1 |
################# |
2 |
### VARIABLES ### |
3 |
################# |
4 |
|
5 |
var int var_counter = 0; |
6 |
var int var_counter2 = 0; |
7 |
|
8 |
############ |
9 |
### MAIN ### |
10 |
############ |
11 |
|
12 |
func void main(void) |
13 |
{ |
14 |
gl_fog_red = 0 |
15 |
gl_fog_blue = 0 |
16 |
gl_fog_green = 0 |
17 |
gl_fog_start = .995 |
18 |
gs_farclipplane_set 5000 |
19 |
ui_suppress_prompt = 1 |
20 |
chr_auto_aim_dist = 0 |
21 |
start |
22 |
} |
23 |
|
24 |
############# |
25 |
### START ### |
26 |
############# |
27 |
|
28 |
func void start(string ai_name) |
29 |
{ |
30 |
fork deactivate_stuff |
31 |
if(save_point eq 0) save_point = 1 |
32 |
if(save_point eq 1) fork intro |
33 |
if(save_point eq 2) restore_game |
34 |
if(save_point eq 3) restore_game |
35 |
if(save_point eq 4) restore_game |
36 |
sleep 5 |
37 |
fork sp_all |
38 |
} |
39 |
|
40 |
func void deactivate_stuff(void) |
41 |
{ |
42 |
#not used |
43 |
trigvolume_enable t86 0 |
44 |
trigvolume_enable trigger_volume_99 0 |
45 |
#used |
46 |
env_show 97 0 |
47 |
env_show 98 0 |
48 |
env_show 321 0 |
49 |
env_show 322 0 |
50 |
env_show 323 0 |
51 |
env_show 324 0 |
52 |
env_show 325 0 |
53 |
env_show 398 0 |
54 |
env_show 601 0 |
55 |
env_show 602 0 |
56 |
trig_deactivate 1 |
57 |
trig_deactivate 2 |
58 |
trig_deactivate 3 |
59 |
trig_deactivate 4 |
60 |
trig_deactivate 5 |
61 |
trig_deactivate 6 |
62 |
trig_deactivate 7 |
63 |
trig_deactivate 8 |
64 |
trig_deactivate 9 |
65 |
trig_deactivate 10 |
66 |
trig_deactivate 60 |
67 |
trig_deactivate 61 |
68 |
trig_deactivate 62 |
69 |
trig_deactivate 63 |
70 |
trig_deactivate 64 |
71 |
trig_deactivate 65 |
72 |
trig_deactivate 70 |
73 |
trig_deactivate 71 |
74 |
trig_deactivate 72 |
75 |
trig_deactivate 73 |
76 |
trig_deactivate 74 |
77 |
trig_deactivate 75 |
78 |
trig_deactivate 98 |
79 |
trig_deactivate 99 |
80 |
trig_deactivate 100 |
81 |
trig_deactivate 101 |
82 |
trig_deactivate 302 |
83 |
trig_deactivate 303 |
84 |
trig_deactivate 310 |
85 |
trig_deactivate 320 |
86 |
trig_deactivate 400 |
87 |
trig_deactivate 500 |
88 |
trig_deactivate 501 |
89 |
trig_deactivate 502 |
90 |
trig_deactivate 503 |
91 |
trig_deactivate 510 |
92 |
trig_deactivate 511 |
93 |
trig_deactivate 512 |
94 |
trig_deactivate 520 |
95 |
trig_deactivate 521 |
96 |
trig_deactivate 522 |
97 |
trigvolume_enable z_40t 0 |
98 |
trigvolume_enable zz_40t 0 |
99 |
trigvolume_enable zzz_40t 0 |
100 |
trigvolume_enable zzzz_40t 0 |
101 |
trigvolume_enable tv_61t 0 |
102 |
trigvolume_enable trigger_volume_81 0 |
103 |
} |
104 |
|
105 |
func void you_lose(string ai_name) |
106 |
{ |
107 |
fade_out 0 0 0 30 |
108 |
sleep 30 |
109 |
lose |
110 |
} |
111 |
|
112 |
#################################### |
113 |
### SEVERAL TIMES USED FUNCTIONS ### |
114 |
#################################### |
115 |
|
116 |
func void sp_all(void) |
117 |
{ |
118 |
co_message_display = 0 |
119 |
if(save_point eq 1) save_game 1 autosave |
120 |
if(save_point eq 2) save_game 2 autosave |
121 |
if(save_point eq 3) save_game 3 autosave |
122 |
if(save_point eq 4) save_game 4 autosave |
123 |
sleep 180 |
124 |
co_message_display = 1 |
125 |
} |
126 |
|
127 |
func void remove_ai(void) |
128 |
{ |
129 |
ai2_kill |
130 |
sleep 60 |
131 |
powerup_reset |
132 |
weapon_reset |
133 |
sleep 240 |
134 |
corpse_reset |
135 |
} |
136 |
|
137 |
func void music_stop(void) |
138 |
{ |
139 |
sound_music_stop mus_asianb |
140 |
sound_music_stop mus_pursuit |
141 |
sound_music_stop mus_om01 |
142 |
} |
143 |
|
144 |
#tv86 to tv97 |
145 |
func void fire_damage(string ai_name) |
146 |
{ |
147 |
chr_poison(ai_name, 5, 30, 30); |
148 |
} |
149 |
|
150 |
########## |
151 |
### SP1 ### |
152 |
########## |
153 |
|
154 |
### GARAGE - GROUND FLOOR ### |
155 |
|
156 |
func void intro(void) |
157 |
{ |
158 |
env_show 99 1 |
159 |
env_show 101 1 |
160 |
env_show 103 1 |
161 |
env_show 104 1 |
162 |
env_show 105 1 |
163 |
env_show 106 1 |
164 |
env_show 107 1 |
165 |
env_show 108 1 |
166 |
env_show 110 1 |
167 |
env_show 111 1 |
168 |
env_show 112 1 |
169 |
env_show 321 1 |
170 |
env_show 322 1 |
171 |
env_show 323 1 |
172 |
env_show 324 1 |
173 |
env_show 325 1 |
174 |
env_shade 321 325 .6 .6 .6 |
175 |
env_show 444 1 |
176 |
ai2_spawn lobby_striker_01 |
177 |
ai2_spawn lobby_striker_02 |
178 |
ai2_spawn lobby_striker_03 |
179 |
playback 0 IntroKonoko |
180 |
particle smoke do start |
181 |
particle security_locklight01 do start |
182 |
particle LobbyWall do explode |
183 |
objective_set 1 silent |
184 |
target_set 323 30 |
185 |
sleep 1 |
186 |
sound_dialog_play c07_22_01konoko |
187 |
sound_music_start mus_asianb |
188 |
} |
189 |
|
190 |
#tv9 - left ramp between ground floor and 1st floor |
191 |
func void spawnG3_11(string ai_name) |
192 |
{ |
193 |
ai2_spawn garage_striker_07 |
194 |
ai2_passive garage_striker_07 1 |
195 |
ai2_spawn garage_striker_08 |
196 |
playback garage_striker_07 garage_taunt |
197 |
ai2_passive garage_striker_07 0 |
198 |
} |
199 |
|
200 |
#tv12 - left ramp between ground floor and 1st floor, after tv9 |
201 |
func void killG2_08(string ai_name) |
202 |
{ |
203 |
trigvolume_enable trigger_volume_G2_08 0 |
204 |
} |
205 |
|
206 |
#tv7 - right ramp between ground floor and 1st floor |
207 |
func void spawnG2_7(string ai_name) |
208 |
{ |
209 |
ai2_spawn garage_striker_01 |
210 |
ai2_spawn garage_striker_02 |
211 |
} |
212 |
|
213 |
#tv13 - right ramp between ground floor and 1st floor, after tv7 |
214 |
func void killG2_10(string ai_name) |
215 |
{ |
216 |
trigvolume_enable trigger_volume_G2_10 0 |
217 |
} |
218 |
|
219 |
#tv50 - ground floor, crossing from garage to building (big box in front of door 4 and 7) |
220 |
func void tv_50(string ai_name) |
221 |
{ |
222 |
ai2_spawn l_s99 |
223 |
ai2_spawn l_s98 |
224 |
music_stop |
225 |
} |
226 |
|
227 |
### GARAGE - 1ST FLOOR ### |
228 |
|
229 |
#tv10 - left ramp between 1st floor and 2nd floor |
230 |
func void spawnG3_12(string ai_name) |
231 |
{ |
232 |
if (var_counter eq 0) |
233 |
{ |
234 |
ai2_spawn garage_striker_09 |
235 |
ai2_spawn garage_striker_10 |
236 |
} |
237 |
if (var_counter ne 0) |
238 |
{ |
239 |
ai2_spawn garage_striker_09 |
240 |
} |
241 |
} |
242 |
|
243 |
#tv15 - left ramp between 1st floor and 2nd floor, after tv10 |
244 |
func void killG3_12(string ai_name) |
245 |
{ |
246 |
trigvolume_enable trigger_volume_G3_12 0 |
247 |
} |
248 |
|
249 |
#tv8 - right ramp between 1st floor and 2nd floor |
250 |
func void spawnG3_8(string ai_name) |
251 |
{ |
252 |
if (var_counter eq 0) |
253 |
{ |
254 |
ai2_spawn garage_striker_03 |
255 |
ai2_makeignoreplayer garage_striker_03 1 |
256 |
ai2_spawn garage_striker_04 |
257 |
ai2_spawn garage_striker_05 |
258 |
ai2_lookatme garage_striker_04 |
259 |
ai2_lookatme garage_striker_05 |
260 |
playback_block garage_striker_03 garage_jump |
261 |
ai2_makeignoreplayer garage_striker_03 0 |
262 |
} |
263 |
if (var_counter ne 0) |
264 |
{ |
265 |
ai2_spawn garage_striker_03 |
266 |
ai2_makeignoreplayer garage_striker_03 1 |
267 |
playback_block garage_striker_03 garage_jump |
268 |
ai2_makeignoreplayer garage_striker_03 0 |
269 |
} |
270 |
} |
271 |
|
272 |
#tv14 - right ramp between 1st floor and 2nd floor, after tv8 |
273 |
func void killG3_11(string ai_name) |
274 |
{ |
275 |
trigvolume_enable trigger_volume_G3_11 0 |
276 |
} |
277 |
|
278 |
#tv21 - 1st floor, crossing from garage to building (big box in front of door 5 and 8) |
279 |
func void g_23(string ai_name) |
280 |
{ |
281 |
ai2_spawn L2s_01 |
282 |
ai2_spawn L2s_02 |
283 |
ai2_spawn L2s_03 |
284 |
ai2_spawn L2tctf_01 |
285 |
ai2_spawn L2tctf_02 |
286 |
music_stop |
287 |
trigvolume_enable trigger_volume_w_39 0 |
288 |
} |
289 |
|
290 |
##tv31 - 1st floor, crossing from garage to building (box in front of door 2) |
291 |
func void p_31(string ai_name) |
292 |
{ |
293 |
trigvolume_enable trigger_volume_L2_4 1 |
294 |
} |
295 |
|
296 |
### GARAGE - 2ND FLOOR ### |
297 |
|
298 |
#tv11 - 2nd floor, crossing from garage to building (big box in front of door 6 and 9) |
299 |
func void c_13(string ai_name) |
300 |
{ |
301 |
ai2_spawn lobby_striker_20 |
302 |
ai2_spawn lobby_striker_21 |
303 |
ai2_spawn lobby_fodder01 |
304 |
ai2_spawn lobby_striker_05 |
305 |
trigvolume_enable vv_38t 0 |
306 |
trigvolume_enable a_18t 0 |
307 |
music_stop |
308 |
} |
309 |
|
310 |
### ENTRANCE HALL - GROUND FLOOR ### |
311 |
|
312 |
#tv6 - in front of door 10 |
313 |
func void spawnL1_6(string ai_name) |
314 |
{ |
315 |
ai2_spawn lobby_striker_06 |
316 |
trigvolume_enable tv_50t 0 |
317 |
} |
318 |
|
319 |
#tv38 - after the passageway to the entrance hall with the van |
320 |
func void x_05(string ai_name) |
321 |
{ |
322 |
ai2_spawn l_c01 |
323 |
ai2_lookatme l_c01 |
324 |
ai2_passive l_c01 1 |
325 |
playback l_c01 lobby_runout |
326 |
ai2_passive l_c01 0 |
327 |
trigvolume_enable trigger_volume_L1_6_9 0 |
328 |
} |
329 |
|
330 |
#tv39 - in the passageway from the entrance hall with the van (near door 19) |
331 |
func void y_32(string ai_name) |
332 |
{ |
333 |
ai2_spawn l_t01 |
334 |
playback l_t01 lobby_backroll |
335 |
sleep 15 |
336 |
ai2_spawn l_s02 |
337 |
ai2_spawn l_s03 |
338 |
trigvolume_enable tv_47t 0 |
339 |
} |
340 |
|
341 |
#tv46 - after door 29 |
342 |
func void tv_46(string ai_name) |
343 |
{ |
344 |
ai2_spawn l_s24 |
345 |
ai2_spawn l_t23 |
346 |
trigvolume_enable tv_47t 1 |
347 |
ai2_dopath l_t01 l_t01_06 |
348 |
ai2_setjobstate l_t01 |
349 |
} |
350 |
|
351 |
#tv47 - in some distance after door 22 |
352 |
func void tv_47(string ai_name) |
353 |
{ |
354 |
ai2_spawn l_s27 |
355 |
} |
356 |
|
357 |
#tv66 - near door 26 and 31 |
358 |
func void room1_stop(string ai_name) |
359 |
{ |
360 |
particle room1 do stop |
361 |
} |
362 |
|
363 |
#tv67 - near door 26 and 31, after tv66 |
364 |
func void room1_start(string ai_name) |
365 |
{ |
366 |
particle room1 do start |
367 |
particle smoke do start |
368 |
} |
369 |
|
370 |
#tv45 - after door 31 |
371 |
func void tv_45(string ai_name) |
372 |
{ |
373 |
ai2_spawn a_v1 |
374 |
ai2_spawn l_s22 |
375 |
ai2_spawn l_s23 |
376 |
ai2_dopath l_t01 l_t01_03 |
377 |
ai2_setjobstate l_t01 |
378 |
ai2_dopath l_t23 l_t23_05 |
379 |
ai2_setjobstate l_t23 |
380 |
} |
381 |
|
382 |
#tv44 - after door 26 |
383 |
func void tv_44(string ai_name) |
384 |
{ |
385 |
ai2_spawn l_c10 |
386 |
ai2_dopath l_t01 l_t01_02 |
387 |
ai2_setjobstate l_t01 |
388 |
ai2_dopath l_t23 l_t23_03 |
389 |
ai2_setjobstate l_t23 |
390 |
} |
391 |
|
392 |
#console1 |
393 |
func void goAttack(string ai_name) |
394 |
{ |
395 |
music_stop |
396 |
trigvolume_enable tv_57t 1 |
397 |
chr_delete l_c01 |
398 |
chr_delete l_s98 |
399 |
chr_delete l_s99 |
400 |
chr_delete lobby_striker_01 |
401 |
chr_delete lobby_striker_02 |
402 |
chr_delete garage_striker_01 |
403 |
chr_delete garage_striker_02 |
404 |
chr_delete garage_striker_03 |
405 |
chr_delete garage_striker_04 |
406 |
chr_delete garage_striker_05 |
407 |
chr_delete garage_striker_06 |
408 |
chr_delete garage_striker_07 |
409 |
chr_delete garage_striker_08 |
410 |
chr_delete garage_striker_09 |
411 |
chr_delete garage_striker_10 |
412 |
ai2_spawn tanker_stairdoor |
413 |
particle stair_lock_locklight01 do start |
414 |
objective_set 2 silent |
415 |
target_set 1111 30 |
416 |
sound_dialog_play c00_01_27shinatama |
417 |
} |
418 |
|
419 |
#tv57 - huge box after door 19, 20 and 24 |
420 |
func void tv57(string ai_name) |
421 |
{ |
422 |
sound_music_start mus_pursuit 0 |
423 |
sound_music_volume mus_pursuit 0.75 3.0 |
424 |
target_set 59 30 |
425 |
sleep 180 |
426 |
sound_dialog_play c00_01_105shinatama |
427 |
} |
428 |
|
429 |
### Pathfinding ### |
430 |
|
431 |
#lose func of l_s02 and l_s03 |
432 |
func void unlock_follow(void) |
433 |
{ |
434 |
var_counter2 = var_counter2 + 1 |
435 |
if(var_counter2 eq 2) |
436 |
{ |
437 |
trigvolume_enable z_40t 1 |
438 |
trigvolume_enable zz_40t 1 |
439 |
trigvolume_enable zzz_40t 1 |
440 |
trigvolume_enable zzzz_40t 1 |
441 |
trigvolume_enable tv_61t 1 |
442 |
} |
443 |
} |
444 |
|
445 |
func void patrolscript2222(void) |
446 |
{ |
447 |
ai2_lookatchar l_t01 char_0 |
448 |
ai2_lookatchar l_t23 char_0 |
449 |
} |
450 |
|
451 |
#tv42 - in front of door 19 |
452 |
func void z04(string ai_name) |
453 |
{ |
454 |
ai2_dopath l_t01 l_t01_06 |
455 |
ai2_setjobstate l_t01 |
456 |
ai2_dopath l_t23 l_t23_06 |
457 |
ai2_setjobstate l_t23 |
458 |
} |
459 |
|
460 |
#tv41 - after door 22 |
461 |
func void z02(string ai_name) |
462 |
{ |
463 |
ai2_dopath l_t01 l_t01_04 |
464 |
ai2_setjobstate l_t01 |
465 |
ai2_dopath l_t23 l_t23_02 |
466 |
ai2_setjobstate l_t23 |
467 |
} |
468 |
|
469 |
#tv40 - near door 29 |
470 |
func void z03(string ai_name) |
471 |
{ |
472 |
ai2_dopath l_t01 l_t01_05 |
473 |
ai2_setjobstate l_t01 |
474 |
ai2_dopath l_t23 l_t23_01 |
475 |
ai2_setjobstate l_t23 |
476 |
} |
477 |
|
478 |
#tv43 - in front of door 26 and 31, after tv67 |
479 |
func void z01(string ai_name) |
480 |
{ |
481 |
ai2_dopath l_t01 l_t01_01 |
482 |
ai2_setjobstate l_t01 |
483 |
ai2_dopath l_t23 l_t23_04 |
484 |
ai2_setjobstate l_t23 |
485 |
} |
486 |
|
487 |
#tv101 - staircase, between ground floor and 1st floor |
488 |
func void z05(string ai_name) |
489 |
{ |
490 |
ai2_dopath l_t01 l_t01_07 |
491 |
ai2_setjobstate l_t01 |
492 |
ai2_dopath l_t23 l_t23_07 |
493 |
ai2_setjobstate l_t23 |
494 |
} |
495 |
|
496 |
### ENTRANCE HALL - 1ST FLOOR ### |
497 |
|
498 |
#tv37 - after door 20 |
499 |
func void w_39(string ai_name) |
500 |
{ |
501 |
ai2_spawn s2_t01 |
502 |
ai2_spawn s2_t02 |
503 |
ai2_spawn s2_s01 |
504 |
ai2_spawn s2_s02 |
505 |
ai2_spawn s2_s03 |
506 |
ai2_spawn s2_s05 |
507 |
ai2_spawn s2_t05 |
508 |
trigvolume_enable g_23t 0 |
509 |
} |
510 |
|
511 |
#tv34 - after the passageway to the footbridge (left side after door 20) |
512 |
func void u_36(string ai_name) |
513 |
{ |
514 |
ai2_spawn cat1_02 |
515 |
trigvolume_enable trigger_volume_L2_4 0 |
516 |
} |
517 |
|
518 |
#tv5 - other side of the footbridge |
519 |
func void spawnL2_4(string ai_name) |
520 |
{ |
521 |
ai2_spawn lobby_striker_04 |
522 |
playback lobby_striker_04 lobbystriker_roll |
523 |
trigvolume_enable u_36t 0 |
524 |
} |
525 |
|
526 |
#tv30 - next to tv5, staircase between 1st floor and 2nd floor (func: p_31t); not used |
527 |
|
528 |
#tv23 - in some distance after door 98 |
529 |
func void i_24(string ai_name) |
530 |
{ |
531 |
trigvolume_enable j_25t 0 |
532 |
trigvolume_enable h_06t 0 |
533 |
} |
534 |
|
535 |
#tv24 - after tv23 |
536 |
func void j_25(string ai_name) |
537 |
{ |
538 |
ai2_spawn L2s_11 |
539 |
} |
540 |
|
541 |
#tv22 - after tv24 |
542 |
func void h_06(string ai_name) |
543 |
{ |
544 |
ai2_spawn L2s_10 |
545 |
ai2_spawn Ls_15 |
546 |
ai2_spawn Ltctf_55 |
547 |
ai2_dopath L2tctf_01 patrol_L2_13 |
548 |
ai2_dopath L2tctf_02 patrol_L2_13 |
549 |
} |
550 |
|
551 |
#tv33 - in some distance near door 33 |
552 |
func void t_35(string ai_name) |
553 |
{ |
554 |
trigvolume_enable s_34t 0 |
555 |
} |
556 |
|
557 |
#tv32 - after tv 33 |
558 |
func void s_34(string ai_name) |
559 |
{ |
560 |
ai2_spawn Lcom_01 |
561 |
} |
562 |
|
563 |
#tv27 - after door 33 |
564 |
func void m_28(string ai_name) |
565 |
{ |
566 |
ai2_spawn Lv_40 |
567 |
ai2_spawn Lv_41 |
568 |
ai2_spawn Lc_43 |
569 |
ai2_spawn Ls_44 |
570 |
trigvolume_enable s_34t 1 |
571 |
} |
572 |
|
573 |
#called up, after you've talked to the female cop |
574 |
func void femcop_holster(string ai_name) |
575 |
{ |
576 |
chr_forceholster Lc_43 1 |
577 |
} |
578 |
|
579 |
#tv29 - after door 37 |
580 |
func void o_30(string ai_name) |
581 |
{ |
582 |
ai2_spawn Ls_60 |
583 |
ai2_spawn a_v2 |
584 |
} |
585 |
|
586 |
#tv28 - after door 32 |
587 |
func void n_29(string ai_name) |
588 |
{ |
589 |
ai2_spawn Lc_50 |
590 |
ai2_spawn Ls_51 |
591 |
ai2_spawn Ls_12 |
592 |
} |
593 |
|
594 |
### Pathfinding ### |
595 |
|
596 |
#tv61 - big box in front of door 98 |
597 |
func void z06(string ai_name) |
598 |
{ |
599 |
ai2_dopath l_t01 l_t01_08 |
600 |
ai2_setjobstate l_t01 |
601 |
ai2_dopath l_t23 l_t23_08 |
602 |
ai2_setjobstate l_t23 |
603 |
} |
604 |
|
605 |
### ENTRANCE HALL - 2ND FLOOR ### |
606 |
|
607 |
#tv20 - in front of door 24 |
608 |
func void f_22(string ai_name) |
609 |
{ |
610 |
ai2_spawn lobby_striker_05 |
611 |
trigvolume_enable vv_38t 0 |
612 |
ai2_spawn lobby_striker_20 |
613 |
ai2_spawn lobby_fodder01 |
614 |
ai2_spawn lobby_striker_21 |
615 |
} |
616 |
|
617 |
#tv18 - after door 24 |
618 |
func void d_20(string ai_name) |
619 |
{ |
620 |
ai2_spawn l2_s46 |
621 |
ai2_spawn l2_s44 |
622 |
playback_block l2_s44 lobby_roll3 |
623 |
} |
624 |
|
625 |
#tv35 - after the passageway to the footbridge (left side after door 24) |
626 |
func void v_37(string ai_name) |
627 |
{ |
628 |
ai2_spawn cat1_01 |
629 |
trigvolume_enable vv_38t 0 |
630 |
} |
631 |
|
632 |
#tv36 - other side of the footbridge |
633 |
func void vv_38(string ai_name) |
634 |
{ |
635 |
ai2_spawn lobby_striker_05 |
636 |
ai2_spawn lobby_striker_20 |
637 |
ai2_spawn lobby_striker_21 |
638 |
ai2_spawn lobby_fodder01 |
639 |
trigvolume_enable v_37t 0 |
640 |
} |
641 |
|
642 |
#tv19 - entrance to the room on the right side near door 24 |
643 |
func void e_21(string ai_name) |
644 |
{ |
645 |
ai2_spawn lobby_striker_34 |
646 |
ai2_spawn lobby_victim05 |
647 |
ai2_spawn lobby_victim06 |
648 |
trigvolume_enable l_27t 0 |
649 |
} |
650 |
|
651 |
#tv25 - in the room, around the place where the female civ gives you the w6_vdg |
652 |
func void k_26(string ai_name) |
653 |
{ |
654 |
trigvolume_enable l_27t 1 |
655 |
} |
656 |
|
657 |
#tv26 - at the same place as tv19 (entrance to the room) |
658 |
func void l_27(string ai_name) |
659 |
{ |
660 |
ai2_spawn L3s_40 |
661 |
ai2_spawn L3s_41 |
662 |
} |
663 |
|
664 |
#tv68 - in front of door 99 |
665 |
func void a_18(string ai_name) |
666 |
{ |
667 |
trigvolume_enable b_19t 0 |
668 |
trigvolume_enable c_13t 0 |
669 |
} |
670 |
|
671 |
#tv17 - after door 99, after tv68 |
672 |
func void b_19(string ai_name) |
673 |
{ |
674 |
ai2_spawn lobby_striker_30 |
675 |
ai2_spawn lobby_striker_31 |
676 |
playback lobby_striker_31 lobby_roll2 |
677 |
trigvolume_enable d_20t 0 |
678 |
} |
679 |
|
680 |
#tv69 - near door 40, in front of tv16 |
681 |
func void room2_stop(string ai_name) |
682 |
{ |
683 |
particle room2 stop |
684 |
} |
685 |
|
686 |
#tv16 - near door 40, after tv69 |
687 |
func void room2_start(string ai_name) |
688 |
{ |
689 |
particle room2 start |
690 |
} |
691 |
|
692 |
#tv49 - after door 40 |
693 |
func void tv_49(string ai_name) |
694 |
{ |
695 |
ai2_spawn l2_s47 |
696 |
} |
697 |
|
698 |
#tv71 - near door 38, in front of tv70 |
699 |
func void room3_stop(string ai_name) |
700 |
{ |
701 |
particle room3 stop |
702 |
} |
703 |
|
704 |
#tv70 - near door 38, after tv71 |
705 |
func void room3_start(string ai_name) |
706 |
{ |
707 |
particle room3 start |
708 |
} |
709 |
|
710 |
#tv48 - after door 38 |
711 |
func void tv_48(string ai_name) |
712 |
{ |
713 |
ai2_spawn l2_s46 |
714 |
} |
715 |
|
716 |
#console2 |
717 |
func void floor4_lock(void) |
718 |
{ |
719 |
music_stop |
720 |
particle floor4_lock_locklight01 do start |
721 |
target_set 60 30 |
722 |
sound_dialog_play c00_01_28shinatama |
723 |
} |
724 |
|
725 |
### ENTRANCE HALL - 3RD FLOOR ### |
726 |
|
727 |
#tv51 - after door 28 |
728 |
func void tv_51(string ai_name) |
729 |
{ |
730 |
ai2_spawn l4_red1 |
731 |
ai2_spawn l4_t1 |
732 |
ai2_spawn l4_s1 |
733 |
ai2_spawn l4_s67 |
734 |
ai2_spawn l4_t2 |
735 |
ai2_spawn l4_s2 |
736 |
ai2_spawn l4_s3 |
737 |
ai2_spawn l4_f1 |
738 |
ai2_spawn l4_f2 |
739 |
ai2_spawn l4_f3 |
740 |
ai2_spawn l4_c66 |
741 |
ai2_kill l4_f1 |
742 |
ai2_kill l4_f2 |
743 |
ai2_kill l4_f3 |
744 |
ai2_kill l4_c66 |
745 |
} |
746 |
|
747 |
#tv79 - after door 41 |
748 |
func void music_kidnap(void) |
749 |
{ |
750 |
sleep 1 |
751 |
sound_music_start mus_om01 0.0 |
752 |
sound_music_volume mus_om01 0.75 3.0 |
753 |
#this music stopped in ta2_54 script |
754 |
} |
755 |
|
756 |
########## |
757 |
### SP2 ### |
758 |
########## |
759 |
|
760 |
### GROUND FLOOR ### |
761 |
|
762 |
#tv58 - after the end of the stairs |
763 |
func void tv_58(string ai_name) |
764 |
{ |
765 |
if(save_point eq 2) music_kidnap |
766 |
else save_game 2 autosave |
767 |
fork remove_ai |
768 |
trigvolume_enable tv_58t 0 |
769 |
trigvolume_enable trigger_volume_80 0 |
770 |
door_lock 41 |
771 |
particle security_locklight01 do stop |
772 |
objective_set 3 silent |
773 |
target_set 60 30 |
774 |
var_counter = 0 |
775 |
} |
776 |
|
777 |
#tv52 - in front of door 42 |
778 |
func void tv_52(string ai_name) |
779 |
{ |
780 |
particle smoke do stop |
781 |
ai2_spawn a_t03 |
782 |
ai2_passive a_t03 1 |
783 |
playback a_t03 atrium_run |
784 |
sleep 7 |
785 |
ai2_spawn a_t06 |
786 |
sleep 7 |
787 |
ai2_spawn a_s02 |
788 |
sleep 7 |
789 |
ai2_spawn a_s03 |
790 |
sleep 7 |
791 |
ai2_spawn a_red1 |
792 |
ai2_passive a_t03 0 |
793 |
chr_set_health a_t05 900 |
794 |
chr_set_health a_t06 900 |
795 |
chr_set_health a_s02 900 |
796 |
chr_set_health a_s03 900 |
797 |
} |
798 |
|
799 |
#tv72 - at the beginning of the stairs to the 2nd floor |
800 |
func void room4_start(string ai_name) |
801 |
{ |
802 |
particle room4 start |
803 |
} |
804 |
|
805 |
### 2ND FLOOR ### |
806 |
|
807 |
#tv53 - at the end of the stairs to the 2nd floor |
808 |
func void ta_53(string ai_name) |
809 |
{ |
810 |
ai2_spawn a_t05 |
811 |
ai2_dopath a_s03 patrol_7043 |
812 |
ai2_setjobstate a_s03 |
813 |
ai2_dopath a_s02 patrol_7030 |
814 |
ai2_setjobstate a_s02 |
815 |
ai2_dopath a_t06 patrol_7034 |
816 |
ai2_setjobstate a_t06 |
817 |
ai2_dopath a_t05 patrol_7042 |
818 |
ai2_setjobstate a_t05 |
819 |
chr_set_health a_t05 40 |
820 |
chr_set_health a_t06 30 |
821 |
chr_set_health a_s02 80 |
822 |
chr_set_health a_s03 80 |
823 |
} |
824 |
|
825 |
### 1ST FLOOR ### |
826 |
|
827 |
#tv56 - at the end of the gangway from the 2nd floor to the 1st floor |
828 |
func void ta_53b(string ai_name) |
829 |
{ |
830 |
chr_set_health a_t05 80 |
831 |
chr_set_health a_t06 60 |
832 |
chr_set_health a_s02 70 |
833 |
chr_set_health a_s03 80 |
834 |
} |
835 |
|
836 |
#tv75 - after the end of the gangway from the 2nd floor to the 1st floor |
837 |
func void room6_start(string ai_name) |
838 |
{ |
839 |
particle room6 do start |
840 |
} |
841 |
|
842 |
#tv83 - after the middle of the floor, in front of tv73 |
843 |
func void room4_stop(string ai_name) |
844 |
{ |
845 |
particle room4 do stop |
846 |
} |
847 |
|
848 |
#tv73 - after tv83 (func: room3_stop, already used above) |
849 |
|
850 |
### 3RD FLOOR ### |
851 |
|
852 |
#tv59 - after the end of the gangway from the 2nd floor to the 3rd floor |
853 |
func void room5_stop(string ai_name) |
854 |
{ |
855 |
particle room5 stop |
856 |
} |
857 |
|
858 |
#tv81 - in front of tv74 |
859 |
func void room5_start(string ai_name) |
860 |
{ |
861 |
particle room5 start |
862 |
} |
863 |
|
864 |
#tv74 - in front of tv |
865 |
func void room6_stop(string ai_name) |
866 |
{ |
867 |
particle room6 stop |
868 |
} |
869 |
|
870 |
#tv82 - in front of the beginning of the gangway from the 3rd floor to the 4th floor (func: room4_stop, already used above) |
871 |
|
872 |
### 4TH FLOOR ### |
873 |
|
874 |
#tv98 - after the end of the gangway from the 3rd floor to the 4th floor |
875 |
func void new_atrium(string ai_name) |
876 |
{ |
877 |
ai2_spawn a_s07 |
878 |
ai2_spawn a_s05 |
879 |
ai2_spawn a_v3 |
880 |
} |
881 |
|
882 |
#tv77 - complete room, which contains the console8 (func: check_death); I've disabled it |
883 |
|
884 |
### 5TH FLOOR ### |
885 |
|
886 |
#tv54 - after the end of the gangway from the 4th floor to the 5th floor |
887 |
func void ta2_54(string ai_name) |
888 |
{ |
889 |
ai2_spawn a2_t1 |
890 |
ai2_spawn a2_red1 |
891 |
ai2_spawn LSI |
892 |
ai2_kill LSI |
893 |
sleep 240 |
894 |
corpse_reset |
895 |
music_stop |
896 |
} |
897 |
|
898 |
#tv103 - the complete room, where you get the laser torch |
899 |
func void t103(string ai_name) |
900 |
{ |
901 |
trigvolume_enable trigger_volume_103 0 |
902 |
if (chr_has_lsi(0)) |
903 |
{ |
904 |
trigvolume_enable trigger_volume_81 1 |
905 |
objective_set 4 silent |
906 |
particle obj1 create |
907 |
target_set 9999 30 |
908 |
} |
909 |
else |
910 |
{ |
911 |
sleep 60 |
912 |
trigvolume_enable trigger_volume_103 1 |
913 |
} |
914 |
} |
915 |
|
916 |
#tv80 - small flat box on the roof of the elevator |
917 |
func void ta_62(string ai_name) |
918 |
{ |
919 |
trigvolume_enable trigger_volume_81 0 |
920 |
particle obj1 kill |
921 |
ai2_kill |
922 |
fade_out 0 0 0 30 |
923 |
sleep 30 |
924 |
playback 0 ElevatorEndSet |
925 |
fade_in 30 |
926 |
} |
927 |
|
928 |
########## |
929 |
### SP3 ### |
930 |
########## |
931 |
|
932 |
### GROUND FLOOR ### |
933 |
|
934 |
#tv55 - after the elevator shaft |
935 |
func void tsh_55(string ai_name) |
936 |
{ |
937 |
if(save_point ne 3) save_game 3 autosave |
938 |
trigvolume_enable tsh_55t 0 |
939 |
ai2_spawn sh_tank1 |
940 |
ai2_spawn sh_red1 |
941 |
ai2_spawn sh_s3 |
942 |
ai2_spawn sh_s4 |
943 |
ai2_spawn sh_s4b |
944 |
objective_set 5 silent |
945 |
target_set 58 30 |
946 |
env_show 501 0 |
947 |
env_show 502 0 |
948 |
env_show 503 0 |
949 |
env_show 504 0 |
950 |
env_show 601 1 |
951 |
env_show 602 1 |
952 |
sleep 120 |
953 |
ai2_attack sh_s3 char_0 |
954 |
} |
955 |
|
956 |
#tv85 - at the same place as tv55 (func: s3; I've moved the save_game command to tv55, so this tv isn't any longer in use) |
957 |
|
958 |
#console3 |
959 |
func void shin_lock(void) |
960 |
{ |
961 |
particle shin_lock_locklight01 do start |
962 |
particle roof_locklight01 do start |
963 |
} |
964 |
|
965 |
#tv104 - on the balustrade, near door 14 |
966 |
func void t102(string ai_name) |
967 |
{ |
968 |
ai2_spawn mbo_sniper |
969 |
ai2_spawn mbo_target |
970 |
} |
971 |
|
972 |
#tv76 - staircase, platform between ground floor and 1st floor |
973 |
func void t62(string ai_name) |
974 |
{ |
975 |
ai2_spawn sh_s1 |
976 |
ai2_spawn sh_s2 |
977 |
ai2_spawn sh_s6 |
978 |
} |
979 |
|
980 |
### 1ST FLOOR ### |
981 |
|
982 |
#tv78 - staircase, platform between 1st floor and 2nd floor |
983 |
func void t72(string ai_name) |
984 |
{ |
985 |
ai2_spawn sh_com1 |
986 |
ai2_spawn sh_tank2 |
987 |
ai2_spawn sh_s9 |
988 |
} |
989 |
|
990 |
### 2ND FLOOR ### |
991 |
|
992 |
#tv101 - after door 56 |
993 |
func void t98(string ai_name) |
994 |
{ |
995 |
ai2_spawn a_v4 |
996 |
} |
997 |
|
998 |
#tv60 - staircase, platform between 2nd floor and roof, in front of tv100 |
999 |
func void tsh_60(string ai_name) |
1000 |
{ |
1001 |
ai2_spawn sh_s12 |
1002 |
ai2_spawn sh_s12b |
1003 |
helicopter |
1004 |
} |
1005 |
|
1006 |
func void helicopter(void) |
1007 |
{ |
1008 |
obj_create 901 906 |
1009 |
particle EndDust create |
1010 |
} |
1011 |
|
1012 |
#tv100 - after tv60 |
1013 |
func void t100(string ai_name) |
1014 |
{ |
1015 |
ai2_spawn roof_tctf1 |
1016 |
ai2_spawn sh_s12c |
1017 |
} |
1018 |
|
1019 |
########## |
1020 |
### SP4 ### |
1021 |
########## |
1022 |
|
1023 |
#tv63, if you leave the building on the right side |
1024 |
func void tr_65(string ai_name) |
1025 |
{ |
1026 |
tr_67 |
1027 |
} |
1028 |
|
1029 |
#tv62, if you leave the building on the left side |
1030 |
func void tr_64(string ai_name) |
1031 |
{ |
1032 |
tr_67 |
1033 |
} |
1034 |
|
1035 |
#tv64 - after the window, which is behind the tctf cop |
1036 |
func void tr_66(string ai_name) |
1037 |
{ |
1038 |
tr_67 |
1039 |
} |
1040 |
|
1041 |
#tv65 - after the other window on this side |
1042 |
func void tr_67(string ai_name) |
1043 |
{ |
1044 |
trigvolume_enable tsh_60t 0 |
1045 |
trigvolume_enable tr_64t 0 |
1046 |
trigvolume_enable tr_65t 0 |
1047 |
trigvolume_enable tr_66t 0 |
1048 |
trigvolume_enable tr_67t 0 |
1049 |
if(save_point eq 4) helicopter |
1050 |
else save_game 4 autosave |
1051 |
objective_set 5 silent |
1052 |
target_set 1 0 |
1053 |
sleep 1 |
1054 |
sound_ambient_start c08_heli 1.0 |
1055 |
fork helicopter_sound_stop |
1056 |
chr_create 1019 start |
1057 |
chr_create 1020 start |
1058 |
chr_create 1021 start |
1059 |
chr_changeteam 1019 Syndicate |
1060 |
chr_changeteam 1020 Syndicate |
1061 |
chr_changeteam 1021 Syndicate |
1062 |
chr_envanim 1019 HeliOutroShinBox01 |
1063 |
chr_envanim 1020 HeliOutroStrBox01 |
1064 |
chr_envanim 1021 HeliOutroStrBox02 |
1065 |
chr_animate 1019 SHINATstand_heli 1000 |
1066 |
chr_animate 1020 STRIKEstand_heli 1000 |
1067 |
chr_animate 1021 STRIKEcrouch_idle 1000 |
1068 |
env_anim 901 906 |
1069 |
particle EndDust kill |
1070 |
ai2_spawn barabus |
1071 |
chr_boss_shield barabus |
1072 |
ai2_lookatchar barabus 0 |
1073 |
sound_music_start mus_asianb 0 |
1074 |
sound_music_volume mus_asianb 2 |
1075 |
sleep 600 |
1076 |
chr_delete 1019 |
1077 |
chr_delete 1020 |
1078 |
chr_delete 1021 |
1079 |
sleep 600 |
1080 |
obj_kill 901 906 |
1081 |
sound_ambient_stop c08_heli |
1082 |
} |
1083 |
|
1084 |
func void helicopter_sound_stop(void) |
1085 |
{ |
1086 |
sleep 680 |
1087 |
sound_ambient_volume c08_heli 0.0 12 |
1088 |
} |
1089 |
|
1090 |
#tv1 and tv84 - the side after the window, which is behind the tctf cop |
1091 |
func void BarabasSouth(string barabas) |
1092 |
{ |
1093 |
sound_ambient_start c11_10_14bar_jet |
1094 |
playback barabus BarabasSouth |
1095 |
ai2_barabbas_retrievegun barabus |
1096 |
sleep 60 |
1097 |
chr_envanim barabus BarabasSouthBox norotation |
1098 |
chr_animate barabus BARABsouth |
1099 |
} |
1100 |
|
1101 |
#tv4 - the next side, if you go anticlockwise |
1102 |
func void BarabasEast(string barabas) |
1103 |
{ |
1104 |
sound_ambient_start c11_10_14bar_jet |
1105 |
playback barabus BarabasEast |
1106 |
ai2_barabbas_retrievegun barabus |
1107 |
sleep 60 |
1108 |
chr_envanim barabus BarabasEastBox norotation |
1109 |
chr_animate barabus BARABeast |
1110 |
} |
1111 |
|
1112 |
#tv2 - the next side, if you go anticlockwise |
1113 |
func void BarabasNorth(string barabas) |
1114 |
{ |
1115 |
sound_ambient_start c11_10_14bar_jet |
1116 |
playback barabus BarabasNorth |
1117 |
ai2_barabbas_retrievegun barabus |
1118 |
sleep 60 |
1119 |
chr_envanim barabus BarabasNorthBox norotation |
1120 |
chr_animate barabus BARABnorth |
1121 |
} |
1122 |
|
1123 |
#tv3 - the next side, if you go anticlockwise |
1124 |
func void BarabasWest(string barabas) |
1125 |
{ |
1126 |
sound_ambient_start c11_10_14bar_jet |
1127 |
playback barabus BarabasWest |
1128 |
ai2_barabbas_retrievegun barabus |
1129 |
sleep 60 |
1130 |
chr_envanim barabus BarabasWestBox norotation |
1131 |
chr_animate barabus BARABwest |
1132 |
} |
1133 |
|
1134 |
#lose func of barabus |
1135 |
func void final(void) |
1136 |
{ |
1137 |
fade_out 0 0 0 30 |
1138 |
sleep 30 |
1139 |
win |
1140 |
} |
1141 |
|
1142 |
##################### |
1143 |
### TEXT CONSOLES ### |
1144 |
##################### |
1145 |
|
1146 |
func void level_8a(void) |
1147 |
{ |
1148 |
text_console level_8a |
1149 |
console_reset 17 |
1150 |
} |
1151 |
|
1152 |
func void level_8b(void) |
1153 |
{ |
1154 |
text_console level_8b |
1155 |
console_reset 12 |
1156 |
} |
1157 |
|
1158 |
func void level_8c(void) |
1159 |
{ |
1160 |
text_console level_8c |
1161 |
console_reset 14 |
1162 |
} |
1163 |
|
1164 |
func void level_8d(void) |
1165 |
{ |
1166 |
text_console level_8d |
1167 |
console_reset 16 |
1168 |
} |
1169 |
|
1170 |
func void level_8e(void) |
1171 |
{ |
1172 |
text_console level_8e |
1173 |
console_reset 15 |
1174 |
} |
1175 |
|
1176 |
func void level_8f(void) |
1177 |
{ |
1178 |
text_console level_8f |
1179 |
console_reset 13 |
1180 |
} |