 | 509 | chr_delete C_R55 | 
 
 
 
 
 | 510 | ai2_dopath D_Sb20 patrol_35 | 
 
 
 
 
 | 511 | ai2_spawn D_Sr38 | 
 
 
 
 
 | 512 | ai2_spawn D_C60 | 
 
 
 
 
 | 513 | } | 
 
 
 
 
 | 514 |  | 
 
 
 
 
 | 515 | func void patrolscript0014(string ai_name) | 
 
 
 
 
 | 516 | { | 
 
 
 
 
 | 517 | dprint patrolscript0014 | 
 
 
 
 
 | 518 | playback_block D_Sb20 striker_jump interp 20 | 
 
 
 
 
 | 519 | } | 
 
 
 
 
 | 520 |  | 
 
 
 
 
 | 521 | func void t15(string ai_name) | 
 
 
 
 
 | 522 | { | 
 
 
 
 
 | 523 | dprint t15 | 
 
 
 
 
 | 524 | ai2_spawn E_N14 | 
 
 
 
 
 | 525 | ai2_spawn E_N14a | 
 
 
 
 
 | 526 | ai2_passive E_N14 1 | 
 
 
 
 
 | 527 | #ai2_passive E_N14a 1 | 
 
 
 
 
 | 528 | ai2_spawn NinjaZip | 
 
 
 
 
 | 529 | ai2_passive NinjaZip 1 | 
 
 
 
 
 | 530 | chr_unstoppable NinjaZip 1 | 
 
 
 
 
 | 531 | playback NinjaZip NinjaZipSet | 
 
 
 
 
 | 532 | playback E_N14 Ninja02Set | 
 
 
 
 
 | 533 |  | 
 
 
 
 
 | 534 | } | 
 
 
 
 
 | 535 |  | 
 
 
 
 
 | 536 | #func void patrolscript0016(string ai_name) | 
 
 
 
 
 | 537 | #{ | 
 
 
 
 
 | 538 | #       dprint patrolscript0016 | 
 
 
 
 
 | 539 | #       playback_block E_N14 LSIninja interp 20 | 
 
 
 
 
 | 540 | #} | 
 
 
 
 
 | 541 |  | 
 
 
 
 
 | 542 | func void t18(string ai_name) | 
 
 
 
 
 | 543 | { | 
 
 
 
 
 | 544 | dprint t18 | 
 
 
 
 
 | 545 | music_gauntlet | 
 
 
 
 
 | 546 | ai2_spawn D_C19 | 
 
 
 
 
 | 547 | ai2_spawn D_Sb20 | 
 
 
 
 
 | 548 | ai2_spawn D_R21 | 
 
 
 
 
 | 549 | ai2_spawn D_Sb22 | 
 
 
 
 
 | 550 | ai2_spawn D_Sb23 | 
 
 
 
 
 | 551 | ai2_spawn D_Sr24 | 
 
 
 
 
 | 552 | } | 
 
 
 
 
 | 553 |  | 
 
 
 
 
 | 554 | func void t19(string ai_name) | 
 
 
 
 
 | 555 | { | 
 
 
 
 
 | 556 | dprint t19 | 
 
 
 
 
 | 557 | music_billboard | 
 
 
 
 
 | 558 | ai2_spawn D_N25 | 
 
 
 
 
 | 559 | ai2_spawn C_R61 | 
 
 
 
 
 | 560 | } | 
 
 
 
 
 | 561 |  | 
 
 
 
 
 | 562 | func void t20(string ai_name) | 
 
 
 
 
 | 563 | { | 
 
 
 
 
 | 564 | dprint t20 | 
 
 
 
 
 | 565 | music_stop | 
 
 
 
 
 | 566 | ai2_spawn D_Sr26 | 
 
 
 
 
 | 567 | ai2_spawn D_Sr27 | 
 
 
 
 
 | 568 | ai2_spawn D_T28 | 
 
 
 
 
 | 569 | } | 
 
 
 
 
 | 570 |  | 
 
 
 
 
 | 571 | func void cantescape_dialog(void) | 
 
 
 
 
 | 572 | { | 
 
 
 
 
 | 573 | sleep 120 | 
 
 
 
 
 | 574 | # "He can't escape me. But why?" | 
 
 
 
 
 | 575 | sound_dialog_play c11_39_04konoko | 
 
 
 
 
 | 576 | } | 
 
 
 
 
 | 577 |  | 
 
 
 
 
 | 578 | func void t21(string ai_name) | 
 
 
 
 
 | 579 | { | 
 
 
 
 
 | 580 | dprint t21_E_SuperNinja | 
 
 
 
 
 | 581 | fork cantescape_dialog | 
 
 
 
 
 | 582 | ai2_spawn E_N29 | 
 
 
 
 
 | 583 | ai2_spawn E_Sb31 | 
 
 
 
 
 | 584 | ai2_spawn E_Sr63 | 
 
 
 
 
 | 585 | ai2_spawn E_Sr64 | 
 
 
 
 
 | 586 | ai2_spawn E_R65 | 
 
 
 
 
 | 587 | ai2_spawn E_SuperNinja | 
 
 
 
 
 | 588 | chr_boss_shield E_SuperNinja | 
 
 
 
 
 | 589 | chr_unstoppable E_SuperNinja | 
 
 
 
 
 | 590 | playback_block E_SuperNinja superninja2 interp 20 | 
 
 
 
 
 | 591 | sleep 60 | 
 
 
 
 
 | 592 | chr_delete E_SuperNinja | 
 
 
 
 
 | 593 |  | 
 
 
 
 
 | 594 | } | 
 
 
 
 
 | 595 |  | 
 
 
 
 
 | 596 | func void t22(string ai_name) | 
 
 
 
 
 | 597 | { | 
 
 
 
 
 | 598 | dprint t22 | 
 
 
 
 
 | 599 | ai2_dopath IntroNinja patrol_39 | 
 
 
 
 
 | 600 | ai2_setjobstate IntroNinja | 
 
 
 
 
 | 601 |  | 
 
 
 
 
 | 602 | } | 
 
 
 
 
 | 603 |  | 
 
 
 
 
 | 604 | func void patrolscript0022(string ai_name) | 
 
 
 
 
 | 605 | { | 
 
 
 
 
 | 606 | dprint patrolscript0022 | 
 
 
 
 
 | 607 | playback_block IntroNinja ninja_jump4 interp 20 | 
 
 
 
 
 | 608 |  | 
 
 
 
 
 | 609 | } | 
 
 
 
 
 | 610 |  | 
 
 
 
 
 | 611 | func void t23(string ai_name) | 
 
 
 
 
 | 612 | { | 
 
 
 
 
 | 613 | dprint t23 | 
 
 
 
 
 | 614 | ai2_spawn E_Sr30 | 
 
 
 
 
 | 615 |  | 
 
 
 
 
 | 616 | } | 
 
 
 
 
 | 617 |  | 
 
 
 
 
 | 618 | func void t24(string ai_name) | 
 
 
 
 
 | 619 | { | 
 
 
 
 
 | 620 | dprint t24 | 
 
 
 
 
 | 621 | # "He knows I can feel him. That we are... rivals? Natural enemies?" | 
 
 
 
 
 | 622 | sound_dialog_play c11_39_08konoko | 
 
 
 
 
 | 623 | ai2_spawn E_R32 | 
 
 
 
 
 | 624 | ai2_dopath E_Sr33 patrol_34 | 
 
 
 
 
 | 625 | ai2_setjobstate E_Sr33 | 
 
 
 
 
 | 626 | } | 
 
 
 
 
 | 627 |  | 
 
 
 
 
 | 628 | func void t25(string ai_name) | 
 
 
 
 
 | 629 | { | 
 
 
 
 
 | 630 | dprint t25 | 
 
 
 
 
 | 631 | ai2_spawn E_Sr33 | 
 
 
 
 
 | 632 | ai2_dopath E_Sr30 patrol_34 | 
 
 
 
 
 | 633 | ai2_setjobstate E_Sr30 | 
 
 
 
 
 | 634 | } | 
 
 
 
 
 | 635 |  | 
 
 
 
 
 | 636 | func void t29(string ai_name) | 
 
 
 
 
 | 637 | { | 
 
 
 
 
 | 638 | dprint t29 | 
 
 
 
 
 | 639 | # "There's something familar about him, I can't quite place it." | 
 
 
 
 
 | 640 | sound_dialog_play c11_39_05konoko | 
 
 
 
 
 | 641 | } | 
 
 
 
 
 | 642 |  | 
 
 
 
 
 | 643 | func void t30(string ai_name) | 
 
 
 
 
 | 644 | { | 
 
 
 
 
 | 645 | dprint t30_D_SuperNinja | 
 
 
 
 
 | 646 | # "Where... ? Ah! Over there!" | 
 
 
 
 
 | 647 | sound_dialog_play c11_39_01konoko | 
 
 
 
 
 | 648 | ai2_spawn D_SuperNinja | 
 
 
 
 
 | 649 | chr_boss_shield D_SuperNinja | 
 
 
 
 
 | 650 | chr_unstoppable D_SuperNinja 1 | 
 
 
 
 
 | 651 | playback_block D_SuperNinja superninja1b interp 20 | 
 
 
 
 
 | 652 | sleep 60 | 
 
 
 
 
 | 653 | chr_delete D_SuperNinja | 
 
 
 
 
 | 654 |  | 
 
 
 
 
 | 655 | } | 
 
 
 
 
 | 656 |  | 
 
 
 
 
 | 657 | func void t31(string ai_name) | 
 
 
 
 
 | 658 | { | 
 
 
 
 
 | 659 | dprint t31 | 
 
 
 
 
 | 660 | ai2_spawn A_N43 | 
 
 
 
 
 | 661 | } | 
 
 
 
 
 | 662 |  | 
 
 
 
 
 | 663 | func void t32in(string ai_name) | 
 
 
 
 
 | 664 | { | 
 
 
 
 
 | 665 | dprint t32in | 
 
 
 
 
 | 666 | ninja1 = ninja1 + 1 | 
 
 
 
 
 | 667 | } | 
 
 
 
 
 | 668 |  | 
 
 
 
 
 | 669 | func void t32out(string ai_name) | 
 
 
 
 
 | 670 | { | 
 
 
 
 
 | 671 | dprint t32out | 
 
 
 
 
 | 672 | ninja1 = ninja1 - 1 | 
 
 
 
 
 | 673 | } | 
 
 
 
 
 | 674 |  | 
 
 
 
 
 | 675 | func void t33in(string ai_name) | 
 
 
 
 
 | 676 | { | 
 
 
 
 
 | 677 | dprint t33in | 
 
 
 
 
 | 678 | ninja2 = ninja2 + 1 | 
 
 
 
 
 | 679 | } | 
 
 
 
 
 | 680 |  | 
 
 
 
 
 | 681 | func void t33out(string ai_name) | 
 
 
 
 
 | 682 | { | 
 
 
 
 
 | 683 | dprint t33out | 
 
 
 
 
 | 684 | ninja2 = ninja2 - 1 | 
 
 
 
 
 | 685 | } | 
 
 
 
 
 | 686 |  | 
 
 
 
 
 | 687 | func void ninja1_die(string ai_name) | 
 
 
 
 
 | 688 | { | 
 
 
 
 
 | 689 | dprint ninja1_die | 
 
 
 
 
 | 690 | ninja1 = 0 | 
 
 
 
 
 | 691 | } | 
 
 
 
 
 | 692 |  | 
 
 
 
 
 | 693 | func void ninja2_die(string ai_name) | 
 
 
 
 
 | 694 | { | 
 
 
 
 
 | 695 | dprint ninja2_die | 
 
 
 
 
 | 696 | ninja2 = 0 | 
 
 
 
 
 | 697 | } | 
 
 
 
 
 | 698 |  | 
 
 
 
 
 | 699 | func void t57(string ai_name) | 
 
 
 
 
 | 700 | { | 
 
 
 
 
 | 701 | dprint t57 | 
 
 
 
 
 | 702 | strike1=1 | 
 
 
 
 
 | 703 | sleep 120 | 
 
 
 
 
 | 704 | if (strike1 eq 1) | 
 
 
 
 
 | 705 | { | 
 
 
 
 
 | 706 | ai2_dopath A_Sr9 patrol_48 | 
 
 
 
 
 | 707 | ai2_setjobstate A_Sr9 | 
 
 
 
 
 | 708 | } | 
 
 
 
 
 | 709 | } | 
 
 
 
 
 | 710 |  | 
 
 
 
 
 | 711 | func void t57b(string ai_name) | 
 
 
 
 
 | 712 | { | 
 
 
 
 
 | 713 | dprint t57b | 
 
 
 
 
 | 714 | strike1=0 | 
 
 
 
 
 | 715 | strike1b=1 | 
 
 
 
 
 | 716 | } | 
 
 
 
 
 | 717 |  | 
 
 
 
 
 | 718 |  | 
 
 
 
 
 | 719 | func void t58(string ai_name) | 
 
 
 
 
 | 720 | { | 
 
 
 
 
 | 721 | dprint t58 | 
 
 
 
 
 | 722 | music_first | 
 
 
 
 
 | 723 | #       ai2_makeignoreplayer A_Sr9 1 | 
 
 
 
 
 | 724 | #       ai2_makeignoreplayer A_N1 1 | 
 
 
 
 
 | 725 | #       ai2_makeignoreplayer IntroNinja 1 | 
 
 
 
 
 | 726 | ai2_dopath A_Sr9 patrol_49 | 
 
 
 
 
 | 727 | ai2_setjobstate A_Sr9 | 
 
 
 
 
 | 728 | ai2_dopath A_N1 patrol_50 | 
 
 
 
 
 | 729 | ai2_setjobstate A_N1 | 
 
 
 
 
 | 730 | ai2_dopath IntroNinja patrol_51 | 
 
 
 
 
 | 731 | ai2_setjobstate IntroNinja | 
 
 
 
 
 | 732 | #       sleep 15 | 
 
 
 
 
 | 733 | #       ai2_makeignoreplayer A_Sr9 0 | 
 
 
 
 
 | 734 | #       ai2_makeignoreplayer A_N1 0 | 
 
 
 
 
 | 735 | #       ai2_makeignoreplayer IntroNinja 0 | 
 
 
 
 
 | 736 | music_first_timer | 
 
 
 
 
 | 737 |  | 
 
 
 
 
 | 738 | } | 
 
 
 
 
 | 739 |  | 
 
 
 
 
 | 740 | func void t83(string ai_name) | 
 
 
 
 
 | 741 | { | 
 
 
 
 
 | 742 | dprint checking | 
 
 
 
 
 | 743 | go_hide =  go_hide + 1; | 
 
 
 
 
 | 744 | if(trigvolume_count (83) ne 0) | 
 
 
 
 
 | 745 | { | 
 
 
 
 
 | 746 | dprint t83 | 
 
 
 
 
 | 747 | if(go_hide eq 0) | 
 
 
 
 
 | 748 | { | 
 
 
 
 
 | 749 | ai2_makeignoreplayer (ai_name,1) | 
 
 
 
 
 | 750 | ai2_dopath (ai_name,patrol_13b) | 
 
 
 
 
 | 751 | ai2_setjobstate (ai_name) | 
 
 
 
 
 | 752 | ai2_forget (ai_name) | 
 
 
 
 
 | 753 | sleep 60 | 
 
 
 
 
 | 754 | ai2_makeignoreplayer (ai_name,0) | 
 
 
 
 
 | 755 | } | 
 
 
 
 
 | 756 | if(go_hide eq 1) | 
 
 
 
 
 | 757 | { | 
 
 
 
 
 | 758 | ai2_makeignoreplayer (ai_name,1) | 
 
 
 
 
 | 759 | ai2_dopath (ai_name,patrol_12b) | 
 
 
 
 
 | 760 | ai2_setjobstate (ai_name) | 
 
 
 
 
 | 761 | ai2_forget (ai_name) | 
 
 
 
 
 | 762 | sleep 60 | 
 
 
 
 
 | 763 | ai2_makeignoreplayer (ai_name,0) | 
 
 
 
 
 | 764 | } | 
 
 
 
 
 | 765 | } | 
 
 
 
 
 | 766 | } | 
 
 
 
 
 | 767 |  | 
 
 
 
 
 | 768 | func void t83b(string ai_name) | 
 
 
 
 
 | 769 | { | 
 
 
 
 
 | 770 | dprint t83B | 
 
 
 
 
 | 771 | go_hide =  go_hide - 1; | 
 
 
 
 
 | 772 | } | 
 
 
 
 
 | 773 |  | 
 
 
 
 
 | 774 | func void t84(string ai_name) | 
 
 
 
 
 | 775 | { | 
 
 
 
 
 | 776 | dprint checking | 
 
 
 
 
 | 777 | go_hide2 =  go_hide2 + 1; | 
 
 
 
 
 | 778 | sleep 60 | 
 
 
 
 
 | 779 | if(trigvolume_count (84) ne 0) | 
 
 
 
 
 | 780 | { | 
 
 
 
 
 | 781 | dprint t84 | 
 
 
 
 
 | 782 | if(go_hide2 eq 0) | 
 
 
 
 
 | 783 | { | 
 
 
 
 
 | 784 | ai2_makeignoreplayer (ai_name,1) | 
 
 
 
 
 | 785 | ai2_dopath (ai_name,patrol_69) | 
 
 
 
 
 | 786 | ai2_setjobstate (ai_name) | 
 
 
 
 
 | 787 | ai2_forget (ai_name) | 
 
 
 
 
 | 788 | sleep 60 | 
 
 
 
 
 | 789 | ai2_makeignoreplayer (ai_name,0) | 
 
 
 
 
 | 790 | } | 
 
 
 
 
 | 791 | if(go_hide2 eq 1) | 
 
 
 
 
 | 792 | { | 
 
 
 
 
 | 793 | ai2_makeignoreplayer (ai_name,1) | 
 
 
 
 
 | 794 | ai2_dopath (ai_name,patrol_70) | 
 
 
 
 
 | 795 | ai2_setjobstate (ai_name) | 
 
 
 
 
 | 796 | ai2_forget (ai_name) | 
 
 
 
 
 | 797 | sleep 60 | 
 
 
 
 
 | 798 | ai2_makeignoreplayer (ai_name,0) | 
 
 
 
 
 | 799 | } | 
 
 
 
 
 | 800 | if(go_hide2 eq 2) | 
 
 
 
 
 | 801 | { | 
 
 
 
 
 | 802 | ai2_makeignoreplayer (ai_name,1) | 
 
 
 
 
 | 803 | ai2_dopath (ai_name,patrol_71) | 
 
 
 
 
 | 804 | ai2_setjobstate (ai_name) | 
 
 
 
 
 | 805 | ai2_forget (ai_name) | 
 
 
 
 
 | 806 | sleep 60 | 
 
 
 
 
 | 807 | ai2_makeignoreplayer (ai_name,0) | 
 
 
 
 
 | 808 | } | 
 
 
 
 
 | 809 | } | 
 
 
 
 
 | 810 | } | 
 
 
 
 
 | 811 |  | 
 
 
 
 
 | 812 | func void t84b(string ai_name) | 
 
 
 
 
 | 813 | { | 
 
 
 
 
 | 814 | dprint t84B | 
 
 
 
 
 | 815 | go_hide2 =  go_hide2 - 1; | 
 
 
 
 
 | 816 | } | 
 
 
 
 
 | 817 |  | 
 
 
 
 
 | 818 | func void t85(string ai_name) | 
 
 
 
 
 | 819 | { | 
 
 
 
 
 | 820 | dprint t85 | 
 
 
 
 
 | 821 | ai2_spawn sbg_ninja | 
 
 
 
 
 | 822 | } | 
 
 
 
 
 | 823 | func void t59(string ai_name) | 
 
 
 
 
 | 824 | { | 
 
 
 
 
 | 825 | dprint t59 | 
 
 
 
 
 | 826 | strike2=1 | 
 
 
 
 
 | 827 | sleep 120 | 
 
 
 
 
 | 828 | if (strike2 eq 1) | 
 
 
 
 
 | 829 | { | 
 
 
 
 
 | 830 | ai2_dopath A_Sr3 patrol_52 | 
 
 
 
 
 | 831 | ai2_setjobstate A_Sr3 | 
 
 
 
 
 | 832 | ai2_dopath A_C5 patrol_52 | 
 
 
 
 
 | 833 | ai2_setjobstate A_C5 | 
 
 
 
 
 | 834 | } | 
 
 
 
 
 | 835 | } | 
 
 
 
 
 | 836 |  | 
 
 
 
 
 | 837 | func void t59b(string ai_name) | 
 
 
 
 
 | 838 | { | 
 
 
 
 
 | 839 | dprint t59b | 
 
 
 
 
 | 840 | strike2=0 | 
 
 
 
 
 | 841 | } | 
 
 
 
 
 | 842 |  | 
 
 
 
 
 | 843 | func void t60(string ai_name) | 
 
 
 
 
 | 844 | { | 
 
 
 
 
 | 845 | dprint t60 | 
 
 
 
 
 | 846 | strike3=1 | 
 
 
 
 
 | 847 | sleep 120 | 
 
 
 
 
 | 848 | if (strike3 eq 1) | 
 
 
 
 
 | 849 | { | 
 
 
 
 
 | 850 | ai2_dopath B_Sr12 patrol_53 | 
 
 
 
 
 | 851 | ai2_setjobstate B_Sr12 | 
 
 
 
 
 | 852 | } | 
 
 
 
 
 | 853 | } | 
 
 
 
 
 | 854 |  | 
 
 
 
 
 | 855 | func void t60b(string ai_name) | 
 
 
 
 
 | 856 | { | 
 
 
 
 
 | 857 | dprint t60b | 
 
 
 
 
 | 858 | strike3=0 | 
 
 
 
 
 | 859 | } | 
 
 
 
 
 | 860 |  | 
 
 
 
 
 | 861 | func void t63(string ai_name) | 
 
 
 
 
 | 862 | { | 
 
 
 
 
 | 863 | if (trigvolume_count(64) eq 0) | 
 
 
 
 
 | 864 | { | 
 
 
 
 
 | 865 | trigvolume_enable trigger_volume_63 0 | 
 
 
 
 
 | 866 | dprint t63 | 
 
 
 
 
 | 867 | chr_delete E_R32 | 
 
 
 
 
 | 868 | chr_delete E_Sr33 | 
 
 
 
 
 | 869 | chr_delete E_Sr30 | 
 
 
 
 
 | 870 | door_unlock 6 | 
 
 
 
 
 | 871 | } | 
 
 
 
 
 | 872 | } | 
 
 
 
 
 | 873 |  | 
 
 
 
 
 | 874 | func void t65(string ai_name) | 
 
 
 
 
 | 875 | { | 
 
 
 
 
 | 876 | dprint t65 | 
 
 
 
 
 | 877 | chr_teleport C_R55 7013 | 
 
 
 
 
 | 878 | ai2_dopath C_R55 patrol_56 | 
 
 
 
 
 | 879 | ai2_setjobstate C_R55 | 
 
 
 
 
 | 880 | } | 
 
 
 
 
 | 881 |  | 
 
 
 
 
 | 882 | func void t77(string ai_name) | 
 
 
 
 
 | 883 | { | 
 
 
 
 
 | 884 | dprint t77 | 
 
 
 
 
 | 885 | ai2_dopath D_R21 patrol_58 | 
 
 
 
 
 | 886 | } | 
 
 
 
 
 | 887 |  | 
 
 
 
 
 | 888 | func void t78(string ai_name) | 
 
 
 
 
 | 889 | { | 
 
 
 
 
 | 890 | dprint t78 | 
 
 
 
 
 | 891 | ai2_dopath D_R21 patrol_59 | 
 
 
 
 
 | 892 | } | 
 
 
 
 
 | 893 |  | 
 
 
 
 
 | 894 | func void minus_invading_counter(string ai_name) | 
 
 
 
 
 | 895 | { | 
 
 
 
 
 | 896 | invading_counter = invading_counter - 1 | 
 
 
 
 
 | 897 |  | 
 
 
 
 
 | 898 | if (invading_counter eq 0) | 
 
 
 
 
 | 899 | { | 
 
 
 
 
 | 900 | invading_dialog(); | 
 
 
 
 
 | 901 | } | 
 
 
 
 
 | 902 | } | 
 
 
 
 
 | 903 |  | 
 
 
 
 
 | 904 | func void invading_dialog(void) | 
 
 
 
 
 | 905 | { | 
 
 
 
 
 | 906 | invading_counter = 0; | 
 
 
 
 
 | 907 | trigvolume_enable trigger_volume_95 0 | 
 
 
 
 
 | 908 |  | 
 
 
 
 
 | 909 | sleep 90 | 
 
 
 
 
 | 910 | # "It's like this is his territory, and I'm invading." | 
 
 
 
 
 | 911 | sound_dialog_play c11_39_06konoko | 
 
 
 
 
 | 912 | } | 
 
 
 
 
 | 913 |  | 
 
 
 
 
 | 914 | func void t95(string ai_name) | 
 
 
 
 
 | 915 | { | 
 
 
 
 
 | 916 | dprint t95 | 
 
 
 
 
 | 917 |  | 
 
 
 
 
 | 918 | invading_dialog(); | 
 
 
 
 
 | 919 | } | 
 
 
 
 
 | 920 |  | 
 
 
 
 
 | 921 | func void t96(string ai_name) | 
 
 
 
 
 | 922 | { | 
 
 
 
 
 | 923 | dprint t96 | 
 
 
 
 
 | 924 | # "He's... angry! I can _taste_ his frustration." | 
 
 
 
 
 | 925 | sound_dialog_play c11_39_07konoko | 
 
 
 
 
 | 926 | } | 
 
 
 
 
 | 927 |  | 
 
 
 
 
 | 928 | func void patrolscript0077(string ai_name) | 
 
 
 
 
 | 929 | { | 
 
 
 
 
 | 930 | dprint 0077 | 
 
 
 
 
 | 931 | ai2_dopath D_R21 patrol_21 | 
 
 
 
 
 | 932 | ai2_setjobstate D_R21 | 
 
 
 
 
 | 933 | } | 
 
 
 
 
 | 934 |  | 
 
 
 
 
 | 935 | func void t80(string ai_name) | 
 
 
 
 
 | 936 | { | 
 
 
 
 
 | 937 | dprint t78 | 
 
 
 
 
 | 938 | ai2_spawn E_C62 | 
 
 
 
 
 | 939 | playback E_C62 com | 
 
 
 
 
 | 940 |  | 
 
 
 
 
 | 941 | } | 
 
 
 
 
 | 942 |  |