| 1 |
# power_spawn |
| 2 |
# spawn units and trigger volumes |
| 3 |
|
| 4 |
var int counter = 8; |
| 5 |
var int my_save_point = 0; |
| 6 |
var int blue01 = 1; |
| 7 |
var int music_counter = 0; |
| 8 |
var int pipe; |
| 9 |
var int pipe2; |
| 10 |
var int count_respawn1=0; |
| 11 |
var int count_respawn2=0; |
| 12 |
|
| 13 |
# music # |
| 14 |
|
| 15 |
func void music_intro(void) |
| 16 |
{ |
| 17 |
sound_music_start mus_main01 .75 |
| 18 |
music_counter = 2 |
| 19 |
} |
| 20 |
|
| 21 |
func void music_muro(void) |
| 22 |
{ |
| 23 |
sound_music_start mus_sad1 .8 |
| 24 |
# this music stopped in target05 in objective scripts |
| 25 |
} |
| 26 |
|
| 27 |
func void music_pipe(void) |
| 28 |
{ |
| 29 |
sound_music_start mus_asian .75 |
| 30 |
# this music stopped in target13 in objective scripts |
| 31 |
} |
| 32 |
|
| 33 |
func void music_battle(void) |
| 34 |
{ |
| 35 |
sound_music_start mus_fiteb .75 |
| 36 |
# this music stopped in check_death script |
| 37 |
} |
| 38 |
|
| 39 |
func void music_intro_timer(void) |
| 40 |
{ |
| 41 |
sleep 4500 |
| 42 |
|
| 43 |
if (music_counter ne 0) |
| 44 |
{ |
| 45 |
dprint music_force_stop |
| 46 |
music_counter = 0 |
| 47 |
music_stop |
| 48 |
} |
| 49 |
} |
| 50 |
|
| 51 |
func void die_for_art(string ai_name) |
| 52 |
{ |
| 53 |
dprint DFA_1 |
| 54 |
music_counter = music_counter - 1 |
| 55 |
|
| 56 |
if (music_counter eq 0) |
| 57 |
{ |
| 58 |
music_stop |
| 59 |
} |
| 60 |
|
| 61 |
} |
| 62 |
|
| 63 |
func void music_stop(void) |
| 64 |
{ |
| 65 |
dprint STOP_THE_MUSIC |
| 66 |
sound_music_stop mus_main01 |
| 67 |
sound_music_stop mus_sad1 |
| 68 |
sound_music_stop mus_asian |
| 69 |
sound_music_stop mus_fiteb |
| 70 |
} |
| 71 |
|
| 72 |
# start and objectives # |
| 73 |
|
| 74 |
func void start(string ai_name) |
| 75 |
{ |
| 76 |
dprint XXX_start_script_XXX |
| 77 |
particle power1 do start |
| 78 |
particle power2 do start |
| 79 |
trigvolume_enable trigger_volume_02 0 |
| 80 |
trigvolume_enable trigger_volume_06 0 |
| 81 |
trigvolume_enable trigger_volume_12 0 |
| 82 |
trigvolume_enable trigger_volume_13 0 |
| 83 |
trigvolume_enable trigger_volume_40 0 |
| 84 |
|
| 85 |
if (my_save_point eq 0) |
| 86 |
{ |
| 87 |
set_objective_1 |
| 88 |
} |
| 89 |
|
| 90 |
if (my_save_point eq 1) |
| 91 |
{ |
| 92 |
dprint restore1 |
| 93 |
ai2_spawn A1_intro01 |
| 94 |
ai2_spawn A1_intro02 |
| 95 |
restore_game |
| 96 |
music_intro |
| 97 |
objective_set 1 silent |
| 98 |
target_set(5007, 30.0) |
| 99 |
music_intro_timer |
| 100 |
} |
| 101 |
|
| 102 |
if (my_save_point eq 2) |
| 103 |
{ |
| 104 |
dprint restore2 |
| 105 |
env_show 802 1 |
| 106 |
ai2_spawn B1_s_green01 |
| 107 |
ai2_spawn new_dummy1 |
| 108 |
ai2_spawn C2_blue25 |
| 109 |
chr_delete A1_intro01 |
| 110 |
chr_delete A1_intro02 |
| 111 |
chr_delete A1_s_blue01 |
| 112 |
target_set(1083,30.0) |
| 113 |
trigvolume_enable trigger_volume_35 0 |
| 114 |
music_muro |
| 115 |
ai2_spawn B1_s_blue05 |
| 116 |
ai2_dopath B1_s_blue05 patrol_08_blue05b |
| 117 |
ai2_setjobstate B1_s_blue05 |
| 118 |
chr_teleport B1_s_blue05 1046 |
| 119 |
restore_game |
| 120 |
objective_set 1 silent |
| 121 |
} |
| 122 |
|
| 123 |
if (my_save_point eq 3) |
| 124 |
{ |
| 125 |
dprint restore3 |
| 126 |
particle red_locklight01 do start |
| 127 |
door_unlock 38 |
| 128 |
console_deactivate 7 |
| 129 |
ai2_spawn D2_blue60 |
| 130 |
ai2_spawn D1_neut10 |
| 131 |
ai2_spawn new_5 |
| 132 |
ai2_spawn D2_blue61 |
| 133 |
chr_delete A1_intro01 |
| 134 |
chr_delete A1_intro02 |
| 135 |
chr_delete A1_s_blue01 |
| 136 |
target_set(125,30.0) |
| 137 |
trigvolume_enable trigger_volume_25 0 |
| 138 |
restore_game |
| 139 |
objective_set 2 silent |
| 140 |
} |
| 141 |
|
| 142 |
if (my_save_point eq 4) |
| 143 |
{ |
| 144 |
dprint restore4 |
| 145 |
particle red_locklight01 do start |
| 146 |
door_unlock 38 |
| 147 |
console_deactivate 7 |
| 148 |
ai2_spawn D2_blue61 |
| 149 |
ai2_spawn D2_blue60 |
| 150 |
ai2_spawn new_5 |
| 151 |
ai2_spawn D1_neut10 |
| 152 |
chr_delete A1_intro01 |
| 153 |
chr_delete A1_intro02 |
| 154 |
chr_delete A1_s_blue01 |
| 155 |
target13 |
| 156 |
trigvolume_enable trigger_volume_30 0 |
| 157 |
trigvolume_enable trigger_volume_17 0 |
| 158 |
trigvolume_enable trigger_volume_25 0 |
| 159 |
restore_game |
| 160 |
objective_set 2 silent |
| 161 |
pipe = 100; |
| 162 |
} |
| 163 |
|
| 164 |
if (my_save_point eq 5) |
| 165 |
{ |
| 166 |
dprint restore5 |
| 167 |
counter = 7; |
| 168 |
target20 |
| 169 |
ai2_spawn F_blue1 |
| 170 |
chr_delete A1_intro01 |
| 171 |
chr_delete A1_intro02 |
| 172 |
chr_delete A1_s_blue01 |
| 173 |
console_deactivate 8 |
| 174 |
door_unlock 4 |
| 175 |
particle bwhite_locklight01 do start |
| 176 |
trigvolume_enable trigger_volume_07 0 |
| 177 |
restore_game |
| 178 |
objective_set 3 silent |
| 179 |
pipe = 100; |
| 180 |
} |
| 181 |
} |
| 182 |
|
| 183 |
func void blue01_dies(string ai_name) |
| 184 |
{ |
| 185 |
blue01 = 0 |
| 186 |
} |
| 187 |
|
| 188 |
func void script_respawn1(void) |
| 189 |
{ |
| 190 |
if(trigvolume_count (42) eq 0) |
| 191 |
{ |
| 192 |
count_respawn1 = count_respawn1 + 1; |
| 193 |
if(count_respawn1 eq 1) |
| 194 |
{ |
| 195 |
dprint rs1a |
| 196 |
ai2_spawn respawn1 |
| 197 |
chr_giveweapon respawn1 w7_scc |
| 198 |
} |
| 199 |
if(count_respawn1 eq 2) |
| 200 |
{ |
| 201 |
dprint rs1b |
| 202 |
ai2_spawn respawn1 |
| 203 |
chr_giveweapon respawn1 w3_phr |
| 204 |
ai2_dopath patrol_08_blue05 |
| 205 |
ai2_setjobstate respawn1 |
| 206 |
} |
| 207 |
if(count_respawn1 eq 3) |
| 208 |
{ |
| 209 |
dprint rs1c |
| 210 |
ai2_spawn respawn1 |
| 211 |
chr_giveweapon respawn1 w2_sap |
| 212 |
} |
| 213 |
} |
| 214 |
} |
| 215 |
|
| 216 |
func void script_respawn2(void) |
| 217 |
{ |
| 218 |
if(trigvolume_count (42) eq 0) |
| 219 |
{ |
| 220 |
count_respawn2 = count_respawn2 + 1; |
| 221 |
if(count_respawn2 eq 1) |
| 222 |
{ |
| 223 |
dprint rs2a |
| 224 |
ai2_spawn respawn2 |
| 225 |
chr_giveweapon respawn2 w3_phr |
| 226 |
} |
| 227 |
if(count_respawn2 eq 2) |
| 228 |
{ |
| 229 |
dprint rs2b |
| 230 |
ai2_spawn respawn2 |
| 231 |
chr_giveweapon respawn2 w2_sap |
| 232 |
ai2_dopath patrol_19_blue20b |
| 233 |
ai2_setjobstate respawn2 |
| 234 |
} |
| 235 |
if(count_respawn2 eq 3) |
| 236 |
{ |
| 237 |
dprint rs2c |
| 238 |
ai2_spawn respawn2 |
| 239 |
chr_giveweapon respawn2 w2_sap |
| 240 |
} |
| 241 |
} |
| 242 |
} |
| 243 |
|
| 244 |
func void script_respawn3(void) |
| 245 |
{ |
| 246 |
if(trigvolume_count (42) eq 0) |
| 247 |
{ |
| 248 |
ai2_spawn C1_red21 |
| 249 |
} |
| 250 |
} |
| 251 |
func void tv01(string ai_name) |
| 252 |
{ |
| 253 |
dprint tv01 B2 |
| 254 |
ai2_spawn C1_blue22 |
| 255 |
ai2_spawn B2_s_blue08 |
| 256 |
ai2_spawn B2_s_tank04 |
| 257 |
|
| 258 |
} |
| 259 |
|
| 260 |
func void tv02(string ai_name) |
| 261 |
{ |
| 262 |
dprint tv02 |
| 263 |
|
| 264 |
if (trigvolume_count(32) ne 0) |
| 265 |
{ |
| 266 |
trigvolume_reset trigger_volume_02 |
| 267 |
} |
| 268 |
|
| 269 |
if (trigvolume_count(32) eq 0) |
| 270 |
{ |
| 271 |
ai2_makeignoreplayer sniper1 1 |
| 272 |
ai2_dopath sniper1 patrol_53 |
| 273 |
ai2_setjobstate sniper1 |
| 274 |
# ai2_spawn B2_s_blue06 |
| 275 |
ai2_spawn B1_s_blue05 |
| 276 |
# ai2_spawn B1_s_Red01 |
| 277 |
ai2_spawn B1_s_green01 |
| 278 |
ai2_spawn new_dummy1 |
| 279 |
ai2_spawn C1_blue22 |
| 280 |
ai2_spawn C2_blue25 |
| 281 |
# ai2_spawn B1_neut01 |
| 282 |
trigvolume_corpse 32 |
| 283 |
Muro |
| 284 |
target_set(1083, 30.0) |
| 285 |
chr_delete A1_intro01 |
| 286 |
chr_delete A1_intro02 |
| 287 |
chr_delete A1_s_blue01 |
| 288 |
chr_delete A1_s_red01 |
| 289 |
chr_delete A1_s_red02 |
| 290 |
chr_delete A2_s_blue01 |
| 291 |
chr_delete A2_s_blue03 |
| 292 |
chr_delete A2_s_blue09 |
| 293 |
# chr_delete A2_s_blue10 |
| 294 |
chr_delete A2_s_tank01 |
| 295 |
chr_delete A2_s_tank02 |
| 296 |
chr_delete char_1 |
| 297 |
chr_delete sniper1 |
| 298 |
chr_delete A2_s_blue13 |
| 299 |
chr_delete A2_s_red03 |
| 300 |
chr_delete A2_s_red04 |
| 301 |
chr_delete new_1 |
| 302 |
chr_delete new_2 |
| 303 |
chr_delete new_3 |
| 304 |
chr_delete new_4 |
| 305 |
chr_delete whiteneut |
| 306 |
chr_delete B3_s_green02 |
| 307 |
} |
| 308 |
} |
| 309 |
|
| 310 |
func void tv03(string ai_name) |
| 311 |
{ |
| 312 |
dprint tv03 |
| 313 |
ai2_spawn A2_s_blue09 |
| 314 |
# ai2_spawn A2_s_blue10 |
| 315 |
# ai2_spawn A2_s_red04 |
| 316 |
|
| 317 |
} |
| 318 |
|
| 319 |
func void ontv02(string ai_name) |
| 320 |
{ |
| 321 |
dprint ontv02 |
| 322 |
trigvolume_enable trigger_volume_02 1 |
| 323 |
particle el_red1 kill |
| 324 |
particle el_1_locklight01 do start |
| 325 |
} |
| 326 |
|
| 327 |
func void tv04(string ai_name) |
| 328 |
{ |
| 329 |
dprint tv04 |
| 330 |
ai2_spawn A2_s_tank01 |
| 331 |
ai2_spawn A2_s_blue13 |
| 332 |
# ai2_spawn A2_s_tank02 |
| 333 |
ai2_spawn A2_s_blue01 |
| 334 |
ai2_spawn A2_s_red03 |
| 335 |
# ai2_spawn A2_s_blue03 |
| 336 |
|
| 337 |
} |
| 338 |
|
| 339 |
func void tv05(string ai_name) |
| 340 |
{ |
| 341 |
dprint tv05_B3_C1 |
| 342 |
ai2_spawn B3_s_green02 |
| 343 |
ai2_spawn C1_blue20 |
| 344 |
# Torture |
| 345 |
} |
| 346 |
|
| 347 |
func void ontv06(string ai_name) |
| 348 |
{ |
| 349 |
dprint ontv06 |
| 350 |
trigvolume_enable trigger_volume_06 1 |
| 351 |
particle el_2_locklight01 do start |
| 352 |
} |
| 353 |
|
| 354 |
func void start_elevator2_music(void) |
| 355 |
{ |
| 356 |
sound_music_start mus_space01 0.75 |
| 357 |
} |
| 358 |
|
| 359 |
func void stop_elevator2_music(void) |
| 360 |
{ |
| 361 |
sound_music_stop mus_space01 |
| 362 |
} |
| 363 |
|
| 364 |
func void tv06(string ai_name) |
| 365 |
{ |
| 366 |
dprint tv06_C3 |
| 367 |
|
| 368 |
if (trigvolume_count(31) ne 0) |
| 369 |
{ |
| 370 |
trigvolume_reset trigger_volume_06 |
| 371 |
} |
| 372 |
|
| 373 |
if (trigvolume_count(31) eq 0) |
| 374 |
{ |
| 375 |
start_elevator2_music |
| 376 |
|
| 377 |
ai2_spawn D1_neut05 |
| 378 |
trigvolume_corpse 31 |
| 379 |
Elev2 |
| 380 |
target_set(128,30.0) |
| 381 |
chr_delete respawn1 |
| 382 |
chr_delete respawn2 |
| 383 |
chr_delete B1_neut01 |
| 384 |
chr_delete B1_s_blue05 |
| 385 |
chr_delete B1_s_green01 |
| 386 |
chr_delete B1_s_Red01 |
| 387 |
chr_delete B2_s_blue06 |
| 388 |
chr_delete B2_s_blue07 |
| 389 |
chr_delete B2_s_blue08 |
| 390 |
chr_delete B2_s_tank04 |
| 391 |
chr_delete B3_green02 |
| 392 |
chr_delete C1_blue20 |
| 393 |
chr_delete C1_blue22 |
| 394 |
chr_delete C1_red21 |
| 395 |
chr_delete C2_blue25 |
| 396 |
chr_delete C2_red26 |
| 397 |
chr_delete C2_tank24 |
| 398 |
chr_delete new_dummy1 |
| 399 |
objective_set(2) |
| 400 |
} |
| 401 |
} |
| 402 |
|
| 403 |
func void power_lull_1(string ai_name) |
| 404 |
{ |
| 405 |
dprint pipe_discharged |
| 406 |
ai2_neutralbehavior D1_neut02 none |
| 407 |
pipe = pipe + 1 |
| 408 |
|
| 409 |
if (pipe eq 1) |
| 410 |
{ |
| 411 |
stop_elevator2_music |
| 412 |
|
| 413 |
input 0 |
| 414 |
music_pipe |
| 415 |
cm_interpolate pipe_view 180 |
| 416 |
particle power1 do stop |
| 417 |
sleep 270 |
| 418 |
cm_reset |
| 419 |
input 1 |
| 420 |
timer_start 25 power_lull_1b |
| 421 |
if(my_save_point ne 3) |
| 422 |
{ |
| 423 |
s3 |
| 424 |
} |
| 425 |
} |
| 426 |
|
| 427 |
if(pipe ne 1) |
| 428 |
{ |
| 429 |
particle power1 do stop |
| 430 |
timer_start 20 power_lull_1b |
| 431 |
} |
| 432 |
} |
| 433 |
|
| 434 |
func void power_lull_1b(void) |
| 435 |
{ |
| 436 |
dprint pipe_recharged |
| 437 |
music_stop |
| 438 |
particle power1 do start |
| 439 |
sleep 300 |
| 440 |
console_reset 9 |
| 441 |
} |
| 442 |
|
| 443 |
func void power_deactivate(void) |
| 444 |
{ |
| 445 |
dprint power_deactivate |
| 446 |
ai2_doalarm D1_neut02 9 |
| 447 |
ai2_dopath D1_neut02 patrol_80 |
| 448 |
ai2_setjobstate D1_neut02 |
| 449 |
} |
| 450 |
|
| 451 |
func void power_lull_2(string ai_name) |
| 452 |
{ |
| 453 |
dprint pipe_discharged |
| 454 |
pipe2 = pipe2 + 1 |
| 455 |
if (pipe2 eq 1) |
| 456 |
{ |
| 457 |
music_pipe |
| 458 |
ai2_spawn new_67 |
| 459 |
} |
| 460 |
particle power2 do stop |
| 461 |
ai2_spawn new_10 |
| 462 |
ai2_spawn D3_tank65 |
| 463 |
timer_start 20 power_lull_2b |
| 464 |
} |
| 465 |
|
| 466 |
func void power_lull_2b(void) |
| 467 |
{ |
| 468 |
dprint pipe_recharged |
| 469 |
music_stop |
| 470 |
particle power2 do start |
| 471 |
sleep 300 |
| 472 |
console_reset 11 |
| 473 |
} |
| 474 |
|
| 475 |
func void tv07(string ai_name) |
| 476 |
{ |
| 477 |
dprint tv07 |
| 478 |
target20 |
| 479 |
chr_delete sci_maniac |
| 480 |
chr_delete D1_blue50 |
| 481 |
chr_delete D1_neut02 |
| 482 |
chr_delete D1_neut05 |
| 483 |
chr_delete D1_neut10 |
| 484 |
chr_delete D1_red30 |
| 485 |
chr_delete D2_blue60 |
| 486 |
chr_delete D2_blue61 |
| 487 |
chr_delete new_5 |
| 488 |
chr_delete D2_red62 |
| 489 |
chr_delete D2_tank63 |
| 490 |
chr_delete new_8 |
| 491 |
chr_delete D3_red66 |
| 492 |
chr_delete D3_tank65 |
| 493 |
chr_delete new_1 |
| 494 |
chr_delete new_2 |
| 495 |
chr_delete new_3 |
| 496 |
chr_delete new_4 |
| 497 |
chr_delete new_6 |
| 498 |
chr_delete new_7 |
| 499 |
ai2_spawn F_friend |
| 500 |
ai2_spawn F_blue73 |
| 501 |
ai2_spawn F_blue1 |
| 502 |
|
| 503 |
} |
| 504 |
|
| 505 |
func void tv08(string ai_name) |
| 506 |
{ |
| 507 |
dprint tv08_chamber_four |
| 508 |
ai2_spawn end01 |
| 509 |
ai2_spawn end02 |
| 510 |
ai2_spawn end03 |
| 511 |
sleep 60 |
| 512 |
ai2_dopath F_tank70 patrol_5004 |
| 513 |
ai2_setjobstate F_tank70 |
| 514 |
ai2_dopath F_blue69 patrol_5005 |
| 515 |
ai2_setjobstate F_blue69 |
| 516 |
ai2_dopath F_blue2 patrol_5004 |
| 517 |
ai2_setjobstate F_blue2 |
| 518 |
ai2_dopath F_blue1 patrol_5006 |
| 519 |
ai2_setjobstate F_blue1 |
| 520 |
ai2_dopath F_blue73 patrol_5006 |
| 521 |
ai2_setjobstate F_blue73 |
| 522 |
ai2_attack F_tank70 char_0 |
| 523 |
ai2_attack F_blue69 char_0 |
| 524 |
ai2_attack F_blue2 char_0 |
| 525 |
ai2_attack F_blue1 char_0 |
| 526 |
ai2_attack F_blue73 char_0 |
| 527 |
} |
| 528 |
|
| 529 |
func check_death(string ai_name) |
| 530 |
{ |
| 531 |
dprint check_death |
| 532 |
counter = counter - 1 |
| 533 |
if (counter eq 0) |
| 534 |
{ |
| 535 |
dprint counterdone |
| 536 |
sound_music_volume mus_fiteb 0 3 |
| 537 |
music_stop |
| 538 |
sleep 120 |
| 539 |
you_win |
| 540 |
} |
| 541 |
} |
| 542 |
|
| 543 |
func void tv09(string ai_name) |
| 544 |
{ |
| 545 |
dprint tv09_chamber_one |
| 546 |
|
| 547 |
} |
| 548 |
|
| 549 |
func void tv10(string ai_name) |
| 550 |
{ |
| 551 |
dprint tv10_chamber_two |
| 552 |
ai2_spawn F_blue69 |
| 553 |
ai2_spawn F_blue2 |
| 554 |
} |
| 555 |
|
| 556 |
func void spawn2tube(string ai_name) |
| 557 |
{ |
| 558 |
dprint spawn2tube |
| 559 |
ai2_spawn D2_tank63 |
| 560 |
ai2_spawn new_8 |
| 561 |
ai2_spawn sci_maniac |
| 562 |
} |
| 563 |
|
| 564 |
func void tv11(string ai_name) |
| 565 |
{ |
| 566 |
dprint tv11_chamber_three |
| 567 |
ai2_spawn F_tank70 |
| 568 |
|
| 569 |
} |
| 570 |
|
| 571 |
func void tv25(string ai_name) |
| 572 |
{ |
| 573 |
dprint tv25 |
| 574 |
# ai2_spawn D1_blue50 |
| 575 |
ai2_spawn D1_red30 |
| 576 |
ai2_spawn D1_neut02 |
| 577 |
ai2_spawn D2_blue60 |
| 578 |
ai2_spawn D1_neut10 |
| 579 |
ai2_spawn new_5 |
| 580 |
ai2_spawn D2_blue61 |
| 581 |
} |
| 582 |
|
| 583 |
func void change_patrol(string ai_name) |
| 584 |
{ |
| 585 |
dprint change_patrol |
| 586 |
ai2_dopath A1_s_red02 patrol_45 |
| 587 |
ai2_setjobstate A1_s_red02 |
| 588 |
} |
| 589 |
|
| 590 |
func void spawn_sniper1(string ai_name) |
| 591 |
{ |
| 592 |
dprint spawn_sniper1 |
| 593 |
ai2_spawn sniper1 |
| 594 |
ai2_makeignoreplayer sniper1 1 |
| 595 |
playback_block sniper1 sniper1_jump |
| 596 |
ai2_makeignoreplayer sniper1 0 |
| 597 |
ai2_dopath sniper1 patrol_52 |
| 598 |
ai2_setjobstate sniper1 |
| 599 |
sleep 600 |
| 600 |
hurt_sniper1 |
| 601 |
} |
| 602 |
|
| 603 |
func void hurt_sniper1(string ai_name) |
| 604 |
{ |
| 605 |
dprint hurt_sniper1 |
| 606 |
ai2_makeignoreplayer sniper1 1 |
| 607 |
ai2_dopath sniper1 patrol_53 |
| 608 |
ai2_setjobstate sniper1 |
| 609 |
} |
| 610 |
|
| 611 |
func void tv33(string ai_name) |
| 612 |
{ |
| 613 |
dprint neutral_leaves |
| 614 |
ai2_makeignoreplayer A2_s_red04 1 |
| 615 |
ai2_dopath A2_s_red04 patrol_54 |
| 616 |
ai2_setjobstate A2_s_red04 |
| 617 |
} |
| 618 |
|
| 619 |
func void tv34(string ai_name) |
| 620 |
{ |
| 621 |
dprint spawnneutral |
| 622 |
ai2_spawn A2_s_red04 |
| 623 |
} |
| 624 |
|
| 625 |
func void t36(string ai_name) |
| 626 |
{ |
| 627 |
dprint t36 |
| 628 |
ai2_spawn sbg_1 |
| 629 |
ai2_spawn sbg_2 |
| 630 |
ai2_spawn sbg_3 |
| 631 |
} |
| 632 |
|
| 633 |
func void t37(string ai_name) |
| 634 |
{ |
| 635 |
dprint t37 |
| 636 |
ai2_spawn new_1 |
| 637 |
ai2_spawn new_2 |
| 638 |
} |
| 639 |
|
| 640 |
func void t38(string ai_name) |
| 641 |
{ |
| 642 |
dprint t38 |
| 643 |
ai2_spawn new_3 |
| 644 |
ai2_spawn new_4 |
| 645 |
} |
| 646 |
|
| 647 |
func void t39(string ai_name) |
| 648 |
{ |
| 649 |
dprint t39 |
| 650 |
trigvolume_enable trigger_volume_40 1 |
| 651 |
} |
| 652 |
|
| 653 |
func void t40(string ai_name) |
| 654 |
{ |
| 655 |
dprint t40 |
| 656 |
ai2_spawn new_6 |
| 657 |
ai2_spawn new_7 |
| 658 |
} |
| 659 |
|
| 660 |
################### |
| 661 |
# save game # |
| 662 |
################### |
| 663 |
|
| 664 |
func void s1(string ai_name) |
| 665 |
{ |
| 666 |
dprint SAVEDGAME1 |
| 667 |
|
| 668 |
if (my_save_point ne 1) |
| 669 |
{ |
| 670 |
save_game 1 autosave |
| 671 |
} |
| 672 |
} |
| 673 |
|
| 674 |
func void s2(string ai_name) |
| 675 |
{ |
| 676 |
dprint SAVEDGAME2 |
| 677 |
|
| 678 |
if (my_save_point ne 2) |
| 679 |
{ |
| 680 |
save_game 2 autosave |
| 681 |
} |
| 682 |
} |
| 683 |
|
| 684 |
func void s3(string ai_name) |
| 685 |
{ |
| 686 |
dprint SAVEDGAME3 |
| 687 |
|
| 688 |
if (my_save_point ne 3) |
| 689 |
{ |
| 690 |
save_game 3 autosave |
| 691 |
} |
| 692 |
} |
| 693 |
|
| 694 |
|
| 695 |
func void s4(string ai_name) |
| 696 |
{ |
| 697 |
dprint SAVEDGAME4 |
| 698 |
|
| 699 |
if (my_save_point ne 4) |
| 700 |
{ |
| 701 |
save_game 4 autosave |
| 702 |
} |
| 703 |
} |
| 704 |
|
| 705 |
func void s5(string ai_name) |
| 706 |
{ |
| 707 |
dprint SAVEDGAME5 |
| 708 |
|
| 709 |
if (my_save_point ne 5) |
| 710 |
{ |
| 711 |
save_game 5 autosave |
| 712 |
} |
| 713 |
} |
| 714 |
################### |
| 715 |
# console # |
| 716 |
################### |
| 717 |
|
| 718 |
func void console_pipe(void) |
| 719 |
{ |
| 720 |
text_console level_9d |
| 721 |
console_reset 13 |
| 722 |
} |
| 723 |
|
| 724 |
func void text9a(void) |
| 725 |
{ |
| 726 |
dprint level_9a |
| 727 |
text_console level_9a |
| 728 |
console_reset 2 |
| 729 |
} |
| 730 |
|
| 731 |
func void text9b(void) |
| 732 |
{ |
| 733 |
dprint level_9b |
| 734 |
text_console level_9b |
| 735 |
console_reset 5 |
| 736 |
} |
| 737 |
|
| 738 |
func void text9c(void) |
| 739 |
{ |
| 740 |
dprint level_9c |
| 741 |
text_console level_9c |
| 742 |
console_reset 14 |
| 743 |
} |
| 744 |
|
| 745 |
func void patrolscript0031(string ai_name) |
| 746 |
{ |
| 747 |
dprint sayline |
| 748 |
sound_dialog_play c18_70_04striker |
| 749 |
sound_dialog_play_block |
| 750 |
} |