| 1 |
# warehouse_level_scripts.bsl |
| 2 |
# |
| 3 |
# LEVEL LOGIC |
| 4 |
# |
| 5 |
########################### START & SAVE ############################## |
| 6 |
var int outro_has_started = 0; |
| 7 |
var int count_alarm; |
| 8 |
var int count_end_striker = 0; |
| 9 |
var int count_end_console = 0; |
| 10 |
var int td; |
| 11 |
var int ns; |
| 12 |
var int in_t64; |
| 13 |
var int d6; |
| 14 |
var int ul5; |
| 15 |
# music # |
| 16 |
|
| 17 |
func void music_train1(void) |
| 18 |
{ |
| 19 |
sound_music_start atm_gr06 0 |
| 20 |
sound_music_volume atm_gr06 0.7 3.0 |
| 21 |
# stopped by moving into combat rooms |
| 22 |
} |
| 23 |
|
| 24 |
func void music_train2(void) |
| 25 |
{ |
| 26 |
sound_music_start atm_ft68 0 |
| 27 |
sound_music_volume atm_ft68 0.75 3.0 |
| 28 |
# stopped by moving into firing range |
| 29 |
} |
| 30 |
|
| 31 |
func void music_train3(void) |
| 32 |
{ |
| 33 |
sound_music_start mus_amasian 0 |
| 34 |
sound_music_volume mus_amasian 0.75 3.0 |
| 35 |
# stopped by using last review console |
| 36 |
} |
| 37 |
|
| 38 |
func void music_firstfight(void) |
| 39 |
{ |
| 40 |
sound_music_start mus_ambgrv1 0 |
| 41 |
sound_music_volume mus_ambgrv1 0.75 3.0 |
| 42 |
# stopped by intro_enemies thug die or hurt scripts |
| 43 |
} |
| 44 |
|
| 45 |
func void music_timer(void) |
| 46 |
{ |
| 47 |
sound_music_start mus_chase 0 |
| 48 |
sound_music_volume mus_chase 0.75 3.0 |
| 49 |
# stopped in end_console or end_striker |
| 50 |
} |
| 51 |
|
| 52 |
func void music_stop(void) |
| 53 |
{ |
| 54 |
dprint STOP_THE_MUSIC |
| 55 |
sound_music_volume atm_gr06 0.0 2.0 |
| 56 |
sound_music_stop atm_gr06 |
| 57 |
sound_music_volume atm_ft68 0.0 2.0 |
| 58 |
sound_music_stop atm_ft68 |
| 59 |
sound_music_volume mus_amasian 0.0 2.0 |
| 60 |
sound_music_stop mus_amasian |
| 61 |
sound_music_volume mus_ambgrv1 0.0 2.0 |
| 62 |
sound_music_stop mus_ambgrv1 |
| 63 |
sound_music_volume mus_chase 0.0 3.0 |
| 64 |
sound_music_stop mus_chase |
| 65 |
} |
| 66 |
|
| 67 |
func void level_start(string ai_name) |
| 68 |
{ |
| 69 |
# These functions are used when the game is restored. |
| 70 |
|
| 71 |
trigvolume_enable(intro_enemies_tv, 0); |
| 72 |
trigvolume_enable(setup_bay3_tv, 0); |
| 73 |
trigvolume_enable gotLSI_tv 0 |
| 74 |
trigvolume_enable trigger_volume_06 0 |
| 75 |
particle bigdoor_locklight02 do start |
| 76 |
|
| 77 |
my_save_point = save_point; |
| 78 |
|
| 79 |
if (my_save_point eq 0) |
| 80 |
{ |
| 81 |
can_train_movement=1; |
| 82 |
dprint SAVE_POINT_0 |
| 83 |
# USE THIS FUNC TO SET UP TRAINING SEQUENCE AGAIN |
| 84 |
splash_screen training_splash_screen |
| 85 |
dprint hello |
| 86 |
} |
| 87 |
|
| 88 |
if (my_save_point eq 1) |
| 89 |
{ |
| 90 |
# this is a built in save point for |
| 91 |
can_train_movement=0; |
| 92 |
# objective_set(1) |
| 93 |
door_lock(15); |
| 94 |
door_lock(16); |
| 95 |
particle(lock1_locklight01, do, stop); |
| 96 |
restore_game |
| 97 |
playback 0 SwingKonokoSet |
| 98 |
target_set(1,0.0) |
| 99 |
dprint RESTORE_SAVE_Point_1 |
| 100 |
splash_screen warehouse_splash_screen |
| 101 |
swing_cutscene |
| 102 |
} |
| 103 |
|
| 104 |
if (my_save_point eq 2) |
| 105 |
{ |
| 106 |
can_train_movement=0; |
| 107 |
# objective_set(1) |
| 108 |
door_lock(15); |
| 109 |
door_lock(16); |
| 110 |
particle(lock1_locklight01, do, stop); |
| 111 |
restore_game |
| 112 |
ai2_spawn A_t48 |
| 113 |
playback 0 SwingKonokoSet |
| 114 |
target_set(1,0.0) |
| 115 |
dprint RESTORE_SAVE_Point_2_begin |
| 116 |
splash_screen warehouse_splash_screen |
| 117 |
cm_reset |
| 118 |
sleep 30 |
| 119 |
chr_forceholster 0 0 |
| 120 |
} |
| 121 |
|
| 122 |
if (my_save_point eq 3) |
| 123 |
{ |
| 124 |
dprint RESTORE_SAVE_POINT_3 |
| 125 |
can_train_movement=0; |
| 126 |
trigvolume_enable trigger_volume_03 0 |
| 127 |
target_set(7053, 15.0) |
| 128 |
door_lock 16 |
| 129 |
ai2_spawn Mid_Thug_2 |
| 130 |
ai2_spawn Mid_Thug_1 |
| 131 |
restore_game |
| 132 |
objective_set 2 silent |
| 133 |
splash_screen warehouse_splash_screen |
| 134 |
} |
| 135 |
|
| 136 |
if (my_save_point eq 4) |
| 137 |
{ |
| 138 |
dprint RESTORE_SAVE_POINT_4 |
| 139 |
can_train_movement=0; |
| 140 |
door_lock 65 |
| 141 |
trigvolume_enable trigger_volume_68 0 |
| 142 |
target_set(7054, 30.0) |
| 143 |
# spawn_top |
| 144 |
restore_game |
| 145 |
objective_set 2 silent |
| 146 |
splash_screen warehouse_splash_screen |
| 147 |
} |
| 148 |
|
| 149 |
if (my_save_point eq 5) |
| 150 |
{ |
| 151 |
dprint RESTORE_SAVE_POINT_5 |
| 152 |
can_train_movement=0; |
| 153 |
door_lock 48 |
| 154 |
particle bigdoor_locklight02 do stop |
| 155 |
ai2_spawn WH_Thug_A |
| 156 |
ai2_spawn WH_Striker_B |
| 157 |
ai2_spawn WH_Striker_C |
| 158 |
ai2_spawn WH_Striker_D |
| 159 |
ai2_dopath WH_Thug_A WH_Thug_A |
| 160 |
ai2_dopath WH_Striker_B WH_Striker_B |
| 161 |
ai2_dopath WH_Striker_D WH_Striker_D |
| 162 |
ai2_setjobstate WH_Thug_A |
| 163 |
ai2_setjobstate WH_Striker_B |
| 164 |
ai2_setjobstate WH_Striker_D |
| 165 |
chr_teleport WH_Striker_D 95 |
| 166 |
trigvolume_enable tv78 0 |
| 167 |
trigvolume_enable mid_warehouse_target 0 |
| 168 |
restore_game |
| 169 |
splash_screen warehouse_splash_screen |
| 170 |
sleep 7 |
| 171 |
train_timer |
| 172 |
} |
| 173 |
} |
| 174 |
|
| 175 |
func void unholstergun(void) |
| 176 |
{ |
| 177 |
sleep 30 |
| 178 |
chr_forceholster 0 0 |
| 179 |
} |
| 180 |
|
| 181 |
# This is an example of a save game console. |
| 182 |
|
| 183 |
func void s1(string player_name) |
| 184 |
{ |
| 185 |
dprint saveit_1 |
| 186 |
|
| 187 |
if (my_save_point ne 2) |
| 188 |
{ |
| 189 |
save_game 2 autosave |
| 190 |
} |
| 191 |
} |
| 192 |
|
| 193 |
func void s2(string player_name) |
| 194 |
{ |
| 195 |
dprint saveit_2 |
| 196 |
|
| 197 |
if (my_save_point ne 3) |
| 198 |
{ |
| 199 |
save_game 3 autosave |
| 200 |
} |
| 201 |
} |
| 202 |
|
| 203 |
func void s3(string player_name) |
| 204 |
{ |
| 205 |
dprint saveit_3 |
| 206 |
|
| 207 |
if (my_save_point ne 4) |
| 208 |
{ |
| 209 |
save_game 4 autosave |
| 210 |
} |
| 211 |
} |
| 212 |
|
| 213 |
func void s4(string player_name) |
| 214 |
{ |
| 215 |
dprint saveit_4 |
| 216 |
|
| 217 |
if (my_save_point ne 5) |
| 218 |
{ |
| 219 |
save_game 5 autosave |
| 220 |
} |
| 221 |
} |
| 222 |
|
| 223 |
func void you_lose(string ai_name) |
| 224 |
{ |
| 225 |
sleep 240 |
| 226 |
fade_out 0 0 0 180 |
| 227 |
sleep 240 |
| 228 |
lose |
| 229 |
} |
| 230 |
|
| 231 |
func void unlock1(string ai_name) |
| 232 |
{ |
| 233 |
dprint unlock1 |
| 234 |
target_set(33, 15.0) |
| 235 |
|
| 236 |
door_unlock 15 |
| 237 |
door_unlock 16 |
| 238 |
|
| 239 |
input 0 |
| 240 |
cm_interpolate lock1 0 |
| 241 |
sleep 60 |
| 242 |
particle lock1_locklight01 do start |
| 243 |
sleep 150 |
| 244 |
cm_reset |
| 245 |
input 1 |
| 246 |
sleep 120 |
| 247 |
ai2_spawn Bay1_Thug_1 |
| 248 |
trigvolume_enable intro_enemies_tv 1 |
| 249 |
trigvolume_enable trigger_volume_77 0 |
| 250 |
} |
| 251 |
|
| 252 |
func void unlock2(string ai_name) |
| 253 |
{ |
| 254 |
dprint unlock2 |
| 255 |
|
| 256 |
music_stop |
| 257 |
|
| 258 |
target_set(84, 15.0) |
| 259 |
|
| 260 |
door_unlock 24 |
| 261 |
door_unlock 26 |
| 262 |
|
| 263 |
input 0 |
| 264 |
cm_interpolate lock2 0 |
| 265 |
sleep 60 |
| 266 |
particle lock2_locklight01 do start |
| 267 |
sleep 150 |
| 268 |
cm_reset |
| 269 |
input 1 |
| 270 |
trigvolume_enable(setup_bay3_tv, 1); |
| 271 |
} |
| 272 |
|
| 273 |
func void setup_bay3(string ai_name) |
| 274 |
{ |
| 275 |
dprint setup_bay_3 |
| 276 |
target_set(84, 15.0) |
| 277 |
# particle lock3_locklight01 do start |
| 278 |
} |
| 279 |
|
| 280 |
func void checkLSI(string ai_name) |
| 281 |
{ |
| 282 |
var int has_lsi = chr_has_lsi(0); |
| 283 |
|
| 284 |
dprint checkLSI |
| 285 |
trigvolume_enable gotLSI_tv 0 |
| 286 |
|
| 287 |
if (has_lsi eq 1) |
| 288 |
{ |
| 289 |
input 0 |
| 290 |
sleep 25 |
| 291 |
chr_animate 0 KONOKOwatch_start 60 12 |
| 292 |
sleep 59 |
| 293 |
chr_animate 0 KONOKOwatch_idle 15 |
| 294 |
text_console level_1e |
| 295 |
chr_animate 0 KONOKOwatch_stop |
| 296 |
sleep 15 |
| 297 |
input 1 |
| 298 |
sleep 15 |
| 299 |
door_unlock 37 |
| 300 |
particle lock3_locklight01 do start |
| 301 |
ai2_spawn Ambush_Striker_1 |
| 302 |
ai2_spawn Mid_Thug_1 |
| 303 |
ai2_spawn Mid_Thug_2 |
| 304 |
target_set(7053,30.0) |
| 305 |
chung_music_stop |
| 306 |
objective_set(2) |
| 307 |
sound_dialog_play_block c00_01_21shinatama |
| 308 |
sound_dialog_play_block pause |
| 309 |
} |
| 310 |
|
| 311 |
if (has_lsi eq 0) |
| 312 |
{ |
| 313 |
# sleep and turn the trigger volume back on later |
| 314 |
sleep 60 |
| 315 |
trigvolume_enable gotLSI_tv 1 |
| 316 |
} |
| 317 |
} |
| 318 |
|
| 319 |
func void t09(string ai_name) |
| 320 |
{ |
| 321 |
target_set(62,30.0) |
| 322 |
} |
| 323 |
|
| 324 |
func void spawn_top(string ai_name) |
| 325 |
{ |
| 326 |
dprint spawn_top |
| 327 |
ai2_spawn Top_Striker_1 |
| 328 |
ai2_spawn Top_Comguy_1 |
| 329 |
ai2_spawn Top_Thug_3 |
| 330 |
ai2_spawn Top_Thug_5 |
| 331 |
ai2_spawn WH_Thug_A |
| 332 |
ai2_spawn WH_Striker_B |
| 333 |
ai2_spawn WH_Striker_C |
| 334 |
ai2_spawn WH_Striker_D |
| 335 |
} |
| 336 |
|
| 337 |
func void spawn_mid2(string ai_name) |
| 338 |
{ |
| 339 |
dprint spawn_mid2 |
| 340 |
ai2_spawn Mid2_Striker_1 |
| 341 |
ai2_spawn Mid2_Striker_2 |
| 342 |
target_set(66, 15.0) |
| 343 |
} |
| 344 |
|
| 345 |
func void unlock4(string ai_name) |
| 346 |
{ |
| 347 |
dprint unlock4 |
| 348 |
target_set(7054, 15.0) |
| 349 |
|
| 350 |
door_unlock 65 |
| 351 |
|
| 352 |
input 0 |
| 353 |
cm_interpolate lock4 0 |
| 354 |
sleep 60 |
| 355 |
particle lock4_locklight01 do start |
| 356 |
sleep 150 |
| 357 |
cm_reset |
| 358 |
input 1 |
| 359 |
|
| 360 |
} |
| 361 |
|
| 362 |
func void unlock5(string ai_name) |
| 363 |
{ |
| 364 |
dprint unlock5 |
| 365 |
target_set(72, 30.0) |
| 366 |
console_deactivate 4 |
| 367 |
door_unlock 73 |
| 368 |
door_unlock 74 |
| 369 |
door_unlock 81 |
| 370 |
door_unlock 82 |
| 371 |
ul5 = 1; |
| 372 |
input 0 |
| 373 |
cm_interpolate lock5 0 |
| 374 |
sleep 60 |
| 375 |
particle lock5_locklight01 do start |
| 376 |
sleep 150 |
| 377 |
cm_reset |
| 378 |
input 1 |
| 379 |
console_deactivate 7 |
| 380 |
} |
| 381 |
|
| 382 |
func void hurt1(string ai_name) |
| 383 |
{ |
| 384 |
dprint HURT |
| 385 |
ai2_makeignoreplayer Bay4_Comguy_1 1 |
| 386 |
ai2_doalarm Bay4_Comguy_1 6 |
| 387 |
ai2_dopath Bay4_Comguy_1 Run_To_Alarm |
| 388 |
ai2_setjobstate Bay4_Comguy_1 |
| 389 |
sleep 60 |
| 390 |
sound_dialog_play_block c00_01_96shinatama |
| 391 |
|
| 392 |
} |
| 393 |
|
| 394 |
func void patrolscript0001(string ai_name) |
| 395 |
{ |
| 396 |
dprint comguy_do_alarm |
| 397 |
ai2_doalarm Bay4_Comguy_1 6 |
| 398 |
} |
| 399 |
|
| 400 |
func void unlock_alarm(void) |
| 401 |
{ |
| 402 |
dprint unlock_alarm |
| 403 |
door_unlock 73 |
| 404 |
door_unlock 74 |
| 405 |
door_unlock 81 |
| 406 |
door_unlock 82 |
| 407 |
ai2_dopath Alarm_Bay4_Striker_1 Alarm_Bay4_Striker_1 |
| 408 |
sleep 107 |
| 409 |
particle lock5_locklight01 do start |
| 410 |
console_deactivate 7 |
| 411 |
} |
| 412 |
|
| 413 |
func void do_alarm_sound(void) |
| 414 |
{ |
| 415 |
sound_ambient_start alarm_loop |
| 416 |
sleep 900 |
| 417 |
sound_ambient_stop alarm_loop |
| 418 |
} |
| 419 |
|
| 420 |
func void alarm_trig(string ai_name) |
| 421 |
{ |
| 422 |
dprint alarm_trig |
| 423 |
trigvolume_enable alarm_trigvol 0 |
| 424 |
target_set(72,30.0) |
| 425 |
if(ul5 eq 0) |
| 426 |
{ |
| 427 |
#watch comguy set alarm, doors initially locked |
| 428 |
if(count_alarm eq 0) |
| 429 |
{ |
| 430 |
ai2_passive Bay4_Comguy_1 1 |
| 431 |
ai2_spawn Alarm_Bay4_Striker_1 |
| 432 |
ai2_makeignoreplayer Alarm_Bay4_Striker_1 1 |
| 433 |
ai2_spawn Alarm_Bay4_Striker_2 |
| 434 |
ai2_makeignoreplayer Alarm_Bay4_Striker_2 1 |
| 435 |
# ai2_spawn Bay5_Thug_1 |
| 436 |
ai2_spawn Bay5_Thug_2 |
| 437 |
ai2_doalarm Alarm_Bay4_Striker_1 4 |
| 438 |
input 0 |
| 439 |
chr_animate Bay4_Comguy_1 COMGUYconsole |
| 440 |
fade_out 0 0 0 30 |
| 441 |
letterbox 1 |
| 442 |
sleep 30 |
| 443 |
cm_interpolate alarm5 0 |
| 444 |
fade_in |
| 445 |
sleep 90 |
| 446 |
fade_out 0 0 0 15 |
| 447 |
chr_teleport Alarm_Bay4_Striker_1 7033 |
| 448 |
sleep 15 |
| 449 |
cm_interpolate alarm1 0 |
| 450 |
fork do_alarm_sound |
| 451 |
fade_in |
| 452 |
sleep 40 |
| 453 |
cm_interpolate alarm2 240 |
| 454 |
sleep 320 |
| 455 |
cm_interpolate alarm3 90 |
| 456 |
sleep 70 |
| 457 |
particle lock5_locklight01 do start |
| 458 |
sleep 20 |
| 459 |
cm_interpolate alarm4 0 |
| 460 |
sleep 60 |
| 461 |
fade_out 0 0 0 60 |
| 462 |
sleep 60 |
| 463 |
ai2_passive Bay4_Comguy_1 0 |
| 464 |
} |
| 465 |
|
| 466 |
#no watch comguy set alarm, doors initially locked |
| 467 |
if(count_alarm eq 1) |
| 468 |
{ |
| 469 |
ai2_spawn Alarm_Bay4_Striker_1 |
| 470 |
ai2_makeignoreplayer Alarm_Bay4_Striker_1 1 |
| 471 |
ai2_spawn Alarm_Bay4_Striker_2 |
| 472 |
ai2_makeignoreplayer Alarm_Bay4_Striker_2 1 |
| 473 |
# ai2_spawn Bay5_Thug_1 |
| 474 |
ai2_spawn Bay5_Thug_2 |
| 475 |
input 0 |
| 476 |
fade_out 0 0 0 30 |
| 477 |
sleep 15 |
| 478 |
chr_teleport Alarm_Bay4_Striker_1 7033 |
| 479 |
ai2_doalarm Alarm_Bay4_Striker_1 4 |
| 480 |
sleep 15 |
| 481 |
letterbox 1 |
| 482 |
cm_interpolate alarm1 0 |
| 483 |
fork do_alarm_sound |
| 484 |
fade_in |
| 485 |
sleep 40 |
| 486 |
cm_interpolate alarm2 240 |
| 487 |
sleep 320 |
| 488 |
cm_interpolate alarm3 90 |
| 489 |
sleep 70 |
| 490 |
particle lock5_locklight01 do start |
| 491 |
sleep 20 |
| 492 |
cm_interpolate alarm4 0 |
| 493 |
sleep 60 |
| 494 |
fade_out 0 0 0 60 |
| 495 |
sleep 60 |
| 496 |
} |
| 497 |
} |
| 498 |
|
| 499 |
#watch comguy set alarm, doors already unlocked |
| 500 |
if(ul5 eq 1) |
| 501 |
{ |
| 502 |
if(trigvolume_count (66) eq 0) |
| 503 |
{ |
| 504 |
if(count_alarm eq 0) |
| 505 |
{ |
| 506 |
ai2_passive Bay4_Comguy_1 1 |
| 507 |
ai2_spawn Alarm_Bay4_Striker_1 |
| 508 |
ai2_makeignoreplayer Alarm_Bay4_Striker_1 1 |
| 509 |
input 0 |
| 510 |
chr_animate Bay4_Comguy_1 COMGUYconsole |
| 511 |
fade_out 0 0 0 30 |
| 512 |
letterbox 1 |
| 513 |
sleep 30 |
| 514 |
cm_interpolate alarm5 0 |
| 515 |
fade_in |
| 516 |
sleep 90 |
| 517 |
fade_out 0 0 0 15 |
| 518 |
# chr_teleport Alarm_Bay4_Striker_1 7033 |
| 519 |
sleep 15 |
| 520 |
cm_interpolate alarm1 0 |
| 521 |
fork do_alarm_sound |
| 522 |
fade_in |
| 523 |
sleep 90 |
| 524 |
fade_out 0 0 0 60 |
| 525 |
sleep 60 |
| 526 |
ai2_passive Bay4_Comguy_1 0 |
| 527 |
} |
| 528 |
|
| 529 |
#no watch comguy set alarm, doors already unlocked |
| 530 |
if(count_alarm eq 1) |
| 531 |
{ |
| 532 |
ai2_spawn Alarm_Bay4_Striker_1 |
| 533 |
ai2_makeignoreplayer Alarm_Bay4_Striker_1 1 |
| 534 |
input 0 |
| 535 |
fade_out 0 0 0 30 |
| 536 |
sleep 7 |
| 537 |
chr_teleport Alarm_Bay4_Striker_1 7033 |
| 538 |
sleep 23 |
| 539 |
letterbox 1 |
| 540 |
cm_interpolate alarm1 0 |
| 541 |
fork do_alarm_sound |
| 542 |
fade_in |
| 543 |
sleep 90 |
| 544 |
fade_out 0 0 0 60 |
| 545 |
sleep 60 |
| 546 |
} |
| 547 |
} |
| 548 |
} |
| 549 |
|
| 550 |
cm_reset |
| 551 |
fade_in |
| 552 |
letterbox 0 |
| 553 |
input 1 |
| 554 |
#sleep 15 |
| 555 |
ai2_makeignoreplayer Alarm_Bay4_Striker_1 0 |
| 556 |
ai2_makeignoreplayer Alarm_Bay4_Striker_2 0 |
| 557 |
ai2_makeignoreplayer Bay4_Comguy_1 0 |
| 558 |
ai2_dopath Bay4_Comguy_1 patrol_42 |
| 559 |
ai2_setjobstate Bay4_Comguy_1 |
| 560 |
# ai2_attack Alarm_Bay4_Striker_1 char_0 |
| 561 |
ai2_attack Alarm_Bay4_Striker_2 char_0 |
| 562 |
|
| 563 |
} |
| 564 |
|
| 565 |
func void set_bay6_objective(string ai_name) |
| 566 |
{ |
| 567 |
dprint set_bay6_objective |
| 568 |
target_set(92, 15.0) |
| 569 |
|
| 570 |
} |
| 571 |
|
| 572 |
func void spawn_bay6_top(string ai_name) |
| 573 |
{ |
| 574 |
ai2_spawn Bay6_Striker_1 |
| 575 |
ai2_spawn Bay6_Neutral_1 |
| 576 |
ai2_spawn Bay6_Neutral_2 |
| 577 |
ai2_spawn guard1 |
| 578 |
trigvolume_enable spawn_bay6_bot_tv 0 |
| 579 |
|
| 580 |
train_neutral(); |
| 581 |
} |
| 582 |
|
| 583 |
func void spawn_bay6_bot(string ai_name) |
| 584 |
{ |
| 585 |
ai2_spawn Bay6_Striker_1b |
| 586 |
ai2_spawn Bay6_Neutral_1b |
| 587 |
ai2_spawn Bay6_Neutral_2 |
| 588 |
ai2_spawn guard1 |
| 589 |
trigvolume_enable spawn_bay6_top_tv 0 |
| 590 |
|
| 591 |
train_neutral(); |
| 592 |
} |
| 593 |
|
| 594 |
func void open_warehouse(string ai_name) |
| 595 |
{ |
| 596 |
trigvolume_enable trigger_volume_06 0 |
| 597 |
objective_set(3) |
| 598 |
sleep 10 |
| 599 |
target_set(93,15.0) |
| 600 |
ai2_dopath Bay6_Neutral_2 Open_Warehouse |
| 601 |
ai2_setjobstate Bay6_Neutral_2 |
| 602 |
ai2_spawn WH_Thug_A |
| 603 |
ai2_spawn WH_Striker_B |
| 604 |
ai2_spawn WH_Striker_C |
| 605 |
ai2_spawn WH_Striker_D |
| 606 |
particle lock7_locklight01 do start |
| 607 |
door_unlock 84 |
| 608 |
door_unlock 85 |
| 609 |
door_unlock 86 |
| 610 |
|
| 611 |
ai2_spawn Final_Thug_1 |
| 612 |
ai2_spawn Final_Thug_2 |
| 613 |
ai2_spawn Final_Thug_3 |
| 614 |
ai2_spawn Final_Thug_5 |
| 615 |
|
| 616 |
ai2_dopath WH_Thug_A WH_Thug_A |
| 617 |
ai2_dopath WH_Striker_B WH_Striker_B |
| 618 |
ai2_dopath WH_Striker_D WH_Striker_D |
| 619 |
|
| 620 |
ai2_setjobstate WH_Thug_A |
| 621 |
ai2_setjobstate WH_Striker_B |
| 622 |
ai2_setjobstate WH_Striker_D |
| 623 |
} |
| 624 |
|
| 625 |
func void t47(string ai_name) |
| 626 |
{ |
| 627 |
ai2_spawn Bay5_Thug_1 |
| 628 |
ai2_spawn Bay5_Thug_2 |
| 629 |
} |
| 630 |
|
| 631 |
func void mid_warehouse_target(string ai_name) |
| 632 |
{ |
| 633 |
# Reset Target |
| 634 |
target_set(96, 15.0) |
| 635 |
} |
| 636 |
func void stair1_target(string ai_name) |
| 637 |
{ |
| 638 |
# Reset Target |
| 639 |
target_set(31,15.0) |
| 640 |
} |
| 641 |
|
| 642 |
func void stair2_target(string ai_name) |
| 643 |
{ |
| 644 |
# Reset Target |
| 645 |
target_set(81,15.0) |
| 646 |
} |
| 647 |
|
| 648 |
func void enable_end(string ai_name) |
| 649 |
{ |
| 650 |
# trigvolume_enable end 1 |
| 651 |
timer_stop |
| 652 |
} |
| 653 |
|
| 654 |
func void gotoconsole(string ai_name) |
| 655 |
{ |
| 656 |
# dprint Guard_A_RTAlarm |
| 657 |
console_activate 9 |
| 658 |
sleep 7 |
| 659 |
ai2_doalarm Bay6_Neutral_2 9 |
| 660 |
sleep 180 |
| 661 |
trigvolume_enable trigger_volume_06 1 |
| 662 |
} |
| 663 |
|
| 664 |
func void t06(string ai_name) |
| 665 |
{ |
| 666 |
dprint t06 |
| 667 |
ai2_doalarm Bay6_Neutral_2 9 |
| 668 |
} |
| 669 |
|
| 670 |
func void t10(string ai_name) |
| 671 |
{ |
| 672 |
dprint t10 |
| 673 |
ai2_makeignoreplayer Bay6_Neutral_1 1 |
| 674 |
ai2_makeignoreplayer Bay6_Neutral_1b 1 |
| 675 |
ai2_dopath Bay6_Neutral_1 Bay6_Thug_1 |
| 676 |
ai2_dopath Bay6_Neutral_1b Bay6_Thug_1_copy |
| 677 |
sleep 240 |
| 678 |
ai2_makeignoreplayer Bay6_Neutral_1 0 |
| 679 |
ai2_makeignoreplayer Bay6_Neutral_1b 0 |
| 680 |
} |
| 681 |
|
| 682 |
func void final_striker_attack(void) |
| 683 |
{ |
| 684 |
ai2_attack WH_Striker_C char_0 |
| 685 |
} |
| 686 |
|
| 687 |
func void end_console(string ai_name) |
| 688 |
{ |
| 689 |
dprint end_console |
| 690 |
count_end_console = 1; |
| 691 |
music_stop |
| 692 |
timer_stop |
| 693 |
|
| 694 |
if (count_end_striker eq 0) |
| 695 |
{ |
| 696 |
final_striker_attack |
| 697 |
} |
| 698 |
|
| 699 |
if (count_end_striker eq 1) |
| 700 |
{ |
| 701 |
outro_start |
| 702 |
} |
| 703 |
|
| 704 |
} |
| 705 |
|
| 706 |
func void end_striker(string ai_name) |
| 707 |
{ |
| 708 |
dprint end_striker |
| 709 |
count_end_striker = 1 |
| 710 |
music_stop |
| 711 |
|
| 712 |
if (count_end_console eq 1) |
| 713 |
{ |
| 714 |
outro_start |
| 715 |
} |
| 716 |
} |
| 717 |
|
| 718 |
# we can only start the trigger volume once |
| 719 |
# and only if there are no bad guys in the area |
| 720 |
|
| 721 |
func void outro_start2(void) |
| 722 |
{ |
| 723 |
dprint READY_TO_BATTLE |
| 724 |
outro_has_started = 1; |
| 725 |
sleep 20 |
| 726 |
outro |
| 727 |
} |
| 728 |
|
| 729 |
func void outro_start(void) |
| 730 |
{ |
| 731 |
if (outro_has_started eq 0) |
| 732 |
{ |
| 733 |
if (trigvolume_count (76) eq 0) |
| 734 |
{ |
| 735 |
if (trigvolume_count (70) eq 1) |
| 736 |
{ |
| 737 |
outro_start2 |
| 738 |
} |
| 739 |
} |
| 740 |
} |
| 741 |
} |
| 742 |
|
| 743 |
# once every 2/3 of a second, check to see if we are in the |
| 744 |
# trigger and have no badguys near us |
| 745 |
|
| 746 |
func void t70(string ai_name) |
| 747 |
{ |
| 748 |
var int count_end_both = 0; |
| 749 |
|
| 750 |
dprint t70_END |
| 751 |
|
| 752 |
count_end_both = count_end_both + count_end_console; |
| 753 |
count_end_both = count_end_both + count_end_striker; |
| 754 |
|
| 755 |
trigvolume_enable trigger_volume_70 0 |
| 756 |
|
| 757 |
if (count_end_console eq 1) |
| 758 |
{ |
| 759 |
outro_start |
| 760 |
} |
| 761 |
|
| 762 |
if (outro_has_started eq 0) |
| 763 |
{ |
| 764 |
if (count_end_console eq 1) |
| 765 |
{ |
| 766 |
final_striker_attack |
| 767 |
} |
| 768 |
} |
| 769 |
|
| 770 |
if(outro_has_started eq 0) |
| 771 |
{ |
| 772 |
sleep 40 |
| 773 |
trigvolume_enable trigger_volume_70 1 |
| 774 |
} |
| 775 |
} |
| 776 |
|
| 777 |
func void t01(string ai_name) |
| 778 |
{ |
| 779 |
dprint t01 |
| 780 |
ai2_spawn A_t50 |
| 781 |
} |
| 782 |
|
| 783 |
func void compass(void) |
| 784 |
{ |
| 785 |
target_set(44, 30.0) |
| 786 |
ui_flash_element compass 1 |
| 787 |
sound_dialog_play_block c00_01_26shinatama |
| 788 |
message xincoming 130 |
| 789 |
sleep 60 |
| 790 |
input 0 |
| 791 |
sleep 30 |
| 792 |
chr_animate 0 KONOKOwatch_start 60 |
| 793 |
sleep 59 |
| 794 |
chr_animate 0 KONOKOwatch_idle 15 |
| 795 |
text_console level_1d |
| 796 |
ui_flash_element compass 0 |
| 797 |
chr_animate 0 KONOKOwatch_stop |
| 798 |
input 1 |
| 799 |
sleep 60 |
| 800 |
objective_set (1) |
| 801 |
} |
| 802 |
|
| 803 |
func void t48_dead(string ai_name) |
| 804 |
{ |
| 805 |
dprint t48dead |
| 806 |
td = 1; |
| 807 |
door_unlock 108 |
| 808 |
if(in_t64 eq 1) |
| 809 |
{ |
| 810 |
sleep 180 |
| 811 |
compass |
| 812 |
} |
| 813 |
} |
| 814 |
|
| 815 |
func void t63(string ai_name) |
| 816 |
{ |
| 817 |
dprint t63 |
| 818 |
# ai2_spawn A_t47 |
| 819 |
ai2_spawn A_t48 |
| 820 |
} |
| 821 |
|
| 822 |
func void t64(string ai_name) |
| 823 |
{ |
| 824 |
dprint t64 |
| 825 |
if(in_t64 eq 0) |
| 826 |
{ |
| 827 |
in_t64 = 1; |
| 828 |
ai2_dopath A_t48 patrol_49 |
| 829 |
ai2_setjobstate A_t48 |
| 830 |
ai2_attack A_t48 char_0 |
| 831 |
} |
| 832 |
if(td eq 1) |
| 833 |
{ |
| 834 |
trigvolume_enable trigger_volume_64 0 |
| 835 |
compass |
| 836 |
} |
| 837 |
} |
| 838 |
|
| 839 |
func void t65(string ai_name) |
| 840 |
{ |
| 841 |
|
| 842 |
dprint t65 |
| 843 |
if(d6 eq 0) |
| 844 |
{ |
| 845 |
message xdoorislocked |
| 846 |
dprint door_is_locked |
| 847 |
} |
| 848 |
} |
| 849 |
|
| 850 |
func void t65b(string ai_name) |
| 851 |
{ |
| 852 |
|
| 853 |
dprint t65b |
| 854 |
if(d6 eq 0) |
| 855 |
{ |
| 856 |
message_remove xdoorislocked |
| 857 |
} |
| 858 |
} |
| 859 |
func void t67(string ai_name) |
| 860 |
{ |
| 861 |
|
| 862 |
dprint t67 |
| 863 |
chr_changeteam guard1 Syndicate |
| 864 |
} |
| 865 |
|
| 866 |
func void t07(string ai_name) |
| 867 |
{ |
| 868 |
|
| 869 |
dprint t07 |
| 870 |
ai2_spawn Top_Thug_5 |
| 871 |
ai2_spawn WH_Striker_C |
| 872 |
ai2_spawn WH_Striker_D |
| 873 |
} |
| 874 |
|
| 875 |
func void t69(string ai_name) |
| 876 |
{ |
| 877 |
|
| 878 |
dprint t69 |
| 879 |
ai2_spawn Top_Striker_1 |
| 880 |
ai2_spawn Top_Comguy_1 |
| 881 |
ai2_spawn Top_Thug_3 |
| 882 |
} |
| 883 |
|
| 884 |
func void unlock6(string ai_name) |
| 885 |
{ |
| 886 |
dprint unlock6 |
| 887 |
d6 = 1 |
| 888 |
door_unlock 6 |
| 889 |
particle d1_locklight01 do start |
| 890 |
trigvolume_enable trigger_volume_65 1 |
| 891 |
} |
| 892 |
|
| 893 |
func void yhealth(string ai_name) |
| 894 |
{ |
| 895 |
dprint yhealth |
| 896 |
message_remove |
| 897 |
lock_keys |
| 898 |
input 1 |
| 899 |
ui_show_element right 1 |
| 900 |
sound_dialog_play_block c00_01_92shinatama |
| 901 |
sound_dialog_play_block pause |
| 902 |
ui_flash_element health 1 |
| 903 |
chr_animate 0 KONOKOwatch_start 60 |
| 904 |
sleep 59 |
| 905 |
chr_animate 0 KONOKOwatch_idle 15 |
| 906 |
text_console level_1m |
| 907 |
ui_flash_element health 0 |
| 908 |
chr_animate 0 KONOKOwatch_stop |
| 909 |
chr_forceholster 0 0 |
| 910 |
lock_keys keys_all |
| 911 |
end_cutscene |
| 912 |
if (trigvolume_count (63) eq 1) |
| 913 |
{ |
| 914 |
ai2_spawn A_t48 |
| 915 |
} |
| 916 |
} |
| 917 |
|
| 918 |
func void console_evidence1(string ai_name) |
| 919 |
{ |
| 920 |
text_console level_1a |
| 921 |
console_reset 19 |
| 922 |
} |
| 923 |
|
| 924 |
func void console_evidence2(string ai_name) |
| 925 |
{ |
| 926 |
text_console level_1b |
| 927 |
console_reset 20 |
| 928 |
} |
| 929 |
|
| 930 |
func void t02(string ai_name) |
| 931 |
{ |
| 932 |
dprint t02 |
| 933 |
sleep 60 |
| 934 |
if(trigvolume_count (2) eq 1) |
| 935 |
{ |
| 936 |
dprint spawned_secret |
| 937 |
ai2_spawn secret2 |
| 938 |
trigvolume_enable trigger_volume_01 0 |
| 939 |
ai2_spawn A_t50 |
| 940 |
ai2_dopath A_t50 patrol_secret1 |
| 941 |
ai2_setjobstate A_t50 |
| 942 |
} |
| 943 |
} |
| 944 |
|
| 945 |
func void t05(string ai_name) |
| 946 |
{ |
| 947 |
dprint t05 |
| 948 |
ai2_spawn ambush_striker |
| 949 |
} |