| 1 | ################# | 
 
 
 
 
 | 2 | ### VARIABLES ### | 
 
 
 
 
 | 3 | ################# | 
 
 
 
 
 | 4 |  | 
 
 
 
 
 | 5 | var int var_counter = 0; | 
 
 
 
 
 | 6 | var int var_counter2 = 0; | 
 
 
 
 
 | 7 | var int var_counter3 = 0; | 
 
 
 
 
 | 8 |  | 
 
 
 
 
 | 9 | ############ | 
 
 
 
 
 | 10 | ### MAIN ### | 
 
 
 
 
 | 11 | ############ | 
 
 
 
 
 | 12 |  | 
 
 
 
 
 | 13 | func void main(void) | 
 
 
 
 
 | 14 | { | 
 
 
 
 
 | 15 | gl_fog_red = 0 | 
 
 
 
 
 | 16 | gl_fog_blue = 0 | 
 
 
 
 
 | 17 | gl_fog_green = 0 | 
 
 
 
 
 | 18 | gl_fog_start = .995 | 
 
 
 
 
 | 19 | gs_farclipplane_set 5000 | 
 
 
 
 
 | 20 | ui_suppress_prompt = 1 | 
 
 
 
 
 | 21 | chr_auto_aim_dist = 0 | 
 
 
 
 
 | 22 | start | 
 
 
 
 
 | 23 | } | 
 
 
 
 
 | 24 |  | 
 
 
 
 
 | 25 | ############# | 
 
 
 
 
 | 26 | ### START ### | 
 
 
 
 
 | 27 | ############# | 
 
 
 
 
 | 28 |  | 
 
 
 
 
 | 29 | func void start(string ai_name) | 
 
 
 
 
 | 30 | { | 
 
 
 
 
 | 31 | fork deactivate_stuff | 
 
 
 
 
 | 32 | if(save_point eq 0) save_point = 1 | 
 
 
 
 
 | 33 | if(save_point eq 1) fork intro | 
 
 
 
 
 | 34 | if(save_point eq 2) restore_game | 
 
 
 
 
 | 35 | if(save_point eq 3) restore_game | 
 
 
 
 
 | 36 | if(save_point eq 4) restore_game | 
 
 
 
 
 | 37 | if(save_point eq 5) restore_game | 
 
 
 
 
 | 38 | sleep 5 | 
 
 
 
 
 | 39 | fork sp_all | 
 
 
 
 
 | 40 | } | 
 
 
 
 
 | 41 |  | 
 
 
 
 
 | 42 | func void deactivate_stuff(void) | 
 
 
 
 
 | 43 | { | 
 
 
 
 
 | 44 | #not used | 
 
 
 
 
 | 45 | trigvolume_enable shinzom_voice1 0 | 
 
 
 
 
 | 46 | trigvolume_enable shinzom_voice2 0 | 
 
 
 
 
 | 47 | trigvolume_enable shinzom_voice3 0 | 
 
 
 
 
 | 48 | trigvolume_enable shinzom_voice4 0 | 
 
 
 
 
 | 49 | trigvolume_enable trigger_volume_03 0 | 
 
 
 
 
 | 50 | trigvolume_enable trigger_volume_04 0 | 
 
 
 
 
 | 51 | trigvolume_enable trigger_volume_04_copy 0 | 
 
 
 
 
 | 52 | trigvolume_enable trigger_volume_04_copy_copy 0 | 
 
 
 
 
 | 53 | trigvolume_enable trigger_volume_05 0 | 
 
 
 
 
 | 54 | trigvolume_enable trigger_volume_07b 0 | 
 
 
 
 
 | 55 | trigvolume_enable trigger_volume_10 0 | 
 
 
 
 
 | 56 | trigvolume_enable trigger_volume_12 0 | 
 
 
 
 
 | 57 | trigvolume_enable trigger_volume_14 0 | 
 
 
 
 
 | 58 | trigvolume_enable trigger_volume_16 0 | 
 
 
 
 
 | 59 | trigvolume_enable trigger_volume_20 0 | 
 
 
 
 
 | 60 | trigvolume_enable trigger_volume_34 0 | 
 
 
 
 
 | 61 | trigvolume_enable trigger_volume_37 0 | 
 
 
 
 
 | 62 | trigvolume_enable trigger_volume_38 0 | 
 
 
 
 
 | 63 | trigvolume_enable trigger_volume_41 0 | 
 
 
 
 
 | 64 | trigvolume_enable trigger_volume_44 0 | 
 
 
 
 
 | 65 | trigvolume_enable trigger_volume_45 0 | 
 
 
 
 
 | 66 | trigvolume_enable trigger_volume_46 0 | 
 
 
 
 
 | 67 | trigvolume_enable trigger_volume_49 0 | 
 
 
 
 
 | 68 | trigvolume_enable trigger_volume_51 0 | 
 
 
 
 
 | 69 | trigvolume_enable trigger_volume_52 0 | 
 
 
 
 
 | 70 | trigvolume_enable trigger_volume_54 0 | 
 
 
 
 
 | 71 | trigvolume_enable trigger_volume_55 0 | 
 
 
 
 
 | 72 | trigvolume_enable trigger_volume_56 0 | 
 
 
 
 
 | 73 | trigvolume_enable trigger_volume_57 0 | 
 
 
 
 
 | 74 | trigvolume_enable trigger_volume_61 0 | 
 
 
 
 
 | 75 | trigvolume_enable trigger_volume_67 0 | 
 
 
 
 
 | 76 | trig_deactivate 10 | 
 
 
 
 
 | 77 | trig_deactivate 91 | 
 
 
 
 
 | 78 | trig_deactivate 92 | 
 
 
 
 
 | 79 | trig_deactivate 93 | 
 
 
 
 
 | 80 | trig_deactivate 94 | 
 
 
 
 
 | 81 | trig_deactivate 910 | 
 
 
 
 
 | 82 | trig_deactivate 210 | 
 
 
 
 
 | 83 | trig_deactivate 310 | 
 
 
 
 
 | 84 | trig_deactivate 410 | 
 
 
 
 
 | 85 | trig_deactivate 510 | 
 
 
 
 
 | 86 | trig_deactivate 214 | 
 
 
 
 
 | 87 | trig_deactivate 314 | 
 
 
 
 
 | 88 | trig_deactivate 414 | 
 
 
 
 
 | 89 | trig_deactivate 514 | 
 
 
 
 
 | 90 | trig_deactivate 2101 | 
 
 
 
 
 | 91 | trig_deactivate 3101 | 
 
 
 
 
 | 92 | trig_deactivate 4101 | 
 
 
 
 
 | 93 | trig_deactivate 5101 | 
 
 
 
 
 | 94 | env_show 403 0 | 
 
 
 
 
 | 95 | env_show 1010 0 | 
 
 
 
 
 | 96 | door_lock 4 | 
 
 
 
 
 | 97 | door_lock 5 | 
 
 
 
 
 | 98 | door_lock 6 | 
 
 
 
 
 | 99 | door_lock 7 | 
 
 
 
 
 | 100 | door_lock 8 | 
 
 
 
 
 | 101 | door_lock 9 | 
 
 
 
 
 | 102 | console_deactivate 3 | 
 
 
 
 
 | 103 | console_deactivate 399 | 
 
 
 
 
 | 104 | console_deactivate 400 | 
 
 
 
 
 | 105 | console_deactivate 401 | 
 
 
 
 
 | 106 | console_deactivate 402 | 
 
 
 
 
 | 107 | #used | 
 
 
 
 
 | 108 | trigvolume_enable trigger_volume_06 0 | 
 
 
 
 
 | 109 | trigvolume_enable trigger_volume_29 0 | 
 
 
 
 
 | 110 | trigvolume_enable trigger_volume_35 0 | 
 
 
 
 
 | 111 | trigvolume_enable trigger_volume_39 0 | 
 
 
 
 
 | 112 | if(save_point ne 0 and save_point ne 1) deactivate_sp1 | 
 
 
 
 
 | 113 | if(save_point ne 2) deactivate_sp2 | 
 
 
 
 
 | 114 | if(save_point ne 3) deactivate_sp3 | 
 
 
 
 
 | 115 | env_shade 321 325 .3 .3 .3 | 
 
 
 
 
 | 116 | env_show 171 0 | 
 
 
 
 
 | 117 | env_show 172 0 | 
 
 
 
 
 | 118 | env_show 173 0 | 
 
 
 
 
 | 119 | env_show 174 0 | 
 
 
 
 
 | 120 | door_lock 42 | 
 
 
 
 
 | 121 | } | 
 
 
 
 
 | 122 |  | 
 
 
 
 
 | 123 | func void deactivate_sp1(void) | 
 
 
 
 
 | 124 | { | 
 
 
 
 
 | 125 | trig_deactivate 60 | 
 
 
 
 
 | 126 | trig_deactivate 61 | 
 
 
 
 
 | 127 | trig_deactivate 62 | 
 
 
 
 
 | 128 | trig_deactivate 63 | 
 
 
 
 
 | 129 | trig_deactivate 64 | 
 
 
 
 
 | 130 | trig_deactivate 65 | 
 
 
 
 
 | 131 | trig_deactivate 70 | 
 
 
 
 
 | 132 | trig_deactivate 71 | 
 
 
 
 
 | 133 | trig_deactivate 72 | 
 
 
 
 
 | 134 | trig_deactivate 73 | 
 
 
 
 
 | 135 | trig_deactivate 74 | 
 
 
 
 
 | 136 | trig_deactivate 75 | 
 
 
 
 
 | 137 | } | 
 
 
 
 
 | 138 |  | 
 
 
 
 
 | 139 | func void deactivate_sp2(void) | 
 
 
 
 
 | 140 | { | 
 
 
 
 
 | 141 | trig_deactivate 6 | 
 
 
 
 
 | 142 | trig_deactivate 7 | 
 
 
 
 
 | 143 | trig_deactivate 98 | 
 
 
 
 
 | 144 | trig_deactivate 99 | 
 
 
 
 
 | 145 | } | 
 
 
 
 
 | 146 |  | 
 
 
 
 
 | 147 | func void deactivate_sp3(void) | 
 
 
 
 
 | 148 | { | 
 
 
 
 
 | 149 | trig_deactivate 1 | 
 
 
 
 
 | 150 | trig_deactivate 2 | 
 
 
 
 
 | 151 | trig_deactivate 3 | 
 
 
 
 
 | 152 | trig_deactivate 4 | 
 
 
 
 
 | 153 | trig_deactivate 5 | 
 
 
 
 
 | 154 | trig_deactivate 8 | 
 
 
 
 
 | 155 | trig_deactivate 100 | 
 
 
 
 
 | 156 | trig_deactivate 101 | 
 
 
 
 
 | 157 | trig_deactivate 302 | 
 
 
 
 
 | 158 | trig_deactivate 303 | 
 
 
 
 
 | 159 | trig_deactivate 315 | 
 
 
 
 
 | 160 | trig_deactivate 320 | 
 
 
 
 
 | 161 | trig_deactivate 500 | 
 
 
 
 
 | 162 | trig_deactivate 501 | 
 
 
 
 
 | 163 | trig_deactivate 502 | 
 
 
 
 
 | 164 | trig_deactivate 503 | 
 
 
 
 
 | 165 | trig_deactivate 400 | 
 
 
 
 
 | 166 | trig_deactivate 510 | 
 
 
 
 
 | 167 | trig_deactivate 511 | 
 
 
 
 
 | 168 | trig_deactivate 512 | 
 
 
 
 
 | 169 | trig_deactivate 520 | 
 
 
 
 
 | 170 | trig_deactivate 521 | 
 
 
 
 
 | 171 | trig_deactivate 522 | 
 
 
 
 
 | 172 | } | 
 
 
 
 
 | 173 |  | 
 
 
 
 
 | 174 | func void you_lose(string ai_name) | 
 
 
 
 
 | 175 | { | 
 
 
 
 
 | 176 | fade_out 0 0 0 30 | 
 
 
 
 
 | 177 | sleep 30 | 
 
 
 
 
 | 178 | lose | 
 
 
 
 
 | 179 | } | 
 
 
 
 
 | 180 |  | 
 
 
 
 
 | 181 | #################################### | 
 
 
 
 
 | 182 | ### SEVERAL TIMES USED FUNCTIONS ### | 
 
 
 
 
 | 183 | #################################### | 
 
 
 
 
 | 184 |  | 
 
 
 
 
 | 185 | func void sp_all(void) | 
 
 
 
 
 | 186 | { | 
 
 
 
 
 | 187 | co_message_display = 0 | 
 
 
 
 
 | 188 | if(save_point eq 1) save_game 1 autosave | 
 
 
 
 
 | 189 | if(save_point eq 2) save_game 2 autosave | 
 
 
 
 
 | 190 | if(save_point eq 3) save_game 3 autosave | 
 
 
 
 
 | 191 | if(save_point eq 4) save_game 4 autosave | 
 
 
 
 
 | 192 | if(save_point eq 5) save_game 5 autosave | 
 
 
 
 
 | 193 | sleep 180 | 
 
 
 
 
 | 194 | co_message_display = 1 | 
 
 
 
 
 | 195 | } | 
 
 
 
 
 | 196 |  | 
 
 
 
 
 | 197 | func void remove_ai(void) | 
 
 
 
 
 | 198 | { | 
 
 
 
 
 | 199 | ai2_kill | 
 
 
 
 
 | 200 | sleep 60 | 
 
 
 
 
 | 201 | powerup_reset | 
 
 
 
 
 | 202 | weapon_reset | 
 
 
 
 
 | 203 | sleep 240 | 
 
 
 
 
 | 204 | corpse_reset | 
 
 
 
 
 | 205 | } | 
 
 
 
 
 | 206 |  | 
 
 
 
 
 | 207 | func void music_stop(void) | 
 
 
 
 
 | 208 | { | 
 
 
 
 
 | 209 | sound_music_stop mus_main03 | 
 
 
 
 
 | 210 | sound_music_stop mus_wls | 
 
 
 
 
 | 211 | sound_music_stop mus_trt | 
 
 
 
 
 | 212 | sound_music_stop mus_sv | 
 
 
 
 
 | 213 | } | 
 
 
 
 
 | 214 |  | 
 
 
 
 
 | 215 | ########## | 
 
 
 
 
 | 216 | ### SP1 ### | 
 
 
 
 
 | 217 | ########## | 
 
 
 
 
 | 218 |  | 
 
 
 
 
 | 219 | func void intro(void) | 
 
 
 
 
 | 220 | { | 
 
 
 
 
 | 221 | particle roof_doors_locklight01 do start | 
 
 
 
 
 | 222 | particle griffin_locklight01 do start | 
 
 
 
 
 | 223 | door_unlock 61 | 
 
 
 
 
 | 224 | door_unlock 67 | 
 
 
 
 
 | 225 | door_unlock 71 | 
 
 
 
 
 | 226 | chr_teleport 0 19 | 
 
 
 
 
 | 227 | chr_inv_reset 0 | 
 
 
 
 
 | 228 | ai2_spawn l1 | 
 
 
 
 
 | 229 | ai2_spawn l3 | 
 
 
 
 
 | 230 | ai2_spawn l7 | 
 
 
 
 
 | 231 | ai2_spawn A_L8 | 
 
 
 
 
 | 232 | ai2_spawn A_L12 | 
 
 
 
 
 | 233 | ai2_spawn A_L18 | 
 
 
 
 
 | 234 | ai2_spawn A_L19 | 
 
 
 
 
 | 235 | ai2_spawn A_Lbo13 | 
 
 
 
 
 | 236 | objective_set 1 silent | 
 
 
 
 
 | 237 | target_set 590 30 | 
 
 
 
 
 | 238 | sleep 1 | 
 
 
 
 
 | 239 | sound_music_start mus_main03 1.0 | 
 
 
 
 
 | 240 | } | 
 
 
 
 
 | 241 |  | 
 
 
 
 
 | 242 | #tv1 - the complete volume between the doors 61, 63, 67 and 68 | 
 
 
 
 
 | 243 | func void t2(string ai_name) | 
 
 
 
 
 | 244 | { | 
 
 
 
 
 | 245 | trigvolume_enable trigger_volume_61 0 | 
 
 
 
 
 | 246 | ai2_spawn n5 | 
 
 
 
 
 | 247 | ai2_spawn A_Sbo14 | 
 
 
 
 
 | 248 | ai2_dopath A_Sbo14 patrol_14 | 
 
 
 
 
 | 249 | ai2_setjobstate A_Sbo14 | 
 
 
 
 
 | 250 | ai2_spawn A_Sbo15 | 
 
 
 
 
 | 251 | sleep 30 | 
 
 
 
 
 | 252 | ai2_dopath A_Sbo15 patrol_14 | 
 
 
 
 
 | 253 | ai2_setjobstate A_Sbo15 | 
 
 
 
 
 | 254 | music_stop | 
 
 
 
 
 | 255 | } | 
 
 
 
 
 | 256 |  | 
 
 
 
 
 | 257 | #neutral func of n5 | 
 
 
 
 
 | 258 | func void outta_sight(string ai_name) | 
 
 
 
 
 | 259 | { | 
 
 
 
 
 | 260 | ai2_dopath n5 patrol_99 | 
 
 
 
 
 | 261 | ai2_setjobstate n5 | 
 
 
 
 
 | 262 | } | 
 
 
 
 
 | 263 |  | 
 
 
 
 
 | 264 | #tv61 - at the same place as tv1 (entry func: t61); I've disabled it | 
 
 
 
 
 | 265 |  | 
 
 
 
 
 | 266 | #console 5 | 
 
 
 
 
 | 267 | func void roof(string ai_name) | 
 
 
 
 
 | 268 | { | 
 
 
 
 
 | 269 | trigvolume_enable trigger_volume_06 1 | 
 
 
 
 
 | 270 | particle roof_locklight01 do start | 
 
 
 
 
 | 271 | ai2_spawn A_T25 | 
 
 
 
 
 | 272 | } | 
 
 
 
 
 | 273 |  | 
 
 
 
 
 | 274 | #console 12 | 
 
 
 
 
 | 275 | func void roof_door2(string ai_name) | 
 
 
 
 
 | 276 | { | 
 
 
 
 
 | 277 | particle roof_door2_locklight01 do start | 
 
 
 
 
 | 278 | ai2_spawn A_n17 | 
 
 
 
 
 | 279 | ai2_dopath A_n17 patrol_16 | 
 
 
 
 
 | 280 | ai2_setjobstate A_n17 | 
 
 
 
 
 | 281 | } | 
 
 
 
 
 | 282 |  | 
 
 
 
 
 | 283 | #tv3 - long box behind door 63 and the windows (entry func: t4); I've disabled it | 
 
 
 
 
 | 284 | #tv4 - long box behind door 68 and the windows (entry func: t4); I've disabled it | 
 
 
 
 
 | 285 | #tv66 - long box behind the windows on the elevator side (entry func: t4); I've disabled it | 
 
 
 
 
 | 286 | #tv67 - long box behind the windows on the opposite side of tv66 (entry func: t4); I've disabled it | 
 
 
 
 
 | 287 | #tv2 - after door 59 (entry func: t3); I've disabled it | 
 
 
 
 
 | 288 |  | 
 
 
 
 
 | 289 | #tv5 - after door 58 | 
 
 
 
 
 | 290 | func void t6(string ai_name) | 
 
 
 
 
 | 291 | { | 
 
 
 
 
 | 292 | ai2_spawn A_L20 | 
 
 
 
 
 | 293 | ai2_spawn A_L21 | 
 
 
 
 
 | 294 | target_set 593 30 | 
 
 
 
 
 | 295 | trig_activate 6 | 
 
 
 
 
 | 296 | } | 
 
 
 
 
 | 297 |  | 
 
 
 
 
 | 298 | ########## | 
 
 
 
 
 | 299 | ### SP2 ### | 
 
 
 
 
 | 300 | ########## | 
 
 
 
 
 | 301 |  | 
 
 
 
 
 | 302 | #tv46 - on the platform between the stairs to the hall | 
 
 
 
 
 | 303 | func void s2(string ai_name) | 
 
 
 
 
 | 304 | { | 
 
 
 
 
 | 305 | if(save_point eq 2) | 
 
 
 
 
 | 306 | { | 
 
 
 
 
 | 307 | objective_set 1 silent | 
 
 
 
 
 | 308 | target_set 593 30 | 
 
 
 
 
 | 309 | } | 
 
 
 
 
 | 310 | else | 
 
 
 
 
 | 311 | { | 
 
 
 
 
 | 312 | fork remove_ai | 
 
 
 
 
 | 313 | save_game 2 autosave | 
 
 
 
 
 | 314 | particle roof_locklight01 do stop | 
 
 
 
 
 | 315 | door_lock 59 | 
 
 
 
 
 | 316 | trig_activate 7 | 
 
 
 
 
 | 317 | trig_activate 98 | 
 
 
 
 
 | 318 | trig_activate 99 | 
 
 
 
 
 | 319 | deactivate_sp1 | 
 
 
 
 
 | 320 | } | 
 
 
 
 
 | 321 | particle shin_lock_locklight01 do start | 
 
 
 
 
 | 322 | door_unlock 14 | 
 
 
 
 
 | 323 | door_unlock 48 | 
 
 
 
 
 | 324 | ai2_spawn B_S22 | 
 
 
 
 
 | 325 | } | 
 
 
 
 
 | 326 |  | 
 
 
 
 
 | 327 | ### HALL - 2ND FLOOR ### | 
 
 
 
 
 | 328 |  | 
 
 
 
 
 | 329 | #tv6 - near the end of the stairs | 
 
 
 
 
 | 330 | func void t7(string ai_name) | 
 
 
 
 
 | 331 | { | 
 
 
 
 
 | 332 | ai2_dopath B_S22 patrol_23 | 
 
 
 
 
 | 333 | ai2_setjobstate B_S22 | 
 
 
 
 
 | 334 | ai2_spawn B_N28 | 
 
 
 
 
 | 335 | ai2_dopath B_N28 patrol_42 | 
 
 
 
 
 | 336 | ai2_setjobstate B_N28 | 
 
 
 
 
 | 337 | ai2_spawn B_Lbo26 | 
 
 
 
 
 | 338 | playback_block B_Lbo26 run1 interp 20 | 
 
 
 
 
 | 339 | sleep 20 | 
 
 
 
 
 | 340 | ai2_dopath B_Lbo26 patrol_27 | 
 
 
 
 
 | 341 | ai2_setjobstate B_Lbo26 | 
 
 
 
 
 | 342 | } | 
 
 
 
 
 | 343 |  | 
 
 
 
 
 | 344 | #hit func of B_S22 | 
 
 
 
 
 | 345 | func void B_S22_run (string ai_name) | 
 
 
 
 
 | 346 | { | 
 
 
 
 
 | 347 | ai2_dopath B_S22 patrol_24 | 
 
 
 
 
 | 348 | ai2_setjobstate B_S22 | 
 
 
 
 
 | 349 | } | 
 
 
 
 
 | 350 |  | 
 
 
 
 
 | 351 | func void patrolscript0001(void) | 
 
 
 
 
 | 352 | { | 
 
 
 
 
 | 353 | playback_block B_S22 taunt1 interp 20 | 
 
 
 
 
 | 354 | } | 
 
 
 
 
 | 355 |  | 
 
 
 
 
 | 356 | #tv12 - at the same place as tv6 (entry func: t7b); Ive disabled it | 
 
 
 
 
 | 357 |  | 
 
 
 
 
 | 358 | #tv7 - after door 54 and the window next to it | 
 
 
 
 
 | 359 | func void t8(string ai_name) | 
 
 
 
 
 | 360 | { | 
 
 
 
 
 | 361 | ai2_spawn B_L41 | 
 
 
 
 
 | 362 | ai2_spawn B_S36 | 
 
 
 
 
 | 363 | ai2_makeignoreplayer B_S36 0 | 
 
 
 
 
 | 364 | ai2_spawn B_S37 | 
 
 
 
 
 | 365 | ai2_makeignoreplayer B_S37 0 | 
 
 
 
 
 | 366 | ai2_spawn B_Sbo38 | 
 
 
 
 
 | 367 | ai2_makeignoreplayer B_Sbo38 0 | 
 
 
 
 
 | 368 | sound_music_start mus_wls 1.0 | 
 
 
 
 
 | 369 | sound_dialog_play c14_54_24konoko | 
 
 
 
 
 | 370 | sound_dialog_play_block pause | 
 
 
 
 
 | 371 | objective_set 2 silent | 
 
 
 
 
 | 372 | } | 
 
 
 
 
 | 373 |  | 
 
 
 
 
 | 374 | #tv59 - behind door 56 and the window next to it | 
 
 
 
 
 | 375 | func void t59(string ai_name) | 
 
 
 
 
 | 376 | { | 
 
 
 
 
 | 377 | ai2_spawn B_L30 | 
 
 
 
 
 | 378 | ai2_spawn B_L95 | 
 
 
 
 
 | 379 | ai2_spawn B_Lbo27 | 
 
 
 
 
 | 380 | } | 
 
 
 
 
 | 381 |  | 
 
 
 
 
 | 382 | #tv11 - after the right furniture in the room with door 64 (entry func: t12); I've disabled it | 
 
 
 
 
 | 383 |  | 
 
 
 
 
 | 384 | #tv37 - on the platform between the stairs | 
 
 
 
 
 | 385 | func void t43(string ai_name) | 
 
 
 
 
 | 386 | { | 
 
 
 
 
 | 387 | ai2_spawn B_S29 | 
 
 
 
 
 | 388 | ai2_spawn B_S43 | 
 
 
 
 
 | 389 | ai2_spawn B_S96 | 
 
 
 
 
 | 390 | } | 
 
 
 
 
 | 391 |  | 
 
 
 
 
 | 392 | ### HALL - 1ST FLOOR ### | 
 
 
 
 
 | 393 |  | 
 
 
 
 
 | 394 | #tv68 - behind door 60 and the window next to it (entry func: t67); I've disabled it | 
 
 
 
 
 | 395 | #tv8 - behind door 55 and the window next to it (entry func: t10); I've disabled it | 
 
 
 
 
 | 396 | #tv34 - in front of door 50 and the window next to it (entry func: t38); I've disabled it | 
 
 
 
 
 | 397 |  | 
 
 
 
 
 | 398 | #tv60 - on the platform between the stairs | 
 
 
 
 
 | 399 | func void t60(string ai_name) | 
 
 
 
 
 | 400 | { | 
 
 
 
 
 | 401 | ai2_spawn B_C32 | 
 
 
 
 
 | 402 | ai2_spawn B_C33 | 
 
 
 
 
 | 403 | ai2_spawn B_C34 | 
 
 
 
 
 | 404 | } | 
 
 
 
 
 | 405 |  | 
 
 
 
 
 | 406 | ### HALL - GROUND FLOOR ### | 
 
 
 
 
 | 407 |  | 
 
 
 
 
 | 408 | #tv9 - after door 48 | 
 
 
 
 
 | 409 | func void t11(string ai_name) | 
 
 
 
 
 | 410 | { | 
 
 
 
 
 | 411 | trigvolume_enable trigger_volume_11_copy 0 | 
 
 
 
 
 | 412 | t11_funcs | 
 
 
 
 
 | 413 | } | 
 
 
 
 
 | 414 |  | 
 
 
 
 
 | 415 | #tv25 - big volume on the ground | 
 
 
 
 
 | 416 | func void t11b(string ai_name) | 
 
 
 
 
 | 417 | { | 
 
 
 
 
 | 418 | trigvolume_enable trigger_volume_11 0 | 
 
 
 
 
 | 419 | t11_funcs | 
 
 
 
 
 | 420 | } | 
 
 
 
 
 | 421 |  | 
 
 
 
 
 | 422 | func void t11_funcs(void) | 
 
 
 
 
 | 423 | { | 
 
 
 
 
 | 424 | ai2_dopath B_S36 patrol_38 | 
 
 
 
 
 | 425 | ai2_setjobstate B_S36 | 
 
 
 
 
 | 426 | ai2_spawn B_Lbo76 | 
 
 
 
 
 | 427 | ai2_spawn B_C32 | 
 
 
 
 
 | 428 | ai2_spawn B_C33 | 
 
 
 
 
 | 429 | ai2_spawn B_C34 | 
 
 
 
 
 | 430 | music_stop | 
 
 
 
 
 | 431 | } | 
 
 
 
 
 | 432 |  | 
 
 
 
 
 | 433 | #tv69 - in front of the wall with the high window next to door 48 | 
 
 
 
 
 | 434 | func void t68(string ai_name) | 
 
 
 
 
 | 435 | { | 
 
 
 
 
 | 436 | ai2_spawn mbo_femcop | 
 
 
 
 
 | 437 | } | 
 
 
 
 
 | 438 |  | 
 
 
 
 
 | 439 | #tv40 - after door 14 (no funcs); I've disabled it | 
 
 
 
 
 | 440 | #tv42 - on the platform between the stairs (entry func: t45); I've disabled it | 
 
 
 
 
 | 441 |  | 
 
 
 
 
 | 442 | ########## | 
 
 
 
 
 | 443 | ### SP3 ### | 
 
 
 
 
 | 444 | ########## | 
 
 
 
 
 | 445 |  | 
 
 
 
 
 | 446 | #tv44 - at the same place as tv42 | 
 
 
 
 
 | 447 | func void save3_and_spine(string ai_name) | 
 
 
 
 
 | 448 | { | 
 
 
 
 
 | 449 | if(save_point eq 3) objective_set 2 silent | 
 
 
 
 
 | 450 | else | 
 
 
 
 
 | 451 | { | 
 
 
 
 
 | 452 | fork remove_ai | 
 
 
 
 
 | 453 | save_game 3 autosave | 
 
 
 
 
 | 454 | particle shin_lock_locklight01 do stop | 
 
 
 
 
 | 455 | door_lock 14 | 
 
 
 
 
 | 456 | deactivate_sp2 | 
 
 
 
 
 | 457 | trig_activate 1 | 
 
 
 
 
 | 458 | trig_activate 2 | 
 
 
 
 
 | 459 | trig_activate 3 | 
 
 
 
 
 | 460 | trig_activate 4 | 
 
 
 
 
 | 461 | trig_activate 5 | 
 
 
 
 
 | 462 | trig_activate 8 | 
 
 
 
 
 | 463 | trig_activate 100 | 
 
 
 
 
 | 464 | trig_activate 101 | 
 
 
 
 
 | 465 | trig_activate 302 | 
 
 
 
 
 | 466 | trig_activate 303 | 
 
 
 
 
 | 467 | trig_activate 400 | 
 
 
 
 
 | 468 | trig_activate 500 | 
 
 
 
 
 | 469 | trig_activate 501 | 
 
 
 
 
 | 470 | trig_activate 502 | 
 
 
 
 
 | 471 | trig_activate 503 | 
 
 
 
 
 | 472 | trig_activate 510 | 
 
 
 
 
 | 473 | trig_activate 511 | 
 
 
 
 
 | 474 | trig_activate 512 | 
 
 
 
 
 | 475 | trig_activate 520 | 
 
 
 
 
 | 476 | trig_activate 521 | 
 
 
 
 
 | 477 | trig_activate 522 | 
 
 
 
 
 | 478 | trig_activate 315 | 
 
 
 
 
 | 479 | trig_activate 320 | 
 
 
 
 
 | 480 | } | 
 
 
 
 
 | 481 | ai2_spawn C_C47 | 
 
 
 
 
 | 482 | ai2_spawn C_C65 | 
 
 
 
 
 | 483 | ai2_spawn C_L50 | 
 
 
 
 
 | 484 | ai2_spawn C_L51 | 
 
 
 
 
 | 485 | ai2_spawn C_N48 | 
 
 
 
 
 | 486 | ai2_spawn C_N55 | 
 
 
 
 
 | 487 | ai2_spawn C_N60 | 
 
 
 
 
 | 488 | ai2_spawn C_Sbo44 | 
 
 
 
 
 | 489 | ai2_spawn C_Sbo93 | 
 
 
 
 
 | 490 | ai2_makeignoreplayer C_C65 1 | 
 
 
 
 
 | 491 | ai2_makeignoreplayer C_L50 1 | 
 
 
 
 
 | 492 | ai2_makeignoreplayer C_L51 1 | 
 
 
 
 
 | 493 | ai2_makeignoreplayer C_N55 1 | 
 
 
 
 
 | 494 | particle spine1 do start | 
 
 
 
 
 | 495 | particle spine2 do start | 
 
 
 
 
 | 496 | particle spine3 do start | 
 
 
 
 
 | 497 | particle spinesound1 do start | 
 
 
 
 
 | 498 | particle spinesound2 do start | 
 
 
 
 
 | 499 | particle spinesound3 do start | 
 
 
 
 
 | 500 | target_set 587 30 | 
 
 
 
 
 | 501 | sleep 1 | 
 
 
 
 
 | 502 | sound_music_start mus_trt 0.8 | 
 
 
 
 
 | 503 | } | 
 
 
 
 
 | 504 |  | 
 
 
 
 
 | 505 | #tv39 - in some diastance after tv44 (entry func: t45b); I've disabled it | 
 
 
 
 
 | 506 |  | 
 
 
 
 
 | 507 | ### ATRIUM - 7TH FLOOR ### | 
 
 
 
 
 | 508 |  | 
 
 
 
 
 | 509 | #tv13 - in the middle between the end of the stairs and the entrance of the room with console 10 (entry func: t14); I've disabled it | 
 
 
 
 
 | 510 | #tv49 - medium volume around console 10 (no funcs); I've disabled it | 
 
 
 
 
 | 511 |  | 
 
 
 
 
 | 512 | #neutral func of C_N48 | 
 
 
 
 
 | 513 | func void patrolscript0098(string ai_name) | 
 
 
 
 
 | 514 | { | 
 
 
 
 
 | 515 | ai2_doalarm C_N48 10 | 
 
 
 
 
 | 516 | } | 
 
 
 
 
 | 517 |  | 
 
 
 
 
 | 518 | #tv48 - in front of console 10 | 
 
 
 
 
 | 519 | func void t40(string ai_name) | 
 
 
 
 
 | 520 | { | 
 
 
 
 
 | 521 | trigvolume_enable trigger_volume_40 0 | 
 
 
 
 
 | 522 | var_counter = 1 | 
 
 
 
 
 | 523 | check_consoles | 
 
 
 
 
 | 524 | } | 
 
 
 
 
 | 525 |  | 
 
 
 
 
 | 526 | #console 10 | 
 
 
 
 
 | 527 | func void powersub1(string ai_name) | 
 
 
 
 
 | 528 | { | 
 
 
 
 
 | 529 | if(var_counter eq 0) | 
 
 
 
 
 | 530 | { | 
 
 
 
 
 | 531 | trigvolume_enable trigger_volume_40 0 | 
 
 
 
 
 | 532 | var_counter2 = var_counter2 + 1 | 
 
 
 
 
 | 533 | } | 
 
 
 
 
 | 534 | var_counter3 = var_counter3 + 1 | 
 
 
 
 
 | 535 | particle spine1 do stop | 
 
 
 
 
 | 536 | particle spinesound1 do stop | 
 
 
 
 
 | 537 | if(var_counter3 eq 1 or var_counter3 eq 101) target_set 594 30 | 
 
 
 
 
 | 538 | if(var_counter3 eq 11) target_set 595 30 | 
 
 
 
 
 | 539 | if(var_counter3 eq 111) power_off | 
 
 
 
 
 | 540 | } | 
 
 
 
 
 | 541 |  | 
 
 
 
 
 | 542 | #tv14 at the beginning of the ramp | 
 
 
 
 
 | 543 | func void t15(string ai_name) | 
 
 
 
 
 | 544 | { | 
 
 
 
 
 | 545 | ai2_lookatme C_L51 | 
 
 
 
 
 | 546 | ai2_dopath C_L51 patrol_51 | 
 
 
 
 
 | 547 | ai2_setjobstate C_L51 | 
 
 
 
 
 | 548 | ai2_makeignoreplayer C_L51 0 | 
 
 
 
 
 | 549 | sleep 90 | 
 
 
 
 
 | 550 | ai2_lookatme C_L50 | 
 
 
 
 
 | 551 | ai2_dopath C_L50 patrol_50 | 
 
 
 
 
 | 552 | ai2_setjobstate C_L50 | 
 
 
 
 
 | 553 | ai2_makeignoreplayer C_L50 0 | 
 
 
 
 
 | 554 | } | 
 
 
 
 
 | 555 |  | 
 
 
 
 
 | 556 | ### ATRIUM - 6TH FLOOR ### | 
 
 
 
 
 | 557 |  | 
 
 
 
 
 | 558 | #tv15 - long box along in front of the windows and the entrance of the first room (entry func: t16); I've disabled it | 
 
 
 
 
 | 559 |  | 
 
 
 
 
 | 560 | #tv58 - long box behind the windows and the entrance of the second room | 
 
 
 
 
 | 561 | func void t58(string ai_name) | 
 
 
 
 
 | 562 | { | 
 
 
 
 
 | 563 | ai2_spawn C_Lbo53 | 
 
 
 
 
 | 564 | ai2_spawn C_Sbo52 | 
 
 
 
 
 | 565 | } | 
 
 
 
 
 | 566 |  | 
 
 
 
 
 | 567 | ### ATRIUM - 5TH FLOOR ### | 
 
 
 
 
 | 568 |  | 
 
 
 
 
 | 569 | #tv16 - in the first room around C_N55 | 
 
 
 
 
 | 570 | func void t17(string ai_name) | 
 
 
 
 
 | 571 | { | 
 
 
 
 
 | 572 | ai2_makeignoreplayer C_N55 0 | 
 
 
 
 
 | 573 | ai2_spawn C_Sbo56 | 
 
 
 
 
 | 574 | } | 
 
 
 
 
 | 575 |  | 
 
 
 
 
 | 576 | #tv17 - long box behind the windows and the entrance of the second room | 
 
 
 
 
 | 577 | func void t18(string ai_name) | 
 
 
 
 
 | 578 | { | 
 
 
 
 
 | 579 | ai2_spawn C_S57 | 
 
 
 
 
 | 580 | } | 
 
 
 
 
 | 581 |  | 
 
 
 
 
 | 582 | ### ATRIUM - 4TH FLOOR ### | 
 
 
 
 
 | 583 |  | 
 
 
 
 
 | 584 | #18 - around the entrance to the room with console 9 | 
 
 
 
 
 | 585 | func void t19(string ai_name) | 
 
 
 
 
 | 586 | { | 
 
 
 
 
 | 587 | ai2_spawn C_S58 | 
 
 
 
 
 | 588 | ai2_spawn C_S59 | 
 
 
 
 
 | 589 | } | 
 
 
 
 
 | 590 |  | 
 
 
 
 
 | 591 | #tv53 - medium volume around console 9 (no funcs); I've disabled it | 
 
 
 
 
 | 592 |  | 
 
 
 
 
 | 593 | #tv52 - in front of console 9 | 
 
 
 
 
 | 594 | func void t53(string ai_name) | 
 
 
 
 
 | 595 | { | 
 
 
 
 
 | 596 | trigvolume_enable trigger_volume_53 0 | 
 
 
 
 
 | 597 | check_consoles | 
 
 
 
 
 | 598 | } | 
 
 
 
 
 | 599 |  | 
 
 
 
 
 | 600 | #console 9 | 
 
 
 
 
 | 601 | func void powersub3(string ai_name) | 
 
 
 
 
 | 602 | { | 
 
 
 
 
 | 603 | var_counter3 = var_counter3 + 10 | 
 
 
 
 
 | 604 | particle spine3 do stop | 
 
 
 
 
 | 605 | particle spinesound3 stop | 
 
 
 
 
 | 606 | if(var_counter3 eq 10 or var_counter3 eq 110) target_set 587 30 | 
 
 
 
 
 | 607 | if(var_counter3 eq 11) target_set 595 30 | 
 
 
 
 
 | 608 | if(var_counter3 eq 111) power_off | 
 
 
 
 
 | 609 | } | 
 
 
 
 
 | 610 |  | 
 
 
 
 
 | 611 | ### ATRIUM - 3RD FLOOR ### | 
 
 
 
 
 | 612 |  | 
 
 
 
 
 | 613 | #neutral func of C_N60 | 
 
 
 
 
 | 614 | func void t20(string ai_name) | 
 
 
 
 
 | 615 | { | 
 
 
 
 
 | 616 | ai2_spawn C_Lbo62 | 
 
 
 
 
 | 617 | ai2_spawn C_Sbo61 | 
 
 
 
 
 | 618 | } | 
 
 
 
 
 | 619 |  | 
 
 
 
 
 | 620 | #tv51 - medium volume around console 8 (no funcs); I've disabled it | 
 
 
 
 
 | 621 |  | 
 
 
 
 
 | 622 | #tv50 - in front of console 8 | 
 
 
 
 
 | 623 | func void t50(string ai_name) | 
 
 
 
 
 | 624 | { | 
 
 
 
 
 | 625 | trigvolume_enable trigger_volume_50 0 | 
 
 
 
 
 | 626 | check_consoles | 
 
 
 
 
 | 627 | } | 
 
 
 
 
 | 628 |  | 
 
 
 
 
 | 629 | func void check_consoles(void) | 
 
 
 
 
 | 630 | { | 
 
 
 
 
 | 631 | var_counter2 = var_counter2 + 1 | 
 
 
 
 
 | 632 | if(var_counter2 eq 1) sound_dialog_play c14_54_25konoko | 
 
 
 
 
 | 633 | if(var_counter2 eq 2) sound_dialog_play c14_54_26konoko | 
 
 
 
 
 | 634 | if(var_counter2 eq 3) sound_dialog_play c14_54_27konoko | 
 
 
 
 
 | 635 | } | 
 
 
 
 
 | 636 |  | 
 
 
 
 
 | 637 | #console 8 | 
 
 
 
 
 | 638 | func powersub2(string ai_name) | 
 
 
 
 
 | 639 | { | 
 
 
 
 
 | 640 | var_counter3 = var_counter3 + 100 | 
 
 
 
 
 | 641 | particle spine2 do stop | 
 
 
 
 
 | 642 | particle spinesound2 do stop | 
 
 
 
 
 | 643 | if(var_counter3 eq 100 or var_counter3 eq 101) target_set 594 30 | 
 
 
 
 
 | 644 | if(var_counter3 eq 110) target_set 587 30 | 
 
 
 
 
 | 645 | if(var_counter3 eq 111) power_off | 
 
 
 
 
 | 646 | } | 
 
 
 
 
 | 647 |  | 
 
 
 
 
 | 648 | func void power_off(void) | 
 
 
 
 
 | 649 | { | 
 
 
 
 
 | 650 | particle door42_locklight01 do start | 
 
 
 
 
 | 651 | door_unlock 42 | 
 
 
 
 
 | 652 | deactivate_sp3 | 
 
 
 
 
 | 653 | objective_set 3 silent | 
 
 
 
 
 | 654 | target_set 403 30 | 
 
 
 
 
 | 655 | music_stop | 
 
 
 
 
 | 656 | } | 
 
 
 
 
 | 657 |  | 
 
 
 
 
 | 658 | ### ATRIUM - 2ND FLOOR ### | 
 
 
 
 
 | 659 |  | 
 
 
 
 
 | 660 | #tv19 - after the entrance to the first room | 
 
 
 
 
 | 661 | #tv70 - behind the windows of the first room | 
 
 
 
 
 | 662 | func void t21(string ai_name) | 
 
 
 
 
 | 663 | { | 
 
 
 
 
 | 664 | ai2_spawn C_Sbo63 | 
 
 
 
 
 | 665 | ai2_spawn C_Sbo64 | 
 
 
 
 
 | 666 | } | 
 
 
 
 
 | 667 |  | 
 
 
 
 
 | 668 | #tv21 - at the beginning of the stairs down to the ground floor | 
 
 
 
 
 | 669 | #tv22 - in the free middle of the atrium between the first and second floor; if you fall or jump down, you'll trigger it off | 
 
 
 
 
 | 670 | func void t23(string ai_name) | 
 
 
 
 
 | 671 | { | 
 
 
 
 
 | 672 | ai2_spawn C_L71 | 
 
 
 
 
 | 673 | ai2_spawn C_S72 | 
 
 
 
 
 | 674 | } | 
 
 
 
 
 | 675 |  | 
 
 
 
 
 | 676 | #tv20 - long box behind the windows and the entrance of the second room | 
 
 
 
 
 | 677 | func void t22(string ai_name) | 
 
 
 
 
 | 678 | { | 
 
 
 
 
 | 679 | ai2_makeignoreplayer C_C65 0 | 
 
 
 
 
 | 680 | } | 
 
 
 
 
 | 681 |  | 
 
 
 
 
 | 682 | ### ATRIUM - 1ST FLOOR ### | 
 
 
 
 
 | 683 |  | 
 
 
 
 
 | 684 | #nothing | 
 
 
 
 
 | 685 |  | 
 
 
 
 
 | 686 | ### ATRIUM - GROUND FLOOR ### | 
 
 
 
 
 | 687 |  | 
 
 
 
 
 | 688 | #nothing | 
 
 
 
 
 | 689 |  | 
 
 
 
 
 | 690 | ########## | 
 
 
 
 
 | 691 | ### SP4 ### | 
 
 
 
 
 | 692 | ########## | 
 
 
 
 
 | 693 |  | 
 
 
 
 
 | 694 | #tv43 - after door 42 | 
 
 
 
 
 | 695 | func void s4(string ai_name) | 
 
 
 
 
 | 696 | { | 
 
 
 
 
 | 697 | if(save_point eq 4) objective_set 3 silent | 
 
 
 
 
 | 698 | else | 
 
 
 
 
 | 699 | { | 
 
 
 
 
 | 700 | fork remove_ai | 
 
 
 
 
 | 701 | save_game 4 autosave | 
 
 
 
 
 | 702 | var_counter = 0 | 
 
 
 
 
 | 703 | var_counter2 = 0 | 
 
 
 
 
 | 704 | var_counter3 = 0 | 
 
 
 
 
 | 705 | } | 
 
 
 
 
 | 706 | ai2_spawn C_N74 | 
 
 
 
 
 | 707 | target_set 596 30 | 
 
 
 
 
 | 708 | sleep 90 | 
 
 
 
 
 | 709 | } | 
 
 
 
 
 | 710 |  | 
 
 
 
 
 | 711 | #tv36 - at the same place as tv43 (entry func: t41); I've disabled it | 
 
 
 
 
 | 712 |  | 
 
 
 
 
 | 713 | ### ENTRANCE HALL - 3RD FLOOR ### | 
 
 
 
 
 | 714 |  | 
 
 
 
 
 | 715 | #tv23 - after door 41 | 
 
 
 
 
 | 716 | func void t25(string ai_name) | 
 
 
 
 
 | 717 | { | 
 
 
 
 
 | 718 | ai2_spawn D_C70 | 
 
 
 
 
 | 719 | ai2_spawn D_Sbo71 | 
 
 
 
 
 | 720 | ai2_spawn D_Sbo72 | 
 
 
 
 
 | 721 | ai2_spawn D_Sbo73 | 
 
 
 
 
 | 722 | ai2_spawn D_Sbo75 | 
 
 
 
 
 | 723 | ai2_spawn D_N76 | 
 
 
 
 
 | 724 | } | 
 
 
 
 
 | 725 |  | 
 
 
 
 
 | 726 | #tv33 - after door 46 (entry func: t37); I've disabled it | 
 
 
 
 
 | 727 |  | 
 
 
 
 
 | 728 | #console 7 | 
 
 
 
 
 | 729 | func void floor4_lock(string ai_name) | 
 
 
 
 
 | 730 | { | 
 
 
 
 
 | 731 | trigvolume_enable trigger_volume_39 1 | 
 
 
 
 
 | 732 | particle floor4_lock_locklight01 do start | 
 
 
 
 
 | 733 | particle stair_lock_locklight01 do start | 
 
 
 
 
 | 734 | } | 
 
 
 
 
 | 735 |  | 
 
 
 
 
 | 736 | #tv24 - in the passage to the room with the neutral, who gives you a Scramble Cannon (w7_scc) | 
 
 
 
 
 | 737 | func void t26(string ai_name) | 
 
 
 
 
 | 738 | { | 
 
 
 
 
 | 739 | ai2_spawn D_L74 | 
 
 
 
 
 | 740 | ai2_spawn new_1 | 
 
 
 
 
 | 741 | } | 
 
 
 
 
 | 742 |  | 
 
 
 
 
 | 743 | #neutral func of new_1 | 
 
 
 
 
 | 744 | func void attack_konoko(string ai_name) | 
 
 
 
 
 | 745 | { | 
 
 
 
 
 | 746 | ai2_attack D_L74 A_player | 
 
 
 
 
 | 747 | } | 
 
 
 
 
 | 748 |  | 
 
 
 
 
 | 749 | #tv35 - in front of door 28 | 
 
 
 
 
 | 750 | func void t39(string ai_name) | 
 
 
 
 
 | 751 | { | 
 
 
 
 
 | 752 | target_set 598 30 | 
 
 
 
 
 | 753 | } | 
 
 
 
 
 | 754 |  | 
 
 
 
 
 | 755 | ### ENTRANCE HALL - 2ND FLOOR ### | 
 
 
 
 
 | 756 |  | 
 
 
 
 
 | 757 | #tv47 - after the end of the stairs to the second floor | 
 
 
 
 
 | 758 | func void t48(string ai_name) | 
 
 
 
 
 | 759 | { | 
 
 
 
 
 | 760 | ai2_spawn D_L91 | 
 
 
 
 
 | 761 | ai2_spawn D_S90 | 
 
 
 
 
 | 762 | ai2_spawn D_S89 | 
 
 
 
 
 | 763 | ai2_spawn D_S101 | 
 
 
 
 
 | 764 | ai2_spawn D_C100 | 
 
 
 
 
 | 765 | ai2_spawn D_Sbo75 | 
 
 
 
 
 | 766 | ai2_spawn D_Sbo92 | 
 
 
 
 
 | 767 | } | 
 
 
 
 
 | 768 |  | 
 
 
 
 
 | 769 | #tv31 - after door 24 (entry func: t34); I've disabled it | 
 
 
 
 
 | 770 | #tv40 - on the footbridge (entry func: t44); I've disabled it | 
 
 
 
 
 | 771 |  | 
 
 
 
 
 | 772 | #console 2 | 
 
 
 
 
 | 773 | func void lastdoor3(string ai_name) | 
 
 
 
 
 | 774 | { | 
 
 
 
 
 | 775 | particle lastdoor3_locklight01 do start | 
 
 
 
 
 | 776 | var_counter = var_counter + 1 | 
 
 
 
 
 | 777 | if(var_counter eq 1 or var_counter eq 101) target_set 599 30 | 
 
 
 
 
 | 778 | if(var_counter eq 11) target_set 597 30 | 
 
 
 
 
 | 779 | if(var_counter eq 111) lastdoor_open | 
 
 
 
 
 | 780 | } | 
 
 
 
 
 | 781 |  | 
 
 
 
 
 | 782 | ### ENTRANCE HALL - 1ST FLOOR ### | 
 
 
 
 
 | 783 |  | 
 
 
 
 
 | 784 | #tv29 - after door 20 | 
 
 
 
 
 | 785 | func void t31(string ai_name) | 
 
 
 
 
 | 786 | { | 
 
 
 
 
 | 787 | t32 | 
 
 
 
 
 | 788 | } | 
 
 
 
 
 | 789 |  | 
 
 
 
 
 | 790 | #tv30 - on the footbridge | 
 
 
 
 
 | 791 | func void t32(string ai_name) | 
 
 
 
 
 | 792 | { | 
 
 
 
 
 | 793 | ai2_spawn D_S83 | 
 
 
 
 
 | 794 | ai2_spawn D_S87 | 
 
 
 
 
 | 795 | ai2_spawn D_L84 | 
 
 
 
 
 | 796 | ai2_spawn D_L88 | 
 
 
 
 
 | 797 | ai2_spawn D_Lbo85 | 
 
 
 
 
 | 798 | ai2_spawn D_Sbo86 | 
 
 
 
 
 | 799 | trigvolume_enable trigger_volume_31 0 | 
 
 
 
 
 | 800 | trigvolume_enable trigger_volume_32 0 | 
 
 
 
 
 | 801 | } | 
 
 
 
 
 | 802 |  | 
 
 
 
 
 | 803 | #console 13 | 
 
 
 
 
 | 804 | func void lastdoor2(string ai_name) | 
 
 
 
 
 | 805 | { | 
 
 
 
 
 | 806 | particle lastdoor2_locklight01 do start | 
 
 
 
 
 | 807 | var_counter = var_counter + 10 | 
 
 
 
 
 | 808 | if(var_counter eq 10 or var_counter eq 110) target_set 598 30 | 
 
 
 
 
 | 809 | if(var_counter eq 11) target_set 597 30 | 
 
 
 
 
 | 810 | if(var_counter eq 111) lastdoor_open | 
 
 
 
 
 | 811 | } | 
 
 
 
 
 | 812 |  | 
 
 
 
 
 | 813 | ### ENTRANCE HALL - GROUND FLOOR ### | 
 
 
 
 
 | 814 |  | 
 
 
 
 
 | 815 | #tv28 - after door 37 | 
 
 
 
 
 | 816 | func void t30(string ai_name) | 
 
 
 
 
 | 817 | { | 
 
 
 
 
 | 818 | ai2_spawn D_L80 | 
 
 
 
 
 | 819 | } | 
 
 
 
 
 | 820 |  | 
 
 
 
 
 | 821 | #tv26 - after door 32 (inside the room) | 
 
 
 
 
 | 822 | func void t28(string ai_name) | 
 
 
 
 
 | 823 | { | 
 
 
 
 
 | 824 | ai2_spawn D_S78 | 
 
 
 
 
 | 825 | ai2_spawn D_S79 | 
 
 
 
 
 | 826 | } | 
 
 
 
 
 | 827 |  | 
 
 
 
 
 | 828 | #console 11 | 
 
 
 
 
 | 829 | func void lastdoor1(string ai_name) | 
 
 
 
 
 | 830 | { | 
 
 
 
 
 | 831 | particle lastdoor1_locklight01 do start | 
 
 
 
 
 | 832 | var_counter = var_counter + 100 | 
 
 
 
 
 | 833 | if(var_counter eq 100 or var_counter eq 101) target_set 599 30 | 
 
 
 
 
 | 834 | if (var_counter eq 110) target_set 598 30 | 
 
 
 
 
 | 835 | if(var_counter eq 111) lastdoor_open | 
 
 
 
 
 | 836 | } | 
 
 
 
 
 | 837 |  | 
 
 
 
 
 | 838 | func void lastdoor_open(void) | 
 
 
 
 
 | 839 | { | 
 
 
 
 
 | 840 | trigvolume_enable trigger_volume_29 1 | 
 
 
 
 
 | 841 | particle ZomShin_door_locklight01 do start | 
 
 
 
 
 | 842 | door_unlock 97 | 
 
 
 
 
 | 843 | set_objective_4 | 
 
 
 
 
 | 844 | target_set 401 30 | 
 
 
 
 
 | 845 | } | 
 
 
 
 
 | 846 |  | 
 
 
 
 
 | 847 | #tv27 - after door 32 (outside of the room) | 
 
 
 
 
 | 848 | func void t29(string ai_name) | 
 
 
 
 
 | 849 | { | 
 
 
 
 
 | 850 | ai2_spawn D_Lbo81 | 
 
 
 
 
 | 851 | ai2_spawn D_S82 | 
 
 
 
 
 | 852 | } | 
 
 
 
 
 | 853 |  | 
 
 
 
 
 | 854 | #tv 41 - on the platform between the stairs to the torture chamber (entry func: t33); I've disabled it | 
 
 
 
 
 | 855 |  | 
 
 
 
 
 | 856 | #tv10 - in front of door 16 | 
 
 
 
 
 | 857 | func void t9(string ai_name) | 
 
 
 
 
 | 858 | { | 
 
 
 
 
 | 859 | fork remove_ai | 
 
 
 
 
 | 860 | particle lastdoor1_locklight01 do stop | 
 
 
 
 
 | 861 | particle lastdoor2_locklight01 do stop | 
 
 
 
 
 | 862 | particle lastdoor3_locklight01 do stop | 
 
 
 
 
 | 863 | door_lock 97 | 
 
 
 
 
 | 864 | target_set 1 0 | 
 
 
 
 
 | 865 | spawn_griffin | 
 
 
 
 
 | 866 | } | 
 
 
 
 
 | 867 |  | 
 
 
 
 
 | 868 | func void spawn_griffin(void) | 
 
 
 
 
 | 869 | { | 
 
 
 
 
 | 870 | particle zombiesteam start | 
 
 
 
 
 | 871 | env_show 171 1 | 
 
 
 
 
 | 872 | env_show 172 1 | 
 
 
 
 
 | 873 | env_show 173 1 | 
 
 
 
 
 | 874 | env_show 174 1 | 
 
 
 
 
 | 875 | ai2_spawn ZomGrif | 
 
 
 
 
 | 876 | ai2_passive ZomGrif 1 | 
 
 
 
 
 | 877 | chr_inv_reset ZomGrif | 
 
 
 
 
 | 878 | ai2_setmovementmode ZomGrif walk | 
 
 
 
 
 | 879 | playback ZomGrif ZomGrifDraw | 
 
 
 
 
 | 880 | fork check_health | 
 
 
 
 
 | 881 | } | 
 
 
 
 
 | 882 |  | 
 
 
 
 
 | 883 | ########## | 
 
 
 
 
 | 884 | ### SP5 ### | 
 
 
 
 
 | 885 | ########## | 
 
 
 
 
 | 886 |  | 
 
 
 
 
 | 887 | #tv45 - in some distance after door 16 | 
 
 
 
 
 | 888 | func void t42(string ai_name) | 
 
 
 
 
 | 889 | { | 
 
 
 
 
 | 890 | if(save_point eq 5) | 
 
 
 
 
 | 891 | { | 
 
 
 
 
 | 892 | spawn_griffin | 
 
 
 
 
 | 893 | set_objective_4 | 
 
 
 
 
 | 894 | target_set 1 0 | 
 
 
 
 
 | 895 | } | 
 
 
 
 
 | 896 | else | 
 
 
 
 
 | 897 | { | 
 
 
 
 
 | 898 | save_game 5 autosave | 
 
 
 
 
 | 899 | door_lock 16 | 
 
 
 
 
 | 900 | } | 
 
 
 
 
 | 901 | particle ZomShin_door_locklight01 do stop | 
 
 
 
 
 | 902 | sleep 1 | 
 
 
 
 
 | 903 | sound_ambient_start zomshin_amb_loop 1.0 | 
 
 
 
 
 | 904 | sound_music_start mus_sv 0.75 | 
 
 
 
 
 | 905 | } | 
 
 
 
 
 | 906 |  | 
 
 
 
 
 | 907 | #tv55 - in front of console 402 (entry func: t55); I've disabled it | 
 
 
 
 
 | 908 | #tv64 - in front of the sector with console 402 (entry func: shinzom_voice3); I've disabled it | 
 
 
 
 
 | 909 | #tv56 - in front of console 401 (entry func: t56); I've disabled it | 
 
 
 
 
 | 910 | #tv63 - on the right next to console 401; Iguess, they've forgot to rotate it (entry func: shinzom_voice2); I've disabled it | 
 
 
 
 
 | 911 | #tv56 - in front of console 400 (entry func: t57); I've disabled it | 
 
 
 
 
 | 912 | #tv62 - in front of the sector with console 400 (entry func: shinzom_voice1); I've disabled it | 
 
 
 
 
 | 913 | #tv54 - in front of console 399 (entry func: t52); I've disabled it | 
 
 
 
 
 | 914 | #tv65 - in front of the sector with console 399 (entry func: shinzom_voice4); I've disabled it | 
 
 
 
 
 | 915 |  | 
 
 
 
 
 | 916 | func void check_health(void) | 
 
 
 
 
 | 917 | { | 
 
 
 
 
 | 918 | chr_set_health ZomGrif 100 | 
 
 
 
 
 | 919 | chr_wait_health ZomGrif 99 | 
 
 
 
 
 | 920 | trigvolume_enable trigger_volume_35 1 | 
 
 
 
 
 | 921 | ui_suppress_prompt = 0 | 
 
 
 
 
 | 922 | objective_set 5 | 
 
 
 
 
 | 923 | chr_set_health ZomGrif 100 | 
 
 
 
 
 | 924 | chr_wait_health ZomGrif 99 | 
 
 
 
 
 | 925 | chr_set_health ZomGrif 250 | 
 
 
 
 
 | 926 | ai2_passive ZomGrif 0 | 
 
 
 
 
 | 927 | ai2_attack ZomGrif A_player | 
 
 
 
 
 | 928 | } | 
 
 
 
 
 | 929 |  | 
 
 
 
 
 | 930 | #tv32 - in front of the room, where Griffin waits | 
 
 
 
 
 | 931 | func void t35(string ai_name) | 
 
 
 
 
 | 932 | { | 
 
 
 
 
 | 933 | killed_griffen 0 | 
 
 
 
 
 | 934 | fade_out 0 0 0 30 | 
 
 
 
 
 | 935 | sleep 30 | 
 
 
 
 
 | 936 | win | 
 
 
 
 
 | 937 | } | 
 
 
 
 
 | 938 |  | 
 
 
 
 
 | 939 | #lose func of ZomGrif | 
 
 
 
 
 | 940 | func void grifdies(string ai_name) | 
 
 
 
 
 | 941 | { | 
 
 
 
 
 | 942 | killed_griffen 1 | 
 
 
 
 
 | 943 | fade_out 0 0 0 30 | 
 
 
 
 
 | 944 | sleep 30 | 
 
 
 
 
 | 945 | win | 
 
 
 
 
 | 946 | } | 
 
 
 
 
 | 947 |  | 
 
 
 
 
 | 948 | ##################### | 
 
 
 
 
 | 949 | ### TEXT CONSOLES ### | 
 
 
 
 
 | 950 | ##################### | 
 
 
 
 
 | 951 |  | 
 
 
 
 
 | 952 | func void console1(string ai_name) | 
 
 
 
 
 | 953 | { | 
 
 
 
 
 | 954 | text_console level_18c | 
 
 
 
 
 | 955 | console_reset 14 | 
 
 
 
 
 | 956 | console_activate 14 | 
 
 
 
 
 | 957 | } | 
 
 
 
 
 | 958 |  | 
 
 
 
 
 | 959 | func void console2(string ai_name) | 
 
 
 
 
 | 960 | { | 
 
 
 
 
 | 961 | text_console level_18d | 
 
 
 
 
 | 962 | console_reset 15 | 
 
 
 
 
 | 963 | } | 
 
 
 
 
 | 964 |  | 
 
 
 
 
 | 965 | func void console_android(void) | 
 
 
 
 
 | 966 | { | 
 
 
 
 
 | 967 | text_console level_18b | 
 
 
 
 
 | 968 | console_reset 16 | 
 
 
 
 
 | 969 | } | 
 
 
 
 
 | 970 |  | 
 
 
 
 
 | 971 | func void console_zombie(void) | 
 
 
 
 
 | 972 | { | 
 
 
 
 
 | 973 | text_console level_18a | 
 
 
 
 
 | 974 | console_reset 17 | 
 
 
 
 
 | 975 | } | 
 
 
 
 
 | 976 |  | 
 
 
 
 
 | 977 | func void level_18e(string ai_name) | 
 
 
 
 
 | 978 | { | 
 
 
 
 
 | 979 | text_console level_18e | 
 
 
 
 
 | 980 | console_reset 1 | 
 
 
 
 
 | 981 | console_activate 1 | 
 
 
 
 
 | 982 | } |