| 1 |
# mountain compound |
| 2 |
# scripts for level 19 by wu |
| 3 |
# |
| 4 |
# LEGEND |
| 5 |
# |
| 6 |
# character naming convention: X_Yx |
| 7 |
# where X = area letter (A=first area, B=second area, etc.) |
| 8 |
# Y = character type (N=ninja, T=tanker, S=striker, R=red, etc.) |
| 9 |
# x = character number, usually same as character's initial patrol id |
| 10 |
# |
| 11 |
# trigger volume scripts: t##, where ## refers to trigger volume id |
| 12 |
# |
| 13 |
# CONTENTS |
| 14 |
# |
| 15 |
# 0.temporary debugging scripts |
| 16 |
# 1.variables defined |
| 17 |
# 1b.music scripts |
| 18 |
# 2.start and objectives scripts |
| 19 |
# 3.save game scripts |
| 20 |
# 4.cut scene scripts |
| 21 |
# 5.console scripts |
| 22 |
# 6.trigger volume scripts |
| 23 |
|
| 24 |
# temporary debugging scripts # |
| 25 |
|
| 26 |
func void xxx(void) |
| 27 |
{ |
| 28 |
ParkLeft |
| 29 |
t11 |
| 30 |
sleep 300 |
| 31 |
Truck |
| 32 |
} |
| 33 |
|
| 34 |
func void truck(string ai_name) |
| 35 |
{ |
| 36 |
# ai2_ignore_player=1 |
| 37 |
omnipotent=1 |
| 38 |
invincible=1 |
| 39 |
chr_teleport 0 4 |
| 40 |
} |
| 41 |
|
| 42 |
func void computer(string ai_name) |
| 43 |
{ |
| 44 |
# ai2_ignore_player=1 |
| 45 |
dprint WALK_BACKWARDS_DOWN_THE_STAIRS_TO_OPEN_DOOR |
| 46 |
omnipotent=1 |
| 47 |
invincible=1 |
| 48 |
chr_teleport 0 6 |
| 49 |
} |
| 50 |
|
| 51 |
func void e(string ai_name) |
| 52 |
{ |
| 53 |
ai2_ignore_player=1 |
| 54 |
chr_teleport 0 100 |
| 55 |
} |
| 56 |
|
| 57 |
func void butcher_test(void) |
| 58 |
{ |
| 59 |
invincible = 1 |
| 60 |
omnipotent = 1 |
| 61 |
extra_guys = 1 |
| 62 |
fork dish |
| 63 |
} |
| 64 |
|
| 65 |
func void test_setup(void) |
| 66 |
{ |
| 67 |
ai2_allpassive 1 |
| 68 |
|
| 69 |
playback GrifElite01 GrifElite01Set |
| 70 |
playback GrifElite02 GrifElite02Set |
| 71 |
playback GrifElite03 GrifElite03Set |
| 72 |
sleep f10 |
| 73 |
playback GrifElite02 GrifElite02Set |
| 74 |
sleep f5 |
| 75 |
playback GrifElite03 GrifElite03Set |
| 76 |
sleep f300 |
| 77 |
|
| 78 |
|
| 79 |
chr_envanim Griffin GrifGrifBox01 |
| 80 |
if (extra_guys eq 1) { |
| 81 |
chr_envanim GrifOps01 GrifOps01Box01 |
| 82 |
chr_envanim GrifOps02 GrifOps02Box01 |
| 83 |
} |
| 84 |
if (extra_guys eq 0) { |
| 85 |
chr_envanim GrifOps02 GrifOps01Box01 |
| 86 |
} |
| 87 |
chr_envanim GrifOps03 GrifOps03Box01 |
| 88 |
chr_animate Griffin COMGUYlev7_helistand 500 |
| 89 |
chr_animate GrifOps01 STRIKEcrouch_idle 400 |
| 90 |
chr_animate GrifOps02 STRIKEcrouch_idle 400 |
| 91 |
chr_animate GrifOps03 STRIKEcrouch_idle 400 |
| 92 |
sleep f90 |
| 93 |
sleep f200 |
| 94 |
chr_envanim Griffin GrifGrifBox02 norotation |
| 95 |
if (extra_guys eq 1) { |
| 96 |
chr_envanim GrifOps01 GrifOps01Box02 norotation |
| 97 |
chr_envanim GrifOps02 GrifOps02Box02 norotation |
| 98 |
} |
| 99 |
if (extra_guys eq 0) { |
| 100 |
chr_envanim GrifOps02 GrifOps01Box02 norotation |
| 101 |
} |
| 102 |
chr_envanim GrifOps03 GrifOps03Box02 norotation |
| 103 |
chr_animate Griffin COMGUYlev7_Grif |
| 104 |
if (extra_guys eq 1) { |
| 105 |
chr_animate GrifOps01 STRIKElev7_Ops01 |
| 106 |
chr_animate GrifOps02 STRIKElev7_Ops02 |
| 107 |
} |
| 108 |
if (extra_guys eq 0) { |
| 109 |
chr_animate GrifOps02 STRIKElev7_Ops01 |
| 110 |
} |
| 111 |
chr_animate GrifOps03 STRIKElev7_Ops03 |
| 112 |
sleep f240 |
| 113 |
playback Griffin GrifGrifRunAlt |
| 114 |
if (extra_guys eq 1) { |
| 115 |
playback GrifOps01 GrifOps01Run |
| 116 |
playback GrifOps02 GrifOps02Run |
| 117 |
} |
| 118 |
if (extra_guys eq 0) { |
| 119 |
playback GrifOps02 GrifOps01Run |
| 120 |
} |
| 121 |
sleep f10 |
| 122 |
playback_block GrifOps03 GrifOps03Run |
| 123 |
|
| 124 |
sleep f300 |
| 125 |
|
| 126 |
playback GrifElite04 GrifWave2_Run1 |
| 127 |
playback GrifElite06 GrifWave2_Run3 |
| 128 |
playback_block GrifElite05 GrifWave2_Run1 |
| 129 |
sleep f300 |
| 130 |
|
| 131 |
|
| 132 |
ai2_allpassive 0 |
| 133 |
} |
| 134 |
|
| 135 |
func void test_boyz(void) |
| 136 |
{ |
| 137 |
playback Griffin GrifGrifRunAlt |
| 138 |
if (extra_guys eq 1) { |
| 139 |
playback GrifOps01 GrifOps01Run |
| 140 |
playback GrifOps02 GrifOps02Run |
| 141 |
} |
| 142 |
if (extra_guys eq 0) { |
| 143 |
playback GrifOps02 GrifOps01Run |
| 144 |
} |
| 145 |
sleep f10 |
| 146 |
playback_block GrifOps03 GrifOps03Run |
| 147 |
} |
| 148 |
|
| 149 |
############################### |
| 150 |
# variables defined # |
| 151 |
############################### |
| 152 |
|
| 153 |
var int counter=2; |
| 154 |
var int my_save_point=0; |
| 155 |
var int console_count=0; |
| 156 |
var int stairs_open=0; |
| 157 |
var int comdies_ok=0; |
| 158 |
var int conused_ok=0; |
| 159 |
var int platform_ok=0; |
| 160 |
var int thru_door; |
| 161 |
var int count_swat_dies=3; |
| 162 |
var int console100used; |
| 163 |
var int console200used; |
| 164 |
var int console300used; |
| 165 |
var int console101used; |
| 166 |
var int count_attack3; |
| 167 |
var int muro_in_danger=0; |
| 168 |
var int round2_spawned=0; |
| 169 |
var int extra_guys=0; |
| 170 |
|
| 171 |
############################### |
| 172 |
# music # |
| 173 |
############################### |
| 174 |
|
| 175 |
func void music_intro(void) |
| 176 |
{ |
| 177 |
sound_music_start mus_om01 .9 |
| 178 |
# stopped at set_objective_2 |
| 179 |
} |
| 180 |
|
| 181 |
func void music_guns_timer(void) |
| 182 |
{ |
| 183 |
dprint OBSOLETE_music_guns_timer |
| 184 |
} |
| 185 |
|
| 186 |
func void music_truck(void) |
| 187 |
{ |
| 188 |
sound_music_start mus_asianb |
| 189 |
# this music stopped at the end of the truck cutscene |
| 190 |
} |
| 191 |
|
| 192 |
func void stop_music_truck(void) |
| 193 |
{ |
| 194 |
sound_music_stop mus_asianb |
| 195 |
# this music stopped at the end of the truck cutscene |
| 196 |
} |
| 197 |
|
| 198 |
func void music_guns(void) |
| 199 |
{ |
| 200 |
sound_music_start mus_main03_hd |
| 201 |
# this music stopped in console301 or console300 |
| 202 |
} |
| 203 |
|
| 204 |
func void music_guns_stop(void) |
| 205 |
{ |
| 206 |
sound_music_stop mus_main03_hd |
| 207 |
} |
| 208 |
|
| 209 |
func void music_battle(void) |
| 210 |
{ |
| 211 |
dprint MUSIC_BATTLE |
| 212 |
sound_music_start mus_ot |
| 213 |
# this music stopped in Outro |
| 214 |
} |
| 215 |
|
| 216 |
func void music_stop(void) |
| 217 |
{ |
| 218 |
dprint STOP_THE_MUSIC |
| 219 |
sound_music_stop mus_om01 |
| 220 |
sound_music_stop mus_asianb |
| 221 |
sound_music_stop mus_main03 |
| 222 |
sound_music_stop mus_main03_hd |
| 223 |
} |
| 224 |
|
| 225 |
############################### |
| 226 |
# start and objectives # |
| 227 |
############################### |
| 228 |
func void paths(string ai_name) |
| 229 |
{ |
| 230 |
ai2_dopath GrifOps01 patrol_521 |
| 231 |
ai2_dopath GrifOps02 patrol_515 |
| 232 |
ai2_dopath GrifOps03 patrol_517 |
| 233 |
ai2_dopath GrifElite01 patrol_513 |
| 234 |
ai2_dopath GrifElite02 patrol_514 |
| 235 |
ai2_dopath GrifElite03 patrol_518 |
| 236 |
} |
| 237 |
|
| 238 |
func void spawnA(void) |
| 239 |
{ |
| 240 |
ai2_spawn A_S1 |
| 241 |
ai2_spawn A_S2 |
| 242 |
ai2_spawn A_E3 |
| 243 |
ai2_spawn A_E5 |
| 244 |
ai2_spawn A_E5b |
| 245 |
} |
| 246 |
|
| 247 |
func void start(string ai_name) |
| 248 |
{ |
| 249 |
dprint start |
| 250 |
|
| 251 |
trigvolume_enable trigger_volume_21 0 |
| 252 |
trigvolume_enable trigger_volume_21_copy 0 |
| 253 |
trigvolume_enable trigger_volume_44 0 |
| 254 |
trigvolume_enable trigger_volume_45 0 |
| 255 |
trigvolume_enable attack_1tv 0 |
| 256 |
trigvolume_enable attack_2tv 0 |
| 257 |
trigvolume_enable attack_3tv 0 |
| 258 |
trigvolume_enable attack_3tv_copy 0 |
| 259 |
trigvolume_enable attack_4tv 0 |
| 260 |
|
| 261 |
particle door12_locklight01 do start |
| 262 |
|
| 263 |
door_lock 35 |
| 264 |
door_lock 36 |
| 265 |
door_lock 37 |
| 266 |
door_lock 39 |
| 267 |
door_lock 40 |
| 268 |
door_lock 41 |
| 269 |
|
| 270 |
if (my_save_point eq 0) |
| 271 |
{ |
| 272 |
objective_set(1) |
| 273 |
spawnA() |
| 274 |
} |
| 275 |
|
| 276 |
if (my_save_point eq 1) |
| 277 |
{ |
| 278 |
save_point=1; |
| 279 |
objective_set(1) |
| 280 |
music_intro |
| 281 |
ai2_dopath A_S1 patrol_01b |
| 282 |
ai2_setjobstate A_S1 |
| 283 |
spawnA() |
| 284 |
restore_game |
| 285 |
chr_set_health 0 400 |
| 286 |
} |
| 287 |
|
| 288 |
if (my_save_point eq 2) |
| 289 |
{ |
| 290 |
save_point=2; |
| 291 |
dprint restore2_beforetruck |
| 292 |
objective_set(2) |
| 293 |
door_lock 12 |
| 294 |
particle door12_locklight01 do stop |
| 295 |
ai2_spawn C_Sr18 |
| 296 |
ai2_dopath C_Sr18 patrol_18 |
| 297 |
ai2_spawn C_Sr17 |
| 298 |
ai2_spawn C_Sr19 |
| 299 |
ai2_spawn C_Sb75 |
| 300 |
ai2_spawn C_Sb76 |
| 301 |
trigvolume_enable trigger_volume_39 0 |
| 302 |
restore_game |
| 303 |
} |
| 304 |
|
| 305 |
if (my_save_point eq 3) |
| 306 |
{ |
| 307 |
save_point=3; |
| 308 |
dprint restore3_aftertruck |
| 309 |
objective_set(4) |
| 310 |
target_set (501,30.0) |
| 311 |
env_show 151 0 |
| 312 |
env_show 152 0 |
| 313 |
env_show 153 0 |
| 314 |
env_show 154 0 |
| 315 |
env_show 155 0 |
| 316 |
env_show 156 0 |
| 317 |
env_show 157 0 |
| 318 |
env_show 158 0 |
| 319 |
env_show 159 0 |
| 320 |
#Hides door, unhides broken door |
| 321 |
env_show 911 1 |
| 322 |
env_show 912 0 |
| 323 |
env_show 913 0 |
| 324 |
#Shows Gunk truck |
| 325 |
env_show 251 1 |
| 326 |
env_show 252 1 |
| 327 |
env_show 253 1 |
| 328 |
env_show 254 1 |
| 329 |
env_show 255 1 |
| 330 |
env_show 256 1 |
| 331 |
env_show 257 1 |
| 332 |
env_show 258 1 |
| 333 |
env_show 259 1 |
| 334 |
env_show 911 1 |
| 335 |
env_show 912 0 |
| 336 |
env_show 913 0 |
| 337 |
env_show 914 1 |
| 338 |
env_show 915 1 |
| 339 |
env_show 916 1 |
| 340 |
|
| 341 |
ai2_spawn D_R33 |
| 342 |
restore_game |
| 343 |
} |
| 344 |
|
| 345 |
if (my_save_point eq 4) |
| 346 |
{ |
| 347 |
dprint restore4_finalbattle |
| 348 |
#hides original dish |
| 349 |
env_show 301 0 |
| 350 |
env_show 302 0 |
| 351 |
env_show 303 0 |
| 352 |
env_show 304 0 |
| 353 |
env_show 305 0 |
| 354 |
env_show 306 0 |
| 355 |
env_show 307 0 |
| 356 |
env_show 308 0 |
| 357 |
env_show 309 0 |
| 358 |
#Shows in place dish |
| 359 |
env_show 401 1 |
| 360 |
env_show 402 1 |
| 361 |
env_show 403 1 |
| 362 |
env_show 404 1 |
| 363 |
env_show 405 1 |
| 364 |
env_show 406 1 |
| 365 |
env_show 407 1 |
| 366 |
env_show 408 1 |
| 367 |
env_show 409 1 |
| 368 |
music_battle |
| 369 |
gs_farclipplane_set 3000 |
| 370 |
particle dishpulse do start |
| 371 |
particle sturm_ambient start |
| 372 |
|
| 373 |
# start the dish loop |
| 374 |
sp_start_dish_loop |
| 375 |
|
| 376 |
|
| 377 |
if (did_kill_griffen() eq 1) |
| 378 |
{ |
| 379 |
dprint restoreMutant |
| 380 |
ai2_spawn MutantMuro |
| 381 |
chr_boss_shield MutantMuro |
| 382 |
restore_game |
| 383 |
objective_set(7,silent) |
| 384 |
} |
| 385 |
|
| 386 |
if (did_kill_griffen() eq 0) |
| 387 |
{ |
| 388 |
dprint restoreGriffin |
| 389 |
ai2_boss_battle = 1 |
| 390 |
ai2_spawn Griffin |
| 391 |
if (extra_guys eq 1) |
| 392 |
{ |
| 393 |
ai2_spawn GrifOps01 |
| 394 |
} |
| 395 |
ai2_spawn GrifOps02 |
| 396 |
ai2_spawn GrifOps03 |
| 397 |
ai2_spawn Muro |
| 398 |
chr_boss_shield Muro |
| 399 |
if (extra_guys eq 1) |
| 400 |
{ |
| 401 |
ai2_spawn GrifElite01 |
| 402 |
} |
| 403 |
ai2_spawn GrifElite02 |
| 404 |
ai2_spawn GrifElite03 |
| 405 |
chr_set_health Muro 500 |
| 406 |
fork wait_to_help |
| 407 |
restore_game |
| 408 |
objective_set(6,silent) |
| 409 |
paths |
| 410 |
} |
| 411 |
} |
| 412 |
} |
| 413 |
|
| 414 |
func void deathfall(void) |
| 415 |
{ |
| 416 |
cm_detach |
| 417 |
sleep f90 |
| 418 |
chr_set_health 0 0 |
| 419 |
} |
| 420 |
|
| 421 |
func void you_lose(string ai_name) |
| 422 |
{ |
| 423 |
sleep 240 |
| 424 |
fade_out 0 0 0 180 |
| 425 |
sleep 240 |
| 426 |
lose |
| 427 |
} |
| 428 |
|
| 429 |
func void you_win(int char_index) |
| 430 |
{ |
| 431 |
outro |
| 432 |
win |
| 433 |
} |
| 434 |
|
| 435 |
func void set_objective_1(string ai_name) |
| 436 |
{ |
| 437 |
dprint set_objective_1 |
| 438 |
objective_set(1) |
| 439 |
target_set (1,0.0) |
| 440 |
} |
| 441 |
|
| 442 |
func void set_objective_2(string ai_name) |
| 443 |
{ |
| 444 |
dprint set_objective_2 |
| 445 |
ai2_spawn B_Eb11 |
| 446 |
ai2_spawn B_Eb16 |
| 447 |
ai2_spawn B_Esb15 |
| 448 |
ai2_spawn B_N1 |
| 449 |
ai2_spawn B_Sr9 |
| 450 |
ai2_spawn C_Sr17 |
| 451 |
ai2_spawn C_Sr18 |
| 452 |
ai2_spawn C_Sb75 |
| 453 |
ai2_spawn C_Sb76 |
| 454 |
# ai2_spawn C_Sb77 |
| 455 |
ai2_spawn C_Sb78 |
| 456 |
objective_set(2) |
| 457 |
target_set (558,30.0) |
| 458 |
music_stop |
| 459 |
} |
| 460 |
|
| 461 |
func void set_objective_5(string ai_name) |
| 462 |
{ |
| 463 |
dprint set_objective_5 |
| 464 |
objective_set(5) |
| 465 |
# target_set (258,30.0) |
| 466 |
} |
| 467 |
|
| 468 |
################### |
| 469 |
# save game # |
| 470 |
################### |
| 471 |
|
| 472 |
func void s1(string ai_name) |
| 473 |
{ |
| 474 |
dprint SAVEDGAME1 |
| 475 |
|
| 476 |
if (my_save_point ne 1) |
| 477 |
{ |
| 478 |
save_game 1 autosave |
| 479 |
} |
| 480 |
} |
| 481 |
|
| 482 |
func void s2(string ai_name) |
| 483 |
{ |
| 484 |
dprint SAVEDGAME2 |
| 485 |
|
| 486 |
if (my_save_point ne 2) |
| 487 |
{ |
| 488 |
save_game 2 autosave |
| 489 |
} |
| 490 |
|
| 491 |
ai2_dopath C_Sr17 patrol_17 |
| 492 |
ai2_setjobstate C_Sr17 |
| 493 |
ai2_dopath C_Sr18 patrol_18 |
| 494 |
ai2_setjobstate C_Sr18 |
| 495 |
|
| 496 |
} |
| 497 |
|
| 498 |
func void s3(string ai_name) |
| 499 |
{ |
| 500 |
dprint SAVEDGAME3 |
| 501 |
|
| 502 |
if (my_save_point ne 3) |
| 503 |
{ |
| 504 |
save_game 3 autosave |
| 505 |
} |
| 506 |
} |
| 507 |
|
| 508 |
func void s4(string ai_name) |
| 509 |
{ |
| 510 |
dprint SAVEDGAME4 |
| 511 |
|
| 512 |
if (my_save_point ne 4) |
| 513 |
{ |
| 514 |
save_game 4 autosave |
| 515 |
} |
| 516 |
} |
| 517 |
|
| 518 |
########################## |
| 519 |
# cut scene scripts # |
| 520 |
########################## |
| 521 |
|
| 522 |
var int run_truck_once = 0; |
| 523 |
|
| 524 |
func void runTruck(string ai_name) |
| 525 |
{ |
| 526 |
dprint runTruck_check |
| 527 |
if (run_truck_once eq 0) |
| 528 |
{ |
| 529 |
ai2_tripalarm 1 char_0 |
| 530 |
} |
| 531 |
run_truck_once = 1; |
| 532 |
|
| 533 |
if (chr_has_lsi(0)) |
| 534 |
{ |
| 535 |
dprint LSI_OK |
| 536 |
if (trigvolume_count(29) eq 0) |
| 537 |
{ |
| 538 |
trigvolume_enable trigger_volume_23 0 |
| 539 |
dprint truck_ok |
| 540 |
chr_delete C_b74 |
| 541 |
chr_delete C_Eb73 |
| 542 |
Truck |
| 543 |
sleep 30 |
| 544 |
ai2_spawn D_R33 |
| 545 |
chr_delete C_Eb21 |
| 546 |
chr_delete C_Eb22 |
| 547 |
chr_delete C_Eb27 |
| 548 |
chr_delete C_Eb29 |
| 549 |
chr_delete C_Eb30 |
| 550 |
chr_delete C_N23 |
| 551 |
chr_delete C_N24 |
| 552 |
chr_delete C_Sb25 |
| 553 |
chr_delete C_Sb26 |
| 554 |
chr_delete C_Sr17 |
| 555 |
chr_delete C_Sr18 |
| 556 |
chr_delete C_Tb20 |
| 557 |
chr_delete C_Tr28 |
| 558 |
#chr_delete C_Sb77 |
| 559 |
chr_delete C_Sb78 |
| 560 |
objective_set(4) |
| 561 |
target_set (501,30.0) |
| 562 |
particle obj1 kill |
| 563 |
s3 |
| 564 |
} |
| 565 |
} |
| 566 |
} |
| 567 |
|
| 568 |
|
| 569 |
func void t10(string ai_name) |
| 570 |
{ |
| 571 |
|
| 572 |
dprint t10 |
| 573 |
if (trigvolume_count(25) eq 0) |
| 574 |
{ |
| 575 |
if (stairs_open eq 1) |
| 576 |
{ |
| 577 |
trigvolume_enable trigger_volume_10 0 |
| 578 |
trigvolume_enable trigger_volume_12 0 |
| 579 |
trigvolume_enable trigger_volume_26 0 |
| 580 |
dprint ParkLeft |
| 581 |
ParkLeft |
| 582 |
particle obj1 create |
| 583 |
objective_set(3) |
| 584 |
target_set(511,30.0) |
| 585 |
# ai2_makeignoreplayer ParkStriker 1 |
| 586 |
} |
| 587 |
} |
| 588 |
} |
| 589 |
|
| 590 |
func void t12(string ai_name) |
| 591 |
{ |
| 592 |
|
| 593 |
dprint t12 |
| 594 |
if (trigvolume_count(26) eq 0) |
| 595 |
{ |
| 596 |
if (stairs_open eq 1) |
| 597 |
{ |
| 598 |
trigvolume_enable trigger_volume_12 0 |
| 599 |
trigvolume_enable trigger_volume_10 0 |
| 600 |
trigvolume_enable trigger_volume_25 0 |
| 601 |
dprint ParkRight |
| 602 |
ParkRight |
| 603 |
particle obj1 create |
| 604 |
objective_set(3) |
| 605 |
target_set(511,30.0) |
| 606 |
# ai2_makeignoreplayer ParkStriker 1 |
| 607 |
} |
| 608 |
} |
| 609 |
} |
| 610 |
|
| 611 |
func void patrolscript0027(string ai_name) |
| 612 |
{ |
| 613 |
dprint patrolscript0027 |
| 614 |
ai2_dopath C_Sb25 patrol_52 |
| 615 |
ai2_setjobstate C_Sb25 |
| 616 |
ai2_dopath C_Sb26 patrol_53 |
| 617 |
ai2_setjobstate C_Sb26 |
| 618 |
ai2_dopath C_Eb27 patrol_27b |
| 619 |
ai2_setjobstate C_Eb27 |
| 620 |
} |
| 621 |
|
| 622 |
func void com_ok(string ai_name) |
| 623 |
{ |
| 624 |
dprint final_ok |
| 625 |
comdies_ok = 1 |
| 626 |
} |
| 627 |
|
| 628 |
func void fconsole_ok(string ai_name) |
| 629 |
{ |
| 630 |
dprint fconsole_ok |
| 631 |
conused_ok = 1 |
| 632 |
objective_set(6) |
| 633 |
text_console level_19d |
| 634 |
target_set(502,30.0) |
| 635 |
particle green create |
| 636 |
sleep 400 |
| 637 |
particle green2 create |
| 638 |
particle green3 create |
| 639 |
} |
| 640 |
|
| 641 |
func void t31(string ai_name) |
| 642 |
{ |
| 643 |
dprint t31 |
| 644 |
if (conused_ok eq 1) |
| 645 |
{ |
| 646 |
# if (comdies_ok eq 1) |
| 647 |
# { |
| 648 |
dprint TO_FINAL_BATTLE |
| 649 |
target_set(1,0.0) |
| 650 |
music_stop |
| 651 |
dish |
| 652 |
# } |
| 653 |
} |
| 654 |
} |
| 655 |
|
| 656 |
func void check_death1a(string ai_name) |
| 657 |
{ |
| 658 |
dprint death1a |
| 659 |
Round2a |
| 660 |
} |
| 661 |
|
| 662 |
func void check_death1b(string ai_name) |
| 663 |
{ |
| 664 |
dprint death1a |
| 665 |
Round2b |
| 666 |
} |
| 667 |
|
| 668 |
func void final_round(string ai_name) |
| 669 |
{ |
| 670 |
dprint check_ROUND_3 |
| 671 |
counter = counter - 1 |
| 672 |
if(counter eq 0) |
| 673 |
{ |
| 674 |
Round3 |
| 675 |
} |
| 676 |
} |
| 677 |
|
| 678 |
func void check_death2(string ai_name) |
| 679 |
{ |
| 680 |
Outro |
| 681 |
} |
| 682 |
|
| 683 |
func void Round2a(string ai_name) |
| 684 |
{ |
| 685 |
dprint ROUND_2a |
| 686 |
round2_spawned = round2_spawned + 1; |
| 687 |
|
| 688 |
ai2_spawn GrifElite04 |
| 689 |
|
| 690 |
ai2_passive GrifElite04 1 |
| 691 |
|
| 692 |
playback_block GrifElite04 GrifWave2_Run1 |
| 693 |
|
| 694 |
ai2_passive GrifElite04 0 |
| 695 |
|
| 696 |
if (muro_in_danger eq 1) { |
| 697 |
# force the backup to go after konoko only |
| 698 |
ai2_attack GrifElite04 char_0 |
| 699 |
} |
| 700 |
if (muro_in_danger eq 0) { |
| 701 |
ai2_makeaware GrifElite04 char_0 |
| 702 |
} |
| 703 |
} |
| 704 |
|
| 705 |
func void Round2b(string ai_name) |
| 706 |
{ |
| 707 |
dprint ROUND_2b |
| 708 |
round2_spawned = round2_spawned + 1; |
| 709 |
|
| 710 |
ai2_spawn GrifElite05 |
| 711 |
|
| 712 |
ai2_passive GrifElite05 1 |
| 713 |
|
| 714 |
playback_block GrifElite05 GrifWave2_Run1 |
| 715 |
|
| 716 |
ai2_passive GrifElite05 0 |
| 717 |
|
| 718 |
if (muro_in_danger eq 1) { |
| 719 |
# force the backup to go after konoko only |
| 720 |
ai2_attack GrifElite05 char_0 |
| 721 |
} |
| 722 |
if (muro_in_danger eq 0) { |
| 723 |
ai2_makeaware GrifElite05 char_0 |
| 724 |
} |
| 725 |
} |
| 726 |
|
| 727 |
func void Round3(string ai_name) |
| 728 |
{ |
| 729 |
dprint ROUND_3 |
| 730 |
round2_spawned = round2_spawned + 1; |
| 731 |
|
| 732 |
ai2_spawn GrifElite06 |
| 733 |
|
| 734 |
ai2_passive GrifElite06 1 |
| 735 |
|
| 736 |
playback_block GrifElite06 GrifWave2_Run3 |
| 737 |
|
| 738 |
ai2_passive GrifElite06 0 |
| 739 |
|
| 740 |
|
| 741 |
if (muro_in_danger eq 1) { |
| 742 |
# force the backup to go after konoko only |
| 743 |
ai2_attack GrifElite06 char_0 |
| 744 |
} |
| 745 |
if (muro_in_danger eq 0) { |
| 746 |
# go after other dudes |
| 747 |
ai2_makeaware GrifElite06 char_0 |
| 748 |
} |
| 749 |
} |
| 750 |
|
| 751 |
func void wait_to_help(void) |
| 752 |
{ |
| 753 |
chr_wait_health Muro 200 |
| 754 |
|
| 755 |
dprint MURO_IN_DANGER |
| 756 |
ai2_boss_battle = 0; |
| 757 |
muro_in_danger = 1; |
| 758 |
ai2_attack GrifElite01 char_0 |
| 759 |
ai2_attack GrifElite02 char_0 |
| 760 |
ai2_attack GrifElite03 char_0 |
| 761 |
ai2_attack GrifElite04 char_0 |
| 762 |
ai2_attack GrifElite05 char_0 |
| 763 |
ai2_attack GrifElite06 char_0 |
| 764 |
} |
| 765 |
|
| 766 |
################### |
| 767 |
# console # |
| 768 |
################### |
| 769 |
|
| 770 |
func void console_truckinfo(void) |
| 771 |
{ |
| 772 |
text_console level_19e |
| 773 |
console_reset 6 |
| 774 |
} |
| 775 |
|
| 776 |
func void unlock44(string ai_name) |
| 777 |
{ |
| 778 |
# begin_cutscene |
| 779 |
# ai2_makeignoreplayer C_Sb77 1 |
| 780 |
# ai2_makeignoreplayer C_Sb78 1 |
| 781 |
# ai2_makeignoreplayer C_Eb22 1 |
| 782 |
# ai2_makeignoreplayer C_Eb21 1 |
| 783 |
# ai2_makeignoreplayer C_Tb20 1 |
| 784 |
# ai2_makeignoreplayer C_Sr19 1 |
| 785 |
# ai2_makeignoreplayer C_Sr18 1 |
| 786 |
# ai2_makeignoreplayer C_Sr17 1 |
| 787 |
# ai2_makeignoreplayer C_Sb76 1 |
| 788 |
# ai2_makeignoreplayer C_Sb75 1 |
| 789 |
input 0 |
| 790 |
chr_invincible char_0 1 |
| 791 |
letterbox 1 |
| 792 |
fade_out 0 0 0 30 |
| 793 |
ai2_spawn C_Er79 |
| 794 |
music_guns |
| 795 |
cm_interpolate door44 0 |
| 796 |
fade_in 30 |
| 797 |
target_set(559,30.0) |
| 798 |
} |
| 799 |
|
| 800 |
func void patrolscript0079(string ai_name) |
| 801 |
{ |
| 802 |
particle d1_locklight01 do start |
| 803 |
# sleep 60 |
| 804 |
door_unlock 44 |
| 805 |
sleep 60 |
| 806 |
sound_dialog_play c18_70_13elite |
| 807 |
sound_dialog_play_block |
| 808 |
} |
| 809 |
|
| 810 |
func void patrolscript0080(string ai_name) |
| 811 |
{ |
| 812 |
sleep 90 |
| 813 |
cm_interpolate door44b 300 |
| 814 |
sleep 160 |
| 815 |
sound_dialog_play c18_74_05elite |
| 816 |
# sound_dialog_play_block |
| 817 |
sleep 80 |
| 818 |
fade_out 0 0 0 60 |
| 819 |
sleep 60 |
| 820 |
cm_reset |
| 821 |
fade_in 30 |
| 822 |
input 1 |
| 823 |
# end_cutscene |
| 824 |
letterbox 0 |
| 825 |
chr_invincible char_0 0 |
| 826 |
# ai2_makeignoreplayer C_Sb77 0 |
| 827 |
# ai2_makeignoreplayer C_Sb78 0 |
| 828 |
# ai2_makeignoreplayer C_Eb22 0 |
| 829 |
# ai2_makeignoreplayer C_Eb21 0 |
| 830 |
# ai2_makeignoreplayer C_Tb20 0 |
| 831 |
# ai2_makeignoreplayer C_Sr19 0 |
| 832 |
# ai2_makeignoreplayer C_Sr18 0 |
| 833 |
# ai2_makeignoreplayer C_Sr17 0 |
| 834 |
# ai2_makeignoreplayer C_Sb76 0 |
| 835 |
# ai2_makeignoreplayer C_Sb75 0 |
| 836 |
# ai2_dopath C_Sr17 patrol_81 |
| 837 |
# ai2_dopath C_Sb75 patrol_81 |
| 838 |
# ai2_dopath C_Sb76 patrol_81 |
| 839 |
ai2_tripalarm 1 char_0 |
| 840 |
} |
| 841 |
|
| 842 |
func void run1(string ai_name) |
| 843 |
{ |
| 844 |
dprint run1 |
| 845 |
ai2_doalarm A_Sb7 1 |
| 846 |
ai2_dopath A_Sb7 patrol_00 |
| 847 |
# ai2_setjobstate A_Sb7 |
| 848 |
} |
| 849 |
|
| 850 |
func void patrolscript0054(string ai_name) |
| 851 |
{ |
| 852 |
dprint doalarm |
| 853 |
ai2_doalarm A_Sb7 1 |
| 854 |
} |
| 855 |
|
| 856 |
func void do_alarm_sound(void) |
| 857 |
{ |
| 858 |
sound_ambient_start alarm_loop |
| 859 |
sleep 900 |
| 860 |
sound_ambient_stop alarm_loop |
| 861 |
} |
| 862 |
|
| 863 |
func void run1_alarm(string ai_name) |
| 864 |
{ |
| 865 |
dprint run1_alarm |
| 866 |
fork do_alarm_sound |
| 867 |
ai2_dopath A_E3 patrol_49 |
| 868 |
ai2_dopath A_E4 patrol_49 |
| 869 |
ai2_dopath A_E5 patrol_49 |
| 870 |
ai2_dopath A_E6 patrol_49 |
| 871 |
ai2_spawn B_Sr9 |
| 872 |
sleep 7 |
| 873 |
ai2_dopath B_Sr9 patrol_10 |
| 874 |
ai2_spawn B_Eb11 |
| 875 |
sleep 60 |
| 876 |
ai2_dopath B_Eb11 patrol_10 |
| 877 |
} |
| 878 |
|
| 879 |
func void driverhurt(string ai_name) |
| 880 |
{ |
| 881 |
dprint driverhurt |
| 882 |
ai2_tripalarm 1 char_0 |
| 883 |
} |
| 884 |
|
| 885 |
func void AreaF(string ai_name) |
| 886 |
{ |
| 887 |
console_count = console_count + 1 |
| 888 |
if(console_count eq 1) |
| 889 |
{ |
| 890 |
text_console level_19a |
| 891 |
sound_dialog_play_block c15_57_01konoko |
| 892 |
sound_dialog_play_block pause |
| 893 |
end_cutscene |
| 894 |
} |
| 895 |
if(console_count eq 2) |
| 896 |
{ |
| 897 |
text_console level_19b |
| 898 |
sound_dialog_play_block c15_57_02konoko |
| 899 |
} |
| 900 |
if (console_count eq 3) |
| 901 |
{ |
| 902 |
dprint Area_F_now_open |
| 903 |
trigvolume_enable attack_1tv 1 |
| 904 |
trigvolume_enable attack_2tv 1 |
| 905 |
trigvolume_enable attack_3tv 1 |
| 906 |
trigvolume_enable attack_3tv_copy 1 |
| 907 |
trigvolume_enable attack_4tv 1 |
| 908 |
text_console level_19c |
| 909 |
set_objective_5 |
| 910 |
sound_dialog_play_block c15_57_03konoko |
| 911 |
sound_dialog_play_block pause |
| 912 |
sleep 60 |
| 913 |
music_guns |
| 914 |
} |
| 915 |
} |
| 916 |
|
| 917 |
func void target100(void) |
| 918 |
{ |
| 919 |
console100used = 1; |
| 920 |
if(console200used eq 0) |
| 921 |
{ |
| 922 |
target_set(556,30.0) |
| 923 |
} |
| 924 |
if(console200used eq 1) |
| 925 |
{ |
| 926 |
if(console300used eq 0) |
| 927 |
{ |
| 928 |
target_set(557,30.0) |
| 929 |
} |
| 930 |
} |
| 931 |
if(console200used eq 1) |
| 932 |
{ |
| 933 |
if(console300used eq 1) |
| 934 |
{ |
| 935 |
target_set(547,30.0) |
| 936 |
} |
| 937 |
} |
| 938 |
} |
| 939 |
|
| 940 |
func void target200(void) |
| 941 |
{ |
| 942 |
console200used = 1; |
| 943 |
if(console300used eq 0) |
| 944 |
{ |
| 945 |
target_set(557,30.0) |
| 946 |
} |
| 947 |
if(console300used eq 1) |
| 948 |
{ |
| 949 |
if(console100used eq 0) |
| 950 |
{ |
| 951 |
target_set(555,30.0) |
| 952 |
} |
| 953 |
} |
| 954 |
if(console300used eq 1) |
| 955 |
{ |
| 956 |
if(console100used eq 1) |
| 957 |
{ |
| 958 |
target_set(547,30.0) |
| 959 |
} |
| 960 |
} |
| 961 |
} |
| 962 |
|
| 963 |
func void target300(void) |
| 964 |
{ |
| 965 |
console300used = 1; |
| 966 |
if(console200used eq 0) |
| 967 |
{ |
| 968 |
target_set(556,30.0) |
| 969 |
} |
| 970 |
if(console200used eq 1) |
| 971 |
{ |
| 972 |
if(console100used eq 0) |
| 973 |
{ |
| 974 |
target_set(555,30.0) |
| 975 |
} |
| 976 |
} |
| 977 |
if(console200used eq 1) |
| 978 |
{ |
| 979 |
if(console100used eq 1) |
| 980 |
{ |
| 981 |
target_set(547,30.0) |
| 982 |
} |
| 983 |
} |
| 984 |
} |
| 985 |
|
| 986 |
#func void console100(string ai_name) |
| 987 |
#{ |
| 988 |
# dprint console100 |
| 989 |
# console_deactivate 101 |
| 990 |
# AreaF |
| 991 |
# target100 |
| 992 |
#} |
| 993 |
|
| 994 |
func void console101(string ai_name) |
| 995 |
{ |
| 996 |
dprint console101 |
| 997 |
console101used = 1; |
| 998 |
target100 |
| 999 |
# console_deactivate 100 |
| 1000 |
AreaF |
| 1001 |
} |
| 1002 |
|
| 1003 |
func void console200(string ai_name) |
| 1004 |
{ |
| 1005 |
dprint console200 |
| 1006 |
target200 |
| 1007 |
AreaF |
| 1008 |
} |
| 1009 |
|
| 1010 |
func void console300(string ai_name) |
| 1011 |
{ |
| 1012 |
music_guns_stop |
| 1013 |
dprint console300 |
| 1014 |
console_deactivate 301 |
| 1015 |
target300 |
| 1016 |
AreaF |
| 1017 |
} |
| 1018 |
|
| 1019 |
func void console301(string ai_name) |
| 1020 |
{ |
| 1021 |
music_guns_stop |
| 1022 |
dprint console301 |
| 1023 |
console_deactivate 300 |
| 1024 |
target300 |
| 1025 |
AreaF |
| 1026 |
} |
| 1027 |
|
| 1028 |
func void purp2(void) |
| 1029 |
{ |
| 1030 |
input 0 |
| 1031 |
fade_out 0 0 0 30 |
| 1032 |
cm_interpolate unlock_door 0 |
| 1033 |
fade_in 30 |
| 1034 |
sleep 60 |
| 1035 |
particle purple2_locklight01 do start |
| 1036 |
door_unlock 20 |
| 1037 |
door_unlock 21 |
| 1038 |
door_unlock 22 |
| 1039 |
door_unlock 23 |
| 1040 |
door_unlock 24 |
| 1041 |
door_unlock 25 |
| 1042 |
door_unlock 26 |
| 1043 |
door_unlock 27 |
| 1044 |
door_unlock 28 |
| 1045 |
sleep 90 |
| 1046 |
fade_out 0 0 0 30 |
| 1047 |
cm_reset |
| 1048 |
fade_in 30 |
| 1049 |
input 1 |
| 1050 |
} |
| 1051 |
|
| 1052 |
func void purple2_unlock(string ai_name) |
| 1053 |
{ |
| 1054 |
dprint purple2_unlock |
| 1055 |
purp2() |
| 1056 |
trigvolume_enable trigger_volume_21 1 |
| 1057 |
trigvolume_enable trigger_volume_21_copy 1 |
| 1058 |
trigvolume_enable trigger_volume_44 1 |
| 1059 |
trigvolume_enable trigger_volume_45 1 |
| 1060 |
console_deactivate 100 |
| 1061 |
} |
| 1062 |
|
| 1063 |
func void purple2_unlock_b(string ai_name) |
| 1064 |
{ |
| 1065 |
dprint purple2_unlockb |
| 1066 |
purp2() |
| 1067 |
if(console101used eq 0) |
| 1068 |
{ |
| 1069 |
target_set(555,30.0) |
| 1070 |
} |
| 1071 |
console_deactivate 200 |
| 1072 |
} |
| 1073 |
|
| 1074 |
func void unlock_stairs(string ai_name) |
| 1075 |
{ |
| 1076 |
dprint unlock_stairs |
| 1077 |
music_stop |
| 1078 |
door_unlock 10 |
| 1079 |
door_unlock 15 |
| 1080 |
door_unlock 16 |
| 1081 |
door_unlock 17 |
| 1082 |
particle stair_locklight01 do start |
| 1083 |
ai2_spawn S_Tr41 |
| 1084 |
console_deactivate 4 |
| 1085 |
# console_deactivate 5 |
| 1086 |
console_deactivate 3 |
| 1087 |
stairs_open = 1 |
| 1088 |
target_set(1,0.0) |
| 1089 |
} |
| 1090 |
|
| 1091 |
|
| 1092 |
func void unlock_stairs2(string ai_name) |
| 1093 |
{ |
| 1094 |
dprint unlock_stairs |
| 1095 |
music_stop |
| 1096 |
door_unlock 10 |
| 1097 |
door_unlock 15 |
| 1098 |
door_unlock 16 |
| 1099 |
door_unlock 17 |
| 1100 |
particle stair_locklight01 do start |
| 1101 |
console_deactivate 3 |
| 1102 |
# console_deactivate 5 |
| 1103 |
ai2_spawn S_Tr41 |
| 1104 |
ai2_spawn C_b74 |
| 1105 |
ai2_spawn C_Eb73 |
| 1106 |
chr_teleport C_b74 224 |
| 1107 |
ai2_dopath C_b74 patrol_80 |
| 1108 |
chr_teleport C_Eb73 237 |
| 1109 |
ai2_dopath C_Eb73 patrol_80 |
| 1110 |
stairs_open = 1 |
| 1111 |
} |
| 1112 |
|
| 1113 |
|
| 1114 |
######################### |
| 1115 |
# trigger volume stuff # |
| 1116 |
######################### |
| 1117 |
func void t8(string ai_name) |
| 1118 |
{ |
| 1119 |
dprint t8 |
| 1120 |
# ai2_spawn C_Sb77 |
| 1121 |
ai2_spawn C_Sb78 |
| 1122 |
ai2_spawn C_Sr19 |
| 1123 |
ai2_spawn C_Tb20 |
| 1124 |
ai2_spawn C_Eb21 |
| 1125 |
ai2_spawn C_Eb22 |
| 1126 |
ai2_spawn C_N23 |
| 1127 |
ai2_spawn C_N24 |
| 1128 |
ai2_spawn C_Eb29 |
| 1129 |
ai2_spawn C_Eb30 |
| 1130 |
} |
| 1131 |
|
| 1132 |
|
| 1133 |
func void t9(string ai_name) |
| 1134 |
{ |
| 1135 |
dprint t9 |
| 1136 |
ai2_spawn B_Eb16 |
| 1137 |
} |
| 1138 |
|
| 1139 |
func void t11(string ai_name) |
| 1140 |
{ |
| 1141 |
dprint t11 |
| 1142 |
ai2_dopath C_Sb25 patrol_48 |
| 1143 |
sleep 60 |
| 1144 |
ai2_dopath C_Sb26 patrol_48 |
| 1145 |
sleep 60 |
| 1146 |
ai2_dopath C_Eb27 patrol_48 |
| 1147 |
|
| 1148 |
} |
| 1149 |
|
| 1150 |
|
| 1151 |
func void t13(string ai_name) |
| 1152 |
{ |
| 1153 |
dprint t13 |
| 1154 |
ai2_spawn E_Er34 |
| 1155 |
sleep 60 |
| 1156 |
door_unlock 24 |
| 1157 |
# door_unlock 23 |
| 1158 |
# door_unlock 22 |
| 1159 |
particle purple_locklight01 do start |
| 1160 |
ai2_dopath E_Er34 patrol_34 |
| 1161 |
ai2_setjobstate E_Er34 |
| 1162 |
ai2_spawn E_Eb35 |
| 1163 |
target_set(501,30.0) |
| 1164 |
} |
| 1165 |
|
| 1166 |
func void t14(string ai_name) |
| 1167 |
{ |
| 1168 |
dprint t14 |
| 1169 |
ai2_spawn E_N36 |
| 1170 |
ai2_spawn E_Tr40 |
| 1171 |
trigvolume_enable trigger_volume_15 0 |
| 1172 |
} |
| 1173 |
|
| 1174 |
func void t15(string ai_name) |
| 1175 |
{ |
| 1176 |
dprint t15 |
| 1177 |
ai2_spawn E_N35 |
| 1178 |
ai2_spawn E_Nr46 |
| 1179 |
trigvolume_enable trigger_volume_14 0 |
| 1180 |
} |
| 1181 |
|
| 1182 |
func void t16(string ai_name) |
| 1183 |
{ |
| 1184 |
dprint t16 |
| 1185 |
ai2_spawn E_Nr36 |
| 1186 |
ai2_spawn E_Nb37 |
| 1187 |
ai2_spawn E_Nr39 |
| 1188 |
target_set (556,30.0) |
| 1189 |
door_unlock 22 |
| 1190 |
particle purple3_locklight01 do start |
| 1191 |
} |
| 1192 |
|
| 1193 |
func void t20(string ai_name) |
| 1194 |
{ |
| 1195 |
dprint t20 |
| 1196 |
ai2_spawn E_N42 |
| 1197 |
trigvolume_enable trigger_volume_18 0 |
| 1198 |
# console_deactivate 100 |
| 1199 |
|
| 1200 |
} |
| 1201 |
|
| 1202 |
func void t18(string ai_name) |
| 1203 |
{ |
| 1204 |
dprint t18 |
| 1205 |
ai2_spawn E_N44 |
| 1206 |
ai2_spawn E_R46 |
| 1207 |
trigvolume_enable trigger_volume_20 0 |
| 1208 |
# console_deactivate 101 |
| 1209 |
|
| 1210 |
} |
| 1211 |
|
| 1212 |
func void t19(string ai_name) |
| 1213 |
{ |
| 1214 |
dprint t19 |
| 1215 |
ai2_spawn E_Er45 |
| 1216 |
ai2_spawn E_N41 |
| 1217 |
trigvolume_enable trigger_volume_17 0 |
| 1218 |
# console_deactivate 300 |
| 1219 |
} |
| 1220 |
|
| 1221 |
func void t17(string ai_name) |
| 1222 |
{ |
| 1223 |
dprint t17 |
| 1224 |
ai2_spawn E_N43 |
| 1225 |
trigvolume_enable trigger_volume_19 0 |
| 1226 |
# console_deactivate 301 |
| 1227 |
|
| 1228 |
} |
| 1229 |
|
| 1230 |
func void t45(string ai_name) |
| 1231 |
{ |
| 1232 |
ai2_makeignoreplayer E_Eb35 1 |
| 1233 |
ai2_makeignoreplayer E_Er34 1 |
| 1234 |
ai2_makeignoreplayer E_Er45 1 |
| 1235 |
ai2_makeignoreplayer E_Nb37 1 |
| 1236 |
ai2_makeignoreplayer E_Nb38 1 |
| 1237 |
ai2_makeignoreplayer E_Nr36 1 |
| 1238 |
ai2_makeignoreplayer E_Nr39 1 |
| 1239 |
ai2_makeignoreplayer E_Nr46 1 |
| 1240 |
ai2_makeignoreplayer E_R46 1 |
| 1241 |
ai2_makeignoreplayer E_Tr40 1 |
| 1242 |
sleep 600 |
| 1243 |
if(thru_door eq 0) |
| 1244 |
{ |
| 1245 |
dprint DIDNOTGOTHRUDOOR |
| 1246 |
ai2_makeignoreplayer E_Eb35 0 |
| 1247 |
ai2_makeignoreplayer E_Er34 0 |
| 1248 |
ai2_makeignoreplayer E_Er45 0 |
| 1249 |
ai2_makeignoreplayer E_Nb37 0 |
| 1250 |
ai2_makeignoreplayer E_Nb38 0 |
| 1251 |
ai2_makeignoreplayer E_Nr36 0 |
| 1252 |
ai2_makeignoreplayer E_Nr39 0 |
| 1253 |
ai2_makeignoreplayer E_Nr46 0 |
| 1254 |
ai2_makeignoreplayer E_R46 0 |
| 1255 |
ai2_makeignoreplayer E_Tr40 0 |
| 1256 |
} |
| 1257 |
} |
| 1258 |
|
| 1259 |
func void t21(string ai_name) |
| 1260 |
{ |
| 1261 |
dprint t21 |
| 1262 |
input 0 |
| 1263 |
letterbox 1 |
| 1264 |
cm_interpolate red1 260 |
| 1265 |
music_guns |
| 1266 |
sleep 90 |
| 1267 |
particle mainchamber_locklight01 do start |
| 1268 |
door_unlock 18 |
| 1269 |
door_unlock 19 |
| 1270 |
ai2_spawn D_R31 |
| 1271 |
ai2_spawn D_R32 |
| 1272 |
ai2_spawn D_E83 |
| 1273 |
door_open 18 |
| 1274 |
door_open 19 |
| 1275 |
sleep 180 |
| 1276 |
door_lock 18 |
| 1277 |
door_lock 19 |
| 1278 |
particle mainchamber_locklight01 do stop |
| 1279 |
sleep 15 |
| 1280 |
cm_interpolate red2 400 |
| 1281 |
sleep 90 |
| 1282 |
fade_out 0 0 0 30 |
| 1283 |
sleep 30 |
| 1284 |
cm_reset |
| 1285 |
fade_in 30 |
| 1286 |
letterbox 0 |
| 1287 |
input 1 |
| 1288 |
trigvolume_enable trigger_volume_21_copy 0 |
| 1289 |
trigvolume_enable trigger_volume_45 0 |
| 1290 |
sleep 60 |
| 1291 |
ai2_makeignoreplayer E_Eb35 0 |
| 1292 |
ai2_makeignoreplayer E_Er34 0 |
| 1293 |
ai2_makeignoreplayer E_Er45 0 |
| 1294 |
ai2_makeignoreplayer E_Nb37 0 |
| 1295 |
ai2_makeignoreplayer E_Nb38 0 |
| 1296 |
ai2_makeignoreplayer E_Nr36 0 |
| 1297 |
ai2_makeignoreplayer E_Nr39 0 |
| 1298 |
ai2_makeignoreplayer E_Nr46 0 |
| 1299 |
ai2_makeignoreplayer E_R46 0 |
| 1300 |
ai2_makeignoreplayer E_Tr40 0 |
| 1301 |
thru_door = 1; |
| 1302 |
sleep 300 |
| 1303 |
} |
| 1304 |
|
| 1305 |
func void t22(string ai_name) |
| 1306 |
{ |
| 1307 |
dprint t22 |
| 1308 |
ai2_makeignoreplayer E_Eb35 1 |
| 1309 |
ai2_makeignoreplayer E_Er34 1 |
| 1310 |
ai2_makeignoreplayer E_Er45 1 |
| 1311 |
ai2_makeignoreplayer E_Nb37 1 |
| 1312 |
ai2_makeignoreplayer E_Nb38 1 |
| 1313 |
ai2_makeignoreplayer E_Nr36 1 |
| 1314 |
ai2_makeignoreplayer E_Nr39 1 |
| 1315 |
ai2_makeignoreplayer E_Nr46 1 |
| 1316 |
ai2_makeignoreplayer E_R46 1 |
| 1317 |
ai2_makeignoreplayer E_Tr40 1 |
| 1318 |
input 0 |
| 1319 |
letterbox 1 |
| 1320 |
cm_interpolate red3 260 |
| 1321 |
music_guns |
| 1322 |
sleep 90 |
| 1323 |
particle mainchamber_locklight01 do start |
| 1324 |
door_unlock 18 |
| 1325 |
door_unlock 19 |
| 1326 |
ai2_spawn D_R31 |
| 1327 |
ai2_spawn D_R32 |
| 1328 |
ai2_spawn D_E83 |
| 1329 |
door_open 18 |
| 1330 |
door_open 19 |
| 1331 |
sleep 180 |
| 1332 |
door_lock 18 |
| 1333 |
door_lock 19 |
| 1334 |
particle mainchamber_locklight01 do stop |
| 1335 |
sleep 15 |
| 1336 |
cm_interpolate red4 400 |
| 1337 |
sleep 90 |
| 1338 |
fade_out 0 0 0 30 |
| 1339 |
sleep 30 |
| 1340 |
cm_reset |
| 1341 |
fade_in 30 |
| 1342 |
letterbox 0 |
| 1343 |
input 1 |
| 1344 |
trigvolume_enable trigger_volume_21 0 |
| 1345 |
trigvolume_enable trigger_volume_44 0 |
| 1346 |
sleep 60 |
| 1347 |
ai2_makeignoreplayer E_Eb35 0 |
| 1348 |
ai2_makeignoreplayer E_Er34 0 |
| 1349 |
ai2_makeignoreplayer E_Er45 0 |
| 1350 |
ai2_makeignoreplayer E_Nb37 0 |
| 1351 |
ai2_makeignoreplayer E_Nb38 0 |
| 1352 |
ai2_makeignoreplayer E_Nr36 0 |
| 1353 |
ai2_makeignoreplayer E_Nr39 0 |
| 1354 |
ai2_makeignoreplayer E_Nr46 0 |
| 1355 |
ai2_makeignoreplayer E_R46 0 |
| 1356 |
ai2_makeignoreplayer E_Tr40 0 |
| 1357 |
thru_door = 1; |
| 1358 |
sleep 300 |
| 1359 |
music_stop |
| 1360 |
} |
| 1361 |
|
| 1362 |
func void wake_E(string ai_name) |
| 1363 |
{ |
| 1364 |
sleep 60 |
| 1365 |
ai2_makeignoreplayer E_Eb35 0 |
| 1366 |
ai2_makeignoreplayer E_Er34 0 |
| 1367 |
ai2_makeignoreplayer E_Er45 0 |
| 1368 |
ai2_makeignoreplayer E_Nb37 0 |
| 1369 |
ai2_makeignoreplayer E_Nb38 0 |
| 1370 |
ai2_makeignoreplayer E_Nr36 0 |
| 1371 |
ai2_makeignoreplayer E_Nr39 0 |
| 1372 |
ai2_makeignoreplayer E_Nr46 0 |
| 1373 |
ai2_makeignoreplayer E_R46 0 |
| 1374 |
ai2_makeignoreplayer E_Tr40 0 |
| 1375 |
} |
| 1376 |
|
| 1377 |
func void sleep_E(string ai_name) |
| 1378 |
{ |
| 1379 |
ai2_makeignoreplayer E_Eb35 1 |
| 1380 |
ai2_makeignoreplayer E_Er34 1 |
| 1381 |
ai2_makeignoreplayer E_Er45 1 |
| 1382 |
ai2_makeignoreplayer E_Nb37 1 |
| 1383 |
ai2_makeignoreplayer E_Nb38 1 |
| 1384 |
ai2_makeignoreplayer E_Nr36 1 |
| 1385 |
ai2_makeignoreplayer E_Nr39 1 |
| 1386 |
ai2_makeignoreplayer E_Nr46 1 |
| 1387 |
ai2_makeignoreplayer E_R46 1 |
| 1388 |
ai2_makeignoreplayer E_Tr40 1 |
| 1389 |
} |
| 1390 |
|
| 1391 |
func void fpath(string ai_name) |
| 1392 |
{ |
| 1393 |
ai2_dopath F_Eb43 patrol_43 |
| 1394 |
ai2_setjobstate F_Eb43 |
| 1395 |
sleep 30 |
| 1396 |
ai2_dopath F_Eb44 patrol_44 |
| 1397 |
ai2_setjobstate F_Eb44 |
| 1398 |
sleep 30 |
| 1399 |
ai2_dopath F_Eb47 patrol_47 |
| 1400 |
ai2_setjobstate F_Eb47 |
| 1401 |
music_stop |
| 1402 |
} |
| 1403 |
|
| 1404 |
func void attack_1(string ai_name) |
| 1405 |
{ |
| 1406 |
dprint attack_1 |
| 1407 |
sleep_E |
| 1408 |
chr_invincible char_0 1 |
| 1409 |
letterbox 1 |
| 1410 |
sleep 15 |
| 1411 |
input 0 |
| 1412 |
cm_interpolate attack1 90 |
| 1413 |
ai2_spawn F_Eb43 |
| 1414 |
ai2_spawn F_Eb44 |
| 1415 |
ai2_spawn F_Eb47 |
| 1416 |
door_unlock 43 |
| 1417 |
# sleep 60 |
| 1418 |
sleep 90 |
| 1419 |
particle F_locklight01 do start |
| 1420 |
fpath |
| 1421 |
|
| 1422 |
cm_interpolate attack2 240 |
| 1423 |
sleep 300 |
| 1424 |
cm_interpolate attack1 600 |
| 1425 |
chr_teleport 0 506 |
| 1426 |
sleep 90 |
| 1427 |
letterbox 0 |
| 1428 |
cm_reset |
| 1429 |
chr_invincible char_0 0 |
| 1430 |
trigvolume_enable attack_2tv 0 |
| 1431 |
trigvolume_enable attack_3tv 0 |
| 1432 |
trigvolume_enable attack_3tv_copy 0 |
| 1433 |
trigvolume_enable attack_4tv 0 |
| 1434 |
input 1 |
| 1435 |
ai2_dopath F_Eb43 patrol_43b |
| 1436 |
ai2_setjobstate F_Eb43 |
| 1437 |
ai2_dopath F_Eb44 patrol_44b |
| 1438 |
ai2_setjobstate F_Eb44 |
| 1439 |
ai2_dopath F_Eb47 patrol_47b |
| 1440 |
ai2_setjobstate F_Eb47 |
| 1441 |
wake_E |
| 1442 |
} |
| 1443 |
|
| 1444 |
func void attack_2(string ai_name) |
| 1445 |
{ |
| 1446 |
dprint attack_2 |
| 1447 |
sleep_E |
| 1448 |
chr_invincible char_0 1 |
| 1449 |
letterbox 1 |
| 1450 |
sleep 15 |
| 1451 |
input 0 |
| 1452 |
cm_interpolate attack2b 120 |
| 1453 |
sleep 120 |
| 1454 |
cm_interpolate attack2 400 |
| 1455 |
sleep 100 |
| 1456 |
particle F_locklight01 do start |
| 1457 |
sleep 80 |
| 1458 |
ai2_spawn F_Eb43 |
| 1459 |
ai2_spawn F_Eb44 |
| 1460 |
ai2_spawn F_Eb47 |
| 1461 |
door_unlock 43 |
| 1462 |
fpath |
| 1463 |
sleep 290 |
| 1464 |
cm_interpolate attack2b 500 |
| 1465 |
chr_teleport 0 507 |
| 1466 |
sleep 90 |
| 1467 |
letterbox 0 |
| 1468 |
cm_reset |
| 1469 |
chr_invincible char_0 0 |
| 1470 |
trigvolume_enable attack_1tv 0 |
| 1471 |
trigvolume_enable attack_3tv 0 |
| 1472 |
trigvolume_enable attack_3tv_copy 0 |
| 1473 |
trigvolume_enable attack_4tv 0 |
| 1474 |
input 1 |
| 1475 |
ai2_dopath F_Eb43 patrol_43b |
| 1476 |
ai2_setjobstate F_Eb43 |
| 1477 |
ai2_dopath F_Eb44 patrol_44b |
| 1478 |
ai2_setjobstate F_Eb44 |
| 1479 |
ai2_dopath F_Eb47 patrol_47b |
| 1480 |
ai2_setjobstate F_Eb47 |
| 1481 |
wake_E |
| 1482 |
} |
| 1483 |
|
| 1484 |
|
| 1485 |
func void attack_3(string ai_name) |
| 1486 |
{ |
| 1487 |
if(count_attack3 eq 0) |
| 1488 |
{ |
| 1489 |
count_attack3 = count_attack3 + 1; |
| 1490 |
dprint attack_3 |
| 1491 |
chr_invincible char_0 1 |
| 1492 |
sleep_E |
| 1493 |
letterbox 1 |
| 1494 |
sleep 15 |
| 1495 |
input 0 |
| 1496 |
cm_interpolate attack3 90 |
| 1497 |
ai2_spawn F_Eb43 |
| 1498 |
ai2_spawn F_Eb44 |
| 1499 |
ai2_spawn F_Eb47 |
| 1500 |
door_unlock 43 |
| 1501 |
sleep 90 |
| 1502 |
cm_interpolate attack4 210 |
| 1503 |
particle F_locklight01 do start |
| 1504 |
fpath |
| 1505 |
sleep 150 |
| 1506 |
cm_interpolate attack3 400 |
| 1507 |
chr_teleport 0 508 |
| 1508 |
sleep 90 |
| 1509 |
letterbox 0 |
| 1510 |
cm_reset |
| 1511 |
chr_invincible char_0 0 |
| 1512 |
trigvolume_enable attack_2tv 0 |
| 1513 |
trigvolume_enable attack_3tv_copy 0 |
| 1514 |
trigvolume_enable attack_3tv 0 |
| 1515 |
trigvolume_enable attack_1tv 0 |
| 1516 |
trigvolume_enable attack_4tv 0 |
| 1517 |
input 1 |
| 1518 |
ai2_dopath F_Eb43 patrol_43b |
| 1519 |
ai2_setjobstate F_Eb43 |
| 1520 |
ai2_dopath F_Eb44 patrol_44b |
| 1521 |
ai2_setjobstate F_Eb44 |
| 1522 |
ai2_dopath F_Eb47 patrol_47b |
| 1523 |
ai2_setjobstate F_Eb47 |
| 1524 |
wake_E |
| 1525 |
} |
| 1526 |
} |
| 1527 |
|
| 1528 |
func void attack_4(string ai_name) |
| 1529 |
{ |
| 1530 |
dprint attack_4 |
| 1531 |
chr_invincible char_0 1 |
| 1532 |
sleep_E |
| 1533 |
letterbox 1 |
| 1534 |
sleep 15 |
| 1535 |
input 0 |
| 1536 |
cm_interpolate attack3b 120 |
| 1537 |
sleep 120 |
| 1538 |
cm_interpolate attack4 300 |
| 1539 |
sleep 240 |
| 1540 |
particle F_locklight01 do start |
| 1541 |
ai2_spawn F_Eb43 |
| 1542 |
ai2_spawn F_Eb44 |
| 1543 |
ai2_spawn F_Eb47 |
| 1544 |
door_unlock 43 |
| 1545 |
fpath |
| 1546 |
sleep 160 |
| 1547 |
cm_interpolate attack3b 500 |
| 1548 |
chr_teleport 0 509 |
| 1549 |
sleep 90 |
| 1550 |
letterbox 0 |
| 1551 |
cm_reset |
| 1552 |
chr_invincible char_0 0 |
| 1553 |
trigvolume_enable attack_2tv 0 |
| 1554 |
trigvolume_enable attack_3tv 0 |
| 1555 |
trigvolume_enable attack_3tv_copy 0 |
| 1556 |
trigvolume_enable attack_1tv 0 |
| 1557 |
input 1 |
| 1558 |
ai2_dopath F_Eb43 patrol_43b |
| 1559 |
ai2_setjobstate F_Eb43 |
| 1560 |
ai2_dopath F_Eb44 patrol_44b |
| 1561 |
ai2_setjobstate F_Eb44 |
| 1562 |
ai2_dopath F_Eb47 patrol_47b |
| 1563 |
ai2_setjobstate F_Eb47 |
| 1564 |
wake_E |
| 1565 |
} |
| 1566 |
|
| 1567 |
|
| 1568 |
func void t27(string ai_name) |
| 1569 |
{ |
| 1570 |
dprint t27 |
| 1571 |
ai2_dopath C_Sb25 patrol_54 |
| 1572 |
ai2_dopath C_Sb26 patrol_54 |
| 1573 |
ai2_dopath C_Eb27 patrol_54 |
| 1574 |
} |
| 1575 |
|
| 1576 |
func void t30(string ai_name) |
| 1577 |
{ |
| 1578 |
dprint t30 |
| 1579 |
ai2_makeignoreplayer F_C62 0 |
| 1580 |
ai2_spawn F_Er89 |
| 1581 |
} |
| 1582 |
|
| 1583 |
func void t33(string ai_name) |
| 1584 |
{ |
| 1585 |
dprint t33 |
| 1586 |
ai2_spawn F_Er86 |
| 1587 |
ai2_spawn F_Nr87 |
| 1588 |
target_set(258,30.0) |
| 1589 |
sound_dialog_play c15_57_04konoko |
| 1590 |
} |
| 1591 |
func void t41(string ai_name) |
| 1592 |
{ |
| 1593 |
dprint t41 |
| 1594 |
ai2_spawn F_Er59 |
| 1595 |
} |
| 1596 |
|
| 1597 |
func void t42(string ai_name) |
| 1598 |
{ |
| 1599 |
dprint t42 |
| 1600 |
ai2_spawn F_Nr60 |
| 1601 |
} |
| 1602 |
|
| 1603 |
func void t43(string ai_name) |
| 1604 |
{ |
| 1605 |
dprint t43 |
| 1606 |
ai2_spawn F_R61 |
| 1607 |
ai2_spawn F_Er88 |
| 1608 |
ai2_spawn F_C62 |
| 1609 |
ai2_makeignoreplayer F_C62 1 |
| 1610 |
} |
| 1611 |
|
| 1612 |
func void comalarm(string ai_name) |
| 1613 |
{ |
| 1614 |
dprint comalarm |
| 1615 |
ai2_tripalarm 2 char_0 |
| 1616 |
} |
| 1617 |
|
| 1618 |
func void t38(string ai_name) |
| 1619 |
{ |
| 1620 |
dprint t38 |
| 1621 |
ai2_spawn A_E4 |
| 1622 |
ai2_spawn A_Sb63 |
| 1623 |
ai2_spawn A_E6 |
| 1624 |
ai2_spawn A_Sb7 |
| 1625 |
ai2_spawn new_2 |
| 1626 |
} |
| 1627 |
|
| 1628 |
func void t40(string ai_name) |
| 1629 |
{ |
| 1630 |
dprint t40 |
| 1631 |
input 0 |
| 1632 |
letterbox 1 |
| 1633 |
cm_interpolate red1 240 |
| 1634 |
sleep 60 |
| 1635 |
particle purple2_locklight01 do start |
| 1636 |
sleep 90 |
| 1637 |
fade_out 0 0 0 30 |
| 1638 |
cm_reset |
| 1639 |
fade_in 30 |
| 1640 |
input 1 |
| 1641 |
} |
| 1642 |
|
| 1643 |
func void swat_dies(void) |
| 1644 |
{ |
| 1645 |
count_swat_dies = count_swat_dies - 1; |
| 1646 |
if(count_swat_dies eq 0) |
| 1647 |
{ |
| 1648 |
ai2_attack GrifElite01 char_0 |
| 1649 |
ai2_attack GrifElite02 char_0 |
| 1650 |
ai2_attack GrifElite03 char_0 |
| 1651 |
ai2_attack GrifElite04 char_0 |
| 1652 |
ai2_attack GrifElite05 char_0 |
| 1653 |
} |
| 1654 |
} |