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# |
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# power_objectives.bsl |
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# |
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# SCRIPTS TO SET LEVEL OBJECTIVES/HINTS |
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# |
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var int cop; |
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var int nocop; |
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|
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func void set_objective_1(string ai_name) |
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{ |
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dprint set_objective_1 |
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objective_set(1) |
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target_set(5007, 30.0) |
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} |
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|
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func void copdied(string ai_name) |
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{ |
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dprint copdied |
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nocop = 1 |
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} |
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|
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func void set_objective_3(string ai_name) |
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{ |
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dprint set_objective_3 |
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objective_set(3) |
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cop = 1 |
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} |
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|
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func void target02(string ai_name) |
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{ |
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dprint target02 |
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input 0 |
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chr_invincible char_0 1 |
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|
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|
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if(trigvolume_count(28) ne 0) |
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{ |
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cm_interpolate bluedoor 0 |
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sleep 60 |
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} |
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|
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if(blue01 eq 0) |
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{ |
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cm_interpolate bluedoor 0 |
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sleep 60 |
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} |
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|
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if (blue01 eq 1) |
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{ |
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if (trigvolume_count(28) eq 0) |
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{ |
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ai2_passive A1_s_blue01 1 |
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chr_teleport A1_s_blue01 7001 |
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cm_interpolate bluedoor 0 |
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sleep 60 |
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ai2_passive A1_s_blue01 0 |
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ai2_dopath A1_s_blue01 patrol_31_bluedoor |
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particle blue_locklight01 do start |
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particle b2_locklight01 do start |
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sleep 180 |
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} |
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} |
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|
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particle blue_locklight01 do start |
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particle b2_locklight01 do start |
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sleep 60 |
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cm_reset |
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chr_invincible char_0 0 |
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input 1 |
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target_set(2001, 30.0) |
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# ai2_spawn A1_s_red01 |
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ai2_spawn A1_s_red02 |
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trigvolume_enable trigger_volume_12 1 |
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} |
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|
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func void target03(string ai_name) |
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{ |
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dprint target03 |
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ai2_spawn char_1 |
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target_set(5007, 30.0) |
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|
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} |
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|
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func void target04(string ai_name) |
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{ |
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dprint target04 |
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target_set(108, 30.0) |
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|
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} |
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|
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func void target05(string ai_name) |
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{ |
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dprint target05_07_09 |
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ai2_spawn whiteneut |
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ai2_spawn B1_s_Red01 |
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ai2_spawn B2_s_blue06 |
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target_set(133, 30.0) |
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sleep 60 |
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|
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music_stop |
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} |
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|
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func void target06(string ai_name) |
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{ |
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dprint target06 |
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particle green_locklight01 do start |
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target_set(2005, 30.0) |
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sleep 120 |
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trigvolume_enable trigger_volume_13 1 |
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music_stop |
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} |
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|
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func void target08(string ai_name) |
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{ |
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dprint target08 |
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particle white_locklight01 do start |
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target_set(3001, 30.0) |
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|
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} |
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|
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func void target10(string ai_name) |
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{ |
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dprint target10 |
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target_set(5008, 30.0) |
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|
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} |
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|
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func void target11(string ai_name) |
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{ |
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dprint target02 |
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target_set(5009, 30.0) |
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|
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} |
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|
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func void target12(string ai_name) |
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{ |
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dprint target12 |
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target_set(119, 30.0) |
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|
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} |
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|
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func void target13(string ai_name) |
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{ |
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dprint target13_16_18 |
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target_set(128, 30.0) |
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} |
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|
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func void target14(string ai_name) |
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{ |
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dprint target14 |
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particle red_locklight01 do start |
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target_set(2085, 30.0) |
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|
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} |
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|
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func void target15(string ai_name) |
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{ |
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dprint target15 |
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target_set(125, 30.0) |
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|
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} |
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|
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func void target17(string ai_name) |
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{ |
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dprint target17 |
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particle yellow_locklight01 do start |
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target_set(3094, 30.0) |
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|
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} |
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|
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func void target19(string ai_name) |
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{ |
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dprint target19 |
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target_set(5010, 30.0) |
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|
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} |
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|
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func void target20(string ai_name) |
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{ |
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dprint target20 |
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target_set(5006, 30.0) |
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|
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} |
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|
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func void unlock_bwhite(string ai_name) |
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{ |
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dprint unlock_bwhite |
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particle bwhite_locklight01 do start |
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s5 |
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# checks to see if cop has already talked to konoko |
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if (cop eq 0) |
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{ |
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# if not, then see if the cop is dead |
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if(nocop eq 1) |
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{ |
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# if so, then go ahead and give next objective from console 4 |
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sleep 180 |
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set_objective_3 |
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} |
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} |
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} |
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|
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func void you_lose(string ai_name) |
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{ |
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sleep 240 |
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fade_out 0 0 0 180 |
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sleep 240 |
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lose |
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} |
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func void you_win(int char_index) |
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{ |
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outro |
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win |
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} |