| 1 | 
 #       rooftop | 
 
 
 
 
 
 | 2 | 
 #       scripts for level 12 by wu | 
 
 
 
 
 
 | 3 | 
 #        | 
 
 
 
 
 
 | 4 | 
 #       LEGEND | 
 
 
 
 
 
 | 5 | 
 # | 
 
 
 
 
 
 | 6 | 
 #       character naming convention: X_Yx | 
 
 
 
 
 
 | 7 | 
 #       where X = area letter (A=first area, B=second area, etc.) | 
 
 
 
 
 
 | 8 | 
 #             Y = character type (N=ninja, T=tanker, S=striker, R=red, etc.) | 
 
 
 
 
 
 | 9 | 
 #               x = character number, usually same as character's initial patrol id | 
 
 
 
 
 
 | 10 | 
 # | 
 
 
 
 
 
 | 11 | 
 #       trigger volume scripts: t##, where ## refers to trigger volume id | 
 
 
 
 
 
 | 12 | 
 #        | 
 
 
 
 
 
 | 13 | 
 #       CONTENTS | 
 
 
 
 
 
 | 14 | 
 #        | 
 
 
 
 
 
 | 15 | 
 #       1.variables defined | 
 
 
 
 
 
 | 16 | 
 #       1b.music scripts | 
 
 
 
 
 
 | 17 | 
 #       2.start and objectives scripts | 
 
 
 
 
 
 | 18 | 
 #       3.save game scripts | 
 
 
 
 
 
 | 19 | 
 #       4.cut scene scripts | 
 
 
 
 
 
 | 20 | 
 #       5.console scripts | 
 
 
 
 
 
 | 21 | 
 #       6.trigger volume scripts | 
 
 
 
 
 
 | 22 | 
  | 
 
 
 
 
 
 | 23 | 
 ############################### | 
 
 
 
 
 
 | 24 | 
 #       variables defined       # | 
 
 
 
 
 
 | 25 | 
 ############################### | 
 
 
 
 
 
 | 26 | 
  | 
 
 
 
 
 
 | 27 | 
 var int my_save_point=0; | 
 
 
 
 
 
 | 28 | 
 var int ninja1=0; | 
 
 
 
 
 
 | 29 | 
 var int ninja2=0; | 
 
 
 
 
 
 | 30 | 
 var int strike1=0; | 
 
 
 
 
 
 | 31 | 
 var int strike1b=0; | 
 
 
 
 
 
 | 32 | 
 var int strike2=0; | 
 
 
 
 
 
 | 33 | 
 var int strike3=0; | 
 
 
 
 
 
 | 34 | 
 #var int elv1_check=0; | 
 
 
 
 
 
 | 35 | 
 var int invading_counter=3; | 
 
 
 
 
 
 | 36 | 
 var int done_with_intro_cutscene = 0; | 
 
 
 
 
 
 | 37 | 
 var int go_hide; | 
 
 
 
 
 
 | 38 | 
 var int go_hide2; | 
 
 
 
 
 
 | 39 | 
  | 
 
 
 
 
 
 | 40 | 
 ############################### | 
 
 
 
 
 
 | 41 | 
 #               music                   # | 
 
 
 
 
 
 | 42 | 
 ############################### | 
 
 
 
 
 
 | 43 | 
  | 
 
 
 
 
 
 | 44 | 
 func void music_first(void) | 
 
 
 
 
 
 | 45 | 
 { | 
 
 
 
 
 
 | 46 | 
         sound_music_start mus_cool19 0.0 | 
 
 
 
 
 
 | 47 | 
         sound_music_volume mus_cool19 0.75 3.0 | 
 
 
 
 
 
 | 48 | 
 #       stopped at tanker death or timer | 
 
 
 
 
 
 | 49 | 
 } | 
 
 
 
 
 
 | 50 | 
  | 
 
 
 
 
 
 | 51 | 
 func void music_first_timer(void) | 
 
 
 
 
 
 | 52 | 
 { | 
 
 
 
 
 
 | 53 | 
         sleep 1800 | 
 
 
 
 
 
 | 54 | 
         music_stop | 
 
 
 
 
 
 | 55 | 
 } | 
 
 
 
 
 
 | 56 | 
  | 
 
 
 
 
 
 | 57 | 
 func void music_gauntlet(void) | 
 
 
 
 
 
 | 58 | 
 { | 
 
 
 
 
 
 | 59 | 
         sound_music_start mus_atm_cl12lp 0.0 | 
 
 
 
 
 
 | 60 | 
         sound_music_volume mus_atm_cl12lp 0.75 3.0 | 
 
 
 
 
 
 | 61 | 
 #       this music stopped in t14 | 
 
 
 
 
 
 | 62 | 
 } | 
 
 
 
 
 
 | 63 | 
  | 
 
 
 
 
 
 | 64 | 
 func void music_billboard(void) | 
 
 
 
 
 
 | 65 | 
 { | 
 
 
 
 
 
 | 66 | 
         sound_music_start mus_low1 0.0 | 
 
 
 
 
 
 | 67 | 
         sound_music_start mus_low1 0.75 3 | 
 
 
 
 
 
 | 68 | 
 #       this music stopped in ta2_54 script | 
 
 
 
 
 
 | 69 | 
 } | 
 
 
 
 
 
 | 70 | 
  | 
 
 
 
 
 
 | 71 | 
 func void music_battle(void) | 
 
 
 
 
 
 | 72 | 
 { | 
 
 
 
 
 
 | 73 | 
         sound_music_start mus_fitec | 
 
 
 
 
 
 | 74 | 
 #       this music stopped in outro | 
 
 
 
 
 
 | 75 | 
 } | 
 
 
 
 
 
 | 76 | 
  | 
 
 
 
 
 
 | 77 | 
 func void music_stop(void) | 
 
 
 
 
 
 | 78 | 
 { | 
 
 
 
 
 
 | 79 | 
         dprint STOP_THE_MUSIC | 
 
 
 
 
 
 | 80 | 
         sound_music_stop mus_cool19 | 
 
 
 
 
 
 | 81 | 
         sound_music_stop mus_atm_cl12lp | 
 
 
 
 
 
 | 82 | 
         sound_music_stop mus_low1 | 
 
 
 
 
 
 | 83 | 
         sound_music_stop mus_fitec | 
 
 
 
 
 
 | 84 | 
 } | 
 
 
 
 
 
 | 85 | 
  | 
 
 
 
 
 
 | 86 | 
 ############################### | 
 
 
 
 
 
 | 87 | 
 #       start and objectives    # | 
 
 
 
 
 
 | 88 | 
 ############################### | 
 
 
 
 
 
 | 89 | 
 func void start(string ai_name) | 
 
 
 
 
 
 | 90 | 
 { | 
 
 
 
 
 
 | 91 | 
         dprint start     | 
 
 
 
 
 
 | 92 | 
          | 
 
 
 
 
 
 | 93 | 
         particle el1_locklight01 do start | 
 
 
 
 
 
 | 94 | 
         door_lock 6 | 
 
 
 
 
 
 | 95 | 
  | 
 
 
 
 
 
 | 96 | 
         my_save_point = save_point; | 
 
 
 
 
 
 | 97 | 
  | 
 
 
 
 
 
 | 98 | 
         if (my_save_point eq 0) | 
 
 
 
 
 
 | 99 | 
         { | 
 
 
 
 
 
 | 100 | 
                 set_objective_1 | 
 
 
 
 
 
 | 101 | 
                 powerup_spawn lsi 605  | 
 
 
 
 
 
 | 102 | 
         } | 
 
 
 
 
 
 | 103 | 
  | 
 
 
 
 
 
 | 104 | 
         if (my_save_point eq 1) | 
 
 
 
 
 
 | 105 | 
         { | 
 
 
 
 
 
 | 106 | 
                 dprint restore1 | 
 
 
 
 
 
 | 107 | 
                 set_objective_1 | 
 
 
 
 
 
 | 108 | 
                 done_with_intro_cutscene = 1; | 
 
 
 
 
 
 | 109 | 
                 fork intro_taunt | 
 
 
 
 
 
 | 110 | 
                 restore_game | 
 
 
 
 
 
 | 111 | 
                 powerup_spawn lsi 605  | 
 
 
 
 
 
 | 112 | 
         } | 
 
 
 
 
 
 | 113 | 
  | 
 
 
 
 
 
 | 114 | 
         if (my_save_point eq 2) | 
 
 
 
 
 
 | 115 | 
         { | 
 
 
 
 
 
 | 116 | 
                 done_with_intro_cutscene = 1; | 
 
 
 
 
 
 | 117 | 
                 dprint restore2 | 
 
 
 
 
 
 | 118 | 
                 set_objective_1 | 
 
 
 
 
 
 | 119 | 
                 chr_delete A_Sr9 | 
 
 
 
 
 
 | 120 | 
                 chr_delete A_N1 | 
 
 
 
 
 
 | 121 | 
                 chr_delete IntroNinja | 
 
 
 
 
 
 | 122 | 
                 ai2_spawn C_T16 | 
 
 
 
 
 
 | 123 | 
                 ai2_spawn C_Sr15 | 
 
 
 
 
 
 | 124 | 
                 ai2_spawn C_R55 | 
 
 
 
 
 
 | 125 | 
                 ai2_spawn C_N57 | 
 
 
 
 
 
 | 126 | 
                 trigvolume_enable trigger_volume_13 0 | 
 
 
 
 
 
 | 127 | 
                 door_lock 3 | 
 
 
 
 
 
 | 128 | 
                 restore_game | 
 
 
 
 
 
 | 129 | 
                 powerup_spawn lsi 605  | 
 
 
 
 
 
 | 130 | 
         } | 
 
 
 
 
 
 | 131 | 
  | 
 
 
 
 
 
 | 132 | 
         if (my_save_point eq 3) | 
 
 
 
 
 
 | 133 | 
         { | 
 
 
 
 
 
 | 134 | 
                 done_with_intro_cutscene = 1; | 
 
 
 
 
 
 | 135 | 
                 dprint restore3 | 
 
 
 
 
 
 | 136 | 
                 set_objective_3 | 
 
 
 
 
 
 | 137 | 
                 chr_delete A_Sr9 | 
 
 
 
 
 
 | 138 | 
                 chr_delete A_N1 | 
 
 
 
 
 
 | 139 | 
                 chr_delete IntroNinja | 
 
 
 
 
 
 | 140 | 
                 trigvolume_enable trigger_volume_79 0 | 
 
 
 
 
 
 | 141 | 
                 restore_game | 
 
 
 
 
 
 | 142 | 
         } | 
 
 
 
 
 
 | 143 | 
  | 
 
 
 
 
 
 | 144 | 
         if (my_save_point eq 4) | 
 
 
 
 
 
 | 145 | 
         { | 
 
 
 
 
 
 | 146 | 
                 done_with_intro_cutscene = 1; | 
 
 
 
 
 
 | 147 | 
                 dprint restore4 | 
 
 
 
 
 
 | 148 | 
                 chr_delete A_Sr9 | 
 
 
 
 
 
 | 149 | 
                 chr_delete A_N1 | 
 
 
 
 
 
 | 150 | 
                 chr_delete IntroNinja | 
 
 
 
 
 
 | 151 | 
                 trigvolume_enable trigger_volume_28 0 | 
 
 
 
 
 
 | 152 | 
                 ai2_spawn OutroNinja | 
 
 
 
 
 
 | 153 | 
                 chr_boss_shield OutroNinja | 
 
 
 
 
 
 | 154 | 
                 music_battle | 
 
 
 
 
 
 | 155 | 
                 gs_farclipplane_set 500 | 
 
 
 
 
 
 | 156 | 
                 door_lock 2 | 
 
 
 
 
 
 | 157 | 
                 restore_game | 
 
 
 
 
 
 | 158 | 
         } | 
 
 
 
 
 
 | 159 | 
 } | 
 
 
 
 
 
 | 160 | 
  | 
 
 
 
 
 
 | 161 | 
 func void you_lose(string ai_name) | 
 
 
 
 
 
 | 162 | 
 { | 
 
 
 
 
 
 | 163 | 
         sleep 240 | 
 
 
 
 
 
 | 164 | 
         fade_out 0 0 0 180  | 
 
 
 
 
 
 | 165 | 
         sleep 240 | 
 
 
 
 
 
 | 166 | 
         lose | 
 
 
 
 
 
 | 167 | 
 } | 
 
 
 
 
 
 | 168 | 
  | 
 
 
 
 
 
 | 169 | 
 func void you_win(int char_index) | 
 
 
 
 
 
 | 170 | 
 { | 
 
 
 
 
 
 | 171 | 
         outro | 
 
 
 
 
 
 | 172 | 
         win | 
 
 
 
 
 
 | 173 | 
 } | 
 
 
 
 
 
 | 174 | 
  | 
 
 
 
 
 
 | 175 | 
 func void set_objective_1(string ai_name) | 
 
 
 
 
 
 | 176 | 
 { | 
 
 
 
 
 
 | 177 | 
         dprint set_objective_1 | 
 
 
 
 
 
 | 178 | 
         objective_set(1) | 
 
 
 
 
 
 | 179 | 
         target_set (7006,0.0) | 
 
 
 
 
 
 | 180 | 
 } | 
 
 
 
 
 
 | 181 | 
  | 
 
 
 
 
 
 | 182 | 
 func void set_objective_2(string ai_name) | 
 
 
 
 
 
 | 183 | 
 { | 
 
 
 
 
 
 | 184 | 
         dprint set_objective_2 | 
 
 
 
 
 
 | 185 | 
         objective_set(2) | 
 
 
 
 
 
 | 186 | 
         target_set (7006,0.0) | 
 
 
 
 
 
 | 187 | 
 } | 
 
 
 
 
 
 | 188 | 
  | 
 
 
 
 
 
 | 189 | 
 func void set_objective_3(string ai_name) | 
 
 
 
 
 
 | 190 | 
 { | 
 
 
 
 
 
 | 191 | 
         dprint set_objective_3 | 
 
 
 
 
 
 | 192 | 
         objective_set(3) | 
 
 
 
 
 
 | 193 | 
         target_set (7006,0.0) | 
 
 
 
 
 
 | 194 | 
 } | 
 
 
 
 
 
 | 195 | 
  | 
 
 
 
 
 
 | 196 | 
 ################### | 
 
 
 
 
 
 | 197 | 
 #       save game       # | 
 
 
 
 
 
 | 198 | 
 ################### | 
 
 
 
 
 
 | 199 | 
  | 
 
 
 
 
 
 | 200 | 
 func void s1(string ai_name) | 
 
 
 
 
 
 | 201 | 
 { | 
 
 
 
 
 
 | 202 | 
         dprint SAVEDGAME1        | 
 
 
 
 
 
 | 203 | 
  | 
 
 
 
 
 
 | 204 | 
         if (my_save_point ne 1) | 
 
 
 
 
 
 | 205 | 
         { | 
 
 
 
 
 
 | 206 | 
                 save_game 1 autosave | 
 
 
 
 
 
 | 207 | 
         } | 
 
 
 
 
 
 | 208 | 
 } | 
 
 
 
 
 
 | 209 | 
  | 
 
 
 
 
 
 | 210 | 
 func void s2(string ai_name) | 
 
 
 
 
 
 | 211 | 
 { | 
 
 
 
 
 
 | 212 | 
         dprint SAVEDGAME2        | 
 
 
 
 
 
 | 213 | 
  | 
 
 
 
 
 
 | 214 | 
         if (my_save_point ne 2) | 
 
 
 
 
 
 | 215 | 
         { | 
 
 
 
 
 
 | 216 | 
                 save_game 2 autosave | 
 
 
 
 
 
 | 217 | 
         } | 
 
 
 
 
 
 | 218 | 
 } | 
 
 
 
 
 
 | 219 | 
  | 
 
 
 
 
 
 | 220 | 
 func void s3(string ai_name) | 
 
 
 
 
 
 | 221 | 
 { | 
 
 
 
 
 
 | 222 | 
         dprint SAVEDGAME3        | 
 
 
 
 
 
 | 223 | 
  | 
 
 
 
 
 
 | 224 | 
         if (my_save_point ne 3) | 
 
 
 
 
 
 | 225 | 
         { | 
 
 
 
 
 
 | 226 | 
                 save_game 3 autosave | 
 
 
 
 
 
 | 227 | 
         } | 
 
 
 
 
 
 | 228 | 
 } | 
 
 
 
 
 
 | 229 | 
  | 
 
 
 
 
 
 | 230 | 
 func void s4(string ai_name) | 
 
 
 
 
 
 | 231 | 
 { | 
 
 
 
 
 
 | 232 | 
         dprint SAVEDGAME4        | 
 
 
 
 
 
 | 233 | 
  | 
 
 
 
 
 
 | 234 | 
         if (my_save_point ne 4) | 
 
 
 
 
 
 | 235 | 
         { | 
 
 
 
 
 
 | 236 | 
                 save_game 4 autosave | 
 
 
 
 
 
 | 237 | 
         } | 
 
 
 
 
 
 | 238 | 
 } | 
 
 
 
 
 
 | 239 | 
  | 
 
 
 
 
 
 | 240 | 
 ########################## | 
 
 
 
 
 
 | 241 | 
 #       cut scene scripts  # | 
 
 
 
 
 
 | 242 | 
 ########################## | 
 
 
 
 
 
 | 243 | 
  | 
 
 
 
 
 
 | 244 | 
 func void t12(string ai_name) | 
 
 
 
 
 
 | 245 | 
 { | 
 
 
 
 
 
 | 246 | 
         dprint t12_elevator | 
 
 
 
 
 
 | 247 | 
         if (trigvolume_count(62) eq 0) | 
 
 
 
 
 
 | 248 | 
         { | 
 
 
 
 
 
 | 249 | 
                 trigvolume_enable trigger_volume_12 0 | 
 
 
 
 
 
 | 250 | 
                 sleep 7 | 
 
 
 
 
 
 | 251 | 
                 trigvolume_corpse 62 | 
 
 
 
 
 
 | 252 | 
                 dprint delete_oldAI | 
 
 
 
 
 
 | 253 | 
                 chr_delete B_R11 | 
 
 
 
 
 
 | 254 | 
                 chr_delete B_R12a | 
 
 
 
 
 
 | 255 | 
                 chr_delete B_Sr10 | 
 
 
 
 
 
 | 256 | 
                 chr_delete B_Sr10a | 
 
 
 
 
 
 | 257 | 
                 chr_delete B_T13 | 
 
 
 
 
 
 | 258 | 
                 chr_delete B_Sr12 | 
 
 
 
 
 
 | 259 | 
                 chr_delete B_N17 | 
 
 
 
 
 
 | 260 | 
                 chr_delete B_N18         | 
 
 
 
 
 
 | 261 | 
                 chr_delete A_N8 | 
 
 
 
 
 
 | 262 | 
                 chr_delete A_T4 | 
 
 
 
 
 
 | 263 | 
                 chr_delete A_Sr3 | 
 
 
 
 
 
 | 264 | 
                 chr_delete C_N17 | 
 
 
 
 
 
 | 265 | 
                 chr_delete C_N18 | 
 
 
 
 
 
 | 266 | 
                 Elevator | 
 
 
 
 
 
 | 267 | 
                 target_set(47,0.0) | 
 
 
 
 
 
 | 268 | 
                 ai2_spawn C_Sr15 | 
 
 
 
 
 
 | 269 | 
                 ai2_spawn C_T16 | 
 
 
 
 
 
 | 270 | 
                 ai2_spawn C_R55 | 
 
 
 
 
 
 | 271 | 
                 ai2_spawn C_N57 | 
 
 
 
 
 
 | 272 | 
         } | 
 
 
 
 
 
 | 273 | 
 } | 
 
 
 
 
 
 | 274 | 
  | 
 
 
 
 
 
 | 275 | 
 func void t17(string ai_name) | 
 
 
 
 
 
 | 276 | 
 { | 
 
 
 
 
 
 | 277 | 
         dprint t17_KonokoZip | 
 
 
 
 
 
 | 278 | 
         if (chr_has_lsi(0)) | 
 
 
 
 
 
 | 279 | 
         { | 
 
 
 
 
 
 | 280 | 
                 KonokoZip | 
 
 
 
 
 
 | 281 | 
                 chr_delete D_C19 | 
 
 
 
 
 
 | 282 | 
                 chr_delete D_C60 | 
 
 
 
 
 
 | 283 | 
                 chr_delete D_N25 | 
 
 
 
 
 
 | 284 | 
                 chr_delete D_R21 | 
 
 
 
 
 
 | 285 | 
                 chr_delete D_Sb20 | 
 
 
 
 
 
 | 286 | 
                 chr_delete D_Sb22 | 
 
 
 
 
 
 | 287 | 
                 chr_delete D_Sb23 | 
 
 
 
 
 
 | 288 | 
                 chr_delete D_Sr24 | 
 
 
 
 
 
 | 289 | 
                 chr_delete D_Sr26 | 
 
 
 
 
 
 | 290 | 
                 chr_delete D_Sr27 | 
 
 
 
 
 
 | 291 | 
                 chr_delete D_Sr38 | 
 
 
 
 
 
 | 292 | 
                 chr_delete D_T28 | 
 
 
 
 
 
 | 293 | 
                 set_objective_3 | 
 
 
 
 
 
 | 294 | 
         } | 
 
 
 
 
 
 | 295 | 
 } | 
 
 
 
 
 
 | 296 | 
  | 
 
 
 
 
 
 | 297 | 
 func void t27(string ai_name) | 
 
 
 
 
 
 | 298 | 
 { | 
 
 
 
 
 
 | 299 | 
         dprint t27_ElevatorFinalFight | 
 
 
 
 
 
 | 300 | 
         ai2_spawn SuperNinja | 
 
 
 
 
 
 | 301 | 
 #       Elevator cut scene | 
 
 
 
 
 
 | 302 | 
 #       I'm backing him into a corner.  This isn't going to be pretty..." | 
 
 
 
 
 
 | 303 | 
  | 
 
 
 
 
 
 | 304 | 
         chr_teleport 0 96 | 
 
 
 
 
 
 | 305 | 
  | 
 
 
 
 
 
 | 306 | 
 } | 
 
 
 
 
 
 | 307 | 
  | 
 
 
 
 
 
 | 308 | 
  | 
 
 
 
 
 
 | 309 | 
 ################### | 
 
 
 
 
 
 | 310 | 
 #       console # | 
 
 
 
 
 
 | 311 | 
 ################### | 
 
 
 
 
 
 | 312 | 
  | 
 
 
 
 
 
 | 313 | 
 ######################### | 
 
 
 
 
 
 | 314 | 
 #  trigger volume stuff # | 
 
 
 
 
 
 | 315 | 
 ######################### | 
 
 
 
 
 
 | 316 | 
  | 
 
 
 
 
 
 | 317 | 
 func void t28(string ai_name) | 
 
 
 
 
 
 | 318 | 
 { | 
 
 
 
 
 
 | 319 | 
         chr_wait_animtype char_0 Pickup_Object | 
 
 
 
 
 
 | 320 | 
         particle obj_zip create | 
 
 
 
 
 
 | 321 | 
 } | 
 
 
 
 
 
 | 322 | 
  | 
 
 
 
 
 
 | 323 | 
 func void runup(void) | 
 
 
 
 
 
 | 324 | 
 { | 
 
 
 
 
 
 | 325 | 
         ai2_dopath B_Sr10 patrol_10z | 
 
 
 
 
 
 | 326 | 
         ai2_setjobstate B_Sr10 | 
 
 
 
 
 
 | 327 | 
 } | 
 
 
 
 
 
 | 328 | 
  | 
 
 
 
 
 
 | 329 | 
 func void t1(string ai_name) | 
 
 
 
 
 
 | 330 | 
 { | 
 
 
 
 
 
 | 331 | 
         dprint t1  | 
 
 
 
 
 
 | 332 | 
         ai2_dopath A_N1 patrol_02 | 
 
 
 
 
 
 | 333 | 
         ai2_setjobstate A_N1 | 
 
 
 
 
 
 | 334 | 
         ai2_dopath IntroNinja patrol_40 | 
 
 
 
 
 
 | 335 | 
         ai2_setjobstate IntroNinja | 
 
 
 
 
 
 | 336 | 
         if (strike1b eq 1) | 
 
 
 
 
 
 | 337 | 
         {        | 
 
 
 
 
 
 | 338 | 
                 dprint strike1b | 
 
 
 
 
 
 | 339 | 
                 ai2_dopath A_Sr9 patrol_09 | 
 
 
 
 
 
 | 340 | 
                 ai2_setjobstate A_Sr9 | 
 
 
 
 
 
 | 341 | 
         } | 
 
 
 
 
 
 | 342 | 
         sleep 300 | 
 
 
 
 
 
 | 343 | 
         if (ninja1 ne 0) | 
 
 
 
 
 
 | 344 | 
         { | 
 
 
 
 
 
 | 345 | 
                 dprint ninja1_failed_trying_again | 
 
 
 
 
 
 | 346 | 
                 ai2_dopath IntroNinja patrol_40 | 
 
 
 
 
 
 | 347 | 
                 ai2_setjobstate IntroNinja | 
 
 
 
 
 
 | 348 | 
         } | 
 
 
 
 
 
 | 349 | 
  | 
 
 
 
 
 
 | 350 | 
         if (ninja2 ne 0) | 
 
 
 
 
 
 | 351 | 
         { | 
 
 
 
 
 
 | 352 | 
                 dprint ninja2_failed_trying_again | 
 
 
 
 
 
 | 353 | 
                 ai2_dopath A_N1 patrol_02 | 
 
 
 
 
 
 | 354 | 
                 ai2_setjobstate A_N1 | 
 
 
 
 
 
 | 355 | 
         } | 
 
 
 
 
 
 | 356 | 
 } | 
 
 
 
 
 
 | 357 | 
  | 
 
 
 
 
 
 | 358 | 
 func void patrolscript0001(string ai_name) | 
 
 
 
 
 
 | 359 | 
 { | 
 
 
 
 
 
 | 360 | 
         dprint patrolscript0001_t1 | 
 
 
 
 
 
 | 361 | 
         playback_block IntroNinja ninja_jump5 interp 30 | 
 
 
 
 
 
 | 362 | 
 #       ai2_makeignoreplayer A_N1 0 | 
 
 
 
 
 
 | 363 | 
 } | 
 
 
 
 
 
 | 364 | 
  | 
 
 
 
 
 
 | 365 | 
 func void patrolscript0002(string ai_name) | 
 
 
 
 
 
 | 366 | 
 { | 
 
 
 
 
 
 | 367 | 
         dprint patrolscript0002_t1 | 
 
 
 
 
 
 | 368 | 
         playback_block A_N1 ninja_jump interp 30 | 
 
 
 
 
 
 | 369 | 
 #       ai2_makeignoreplayer A_N1 0 | 
 
 
 
 
 
 | 370 | 
 } | 
 
 
 
 
 
 | 371 | 
  | 
 
 
 
 
 
 | 372 | 
 func void t2(string ai_name) | 
 
 
 
 
 
 | 373 | 
 { | 
 
 
 
 
 
 | 374 | 
         dprint t2 | 
 
 
 
 
 
 | 375 | 
         trigvolume_enable trigger_volume_03 0 | 
 
 
 
 
 
 | 376 | 
         ai2_spawn A_C5 | 
 
 
 
 
 
 | 377 | 
 } | 
 
 
 
 
 
 | 378 | 
  | 
 
 
 
 
 
 | 379 | 
 func void t3(string ai_name) | 
 
 
 
 
 
 | 380 | 
 { | 
 
 
 
 
 
 | 381 | 
         dprint t3 | 
 
 
 
 
 
 | 382 | 
         trigvolume_enable trigger_volume_02 0 | 
 
 
 
 
 
 | 383 | 
         ai2_spawn A_Sr3 | 
 
 
 
 
 
 | 384 | 
 } | 
 
 
 
 
 
 | 385 | 
  | 
 
 
 
 
 
 | 386 | 
 func void t4(string ai_name) | 
 
 
 
 
 
 | 387 | 
 { | 
 
 
 
 
 
 | 388 | 
         dprint t4        | 
 
 
 
 
 
 | 389 | 
         trigvolume_enable trigger_volume_05 0 | 
 
 
 
 
 
 | 390 | 
         ai2_spawn A_T6 | 
 
 
 
 
 
 | 391 | 
         chr_delete A_Sr9 | 
 
 
 
 
 
 | 392 | 
         chr_delete A_N1 | 
 
 
 
 
 
 | 393 | 
         chr_delete IntroNinja | 
 
 
 
 
 
 | 394 | 
  | 
 
 
 
 
 
 | 395 | 
 } | 
 
 
 
 
 
 | 396 | 
  | 
 
 
 
 
 
 | 397 | 
 func void patrolscript0004(string ai_name) | 
 
 
 
 
 
 | 398 | 
 { | 
 
 
 
 
 
 | 399 | 
         dprint patrolscript0004  | 
 
 
 
 
 
 | 400 | 
         playback_block A_T6 tanker2 interp 20 | 
 
 
 
 
 
 | 401 | 
  | 
 
 
 
 
 
 | 402 | 
 } | 
 
 
 
 
 
 | 403 | 
  | 
 
 
 
 
 
 | 404 | 
 func void t5(string ai_name) | 
 
 
 
 
 
 | 405 | 
 { | 
 
 
 
 
 
 | 406 | 
         dprint t5        | 
 
 
 
 
 
 | 407 | 
         trigvolume_enable trigger_volume_04 0 | 
 
 
 
 
 
 | 408 | 
         ai2_spawn A_T4 | 
 
 
 
 
 
 | 409 | 
         chr_delete A_Sr9 | 
 
 
 
 
 
 | 410 | 
         chr_delete A_N1 | 
 
 
 
 
 
 | 411 | 
         chr_delete IntroNinja | 
 
 
 
 
 
 | 412 | 
  | 
 
 
 
 
 
 | 413 | 
 } | 
 
 
 
 
 
 | 414 | 
  | 
 
 
 
 
 
 | 415 | 
 func void patrolscript0005(string ai_name) | 
 
 
 
 
 
 | 416 | 
 { | 
 
 
 
 
 
 | 417 | 
         dprint patrolscript0005  | 
 
 
 
 
 
 | 418 | 
         playback_block A_T4 tanker1 interp 20 | 
 
 
 
 
 
 | 419 | 
  | 
 
 
 
 
 
 | 420 | 
 } | 
 
 
 
 
 
 | 421 | 
  | 
 
 
 
 
 
 | 422 | 
 func void t6(string ai_name) | 
 
 
 
 
 
 | 423 | 
 { | 
 
 
 
 
 
 | 424 | 
         dprint t6 | 
 
 
 
 
 
 | 425 | 
         ai2_spawn A_N7 | 
 
 
 
 
 
 | 426 | 
         trigvolume_enable trigger_volume_07_copy 0 | 
 
 
 
 
 
 | 427 | 
  | 
 
 
 
 
 
 | 428 | 
 } | 
 
 
 
 
 
 | 429 | 
  | 
 
 
 
 
 
 | 430 | 
 func void t7(string ai_name) | 
 
 
 
 
 
 | 431 | 
 { | 
 
 
 
 
 
 | 432 | 
         dprint t7 | 
 
 
 
 
 
 | 433 | 
         ai2_spawn A_N8 | 
 
 
 
 
 
 | 434 | 
         trigvolume_enable trigger_volume_06 0 | 
 
 
 
 
 
 | 435 | 
 } | 
 
 
 
 
 
 | 436 | 
  | 
 
 
 
 
 
 | 437 | 
 func void t8(string ai_name) | 
 
 
 
 
 
 | 438 | 
 { | 
 
 
 
 
 
 | 439 | 
         dprint t8 | 
 
 
 
 
 
 | 440 | 
         ai2_spawn B_Sr10 | 
 
 
 
 
 
 | 441 | 
         ai2_spawn B_Sr10a | 
 
 
 
 
 
 | 442 | 
         ai2_spawn B_R11 | 
 
 
 
 
 
 | 443 | 
         ai2_spawn B_R12a | 
 
 
 
 
 
 | 444 | 
         ai2_dopath A_T6 patrol_42 | 
 
 
 
 
 
 | 445 | 
         ai2_setjobstate A_T6 | 
 
 
 
 
 
 | 446 | 
         ai2_dopath A_T4 patrol_42 | 
 
 
 
 
 
 | 447 | 
         ai2_setjobstate A_T4 | 
 
 
 
 
 
 | 448 | 
 #       ai2_dopath A_Sr3 patrol_44 | 
 
 
 
 
 
 | 449 | 
         ai2_setjobstate A_Sr3 | 
 
 
 
 
 
 | 450 | 
 #       ai2_dopath A_C5 patrol_44 | 
 
 
 
 
 
 | 451 | 
         ai2_setjobstate A_C5 | 
 
 
 
 
 
 | 452 | 
         ai2_dopath A_N7 patrol_45 | 
 
 
 
 
 
 | 453 | 
         ai2_setjobstate A_N7 | 
 
 
 
 
 
 | 454 | 
         ai2_dopath A_N8 patrol_45 | 
 
 
 
 
 
 | 455 | 
         ai2_setjobstate A_N8 | 
 
 
 
 
 
 | 456 | 
 } | 
 
 
 
 
 
 | 457 | 
  | 
 
 
 
 
 
 | 458 | 
 func void t9(string ai_name) | 
 
 
 
 
 
 | 459 | 
 { | 
 
 
 
 
 
 | 460 | 
         dprint t9 | 
 
 
 
 
 
 | 461 | 
         ai2_spawn E_N37 | 
 
 
 
 
 
 | 462 | 
         ai2_makeignoreplayer E_N37 1 | 
 
 
 
 
 
 | 463 | 
         playback_block E_N37 ninja_jump2 | 
 
 
 
 
 
 | 464 | 
         ai2_makeignoreplayer E_N37 0 | 
 
 
 
 
 
 | 465 | 
         ai2_attack E_N37 char_0 | 
 
 
 
 
 
 | 466 | 
 } | 
 
 
 
 
 
 | 467 | 
  | 
 
 
 
 
 
 | 468 | 
 func void t10(string ai_name) | 
 
 
 
 
 
 | 469 | 
 { | 
 
 
 
 
 
 | 470 | 
         dprint t10 | 
 
 
 
 
 
 | 471 | 
         # "I lost him. Wait! There he is." | 
 
 
 
 
 
 | 472 | 
         sound_dialog_play c11_39_03konoko | 
 
 
 
 
 
 | 473 | 
         ai2_spawn B_Sr12 | 
 
 
 
 
 
 | 474 | 
         ai2_spawn B_T13 | 
 
 
 
 
 
 | 475 | 
         ai2_spawn B_SuperNinja | 
 
 
 
 
 
 | 476 | 
         chr_boss_shield B_SuperNinja | 
 
 
 
 
 
 | 477 | 
         chr_unstoppable B_SuperNinja 1 | 
 
 
 
 
 
 | 478 | 
         chr_neutral B_SuperNinja 1 | 
 
 
 
 
 
 | 479 | 
         playback_block B_SuperNinja superninja1 interp 20 | 
 
 
 
 
 
 | 480 | 
         sleep 60 | 
 
 
 
 
 
 | 481 | 
         chr_delete B_SuperNinja | 
 
 
 
 
 
 | 482 | 
  | 
 
 
 
 
 
 | 483 | 
 } | 
 
 
 
 
 
 | 484 | 
  | 
 
 
 
 
 
 | 485 | 
 func void t11(string ai_name) | 
 
 
 
 
 
 | 486 | 
 { | 
 
 
 
 
 
 | 487 | 
         dprint t11 | 
 
 
 
 
 
 | 488 | 
         ai2_spawn C_N17 | 
 
 
 
 
 
 | 489 | 
         ai2_spawn C_N18 | 
 
 
 
 
 
 | 490 | 
         ai2_dopath B_T13 patrol_41 | 
 
 
 
 
 
 | 491 | 
         ai2_setjobstate B_T13 | 
 
 
 
 
 
 | 492 | 
 } | 
 
 
 
 
 
 | 493 | 
  | 
 
 
 
 
 
 | 494 | 
 func void patrolscript0011(string ai_name) | 
 
 
 
 
 
 | 495 | 
 { | 
 
 
 
 
 
 | 496 | 
         dprint patrolscript0011 | 
 
 
 
 
 
 | 497 | 
         playback_block B_T13 tanker_jump interp 30 | 
 
 
 
 
 
 | 498 | 
  | 
 
 
 
 
 
 | 499 | 
 } | 
 
 
 
 
 
 | 500 | 
  | 
 
 
 
 
 
 | 501 | 
 func void t14(string ai_name) | 
 
 
 
 
 
 | 502 | 
 { | 
 
 
 
 
 
 | 503 | 
         dprint t14 | 
 
 
 
 
 
 | 504 | 
         music_stop | 
 
 
 
 
 
 | 505 | 
         target_set (1,0.0) | 
 
 
 
 
 
 | 506 | 
         chr_delete C_N57 | 
 
 
 
 
 
 | 507 | 
         chr_delete C_Sr15 | 
 
 
 
 
 
 | 508 | 
         chr_delete C_T16 | 
 
 
 
 
 
 | 509 | 
         chr_delete C_R55 | 
 
 
 
 
 
 | 510 | 
         ai2_dopath D_Sb20 patrol_35 | 
 
 
 
 
 
 | 511 | 
         ai2_spawn D_Sr38 | 
 
 
 
 
 
 | 512 | 
         ai2_spawn D_C60 | 
 
 
 
 
 
 | 513 | 
 } | 
 
 
 
 
 
 | 514 | 
  | 
 
 
 
 
 
 | 515 | 
 func void patrolscript0014(string ai_name) | 
 
 
 
 
 
 | 516 | 
 { | 
 
 
 
 
 
 | 517 | 
         dprint patrolscript0014  | 
 
 
 
 
 
 | 518 | 
         playback_block D_Sb20 striker_jump interp 20 | 
 
 
 
 
 
 | 519 | 
 } | 
 
 
 
 
 
 | 520 | 
  | 
 
 
 
 
 
 | 521 | 
 func void t15(string ai_name) | 
 
 
 
 
 
 | 522 | 
 { | 
 
 
 
 
 
 | 523 | 
         dprint t15 | 
 
 
 
 
 
 | 524 | 
         ai2_spawn E_N14 | 
 
 
 
 
 
 | 525 | 
         ai2_spawn E_N14a | 
 
 
 
 
 
 | 526 | 
         ai2_passive E_N14 1 | 
 
 
 
 
 
 | 527 | 
         #ai2_passive E_N14a 1 | 
 
 
 
 
 
 | 528 | 
         ai2_spawn NinjaZip | 
 
 
 
 
 
 | 529 | 
         ai2_passive NinjaZip 1 | 
 
 
 
 
 
 | 530 | 
         chr_unstoppable NinjaZip 1 | 
 
 
 
 
 
 | 531 | 
         playback NinjaZip NinjaZipSet | 
 
 
 
 
 
 | 532 | 
         playback E_N14 Ninja02Set | 
 
 
 
 
 
 | 533 | 
  | 
 
 
 
 
 
 | 534 | 
 } | 
 
 
 
 
 
 | 535 | 
  | 
 
 
 
 
 
 | 536 | 
 #func void patrolscript0016(string ai_name) | 
 
 
 
 
 
 | 537 | 
 #{ | 
 
 
 
 
 
 | 538 | 
 #       dprint patrolscript0016  | 
 
 
 
 
 
 | 539 | 
 #       playback_block E_N14 LSIninja interp 20 | 
 
 
 
 
 
 | 540 | 
 #} | 
 
 
 
 
 
 | 541 | 
  | 
 
 
 
 
 
 | 542 | 
 func void t18(string ai_name) | 
 
 
 
 
 
 | 543 | 
 { | 
 
 
 
 
 
 | 544 | 
         dprint t18 | 
 
 
 
 
 
 | 545 | 
         music_gauntlet | 
 
 
 
 
 
 | 546 | 
         ai2_spawn D_C19 | 
 
 
 
 
 
 | 547 | 
         ai2_spawn D_Sb20 | 
 
 
 
 
 
 | 548 | 
         ai2_spawn D_R21 | 
 
 
 
 
 
 | 549 | 
         ai2_spawn D_Sb22 | 
 
 
 
 
 
 | 550 | 
         ai2_spawn D_Sb23 | 
 
 
 
 
 
 | 551 | 
         ai2_spawn D_Sr24 | 
 
 
 
 
 
 | 552 | 
 } | 
 
 
 
 
 
 | 553 | 
  | 
 
 
 
 
 
 | 554 | 
 func void t19(string ai_name) | 
 
 
 
 
 
 | 555 | 
 { | 
 
 
 
 
 
 | 556 | 
         dprint t19 | 
 
 
 
 
 
 | 557 | 
         music_billboard | 
 
 
 
 
 
 | 558 | 
         ai2_spawn D_N25 | 
 
 
 
 
 
 | 559 | 
         ai2_spawn C_R61 | 
 
 
 
 
 
 | 560 | 
 } | 
 
 
 
 
 
 | 561 | 
  | 
 
 
 
 
 
 | 562 | 
 func void t20(string ai_name) | 
 
 
 
 
 
 | 563 | 
 { | 
 
 
 
 
 
 | 564 | 
         dprint t20 | 
 
 
 
 
 
 | 565 | 
         music_stop | 
 
 
 
 
 
 | 566 | 
         ai2_spawn D_Sr26 | 
 
 
 
 
 
 | 567 | 
         ai2_spawn D_Sr27 | 
 
 
 
 
 
 | 568 | 
         ai2_spawn D_T28 | 
 
 
 
 
 
 | 569 | 
 } | 
 
 
 
 
 
 | 570 | 
  | 
 
 
 
 
 
 | 571 | 
 func void cantescape_dialog(void) | 
 
 
 
 
 
 | 572 | 
 { | 
 
 
 
 
 
 | 573 | 
         sleep 120 | 
 
 
 
 
 
 | 574 | 
         # "He can't escape me. But why?" | 
 
 
 
 
 
 | 575 | 
         sound_dialog_play c11_39_04konoko | 
 
 
 
 
 
 | 576 | 
 } | 
 
 
 
 
 
 | 577 | 
  | 
 
 
 
 
 
 | 578 | 
 func void t21(string ai_name) | 
 
 
 
 
 
 | 579 | 
 { | 
 
 
 
 
 
 | 580 | 
         dprint t21_E_SuperNinja | 
 
 
 
 
 
 | 581 | 
         fork cantescape_dialog | 
 
 
 
 
 
 | 582 | 
         ai2_spawn E_N29 | 
 
 
 
 
 
 | 583 | 
         ai2_spawn E_Sb31 | 
 
 
 
 
 
 | 584 | 
         ai2_spawn E_Sr63 | 
 
 
 
 
 
 | 585 | 
         ai2_spawn E_Sr64 | 
 
 
 
 
 
 | 586 | 
         ai2_spawn E_R65 | 
 
 
 
 
 
 | 587 | 
         ai2_spawn E_SuperNinja | 
 
 
 
 
 
 | 588 | 
         chr_boss_shield E_SuperNinja | 
 
 
 
 
 
 | 589 | 
         chr_unstoppable E_SuperNinja | 
 
 
 
 
 
 | 590 | 
         playback_block E_SuperNinja superninja2 interp 20 | 
 
 
 
 
 
 | 591 | 
         sleep 60 | 
 
 
 
 
 
 | 592 | 
         chr_delete E_SuperNinja | 
 
 
 
 
 
 | 593 | 
  | 
 
 
 
 
 
 | 594 | 
 } | 
 
 
 
 
 
 | 595 | 
  | 
 
 
 
 
 
 | 596 | 
 func void t22(string ai_name) | 
 
 
 
 
 
 | 597 | 
 { | 
 
 
 
 
 
 | 598 | 
         dprint t22 | 
 
 
 
 
 
 | 599 | 
         ai2_dopath IntroNinja patrol_39 | 
 
 
 
 
 
 | 600 | 
         ai2_setjobstate IntroNinja | 
 
 
 
 
 
 | 601 | 
  | 
 
 
 
 
 
 | 602 | 
 } | 
 
 
 
 
 
 | 603 | 
  | 
 
 
 
 
 
 | 604 | 
 func void patrolscript0022(string ai_name) | 
 
 
 
 
 
 | 605 | 
 { | 
 
 
 
 
 
 | 606 | 
         dprint patrolscript0022 | 
 
 
 
 
 
 | 607 | 
         playback_block IntroNinja ninja_jump4 interp 20 | 
 
 
 
 
 
 | 608 | 
  | 
 
 
 
 
 
 | 609 | 
 } | 
 
 
 
 
 
 | 610 | 
  | 
 
 
 
 
 
 | 611 | 
 func void t23(string ai_name) | 
 
 
 
 
 
 | 612 | 
 { | 
 
 
 
 
 
 | 613 | 
         dprint t23 | 
 
 
 
 
 
 | 614 | 
         ai2_spawn E_Sr30 | 
 
 
 
 
 
 | 615 | 
  | 
 
 
 
 
 
 | 616 | 
 } | 
 
 
 
 
 
 | 617 | 
  | 
 
 
 
 
 
 | 618 | 
 func void t24(string ai_name) | 
 
 
 
 
 
 | 619 | 
 { | 
 
 
 
 
 
 | 620 | 
         dprint t24 | 
 
 
 
 
 
 | 621 | 
         # "He knows I can feel him. That we are... rivals? Natural enemies?" | 
 
 
 
 
 
 | 622 | 
         sound_dialog_play c11_39_08konoko | 
 
 
 
 
 
 | 623 | 
         ai2_spawn E_R32 | 
 
 
 
 
 
 | 624 | 
         ai2_dopath E_Sr33 patrol_34 | 
 
 
 
 
 
 | 625 | 
         ai2_setjobstate E_Sr33 | 
 
 
 
 
 
 | 626 | 
 } | 
 
 
 
 
 
 | 627 | 
  | 
 
 
 
 
 
 | 628 | 
 func void t25(string ai_name) | 
 
 
 
 
 
 | 629 | 
 { | 
 
 
 
 
 
 | 630 | 
         dprint t25 | 
 
 
 
 
 
 | 631 | 
         ai2_spawn E_Sr33 | 
 
 
 
 
 
 | 632 | 
         ai2_dopath E_Sr30 patrol_34 | 
 
 
 
 
 
 | 633 | 
         ai2_setjobstate E_Sr30 | 
 
 
 
 
 
 | 634 | 
 } | 
 
 
 
 
 
 | 635 | 
  | 
 
 
 
 
 
 | 636 | 
 func void t29(string ai_name) | 
 
 
 
 
 
 | 637 | 
 { | 
 
 
 
 
 
 | 638 | 
         dprint t29 | 
 
 
 
 
 
 | 639 | 
         # "There's something familar about him, I can't quite place it." | 
 
 
 
 
 
 | 640 | 
         sound_dialog_play c11_39_05konoko | 
 
 
 
 
 
 | 641 | 
 } | 
 
 
 
 
 
 | 642 | 
  | 
 
 
 
 
 
 | 643 | 
 func void t30(string ai_name) | 
 
 
 
 
 
 | 644 | 
 { | 
 
 
 
 
 
 | 645 | 
         dprint t30_D_SuperNinja | 
 
 
 
 
 
 | 646 | 
         # "Where... ? Ah! Over there!" | 
 
 
 
 
 
 | 647 | 
         sound_dialog_play c11_39_01konoko | 
 
 
 
 
 
 | 648 | 
         ai2_spawn D_SuperNinja | 
 
 
 
 
 
 | 649 | 
         chr_boss_shield D_SuperNinja | 
 
 
 
 
 
 | 650 | 
         chr_unstoppable D_SuperNinja 1 | 
 
 
 
 
 
 | 651 | 
         playback_block D_SuperNinja superninja1b interp 20 | 
 
 
 
 
 
 | 652 | 
         sleep 60 | 
 
 
 
 
 
 | 653 | 
         chr_delete D_SuperNinja | 
 
 
 
 
 
 | 654 | 
  | 
 
 
 
 
 
 | 655 | 
 } | 
 
 
 
 
 
 | 656 | 
  | 
 
 
 
 
 
 | 657 | 
 func void t31(string ai_name) | 
 
 
 
 
 
 | 658 | 
 { | 
 
 
 
 
 
 | 659 | 
         dprint t31 | 
 
 
 
 
 
 | 660 | 
         ai2_spawn A_N43 | 
 
 
 
 
 
 | 661 | 
 } | 
 
 
 
 
 
 | 662 | 
  | 
 
 
 
 
 
 | 663 | 
 func void t32in(string ai_name) | 
 
 
 
 
 
 | 664 | 
 { | 
 
 
 
 
 
 | 665 | 
         dprint t32in | 
 
 
 
 
 
 | 666 | 
         ninja1 = ninja1 + 1 | 
 
 
 
 
 
 | 667 | 
 } | 
 
 
 
 
 
 | 668 | 
  | 
 
 
 
 
 
 | 669 | 
 func void t32out(string ai_name) | 
 
 
 
 
 
 | 670 | 
 { | 
 
 
 
 
 
 | 671 | 
         dprint t32out | 
 
 
 
 
 
 | 672 | 
         ninja1 = ninja1 - 1 | 
 
 
 
 
 
 | 673 | 
 } | 
 
 
 
 
 
 | 674 | 
  | 
 
 
 
 
 
 | 675 | 
 func void t33in(string ai_name) | 
 
 
 
 
 
 | 676 | 
 { | 
 
 
 
 
 
 | 677 | 
         dprint t33in | 
 
 
 
 
 
 | 678 | 
         ninja2 = ninja2 + 1 | 
 
 
 
 
 
 | 679 | 
 } | 
 
 
 
 
 
 | 680 | 
  | 
 
 
 
 
 
 | 681 | 
 func void t33out(string ai_name) | 
 
 
 
 
 
 | 682 | 
 { | 
 
 
 
 
 
 | 683 | 
         dprint t33out | 
 
 
 
 
 
 | 684 | 
         ninja2 = ninja2 - 1 | 
 
 
 
 
 
 | 685 | 
 } | 
 
 
 
 
 
 | 686 | 
  | 
 
 
 
 
 
 | 687 | 
 func void ninja1_die(string ai_name) | 
 
 
 
 
 
 | 688 | 
 { | 
 
 
 
 
 
 | 689 | 
         dprint ninja1_die | 
 
 
 
 
 
 | 690 | 
         ninja1 = 0 | 
 
 
 
 
 
 | 691 | 
 } | 
 
 
 
 
 
 | 692 | 
  | 
 
 
 
 
 
 | 693 | 
 func void ninja2_die(string ai_name) | 
 
 
 
 
 
 | 694 | 
 { | 
 
 
 
 
 
 | 695 | 
         dprint ninja2_die | 
 
 
 
 
 
 | 696 | 
         ninja2 = 0 | 
 
 
 
 
 
 | 697 | 
 } | 
 
 
 
 
 
 | 698 | 
  | 
 
 
 
 
 
 | 699 | 
 func void t57(string ai_name) | 
 
 
 
 
 
 | 700 | 
 { | 
 
 
 
 
 
 | 701 | 
         dprint t57 | 
 
 
 
 
 
 | 702 | 
         strike1=1 | 
 
 
 
 
 
 | 703 | 
         sleep 120 | 
 
 
 
 
 
 | 704 | 
         if (strike1 eq 1) | 
 
 
 
 
 
 | 705 | 
         { | 
 
 
 
 
 
 | 706 | 
                 ai2_dopath A_Sr9 patrol_48 | 
 
 
 
 
 
 | 707 | 
                 ai2_setjobstate A_Sr9 | 
 
 
 
 
 
 | 708 | 
         } | 
 
 
 
 
 
 | 709 | 
 } | 
 
 
 
 
 
 | 710 | 
  | 
 
 
 
 
 
 | 711 | 
 func void t57b(string ai_name) | 
 
 
 
 
 
 | 712 | 
 { | 
 
 
 
 
 
 | 713 | 
         dprint t57b | 
 
 
 
 
 
 | 714 | 
         strike1=0 | 
 
 
 
 
 
 | 715 | 
         strike1b=1 | 
 
 
 
 
 
 | 716 | 
 } | 
 
 
 
 
 
 | 717 | 
  | 
 
 
 
 
 
 | 718 | 
  | 
 
 
 
 
 
 | 719 | 
 func void t58(string ai_name) | 
 
 
 
 
 
 | 720 | 
 { | 
 
 
 
 
 
 | 721 | 
         dprint t58 | 
 
 
 
 
 
 | 722 | 
         music_first | 
 
 
 
 
 
 | 723 | 
 #       ai2_makeignoreplayer A_Sr9 1 | 
 
 
 
 
 
 | 724 | 
 #       ai2_makeignoreplayer A_N1 1 | 
 
 
 
 
 
 | 725 | 
 #       ai2_makeignoreplayer IntroNinja 1 | 
 
 
 
 
 
 | 726 | 
         ai2_dopath A_Sr9 patrol_49 | 
 
 
 
 
 
 | 727 | 
         ai2_setjobstate A_Sr9 | 
 
 
 
 
 
 | 728 | 
         ai2_dopath A_N1 patrol_50 | 
 
 
 
 
 
 | 729 | 
         ai2_setjobstate A_N1 | 
 
 
 
 
 
 | 730 | 
         ai2_dopath IntroNinja patrol_51 | 
 
 
 
 
 
 | 731 | 
         ai2_setjobstate IntroNinja | 
 
 
 
 
 
 | 732 | 
 #       sleep 15 | 
 
 
 
 
 
 | 733 | 
 #       ai2_makeignoreplayer A_Sr9 0 | 
 
 
 
 
 
 | 734 | 
 #       ai2_makeignoreplayer A_N1 0 | 
 
 
 
 
 
 | 735 | 
 #       ai2_makeignoreplayer IntroNinja 0 | 
 
 
 
 
 
 | 736 | 
         music_first_timer | 
 
 
 
 
 
 | 737 | 
  | 
 
 
 
 
 
 | 738 | 
 } | 
 
 
 
 
 
 | 739 | 
  | 
 
 
 
 
 
 | 740 | 
 func void t83(string ai_name) | 
 
 
 
 
 
 | 741 | 
 { | 
 
 
 
 
 
 | 742 | 
         dprint checking | 
 
 
 
 
 
 | 743 | 
         go_hide =  go_hide + 1; | 
 
 
 
 
 
 | 744 | 
         if(trigvolume_count (83) ne 0) | 
 
 
 
 
 
 | 745 | 
         { | 
 
 
 
 
 
 | 746 | 
                 dprint t83 | 
 
 
 
 
 
 | 747 | 
                 if(go_hide eq 0) | 
 
 
 
 
 
 | 748 | 
                 { | 
 
 
 
 
 
 | 749 | 
                         ai2_makeignoreplayer (ai_name,1) | 
 
 
 
 
 
 | 750 | 
                         ai2_dopath (ai_name,patrol_13b) | 
 
 
 
 
 
 | 751 | 
                         ai2_setjobstate (ai_name) | 
 
 
 
 
 
 | 752 | 
                         ai2_forget (ai_name) | 
 
 
 
 
 
 | 753 | 
                         sleep 60 | 
 
 
 
 
 
 | 754 | 
                         ai2_makeignoreplayer (ai_name,0) | 
 
 
 
 
 
 | 755 | 
                 } | 
 
 
 
 
 
 | 756 | 
                 if(go_hide eq 1) | 
 
 
 
 
 
 | 757 | 
                 { | 
 
 
 
 
 
 | 758 | 
                         ai2_makeignoreplayer (ai_name,1) | 
 
 
 
 
 
 | 759 | 
                         ai2_dopath (ai_name,patrol_12b)  | 
 
 
 
 
 
 | 760 | 
                         ai2_setjobstate (ai_name) | 
 
 
 
 
 
 | 761 | 
                         ai2_forget (ai_name) | 
 
 
 
 
 
 | 762 | 
                         sleep 60 | 
 
 
 
 
 
 | 763 | 
                         ai2_makeignoreplayer (ai_name,0) | 
 
 
 
 
 
 | 764 | 
                 } | 
 
 
 
 
 
 | 765 | 
         } | 
 
 
 
 
 
 | 766 | 
 } | 
 
 
 
 
 
 | 767 | 
  | 
 
 
 
 
 
 | 768 | 
 func void t83b(string ai_name) | 
 
 
 
 
 
 | 769 | 
 { | 
 
 
 
 
 
 | 770 | 
         dprint t83B | 
 
 
 
 
 
 | 771 | 
         go_hide =  go_hide - 1; | 
 
 
 
 
 
 | 772 | 
 } | 
 
 
 
 
 
 | 773 | 
  | 
 
 
 
 
 
 | 774 | 
 func void t84(string ai_name) | 
 
 
 
 
 
 | 775 | 
 { | 
 
 
 
 
 
 | 776 | 
         dprint checking | 
 
 
 
 
 
 | 777 | 
         go_hide2 =  go_hide2 + 1; | 
 
 
 
 
 
 | 778 | 
         sleep 60 | 
 
 
 
 
 
 | 779 | 
         if(trigvolume_count (84) ne 0) | 
 
 
 
 
 
 | 780 | 
         { | 
 
 
 
 
 
 | 781 | 
                 dprint t84 | 
 
 
 
 
 
 | 782 | 
                 if(go_hide2 eq 0) | 
 
 
 
 
 
 | 783 | 
                 { | 
 
 
 
 
 
 | 784 | 
                         ai2_makeignoreplayer (ai_name,1) | 
 
 
 
 
 
 | 785 | 
                         ai2_dopath (ai_name,patrol_69) | 
 
 
 
 
 
 | 786 | 
                         ai2_setjobstate (ai_name) | 
 
 
 
 
 
 | 787 | 
                         ai2_forget (ai_name) | 
 
 
 
 
 
 | 788 | 
                         sleep 60 | 
 
 
 
 
 
 | 789 | 
                         ai2_makeignoreplayer (ai_name,0) | 
 
 
 
 
 
 | 790 | 
                 } | 
 
 
 
 
 
 | 791 | 
                 if(go_hide2 eq 1) | 
 
 
 
 
 
 | 792 | 
                 { | 
 
 
 
 
 
 | 793 | 
                         ai2_makeignoreplayer (ai_name,1) | 
 
 
 
 
 
 | 794 | 
                         ai2_dopath (ai_name,patrol_70)  | 
 
 
 
 
 
 | 795 | 
                         ai2_setjobstate (ai_name) | 
 
 
 
 
 
 | 796 | 
                         ai2_forget (ai_name) | 
 
 
 
 
 
 | 797 | 
                         sleep 60 | 
 
 
 
 
 
 | 798 | 
                         ai2_makeignoreplayer (ai_name,0) | 
 
 
 
 
 
 | 799 | 
                 } | 
 
 
 
 
 
 | 800 | 
                 if(go_hide2 eq 2) | 
 
 
 
 
 
 | 801 | 
                 { | 
 
 
 
 
 
 | 802 | 
                         ai2_makeignoreplayer (ai_name,1) | 
 
 
 
 
 
 | 803 | 
                         ai2_dopath (ai_name,patrol_71)  | 
 
 
 
 
 
 | 804 | 
                         ai2_setjobstate (ai_name) | 
 
 
 
 
 
 | 805 | 
                         ai2_forget (ai_name) | 
 
 
 
 
 
 | 806 | 
                         sleep 60 | 
 
 
 
 
 
 | 807 | 
                         ai2_makeignoreplayer (ai_name,0) | 
 
 
 
 
 
 | 808 | 
                 } | 
 
 
 
 
 
 | 809 | 
         } | 
 
 
 
 
 
 | 810 | 
 } | 
 
 
 
 
 
 | 811 | 
  | 
 
 
 
 
 
 | 812 | 
 func void t84b(string ai_name) | 
 
 
 
 
 
 | 813 | 
 { | 
 
 
 
 
 
 | 814 | 
         dprint t84B | 
 
 
 
 
 
 | 815 | 
         go_hide2 =  go_hide2 - 1; | 
 
 
 
 
 
 | 816 | 
 } | 
 
 
 
 
 
 | 817 | 
  | 
 
 
 
 
 
 | 818 | 
 func void t85(string ai_name) | 
 
 
 
 
 
 | 819 | 
 { | 
 
 
 
 
 
 | 820 | 
         dprint t85 | 
 
 
 
 
 
 | 821 | 
         ai2_spawn sbg_ninja | 
 
 
 
 
 
 | 822 | 
 } | 
 
 
 
 
 
 | 823 | 
 func void t59(string ai_name) | 
 
 
 
 
 
 | 824 | 
 { | 
 
 
 
 
 
 | 825 | 
         dprint t59 | 
 
 
 
 
 
 | 826 | 
         strike2=1 | 
 
 
 
 
 
 | 827 | 
         sleep 120 | 
 
 
 
 
 
 | 828 | 
         if (strike2 eq 1) | 
 
 
 
 
 
 | 829 | 
         { | 
 
 
 
 
 
 | 830 | 
                 ai2_dopath A_Sr3 patrol_52 | 
 
 
 
 
 
 | 831 | 
                 ai2_setjobstate A_Sr3 | 
 
 
 
 
 
 | 832 | 
                 ai2_dopath A_C5 patrol_52 | 
 
 
 
 
 
 | 833 | 
                 ai2_setjobstate A_C5 | 
 
 
 
 
 
 | 834 | 
         } | 
 
 
 
 
 
 | 835 | 
 } | 
 
 
 
 
 
 | 836 | 
  | 
 
 
 
 
 
 | 837 | 
 func void t59b(string ai_name) | 
 
 
 
 
 
 | 838 | 
 { | 
 
 
 
 
 
 | 839 | 
         dprint t59b | 
 
 
 
 
 
 | 840 | 
         strike2=0 | 
 
 
 
 
 
 | 841 | 
 } | 
 
 
 
 
 
 | 842 | 
  | 
 
 
 
 
 
 | 843 | 
 func void t60(string ai_name) | 
 
 
 
 
 
 | 844 | 
 { | 
 
 
 
 
 
 | 845 | 
         dprint t60 | 
 
 
 
 
 
 | 846 | 
         strike3=1 | 
 
 
 
 
 
 | 847 | 
         sleep 120 | 
 
 
 
 
 
 | 848 | 
         if (strike3 eq 1) | 
 
 
 
 
 
 | 849 | 
         { | 
 
 
 
 
 
 | 850 | 
                 ai2_dopath B_Sr12 patrol_53 | 
 
 
 
 
 
 | 851 | 
                 ai2_setjobstate B_Sr12 | 
 
 
 
 
 
 | 852 | 
         } | 
 
 
 
 
 
 | 853 | 
 } | 
 
 
 
 
 
 | 854 | 
  | 
 
 
 
 
 
 | 855 | 
 func void t60b(string ai_name) | 
 
 
 
 
 
 | 856 | 
 { | 
 
 
 
 
 
 | 857 | 
         dprint t60b | 
 
 
 
 
 
 | 858 | 
         strike3=0 | 
 
 
 
 
 
 | 859 | 
 } | 
 
 
 
 
 
 | 860 | 
  | 
 
 
 
 
 
 | 861 | 
 func void t63(string ai_name) | 
 
 
 
 
 
 | 862 | 
 { | 
 
 
 
 
 
 | 863 | 
         if (trigvolume_count(64) eq 0) | 
 
 
 
 
 
 | 864 | 
         { | 
 
 
 
 
 
 | 865 | 
                 trigvolume_enable trigger_volume_63 0 | 
 
 
 
 
 
 | 866 | 
                 dprint t63 | 
 
 
 
 
 
 | 867 | 
                 chr_delete E_R32 | 
 
 
 
 
 
 | 868 | 
                 chr_delete E_Sr33 | 
 
 
 
 
 
 | 869 | 
                 chr_delete E_Sr30 | 
 
 
 
 
 
 | 870 | 
                 door_unlock 6 | 
 
 
 
 
 
 | 871 | 
         } | 
 
 
 
 
 
 | 872 | 
 } | 
 
 
 
 
 
 | 873 | 
  | 
 
 
 
 
 
 | 874 | 
 func void t65(string ai_name) | 
 
 
 
 
 
 | 875 | 
 { | 
 
 
 
 
 
 | 876 | 
         dprint t65 | 
 
 
 
 
 
 | 877 | 
         chr_teleport C_R55 7013 | 
 
 
 
 
 
 | 878 | 
         ai2_dopath C_R55 patrol_56 | 
 
 
 
 
 
 | 879 | 
         ai2_setjobstate C_R55 | 
 
 
 
 
 
 | 880 | 
 } | 
 
 
 
 
 
 | 881 | 
  | 
 
 
 
 
 
 | 882 | 
 func void t77(string ai_name) | 
 
 
 
 
 
 | 883 | 
 { | 
 
 
 
 
 
 | 884 | 
         dprint t77 | 
 
 
 
 
 
 | 885 | 
         ai2_dopath D_R21 patrol_58 | 
 
 
 
 
 
 | 886 | 
 } | 
 
 
 
 
 
 | 887 | 
  | 
 
 
 
 
 
 | 888 | 
 func void t78(string ai_name) | 
 
 
 
 
 
 | 889 | 
 { | 
 
 
 
 
 
 | 890 | 
         dprint t78 | 
 
 
 
 
 
 | 891 | 
         ai2_dopath D_R21 patrol_59 | 
 
 
 
 
 
 | 892 | 
 } | 
 
 
 
 
 
 | 893 | 
  | 
 
 
 
 
 
 | 894 | 
 func void minus_invading_counter(string ai_name) | 
 
 
 
 
 
 | 895 | 
 { | 
 
 
 
 
 
 | 896 | 
         invading_counter = invading_counter - 1 | 
 
 
 
 
 
 | 897 | 
  | 
 
 
 
 
 
 | 898 | 
         if (invading_counter eq 0) | 
 
 
 
 
 
 | 899 | 
         { | 
 
 
 
 
 
 | 900 | 
                 invading_dialog(); | 
 
 
 
 
 
 | 901 | 
         } | 
 
 
 
 
 
 | 902 | 
 } | 
 
 
 
 
 
 | 903 | 
  | 
 
 
 
 
 
 | 904 | 
 func void invading_dialog(void) | 
 
 
 
 
 
 | 905 | 
 { | 
 
 
 
 
 
 | 906 | 
         invading_counter = 0; | 
 
 
 
 
 
 | 907 | 
         trigvolume_enable trigger_volume_95 0 | 
 
 
 
 
 
 | 908 | 
  | 
 
 
 
 
 
 | 909 | 
         sleep 90 | 
 
 
 
 
 
 | 910 | 
         # "It's like this is his territory, and I'm invading." | 
 
 
 
 
 
 | 911 | 
         sound_dialog_play c11_39_06konoko | 
 
 
 
 
 
 | 912 | 
 } | 
 
 
 
 
 
 | 913 | 
  | 
 
 
 
 
 
 | 914 | 
 func void t95(string ai_name) | 
 
 
 
 
 
 | 915 | 
 { | 
 
 
 
 
 
 | 916 | 
         dprint t95 | 
 
 
 
 
 
 | 917 | 
  | 
 
 
 
 
 
 | 918 | 
         invading_dialog(); | 
 
 
 
 
 
 | 919 | 
 } | 
 
 
 
 
 
 | 920 | 
  | 
 
 
 
 
 
 | 921 | 
 func void t96(string ai_name) | 
 
 
 
 
 
 | 922 | 
 { | 
 
 
 
 
 
 | 923 | 
         dprint t96 | 
 
 
 
 
 
 | 924 | 
         # "He's... angry! I can _taste_ his frustration." | 
 
 
 
 
 
 | 925 | 
         sound_dialog_play c11_39_07konoko | 
 
 
 
 
 
 | 926 | 
 } | 
 
 
 
 
 
 | 927 | 
  | 
 
 
 
 
 
 | 928 | 
 func void patrolscript0077(string ai_name) | 
 
 
 
 
 
 | 929 | 
 { | 
 
 
 
 
 
 | 930 | 
         dprint 0077 | 
 
 
 
 
 
 | 931 | 
         ai2_dopath D_R21 patrol_21 | 
 
 
 
 
 
 | 932 | 
         ai2_setjobstate D_R21 | 
 
 
 
 
 
 | 933 | 
 } | 
 
 
 
 
 
 | 934 | 
  | 
 
 
 
 
 
 | 935 | 
 func void t80(string ai_name) | 
 
 
 
 
 
 | 936 | 
 { | 
 
 
 
 
 
 | 937 | 
         dprint t78 | 
 
 
 
 
 
 | 938 | 
         ai2_spawn E_C62 | 
 
 
 
 
 
 | 939 | 
         playback E_C62 com | 
 
 
 
 
 
 | 940 | 
          | 
 
 
 
 
 
 | 941 | 
 } | 
 
 
 
 
 
 | 942 | 
  |