| 1 |
### MANPLANT LEVEL LOGIC### |
| 2 |
|
| 3 |
# START, SAVE & OBJECTIVES |
| 4 |
|
| 5 |
func void func_start(string ai_name) |
| 6 |
{ |
| 7 |
dprint start_active |
| 8 |
particle lock_1_locklight01 do start |
| 9 |
particle guardroom_2_locklight01 do start |
| 10 |
particle foyer_right_locklight01 do start |
| 11 |
particle brainlock_2_locklight01 do start |
| 12 |
chr_forceholster 0 1 |
| 13 |
trig_hide 205 |
| 14 |
trig_hide 204 |
| 15 |
trig_hide 2042 |
| 16 |
trig_hide 203 |
| 17 |
trig_hide 2032 |
| 18 |
trig_hide 202 |
| 19 |
trig_hide 2022 |
| 20 |
trig_hide 2023 |
| 21 |
trig_hide 201 |
| 22 |
trig_hide 2012 |
| 23 |
trig_hide 2013 |
| 24 |
particle febtober1_locklight01 do start |
| 25 |
particle save1a_locklight01 do start |
| 26 |
|
| 27 |
if (save_point eq 0) |
| 28 |
{ |
| 29 |
my_save_point=0; |
| 30 |
particle vent03 start |
| 31 |
} |
| 32 |
|
| 33 |
if (save_point eq 1) |
| 34 |
{ |
| 35 |
my_save_point=1; |
| 36 |
particle vent03 start |
| 37 |
ai2_spawn partner_cop_1 |
| 38 |
ai2_spawn partner_cop_2 |
| 39 |
ai2_spawn ambush_striker_1 |
| 40 |
ai2_spawn ambush_striker_2 |
| 41 |
ai2_spawn ambush_striker_3 |
| 42 |
chr_delete Recep |
| 43 |
door_lock 1 |
| 44 |
door_lock 4 |
| 45 |
restore_game |
| 46 |
ai2_attack partner_cop_1 ambush_striker_1 |
| 47 |
ai2_attack partner_cop_2 ambush_striker_3 |
| 48 |
music_script_start(); |
| 49 |
sleep 30 |
| 50 |
set_objective_1 |
| 51 |
} |
| 52 |
|
| 53 |
if (save_point eq 2) |
| 54 |
{ |
| 55 |
my_save_point=2; |
| 56 |
dprint restore2_active |
| 57 |
door_lock 1 |
| 58 |
door_lock 4 |
| 59 |
door_lock 11 |
| 60 |
door_lock 12 |
| 61 |
door_lock 13 |
| 62 |
door_unlock 3 |
| 63 |
door_unlock 19 |
| 64 |
trigvolume_enable nook_1 0 |
| 65 |
trigvolume_enable nookright 0 |
| 66 |
trigvolume_enable tech_1 0 |
| 67 |
trigvolume_enable bait_1 0 |
| 68 |
trigvolume_enable tech_ambush_1 0 |
| 69 |
chr_delete Recep |
| 70 |
chr_delete extra_thug_1 |
| 71 |
ai2_spawn hall_striker_1 |
| 72 |
console_deactivate 1 |
| 73 |
console_deactivate 9 |
| 74 |
particle lock_1b_locklight01 do start |
| 75 |
particle lock_1a_locklight01 do start |
| 76 |
particle save1b_locklight01 do stop |
| 77 |
particle febtober1_locklight01 do start |
| 78 |
particle vent01 start |
| 79 |
particle vent03 start |
| 80 |
restore_game |
| 81 |
sound_music_start atm_low_perc1 0.90 |
| 82 |
sleep 30 |
| 83 |
set_objective_1 |
| 84 |
target_set (123,30) |
| 85 |
} |
| 86 |
|
| 87 |
if (save_point eq 3) |
| 88 |
{ |
| 89 |
my_save_point=3; |
| 90 |
dprint restore3_active |
| 91 |
door_lock 1 |
| 92 |
door_lock 12 |
| 93 |
door_lock 13 |
| 94 |
door_lock 25 |
| 95 |
door_unlock 19 |
| 96 |
door_unlock 3 |
| 97 |
trigvolume_enable nook_1 0 |
| 98 |
trigvolume_enable nookright 0 |
| 99 |
trigvolume_enable tech_1 0 |
| 100 |
trigvolume_enable bait_1 0 |
| 101 |
trigvolume_enable Griffin 0 |
| 102 |
trigvolume_enable lowthug_1 0 |
| 103 |
trigvolume_reset febtober |
| 104 |
trigvolume_reset febtober2 |
| 105 |
chr_delete Recep |
| 106 |
console_deactivate 10 |
| 107 |
particle lock_1b_locklight01 do start |
| 108 |
particle lock_1a_locklight01 do start |
| 109 |
particle vent01 start |
| 110 |
particle vent03 start |
| 111 |
ai2_spawn low_thug_1 |
| 112 |
ai2_spawn low_thug_2 |
| 113 |
restore_game |
| 114 |
sleep 30 |
| 115 |
set_objective_3 |
| 116 |
} |
| 117 |
|
| 118 |
if (save_point eq 4) |
| 119 |
{ |
| 120 |
dprint save_point_4 |
| 121 |
my_save_point=4; |
| 122 |
dprint restore4_active |
| 123 |
particle brainlock_2_locklight01 do stop |
| 124 |
particle brainlock_3_locklight01 do start |
| 125 |
door_lock 26 |
| 126 |
door_unlock 27 |
| 127 |
trigvolume_reset lockit |
| 128 |
trigvolume_enable save_point4 0 |
| 129 |
brain_counter |
| 130 |
trig_show 202 |
| 131 |
trig_show 204 |
| 132 |
trig_speed 202 .2 |
| 133 |
trig_speed 204 .2 |
| 134 |
trig_hide 2023 |
| 135 |
trig_hide 2013 |
| 136 |
particle brain start |
| 137 |
particle brain1 start |
| 138 |
restore_game |
| 139 |
sound_ambient_start deadlybrain_sound 0.75 |
| 140 |
sleep 30 |
| 141 |
set_objective_4 |
| 142 |
} |
| 143 |
} |
| 144 |
|
| 145 |
func void you_lose(string ai_name) |
| 146 |
{ |
| 147 |
sleep 240 |
| 148 |
fade_out 0 0 0 180 |
| 149 |
sleep 240 |
| 150 |
lose |
| 151 |
} |
| 152 |
|
| 153 |
func void you_win(int char_index) |
| 154 |
{ |
| 155 |
win |
| 156 |
} |
| 157 |
|
| 158 |
func void save_point_1(string player_name) |
| 159 |
{ |
| 160 |
dprint save_point_1_active |
| 161 |
save_game 1 autosave |
| 162 |
} |
| 163 |
|
| 164 |
func void save_point_2(string player_name) |
| 165 |
{ |
| 166 |
dprint save_point_2_active |
| 167 |
save_game 2 autosave |
| 168 |
} |
| 169 |
|
| 170 |
func void save_point_3(string player_name) |
| 171 |
{ |
| 172 |
dprint save_point_3_active |
| 173 |
save_game 3 |
| 174 |
door_lock 25 autosave |
| 175 |
} |
| 176 |
|
| 177 |
func void save_point_4(string player_name) |
| 178 |
{ |
| 179 |
dprint save_point_4_active |
| 180 |
save_game(4, autosave); |
| 181 |
particle(brainlock_2_locklight01, do, stop); |
| 182 |
particle(brainlock_3_locklight01, do, start); |
| 183 |
door_lock(26); |
| 184 |
door_unlock(27); |
| 185 |
particle vent01 kill |
| 186 |
particle vent02 kill |
| 187 |
} |
| 188 |
|
| 189 |
func void set_objective_1(string ai_name) |
| 190 |
{ |
| 191 |
dprint set_objective1 |
| 192 |
objective_set(1) |
| 193 |
target_set (38,30) |
| 194 |
sound_dialog_play c00_01_22shinatama |
| 195 |
} |
| 196 |
|
| 197 |
func void set_objective_2(string ai_name) |
| 198 |
{ |
| 199 |
dprint set_objective2 |
| 200 |
objective_set(2) |
| 201 |
target_set (128,30) |
| 202 |
sound_dialog_play c00_01_26shinatama |
| 203 |
} |
| 204 |
|
| 205 |
func void set_target(string ai_name) |
| 206 |
{ |
| 207 |
dprint new_target |
| 208 |
target_set (124,30) |
| 209 |
sound_dialog_play c00_01_27shinatama |
| 210 |
} |
| 211 |
|
| 212 |
func void set_objective_3(string ai_name) |
| 213 |
{ |
| 214 |
dprint set_objective3 |
| 215 |
objective_set(3) |
| 216 |
target_set (125,30) |
| 217 |
trigvolume_enable Griffin 0 |
| 218 |
sound_dialog_play c00_01_18shinatama |
| 219 |
} |
| 220 |
|
| 221 |
func void set_objective_4(string ai_name) |
| 222 |
{ |
| 223 |
dprint set_objective4 |
| 224 |
objective_set(4) |
| 225 |
sound_dialog_play c00_01_20shinatama |
| 226 |
} |
| 227 |
|
| 228 |
### MUSIC ### |
| 229 |
|
| 230 |
var int music_counter=3; |
| 231 |
|
| 232 |
func void music_force_stop(void) |
| 233 |
{ |
| 234 |
sleep 4500 |
| 235 |
|
| 236 |
if (0 ne music_counter) |
| 237 |
{ |
| 238 |
dprint music_force_stop |
| 239 |
music_counter = 0 |
| 240 |
all_music_counters |
| 241 |
} |
| 242 |
} |
| 243 |
|
| 244 |
func void music_script_start(void) |
| 245 |
{ |
| 246 |
sound_music_start mus_fiteb_hd 0.75 |
| 247 |
music_counter=3; |
| 248 |
} |
| 249 |
|
| 250 |
func void striker_lullaby_1(string ai_name) |
| 251 |
{ |
| 252 |
dprint striker_lullaby1 |
| 253 |
music_counter = music_counter - 1 |
| 254 |
|
| 255 |
if (music_counter eq 0) |
| 256 |
{ |
| 257 |
all_music_counters(); |
| 258 |
} |
| 259 |
|
| 260 |
} |
| 261 |
|
| 262 |
func void striker_lullaby_2(string ai_name) |
| 263 |
{ |
| 264 |
dprint striker_lullaby2 |
| 265 |
music_counter = music_counter - 1 |
| 266 |
|
| 267 |
if (music_counter eq 0) |
| 268 |
{ |
| 269 |
all_music_counters(); |
| 270 |
} |
| 271 |
} |
| 272 |
|
| 273 |
func void striker_lullaby_3(string ai_name) |
| 274 |
{ |
| 275 |
dprint striker_lullaby3 |
| 276 |
music_counter = music_counter - 1 |
| 277 |
|
| 278 |
if (music_counter eq 0) |
| 279 |
{ |
| 280 |
all_music_counters(); |
| 281 |
} |
| 282 |
} |
| 283 |
|
| 284 |
|
| 285 |
func void all_music_counters(void) |
| 286 |
{ |
| 287 |
dprint ELVIS_HAS_LEFT_THE_BUILDING |
| 288 |
sound_music_stop mus_ambgrv1b |
| 289 |
sound_music_stop mus_fiteb_hd |
| 290 |
sound_music_stop atm_low_perc1 |
| 291 |
sound_music_stop atm_cl12 |
| 292 |
sound_music_stop atm_cl11 |
| 293 |
sound_music_stop mus_sv |
| 294 |
} |
| 295 |
|
| 296 |
# SCRAMBLE SOUND ON |
| 297 |
func void scramble_sound_on(void) |
| 298 |
{ |
| 299 |
dprint scramble_sound_start |
| 300 |
sound_music_start atm_cl12 0.75 |
| 301 |
} |
| 302 |
|
| 303 |
# SCRAMBLE SOUND OFF |
| 304 |
func void scramble_sound_off(void) |
| 305 |
{ |
| 306 |
dprint scramble_sound_end |
| 307 |
sound_music_stop atm_cl12 |
| 308 |
} |
| 309 |
|
| 310 |
### TEXT CONSOLES ### |
| 311 |
|
| 312 |
func void level2a(string chr_index) |
| 313 |
{ |
| 314 |
dprint text2a |
| 315 |
text_console level_2a |
| 316 |
console_reset 2 |
| 317 |
} |
| 318 |
|
| 319 |
func void level2b(string chr_index) |
| 320 |
{ |
| 321 |
dprint text2b |
| 322 |
text_console level_2b |
| 323 |
console_reset 12 |
| 324 |
} |
| 325 |
|
| 326 |
func void level2c(string chr_index) |
| 327 |
{ |
| 328 |
dprint text2c |
| 329 |
text_console level_2c |
| 330 |
console_reset 13 |
| 331 |
} |
| 332 |
|
| 333 |
func void level2d(string chr_index) |
| 334 |
{ |
| 335 |
dprint text2d |
| 336 |
text_console level_2d |
| 337 |
console_reset 14 |
| 338 |
} |
| 339 |
|
| 340 |
func void level2e(string chr_index) |
| 341 |
{ |
| 342 |
dprint text2e |
| 343 |
text_console level_2e |
| 344 |
console_reset 11 |
| 345 |
} |
| 346 |
|
| 347 |
### GAMEPLAY PROGRESSION ### |
| 348 |
|
| 349 |
# FIRST ROOM GUARDS |
| 350 |
func void tech_1(string ai_name) |
| 351 |
{ |
| 352 |
|
| 353 |
dprint trigger_tech_1_active |
| 354 |
ai2_spawn tech_thug_1 |
| 355 |
ai2_spawn tech_thug_1a |
| 356 |
ai2_dopath partner_cop_1 cop_backup_1a 1 |
| 357 |
ai2_dopath partner_cop_2 cop_backup_1b 1 |
| 358 |
} |
| 359 |
|
| 360 |
# FIRST CONSOLE |
| 361 |
func void door_1(string ai_name) |
| 362 |
{ |
| 363 |
|
| 364 |
dprint trigger_door_1_active |
| 365 |
input 0 |
| 366 |
begin_cutscene |
| 367 |
door_unlock 19 |
| 368 |
door_unlock 3 |
| 369 |
cm_interpolate lock_1a 0 |
| 370 |
sleep 60 |
| 371 |
particle lock_1a_locklight01 do start |
| 372 |
sleep 150 |
| 373 |
cm_interpolate lock_1b 0 |
| 374 |
sleep 60 |
| 375 |
particle lock_1b_locklight01 do start |
| 376 |
sleep 150 |
| 377 |
cm_reset |
| 378 |
end_cutscene |
| 379 |
input 1 |
| 380 |
target_set (123,30) |
| 381 |
} |
| 382 |
|
| 383 |
# NOOK 1 |
| 384 |
func void nook_1(string ai_name) |
| 385 |
{ |
| 386 |
dprint nook_1_active |
| 387 |
ai2_spawn nookleft_thug_1 |
| 388 |
} |
| 389 |
|
| 390 |
# FOYER RETURN REWARD |
| 391 |
func void nookright(string ai_name) |
| 392 |
{ |
| 393 |
dprint nookright_active |
| 394 |
ai2_spawn nookright_thug_1 |
| 395 |
} |
| 396 |
|
| 397 |
# FLYWAY AMBUSH |
| 398 |
func void flyway_1(string ai_name) |
| 399 |
{ |
| 400 |
dprint flyway_1_active |
| 401 |
ai2_spawn flyway_striker_1 |
| 402 |
} |
| 403 |
|
| 404 |
# COMMGUY BAIT |
| 405 |
func void bait_1(string ai_name) |
| 406 |
{ |
| 407 |
dprint bait_1_active |
| 408 |
trigvolume_enable alarm_1 1 |
| 409 |
ai2_spawn bait_commguy_1 |
| 410 |
ai2_spawn tech_thug_2 |
| 411 |
sleep 120 |
| 412 |
ai2_doalarm bait_commguy_1 15 |
| 413 |
sound_music_start atm_low_perc1 0.90 |
| 414 |
} |
| 415 |
|
| 416 |
# ALARM |
| 417 |
func void patrolscript0300(string ai_name) |
| 418 |
{ |
| 419 |
dprint alarm |
| 420 |
ai2_doalarm bait_commguy_1 1 |
| 421 |
} |
| 422 |
|
| 423 |
# PLASMA STRIKER 1 |
| 424 |
func void plasma_striker_1(string ai_name) |
| 425 |
{ |
| 426 |
dprint plasma_striker_1_active |
| 427 |
ai2_spawn plasma_striker_1 |
| 428 |
} |
| 429 |
|
| 430 |
# ALARM 1 AMBUSH |
| 431 |
func void alarm_1(string ai_name) |
| 432 |
{ |
| 433 |
dprint alarm_1_active |
| 434 |
alarm_counter = alarm_counter + 1 |
| 435 |
sound_ambient_start alarm_loop |
| 436 |
sleep 900 |
| 437 |
sound_ambient_stop alarm_loop |
| 438 |
} |
| 439 |
|
| 440 |
|
| 441 |
|
| 442 |
### CUTSCENE COUNTDOWN |
| 443 |
|
| 444 |
func void hall_striker_var(string ai_name) |
| 445 |
{ |
| 446 |
dprint striker_var |
| 447 |
striker_counter = striker_counter - 1 |
| 448 |
|
| 449 |
if (striker_counter eq 0) |
| 450 |
{ |
| 451 |
sayonara_strikey(); |
| 452 |
} |
| 453 |
} |
| 454 |
|
| 455 |
func void hall_commguy_var(string ai_name) |
| 456 |
{ |
| 457 |
dprint commguy_var |
| 458 |
striker_counter = striker_counter - 1 |
| 459 |
|
| 460 |
if (striker_counter eq 0) |
| 461 |
{ |
| 462 |
sayonara_strikey(); |
| 463 |
} |
| 464 |
} |
| 465 |
|
| 466 |
func void hall_thug1_var(string ai_name) |
| 467 |
{ |
| 468 |
dprint thug1_var |
| 469 |
striker_counter = striker_counter - 1 |
| 470 |
|
| 471 |
if (striker_counter eq 0) |
| 472 |
{ |
| 473 |
sayonara_strikey(); |
| 474 |
} |
| 475 |
} |
| 476 |
|
| 477 |
func void sayonara_strikey |
| 478 |
{ |
| 479 |
dprint sayonara |
| 480 |
Chase |
| 481 |
} |
| 482 |
|
| 483 |
### BACK TO THE LOGIC |
| 484 |
|
| 485 |
# TECH AMBUSH |
| 486 |
func void tech_ambush_1(string ai_name) |
| 487 |
{ |
| 488 |
dprint tech_ambush_1_active |
| 489 |
ai2_spawn hall_striker_1 |
| 490 |
} |
| 491 |
|
| 492 |
# SECOND CONSOLE |
| 493 |
func void door_2(string ai_name) |
| 494 |
{ |
| 495 |
dprint trigger_door_2_active |
| 496 |
letterbox 1 |
| 497 |
door_lock 4 |
| 498 |
input 0 |
| 499 |
cm_interpolate lock_2 0 |
| 500 |
sleep 60 |
| 501 |
particle lock88_locklight02 do start |
| 502 |
door_unlock 23 |
| 503 |
door_open 23 |
| 504 |
ai2_spawn patrol_striker_2 |
| 505 |
sleep 350 |
| 506 |
cm_reset |
| 507 |
letterbox 0 |
| 508 |
input 1 |
| 509 |
door_lock 12 |
| 510 |
particle save1a_locklight01 do stop |
| 511 |
target_set (124,30) |
| 512 |
console_activate 4 1 |
| 513 |
} |
| 514 |
|
| 515 |
# THIRD CONSOLE |
| 516 |
func void door_3(string ai_name) |
| 517 |
{ |
| 518 |
dprint trigger_door_3_active |
| 519 |
door_unlock 4 |
| 520 |
input 0 |
| 521 |
cm_interpolate lock_3 0 |
| 522 |
sleep 60 |
| 523 |
particle lock_3_locklight01 do start |
| 524 |
sleep 150 |
| 525 |
cm_reset |
| 526 |
input 1 |
| 527 |
set_objective_2 |
| 528 |
sound_music_stop atm_low_perc1 |
| 529 |
} |
| 530 |
|
| 531 |
# CRUEL COMMGUY |
| 532 |
func void cruel_1(string ai_name) |
| 533 |
{ |
| 534 |
|
| 535 |
dprint cruel_1_active_active |
| 536 |
ai2_spawn cruel_commguy_1 |
| 537 |
ai2_spawn victim_femsci_1 |
| 538 |
} |
| 539 |
|
| 540 |
# TECH 3 PATROL |
| 541 |
func void tech_3(string ai_name) |
| 542 |
{ |
| 543 |
dprint tech_3_active_active |
| 544 |
ai2_spawn tech_thug_3 |
| 545 |
} |
| 546 |
|
| 547 |
# NEW TARGET 1 |
| 548 |
func void new_target_1(string ai_name) |
| 549 |
{ |
| 550 |
dprint new_target_1_active |
| 551 |
target_set (54,30) |
| 552 |
} |
| 553 |
|
| 554 |
# BEATER ROOM 1 |
| 555 |
func void beaters_1(string ai_name) |
| 556 |
{ |
| 557 |
dprint beaters_1_active |
| 558 |
ai2_spawn scram_striker_1 |
| 559 |
ai2_spawn beater_thug_1 |
| 560 |
particle vent01 start |
| 561 |
chr_delete plasma_striker_1 |
| 562 |
} |
| 563 |
|
| 564 |
# BEATER THUG 2 |
| 565 |
func void beater_thug_2(string ai_name) |
| 566 |
{ |
| 567 |
dprint beater_thug_2_active |
| 568 |
ai2_spawn beater_thug_2 |
| 569 |
} |
| 570 |
|
| 571 |
|
| 572 |
# BEATER BACKUP 1 |
| 573 |
func void backup_1(string ai_name) |
| 574 |
{ |
| 575 |
dprint backup_1_active |
| 576 |
ai2_spawn backup_thug_1 |
| 577 |
ai2_tripalarm 1 0 |
| 578 |
} |
| 579 |
|
| 580 |
# BEATER BACKUP 2 |
| 581 |
func void backup_2(string ai_name) |
| 582 |
{ |
| 583 |
dprint backup_2_active |
| 584 |
ai2_spawn backup_thug_2 |
| 585 |
ai2_tripalarm 2 0 |
| 586 |
} |
| 587 |
|
| 588 |
# NEW TARGET 2 |
| 589 |
func void new_target_2(string ai_name) |
| 590 |
{ |
| 591 |
dprint new_target_2_active |
| 592 |
target_set (54,30) |
| 593 |
} |
| 594 |
|
| 595 |
# NEW TARGET 3 |
| 596 |
func void new_target_3(string ai_name) |
| 597 |
{ |
| 598 |
dprint new_target_3_active |
| 599 |
target_set (126,30) |
| 600 |
} |
| 601 |
|
| 602 |
# LOW THUGS 1 |
| 603 |
func void lowthug_1(string ai_name) |
| 604 |
{ |
| 605 |
dprint lowthug_1_active |
| 606 |
ai2_spawn low_thug_1 |
| 607 |
ai2_spawn low_thug_2 |
| 608 |
} |
| 609 |
|
| 610 |
# DISABLE OBJECTIVE TRIGGER 1 |
| 611 |
func void disable_obj_trig_1(string ai_name) |
| 612 |
{ |
| 613 |
dprint_disable_obj_trig_1_active |
| 614 |
trigvolume_enable low_thug_1 1 |
| 615 |
} |
| 616 |
|
| 617 |
# HIDDEN LOCK 1 |
| 618 |
func void hidden_1(string ai_name) |
| 619 |
{ |
| 620 |
dprint trigger_door_3_active |
| 621 |
door_unlock 22 |
| 622 |
ai2_spawn hidden_sci_1 |
| 623 |
particle vent02 start |
| 624 |
input 0 |
| 625 |
begin_cutscene |
| 626 |
cm_interpolate hlock_1 0 |
| 627 |
sleep 60 |
| 628 |
particle hlock_1_locklight01 do start |
| 629 |
sleep 150 |
| 630 |
cm_interpolate ShinatamaCam01 0 |
| 631 |
cm_interpolate_block ShinatamaCam02 900 |
| 632 |
chr_animate 0 KONOKOwatch_start 60 |
| 633 |
sleep f40 |
| 634 |
cinematic_start (SHINtalking, 180, 180, 16, 3, 20, true) |
| 635 |
sleep f19 |
| 636 |
chr_animate 0 KONOKOwatch_idle 3000 |
| 637 |
sound_dialog_play c02_08_01shinatama |
| 638 |
sound_dialog_play_block pause |
| 639 |
sound_dialog_play c02_08_02konoko |
| 640 |
cinematic_start(KONtalking, 180, 180, 15, 1, 20, false) |
| 641 |
sound_dialog_play_block pause |
| 642 |
sound_dialog_play c02_08_03shinatama |
| 643 |
sound_dialog_play_block pause |
| 644 |
cm_interpolate brain_off_1b 0 |
| 645 |
cm_interpolate_block brain_off_1a 1000 |
| 646 |
particle brain start |
| 647 |
particle brain1 start |
| 648 |
sound_ambient_start deadlybrain_sound 0.75 |
| 649 |
sound_dialog_play c02_08_04konoko |
| 650 |
sound_dialog_play_block pause |
| 651 |
sound_dialog_play c02_08_05shinatama |
| 652 |
sound_dialog_play_block pause |
| 653 |
sound_dialog_play c02_08_06konoko |
| 654 |
sound_dialog_play_block pause |
| 655 |
chr_animate 0 KONOKOwatch_stop 15 |
| 656 |
cinematic_stop(KONtalking, 15, 20) |
| 657 |
cinematic_stop(SHINtalking, 16, 20) |
| 658 |
sleep f15 |
| 659 |
sound_ambient_volume deadlybrain_sound 0 |
| 660 |
cm_reset |
| 661 |
end_cutscene |
| 662 |
particle brain stop |
| 663 |
particle brain1 stop |
| 664 |
target_set (127,30) |
| 665 |
sleep 10 |
| 666 |
sound_ambient_stop deadlybrain_sound |
| 667 |
} |
| 668 |
|
| 669 |
# HIDDEN TRIGGER 1A |
| 670 |
func void hidden_1a(string ai_name) |
| 671 |
{ |
| 672 |
dprint hidden_1a_active |
| 673 |
trigvolume_enable hidden_1b 1 |
| 674 |
particle vent02 start |
| 675 |
} |
| 676 |
|
| 677 |
# HIDDEN TRIGGER 1B |
| 678 |
func void hidden_1b(string ai_name) |
| 679 |
{ |
| 680 |
dprint hidden_1b_active |
| 681 |
ai2_spawn patrol_striker_3 |
| 682 |
} |
| 683 |
|
| 684 |
# TRIGGER DEACTIVATE 4 |
| 685 |
func void trigger_deactivate_4(string ai_name) |
| 686 |
{ |
| 687 |
dprint trigger_deactivate_4_active |
| 688 |
input 0 |
| 689 |
cm_interpolate trigger_4 0 |
| 690 |
sleep 90 |
| 691 |
trig_deactivate 4 |
| 692 |
sleep 150 |
| 693 |
cm_reset |
| 694 |
input 1 |
| 695 |
target_set (125,30) |
| 696 |
} |
| 697 |
|
| 698 |
# LOW STRIKER 1 |
| 699 |
func void low_striker_1(string ai_name) |
| 700 |
{ |
| 701 |
dprint low_striker_1_active |
| 702 |
ai2_spawn low_striker_1 |
| 703 |
ai2_spawn low_striker_2 |
| 704 |
} |
| 705 |
|
| 706 |
# HALL TRIGGER ACTIVATE |
| 707 |
func void trigger_active_1(string ai_name) |
| 708 |
{ |
| 709 |
dprint trigger_active_1_active |
| 710 |
trig_activate 2 |
| 711 |
} |
| 712 |
|
| 713 |
# GUARD ROOM 1 |
| 714 |
func void guardroom_1(string ai_name) |
| 715 |
{ |
| 716 |
dprint guardroom_1_active |
| 717 |
door_unlock 14 |
| 718 |
input 0 |
| 719 |
cm_interpolate guardroom_1 0 |
| 720 |
sleep 60 |
| 721 |
particle guardroom_1_locklight01 do start |
| 722 |
sleep 150 |
| 723 |
cm_reset |
| 724 |
input 1 |
| 725 |
target_set (65,30) |
| 726 |
} |
| 727 |
|
| 728 |
# BRAIN COMMGUY 1 |
| 729 |
func void brain_commguy_1(string ai_name) |
| 730 |
{ |
| 731 |
dprint brain_commguy_1_active |
| 732 |
ai2_spawn brain_commguy_1 |
| 733 |
ai2_spawn brain_commguy_2 |
| 734 |
} |
| 735 |
|
| 736 |
# BRAIN LOCK 1 |
| 737 |
func void brainlock_1(string ai_name) |
| 738 |
{ |
| 739 |
dprint brainlock_1_active |
| 740 |
door_unlock 6 |
| 741 |
input 0 |
| 742 |
cm_interpolate brainlock_1 0 |
| 743 |
sleep 60 |
| 744 |
particle brainlock_1_locklight02 do start |
| 745 |
sleep 150 |
| 746 |
cm_reset |
| 747 |
input 1 |
| 748 |
target_set (129,30) |
| 749 |
trigvolume_enable cruel_striker_1 1 |
| 750 |
} |
| 751 |
|
| 752 |
# BRAIN DEFEAT |
| 753 |
func void braindefeat(string ai_name) |
| 754 |
{ |
| 755 |
target_set (130,30) |
| 756 |
} |
| 757 |
|
| 758 |
# CRUEL STRIKER |
| 759 |
func void cruel_striker_1(string ai_name) |
| 760 |
{ |
| 761 |
dprint cruel_striker_1_active |
| 762 |
ai2_spawn cruel_striker_1 |
| 763 |
ai2_spawn victim_mansci_1 |
| 764 |
particle vent01 stop |
| 765 |
particle vent02 stop |
| 766 |
particle brain start |
| 767 |
particle brain1 start |
| 768 |
} |
| 769 |
|
| 770 |
# AAIIEE! |
| 771 |
func void flee(string ai_name) |
| 772 |
{ |
| 773 |
dprint we_are_in_flee |
| 774 |
chr_talk victim_mansci_1 c02_62_11sci 0 0 |
| 775 |
ai2_dopath victim_mansci_1 victim_2 |
| 776 |
sleep 300 |
| 777 |
set_objective_4 |
| 778 |
} |
| 779 |
|
| 780 |
# LOCKIT |
| 781 |
func void lockit(string ai_name) |
| 782 |
{ |
| 783 |
dprint lockit_active |
| 784 |
particle brainlock_3_locklight01 do stop |
| 785 |
door_close 27 |
| 786 |
door_jam 27 |
| 787 |
particle vent01 kill |
| 788 |
if (mus_cool4_playing eq 0) |
| 789 |
{ |
| 790 |
sound_music_start mus_cool4_hd 1 |
| 791 |
mus_cool4_playing = 1; |
| 792 |
} |
| 793 |
} |
| 794 |
|
| 795 |
### GLORIOUS DEADLY BRAIN FIGHT ### |
| 796 |
|
| 797 |
var int console_count = 4; |
| 798 |
|
| 799 |
func void brain_counter(string player_name) |
| 800 |
{ |
| 801 |
console_count = console_count - 1; |
| 802 |
|
| 803 |
if (console_count eq 0) |
| 804 |
{ |
| 805 |
console_count = 4; |
| 806 |
|
| 807 |
dprint brain_counter_active |
| 808 |
brain_counter_var = brain_counter_var + 1; |
| 809 |
|
| 810 |
if (brain_counter_var eq 0) |
| 811 |
{ |
| 812 |
brain_round_1 |
| 813 |
} |
| 814 |
|
| 815 |
if (brain_counter_var eq 1) |
| 816 |
{ |
| 817 |
brain_round_2 |
| 818 |
} |
| 819 |
|
| 820 |
if (brain_counter_var eq 2) |
| 821 |
{ |
| 822 |
brain_round_3 |
| 823 |
} |
| 824 |
|
| 825 |
if (brain_counter_var eq 3) |
| 826 |
{ |
| 827 |
brain_round_4 |
| 828 |
} |
| 829 |
} |
| 830 |
} |
| 831 |
|
| 832 |
# BRAIN ROUND 1 |
| 833 |
func void brain_round_1(string ai_name) |
| 834 |
{ |
| 835 |
ai2_allpassive 1 |
| 836 |
turret_deactivate 20 |
| 837 |
input 0 |
| 838 |
begin_cutscene jello |
| 839 |
#sound_music_start atm_cl11 0.75 |
| 840 |
sound_ambient_start deadlybrain_sound 1.0 |
| 841 |
sleep 60 |
| 842 |
cm_interpolate brain_off_1b 0 |
| 843 |
sleep 30 |
| 844 |
cm_interpolate brain_off_1a 800 |
| 845 |
sleep 5 |
| 846 |
trig_show 202 |
| 847 |
trig_show 204 |
| 848 |
trig_speed 202 .2 |
| 849 |
trig_speed 204 .2 |
| 850 |
trig_hide 2023 |
| 851 |
trig_hide 2013 |
| 852 |
cinematic_start (SHINtalking, 180, 180, 16, 3, 20, true) |
| 853 |
sound_dialog_play c00_01_106Shinatama |
| 854 |
sound_dialog_play_block pause |
| 855 |
sound_dialog_play c00_01_107Shinatama |
| 856 |
sound_dialog_play_block pause |
| 857 |
sleep 30 |
| 858 |
sound_dialog_play c00_01_108Shinatama |
| 859 |
sound_dialog_play_block pause |
| 860 |
cinematic_stop(SHINtalking, 16, 20) |
| 861 |
cm_interpolate_block brain_closeup 0 |
| 862 |
sleep 30 |
| 863 |
sound_dialog_play brain07final |
| 864 |
sleep 200 |
| 865 |
sound_music_stop atm_cl11 |
| 866 |
cm_reset |
| 867 |
end_cutscene |
| 868 |
input 1 |
| 869 |
sleep 90 |
| 870 |
ai2_allpassive 0 |
| 871 |
save_point_4 |
| 872 |
console_reset 21 |
| 873 |
console_reset 22 |
| 874 |
console_reset 23 |
| 875 |
console_reset 24 |
| 876 |
} |
| 877 |
|
| 878 |
# BRAIN ROUND 2 |
| 879 |
func void brain_round_2(string ai_name) |
| 880 |
{ |
| 881 |
ai2_allpassive 1 |
| 882 |
turret_deactivate 20 |
| 883 |
input 0 |
| 884 |
begin_cutscene jello |
| 885 |
#sound_music_start atm_cl11 0.75 |
| 886 |
sound_music_volume mus_cool4_hd 0.7 1 |
| 887 |
sleep 60 |
| 888 |
cm_interpolate brain_off_1a 0 |
| 889 |
sleep 30 |
| 890 |
cm_interpolate brain_off_1b 850 |
| 891 |
cinematic_start (SHINtalking, 180, 180, 16, 3, 20, true) |
| 892 |
sound_dialog_play c00_01_113Shinatama |
| 893 |
sleep 120 |
| 894 |
trig_hide 204 |
| 895 |
trig_hide 202 |
| 896 |
sleep 120 |
| 897 |
trig_speed 2012 0 |
| 898 |
trig_speed 2022 0 |
| 899 |
trig_show 2012 |
| 900 |
trig_show 2022 |
| 901 |
sleep 90 |
| 902 |
trig_speed 2012 .2 |
| 903 |
trig_speed 2022 .2 |
| 904 |
sound_dialog_play_block pause |
| 905 |
cinematic_stop(SHINtalking, 16, 20) |
| 906 |
sleep 60 |
| 907 |
cinematic_start (SHINscared, 180, 180, 16, 3, 20, true) |
| 908 |
sound_dialog_play c00_01_114Shinatama |
| 909 |
sound_dialog_play_block pause |
| 910 |
cinematic_stop(SHINscared, 16, 20) |
| 911 |
cm_interpolate_block brain_closeup 0 |
| 912 |
sleep 30 |
| 913 |
sound_dialog_play brain03final |
| 914 |
sleep 200 |
| 915 |
end_cutscene |
| 916 |
#sound_music_stop atm_cl11 |
| 917 |
sound_music_volume mus_cool4_hd 1 1 |
| 918 |
cm_reset |
| 919 |
input 1 |
| 920 |
sleep 90 |
| 921 |
ai2_allpassive 0 |
| 922 |
console_reset 21 |
| 923 |
console_reset 22 |
| 924 |
console_reset 23 |
| 925 |
console_reset 24 |
| 926 |
} |
| 927 |
|
| 928 |
# BRAIN ROUND 3 |
| 929 |
func void brain_round_3(string ai_name) |
| 930 |
{ |
| 931 |
ai2_allpassive 1 |
| 932 |
turret_deactivate 20 |
| 933 |
input 0 |
| 934 |
begin_cutscene jello |
| 935 |
#sound_music_start atm_cl11 0.75 |
| 936 |
sound_music_volume mus_cool4_hd 0.7 1 |
| 937 |
sleep 60 |
| 938 |
cm_interpolate brain_off_1b 0 |
| 939 |
sleep 30 |
| 940 |
cm_interpolate brain_off_1a 1200 |
| 941 |
cinematic_start (SHINtalking, 180, 180, 16, 3, 20, true) |
| 942 |
sound_dialog_play c00_01_115Shinatama |
| 943 |
sleep 120 |
| 944 |
trig_hide 2012 |
| 945 |
trig_hide 2022 |
| 946 |
sleep 120 |
| 947 |
trig_speed 205 0 |
| 948 |
trig_speed 2042 0 |
| 949 |
trig_speed 2032 0 |
| 950 |
trig_speed 2023 0 |
| 951 |
trig_speed 2013 0 |
| 952 |
trig_show 205 |
| 953 |
sleep 60 |
| 954 |
trig_show 2042 |
| 955 |
sleep 60 |
| 956 |
trig_show 2032 |
| 957 |
sleep 60 |
| 958 |
trig_show 2023 |
| 959 |
sleep 60 |
| 960 |
trig_show 2013 |
| 961 |
sound_dialog_play_block pause |
| 962 |
sleep 60 |
| 963 |
sound_dialog_play c00_01_117Shinatama |
| 964 |
sound_dialog_play_block pause |
| 965 |
trig_speed 205 .4 |
| 966 |
trig_speed 2042 .4 |
| 967 |
trig_speed 2032 .4 |
| 968 |
trig_speed 2023 .4 |
| 969 |
trig_speed 2013 .4 |
| 970 |
cinematic_stop(SHINtalking, 16, 20) |
| 971 |
cm_interpolate_block brain_closeup 0 |
| 972 |
sleep 30 |
| 973 |
sound_dialog_play brain08final |
| 974 |
sleep 200 |
| 975 |
end_cutscene |
| 976 |
#sound_music_stop atm_cl11 |
| 977 |
sound_music_volume mus_cool4_hd 1.0 1 |
| 978 |
cm_reset |
| 979 |
input 1 |
| 980 |
sleep 90 |
| 981 |
ai2_allpassive 0 |
| 982 |
console_reset 21 |
| 983 |
console_reset 22 |
| 984 |
console_reset 23 |
| 985 |
console_reset 24 |
| 986 |
} |
| 987 |
|
| 988 |
# BRAIN ROUND 4 |
| 989 |
func void brain_round_4(string ai_name) |
| 990 |
{ |
| 991 |
ai2_allpassive 1 |
| 992 |
turret_deactivate 20 |
| 993 |
input 0 |
| 994 |
sound_music_stop mus_cool4_hd |
| 995 |
sound_music_start mus_sv 0.75 |
| 996 |
begin_cutscene jello |
| 997 |
sleep 60 |
| 998 |
cm_interpolate brain_off_1a 0 |
| 999 |
sleep 30 |
| 1000 |
cm_interpolate brain_off_1b 1000 |
| 1001 |
sleep 90 |
| 1002 |
trig_speed 205 1 |
| 1003 |
sleep 90 |
| 1004 |
trig_speed 2042 2 |
| 1005 |
sleep 90 |
| 1006 |
trig_speed 2032 1 |
| 1007 |
sleep 90 |
| 1008 |
trig_speed 2023 2 |
| 1009 |
sleep 90 |
| 1010 |
trig_speed 2013 2 |
| 1011 |
sleep 60 |
| 1012 |
trig_hide 205 |
| 1013 |
trig_hide 2013 |
| 1014 |
sleep 60 |
| 1015 |
trig_hide 2042 |
| 1016 |
sleep 60 |
| 1017 |
trig_hide 2032 |
| 1018 |
trig_hide 2023 |
| 1019 |
sleep 60 |
| 1020 |
trig_hide 402 |
| 1021 |
sound_ambient_stop deadlybrain_sound |
| 1022 |
particle brain1 kill |
| 1023 |
sleep 10 |
| 1024 |
particle brain1 create |
| 1025 |
particle brain1 start |
| 1026 |
sleep 20 |
| 1027 |
particle brain1 kill |
| 1028 |
particle brain1 create |
| 1029 |
particle brain1 start |
| 1030 |
sleep 30 |
| 1031 |
particle brain1 kill |
| 1032 |
sleep 30 |
| 1033 |
particle brain kill |
| 1034 |
sleep 250 |
| 1035 |
trigvolume_enable febtober 0 |
| 1036 |
door_unlock 1 |
| 1037 |
door_unlock 4 |
| 1038 |
particle lock_3_locklight01 do start |
| 1039 |
outro |
| 1040 |
} |
| 1041 |
|
| 1042 |
### FEBTOBER ### |
| 1043 |
|
| 1044 |
# FEBTOBER TRIGGER 1 |
| 1045 |
func void feb_tober(string ai_name) |
| 1046 |
{ |
| 1047 |
dprint febtober_active |
| 1048 |
|
| 1049 |
all_music_counters(); |
| 1050 |
|
| 1051 |
door_lock 10 |
| 1052 |
door_lock 13 |
| 1053 |
door_unlock 25 |
| 1054 |
door_unlock 23 |
| 1055 |
ai2_spawn febtober_striker_1 |
| 1056 |
trigvolume_reset feb_tober2 |
| 1057 |
trigvolume_enable cruel_1 0 |
| 1058 |
trigvolume_enable flyway_1 0 |
| 1059 |
trigvolume_enable beaters_1 0 |
| 1060 |
console_deactivate 1 |
| 1061 |
console_deactivate 4 |
| 1062 |
particle lock_3_locklight01 do start |
| 1063 |
particle lock88_locklight02 do start |
| 1064 |
particle febtober1_locklight01 do stop |
| 1065 |
} |
| 1066 |
|
| 1067 |
# FEBTOBER TRIGGER 2 |
| 1068 |
func void feb_tober2(string ai_name) |
| 1069 |
{ |
| 1070 |
dprint febtober_2_active |
| 1071 |
trigvolume_reset febtober |
| 1072 |
} |
| 1073 |
|
| 1074 |
### I NEED SOME BACKUP ### |
| 1075 |
|
| 1076 |
func void calling_all_cars(string ai_name) |
| 1077 |
{ |
| 1078 |
dprint callingallcars |
| 1079 |
ai2_dopath partner_cop_1 cop_backup_2a 1 |
| 1080 |
ai2_dopath partner_cop_2 cop_backup_2b 1 |
| 1081 |
} |
| 1082 |
|
| 1083 |
func void calling_all_cars2(string ai_name) |
| 1084 |
{ |
| 1085 |
dprint callingallcars |
| 1086 |
|
| 1087 |
ai2_dopath partner_cop_1 cop_backup_2a 1 |
| 1088 |
ai2_dopath partner_cop_2 cop_backup_2b 1 |
| 1089 |
} |
| 1090 |
|
| 1091 |
### Level scripted by Joseph ### |