| 1 |
# rooftop |
| 2 |
# scripts for level 12 by wu |
| 3 |
# |
| 4 |
# LEGEND |
| 5 |
# |
| 6 |
# character naming convention: X_Yx |
| 7 |
# where X = area letter (A=first area, B=second area, etc.) |
| 8 |
# Y = character type (N=ninja, T=tanker, S=striker, R=red, etc.) |
| 9 |
# x = character number, usually same as character's initial patrol id |
| 10 |
# |
| 11 |
# trigger volume scripts: t##, where ## refers to trigger volume id |
| 12 |
# |
| 13 |
# CONTENTS |
| 14 |
# |
| 15 |
# 1.variables defined |
| 16 |
# 1b.music scripts |
| 17 |
# 2.start and objectives scripts |
| 18 |
# 3.save game scripts |
| 19 |
# 4.cut scene scripts |
| 20 |
# 5.console scripts |
| 21 |
# 6.trigger volume scripts |
| 22 |
|
| 23 |
############################### |
| 24 |
# variables defined # |
| 25 |
############################### |
| 26 |
|
| 27 |
var int my_save_point=0; |
| 28 |
var int ninja1=0; |
| 29 |
var int ninja2=0; |
| 30 |
var int strike1=0; |
| 31 |
var int strike1b=0; |
| 32 |
var int strike2=0; |
| 33 |
var int strike3=0; |
| 34 |
#var int elv1_check=0; |
| 35 |
var int invading_counter=3; |
| 36 |
var int done_with_intro_cutscene = 0; |
| 37 |
var int go_hide; |
| 38 |
var int go_hide2; |
| 39 |
|
| 40 |
############################### |
| 41 |
# music # |
| 42 |
############################### |
| 43 |
|
| 44 |
func void music_first(void) |
| 45 |
{ |
| 46 |
sound_music_start mus_cool19 0.0 |
| 47 |
sound_music_volume mus_cool19 0.75 3.0 |
| 48 |
# stopped at tanker death or timer |
| 49 |
} |
| 50 |
|
| 51 |
func void music_first_timer(void) |
| 52 |
{ |
| 53 |
sleep 1800 |
| 54 |
music_stop |
| 55 |
} |
| 56 |
|
| 57 |
func void music_gauntlet(void) |
| 58 |
{ |
| 59 |
sound_music_start mus_atm_cl12lp 0.0 |
| 60 |
sound_music_volume mus_atm_cl12lp 0.75 3.0 |
| 61 |
# this music stopped in t14 |
| 62 |
} |
| 63 |
|
| 64 |
func void music_billboard(void) |
| 65 |
{ |
| 66 |
sound_music_start mus_low1 0.0 |
| 67 |
sound_music_start mus_low1 0.75 3 |
| 68 |
# this music stopped in ta2_54 script |
| 69 |
} |
| 70 |
|
| 71 |
func void music_battle(void) |
| 72 |
{ |
| 73 |
sound_music_start mus_fitec |
| 74 |
# this music stopped in outro |
| 75 |
} |
| 76 |
|
| 77 |
func void music_stop(void) |
| 78 |
{ |
| 79 |
dprint STOP_THE_MUSIC |
| 80 |
sound_music_stop mus_cool19 |
| 81 |
sound_music_stop mus_atm_cl12lp |
| 82 |
sound_music_stop mus_low1 |
| 83 |
sound_music_stop mus_fitec |
| 84 |
} |
| 85 |
|
| 86 |
############################### |
| 87 |
# start and objectives # |
| 88 |
############################### |
| 89 |
func void start(string ai_name) |
| 90 |
{ |
| 91 |
dprint start |
| 92 |
|
| 93 |
particle el1_locklight01 do start |
| 94 |
door_lock 6 |
| 95 |
|
| 96 |
my_save_point = save_point; |
| 97 |
|
| 98 |
if (my_save_point eq 0) |
| 99 |
{ |
| 100 |
set_objective_1 |
| 101 |
powerup_spawn lsi 605 |
| 102 |
} |
| 103 |
|
| 104 |
if (my_save_point eq 1) |
| 105 |
{ |
| 106 |
dprint restore1 |
| 107 |
set_objective_1 |
| 108 |
done_with_intro_cutscene = 1; |
| 109 |
fork intro_taunt |
| 110 |
restore_game |
| 111 |
powerup_spawn lsi 605 |
| 112 |
} |
| 113 |
|
| 114 |
if (my_save_point eq 2) |
| 115 |
{ |
| 116 |
done_with_intro_cutscene = 1; |
| 117 |
dprint restore2 |
| 118 |
set_objective_1 |
| 119 |
chr_delete A_Sr9 |
| 120 |
chr_delete A_N1 |
| 121 |
chr_delete IntroNinja |
| 122 |
ai2_spawn C_T16 |
| 123 |
ai2_spawn C_Sr15 |
| 124 |
ai2_spawn C_R55 |
| 125 |
ai2_spawn C_N57 |
| 126 |
trigvolume_enable trigger_volume_13 0 |
| 127 |
door_lock 3 |
| 128 |
restore_game |
| 129 |
powerup_spawn lsi 605 |
| 130 |
} |
| 131 |
|
| 132 |
if (my_save_point eq 3) |
| 133 |
{ |
| 134 |
done_with_intro_cutscene = 1; |
| 135 |
dprint restore3 |
| 136 |
set_objective_3 |
| 137 |
chr_delete A_Sr9 |
| 138 |
chr_delete A_N1 |
| 139 |
chr_delete IntroNinja |
| 140 |
trigvolume_enable trigger_volume_79 0 |
| 141 |
restore_game |
| 142 |
} |
| 143 |
|
| 144 |
if (my_save_point eq 4) |
| 145 |
{ |
| 146 |
done_with_intro_cutscene = 1; |
| 147 |
dprint restore4 |
| 148 |
chr_delete A_Sr9 |
| 149 |
chr_delete A_N1 |
| 150 |
chr_delete IntroNinja |
| 151 |
trigvolume_enable trigger_volume_28 0 |
| 152 |
ai2_spawn OutroNinja |
| 153 |
chr_boss_shield OutroNinja |
| 154 |
music_battle |
| 155 |
gs_farclipplane_set 500 |
| 156 |
door_lock 2 |
| 157 |
restore_game |
| 158 |
} |
| 159 |
} |
| 160 |
|
| 161 |
func void you_lose(string ai_name) |
| 162 |
{ |
| 163 |
sleep 240 |
| 164 |
fade_out 0 0 0 180 |
| 165 |
sleep 240 |
| 166 |
lose |
| 167 |
} |
| 168 |
|
| 169 |
func void you_win(int char_index) |
| 170 |
{ |
| 171 |
outro |
| 172 |
win |
| 173 |
} |
| 174 |
|
| 175 |
func void set_objective_1(string ai_name) |
| 176 |
{ |
| 177 |
dprint set_objective_1 |
| 178 |
objective_set(1) |
| 179 |
target_set (7006,0.0) |
| 180 |
} |
| 181 |
|
| 182 |
func void set_objective_2(string ai_name) |
| 183 |
{ |
| 184 |
dprint set_objective_2 |
| 185 |
objective_set(2) |
| 186 |
target_set (7006,0.0) |
| 187 |
} |
| 188 |
|
| 189 |
func void set_objective_3(string ai_name) |
| 190 |
{ |
| 191 |
dprint set_objective_3 |
| 192 |
objective_set(3) |
| 193 |
target_set (7006,0.0) |
| 194 |
} |
| 195 |
|
| 196 |
################### |
| 197 |
# save game # |
| 198 |
################### |
| 199 |
|
| 200 |
func void s1(string ai_name) |
| 201 |
{ |
| 202 |
dprint SAVEDGAME1 |
| 203 |
|
| 204 |
if (my_save_point ne 1) |
| 205 |
{ |
| 206 |
save_game 1 autosave |
| 207 |
} |
| 208 |
} |
| 209 |
|
| 210 |
func void s2(string ai_name) |
| 211 |
{ |
| 212 |
dprint SAVEDGAME2 |
| 213 |
|
| 214 |
if (my_save_point ne 2) |
| 215 |
{ |
| 216 |
save_game 2 autosave |
| 217 |
} |
| 218 |
} |
| 219 |
|
| 220 |
func void s3(string ai_name) |
| 221 |
{ |
| 222 |
dprint SAVEDGAME3 |
| 223 |
|
| 224 |
if (my_save_point ne 3) |
| 225 |
{ |
| 226 |
save_game 3 autosave |
| 227 |
} |
| 228 |
} |
| 229 |
|
| 230 |
func void s4(string ai_name) |
| 231 |
{ |
| 232 |
dprint SAVEDGAME4 |
| 233 |
|
| 234 |
if (my_save_point ne 4) |
| 235 |
{ |
| 236 |
save_game 4 autosave |
| 237 |
} |
| 238 |
} |
| 239 |
|
| 240 |
########################## |
| 241 |
# cut scene scripts # |
| 242 |
########################## |
| 243 |
|
| 244 |
func void t12(string ai_name) |
| 245 |
{ |
| 246 |
dprint t12_elevator |
| 247 |
if (trigvolume_count(62) eq 0) |
| 248 |
{ |
| 249 |
trigvolume_enable trigger_volume_12 0 |
| 250 |
sleep 7 |
| 251 |
trigvolume_corpse 62 |
| 252 |
dprint delete_oldAI |
| 253 |
chr_delete B_R11 |
| 254 |
chr_delete B_R12a |
| 255 |
chr_delete B_Sr10 |
| 256 |
chr_delete B_Sr10a |
| 257 |
chr_delete B_T13 |
| 258 |
chr_delete B_Sr12 |
| 259 |
chr_delete B_N17 |
| 260 |
chr_delete B_N18 |
| 261 |
chr_delete A_N8 |
| 262 |
chr_delete A_T4 |
| 263 |
chr_delete A_Sr3 |
| 264 |
chr_delete C_N17 |
| 265 |
chr_delete C_N18 |
| 266 |
Elevator |
| 267 |
target_set(47,0.0) |
| 268 |
ai2_spawn C_Sr15 |
| 269 |
ai2_spawn C_T16 |
| 270 |
ai2_spawn C_R55 |
| 271 |
ai2_spawn C_N57 |
| 272 |
} |
| 273 |
} |
| 274 |
|
| 275 |
func void t17(string ai_name) |
| 276 |
{ |
| 277 |
dprint t17_KonokoZip |
| 278 |
if (chr_has_lsi(0)) |
| 279 |
{ |
| 280 |
KonokoZip |
| 281 |
chr_delete D_C19 |
| 282 |
chr_delete D_C60 |
| 283 |
chr_delete D_N25 |
| 284 |
chr_delete D_R21 |
| 285 |
chr_delete D_Sb20 |
| 286 |
chr_delete D_Sb22 |
| 287 |
chr_delete D_Sb23 |
| 288 |
chr_delete D_Sr24 |
| 289 |
chr_delete D_Sr26 |
| 290 |
chr_delete D_Sr27 |
| 291 |
chr_delete D_Sr38 |
| 292 |
chr_delete D_T28 |
| 293 |
set_objective_3 |
| 294 |
} |
| 295 |
} |
| 296 |
|
| 297 |
func void t27(string ai_name) |
| 298 |
{ |
| 299 |
dprint t27_ElevatorFinalFight |
| 300 |
ai2_spawn SuperNinja |
| 301 |
# Elevator cut scene |
| 302 |
# I'm backing him into a corner. This isn't going to be pretty..." |
| 303 |
|
| 304 |
chr_teleport 0 96 |
| 305 |
|
| 306 |
} |
| 307 |
|
| 308 |
|
| 309 |
################### |
| 310 |
# console # |
| 311 |
################### |
| 312 |
|
| 313 |
######################### |
| 314 |
# trigger volume stuff # |
| 315 |
######################### |
| 316 |
|
| 317 |
func void t28(string ai_name) |
| 318 |
{ |
| 319 |
chr_wait_animtype char_0 Pickup_Object |
| 320 |
particle obj_zip create |
| 321 |
} |
| 322 |
|
| 323 |
func void runup(void) |
| 324 |
{ |
| 325 |
ai2_dopath B_Sr10 patrol_10z |
| 326 |
ai2_setjobstate B_Sr10 |
| 327 |
} |
| 328 |
|
| 329 |
func void t1(string ai_name) |
| 330 |
{ |
| 331 |
dprint t1 |
| 332 |
ai2_dopath A_N1 patrol_02 |
| 333 |
ai2_setjobstate A_N1 |
| 334 |
ai2_dopath IntroNinja patrol_40 |
| 335 |
ai2_setjobstate IntroNinja |
| 336 |
if (strike1b eq 1) |
| 337 |
{ |
| 338 |
dprint strike1b |
| 339 |
ai2_dopath A_Sr9 patrol_09 |
| 340 |
ai2_setjobstate A_Sr9 |
| 341 |
} |
| 342 |
sleep 300 |
| 343 |
if (ninja1 ne 0) |
| 344 |
{ |
| 345 |
dprint ninja1_failed_trying_again |
| 346 |
ai2_dopath IntroNinja patrol_40 |
| 347 |
ai2_setjobstate IntroNinja |
| 348 |
} |
| 349 |
|
| 350 |
if (ninja2 ne 0) |
| 351 |
{ |
| 352 |
dprint ninja2_failed_trying_again |
| 353 |
ai2_dopath A_N1 patrol_02 |
| 354 |
ai2_setjobstate A_N1 |
| 355 |
} |
| 356 |
} |
| 357 |
|
| 358 |
func void patrolscript0001(string ai_name) |
| 359 |
{ |
| 360 |
dprint patrolscript0001_t1 |
| 361 |
playback_block IntroNinja ninja_jump5 interp 30 |
| 362 |
# ai2_makeignoreplayer A_N1 0 |
| 363 |
} |
| 364 |
|
| 365 |
func void patrolscript0002(string ai_name) |
| 366 |
{ |
| 367 |
dprint patrolscript0002_t1 |
| 368 |
playback_block A_N1 ninja_jump interp 30 |
| 369 |
# ai2_makeignoreplayer A_N1 0 |
| 370 |
} |
| 371 |
|
| 372 |
func void t2(string ai_name) |
| 373 |
{ |
| 374 |
dprint t2 |
| 375 |
trigvolume_enable trigger_volume_03 0 |
| 376 |
ai2_spawn A_C5 |
| 377 |
} |
| 378 |
|
| 379 |
func void t3(string ai_name) |
| 380 |
{ |
| 381 |
dprint t3 |
| 382 |
trigvolume_enable trigger_volume_02 0 |
| 383 |
ai2_spawn A_Sr3 |
| 384 |
} |
| 385 |
|
| 386 |
func void t4(string ai_name) |
| 387 |
{ |
| 388 |
dprint t4 |
| 389 |
trigvolume_enable trigger_volume_05 0 |
| 390 |
ai2_spawn A_T6 |
| 391 |
chr_delete A_Sr9 |
| 392 |
chr_delete A_N1 |
| 393 |
chr_delete IntroNinja |
| 394 |
|
| 395 |
} |
| 396 |
|
| 397 |
func void patrolscript0004(string ai_name) |
| 398 |
{ |
| 399 |
dprint patrolscript0004 |
| 400 |
playback_block A_T6 tanker2 interp 20 |
| 401 |
|
| 402 |
} |
| 403 |
|
| 404 |
func void t5(string ai_name) |
| 405 |
{ |
| 406 |
dprint t5 |
| 407 |
trigvolume_enable trigger_volume_04 0 |
| 408 |
ai2_spawn A_T4 |
| 409 |
chr_delete A_Sr9 |
| 410 |
chr_delete A_N1 |
| 411 |
chr_delete IntroNinja |
| 412 |
|
| 413 |
} |
| 414 |
|
| 415 |
func void patrolscript0005(string ai_name) |
| 416 |
{ |
| 417 |
dprint patrolscript0005 |
| 418 |
playback_block A_T4 tanker1 interp 20 |
| 419 |
|
| 420 |
} |
| 421 |
|
| 422 |
func void t6(string ai_name) |
| 423 |
{ |
| 424 |
dprint t6 |
| 425 |
ai2_spawn A_N7 |
| 426 |
trigvolume_enable trigger_volume_07_copy 0 |
| 427 |
|
| 428 |
} |
| 429 |
|
| 430 |
func void t7(string ai_name) |
| 431 |
{ |
| 432 |
dprint t7 |
| 433 |
ai2_spawn A_N8 |
| 434 |
trigvolume_enable trigger_volume_06 0 |
| 435 |
} |
| 436 |
|
| 437 |
func void t8(string ai_name) |
| 438 |
{ |
| 439 |
dprint t8 |
| 440 |
ai2_spawn B_Sr10 |
| 441 |
ai2_spawn B_Sr10a |
| 442 |
ai2_spawn B_R11 |
| 443 |
ai2_spawn B_R12a |
| 444 |
ai2_dopath A_T6 patrol_42 |
| 445 |
ai2_setjobstate A_T6 |
| 446 |
ai2_dopath A_T4 patrol_42 |
| 447 |
ai2_setjobstate A_T4 |
| 448 |
# ai2_dopath A_Sr3 patrol_44 |
| 449 |
ai2_setjobstate A_Sr3 |
| 450 |
# ai2_dopath A_C5 patrol_44 |
| 451 |
ai2_setjobstate A_C5 |
| 452 |
ai2_dopath A_N7 patrol_45 |
| 453 |
ai2_setjobstate A_N7 |
| 454 |
ai2_dopath A_N8 patrol_45 |
| 455 |
ai2_setjobstate A_N8 |
| 456 |
} |
| 457 |
|
| 458 |
func void t9(string ai_name) |
| 459 |
{ |
| 460 |
dprint t9 |
| 461 |
ai2_spawn E_N37 |
| 462 |
ai2_makeignoreplayer E_N37 1 |
| 463 |
playback_block E_N37 ninja_jump2 |
| 464 |
ai2_makeignoreplayer E_N37 0 |
| 465 |
ai2_attack E_N37 char_0 |
| 466 |
} |
| 467 |
|
| 468 |
func void t10(string ai_name) |
| 469 |
{ |
| 470 |
dprint t10 |
| 471 |
# "I lost him. Wait! There he is." |
| 472 |
sound_dialog_play c11_39_03konoko |
| 473 |
ai2_spawn B_Sr12 |
| 474 |
ai2_spawn B_T13 |
| 475 |
ai2_spawn B_SuperNinja |
| 476 |
chr_boss_shield B_SuperNinja |
| 477 |
chr_unstoppable B_SuperNinja 1 |
| 478 |
chr_neutral B_SuperNinja 1 |
| 479 |
playback_block B_SuperNinja superninja1 interp 20 |
| 480 |
sleep 60 |
| 481 |
chr_delete B_SuperNinja |
| 482 |
|
| 483 |
} |
| 484 |
|
| 485 |
func void t11(string ai_name) |
| 486 |
{ |
| 487 |
dprint t11 |
| 488 |
ai2_spawn C_N17 |
| 489 |
ai2_spawn C_N18 |
| 490 |
ai2_dopath B_T13 patrol_41 |
| 491 |
ai2_setjobstate B_T13 |
| 492 |
} |
| 493 |
|
| 494 |
func void patrolscript0011(string ai_name) |
| 495 |
{ |
| 496 |
dprint patrolscript0011 |
| 497 |
playback_block B_T13 tanker_jump interp 30 |
| 498 |
|
| 499 |
} |
| 500 |
|
| 501 |
func void t14(string ai_name) |
| 502 |
{ |
| 503 |
dprint t14 |
| 504 |
music_stop |
| 505 |
target_set (1,0.0) |
| 506 |
chr_delete C_N57 |
| 507 |
chr_delete C_Sr15 |
| 508 |
chr_delete C_T16 |
| 509 |
chr_delete C_R55 |
| 510 |
ai2_dopath D_Sb20 patrol_35 |
| 511 |
ai2_spawn D_Sr38 |
| 512 |
ai2_spawn D_C60 |
| 513 |
} |
| 514 |
|
| 515 |
func void patrolscript0014(string ai_name) |
| 516 |
{ |
| 517 |
dprint patrolscript0014 |
| 518 |
playback_block D_Sb20 striker_jump interp 20 |
| 519 |
} |
| 520 |
|
| 521 |
func void t15(string ai_name) |
| 522 |
{ |
| 523 |
dprint t15 |
| 524 |
ai2_spawn E_N14 |
| 525 |
ai2_spawn E_N14a |
| 526 |
ai2_passive E_N14 1 |
| 527 |
#ai2_passive E_N14a 1 |
| 528 |
ai2_spawn NinjaZip |
| 529 |
ai2_passive NinjaZip 1 |
| 530 |
chr_unstoppable NinjaZip 1 |
| 531 |
playback NinjaZip NinjaZipSet |
| 532 |
playback E_N14 Ninja02Set |
| 533 |
|
| 534 |
} |
| 535 |
|
| 536 |
#func void patrolscript0016(string ai_name) |
| 537 |
#{ |
| 538 |
# dprint patrolscript0016 |
| 539 |
# playback_block E_N14 LSIninja interp 20 |
| 540 |
#} |
| 541 |
|
| 542 |
func void t18(string ai_name) |
| 543 |
{ |
| 544 |
dprint t18 |
| 545 |
music_gauntlet |
| 546 |
ai2_spawn D_C19 |
| 547 |
ai2_spawn D_Sb20 |
| 548 |
ai2_spawn D_R21 |
| 549 |
ai2_spawn D_Sb22 |
| 550 |
ai2_spawn D_Sb23 |
| 551 |
ai2_spawn D_Sr24 |
| 552 |
} |
| 553 |
|
| 554 |
func void t19(string ai_name) |
| 555 |
{ |
| 556 |
dprint t19 |
| 557 |
music_billboard |
| 558 |
ai2_spawn D_N25 |
| 559 |
ai2_spawn C_R61 |
| 560 |
} |
| 561 |
|
| 562 |
func void t20(string ai_name) |
| 563 |
{ |
| 564 |
dprint t20 |
| 565 |
music_stop |
| 566 |
ai2_spawn D_Sr26 |
| 567 |
ai2_spawn D_Sr27 |
| 568 |
ai2_spawn D_T28 |
| 569 |
} |
| 570 |
|
| 571 |
func void cantescape_dialog(void) |
| 572 |
{ |
| 573 |
sleep 120 |
| 574 |
# "He can't escape me. But why?" |
| 575 |
sound_dialog_play c11_39_04konoko |
| 576 |
} |
| 577 |
|
| 578 |
func void t21(string ai_name) |
| 579 |
{ |
| 580 |
dprint t21_E_SuperNinja |
| 581 |
fork cantescape_dialog |
| 582 |
ai2_spawn E_N29 |
| 583 |
ai2_spawn E_Sb31 |
| 584 |
ai2_spawn E_Sr63 |
| 585 |
ai2_spawn E_Sr64 |
| 586 |
ai2_spawn E_R65 |
| 587 |
ai2_spawn E_SuperNinja |
| 588 |
chr_boss_shield E_SuperNinja |
| 589 |
chr_unstoppable E_SuperNinja |
| 590 |
playback_block E_SuperNinja superninja2 interp 20 |
| 591 |
sleep 60 |
| 592 |
chr_delete E_SuperNinja |
| 593 |
|
| 594 |
} |
| 595 |
|
| 596 |
func void t22(string ai_name) |
| 597 |
{ |
| 598 |
dprint t22 |
| 599 |
ai2_dopath IntroNinja patrol_39 |
| 600 |
ai2_setjobstate IntroNinja |
| 601 |
|
| 602 |
} |
| 603 |
|
| 604 |
func void patrolscript0022(string ai_name) |
| 605 |
{ |
| 606 |
dprint patrolscript0022 |
| 607 |
playback_block IntroNinja ninja_jump4 interp 20 |
| 608 |
|
| 609 |
} |
| 610 |
|
| 611 |
func void t23(string ai_name) |
| 612 |
{ |
| 613 |
dprint t23 |
| 614 |
ai2_spawn E_Sr30 |
| 615 |
|
| 616 |
} |
| 617 |
|
| 618 |
func void t24(string ai_name) |
| 619 |
{ |
| 620 |
dprint t24 |
| 621 |
# "He knows I can feel him. That we are... rivals? Natural enemies?" |
| 622 |
sound_dialog_play c11_39_08konoko |
| 623 |
ai2_spawn E_R32 |
| 624 |
ai2_dopath E_Sr33 patrol_34 |
| 625 |
ai2_setjobstate E_Sr33 |
| 626 |
} |
| 627 |
|
| 628 |
func void t25(string ai_name) |
| 629 |
{ |
| 630 |
dprint t25 |
| 631 |
ai2_spawn E_Sr33 |
| 632 |
ai2_dopath E_Sr30 patrol_34 |
| 633 |
ai2_setjobstate E_Sr30 |
| 634 |
} |
| 635 |
|
| 636 |
func void t29(string ai_name) |
| 637 |
{ |
| 638 |
dprint t29 |
| 639 |
# "There's something familar about him, I can't quite place it." |
| 640 |
sound_dialog_play c11_39_05konoko |
| 641 |
} |
| 642 |
|
| 643 |
func void t30(string ai_name) |
| 644 |
{ |
| 645 |
dprint t30_D_SuperNinja |
| 646 |
# "Where... ? Ah! Over there!" |
| 647 |
sound_dialog_play c11_39_01konoko |
| 648 |
ai2_spawn D_SuperNinja |
| 649 |
chr_boss_shield D_SuperNinja |
| 650 |
chr_unstoppable D_SuperNinja 1 |
| 651 |
playback_block D_SuperNinja superninja1b interp 20 |
| 652 |
sleep 60 |
| 653 |
chr_delete D_SuperNinja |
| 654 |
|
| 655 |
} |
| 656 |
|
| 657 |
func void t31(string ai_name) |
| 658 |
{ |
| 659 |
dprint t31 |
| 660 |
ai2_spawn A_N43 |
| 661 |
} |
| 662 |
|
| 663 |
func void t32in(string ai_name) |
| 664 |
{ |
| 665 |
dprint t32in |
| 666 |
ninja1 = ninja1 + 1 |
| 667 |
} |
| 668 |
|
| 669 |
func void t32out(string ai_name) |
| 670 |
{ |
| 671 |
dprint t32out |
| 672 |
ninja1 = ninja1 - 1 |
| 673 |
} |
| 674 |
|
| 675 |
func void t33in(string ai_name) |
| 676 |
{ |
| 677 |
dprint t33in |
| 678 |
ninja2 = ninja2 + 1 |
| 679 |
} |
| 680 |
|
| 681 |
func void t33out(string ai_name) |
| 682 |
{ |
| 683 |
dprint t33out |
| 684 |
ninja2 = ninja2 - 1 |
| 685 |
} |
| 686 |
|
| 687 |
func void ninja1_die(string ai_name) |
| 688 |
{ |
| 689 |
dprint ninja1_die |
| 690 |
ninja1 = 0 |
| 691 |
} |
| 692 |
|
| 693 |
func void ninja2_die(string ai_name) |
| 694 |
{ |
| 695 |
dprint ninja2_die |
| 696 |
ninja2 = 0 |
| 697 |
} |
| 698 |
|
| 699 |
func void t57(string ai_name) |
| 700 |
{ |
| 701 |
dprint t57 |
| 702 |
strike1=1 |
| 703 |
sleep 120 |
| 704 |
if (strike1 eq 1) |
| 705 |
{ |
| 706 |
ai2_dopath A_Sr9 patrol_48 |
| 707 |
ai2_setjobstate A_Sr9 |
| 708 |
} |
| 709 |
} |
| 710 |
|
| 711 |
func void t57b(string ai_name) |
| 712 |
{ |
| 713 |
dprint t57b |
| 714 |
strike1=0 |
| 715 |
strike1b=1 |
| 716 |
} |
| 717 |
|
| 718 |
|
| 719 |
func void t58(string ai_name) |
| 720 |
{ |
| 721 |
dprint t58 |
| 722 |
music_first |
| 723 |
# ai2_makeignoreplayer A_Sr9 1 |
| 724 |
# ai2_makeignoreplayer A_N1 1 |
| 725 |
# ai2_makeignoreplayer IntroNinja 1 |
| 726 |
ai2_dopath A_Sr9 patrol_49 |
| 727 |
ai2_setjobstate A_Sr9 |
| 728 |
ai2_dopath A_N1 patrol_50 |
| 729 |
ai2_setjobstate A_N1 |
| 730 |
ai2_dopath IntroNinja patrol_51 |
| 731 |
ai2_setjobstate IntroNinja |
| 732 |
# sleep 15 |
| 733 |
# ai2_makeignoreplayer A_Sr9 0 |
| 734 |
# ai2_makeignoreplayer A_N1 0 |
| 735 |
# ai2_makeignoreplayer IntroNinja 0 |
| 736 |
music_first_timer |
| 737 |
|
| 738 |
} |
| 739 |
|
| 740 |
func void t83(string ai_name) |
| 741 |
{ |
| 742 |
dprint checking |
| 743 |
go_hide = go_hide + 1; |
| 744 |
if(trigvolume_count (83) ne 0) |
| 745 |
{ |
| 746 |
dprint t83 |
| 747 |
if(go_hide eq 0) |
| 748 |
{ |
| 749 |
ai2_makeignoreplayer (ai_name,1) |
| 750 |
ai2_dopath (ai_name,patrol_13b) |
| 751 |
ai2_setjobstate (ai_name) |
| 752 |
ai2_forget (ai_name) |
| 753 |
sleep 60 |
| 754 |
ai2_makeignoreplayer (ai_name,0) |
| 755 |
} |
| 756 |
if(go_hide eq 1) |
| 757 |
{ |
| 758 |
ai2_makeignoreplayer (ai_name,1) |
| 759 |
ai2_dopath (ai_name,patrol_12b) |
| 760 |
ai2_setjobstate (ai_name) |
| 761 |
ai2_forget (ai_name) |
| 762 |
sleep 60 |
| 763 |
ai2_makeignoreplayer (ai_name,0) |
| 764 |
} |
| 765 |
} |
| 766 |
} |
| 767 |
|
| 768 |
func void t83b(string ai_name) |
| 769 |
{ |
| 770 |
dprint t83B |
| 771 |
go_hide = go_hide - 1; |
| 772 |
} |
| 773 |
|
| 774 |
func void t84(string ai_name) |
| 775 |
{ |
| 776 |
dprint checking |
| 777 |
go_hide2 = go_hide2 + 1; |
| 778 |
sleep 60 |
| 779 |
if(trigvolume_count (84) ne 0) |
| 780 |
{ |
| 781 |
dprint t84 |
| 782 |
if(go_hide2 eq 0) |
| 783 |
{ |
| 784 |
ai2_makeignoreplayer (ai_name,1) |
| 785 |
ai2_dopath (ai_name,patrol_69) |
| 786 |
ai2_setjobstate (ai_name) |
| 787 |
ai2_forget (ai_name) |
| 788 |
sleep 60 |
| 789 |
ai2_makeignoreplayer (ai_name,0) |
| 790 |
} |
| 791 |
if(go_hide2 eq 1) |
| 792 |
{ |
| 793 |
ai2_makeignoreplayer (ai_name,1) |
| 794 |
ai2_dopath (ai_name,patrol_70) |
| 795 |
ai2_setjobstate (ai_name) |
| 796 |
ai2_forget (ai_name) |
| 797 |
sleep 60 |
| 798 |
ai2_makeignoreplayer (ai_name,0) |
| 799 |
} |
| 800 |
if(go_hide2 eq 2) |
| 801 |
{ |
| 802 |
ai2_makeignoreplayer (ai_name,1) |
| 803 |
ai2_dopath (ai_name,patrol_71) |
| 804 |
ai2_setjobstate (ai_name) |
| 805 |
ai2_forget (ai_name) |
| 806 |
sleep 60 |
| 807 |
ai2_makeignoreplayer (ai_name,0) |
| 808 |
} |
| 809 |
} |
| 810 |
} |
| 811 |
|
| 812 |
func void t84b(string ai_name) |
| 813 |
{ |
| 814 |
dprint t84B |
| 815 |
go_hide2 = go_hide2 - 1; |
| 816 |
} |
| 817 |
|
| 818 |
func void t85(string ai_name) |
| 819 |
{ |
| 820 |
dprint t85 |
| 821 |
ai2_spawn sbg_ninja |
| 822 |
} |
| 823 |
func void t59(string ai_name) |
| 824 |
{ |
| 825 |
dprint t59 |
| 826 |
strike2=1 |
| 827 |
sleep 120 |
| 828 |
if (strike2 eq 1) |
| 829 |
{ |
| 830 |
ai2_dopath A_Sr3 patrol_52 |
| 831 |
ai2_setjobstate A_Sr3 |
| 832 |
ai2_dopath A_C5 patrol_52 |
| 833 |
ai2_setjobstate A_C5 |
| 834 |
} |
| 835 |
} |
| 836 |
|
| 837 |
func void t59b(string ai_name) |
| 838 |
{ |
| 839 |
dprint t59b |
| 840 |
strike2=0 |
| 841 |
} |
| 842 |
|
| 843 |
func void t60(string ai_name) |
| 844 |
{ |
| 845 |
dprint t60 |
| 846 |
strike3=1 |
| 847 |
sleep 120 |
| 848 |
if (strike3 eq 1) |
| 849 |
{ |
| 850 |
ai2_dopath B_Sr12 patrol_53 |
| 851 |
ai2_setjobstate B_Sr12 |
| 852 |
} |
| 853 |
} |
| 854 |
|
| 855 |
func void t60b(string ai_name) |
| 856 |
{ |
| 857 |
dprint t60b |
| 858 |
strike3=0 |
| 859 |
} |
| 860 |
|
| 861 |
func void t63(string ai_name) |
| 862 |
{ |
| 863 |
if (trigvolume_count(64) eq 0) |
| 864 |
{ |
| 865 |
trigvolume_enable trigger_volume_63 0 |
| 866 |
dprint t63 |
| 867 |
chr_delete E_R32 |
| 868 |
chr_delete E_Sr33 |
| 869 |
chr_delete E_Sr30 |
| 870 |
door_unlock 6 |
| 871 |
} |
| 872 |
} |
| 873 |
|
| 874 |
func void t65(string ai_name) |
| 875 |
{ |
| 876 |
dprint t65 |
| 877 |
chr_teleport C_R55 7013 |
| 878 |
ai2_dopath C_R55 patrol_56 |
| 879 |
ai2_setjobstate C_R55 |
| 880 |
} |
| 881 |
|
| 882 |
func void t77(string ai_name) |
| 883 |
{ |
| 884 |
dprint t77 |
| 885 |
ai2_dopath D_R21 patrol_58 |
| 886 |
} |
| 887 |
|
| 888 |
func void t78(string ai_name) |
| 889 |
{ |
| 890 |
dprint t78 |
| 891 |
ai2_dopath D_R21 patrol_59 |
| 892 |
} |
| 893 |
|
| 894 |
func void minus_invading_counter(string ai_name) |
| 895 |
{ |
| 896 |
invading_counter = invading_counter - 1 |
| 897 |
|
| 898 |
if (invading_counter eq 0) |
| 899 |
{ |
| 900 |
invading_dialog(); |
| 901 |
} |
| 902 |
} |
| 903 |
|
| 904 |
func void invading_dialog(void) |
| 905 |
{ |
| 906 |
invading_counter = 0; |
| 907 |
trigvolume_enable trigger_volume_95 0 |
| 908 |
|
| 909 |
sleep 90 |
| 910 |
# "It's like this is his territory, and I'm invading." |
| 911 |
sound_dialog_play c11_39_06konoko |
| 912 |
} |
| 913 |
|
| 914 |
func void t95(string ai_name) |
| 915 |
{ |
| 916 |
dprint t95 |
| 917 |
|
| 918 |
invading_dialog(); |
| 919 |
} |
| 920 |
|
| 921 |
func void t96(string ai_name) |
| 922 |
{ |
| 923 |
dprint t96 |
| 924 |
# "He's... angry! I can _taste_ his frustration." |
| 925 |
sound_dialog_play c11_39_07konoko |
| 926 |
} |
| 927 |
|
| 928 |
func void patrolscript0077(string ai_name) |
| 929 |
{ |
| 930 |
dprint 0077 |
| 931 |
ai2_dopath D_R21 patrol_21 |
| 932 |
ai2_setjobstate D_R21 |
| 933 |
} |
| 934 |
|
| 935 |
func void t80(string ai_name) |
| 936 |
{ |
| 937 |
dprint t78 |
| 938 |
ai2_spawn E_C62 |
| 939 |
playback E_C62 com |
| 940 |
|
| 941 |
} |
| 942 |
|