| 1 | #       mountain compound | 
 
 
 
 
 | 2 | #       scripts for level 19 by wu | 
 
 
 
 
 | 3 | # | 
 
 
 
 
 | 4 | #       LEGEND | 
 
 
 
 
 | 5 | # | 
 
 
 
 
 | 6 | #       character naming convention: X_Yx | 
 
 
 
 
 | 7 | #       where X = area letter (A=first area, B=second area, etc.) | 
 
 
 
 
 | 8 | #             Y = character type (N=ninja, T=tanker, S=striker, R=red, etc.) | 
 
 
 
 
 | 9 | #               x = character number, usually same as character's initial patrol id | 
 
 
 
 
 | 10 | # | 
 
 
 
 
 | 11 | #       trigger volume scripts: t##, where ## refers to trigger volume id | 
 
 
 
 
 | 12 | # | 
 
 
 
 
 | 13 | #       CONTENTS | 
 
 
 
 
 | 14 | # | 
 
 
 
 
 | 15 | #       0.temporary debugging scripts | 
 
 
 
 
 | 16 | #       1.variables defined | 
 
 
 
 
 | 17 | #       1b.music scripts | 
 
 
 
 
 | 18 | #       2.start and objectives scripts | 
 
 
 
 
 | 19 | #       3.save game scripts | 
 
 
 
 
 | 20 | #       4.cut scene scripts | 
 
 
 
 
 | 21 | #       5.console scripts | 
 
 
 
 
 | 22 | #       6.trigger volume scripts | 
 
 
 
 
 | 23 |  | 
 
 
 
 
 | 24 | #       temporary debugging scripts     # | 
 
 
 
 
 | 25 |  | 
 
 
 
 
 | 26 | func void xxx(void) | 
 
 
 
 
 | 27 | { | 
 
 
 
 
 | 28 | ParkLeft | 
 
 
 
 
 | 29 | t11 | 
 
 
 
 
 | 30 | sleep 300 | 
 
 
 
 
 | 31 | Truck | 
 
 
 
 
 | 32 | } | 
 
 
 
 
 | 33 |  | 
 
 
 
 
 | 34 | func void truck(string ai_name) | 
 
 
 
 
 | 35 | { | 
 
 
 
 
 | 36 | #       ai2_ignore_player=1 | 
 
 
 
 
 | 37 | omnipotent=1 | 
 
 
 
 
 | 38 | invincible=1 | 
 
 
 
 
 | 39 | chr_teleport 0 4 | 
 
 
 
 
 | 40 | } | 
 
 
 
 
 | 41 |  | 
 
 
 
 
 | 42 | func void computer(string ai_name) | 
 
 
 
 
 | 43 | { | 
 
 
 
 
 | 44 | #       ai2_ignore_player=1 | 
 
 
 
 
 | 45 | dprint WALK_BACKWARDS_DOWN_THE_STAIRS_TO_OPEN_DOOR | 
 
 
 
 
 | 46 | omnipotent=1 | 
 
 
 
 
 | 47 | invincible=1 | 
 
 
 
 
 | 48 | chr_teleport 0 6 | 
 
 
 
 
 | 49 | } | 
 
 
 
 
 | 50 |  | 
 
 
 
 
 | 51 | func void e(string ai_name) | 
 
 
 
 
 | 52 | { | 
 
 
 
 
 | 53 | ai2_ignore_player=1 | 
 
 
 
 
 | 54 | chr_teleport 0 100 | 
 
 
 
 
 | 55 | } | 
 
 
 
 
 | 56 |  | 
 
 
 
 
 | 57 | func void butcher_test(void) | 
 
 
 
 
 | 58 | { | 
 
 
 
 
 | 59 | invincible = 1 | 
 
 
 
 
 | 60 | omnipotent = 1 | 
 
 
 
 
 | 61 | extra_guys = 1 | 
 
 
 
 
 | 62 | fork dish | 
 
 
 
 
 | 63 | } | 
 
 
 
 
 | 64 |  | 
 
 
 
 
 | 65 | func void test_setup(void) | 
 
 
 
 
 | 66 | { | 
 
 
 
 
 | 67 | ai2_allpassive 1 | 
 
 
 
 
 | 68 |  | 
 
 
 
 
 | 69 | playback GrifElite01 GrifElite01Set | 
 
 
 
 
 | 70 | playback GrifElite02 GrifElite02Set | 
 
 
 
 
 | 71 | playback GrifElite03 GrifElite03Set | 
 
 
 
 
 | 72 | sleep f10 | 
 
 
 
 
 | 73 | playback GrifElite02 GrifElite02Set | 
 
 
 
 
 | 74 | sleep f5 | 
 
 
 
 
 | 75 | playback GrifElite03 GrifElite03Set | 
 
 
 
 
 | 76 | sleep f300 | 
 
 
 
 
 | 77 |  | 
 
 
 
 
 | 78 |  | 
 
 
 
 
 | 79 | chr_envanim Griffin GrifGrifBox01 | 
 
 
 
 
 | 80 | if (extra_guys eq 1) { | 
 
 
 
 
 | 81 | chr_envanim GrifOps01 GrifOps01Box01 | 
 
 
 
 
 | 82 | chr_envanim GrifOps02 GrifOps02Box01 | 
 
 
 
 
 | 83 | } | 
 
 
 
 
 | 84 | if (extra_guys eq 0) { | 
 
 
 
 
 | 85 | chr_envanim GrifOps02 GrifOps01Box01 | 
 
 
 
 
 | 86 | } | 
 
 
 
 
 | 87 | chr_envanim GrifOps03 GrifOps03Box01 | 
 
 
 
 
 | 88 | chr_animate Griffin COMGUYlev7_helistand 500 | 
 
 
 
 
 | 89 | chr_animate GrifOps01 STRIKEcrouch_idle 400 | 
 
 
 
 
 | 90 | chr_animate GrifOps02 STRIKEcrouch_idle 400 | 
 
 
 
 
 | 91 | chr_animate GrifOps03 STRIKEcrouch_idle 400 | 
 
 
 
 
 | 92 | sleep f90 | 
 
 
 
 
 | 93 | sleep f200 | 
 
 
 
 
 | 94 | chr_envanim Griffin GrifGrifBox02 norotation | 
 
 
 
 
 | 95 | if (extra_guys eq 1) { | 
 
 
 
 
 | 96 | chr_envanim GrifOps01 GrifOps01Box02 norotation | 
 
 
 
 
 | 97 | chr_envanim GrifOps02 GrifOps02Box02 norotation | 
 
 
 
 
 | 98 | } | 
 
 
 
 
 | 99 | if (extra_guys eq 0) { | 
 
 
 
 
 | 100 | chr_envanim GrifOps02 GrifOps01Box02 norotation | 
 
 
 
 
 | 101 | } | 
 
 
 
 
 | 102 | chr_envanim GrifOps03 GrifOps03Box02 norotation | 
 
 
 
 
 | 103 | chr_animate Griffin COMGUYlev7_Grif | 
 
 
 
 
 | 104 | if (extra_guys eq 1) { | 
 
 
 
 
 | 105 | chr_animate GrifOps01 STRIKElev7_Ops01 | 
 
 
 
 
 | 106 | chr_animate GrifOps02 STRIKElev7_Ops02 | 
 
 
 
 
 | 107 | } | 
 
 
 
 
 | 108 | if (extra_guys eq 0) { | 
 
 
 
 
 | 109 | chr_animate GrifOps02 STRIKElev7_Ops01 | 
 
 
 
 
 | 110 | } | 
 
 
 
 
 | 111 | chr_animate GrifOps03 STRIKElev7_Ops03 | 
 
 
 
 
 | 112 | sleep f240 | 
 
 
 
 
 | 113 | playback Griffin GrifGrifRunAlt | 
 
 
 
 
 | 114 | if (extra_guys eq 1) { | 
 
 
 
 
 | 115 | playback GrifOps01 GrifOps01Run | 
 
 
 
 
 | 116 | playback GrifOps02 GrifOps02Run | 
 
 
 
 
 | 117 | } | 
 
 
 
 
 | 118 | if (extra_guys eq 0) { | 
 
 
 
 
 | 119 | playback GrifOps02 GrifOps01Run | 
 
 
 
 
 | 120 | } | 
 
 
 
 
 | 121 | sleep f10 | 
 
 
 
 
 | 122 | playback_block GrifOps03 GrifOps03Run | 
 
 
 
 
 | 123 |  | 
 
 
 
 
 | 124 | sleep f300 | 
 
 
 
 
 | 125 |  | 
 
 
 
 
 | 126 | playback GrifElite04 GrifWave2_Run1 | 
 
 
 
 
 | 127 | playback GrifElite06 GrifWave2_Run3 | 
 
 
 
 
 | 128 | playback_block GrifElite05 GrifWave2_Run1 | 
 
 
 
 
 | 129 | sleep f300 | 
 
 
 
 
 | 130 |  | 
 
 
 
 
 | 131 |  | 
 
 
 
 
 | 132 | ai2_allpassive 0 | 
 
 
 
 
 | 133 | } | 
 
 
 
 
 | 134 |  | 
 
 
 
 
 | 135 | func void test_boyz(void) | 
 
 
 
 
 | 136 | { | 
 
 
 
 
 | 137 | playback Griffin GrifGrifRunAlt | 
 
 
 
 
 | 138 | if (extra_guys eq 1) { | 
 
 
 
 
 | 139 | playback GrifOps01 GrifOps01Run | 
 
 
 
 
 | 140 | playback GrifOps02 GrifOps02Run | 
 
 
 
 
 | 141 | } | 
 
 
 
 
 | 142 | if (extra_guys eq 0) { | 
 
 
 
 
 | 143 | playback GrifOps02 GrifOps01Run | 
 
 
 
 
 | 144 | } | 
 
 
 
 
 | 145 | sleep f10 | 
 
 
 
 
 | 146 | playback_block GrifOps03 GrifOps03Run | 
 
 
 
 
 | 147 | } | 
 
 
 
 
 | 148 |  | 
 
 
 
 
 | 149 | ############################### | 
 
 
 
 
 | 150 | #       variables defined       # | 
 
 
 
 
 | 151 | ############################### | 
 
 
 
 
 | 152 |  | 
 
 
 
 
 | 153 | var int counter=2; | 
 
 
 
 
 | 154 | var int my_save_point=0; | 
 
 
 
 
 | 155 | var int console_count=0; | 
 
 
 
 
 | 156 | var int stairs_open=0; | 
 
 
 
 
 | 157 | var int comdies_ok=0; | 
 
 
 
 
 | 158 | var int conused_ok=0; | 
 
 
 
 
 | 159 | var int platform_ok=0; | 
 
 
 
 
 | 160 | var int thru_door; | 
 
 
 
 
 | 161 | var int count_swat_dies=3; | 
 
 
 
 
 | 162 | var int console100used; | 
 
 
 
 
 | 163 | var int console200used; | 
 
 
 
 
 | 164 | var int console300used; | 
 
 
 
 
 | 165 | var int console101used; | 
 
 
 
 
 | 166 | var int count_attack3; | 
 
 
 
 
 | 167 | var int muro_in_danger=0; | 
 
 
 
 
 | 168 | var int round2_spawned=0; | 
 
 
 
 
 | 169 | var int extra_guys=0; | 
 
 
 
 
 | 170 |  | 
 
 
 
 
 | 171 | ############################### | 
 
 
 
 
 | 172 | #               music                 # | 
 
 
 
 
 | 173 | ############################### | 
 
 
 
 
 | 174 |  | 
 
 
 
 
 | 175 | func void music_intro(void) | 
 
 
 
 
 | 176 | { | 
 
 
 
 
 | 177 | sound_music_start mus_om01 .9 | 
 
 
 
 
 | 178 | #       stopped at set_objective_2 | 
 
 
 
 
 | 179 | } | 
 
 
 
 
 | 180 |  | 
 
 
 
 
 | 181 | func void music_guns_timer(void) | 
 
 
 
 
 | 182 | { | 
 
 
 
 
 | 183 | dprint OBSOLETE_music_guns_timer | 
 
 
 
 
 | 184 | } | 
 
 
 
 
 | 185 |  | 
 
 
 
 
 | 186 | func void music_truck(void) | 
 
 
 
 
 | 187 | { | 
 
 
 
 
 | 188 | sound_music_start mus_asianb | 
 
 
 
 
 | 189 | #       this music stopped at the end of the truck cutscene | 
 
 
 
 
 | 190 | } | 
 
 
 
 
 | 191 |  | 
 
 
 
 
 | 192 | func void stop_music_truck(void) | 
 
 
 
 
 | 193 | { | 
 
 
 
 
 | 194 | sound_music_stop mus_asianb | 
 
 
 
 
 | 195 | #       this music stopped at the end of the truck cutscene | 
 
 
 
 
 | 196 | } | 
 
 
 
 
 | 197 |  | 
 
 
 
 
 | 198 | func void music_guns(void) | 
 
 
 
 
 | 199 | { | 
 
 
 
 
 | 200 | sound_music_start mus_main03_hd | 
 
 
 
 
 | 201 | #       this music stopped in console301 or console300 | 
 
 
 
 
 | 202 | } | 
 
 
 
 
 | 203 |  | 
 
 
 
 
 | 204 | func void music_guns_stop(void) | 
 
 
 
 
 | 205 | { | 
 
 
 
 
 | 206 | sound_music_stop mus_main03_hd | 
 
 
 
 
 | 207 | } | 
 
 
 
 
 | 208 |  | 
 
 
 
 
 | 209 | func void music_battle(void) | 
 
 
 
 
 | 210 | { | 
 
 
 
 
 | 211 | dprint MUSIC_BATTLE | 
 
 
 
 
 | 212 | sound_music_start mus_ot | 
 
 
 
 
 | 213 | #       this music stopped in Outro | 
 
 
 
 
 | 214 | } | 
 
 
 
 
 | 215 |  | 
 
 
 
 
 | 216 | func void music_stop(void) | 
 
 
 
 
 | 217 | { | 
 
 
 
 
 | 218 | dprint STOP_THE_MUSIC | 
 
 
 
 
 | 219 | sound_music_stop mus_om01 | 
 
 
 
 
 | 220 | sound_music_stop mus_asianb | 
 
 
 
 
 | 221 | sound_music_stop mus_main03 | 
 
 
 
 
 | 222 | sound_music_stop mus_main03_hd | 
 
 
 
 
 | 223 | } | 
 
 
 
 
 | 224 |  | 
 
 
 
 
 | 225 | ############################### | 
 
 
 
 
 | 226 | #       start and objectives    # | 
 
 
 
 
 | 227 | ############################### | 
 
 
 
 
 | 228 | func void paths(string ai_name) | 
 
 
 
 
 | 229 | { | 
 
 
 
 
 | 230 | ai2_dopath GrifOps01 patrol_521 | 
 
 
 
 
 | 231 | ai2_dopath GrifOps02 patrol_515 | 
 
 
 
 
 | 232 | ai2_dopath GrifOps03 patrol_517 | 
 
 
 
 
 | 233 | ai2_dopath GrifElite01 patrol_513 | 
 
 
 
 
 | 234 | ai2_dopath GrifElite02 patrol_514 | 
 
 
 
 
 | 235 | ai2_dopath GrifElite03 patrol_518 | 
 
 
 
 
 | 236 | } | 
 
 
 
 
 | 237 |  | 
 
 
 
 
 | 238 | func void spawnA(void) | 
 
 
 
 
 | 239 | { | 
 
 
 
 
 | 240 | ai2_spawn A_S1 | 
 
 
 
 
 | 241 | ai2_spawn A_S2 | 
 
 
 
 
 | 242 | ai2_spawn A_E3 | 
 
 
 
 
 | 243 | ai2_spawn A_E5 | 
 
 
 
 
 | 244 | ai2_spawn A_E5b | 
 
 
 
 
 | 245 | } | 
 
 
 
 
 | 246 |  | 
 
 
 
 
 | 247 | func void start(string ai_name) | 
 
 
 
 
 | 248 | { | 
 
 
 
 
 | 249 | dprint start | 
 
 
 
 
 | 250 |  | 
 
 
 
 
 | 251 | trigvolume_enable trigger_volume_21 0 | 
 
 
 
 
 | 252 | trigvolume_enable trigger_volume_21_copy 0 | 
 
 
 
 
 | 253 | trigvolume_enable trigger_volume_44 0 | 
 
 
 
 
 | 254 | trigvolume_enable trigger_volume_45 0 | 
 
 
 
 
 | 255 | trigvolume_enable attack_1tv 0 | 
 
 
 
 
 | 256 | trigvolume_enable attack_2tv 0 | 
 
 
 
 
 | 257 | trigvolume_enable attack_3tv 0 | 
 
 
 
 
 | 258 | trigvolume_enable attack_3tv_copy 0 | 
 
 
 
 
 | 259 | trigvolume_enable attack_4tv 0 | 
 
 
 
 
 | 260 |  | 
 
 
 
 
 | 261 | particle door12_locklight01 do start | 
 
 
 
 
 | 262 |  | 
 
 
 
 
 | 263 | door_lock 35 | 
 
 
 
 
 | 264 | door_lock 36 | 
 
 
 
 
 | 265 | door_lock 37 | 
 
 
 
 
 | 266 | door_lock 39 | 
 
 
 
 
 | 267 | door_lock 40 | 
 
 
 
 
 | 268 | door_lock 41 | 
 
 
 
 
 | 269 |  | 
 
 
 
 
 | 270 | if (my_save_point eq 0) | 
 
 
 
 
 | 271 | { | 
 
 
 
 
 | 272 | objective_set(1) | 
 
 
 
 
 | 273 | spawnA() | 
 
 
 
 
 | 274 | } | 
 
 
 
 
 | 275 |  | 
 
 
 
 
 | 276 | if (my_save_point eq 1) | 
 
 
 
 
 | 277 | { | 
 
 
 
 
 | 278 | save_point=1; | 
 
 
 
 
 | 279 | objective_set(1) | 
 
 
 
 
 | 280 | music_intro | 
 
 
 
 
 | 281 | ai2_dopath A_S1 patrol_01b | 
 
 
 
 
 | 282 | ai2_setjobstate A_S1 | 
 
 
 
 
 | 283 | spawnA() | 
 
 
 
 
 | 284 | restore_game | 
 
 
 
 
 | 285 | chr_set_health 0 400 | 
 
 
 
 
 | 286 | } | 
 
 
 
 
 | 287 |  | 
 
 
 
 
 | 288 | if (my_save_point eq 2) | 
 
 
 
 
 | 289 | { | 
 
 
 
 
 | 290 | save_point=2; | 
 
 
 
 
 | 291 | dprint restore2_beforetruck | 
 
 
 
 
 | 292 | objective_set(2) | 
 
 
 
 
 | 293 | door_lock 12 | 
 
 
 
 
 | 294 | particle door12_locklight01 do stop | 
 
 
 
 
 | 295 | ai2_spawn C_Sr18 | 
 
 
 
 
 | 296 | ai2_dopath C_Sr18 patrol_18 | 
 
 
 
 
 | 297 | ai2_spawn C_Sr17 | 
 
 
 
 
 | 298 | ai2_spawn C_Sr19 | 
 
 
 
 
 | 299 | ai2_spawn C_Sb75 | 
 
 
 
 
 | 300 | ai2_spawn C_Sb76 | 
 
 
 
 
 | 301 | trigvolume_enable trigger_volume_39 0 | 
 
 
 
 
 | 302 | restore_game | 
 
 
 
 
 | 303 | } | 
 
 
 
 
 | 304 |  | 
 
 
 
 
 | 305 | if (my_save_point eq 3) | 
 
 
 
 
 | 306 | { | 
 
 
 
 
 | 307 | save_point=3; | 
 
 
 
 
 | 308 | dprint restore3_aftertruck | 
 
 
 
 
 | 309 | objective_set(4) | 
 
 
 
 
 | 310 | target_set (501,30.0) | 
 
 
 
 
 | 311 | env_show 151 0 | 
 
 
 
 
 | 312 | env_show 152 0 | 
 
 
 
 
 | 313 | env_show 153 0 | 
 
 
 
 
 | 314 | env_show 154 0 | 
 
 
 
 
 | 315 | env_show 155 0 | 
 
 
 
 
 | 316 | env_show 156 0 | 
 
 
 
 
 | 317 | env_show 157 0 | 
 
 
 
 
 | 318 | env_show 158 0 | 
 
 
 
 
 | 319 | env_show 159 0 | 
 
 
 
 
 | 320 | #Hides door, unhides broken door | 
 
 
 
 
 | 321 | env_show 911 1 | 
 
 
 
 
 | 322 | env_show 912 0 | 
 
 
 
 
 | 323 | env_show 913 0 | 
 
 
 
 
 | 324 | #Shows Gunk truck | 
 
 
 
 
 | 325 | env_show 251 1 | 
 
 
 
 
 | 326 | env_show 252 1 | 
 
 
 
 
 | 327 | env_show 253 1 | 
 
 
 
 
 | 328 | env_show 254 1 | 
 
 
 
 
 | 329 | env_show 255 1 | 
 
 
 
 
 | 330 | env_show 256 1 | 
 
 
 
 
 | 331 | env_show 257 1 | 
 
 
 
 
 | 332 | env_show 258 1 | 
 
 
 
 
 | 333 | env_show 259 1 | 
 
 
 
 
 | 334 | env_show 911 1 | 
 
 
 
 
 | 335 | env_show 912 0 | 
 
 
 
 
 | 336 | env_show 913 0 | 
 
 
 
 
 | 337 | env_show 914 1 | 
 
 
 
 
 | 338 | env_show 915 1 | 
 
 
 
 
 | 339 | env_show 916 1 | 
 
 
 
 
 | 340 |  | 
 
 
 
 
 | 341 | ai2_spawn D_R33 | 
 
 
 
 
 | 342 | restore_game | 
 
 
 
 
 | 343 | } | 
 
 
 
 
 | 344 |  | 
 
 
 
 
 | 345 | if (my_save_point eq 4) | 
 
 
 
 
 | 346 | { | 
 
 
 
 
 | 347 | dprint restore4_finalbattle | 
 
 
 
 
 | 348 | #hides original dish | 
 
 
 
 
 | 349 | env_show 301 0 | 
 
 
 
 
 | 350 | env_show 302 0 | 
 
 
 
 
 | 351 | env_show 303 0 | 
 
 
 
 
 | 352 | env_show 304 0 | 
 
 
 
 
 | 353 | env_show 305 0 | 
 
 
 
 
 | 354 | env_show 306 0 | 
 
 
 
 
 | 355 | env_show 307 0 | 
 
 
 
 
 | 356 | env_show 308 0 | 
 
 
 
 
 | 357 | env_show 309 0 | 
 
 
 
 
 | 358 | #Shows in place dish | 
 
 
 
 
 | 359 | env_show 401 1 | 
 
 
 
 
 | 360 | env_show 402 1 | 
 
 
 
 
 | 361 | env_show 403 1 | 
 
 
 
 
 | 362 | env_show 404 1 | 
 
 
 
 
 | 363 | env_show 405 1 | 
 
 
 
 
 | 364 | env_show 406 1 | 
 
 
 
 
 | 365 | env_show 407 1 | 
 
 
 
 
 | 366 | env_show 408 1 | 
 
 
 
 
 | 367 | env_show 409 1 | 
 
 
 
 
 | 368 | music_battle | 
 
 
 
 
 | 369 | gs_farclipplane_set 3000 | 
 
 
 
 
 | 370 | particle dishpulse do start | 
 
 
 
 
 | 371 | particle sturm_ambient start | 
 
 
 
 
 | 372 |  | 
 
 
 
 
 | 373 | # start the dish loop | 
 
 
 
 
 | 374 | sp_start_dish_loop | 
 
 
 
 
 | 375 |  | 
 
 
 
 
 | 376 |  | 
 
 
 
 
 | 377 | if (did_kill_griffen() eq 1) | 
 
 
 
 
 | 378 | { | 
 
 
 
 
 | 379 | dprint restoreMutant | 
 
 
 
 
 | 380 | ai2_spawn MutantMuro | 
 
 
 
 
 | 381 | chr_boss_shield MutantMuro | 
 
 
 
 
 | 382 | restore_game | 
 
 
 
 
 | 383 | objective_set(7,silent) | 
 
 
 
 
 | 384 | } | 
 
 
 
 
 | 385 |  | 
 
 
 
 
 | 386 | if (did_kill_griffen() eq 0) | 
 
 
 
 
 | 387 | { | 
 
 
 
 
 | 388 | dprint restoreGriffin | 
 
 
 
 
 | 389 | ai2_boss_battle = 1 | 
 
 
 
 
 | 390 | ai2_spawn Griffin | 
 
 
 
 
 | 391 | if (extra_guys eq 1) | 
 
 
 
 
 | 392 | { | 
 
 
 
 
 | 393 | ai2_spawn GrifOps01 | 
 
 
 
 
 | 394 | } | 
 
 
 
 
 | 395 | ai2_spawn GrifOps02 | 
 
 
 
 
 | 396 | ai2_spawn GrifOps03 | 
 
 
 
 
 | 397 | ai2_spawn Muro | 
 
 
 
 
 | 398 | chr_boss_shield Muro | 
 
 
 
 
 | 399 | if (extra_guys eq 1) | 
 
 
 
 
 | 400 | { | 
 
 
 
 
 | 401 | ai2_spawn GrifElite01 | 
 
 
 
 
 | 402 | } | 
 
 
 
 
 | 403 | ai2_spawn GrifElite02 | 
 
 
 
 
 | 404 | ai2_spawn GrifElite03 | 
 
 
 
 
 | 405 | chr_set_health Muro 500 | 
 
 
 
 
 | 406 | fork wait_to_help | 
 
 
 
 
 | 407 | restore_game | 
 
 
 
 
 | 408 | objective_set(6,silent) | 
 
 
 
 
 | 409 | paths | 
 
 
 
 
 | 410 | } | 
 
 
 
 
 | 411 | } | 
 
 
 
 
 | 412 | } | 
 
 
 
 
 | 413 |  | 
 
 
 
 
 | 414 | func void deathfall(void) | 
 
 
 
 
 | 415 | { | 
 
 
 
 
 | 416 | cm_detach | 
 
 
 
 
 | 417 | sleep f90 | 
 
 
 
 
 | 418 | chr_set_health 0 0 | 
 
 
 
 
 | 419 | } | 
 
 
 
 
 | 420 |  | 
 
 
 
 
 | 421 | func void you_lose(string ai_name) | 
 
 
 
 
 | 422 | { | 
 
 
 
 
 | 423 | sleep 240 | 
 
 
 
 
 | 424 | fade_out 0 0 0 180 | 
 
 
 
 
 | 425 | sleep 240 | 
 
 
 
 
 | 426 | lose | 
 
 
 
 
 | 427 | } | 
 
 
 
 
 | 428 |  | 
 
 
 
 
 | 429 | func void you_win(int char_index) | 
 
 
 
 
 | 430 | { | 
 
 
 
 
 | 431 | outro | 
 
 
 
 
 | 432 | win | 
 
 
 
 
 | 433 | } | 
 
 
 
 
 | 434 |  | 
 
 
 
 
 | 435 | func void set_objective_1(string ai_name) | 
 
 
 
 
 | 436 | { | 
 
 
 
 
 | 437 | dprint set_objective_1 | 
 
 
 
 
 | 438 | objective_set(1) | 
 
 
 
 
 | 439 | target_set (1,0.0) | 
 
 
 
 
 | 440 | } | 
 
 
 
 
 | 441 |  | 
 
 
 
 
 | 442 | func void set_objective_2(string ai_name) | 
 
 
 
 
 | 443 | { | 
 
 
 
 
 | 444 | dprint set_objective_2 | 
 
 
 
 
 | 445 | ai2_spawn B_Eb11 | 
 
 
 
 
 | 446 | ai2_spawn B_Eb16 | 
 
 
 
 
 | 447 | ai2_spawn B_Esb15 | 
 
 
 
 
 | 448 | ai2_spawn B_N1 | 
 
 
 
 
 | 449 | ai2_spawn B_Sr9 | 
 
 
 
 
 | 450 | ai2_spawn C_Sr17 | 
 
 
 
 
 | 451 | ai2_spawn C_Sr18 | 
 
 
 
 
 | 452 | ai2_spawn C_Sb75 | 
 
 
 
 
 | 453 | ai2_spawn C_Sb76 | 
 
 
 
 
 | 454 | #       ai2_spawn C_Sb77 | 
 
 
 
 
 | 455 | ai2_spawn C_Sb78 | 
 
 
 
 
 | 456 | objective_set(2) | 
 
 
 
 
 | 457 | target_set (558,30.0) | 
 
 
 
 
 | 458 | music_stop | 
 
 
 
 
 | 459 | } | 
 
 
 
 
 | 460 |  | 
 
 
 
 
 | 461 | func void set_objective_5(string ai_name) | 
 
 
 
 
 | 462 | { | 
 
 
 
 
 | 463 | dprint set_objective_5 | 
 
 
 
 
 | 464 | objective_set(5) | 
 
 
 
 
 | 465 | #       target_set (258,30.0) | 
 
 
 
 
 | 466 | } | 
 
 
 
 
 | 467 |  | 
 
 
 
 
 | 468 | ################### | 
 
 
 
 
 | 469 | #       save game       # | 
 
 
 
 
 | 470 | ################### | 
 
 
 
 
 | 471 |  | 
 
 
 
 
 | 472 | func void s1(string ai_name) | 
 
 
 
 
 | 473 | { | 
 
 
 
 
 | 474 | dprint SAVEDGAME1 | 
 
 
 
 
 | 475 |  | 
 
 
 
 
 | 476 | if (my_save_point ne 1) | 
 
 
 
 
 | 477 | { | 
 
 
 
 
 | 478 | save_game 1 autosave | 
 
 
 
 
 | 479 | } | 
 
 
 
 
 | 480 | } | 
 
 
 
 
 | 481 |  | 
 
 
 
 
 | 482 | func void s2(string ai_name) | 
 
 
 
 
 | 483 | { | 
 
 
 
 
 | 484 | dprint SAVEDGAME2 | 
 
 
 
 
 | 485 |  | 
 
 
 
 
 | 486 | if (my_save_point ne 2) | 
 
 
 
 
 | 487 | { | 
 
 
 
 
 | 488 | save_game 2 autosave | 
 
 
 
 
 | 489 | } | 
 
 
 
 
 | 490 |  | 
 
 
 
 
 | 491 | ai2_dopath C_Sr17 patrol_17 | 
 
 
 
 
 | 492 | ai2_setjobstate C_Sr17 | 
 
 
 
 
 | 493 | ai2_dopath C_Sr18 patrol_18 | 
 
 
 
 
 | 494 | ai2_setjobstate C_Sr18 | 
 
 
 
 
 | 495 |  | 
 
 
 
 
 | 496 | } | 
 
 
 
 
 | 497 |  | 
 
 
 
 
 | 498 | func void s3(string ai_name) | 
 
 
 
 
 | 499 | { | 
 
 
 
 
 | 500 | dprint SAVEDGAME3 | 
 
 
 
 
 | 501 |  | 
 
 
 
 
 | 502 | if (my_save_point ne 3) | 
 
 
 
 
 | 503 | { | 
 
 
 
 
 | 504 | save_game 3 autosave | 
 
 
 
 
 | 505 | } | 
 
 
 
 
 | 506 | } | 
 
 
 
 
 | 507 |  | 
 
 
 
 
 | 508 | func void s4(string ai_name) | 
 
 
 
 
 | 509 | { | 
 
 
 
 
 | 510 | dprint SAVEDGAME4 | 
 
 
 
 
 | 511 |  | 
 
 
 
 
 | 512 | if (my_save_point ne 4) | 
 
 
 
 
 | 513 | { | 
 
 
 
 
 | 514 | save_game 4 autosave | 
 
 
 
 
 | 515 | } | 
 
 
 
 
 | 516 | } | 
 
 
 
 
 | 517 |  | 
 
 
 
 
 | 518 | ########################## | 
 
 
 
 
 | 519 | #       cut scene scripts  # | 
 
 
 
 
 | 520 | ########################## | 
 
 
 
 
 | 521 |  | 
 
 
 
 
 | 522 | var int run_truck_once = 0; | 
 
 
 
 
 | 523 |  | 
 
 
 
 
 | 524 | func void runTruck(string ai_name) | 
 
 
 
 
 | 525 | { | 
 
 
 
 
 | 526 | dprint runTruck_check | 
 
 
 
 
 | 527 | if (run_truck_once eq 0) | 
 
 
 
 
 | 528 | { | 
 
 
 
 
 | 529 | ai2_tripalarm 1 char_0 | 
 
 
 
 
 | 530 | } | 
 
 
 
 
 | 531 | run_truck_once = 1; | 
 
 
 
 
 | 532 |  | 
 
 
 
 
 | 533 | if (chr_has_lsi(0)) | 
 
 
 
 
 | 534 | { | 
 
 
 
 
 | 535 | dprint LSI_OK | 
 
 
 
 
 | 536 | if (trigvolume_count(29) eq 0) | 
 
 
 
 
 | 537 | { | 
 
 
 
 
 | 538 | trigvolume_enable trigger_volume_23 0 | 
 
 
 
 
 | 539 | dprint truck_ok | 
 
 
 
 
 | 540 | chr_delete C_b74 | 
 
 
 
 
 | 541 | chr_delete C_Eb73 | 
 
 
 
 
 | 542 | Truck | 
 
 
 
 
 | 543 | sleep 30 | 
 
 
 
 
 | 544 | ai2_spawn D_R33 | 
 
 
 
 
 | 545 | chr_delete C_Eb21 | 
 
 
 
 
 | 546 | chr_delete C_Eb22 | 
 
 
 
 
 | 547 | chr_delete C_Eb27 | 
 
 
 
 
 | 548 | chr_delete C_Eb29 | 
 
 
 
 
 | 549 | chr_delete C_Eb30 | 
 
 
 
 
 | 550 | chr_delete C_N23 | 
 
 
 
 
 | 551 | chr_delete C_N24 | 
 
 
 
 
 | 552 | chr_delete C_Sb25 | 
 
 
 
 
 | 553 | chr_delete C_Sb26 | 
 
 
 
 
 | 554 | chr_delete C_Sr17 | 
 
 
 
 
 | 555 | chr_delete C_Sr18 | 
 
 
 
 
 | 556 | chr_delete C_Tb20 | 
 
 
 
 
 | 557 | chr_delete C_Tr28 | 
 
 
 
 
 | 558 | #chr_delete C_Sb77 | 
 
 
 
 
 | 559 | chr_delete C_Sb78 | 
 
 
 
 
 | 560 | objective_set(4) | 
 
 
 
 
 | 561 | target_set (501,30.0) | 
 
 
 
 
 | 562 | particle obj1 kill | 
 
 
 
 
 | 563 | s3 | 
 
 
 
 
 | 564 | } | 
 
 
 
 
 | 565 | } | 
 
 
 
 
 | 566 | } | 
 
 
 
 
 | 567 |  | 
 
 
 
 
 | 568 |  | 
 
 
 
 
 | 569 | func void t10(string ai_name) | 
 
 
 
 
 | 570 | { | 
 
 
 
 
 | 571 |  | 
 
 
 
 
 | 572 | dprint t10 | 
 
 
 
 
 | 573 | if (trigvolume_count(25) eq 0) | 
 
 
 
 
 | 574 | { | 
 
 
 
 
 | 575 | if (stairs_open eq 1) | 
 
 
 
 
 | 576 | { | 
 
 
 
 
 | 577 | trigvolume_enable trigger_volume_10 0 | 
 
 
 
 
 | 578 | trigvolume_enable trigger_volume_12 0 | 
 
 
 
 
 | 579 | trigvolume_enable trigger_volume_26 0 | 
 
 
 
 
 | 580 | dprint ParkLeft | 
 
 
 
 
 | 581 | ParkLeft | 
 
 
 
 
 | 582 | particle obj1 create | 
 
 
 
 
 | 583 | objective_set(3) | 
 
 
 
 
 | 584 | target_set(511,30.0) | 
 
 
 
 
 | 585 | #                       ai2_makeignoreplayer ParkStriker 1 | 
 
 
 
 
 | 586 | } | 
 
 
 
 
 | 587 | } | 
 
 
 
 
 | 588 | } | 
 
 
 
 
 | 589 |  | 
 
 
 
 
 | 590 | func void t12(string ai_name) | 
 
 
 
 
 | 591 | { | 
 
 
 
 
 | 592 |  | 
 
 
 
 
 | 593 | dprint t12 | 
 
 
 
 
 | 594 | if (trigvolume_count(26) eq 0) | 
 
 
 
 
 | 595 | { | 
 
 
 
 
 | 596 | if (stairs_open eq 1) | 
 
 
 
 
 | 597 | { | 
 
 
 
 
 | 598 | trigvolume_enable trigger_volume_12 0 | 
 
 
 
 
 | 599 | trigvolume_enable trigger_volume_10 0 | 
 
 
 
 
 | 600 | trigvolume_enable trigger_volume_25 0 | 
 
 
 
 
 | 601 | dprint ParkRight | 
 
 
 
 
 | 602 | ParkRight | 
 
 
 
 
 | 603 | particle obj1 create | 
 
 
 
 
 | 604 | objective_set(3) | 
 
 
 
 
 | 605 | target_set(511,30.0) | 
 
 
 
 
 | 606 | #                       ai2_makeignoreplayer ParkStriker 1 | 
 
 
 
 
 | 607 | } | 
 
 
 
 
 | 608 | } | 
 
 
 
 
 | 609 | } | 
 
 
 
 
 | 610 |  | 
 
 
 
 
 | 611 | func void patrolscript0027(string ai_name) | 
 
 
 
 
 | 612 | { | 
 
 
 
 
 | 613 | dprint patrolscript0027 | 
 
 
 
 
 | 614 | ai2_dopath C_Sb25 patrol_52 | 
 
 
 
 
 | 615 | ai2_setjobstate C_Sb25 | 
 
 
 
 
 | 616 | ai2_dopath C_Sb26 patrol_53 | 
 
 
 
 
 | 617 | ai2_setjobstate C_Sb26 | 
 
 
 
 
 | 618 | ai2_dopath C_Eb27 patrol_27b | 
 
 
 
 
 | 619 | ai2_setjobstate C_Eb27 | 
 
 
 
 
 | 620 | } | 
 
 
 
 
 | 621 |  | 
 
 
 
 
 | 622 | func void com_ok(string ai_name) | 
 
 
 
 
 | 623 | { | 
 
 
 
 
 | 624 | dprint final_ok | 
 
 
 
 
 | 625 | comdies_ok = 1 | 
 
 
 
 
 | 626 | } | 
 
 
 
 
 | 627 |  | 
 
 
 
 
 | 628 | func void fconsole_ok(string ai_name) | 
 
 
 
 
 | 629 | { | 
 
 
 
 
 | 630 | dprint fconsole_ok | 
 
 
 
 
 | 631 | conused_ok = 1 | 
 
 
 
 
 | 632 | objective_set(6) | 
 
 
 
 
 | 633 | text_console level_19d | 
 
 
 
 
 | 634 | target_set(502,30.0) | 
 
 
 
 
 | 635 | particle green create | 
 
 
 
 
 | 636 | sleep 400 | 
 
 
 
 
 | 637 | particle green2 create | 
 
 
 
 
 | 638 | particle green3 create | 
 
 
 
 
 | 639 | } | 
 
 
 
 
 | 640 |  | 
 
 
 
 
 | 641 | func void t31(string ai_name) | 
 
 
 
 
 | 642 | { | 
 
 
 
 
 | 643 | dprint t31 | 
 
 
 
 
 | 644 | if (conused_ok eq 1) | 
 
 
 
 
 | 645 | { | 
 
 
 
 
 | 646 | #               if (comdies_ok eq 1) | 
 
 
 
 
 | 647 | #               { | 
 
 
 
 
 | 648 | dprint TO_FINAL_BATTLE | 
 
 
 
 
 | 649 | target_set(1,0.0) | 
 
 
 
 
 | 650 | music_stop | 
 
 
 
 
 | 651 | dish | 
 
 
 
 
 | 652 | #               } | 
 
 
 
 
 | 653 | } | 
 
 
 
 
 | 654 | } | 
 
 
 
 
 | 655 |  | 
 
 
 
 
 | 656 | func void check_death1a(string ai_name) | 
 
 
 
 
 | 657 | { | 
 
 
 
 
 | 658 | dprint death1a | 
 
 
 
 
 | 659 | Round2a | 
 
 
 
 
 | 660 | } | 
 
 
 
 
 | 661 |  | 
 
 
 
 
 | 662 | func void check_death1b(string ai_name) | 
 
 
 
 
 | 663 | { | 
 
 
 
 
 | 664 | dprint death1a | 
 
 
 
 
 | 665 | Round2b | 
 
 
 
 
 | 666 | } | 
 
 
 
 
 | 667 |  | 
 
 
 
 
 | 668 | func void final_round(string ai_name) | 
 
 
 
 
 | 669 | { | 
 
 
 
 
 | 670 | dprint check_ROUND_3 | 
 
 
 
 
 | 671 | counter = counter - 1 | 
 
 
 
 
 | 672 | if(counter eq 0) | 
 
 
 
 
 | 673 | { | 
 
 
 
 
 | 674 | Round3 | 
 
 
 
 
 | 675 | } | 
 
 
 
 
 | 676 | } | 
 
 
 
 
 | 677 |  | 
 
 
 
 
 | 678 | func void check_death2(string ai_name) | 
 
 
 
 
 | 679 | { | 
 
 
 
 
 | 680 | Outro | 
 
 
 
 
 | 681 | } | 
 
 
 
 
 | 682 |  | 
 
 
 
 
 | 683 | func void Round2a(string ai_name) | 
 
 
 
 
 | 684 | { | 
 
 
 
 
 | 685 | dprint ROUND_2a | 
 
 
 
 
 | 686 | round2_spawned = round2_spawned + 1; | 
 
 
 
 
 | 687 |  | 
 
 
 
 
 | 688 | ai2_spawn GrifElite04 | 
 
 
 
 
 | 689 |  | 
 
 
 
 
 | 690 | ai2_passive GrifElite04 1 | 
 
 
 
 
 | 691 |  | 
 
 
 
 
 | 692 | playback_block GrifElite04 GrifWave2_Run1 | 
 
 
 
 
 | 693 |  | 
 
 
 
 
 | 694 | ai2_passive GrifElite04 0 | 
 
 
 
 
 | 695 |  | 
 
 
 
 
 | 696 | if (muro_in_danger eq 1) { | 
 
 
 
 
 | 697 | # force the backup to go after konoko only | 
 
 
 
 
 | 698 | ai2_attack GrifElite04 char_0 | 
 
 
 
 
 | 699 | } | 
 
 
 
 
 | 700 | if (muro_in_danger eq 0) { | 
 
 
 
 
 | 701 | ai2_makeaware GrifElite04 char_0 | 
 
 
 
 
 | 702 | } | 
 
 
 
 
 | 703 | } | 
 
 
 
 
 | 704 |  | 
 
 
 
 
 | 705 | func void Round2b(string ai_name) | 
 
 
 
 
 | 706 | { | 
 
 
 
 
 | 707 | dprint ROUND_2b | 
 
 
 
 
 | 708 | round2_spawned = round2_spawned + 1; | 
 
 
 
 
 | 709 |  | 
 
 
 
 
 | 710 | ai2_spawn GrifElite05 | 
 
 
 
 
 | 711 |  | 
 
 
 
 
 | 712 | ai2_passive GrifElite05 1 | 
 
 
 
 
 | 713 |  | 
 
 
 
 
 | 714 | playback_block GrifElite05 GrifWave2_Run1 | 
 
 
 
 
 | 715 |  | 
 
 
 
 
 | 716 | ai2_passive GrifElite05 0 | 
 
 
 
 
 | 717 |  | 
 
 
 
 
 | 718 | if (muro_in_danger eq 1) { | 
 
 
 
 
 | 719 | # force the backup to go after konoko only | 
 
 
 
 
 | 720 | ai2_attack GrifElite05 char_0 | 
 
 
 
 
 | 721 | } | 
 
 
 
 
 | 722 | if (muro_in_danger eq 0) { | 
 
 
 
 
 | 723 | ai2_makeaware GrifElite05 char_0 | 
 
 
 
 
 | 724 | } | 
 
 
 
 
 | 725 | } | 
 
 
 
 
 | 726 |  | 
 
 
 
 
 | 727 | func void Round3(string ai_name) | 
 
 
 
 
 | 728 | { | 
 
 
 
 
 | 729 | dprint ROUND_3 | 
 
 
 
 
 | 730 | round2_spawned = round2_spawned + 1; | 
 
 
 
 
 | 731 |  | 
 
 
 
 
 | 732 | ai2_spawn GrifElite06 | 
 
 
 
 
 | 733 |  | 
 
 
 
 
 | 734 | ai2_passive GrifElite06 1 | 
 
 
 
 
 | 735 |  | 
 
 
 
 
 | 736 | playback_block GrifElite06 GrifWave2_Run3 | 
 
 
 
 
 | 737 |  | 
 
 
 
 
 | 738 | ai2_passive GrifElite06 0 | 
 
 
 
 
 | 739 |  | 
 
 
 
 
 | 740 |  | 
 
 
 
 
 | 741 | if (muro_in_danger eq 1) { | 
 
 
 
 
 | 742 | # force the backup to go after konoko only | 
 
 
 
 
 | 743 | ai2_attack GrifElite06 char_0 | 
 
 
 
 
 | 744 | } | 
 
 
 
 
 | 745 | if (muro_in_danger eq 0) { | 
 
 
 
 
 | 746 | # go after other dudes | 
 
 
 
 
 | 747 | ai2_makeaware GrifElite06 char_0 | 
 
 
 
 
 | 748 | } | 
 
 
 
 
 | 749 | } | 
 
 
 
 
 | 750 |  | 
 
 
 
 
 | 751 | func void wait_to_help(void) | 
 
 
 
 
 | 752 | { | 
 
 
 
 
 | 753 | chr_wait_health Muro 200 | 
 
 
 
 
 | 754 |  | 
 
 
 
 
 | 755 | dprint MURO_IN_DANGER | 
 
 
 
 
 | 756 | ai2_boss_battle = 0; | 
 
 
 
 
 | 757 | muro_in_danger = 1; | 
 
 
 
 
 | 758 | ai2_attack GrifElite01 char_0 | 
 
 
 
 
 | 759 | ai2_attack GrifElite02 char_0 | 
 
 
 
 
 | 760 | ai2_attack GrifElite03 char_0 | 
 
 
 
 
 | 761 | ai2_attack GrifElite04 char_0 | 
 
 
 
 
 | 762 | ai2_attack GrifElite05 char_0 | 
 
 
 
 
 | 763 | ai2_attack GrifElite06 char_0 | 
 
 
 
 
 | 764 | } | 
 
 
 
 
 | 765 |  | 
 
 
 
 
 | 766 | ################### | 
 
 
 
 
 | 767 | #       console # | 
 
 
 
 
 | 768 | ################### | 
 
 
 
 
 | 769 |  | 
 
 
 
 
 | 770 | func void console_truckinfo(void) | 
 
 
 
 
 | 771 | { | 
 
 
 
 
 | 772 | text_console level_19e | 
 
 
 
 
 | 773 | console_reset 6 | 
 
 
 
 
 | 774 | } | 
 
 
 
 
 | 775 |  | 
 
 
 
 
 | 776 | func void unlock44(string ai_name) | 
 
 
 
 
 | 777 | { | 
 
 
 
 
 | 778 | #       begin_cutscene | 
 
 
 
 
 | 779 | #       ai2_makeignoreplayer C_Sb77 1 | 
 
 
 
 
 | 780 | #       ai2_makeignoreplayer C_Sb78 1 | 
 
 
 
 
 | 781 | #       ai2_makeignoreplayer C_Eb22 1 | 
 
 
 
 
 | 782 | #       ai2_makeignoreplayer C_Eb21 1 | 
 
 
 
 
 | 783 | #       ai2_makeignoreplayer C_Tb20 1 | 
 
 
 
 
 | 784 | #       ai2_makeignoreplayer C_Sr19 1 | 
 
 
 
 
 | 785 | #       ai2_makeignoreplayer C_Sr18 1 | 
 
 
 
 
 | 786 | #       ai2_makeignoreplayer C_Sr17 1 | 
 
 
 
 
 | 787 | #       ai2_makeignoreplayer C_Sb76 1 | 
 
 
 
 
 | 788 | #       ai2_makeignoreplayer C_Sb75 1 | 
 
 
 
 
 | 789 | input 0 | 
 
 
 
 
 | 790 | chr_invincible char_0 1 | 
 
 
 
 
 | 791 | letterbox 1 | 
 
 
 
 
 | 792 | fade_out 0 0 0 30 | 
 
 
 
 
 | 793 | ai2_spawn C_Er79 | 
 
 
 
 
 | 794 | music_guns | 
 
 
 
 
 | 795 | cm_interpolate door44 0 | 
 
 
 
 
 | 796 | fade_in 30 | 
 
 
 
 
 | 797 | target_set(559,30.0) | 
 
 
 
 
 | 798 | } | 
 
 
 
 
 | 799 |  | 
 
 
 
 
 | 800 | func void patrolscript0079(string ai_name) | 
 
 
 
 
 | 801 | { | 
 
 
 
 
 | 802 | particle d1_locklight01 do start | 
 
 
 
 
 | 803 | #       sleep 60 | 
 
 
 
 
 | 804 | door_unlock 44 | 
 
 
 
 
 | 805 | sleep 60 | 
 
 
 
 
 | 806 | sound_dialog_play c18_70_13elite | 
 
 
 
 
 | 807 | sound_dialog_play_block | 
 
 
 
 
 | 808 | } | 
 
 
 
 
 | 809 |  | 
 
 
 
 
 | 810 | func void patrolscript0080(string ai_name) | 
 
 
 
 
 | 811 | { | 
 
 
 
 
 | 812 | sleep 90 | 
 
 
 
 
 | 813 | cm_interpolate door44b 300 | 
 
 
 
 
 | 814 | sleep 160 | 
 
 
 
 
 | 815 | sound_dialog_play c18_74_05elite | 
 
 
 
 
 | 816 | #       sound_dialog_play_block | 
 
 
 
 
 | 817 | sleep 80 | 
 
 
 
 
 | 818 | fade_out 0 0 0 60 | 
 
 
 
 
 | 819 | sleep 60 | 
 
 
 
 
 | 820 | cm_reset | 
 
 
 
 
 | 821 | fade_in 30 | 
 
 
 
 
 | 822 | input 1 | 
 
 
 
 
 | 823 | #       end_cutscene | 
 
 
 
 
 | 824 | letterbox 0 | 
 
 
 
 
 | 825 | chr_invincible char_0 0 | 
 
 
 
 
 | 826 | #       ai2_makeignoreplayer C_Sb77 0 | 
 
 
 
 
 | 827 | #       ai2_makeignoreplayer C_Sb78 0 | 
 
 
 
 
 | 828 | #       ai2_makeignoreplayer C_Eb22 0 | 
 
 
 
 
 | 829 | #       ai2_makeignoreplayer C_Eb21 0 | 
 
 
 
 
 | 830 | #       ai2_makeignoreplayer C_Tb20 0 | 
 
 
 
 
 | 831 | #       ai2_makeignoreplayer C_Sr19 0 | 
 
 
 
 
 | 832 | #       ai2_makeignoreplayer C_Sr18 0 | 
 
 
 
 
 | 833 | #       ai2_makeignoreplayer C_Sr17 0 | 
 
 
 
 
 | 834 | #       ai2_makeignoreplayer C_Sb76 0 | 
 
 
 
 
 | 835 | #       ai2_makeignoreplayer C_Sb75 0 | 
 
 
 
 
 | 836 | #       ai2_dopath C_Sr17 patrol_81 | 
 
 
 
 
 | 837 | #       ai2_dopath C_Sb75 patrol_81 | 
 
 
 
 
 | 838 | #       ai2_dopath C_Sb76 patrol_81 | 
 
 
 
 
 | 839 | ai2_tripalarm 1 char_0 | 
 
 
 
 
 | 840 | } | 
 
 
 
 
 | 841 |  | 
 
 
 
 
 | 842 | func void run1(string ai_name) | 
 
 
 
 
 | 843 | { | 
 
 
 
 
 | 844 | dprint run1 | 
 
 
 
 
 | 845 | ai2_doalarm A_Sb7 1 | 
 
 
 
 
 | 846 | ai2_dopath A_Sb7 patrol_00 | 
 
 
 
 
 | 847 | #       ai2_setjobstate A_Sb7 | 
 
 
 
 
 | 848 | } | 
 
 
 
 
 | 849 |  | 
 
 
 
 
 | 850 | func void patrolscript0054(string ai_name) | 
 
 
 
 
 | 851 | { | 
 
 
 
 
 | 852 | dprint doalarm | 
 
 
 
 
 | 853 | ai2_doalarm A_Sb7 1 | 
 
 
 
 
 | 854 | } | 
 
 
 
 
 | 855 |  | 
 
 
 
 
 | 856 | func void do_alarm_sound(void) | 
 
 
 
 
 | 857 | { | 
 
 
 
 
 | 858 | sound_ambient_start alarm_loop | 
 
 
 
 
 | 859 | sleep 900 | 
 
 
 
 
 | 860 | sound_ambient_stop alarm_loop | 
 
 
 
 
 | 861 | } | 
 
 
 
 
 | 862 |  | 
 
 
 
 
 | 863 | func void run1_alarm(string ai_name) | 
 
 
 
 
 | 864 | { | 
 
 
 
 
 | 865 | dprint run1_alarm | 
 
 
 
 
 | 866 | fork do_alarm_sound | 
 
 
 
 
 | 867 | ai2_dopath A_E3 patrol_49 | 
 
 
 
 
 | 868 | ai2_dopath A_E4 patrol_49 | 
 
 
 
 
 | 869 | ai2_dopath A_E5 patrol_49 | 
 
 
 
 
 | 870 | ai2_dopath A_E6 patrol_49 | 
 
 
 
 
 | 871 | ai2_spawn B_Sr9 | 
 
 
 
 
 | 872 | sleep 7 | 
 
 
 
 
 | 873 | ai2_dopath B_Sr9 patrol_10 | 
 
 
 
 
 | 874 | ai2_spawn B_Eb11 | 
 
 
 
 
 | 875 | sleep 60 | 
 
 
 
 
 | 876 | ai2_dopath B_Eb11 patrol_10 | 
 
 
 
 
 | 877 | } | 
 
 
 
 
 | 878 |  | 
 
 
 
 
 | 879 | func void driverhurt(string ai_name) | 
 
 
 
 
 | 880 | { | 
 
 
 
 
 | 881 | dprint driverhurt | 
 
 
 
 
 | 882 | ai2_tripalarm 1 char_0 | 
 
 
 
 
 | 883 | } | 
 
 
 
 
 | 884 |  | 
 
 
 
 
 | 885 | func void AreaF(string ai_name) | 
 
 
 
 
 | 886 | { | 
 
 
 
 
 | 887 | console_count = console_count + 1 | 
 
 
 
 
 | 888 | if(console_count eq 1) | 
 
 
 
 
 | 889 | { | 
 
 
 
 
 | 890 | text_console level_19a | 
 
 
 
 
 | 891 | sound_dialog_play_block c15_57_01konoko | 
 
 
 
 
 | 892 | sound_dialog_play_block pause | 
 
 
 
 
 | 893 | end_cutscene | 
 
 
 
 
 | 894 | } | 
 
 
 
 
 | 895 | if(console_count eq 2) | 
 
 
 
 
 | 896 | { | 
 
 
 
 
 | 897 | text_console level_19b | 
 
 
 
 
 | 898 | sound_dialog_play_block c15_57_02konoko | 
 
 
 
 
 | 899 | } | 
 
 
 
 
 | 900 | if (console_count eq 3) | 
 
 
 
 
 | 901 | { | 
 
 
 
 
 | 902 | dprint Area_F_now_open | 
 
 
 
 
 | 903 | trigvolume_enable attack_1tv 1 | 
 
 
 
 
 | 904 | trigvolume_enable attack_2tv 1 | 
 
 
 
 
 | 905 | trigvolume_enable attack_3tv 1 | 
 
 
 
 
 | 906 | trigvolume_enable attack_3tv_copy 1 | 
 
 
 
 
 | 907 | trigvolume_enable attack_4tv 1 | 
 
 
 
 
 | 908 | text_console level_19c | 
 
 
 
 
 | 909 | set_objective_5 | 
 
 
 
 
 | 910 | sound_dialog_play_block c15_57_03konoko | 
 
 
 
 
 | 911 | sound_dialog_play_block pause | 
 
 
 
 
 | 912 | sleep 60 | 
 
 
 
 
 | 913 | music_guns | 
 
 
 
 
 | 914 | } | 
 
 
 
 
 | 915 | } | 
 
 
 
 
 | 916 |  | 
 
 
 
 
 | 917 | func void target100(void) | 
 
 
 
 
 | 918 | { | 
 
 
 
 
 | 919 | console100used = 1; | 
 
 
 
 
 | 920 | if(console200used eq 0) | 
 
 
 
 
 | 921 | { | 
 
 
 
 
 | 922 | target_set(556,30.0) | 
 
 
 
 
 | 923 | } | 
 
 
 
 
 | 924 | if(console200used eq 1) | 
 
 
 
 
 | 925 | { | 
 
 
 
 
 | 926 | if(console300used eq 0) | 
 
 
 
 
 | 927 | { | 
 
 
 
 
 | 928 | target_set(557,30.0) | 
 
 
 
 
 | 929 | } | 
 
 
 
 
 | 930 | } | 
 
 
 
 
 | 931 | if(console200used eq 1) | 
 
 
 
 
 | 932 | { | 
 
 
 
 
 | 933 | if(console300used eq 1) | 
 
 
 
 
 | 934 | { | 
 
 
 
 
 | 935 | target_set(547,30.0) | 
 
 
 
 
 | 936 | } | 
 
 
 
 
 | 937 | } | 
 
 
 
 
 | 938 | } | 
 
 
 
 
 | 939 |  | 
 
 
 
 
 | 940 | func void target200(void) | 
 
 
 
 
 | 941 | { | 
 
 
 
 
 | 942 | console200used = 1; | 
 
 
 
 
 | 943 | if(console300used eq 0) | 
 
 
 
 
 | 944 | { | 
 
 
 
 
 | 945 | target_set(557,30.0) | 
 
 
 
 
 | 946 | } | 
 
 
 
 
 | 947 | if(console300used eq 1) | 
 
 
 
 
 | 948 | { | 
 
 
 
 
 | 949 | if(console100used eq 0) | 
 
 
 
 
 | 950 | { | 
 
 
 
 
 | 951 | target_set(555,30.0) | 
 
 
 
 
 | 952 | } | 
 
 
 
 
 | 953 | } | 
 
 
 
 
 | 954 | if(console300used eq 1) | 
 
 
 
 
 | 955 | { | 
 
 
 
 
 | 956 | if(console100used eq 1) | 
 
 
 
 
 | 957 | { | 
 
 
 
 
 | 958 | target_set(547,30.0) | 
 
 
 
 
 | 959 | } | 
 
 
 
 
 | 960 | } | 
 
 
 
 
 | 961 | } | 
 
 
 
 
 | 962 |  | 
 
 
 
 
 | 963 | func void target300(void) | 
 
 
 
 
 | 964 | { | 
 
 
 
 
 | 965 | console300used = 1; | 
 
 
 
 
 | 966 | if(console200used eq 0) | 
 
 
 
 
 | 967 | { | 
 
 
 
 
 | 968 | target_set(556,30.0) | 
 
 
 
 
 | 969 | } | 
 
 
 
 
 | 970 | if(console200used eq 1) | 
 
 
 
 
 | 971 | { | 
 
 
 
 
 | 972 | if(console100used eq 0) | 
 
 
 
 
 | 973 | { | 
 
 
 
 
 | 974 | target_set(555,30.0) | 
 
 
 
 
 | 975 | } | 
 
 
 
 
 | 976 | } | 
 
 
 
 
 | 977 | if(console200used eq 1) | 
 
 
 
 
 | 978 | { | 
 
 
 
 
 | 979 | if(console100used eq 1) | 
 
 
 
 
 | 980 | { | 
 
 
 
 
 | 981 | target_set(547,30.0) | 
 
 
 
 
 | 982 | } | 
 
 
 
 
 | 983 | } | 
 
 
 
 
 | 984 | } | 
 
 
 
 
 | 985 |  | 
 
 
 
 
 | 986 | #func void console100(string ai_name) | 
 
 
 
 
 | 987 | #{ | 
 
 
 
 
 | 988 | #       dprint console100 | 
 
 
 
 
 | 989 | #       console_deactivate 101 | 
 
 
 
 
 | 990 | #       AreaF | 
 
 
 
 
 | 991 | #       target100 | 
 
 
 
 
 | 992 | #} | 
 
 
 
 
 | 993 |  | 
 
 
 
 
 | 994 | func void console101(string ai_name) | 
 
 
 
 
 | 995 | { | 
 
 
 
 
 | 996 | dprint console101 | 
 
 
 
 
 | 997 | console101used = 1; | 
 
 
 
 
 | 998 | target100 | 
 
 
 
 
 | 999 | #       console_deactivate 100 | 
 
 
 
 
 | 1000 | AreaF | 
 
 
 
 
 | 1001 | } | 
 
 
 
 
 | 1002 |  | 
 
 
 
 
 | 1003 | func void console200(string ai_name) | 
 
 
 
 
 | 1004 | { | 
 
 
 
 
 | 1005 | dprint console200 | 
 
 
 
 
 | 1006 | target200 | 
 
 
 
 
 | 1007 | AreaF | 
 
 
 
 
 | 1008 | } | 
 
 
 
 
 | 1009 |  | 
 
 
 
 
 | 1010 | func void console300(string ai_name) | 
 
 
 
 
 | 1011 | { | 
 
 
 
 
 | 1012 | music_guns_stop | 
 
 
 
 
 | 1013 | dprint console300 | 
 
 
 
 
 | 1014 | console_deactivate 301 | 
 
 
 
 
 | 1015 | target300 | 
 
 
 
 
 | 1016 | AreaF | 
 
 
 
 
 | 1017 | } | 
 
 
 
 
 | 1018 |  | 
 
 
 
 
 | 1019 | func void console301(string ai_name) | 
 
 
 
 
 | 1020 | { | 
 
 
 
 
 | 1021 | music_guns_stop | 
 
 
 
 
 | 1022 | dprint console301 | 
 
 
 
 
 | 1023 | console_deactivate 300 | 
 
 
 
 
 | 1024 | target300 | 
 
 
 
 
 | 1025 | AreaF | 
 
 
 
 
 | 1026 | } | 
 
 
 
 
 | 1027 |  | 
 
 
 
 
 | 1028 | func void purp2(void) | 
 
 
 
 
 | 1029 | { | 
 
 
 
 
 | 1030 | input 0 | 
 
 
 
 
 | 1031 | fade_out 0 0 0 30 | 
 
 
 
 
 | 1032 | cm_interpolate unlock_door 0 | 
 
 
 
 
 | 1033 | fade_in 30 | 
 
 
 
 
 | 1034 | sleep 60 | 
 
 
 
 
 | 1035 | particle purple2_locklight01 do start | 
 
 
 
 
 | 1036 | door_unlock 20 | 
 
 
 
 
 | 1037 | door_unlock 21 | 
 
 
 
 
 | 1038 | door_unlock 22 | 
 
 
 
 
 | 1039 | door_unlock 23 | 
 
 
 
 
 | 1040 | door_unlock 24 | 
 
 
 
 
 | 1041 | door_unlock 25 | 
 
 
 
 
 | 1042 | door_unlock 26 | 
 
 
 
 
 | 1043 | door_unlock 27 | 
 
 
 
 
 | 1044 | door_unlock 28 | 
 
 
 
 
 | 1045 | sleep 90 | 
 
 
 
 
 | 1046 | fade_out 0 0 0 30 | 
 
 
 
 
 | 1047 | cm_reset | 
 
 
 
 
 | 1048 | fade_in 30 | 
 
 
 
 
 | 1049 | input 1 | 
 
 
 
 
 | 1050 | } | 
 
 
 
 
 | 1051 |  | 
 
 
 
 
 | 1052 | func void purple2_unlock(string ai_name) | 
 
 
 
 
 | 1053 | { | 
 
 
 
 
 | 1054 | dprint purple2_unlock | 
 
 
 
 
 | 1055 | purp2() | 
 
 
 
 
 | 1056 | trigvolume_enable trigger_volume_21 1 | 
 
 
 
 
 | 1057 | trigvolume_enable trigger_volume_21_copy 1 | 
 
 
 
 
 | 1058 | trigvolume_enable trigger_volume_44 1 | 
 
 
 
 
 | 1059 | trigvolume_enable trigger_volume_45 1 | 
 
 
 
 
 | 1060 | console_deactivate 100 | 
 
 
 
 
 | 1061 | } | 
 
 
 
 
 | 1062 |  | 
 
 
 
 
 | 1063 | func void purple2_unlock_b(string ai_name) | 
 
 
 
 
 | 1064 | { | 
 
 
 
 
 | 1065 | dprint purple2_unlockb | 
 
 
 
 
 | 1066 | purp2() | 
 
 
 
 
 | 1067 | if(console101used eq 0) | 
 
 
 
 
 | 1068 | { | 
 
 
 
 
 | 1069 | target_set(555,30.0) | 
 
 
 
 
 | 1070 | } | 
 
 
 
 
 | 1071 | console_deactivate 200 | 
 
 
 
 
 | 1072 | } | 
 
 
 
 
 | 1073 |  | 
 
 
 
 
 | 1074 | func void unlock_stairs(string ai_name) | 
 
 
 
 
 | 1075 | { | 
 
 
 
 
 | 1076 | dprint unlock_stairs | 
 
 
 
 
 | 1077 | music_stop | 
 
 
 
 
 | 1078 | door_unlock 10 | 
 
 
 
 
 | 1079 | door_unlock 15 | 
 
 
 
 
 | 1080 | door_unlock 16 | 
 
 
 
 
 | 1081 | door_unlock 17 | 
 
 
 
 
 | 1082 | particle stair_locklight01 do start | 
 
 
 
 
 | 1083 | ai2_spawn S_Tr41 | 
 
 
 
 
 | 1084 | console_deactivate 4 | 
 
 
 
 
 | 1085 | #       console_deactivate 5 | 
 
 
 
 
 | 1086 | console_deactivate 3 | 
 
 
 
 
 | 1087 | stairs_open = 1 | 
 
 
 
 
 | 1088 | target_set(1,0.0) | 
 
 
 
 
 | 1089 | } | 
 
 
 
 
 | 1090 |  | 
 
 
 
 
 | 1091 |  | 
 
 
 
 
 | 1092 | func void unlock_stairs2(string ai_name) | 
 
 
 
 
 | 1093 | { | 
 
 
 
 
 | 1094 | dprint unlock_stairs | 
 
 
 
 
 | 1095 | music_stop | 
 
 
 
 
 | 1096 | door_unlock 10 | 
 
 
 
 
 | 1097 | door_unlock 15 | 
 
 
 
 
 | 1098 | door_unlock 16 | 
 
 
 
 
 | 1099 | door_unlock 17 | 
 
 
 
 
 | 1100 | particle stair_locklight01 do start | 
 
 
 
 
 | 1101 | console_deactivate 3 | 
 
 
 
 
 | 1102 | #       console_deactivate 5 | 
 
 
 
 
 | 1103 | ai2_spawn S_Tr41 | 
 
 
 
 
 | 1104 | ai2_spawn C_b74 | 
 
 
 
 
 | 1105 | ai2_spawn C_Eb73 | 
 
 
 
 
 | 1106 | chr_teleport C_b74 224 | 
 
 
 
 
 | 1107 | ai2_dopath C_b74 patrol_80 | 
 
 
 
 
 | 1108 | chr_teleport C_Eb73 237 | 
 
 
 
 
 | 1109 | ai2_dopath C_Eb73 patrol_80 | 
 
 
 
 
 | 1110 | stairs_open = 1 | 
 
 
 
 
 | 1111 | } | 
 
 
 
 
 | 1112 |  | 
 
 
 
 
 | 1113 |  | 
 
 
 
 
 | 1114 | ######################### | 
 
 
 
 
 | 1115 | #  trigger volume stuff # | 
 
 
 
 
 | 1116 | ######################### | 
 
 
 
 
 | 1117 | func void t8(string ai_name) | 
 
 
 
 
 | 1118 | { | 
 
 
 
 
 | 1119 | dprint t8 | 
 
 
 
 
 | 1120 | #       ai2_spawn C_Sb77 | 
 
 
 
 
 | 1121 | ai2_spawn C_Sb78 | 
 
 
 
 
 | 1122 | ai2_spawn C_Sr19 | 
 
 
 
 
 | 1123 | ai2_spawn C_Tb20 | 
 
 
 
 
 | 1124 | ai2_spawn C_Eb21 | 
 
 
 
 
 | 1125 | ai2_spawn C_Eb22 | 
 
 
 
 
 | 1126 | ai2_spawn C_N23 | 
 
 
 
 
 | 1127 | ai2_spawn C_N24 | 
 
 
 
 
 | 1128 | ai2_spawn C_Eb29 | 
 
 
 
 
 | 1129 | ai2_spawn C_Eb30 | 
 
 
 
 
 | 1130 | } | 
 
 
 
 
 | 1131 |  | 
 
 
 
 
 | 1132 |  | 
 
 
 
 
 | 1133 | func void t9(string ai_name) | 
 
 
 
 
 | 1134 | { | 
 
 
 
 
 | 1135 | dprint t9 | 
 
 
 
 
 | 1136 | ai2_spawn B_Eb16 | 
 
 
 
 
 | 1137 | } | 
 
 
 
 
 | 1138 |  | 
 
 
 
 
 | 1139 | func void t11(string ai_name) | 
 
 
 
 
 | 1140 | { | 
 
 
 
 
 | 1141 | dprint t11 | 
 
 
 
 
 | 1142 | ai2_dopath C_Sb25 patrol_48 | 
 
 
 
 
 | 1143 | sleep 60 | 
 
 
 
 
 | 1144 | ai2_dopath C_Sb26 patrol_48 | 
 
 
 
 
 | 1145 | sleep 60 | 
 
 
 
 
 | 1146 | ai2_dopath C_Eb27 patrol_48 | 
 
 
 
 
 | 1147 |  | 
 
 
 
 
 | 1148 | } | 
 
 
 
 
 | 1149 |  | 
 
 
 
 
 | 1150 |  | 
 
 
 
 
 | 1151 | func void t13(string ai_name) | 
 
 
 
 
 | 1152 | { | 
 
 
 
 
 | 1153 | dprint t13 | 
 
 
 
 
 | 1154 | ai2_spawn E_Er34 | 
 
 
 
 
 | 1155 | sleep 60 | 
 
 
 
 
 | 1156 | door_unlock 24 | 
 
 
 
 
 | 1157 | #       door_unlock 23 | 
 
 
 
 
 | 1158 | #       door_unlock 22 | 
 
 
 
 
 | 1159 | particle purple_locklight01 do start | 
 
 
 
 
 | 1160 | ai2_dopath E_Er34 patrol_34 | 
 
 
 
 
 | 1161 | ai2_setjobstate E_Er34 | 
 
 
 
 
 | 1162 | ai2_spawn E_Eb35 | 
 
 
 
 
 | 1163 | target_set(501,30.0) | 
 
 
 
 
 | 1164 | } | 
 
 
 
 
 | 1165 |  | 
 
 
 
 
 | 1166 | func void t14(string ai_name) | 
 
 
 
 
 | 1167 | { | 
 
 
 
 
 | 1168 | dprint t14 | 
 
 
 
 
 | 1169 | ai2_spawn E_N36 | 
 
 
 
 
 | 1170 | ai2_spawn E_Tr40 | 
 
 
 
 
 | 1171 | trigvolume_enable trigger_volume_15 0 | 
 
 
 
 
 | 1172 | } | 
 
 
 
 
 | 1173 |  | 
 
 
 
 
 | 1174 | func void t15(string ai_name) | 
 
 
 
 
 | 1175 | { | 
 
 
 
 
 | 1176 | dprint t15 | 
 
 
 
 
 | 1177 | ai2_spawn E_N35 | 
 
 
 
 
 | 1178 | ai2_spawn E_Nr46 | 
 
 
 
 
 | 1179 | trigvolume_enable trigger_volume_14 0 | 
 
 
 
 
 | 1180 | } | 
 
 
 
 
 | 1181 |  | 
 
 
 
 
 | 1182 | func void t16(string ai_name) | 
 
 
 
 
 | 1183 | { | 
 
 
 
 
 | 1184 | dprint t16 | 
 
 
 
 
 | 1185 | ai2_spawn E_Nr36 | 
 
 
 
 
 | 1186 | ai2_spawn E_Nb37 | 
 
 
 
 
 | 1187 | ai2_spawn E_Nr39 | 
 
 
 
 
 | 1188 | target_set (556,30.0) | 
 
 
 
 
 | 1189 | door_unlock 22 | 
 
 
 
 
 | 1190 | particle purple3_locklight01 do start | 
 
 
 
 
 | 1191 | } | 
 
 
 
 
 | 1192 |  | 
 
 
 
 
 | 1193 | func void t20(string ai_name) | 
 
 
 
 
 | 1194 | { | 
 
 
 
 
 | 1195 | dprint t20 | 
 
 
 
 
 | 1196 | ai2_spawn E_N42 | 
 
 
 
 
 | 1197 | trigvolume_enable trigger_volume_18 0 | 
 
 
 
 
 | 1198 | #       console_deactivate 100 | 
 
 
 
 
 | 1199 |  | 
 
 
 
 
 | 1200 | } | 
 
 
 
 
 | 1201 |  | 
 
 
 
 
 | 1202 | func void t18(string ai_name) | 
 
 
 
 
 | 1203 | { | 
 
 
 
 
 | 1204 | dprint t18 | 
 
 
 
 
 | 1205 | ai2_spawn E_N44 | 
 
 
 
 
 | 1206 | ai2_spawn E_R46 | 
 
 
 
 
 | 1207 | trigvolume_enable trigger_volume_20 0 | 
 
 
 
 
 | 1208 | #       console_deactivate 101 | 
 
 
 
 
 | 1209 |  | 
 
 
 
 
 | 1210 | } | 
 
 
 
 
 | 1211 |  | 
 
 
 
 
 | 1212 | func void t19(string ai_name) | 
 
 
 
 
 | 1213 | { | 
 
 
 
 
 | 1214 | dprint t19 | 
 
 
 
 
 | 1215 | ai2_spawn E_Er45 | 
 
 
 
 
 | 1216 | ai2_spawn E_N41 | 
 
 
 
 
 | 1217 | trigvolume_enable trigger_volume_17 0 | 
 
 
 
 
 | 1218 | #       console_deactivate 300 | 
 
 
 
 
 | 1219 | } | 
 
 
 
 
 | 1220 |  | 
 
 
 
 
 | 1221 | func void t17(string ai_name) | 
 
 
 
 
 | 1222 | { | 
 
 
 
 
 | 1223 | dprint t17 | 
 
 
 
 
 | 1224 | ai2_spawn E_N43 | 
 
 
 
 
 | 1225 | trigvolume_enable trigger_volume_19 0 | 
 
 
 
 
 | 1226 | #       console_deactivate 301 | 
 
 
 
 
 | 1227 |  | 
 
 
 
 
 | 1228 | } | 
 
 
 
 
 | 1229 |  | 
 
 
 
 
 | 1230 | func void t45(string ai_name) | 
 
 
 
 
 | 1231 | { | 
 
 
 
 
 | 1232 | ai2_makeignoreplayer E_Eb35 1 | 
 
 
 
 
 | 1233 | ai2_makeignoreplayer E_Er34 1 | 
 
 
 
 
 | 1234 | ai2_makeignoreplayer E_Er45 1 | 
 
 
 
 
 | 1235 | ai2_makeignoreplayer E_Nb37 1 | 
 
 
 
 
 | 1236 | ai2_makeignoreplayer E_Nb38 1 | 
 
 
 
 
 | 1237 | ai2_makeignoreplayer E_Nr36 1 | 
 
 
 
 
 | 1238 | ai2_makeignoreplayer E_Nr39 1 | 
 
 
 
 
 | 1239 | ai2_makeignoreplayer E_Nr46 1 | 
 
 
 
 
 | 1240 | ai2_makeignoreplayer E_R46 1 | 
 
 
 
 
 | 1241 | ai2_makeignoreplayer E_Tr40 1 | 
 
 
 
 
 | 1242 | sleep 600 | 
 
 
 
 
 | 1243 | if(thru_door eq 0) | 
 
 
 
 
 | 1244 | { | 
 
 
 
 
 | 1245 | dprint DIDNOTGOTHRUDOOR | 
 
 
 
 
 | 1246 | ai2_makeignoreplayer E_Eb35 0 | 
 
 
 
 
 | 1247 | ai2_makeignoreplayer E_Er34 0 | 
 
 
 
 
 | 1248 | ai2_makeignoreplayer E_Er45 0 | 
 
 
 
 
 | 1249 | ai2_makeignoreplayer E_Nb37 0 | 
 
 
 
 
 | 1250 | ai2_makeignoreplayer E_Nb38 0 | 
 
 
 
 
 | 1251 | ai2_makeignoreplayer E_Nr36 0 | 
 
 
 
 
 | 1252 | ai2_makeignoreplayer E_Nr39 0 | 
 
 
 
 
 | 1253 | ai2_makeignoreplayer E_Nr46 0 | 
 
 
 
 
 | 1254 | ai2_makeignoreplayer E_R46 0 | 
 
 
 
 
 | 1255 | ai2_makeignoreplayer E_Tr40 0 | 
 
 
 
 
 | 1256 | } | 
 
 
 
 
 | 1257 | } | 
 
 
 
 
 | 1258 |  | 
 
 
 
 
 | 1259 | func void t21(string ai_name) | 
 
 
 
 
 | 1260 | { | 
 
 
 
 
 | 1261 | dprint t21 | 
 
 
 
 
 | 1262 | input 0 | 
 
 
 
 
 | 1263 | letterbox 1 | 
 
 
 
 
 | 1264 | cm_interpolate red1 260 | 
 
 
 
 
 | 1265 | music_guns | 
 
 
 
 
 | 1266 | sleep 90 | 
 
 
 
 
 | 1267 | particle mainchamber_locklight01 do start | 
 
 
 
 
 | 1268 | door_unlock 18 | 
 
 
 
 
 | 1269 | door_unlock 19 | 
 
 
 
 
 | 1270 | ai2_spawn D_R31 | 
 
 
 
 
 | 1271 | ai2_spawn D_R32 | 
 
 
 
 
 | 1272 | ai2_spawn D_E83 | 
 
 
 
 
 | 1273 | door_open 18 | 
 
 
 
 
 | 1274 | door_open 19 | 
 
 
 
 
 | 1275 | sleep 180 | 
 
 
 
 
 | 1276 | door_lock 18 | 
 
 
 
 
 | 1277 | door_lock 19 | 
 
 
 
 
 | 1278 | particle mainchamber_locklight01 do stop | 
 
 
 
 
 | 1279 | sleep 15 | 
 
 
 
 
 | 1280 | cm_interpolate red2 400 | 
 
 
 
 
 | 1281 | sleep 90 | 
 
 
 
 
 | 1282 | fade_out 0 0 0 30 | 
 
 
 
 
 | 1283 | sleep 30 | 
 
 
 
 
 | 1284 | cm_reset | 
 
 
 
 
 | 1285 | fade_in 30 | 
 
 
 
 
 | 1286 | letterbox 0 | 
 
 
 
 
 | 1287 | input 1 | 
 
 
 
 
 | 1288 | trigvolume_enable trigger_volume_21_copy 0 | 
 
 
 
 
 | 1289 | trigvolume_enable trigger_volume_45 0 | 
 
 
 
 
 | 1290 | sleep 60 | 
 
 
 
 
 | 1291 | ai2_makeignoreplayer E_Eb35 0 | 
 
 
 
 
 | 1292 | ai2_makeignoreplayer E_Er34 0 | 
 
 
 
 
 | 1293 | ai2_makeignoreplayer E_Er45 0 | 
 
 
 
 
 | 1294 | ai2_makeignoreplayer E_Nb37 0 | 
 
 
 
 
 | 1295 | ai2_makeignoreplayer E_Nb38 0 | 
 
 
 
 
 | 1296 | ai2_makeignoreplayer E_Nr36 0 | 
 
 
 
 
 | 1297 | ai2_makeignoreplayer E_Nr39 0 | 
 
 
 
 
 | 1298 | ai2_makeignoreplayer E_Nr46 0 | 
 
 
 
 
 | 1299 | ai2_makeignoreplayer E_R46 0 | 
 
 
 
 
 | 1300 | ai2_makeignoreplayer E_Tr40 0 | 
 
 
 
 
 | 1301 | thru_door = 1; | 
 
 
 
 
 | 1302 | sleep 300 | 
 
 
 
 
 | 1303 | } | 
 
 
 
 
 | 1304 |  | 
 
 
 
 
 | 1305 | func void t22(string ai_name) | 
 
 
 
 
 | 1306 | { | 
 
 
 
 
 | 1307 | dprint t22 | 
 
 
 
 
 | 1308 | ai2_makeignoreplayer E_Eb35 1 | 
 
 
 
 
 | 1309 | ai2_makeignoreplayer E_Er34 1 | 
 
 
 
 
 | 1310 | ai2_makeignoreplayer E_Er45 1 | 
 
 
 
 
 | 1311 | ai2_makeignoreplayer E_Nb37 1 | 
 
 
 
 
 | 1312 | ai2_makeignoreplayer E_Nb38 1 | 
 
 
 
 
 | 1313 | ai2_makeignoreplayer E_Nr36 1 | 
 
 
 
 
 | 1314 | ai2_makeignoreplayer E_Nr39 1 | 
 
 
 
 
 | 1315 | ai2_makeignoreplayer E_Nr46 1 | 
 
 
 
 
 | 1316 | ai2_makeignoreplayer E_R46 1 | 
 
 
 
 
 | 1317 | ai2_makeignoreplayer E_Tr40 1 | 
 
 
 
 
 | 1318 | input 0 | 
 
 
 
 
 | 1319 | letterbox 1 | 
 
 
 
 
 | 1320 | cm_interpolate red3 260 | 
 
 
 
 
 | 1321 | music_guns | 
 
 
 
 
 | 1322 | sleep 90 | 
 
 
 
 
 | 1323 | particle mainchamber_locklight01 do start | 
 
 
 
 
 | 1324 | door_unlock 18 | 
 
 
 
 
 | 1325 | door_unlock 19 | 
 
 
 
 
 | 1326 | ai2_spawn D_R31 | 
 
 
 
 
 | 1327 | ai2_spawn D_R32 | 
 
 
 
 
 | 1328 | ai2_spawn D_E83 | 
 
 
 
 
 | 1329 | door_open 18 | 
 
 
 
 
 | 1330 | door_open 19 | 
 
 
 
 
 | 1331 | sleep 180 | 
 
 
 
 
 | 1332 | door_lock 18 | 
 
 
 
 
 | 1333 | door_lock 19 | 
 
 
 
 
 | 1334 | particle mainchamber_locklight01 do stop | 
 
 
 
 
 | 1335 | sleep 15 | 
 
 
 
 
 | 1336 | cm_interpolate red4 400 | 
 
 
 
 
 | 1337 | sleep 90 | 
 
 
 
 
 | 1338 | fade_out 0 0 0 30 | 
 
 
 
 
 | 1339 | sleep 30 | 
 
 
 
 
 | 1340 | cm_reset | 
 
 
 
 
 | 1341 | fade_in 30 | 
 
 
 
 
 | 1342 | letterbox 0 | 
 
 
 
 
 | 1343 | input 1 | 
 
 
 
 
 | 1344 | trigvolume_enable trigger_volume_21 0 | 
 
 
 
 
 | 1345 | trigvolume_enable trigger_volume_44 0 | 
 
 
 
 
 | 1346 | sleep 60 | 
 
 
 
 
 | 1347 | ai2_makeignoreplayer E_Eb35 0 | 
 
 
 
 
 | 1348 | ai2_makeignoreplayer E_Er34 0 | 
 
 
 
 
 | 1349 | ai2_makeignoreplayer E_Er45 0 | 
 
 
 
 
 | 1350 | ai2_makeignoreplayer E_Nb37 0 | 
 
 
 
 
 | 1351 | ai2_makeignoreplayer E_Nb38 0 | 
 
 
 
 
 | 1352 | ai2_makeignoreplayer E_Nr36 0 | 
 
 
 
 
 | 1353 | ai2_makeignoreplayer E_Nr39 0 | 
 
 
 
 
 | 1354 | ai2_makeignoreplayer E_Nr46 0 | 
 
 
 
 
 | 1355 | ai2_makeignoreplayer E_R46 0 | 
 
 
 
 
 | 1356 | ai2_makeignoreplayer E_Tr40 0 | 
 
 
 
 
 | 1357 | thru_door = 1; | 
 
 
 
 
 | 1358 | sleep 300 | 
 
 
 
 
 | 1359 | music_stop | 
 
 
 
 
 | 1360 | } | 
 
 
 
 
 | 1361 |  | 
 
 
 
 
 | 1362 | func void wake_E(string ai_name) | 
 
 
 
 
 | 1363 | { | 
 
 
 
 
 | 1364 | sleep 60 | 
 
 
 
 
 | 1365 | ai2_makeignoreplayer E_Eb35 0 | 
 
 
 
 
 | 1366 | ai2_makeignoreplayer E_Er34 0 | 
 
 
 
 
 | 1367 | ai2_makeignoreplayer E_Er45 0 | 
 
 
 
 
 | 1368 | ai2_makeignoreplayer E_Nb37 0 | 
 
 
 
 
 | 1369 | ai2_makeignoreplayer E_Nb38 0 | 
 
 
 
 
 | 1370 | ai2_makeignoreplayer E_Nr36 0 | 
 
 
 
 
 | 1371 | ai2_makeignoreplayer E_Nr39 0 | 
 
 
 
 
 | 1372 | ai2_makeignoreplayer E_Nr46 0 | 
 
 
 
 
 | 1373 | ai2_makeignoreplayer E_R46 0 | 
 
 
 
 
 | 1374 | ai2_makeignoreplayer E_Tr40 0 | 
 
 
 
 
 | 1375 | } | 
 
 
 
 
 | 1376 |  | 
 
 
 
 
 | 1377 | func void sleep_E(string ai_name) | 
 
 
 
 
 | 1378 | { | 
 
 
 
 
 | 1379 | ai2_makeignoreplayer E_Eb35 1 | 
 
 
 
 
 | 1380 | ai2_makeignoreplayer E_Er34 1 | 
 
 
 
 
 | 1381 | ai2_makeignoreplayer E_Er45 1 | 
 
 
 
 
 | 1382 | ai2_makeignoreplayer E_Nb37 1 | 
 
 
 
 
 | 1383 | ai2_makeignoreplayer E_Nb38 1 | 
 
 
 
 
 | 1384 | ai2_makeignoreplayer E_Nr36 1 | 
 
 
 
 
 | 1385 | ai2_makeignoreplayer E_Nr39 1 | 
 
 
 
 
 | 1386 | ai2_makeignoreplayer E_Nr46 1 | 
 
 
 
 
 | 1387 | ai2_makeignoreplayer E_R46 1 | 
 
 
 
 
 | 1388 | ai2_makeignoreplayer E_Tr40 1 | 
 
 
 
 
 | 1389 | } | 
 
 
 
 
 | 1390 |  | 
 
 
 
 
 | 1391 | func void fpath(string ai_name) | 
 
 
 
 
 | 1392 | { | 
 
 
 
 
 | 1393 | ai2_dopath F_Eb43 patrol_43 | 
 
 
 
 
 | 1394 | ai2_setjobstate F_Eb43 | 
 
 
 
 
 | 1395 | sleep 30 | 
 
 
 
 
 | 1396 | ai2_dopath F_Eb44 patrol_44 | 
 
 
 
 
 | 1397 | ai2_setjobstate F_Eb44 | 
 
 
 
 
 | 1398 | sleep 30 | 
 
 
 
 
 | 1399 | ai2_dopath F_Eb47 patrol_47 | 
 
 
 
 
 | 1400 | ai2_setjobstate F_Eb47 | 
 
 
 
 
 | 1401 | music_stop | 
 
 
 
 
 | 1402 | } | 
 
 
 
 
 | 1403 |  | 
 
 
 
 
 | 1404 | func void attack_1(string ai_name) | 
 
 
 
 
 | 1405 | { | 
 
 
 
 
 | 1406 | dprint attack_1 | 
 
 
 
 
 | 1407 | sleep_E | 
 
 
 
 
 | 1408 | chr_invincible char_0 1 | 
 
 
 
 
 | 1409 | letterbox 1 | 
 
 
 
 
 | 1410 | sleep 15 | 
 
 
 
 
 | 1411 | input 0 | 
 
 
 
 
 | 1412 | cm_interpolate attack1 90 | 
 
 
 
 
 | 1413 | ai2_spawn F_Eb43 | 
 
 
 
 
 | 1414 | ai2_spawn F_Eb44 | 
 
 
 
 
 | 1415 | ai2_spawn F_Eb47 | 
 
 
 
 
 | 1416 | door_unlock 43 | 
 
 
 
 
 | 1417 | #       sleep 60 | 
 
 
 
 
 | 1418 | sleep 90 | 
 
 
 
 
 | 1419 | particle F_locklight01 do start | 
 
 
 
 
 | 1420 | fpath | 
 
 
 
 
 | 1421 |  | 
 
 
 
 
 | 1422 | cm_interpolate attack2 240 | 
 
 
 
 
 | 1423 | sleep 300 | 
 
 
 
 
 | 1424 | cm_interpolate attack1 600 | 
 
 
 
 
 | 1425 | chr_teleport 0 506 | 
 
 
 
 
 | 1426 | sleep 90 | 
 
 
 
 
 | 1427 | letterbox 0 | 
 
 
 
 
 | 1428 | cm_reset | 
 
 
 
 
 | 1429 | chr_invincible char_0 0 | 
 
 
 
 
 | 1430 | trigvolume_enable attack_2tv 0 | 
 
 
 
 
 | 1431 | trigvolume_enable attack_3tv 0 | 
 
 
 
 
 | 1432 | trigvolume_enable attack_3tv_copy 0 | 
 
 
 
 
 | 1433 | trigvolume_enable attack_4tv 0 | 
 
 
 
 
 | 1434 | input 1 | 
 
 
 
 
 | 1435 | ai2_dopath F_Eb43 patrol_43b | 
 
 
 
 
 | 1436 | ai2_setjobstate F_Eb43 | 
 
 
 
 
 | 1437 | ai2_dopath F_Eb44 patrol_44b | 
 
 
 
 
 | 1438 | ai2_setjobstate F_Eb44 | 
 
 
 
 
 | 1439 | ai2_dopath F_Eb47 patrol_47b | 
 
 
 
 
 | 1440 | ai2_setjobstate F_Eb47 | 
 
 
 
 
 | 1441 | wake_E | 
 
 
 
 
 | 1442 | } | 
 
 
 
 
 | 1443 |  | 
 
 
 
 
 | 1444 | func void attack_2(string ai_name) | 
 
 
 
 
 | 1445 | { | 
 
 
 
 
 | 1446 | dprint attack_2 | 
 
 
 
 
 | 1447 | sleep_E | 
 
 
 
 
 | 1448 | chr_invincible char_0 1 | 
 
 
 
 
 | 1449 | letterbox 1 | 
 
 
 
 
 | 1450 | sleep 15 | 
 
 
 
 
 | 1451 | input 0 | 
 
 
 
 
 | 1452 | cm_interpolate attack2b 120 | 
 
 
 
 
 | 1453 | sleep 120 | 
 
 
 
 
 | 1454 | cm_interpolate attack2 400 | 
 
 
 
 
 | 1455 | sleep 100 | 
 
 
 
 
 | 1456 | particle F_locklight01 do start | 
 
 
 
 
 | 1457 | sleep 80 | 
 
 
 
 
 | 1458 | ai2_spawn F_Eb43 | 
 
 
 
 
 | 1459 | ai2_spawn F_Eb44 | 
 
 
 
 
 | 1460 | ai2_spawn F_Eb47 | 
 
 
 
 
 | 1461 | door_unlock 43 | 
 
 
 
 
 | 1462 | fpath | 
 
 
 
 
 | 1463 | sleep 290 | 
 
 
 
 
 | 1464 | cm_interpolate attack2b 500 | 
 
 
 
 
 | 1465 | chr_teleport 0 507 | 
 
 
 
 
 | 1466 | sleep 90 | 
 
 
 
 
 | 1467 | letterbox 0 | 
 
 
 
 
 | 1468 | cm_reset | 
 
 
 
 
 | 1469 | chr_invincible char_0 0 | 
 
 
 
 
 | 1470 | trigvolume_enable attack_1tv 0 | 
 
 
 
 
 | 1471 | trigvolume_enable attack_3tv 0 | 
 
 
 
 
 | 1472 | trigvolume_enable attack_3tv_copy 0 | 
 
 
 
 
 | 1473 | trigvolume_enable attack_4tv 0 | 
 
 
 
 
 | 1474 | input 1 | 
 
 
 
 
 | 1475 | ai2_dopath F_Eb43 patrol_43b | 
 
 
 
 
 | 1476 | ai2_setjobstate F_Eb43 | 
 
 
 
 
 | 1477 | ai2_dopath F_Eb44 patrol_44b | 
 
 
 
 
 | 1478 | ai2_setjobstate F_Eb44 | 
 
 
 
 
 | 1479 | ai2_dopath F_Eb47 patrol_47b | 
 
 
 
 
 | 1480 | ai2_setjobstate F_Eb47 | 
 
 
 
 
 | 1481 | wake_E | 
 
 
 
 
 | 1482 | } | 
 
 
 
 
 | 1483 |  | 
 
 
 
 
 | 1484 |  | 
 
 
 
 
 | 1485 | func void attack_3(string ai_name) | 
 
 
 
 
 | 1486 | { | 
 
 
 
 
 | 1487 | if(count_attack3 eq 0) | 
 
 
 
 
 | 1488 | { | 
 
 
 
 
 | 1489 | count_attack3 = count_attack3 + 1; | 
 
 
 
 
 | 1490 | dprint attack_3 | 
 
 
 
 
 | 1491 | chr_invincible char_0 1 | 
 
 
 
 
 | 1492 | sleep_E | 
 
 
 
 
 | 1493 | letterbox 1 | 
 
 
 
 
 | 1494 | sleep 15 | 
 
 
 
 
 | 1495 | input 0 | 
 
 
 
 
 | 1496 | cm_interpolate attack3 90 | 
 
 
 
 
 | 1497 | ai2_spawn F_Eb43 | 
 
 
 
 
 | 1498 | ai2_spawn F_Eb44 | 
 
 
 
 
 | 1499 | ai2_spawn F_Eb47 | 
 
 
 
 
 | 1500 | door_unlock 43 | 
 
 
 
 
 | 1501 | sleep 90 | 
 
 
 
 
 | 1502 | cm_interpolate attack4 210 | 
 
 
 
 
 | 1503 | particle F_locklight01 do start | 
 
 
 
 
 | 1504 | fpath | 
 
 
 
 
 | 1505 | sleep 150 | 
 
 
 
 
 | 1506 | cm_interpolate attack3 400 | 
 
 
 
 
 | 1507 | chr_teleport 0 508 | 
 
 
 
 
 | 1508 | sleep 90 | 
 
 
 
 
 | 1509 | letterbox 0 | 
 
 
 
 
 | 1510 | cm_reset | 
 
 
 
 
 | 1511 | chr_invincible char_0 0 | 
 
 
 
 
 | 1512 | trigvolume_enable attack_2tv 0 | 
 
 
 
 
 | 1513 | trigvolume_enable attack_3tv_copy 0 | 
 
 
 
 
 | 1514 | trigvolume_enable attack_3tv 0 | 
 
 
 
 
 | 1515 | trigvolume_enable attack_1tv 0 | 
 
 
 
 
 | 1516 | trigvolume_enable attack_4tv 0 | 
 
 
 
 
 | 1517 | input 1 | 
 
 
 
 
 | 1518 | ai2_dopath F_Eb43 patrol_43b | 
 
 
 
 
 | 1519 | ai2_setjobstate F_Eb43 | 
 
 
 
 
 | 1520 | ai2_dopath F_Eb44 patrol_44b | 
 
 
 
 
 | 1521 | ai2_setjobstate F_Eb44 | 
 
 
 
 
 | 1522 | ai2_dopath F_Eb47 patrol_47b | 
 
 
 
 
 | 1523 | ai2_setjobstate F_Eb47 | 
 
 
 
 
 | 1524 | wake_E | 
 
 
 
 
 | 1525 | } | 
 
 
 
 
 | 1526 | } | 
 
 
 
 
 | 1527 |  | 
 
 
 
 
 | 1528 | func void attack_4(string ai_name) | 
 
 
 
 
 | 1529 | { | 
 
 
 
 
 | 1530 | dprint attack_4 | 
 
 
 
 
 | 1531 | chr_invincible char_0 1 | 
 
 
 
 
 | 1532 | sleep_E | 
 
 
 
 
 | 1533 | letterbox 1 | 
 
 
 
 
 | 1534 | sleep 15 | 
 
 
 
 
 | 1535 | input 0 | 
 
 
 
 
 | 1536 | cm_interpolate attack3b 120 | 
 
 
 
 
 | 1537 | sleep 120 | 
 
 
 
 
 | 1538 | cm_interpolate attack4 300 | 
 
 
 
 
 | 1539 | sleep 240 | 
 
 
 
 
 | 1540 | particle F_locklight01 do start | 
 
 
 
 
 | 1541 | ai2_spawn F_Eb43 | 
 
 
 
 
 | 1542 | ai2_spawn F_Eb44 | 
 
 
 
 
 | 1543 | ai2_spawn F_Eb47 | 
 
 
 
 
 | 1544 | door_unlock 43 | 
 
 
 
 
 | 1545 | fpath | 
 
 
 
 
 | 1546 | sleep 160 | 
 
 
 
 
 | 1547 | cm_interpolate attack3b 500 | 
 
 
 
 
 | 1548 | chr_teleport 0 509 | 
 
 
 
 
 | 1549 | sleep 90 | 
 
 
 
 
 | 1550 | letterbox 0 | 
 
 
 
 
 | 1551 | cm_reset | 
 
 
 
 
 | 1552 | chr_invincible char_0 0 | 
 
 
 
 
 | 1553 | trigvolume_enable attack_2tv 0 | 
 
 
 
 
 | 1554 | trigvolume_enable attack_3tv 0 | 
 
 
 
 
 | 1555 | trigvolume_enable attack_3tv_copy 0 | 
 
 
 
 
 | 1556 | trigvolume_enable attack_1tv 0 | 
 
 
 
 
 | 1557 | input 1 | 
 
 
 
 
 | 1558 | ai2_dopath F_Eb43 patrol_43b | 
 
 
 
 
 | 1559 | ai2_setjobstate F_Eb43 | 
 
 
 
 
 | 1560 | ai2_dopath F_Eb44 patrol_44b | 
 
 
 
 
 | 1561 | ai2_setjobstate F_Eb44 | 
 
 
 
 
 | 1562 | ai2_dopath F_Eb47 patrol_47b | 
 
 
 
 
 | 1563 | ai2_setjobstate F_Eb47 | 
 
 
 
 
 | 1564 | wake_E | 
 
 
 
 
 | 1565 | } | 
 
 
 
 
 | 1566 |  | 
 
 
 
 
 | 1567 |  | 
 
 
 
 
 | 1568 | func void t27(string ai_name) | 
 
 
 
 
 | 1569 | { | 
 
 
 
 
 | 1570 | dprint t27 | 
 
 
 
 
 | 1571 | ai2_dopath C_Sb25 patrol_54 | 
 
 
 
 
 | 1572 | ai2_dopath C_Sb26 patrol_54 | 
 
 
 
 
 | 1573 | ai2_dopath C_Eb27 patrol_54 | 
 
 
 
 
 | 1574 | } | 
 
 
 
 
 | 1575 |  | 
 
 
 
 
 | 1576 | func void t30(string ai_name) | 
 
 
 
 
 | 1577 | { | 
 
 
 
 
 | 1578 | dprint t30 | 
 
 
 
 
 | 1579 | ai2_makeignoreplayer F_C62 0 | 
 
 
 
 
 | 1580 | ai2_spawn F_Er89 | 
 
 
 
 
 | 1581 | } | 
 
 
 
 
 | 1582 |  | 
 
 
 
 
 | 1583 | func void t33(string ai_name) | 
 
 
 
 
 | 1584 | { | 
 
 
 
 
 | 1585 | dprint t33 | 
 
 
 
 
 | 1586 | ai2_spawn F_Er86 | 
 
 
 
 
 | 1587 | ai2_spawn F_Nr87 | 
 
 
 
 
 | 1588 | target_set(258,30.0) | 
 
 
 
 
 | 1589 | sound_dialog_play c15_57_04konoko | 
 
 
 
 
 | 1590 | } | 
 
 
 
 
 | 1591 | func void t41(string ai_name) | 
 
 
 
 
 | 1592 | { | 
 
 
 
 
 | 1593 | dprint t41 | 
 
 
 
 
 | 1594 | ai2_spawn F_Er59 | 
 
 
 
 
 | 1595 | } | 
 
 
 
 
 | 1596 |  | 
 
 
 
 
 | 1597 | func void t42(string ai_name) | 
 
 
 
 
 | 1598 | { | 
 
 
 
 
 | 1599 | dprint t42 | 
 
 
 
 
 | 1600 | ai2_spawn F_Nr60 | 
 
 
 
 
 | 1601 | } | 
 
 
 
 
 | 1602 |  | 
 
 
 
 
 | 1603 | func void t43(string ai_name) | 
 
 
 
 
 | 1604 | { | 
 
 
 
 
 | 1605 | dprint t43 | 
 
 
 
 
 | 1606 | ai2_spawn F_R61 | 
 
 
 
 
 | 1607 | ai2_spawn F_Er88 | 
 
 
 
 
 | 1608 | ai2_spawn F_C62 | 
 
 
 
 
 | 1609 | ai2_makeignoreplayer F_C62 1 | 
 
 
 
 
 | 1610 | } | 
 
 
 
 
 | 1611 |  | 
 
 
 
 
 | 1612 | func void comalarm(string ai_name) | 
 
 
 
 
 | 1613 | { | 
 
 
 
 
 | 1614 | dprint comalarm | 
 
 
 
 
 | 1615 | ai2_tripalarm 2 char_0 | 
 
 
 
 
 | 1616 | } | 
 
 
 
 
 | 1617 |  | 
 
 
 
 
 | 1618 | func void t38(string ai_name) | 
 
 
 
 
 | 1619 | { | 
 
 
 
 
 | 1620 | dprint t38 | 
 
 
 
 
 | 1621 | ai2_spawn A_E4 | 
 
 
 
 
 | 1622 | ai2_spawn A_Sb63 | 
 
 
 
 
 | 1623 | ai2_spawn A_E6 | 
 
 
 
 
 | 1624 | ai2_spawn A_Sb7 | 
 
 
 
 
 | 1625 | ai2_spawn new_2 | 
 
 
 
 
 | 1626 | } | 
 
 
 
 
 | 1627 |  | 
 
 
 
 
 | 1628 | func void t40(string ai_name) | 
 
 
 
 
 | 1629 | { | 
 
 
 
 
 | 1630 | dprint t40 | 
 
 
 
 
 | 1631 | input 0 | 
 
 
 
 
 | 1632 | letterbox 1 | 
 
 
 
 
 | 1633 | cm_interpolate red1 240 | 
 
 
 
 
 | 1634 | sleep 60 | 
 
 
 
 
 | 1635 | particle purple2_locklight01 do start | 
 
 
 
 
 | 1636 | sleep 90 | 
 
 
 
 
 | 1637 | fade_out 0 0 0 30 | 
 
 
 
 
 | 1638 | cm_reset | 
 
 
 
 
 | 1639 | fade_in 30 | 
 
 
 
 
 | 1640 | input 1 | 
 
 
 
 
 | 1641 | } | 
 
 
 
 
 | 1642 |  | 
 
 
 
 
 | 1643 | func void swat_dies(void) | 
 
 
 
 
 | 1644 | { | 
 
 
 
 
 | 1645 | count_swat_dies = count_swat_dies - 1; | 
 
 
 
 
 | 1646 | if(count_swat_dies eq 0) | 
 
 
 
 
 | 1647 | { | 
 
 
 
 
 | 1648 | ai2_attack GrifElite01 char_0 | 
 
 
 
 
 | 1649 | ai2_attack GrifElite02 char_0 | 
 
 
 
 
 | 1650 | ai2_attack GrifElite03 char_0 | 
 
 
 
 
 | 1651 | ai2_attack GrifElite04 char_0 | 
 
 
 
 
 | 1652 | ai2_attack GrifElite05 char_0 | 
 
 
 
 
 | 1653 | } | 
 
 
 
 
 | 1654 | } |