| 1 | 
 ################# | 
 
 
 
 
 
 | 2 | 
 ### VARIABLES ### | 
 
 
 
 
 
 | 3 | 
 ################# | 
 
 
 
 
 
 | 4 | 
  | 
 
 
 
 
 
 | 5 | 
 var int var_counter = 0; | 
 
 
 
 
 
 | 6 | 
 var int var_counter2 = 0; | 
 
 
 
 
 
 | 7 | 
  | 
 
 
 
 
 
 | 8 | 
 ############ | 
 
 
 
 
 
 | 9 | 
 ### MAIN ### | 
 
 
 
 
 
 | 10 | 
 ############ | 
 
 
 
 
 
 | 11 | 
  | 
 
 
 
 
 
 | 12 | 
 func void main(void) | 
 
 
 
 
 
 | 13 | 
 { | 
 
 
 
 
 
 | 14 | 
 gl_fog_red = 0 | 
 
 
 
 
 
 | 15 | 
 gl_fog_blue = 0 | 
 
 
 
 
 
 | 16 | 
 gl_fog_green = 0 | 
 
 
 
 
 
 | 17 | 
 gl_fog_start = .995 | 
 
 
 
 
 
 | 18 | 
 gs_farclipplane_set 5000 | 
 
 
 
 
 
 | 19 | 
 ui_suppress_prompt = 1 | 
 
 
 
 
 
 | 20 | 
 chr_auto_aim_dist = 0 | 
 
 
 
 
 
 | 21 | 
 start | 
 
 
 
 
 
 | 22 | 
 } | 
 
 
 
 
 
 | 23 | 
  | 
 
 
 
 
 
 | 24 | 
 ############# | 
 
 
 
 
 
 | 25 | 
 ### START ### | 
 
 
 
 
 
 | 26 | 
 ############# | 
 
 
 
 
 
 | 27 | 
  | 
 
 
 
 
 
 | 28 | 
 func void start(string ai_name) | 
 
 
 
 
 
 | 29 | 
 { | 
 
 
 
 
 
 | 30 | 
 fork deactivate_stuff | 
 
 
 
 
 
 | 31 | 
 if(save_point eq 0) save_point = 1 | 
 
 
 
 
 
 | 32 | 
 if(save_point eq 1) fork intro | 
 
 
 
 
 
 | 33 | 
 if(save_point eq 2) restore_game | 
 
 
 
 
 
 | 34 | 
 if(save_point eq 3) restore_game | 
 
 
 
 
 
 | 35 | 
 if(save_point eq 4) restore_game | 
 
 
 
 
 
 | 36 | 
 sleep 5 | 
 
 
 
 
 
 | 37 | 
 fork sp_all | 
 
 
 
 
 
 | 38 | 
 } | 
 
 
 
 
 
 | 39 | 
  | 
 
 
 
 
 
 | 40 | 
 func void deactivate_stuff(void) | 
 
 
 
 
 
 | 41 | 
 { | 
 
 
 
 
 
 | 42 | 
 #not used | 
 
 
 
 
 
 | 43 | 
 trigvolume_enable t86 0 | 
 
 
 
 
 
 | 44 | 
 trigvolume_enable trigger_volume_99 0 | 
 
 
 
 
 
 | 45 | 
 #used | 
 
 
 
 
 
 | 46 | 
 env_show 97 0 | 
 
 
 
 
 
 | 47 | 
 env_show 98 0 | 
 
 
 
 
 
 | 48 | 
 env_show 321 0 | 
 
 
 
 
 
 | 49 | 
 env_show 322 0 | 
 
 
 
 
 
 | 50 | 
 env_show 323 0 | 
 
 
 
 
 
 | 51 | 
 env_show 324 0 | 
 
 
 
 
 
 | 52 | 
 env_show 325 0 | 
 
 
 
 
 
 | 53 | 
 env_show 398 0 | 
 
 
 
 
 
 | 54 | 
 env_show 601 0 | 
 
 
 
 
 
 | 55 | 
 env_show 602 0 | 
 
 
 
 
 
 | 56 | 
 trig_deactivate 1 | 
 
 
 
 
 
 | 57 | 
 trig_deactivate 2 | 
 
 
 
 
 
 | 58 | 
 trig_deactivate 3 | 
 
 
 
 
 
 | 59 | 
 trig_deactivate 4 | 
 
 
 
 
 
 | 60 | 
 trig_deactivate 5 | 
 
 
 
 
 
 | 61 | 
 trig_deactivate 6 | 
 
 
 
 
 
 | 62 | 
 trig_deactivate 7 | 
 
 
 
 
 
 | 63 | 
 trig_deactivate 8 | 
 
 
 
 
 
 | 64 | 
 trig_deactivate 9 | 
 
 
 
 
 
 | 65 | 
 trig_deactivate 10 | 
 
 
 
 
 
 | 66 | 
 trig_deactivate 60 | 
 
 
 
 
 
 | 67 | 
 trig_deactivate 61 | 
 
 
 
 
 
 | 68 | 
 trig_deactivate 62 | 
 
 
 
 
 
 | 69 | 
 trig_deactivate 63 | 
 
 
 
 
 
 | 70 | 
 trig_deactivate 64 | 
 
 
 
 
 
 | 71 | 
 trig_deactivate 65 | 
 
 
 
 
 
 | 72 | 
 trig_deactivate 70 | 
 
 
 
 
 
 | 73 | 
 trig_deactivate 71 | 
 
 
 
 
 
 | 74 | 
 trig_deactivate 72 | 
 
 
 
 
 
 | 75 | 
 trig_deactivate 73 | 
 
 
 
 
 
 | 76 | 
 trig_deactivate 74 | 
 
 
 
 
 
 | 77 | 
 trig_deactivate 75 | 
 
 
 
 
 
 | 78 | 
 trig_deactivate 98 | 
 
 
 
 
 
 | 79 | 
 trig_deactivate 99 | 
 
 
 
 
 
 | 80 | 
 trig_deactivate 100 | 
 
 
 
 
 
 | 81 | 
 trig_deactivate 101 | 
 
 
 
 
 
 | 82 | 
 trig_deactivate 302 | 
 
 
 
 
 
 | 83 | 
 trig_deactivate 303 | 
 
 
 
 
 
 | 84 | 
 trig_deactivate 310 | 
 
 
 
 
 
 | 85 | 
 trig_deactivate 320 | 
 
 
 
 
 
 | 86 | 
 trig_deactivate 400 | 
 
 
 
 
 
 | 87 | 
 trig_deactivate 500 | 
 
 
 
 
 
 | 88 | 
 trig_deactivate 501 | 
 
 
 
 
 
 | 89 | 
 trig_deactivate 502 | 
 
 
 
 
 
 | 90 | 
 trig_deactivate 503 | 
 
 
 
 
 
 | 91 | 
 trig_deactivate 510 | 
 
 
 
 
 
 | 92 | 
 trig_deactivate 511 | 
 
 
 
 
 
 | 93 | 
 trig_deactivate 512 | 
 
 
 
 
 
 | 94 | 
 trig_deactivate 520 | 
 
 
 
 
 
 | 95 | 
 trig_deactivate 521 | 
 
 
 
 
 
 | 96 | 
 trig_deactivate 522 | 
 
 
 
 
 
 | 97 | 
 trigvolume_enable z_40t 0 | 
 
 
 
 
 
 | 98 | 
 trigvolume_enable zz_40t 0 | 
 
 
 
 
 
 | 99 | 
 trigvolume_enable zzz_40t 0 | 
 
 
 
 
 
 | 100 | 
 trigvolume_enable zzzz_40t 0 | 
 
 
 
 
 
 | 101 | 
 trigvolume_enable tv_61t 0 | 
 
 
 
 
 
 | 102 | 
 trigvolume_enable trigger_volume_81 0 | 
 
 
 
 
 
 | 103 | 
 } | 
 
 
 
 
 
 | 104 | 
  | 
 
 
 
 
 
 | 105 | 
 func void you_lose(string ai_name) | 
 
 
 
 
 
 | 106 | 
 { | 
 
 
 
 
 
 | 107 | 
 fade_out 0 0 0 30 | 
 
 
 
 
 
 | 108 | 
 sleep 30 | 
 
 
 
 
 
 | 109 | 
 lose | 
 
 
 
 
 
 | 110 | 
 } | 
 
 
 
 
 
 | 111 | 
  | 
 
 
 
 
 
 | 112 | 
 #################################### | 
 
 
 
 
 
 | 113 | 
 ### SEVERAL TIMES USED FUNCTIONS ### | 
 
 
 
 
 
 | 114 | 
 #################################### | 
 
 
 
 
 
 | 115 | 
  | 
 
 
 
 
 
 | 116 | 
 func void sp_all(void) | 
 
 
 
 
 
 | 117 | 
 { | 
 
 
 
 
 
 | 118 | 
 co_message_display = 0 | 
 
 
 
 
 
 | 119 | 
 if(save_point eq 1) save_game 1 autosave | 
 
 
 
 
 
 | 120 | 
 if(save_point eq 2) save_game 2 autosave | 
 
 
 
 
 
 | 121 | 
 if(save_point eq 3) save_game 3 autosave | 
 
 
 
 
 
 | 122 | 
 if(save_point eq 4) save_game 4 autosave | 
 
 
 
 
 
 | 123 | 
 sleep 180 | 
 
 
 
 
 
 | 124 | 
 co_message_display = 1 | 
 
 
 
 
 
 | 125 | 
 } | 
 
 
 
 
 
 | 126 | 
  | 
 
 
 
 
 
 | 127 | 
 func void remove_ai(void) | 
 
 
 
 
 
 | 128 | 
 { | 
 
 
 
 
 
 | 129 | 
 ai2_kill | 
 
 
 
 
 
 | 130 | 
 sleep 60 | 
 
 
 
 
 
 | 131 | 
 powerup_reset | 
 
 
 
 
 
 | 132 | 
 weapon_reset | 
 
 
 
 
 
 | 133 | 
 sleep 240 | 
 
 
 
 
 
 | 134 | 
 corpse_reset | 
 
 
 
 
 
 | 135 | 
 } | 
 
 
 
 
 
 | 136 | 
  | 
 
 
 
 
 
 | 137 | 
 func void music_stop(void) | 
 
 
 
 
 
 | 138 | 
 { | 
 
 
 
 
 
 | 139 | 
 sound_music_stop mus_asianb | 
 
 
 
 
 
 | 140 | 
 sound_music_stop mus_pursuit | 
 
 
 
 
 
 | 141 | 
 sound_music_stop mus_om01 | 
 
 
 
 
 
 | 142 | 
 } | 
 
 
 
 
 
 | 143 | 
  | 
 
 
 
 
 
 | 144 | 
 #tv86 to tv97 | 
 
 
 
 
 
 | 145 | 
 func void fire_damage(string ai_name) | 
 
 
 
 
 
 | 146 | 
 { | 
 
 
 
 
 
 | 147 | 
 chr_poison(ai_name, 5, 30, 30); | 
 
 
 
 
 
 | 148 | 
 } | 
 
 
 
 
 
 | 149 | 
  | 
 
 
 
 
 
 | 150 | 
 ########## | 
 
 
 
 
 
 | 151 | 
 ### SP1 ### | 
 
 
 
 
 
 | 152 | 
 ########## | 
 
 
 
 
 
 | 153 | 
  | 
 
 
 
 
 
 | 154 | 
 ### GARAGE - GROUND FLOOR ### | 
 
 
 
 
 
 | 155 | 
  | 
 
 
 
 
 
 | 156 | 
 func void intro(void) | 
 
 
 
 
 
 | 157 | 
 { | 
 
 
 
 
 
 | 158 | 
 env_show 99 1 | 
 
 
 
 
 
 | 159 | 
 env_show 101 1 | 
 
 
 
 
 
 | 160 | 
 env_show 103 1 | 
 
 
 
 
 
 | 161 | 
 env_show 104 1 | 
 
 
 
 
 
 | 162 | 
 env_show 105 1 | 
 
 
 
 
 
 | 163 | 
 env_show 106 1 | 
 
 
 
 
 
 | 164 | 
 env_show 107 1 | 
 
 
 
 
 
 | 165 | 
 env_show 108 1 | 
 
 
 
 
 
 | 166 | 
 env_show 110 1 | 
 
 
 
 
 
 | 167 | 
 env_show 111 1 | 
 
 
 
 
 
 | 168 | 
 env_show 112 1 | 
 
 
 
 
 
 | 169 | 
 env_show 321 1 | 
 
 
 
 
 
 | 170 | 
 env_show 322 1 | 
 
 
 
 
 
 | 171 | 
 env_show 323 1 | 
 
 
 
 
 
 | 172 | 
 env_show 324 1 | 
 
 
 
 
 
 | 173 | 
 env_show 325 1 | 
 
 
 
 
 
 | 174 | 
 env_shade 321 325 .6 .6 .6 | 
 
 
 
 
 
 | 175 | 
 env_show 444 1 | 
 
 
 
 
 
 | 176 | 
 ai2_spawn lobby_striker_01 | 
 
 
 
 
 
 | 177 | 
 ai2_spawn lobby_striker_02 | 
 
 
 
 
 
 | 178 | 
 ai2_spawn lobby_striker_03 | 
 
 
 
 
 
 | 179 | 
 playback 0 IntroKonoko | 
 
 
 
 
 
 | 180 | 
 particle smoke do start | 
 
 
 
 
 
 | 181 | 
 particle security_locklight01 do start | 
 
 
 
 
 
 | 182 | 
 particle LobbyWall do explode | 
 
 
 
 
 
 | 183 | 
 objective_set 1 silent | 
 
 
 
 
 
 | 184 | 
 target_set 323 30 | 
 
 
 
 
 
 | 185 | 
 sleep 1 | 
 
 
 
 
 
 | 186 | 
 sound_dialog_play c07_22_01konoko | 
 
 
 
 
 
 | 187 | 
 sound_music_start mus_asianb | 
 
 
 
 
 
 | 188 | 
 } | 
 
 
 
 
 
 | 189 | 
  | 
 
 
 
 
 
 | 190 | 
 #tv9 - left ramp between ground floor and 1st floor | 
 
 
 
 
 
 | 191 | 
 func void spawnG3_11(string ai_name) | 
 
 
 
 
 
 | 192 | 
 { | 
 
 
 
 
 
 | 193 | 
 ai2_spawn garage_striker_07 | 
 
 
 
 
 
 | 194 | 
 ai2_passive garage_striker_07 1 | 
 
 
 
 
 
 | 195 | 
 ai2_spawn garage_striker_08 | 
 
 
 
 
 
 | 196 | 
 playback garage_striker_07 garage_taunt | 
 
 
 
 
 
 | 197 | 
 ai2_passive garage_striker_07 0 | 
 
 
 
 
 
 | 198 | 
 } | 
 
 
 
 
 
 | 199 | 
  | 
 
 
 
 
 
 | 200 | 
 #tv12 - left ramp between ground floor and 1st floor, after tv9 | 
 
 
 
 
 
 | 201 | 
 func void killG2_08(string ai_name) | 
 
 
 
 
 
 | 202 | 
 { | 
 
 
 
 
 
 | 203 | 
 trigvolume_enable trigger_volume_G2_08 0  | 
 
 
 
 
 
 | 204 | 
 } | 
 
 
 
 
 
 | 205 | 
  | 
 
 
 
 
 
 | 206 | 
 #tv7 - right ramp between ground floor and 1st floor | 
 
 
 
 
 
 | 207 | 
 func void spawnG2_7(string ai_name) | 
 
 
 
 
 
 | 208 | 
 { | 
 
 
 
 
 
 | 209 | 
 ai2_spawn garage_striker_01 | 
 
 
 
 
 
 | 210 | 
 ai2_spawn garage_striker_02 | 
 
 
 
 
 
 | 211 | 
 } | 
 
 
 
 
 
 | 212 | 
  | 
 
 
 
 
 
 | 213 | 
 #tv13 - right ramp between ground floor and 1st floor, after tv7 | 
 
 
 
 
 
 | 214 | 
 func void killG2_10(string ai_name) | 
 
 
 
 
 
 | 215 | 
 { | 
 
 
 
 
 
 | 216 | 
 trigvolume_enable trigger_volume_G2_10 0  | 
 
 
 
 
 
 | 217 | 
 } | 
 
 
 
 
 
 | 218 | 
  | 
 
 
 
 
 
 | 219 | 
 #tv50 - ground floor, crossing from garage to building (big box in front of door 4 and 7) | 
 
 
 
 
 
 | 220 | 
 func void tv_50(string ai_name) | 
 
 
 
 
 
 | 221 | 
 { | 
 
 
 
 
 
 | 222 | 
 ai2_spawn l_s99 | 
 
 
 
 
 
 | 223 | 
 ai2_spawn l_s98 | 
 
 
 
 
 
 | 224 | 
 music_stop | 
 
 
 
 
 
 | 225 | 
 } | 
 
 
 
 
 
 | 226 | 
  | 
 
 
 
 
 
 | 227 | 
 ### GARAGE - 1ST FLOOR ### | 
 
 
 
 
 
 | 228 | 
  | 
 
 
 
 
 
 | 229 | 
 #tv10 - left ramp between 1st floor and 2nd floor | 
 
 
 
 
 
 | 230 | 
 func void spawnG3_12(string ai_name) | 
 
 
 
 
 
 | 231 | 
 { | 
 
 
 
 
 
 | 232 | 
 if (var_counter eq 0) | 
 
 
 
 
 
 | 233 | 
         { | 
 
 
 
 
 
 | 234 | 
         ai2_spawn garage_striker_09 | 
 
 
 
 
 
 | 235 | 
         ai2_spawn garage_striker_10 | 
 
 
 
 
 
 | 236 | 
         } | 
 
 
 
 
 
 | 237 | 
 if (var_counter ne 0) | 
 
 
 
 
 
 | 238 | 
         { | 
 
 
 
 
 
 | 239 | 
         ai2_spawn garage_striker_09 | 
 
 
 
 
 
 | 240 | 
         } | 
 
 
 
 
 
 | 241 | 
 } | 
 
 
 
 
 
 | 242 | 
  | 
 
 
 
 
 
 | 243 | 
 #tv15 - left ramp between 1st floor and 2nd floor, after tv10 | 
 
 
 
 
 
 | 244 | 
 func void killG3_12(string ai_name) | 
 
 
 
 
 
 | 245 | 
 { | 
 
 
 
 
 
 | 246 | 
 trigvolume_enable trigger_volume_G3_12 0  | 
 
 
 
 
 
 | 247 | 
 } | 
 
 
 
 
 
 | 248 | 
  | 
 
 
 
 
 
 | 249 | 
 #tv8 - right ramp between 1st floor and 2nd floor | 
 
 
 
 
 
 | 250 | 
 func void spawnG3_8(string ai_name) | 
 
 
 
 
 
 | 251 | 
 { | 
 
 
 
 
 
 | 252 | 
 if (var_counter eq 0) | 
 
 
 
 
 
 | 253 | 
         { | 
 
 
 
 
 
 | 254 | 
         ai2_spawn garage_striker_03 | 
 
 
 
 
 
 | 255 | 
         ai2_makeignoreplayer garage_striker_03 1 | 
 
 
 
 
 
 | 256 | 
         ai2_spawn garage_striker_04 | 
 
 
 
 
 
 | 257 | 
         ai2_spawn garage_striker_05 | 
 
 
 
 
 
 | 258 | 
         ai2_lookatme garage_striker_04 | 
 
 
 
 
 
 | 259 | 
         ai2_lookatme garage_striker_05 | 
 
 
 
 
 
 | 260 | 
         playback_block garage_striker_03 garage_jump | 
 
 
 
 
 
 | 261 | 
         ai2_makeignoreplayer garage_striker_03 0 | 
 
 
 
 
 
 | 262 | 
         } | 
 
 
 
 
 
 | 263 | 
 if (var_counter ne 0) | 
 
 
 
 
 
 | 264 | 
         { | 
 
 
 
 
 
 | 265 | 
         ai2_spawn garage_striker_03 | 
 
 
 
 
 
 | 266 | 
         ai2_makeignoreplayer garage_striker_03 1 | 
 
 
 
 
 
 | 267 | 
         playback_block garage_striker_03 garage_jump | 
 
 
 
 
 
 | 268 | 
         ai2_makeignoreplayer garage_striker_03 0 | 
 
 
 
 
 
 | 269 | 
         } | 
 
 
 
 
 
 | 270 | 
 } | 
 
 
 
 
 
 | 271 | 
  | 
 
 
 
 
 
 | 272 | 
 #tv14 - right ramp between 1st floor and 2nd floor, after tv8 | 
 
 
 
 
 
 | 273 | 
 func void killG3_11(string ai_name) | 
 
 
 
 
 
 | 274 | 
 { | 
 
 
 
 
 
 | 275 | 
 trigvolume_enable trigger_volume_G3_11 0  | 
 
 
 
 
 
 | 276 | 
 } | 
 
 
 
 
 
 | 277 | 
  | 
 
 
 
 
 
 | 278 | 
 #tv21 - 1st floor, crossing from garage to building (big box in front of door 5 and 8) | 
 
 
 
 
 
 | 279 | 
 func void g_23(string ai_name) | 
 
 
 
 
 
 | 280 | 
 { | 
 
 
 
 
 
 | 281 | 
 ai2_spawn L2s_01 | 
 
 
 
 
 
 | 282 | 
 ai2_spawn L2s_02 | 
 
 
 
 
 
 | 283 | 
 ai2_spawn L2s_03 | 
 
 
 
 
 
 | 284 | 
 ai2_spawn L2tctf_01 | 
 
 
 
 
 
 | 285 | 
 ai2_spawn L2tctf_02 | 
 
 
 
 
 
 | 286 | 
 music_stop | 
 
 
 
 
 
 | 287 | 
 trigvolume_enable trigger_volume_w_39 0 | 
 
 
 
 
 
 | 288 | 
 } | 
 
 
 
 
 
 | 289 | 
  | 
 
 
 
 
 
 | 290 | 
 ##tv31 - 1st floor, crossing from garage to building (box in front of door 2) | 
 
 
 
 
 
 | 291 | 
 func void p_31(string ai_name) | 
 
 
 
 
 
 | 292 | 
 { | 
 
 
 
 
 
 | 293 | 
 trigvolume_enable trigger_volume_L2_4 1 | 
 
 
 
 
 
 | 294 | 
 } | 
 
 
 
 
 
 | 295 | 
  | 
 
 
 
 
 
 | 296 | 
 ### GARAGE - 2ND FLOOR ### | 
 
 
 
 
 
 | 297 | 
  | 
 
 
 
 
 
 | 298 | 
 #tv11 - 2nd floor, crossing from garage to building (big box in front of door 6 and 9) | 
 
 
 
 
 
 | 299 | 
 func void c_13(string ai_name) | 
 
 
 
 
 
 | 300 | 
 { | 
 
 
 
 
 
 | 301 | 
 ai2_spawn lobby_striker_20 | 
 
 
 
 
 
 | 302 | 
 ai2_spawn lobby_striker_21 | 
 
 
 
 
 
 | 303 | 
 ai2_spawn lobby_fodder01 | 
 
 
 
 
 
 | 304 | 
 ai2_spawn lobby_striker_05 | 
 
 
 
 
 
 | 305 | 
 trigvolume_enable vv_38t 0 | 
 
 
 
 
 
 | 306 | 
 trigvolume_enable a_18t 0 | 
 
 
 
 
 
 | 307 | 
 music_stop | 
 
 
 
 
 
 | 308 | 
 } | 
 
 
 
 
 
 | 309 | 
  | 
 
 
 
 
 
 | 310 | 
 ### ENTRANCE HALL - GROUND FLOOR ### | 
 
 
 
 
 
 | 311 | 
  | 
 
 
 
 
 
 | 312 | 
 #tv6 - in front of door 10 | 
 
 
 
 
 
 | 313 | 
 func void spawnL1_6(string ai_name) | 
 
 
 
 
 
 | 314 | 
 { | 
 
 
 
 
 
 | 315 | 
 ai2_spawn lobby_striker_06 | 
 
 
 
 
 
 | 316 | 
 trigvolume_enable tv_50t 0 | 
 
 
 
 
 
 | 317 | 
 } | 
 
 
 
 
 
 | 318 | 
  | 
 
 
 
 
 
 | 319 | 
 #tv38 - after the passageway to the entrance hall with the van | 
 
 
 
 
 
 | 320 | 
 func void x_05(string ai_name) | 
 
 
 
 
 
 | 321 | 
 { | 
 
 
 
 
 
 | 322 | 
 ai2_spawn l_c01 | 
 
 
 
 
 
 | 323 | 
 ai2_lookatme l_c01 | 
 
 
 
 
 
 | 324 | 
 ai2_passive l_c01 1 | 
 
 
 
 
 
 | 325 | 
 playback l_c01 lobby_runout | 
 
 
 
 
 
 | 326 | 
 ai2_passive l_c01 0 | 
 
 
 
 
 
 | 327 | 
 trigvolume_enable trigger_volume_L1_6_9 0 | 
 
 
 
 
 
 | 328 | 
 } | 
 
 
 
 
 
 | 329 | 
  | 
 
 
 
 
 
 | 330 | 
 #tv39 - in the passageway from the entrance hall with the van (near door 19) | 
 
 
 
 
 
 | 331 | 
 func void y_32(string ai_name) | 
 
 
 
 
 
 | 332 | 
 { | 
 
 
 
 
 
 | 333 | 
 ai2_spawn l_t01 | 
 
 
 
 
 
 | 334 | 
 playback l_t01 lobby_backroll | 
 
 
 
 
 
 | 335 | 
 sleep 15 | 
 
 
 
 
 
 | 336 | 
 ai2_spawn l_s02 | 
 
 
 
 
 
 | 337 | 
 ai2_spawn l_s03 | 
 
 
 
 
 
 | 338 | 
 trigvolume_enable tv_47t 0 | 
 
 
 
 
 
 | 339 | 
 } | 
 
 
 
 
 
 | 340 | 
  | 
 
 
 
 
 
 | 341 | 
 #tv46 - after door 29 | 
 
 
 
 
 
 | 342 | 
 func void tv_46(string ai_name) | 
 
 
 
 
 
 | 343 | 
 { | 
 
 
 
 
 
 | 344 | 
 ai2_spawn l_s24 | 
 
 
 
 
 
 | 345 | 
 ai2_spawn l_t23 | 
 
 
 
 
 
 | 346 | 
 trigvolume_enable tv_47t 1 | 
 
 
 
 
 
 | 347 | 
 ai2_dopath l_t01 l_t01_06 | 
 
 
 
 
 
 | 348 | 
 ai2_setjobstate l_t01 | 
 
 
 
 
 
 | 349 | 
 } | 
 
 
 
 
 
 | 350 | 
  | 
 
 
 
 
 
 | 351 | 
 #tv47 - in some distance after door 22 | 
 
 
 
 
 
 | 352 | 
 func void tv_47(string ai_name) | 
 
 
 
 
 
 | 353 | 
 { | 
 
 
 
 
 
 | 354 | 
 ai2_spawn l_s27 | 
 
 
 
 
 
 | 355 | 
 } | 
 
 
 
 
 
 | 356 | 
  | 
 
 
 
 
 
 | 357 | 
 #tv66 - near door 26 and 31 | 
 
 
 
 
 
 | 358 | 
 func void room1_stop(string ai_name) | 
 
 
 
 
 
 | 359 | 
 { | 
 
 
 
 
 
 | 360 | 
 particle room1 do stop | 
 
 
 
 
 
 | 361 | 
 } | 
 
 
 
 
 
 | 362 | 
  | 
 
 
 
 
 
 | 363 | 
 #tv67 - near door 26 and 31, after tv66 | 
 
 
 
 
 
 | 364 | 
 func void room1_start(string ai_name) | 
 
 
 
 
 
 | 365 | 
 { | 
 
 
 
 
 
 | 366 | 
 particle room1 do start | 
 
 
 
 
 
 | 367 | 
 particle smoke do start | 
 
 
 
 
 
 | 368 | 
 } | 
 
 
 
 
 
 | 369 | 
  | 
 
 
 
 
 
 | 370 | 
 #tv45 - after door 31 | 
 
 
 
 
 
 | 371 | 
 func void tv_45(string ai_name) | 
 
 
 
 
 
 | 372 | 
 { | 
 
 
 
 
 
 | 373 | 
 ai2_spawn a_v1 | 
 
 
 
 
 
 | 374 | 
 ai2_spawn l_s22 | 
 
 
 
 
 
 | 375 | 
 ai2_spawn l_s23 | 
 
 
 
 
 
 | 376 | 
 ai2_dopath l_t01 l_t01_03 | 
 
 
 
 
 
 | 377 | 
 ai2_setjobstate l_t01 | 
 
 
 
 
 
 | 378 | 
 ai2_dopath l_t23 l_t23_05 | 
 
 
 
 
 
 | 379 | 
 ai2_setjobstate l_t23 | 
 
 
 
 
 
 | 380 | 
 } | 
 
 
 
 
 
 | 381 | 
  | 
 
 
 
 
 
 | 382 | 
 #tv44 - after door 26 | 
 
 
 
 
 
 | 383 | 
 func void tv_44(string ai_name) | 
 
 
 
 
 
 | 384 | 
 { | 
 
 
 
 
 
 | 385 | 
 ai2_spawn l_c10 | 
 
 
 
 
 
 | 386 | 
 ai2_dopath l_t01 l_t01_02 | 
 
 
 
 
 
 | 387 | 
 ai2_setjobstate l_t01 | 
 
 
 
 
 
 | 388 | 
 ai2_dopath l_t23 l_t23_03 | 
 
 
 
 
 
 | 389 | 
 ai2_setjobstate l_t23 | 
 
 
 
 
 
 | 390 | 
 } | 
 
 
 
 
 
 | 391 | 
  | 
 
 
 
 
 
 | 392 | 
 #console1 | 
 
 
 
 
 
 | 393 | 
 func void goAttack(string ai_name) | 
 
 
 
 
 
 | 394 | 
 { | 
 
 
 
 
 
 | 395 | 
 music_stop | 
 
 
 
 
 
 | 396 | 
 trigvolume_enable tv_57t 1 | 
 
 
 
 
 
 | 397 | 
 chr_delete l_c01 | 
 
 
 
 
 
 | 398 | 
 chr_delete l_s98 | 
 
 
 
 
 
 | 399 | 
 chr_delete l_s99 | 
 
 
 
 
 
 | 400 | 
 chr_delete lobby_striker_01 | 
 
 
 
 
 
 | 401 | 
 chr_delete lobby_striker_02 | 
 
 
 
 
 
 | 402 | 
 chr_delete garage_striker_01 | 
 
 
 
 
 
 | 403 | 
 chr_delete garage_striker_02 | 
 
 
 
 
 
 | 404 | 
 chr_delete garage_striker_03 | 
 
 
 
 
 
 | 405 | 
 chr_delete garage_striker_04 | 
 
 
 
 
 
 | 406 | 
 chr_delete garage_striker_05 | 
 
 
 
 
 
 | 407 | 
 chr_delete garage_striker_06 | 
 
 
 
 
 
 | 408 | 
 chr_delete garage_striker_07 | 
 
 
 
 
 
 | 409 | 
 chr_delete garage_striker_08 | 
 
 
 
 
 
 | 410 | 
 chr_delete garage_striker_09 | 
 
 
 
 
 
 | 411 | 
 chr_delete garage_striker_10 | 
 
 
 
 
 
 | 412 | 
 ai2_spawn tanker_stairdoor | 
 
 
 
 
 
 | 413 | 
 particle stair_lock_locklight01 do start | 
 
 
 
 
 
 | 414 | 
 objective_set 2 silent | 
 
 
 
 
 
 | 415 | 
 target_set 1111 30 | 
 
 
 
 
 
 | 416 | 
 sound_dialog_play c00_01_27shinatama | 
 
 
 
 
 
 | 417 | 
 } | 
 
 
 
 
 
 | 418 | 
  | 
 
 
 
 
 
 | 419 | 
 #tv57 - huge box after door 19, 20 and 24 | 
 
 
 
 
 
 | 420 | 
 func void tv57(string ai_name) | 
 
 
 
 
 
 | 421 | 
 { | 
 
 
 
 
 
 | 422 | 
 sound_music_start mus_pursuit 0 | 
 
 
 
 
 
 | 423 | 
 sound_music_volume mus_pursuit 0.75 3.0 | 
 
 
 
 
 
 | 424 | 
 target_set 59 30 | 
 
 
 
 
 
 | 425 | 
 sleep 180 | 
 
 
 
 
 
 | 426 | 
 sound_dialog_play c00_01_105shinatama | 
 
 
 
 
 
 | 427 | 
 } | 
 
 
 
 
 
 | 428 | 
  | 
 
 
 
 
 
 | 429 | 
 ### Pathfinding ### | 
 
 
 
 
 
 | 430 | 
  | 
 
 
 
 
 
 | 431 | 
 #lose func of l_s02 and l_s03 | 
 
 
 
 
 
 | 432 | 
 func void unlock_follow(void) | 
 
 
 
 
 
 | 433 | 
 { | 
 
 
 
 
 
 | 434 | 
 var_counter2 = var_counter2 + 1 | 
 
 
 
 
 
 | 435 | 
 if(var_counter2 eq 2) | 
 
 
 
 
 
 | 436 | 
         { | 
 
 
 
 
 
 | 437 | 
         trigvolume_enable z_40t 1 | 
 
 
 
 
 
 | 438 | 
         trigvolume_enable zz_40t 1 | 
 
 
 
 
 
 | 439 | 
         trigvolume_enable zzz_40t 1 | 
 
 
 
 
 
 | 440 | 
         trigvolume_enable zzzz_40t 1 | 
 
 
 
 
 
 | 441 | 
         trigvolume_enable tv_61t 1 | 
 
 
 
 
 
 | 442 | 
         } | 
 
 
 
 
 
 | 443 | 
 } | 
 
 
 
 
 
 | 444 | 
  | 
 
 
 
 
 
 | 445 | 
 func void patrolscript2222(void) | 
 
 
 
 
 
 | 446 | 
 { | 
 
 
 
 
 
 | 447 | 
 ai2_lookatchar l_t01 char_0 | 
 
 
 
 
 
 | 448 | 
 ai2_lookatchar l_t23 char_0 | 
 
 
 
 
 
 | 449 | 
 } | 
 
 
 
 
 
 | 450 | 
  | 
 
 
 
 
 
 | 451 | 
 #tv42 - in front of door 19 | 
 
 
 
 
 
 | 452 | 
 func void z04(string ai_name) | 
 
 
 
 
 
 | 453 | 
 { | 
 
 
 
 
 
 | 454 | 
 ai2_dopath l_t01 l_t01_06 | 
 
 
 
 
 
 | 455 | 
 ai2_setjobstate l_t01 | 
 
 
 
 
 
 | 456 | 
 ai2_dopath l_t23 l_t23_06 | 
 
 
 
 
 
 | 457 | 
 ai2_setjobstate l_t23 | 
 
 
 
 
 
 | 458 | 
 } | 
 
 
 
 
 
 | 459 | 
  | 
 
 
 
 
 
 | 460 | 
 #tv41 - after door 22 | 
 
 
 
 
 
 | 461 | 
 func void z02(string ai_name) | 
 
 
 
 
 
 | 462 | 
 { | 
 
 
 
 
 
 | 463 | 
 ai2_dopath l_t01 l_t01_04 | 
 
 
 
 
 
 | 464 | 
 ai2_setjobstate l_t01 | 
 
 
 
 
 
 | 465 | 
 ai2_dopath l_t23 l_t23_02 | 
 
 
 
 
 
 | 466 | 
 ai2_setjobstate l_t23 | 
 
 
 
 
 
 | 467 | 
 } | 
 
 
 
 
 
 | 468 | 
  | 
 
 
 
 
 
 | 469 | 
 #tv40 - near door 29 | 
 
 
 
 
 
 | 470 | 
 func void z03(string ai_name) | 
 
 
 
 
 
 | 471 | 
 { | 
 
 
 
 
 
 | 472 | 
 ai2_dopath l_t01 l_t01_05 | 
 
 
 
 
 
 | 473 | 
 ai2_setjobstate l_t01 | 
 
 
 
 
 
 | 474 | 
 ai2_dopath l_t23 l_t23_01 | 
 
 
 
 
 
 | 475 | 
 ai2_setjobstate l_t23 | 
 
 
 
 
 
 | 476 | 
 } | 
 
 
 
 
 
 | 477 | 
  | 
 
 
 
 
 
 | 478 | 
 #tv43 - in front of door 26 and 31, after tv67 | 
 
 
 
 
 
 | 479 | 
 func void z01(string ai_name) | 
 
 
 
 
 
 | 480 | 
 { | 
 
 
 
 
 
 | 481 | 
 ai2_dopath l_t01 l_t01_01 | 
 
 
 
 
 
 | 482 | 
 ai2_setjobstate l_t01 | 
 
 
 
 
 
 | 483 | 
 ai2_dopath l_t23 l_t23_04 | 
 
 
 
 
 
 | 484 | 
 ai2_setjobstate l_t23 | 
 
 
 
 
 
 | 485 | 
 } | 
 
 
 
 
 
 | 486 | 
  | 
 
 
 
 
 
 | 487 | 
 #tv101 - staircase, between ground floor and 1st floor | 
 
 
 
 
 
 | 488 | 
 func void z05(string ai_name) | 
 
 
 
 
 
 | 489 | 
 { | 
 
 
 
 
 
 | 490 | 
 ai2_dopath l_t01 l_t01_07 | 
 
 
 
 
 
 | 491 | 
 ai2_setjobstate l_t01 | 
 
 
 
 
 
 | 492 | 
 ai2_dopath l_t23 l_t23_07 | 
 
 
 
 
 
 | 493 | 
 ai2_setjobstate l_t23 | 
 
 
 
 
 
 | 494 | 
 } | 
 
 
 
 
 
 | 495 | 
  | 
 
 
 
 
 
 | 496 | 
 ### ENTRANCE HALL - 1ST FLOOR ### | 
 
 
 
 
 
 | 497 | 
  | 
 
 
 
 
 
 | 498 | 
 #tv37 - after door 20 | 
 
 
 
 
 
 | 499 | 
 func void w_39(string ai_name) | 
 
 
 
 
 
 | 500 | 
 { | 
 
 
 
 
 
 | 501 | 
 ai2_spawn s2_t01 | 
 
 
 
 
 
 | 502 | 
 ai2_spawn s2_t02 | 
 
 
 
 
 
 | 503 | 
 ai2_spawn s2_s01 | 
 
 
 
 
 
 | 504 | 
 ai2_spawn s2_s02 | 
 
 
 
 
 
 | 505 | 
 ai2_spawn s2_s03 | 
 
 
 
 
 
 | 506 | 
 ai2_spawn s2_s05 | 
 
 
 
 
 
 | 507 | 
 ai2_spawn s2_t05 | 
 
 
 
 
 
 | 508 | 
 trigvolume_enable g_23t 0 | 
 
 
 
 
 
 | 509 | 
 } | 
 
 
 
 
 
 | 510 | 
  | 
 
 
 
 
 
 | 511 | 
 #tv34 - after the passageway to the footbridge (left side after door 20) | 
 
 
 
 
 
 | 512 | 
 func void u_36(string ai_name) | 
 
 
 
 
 
 | 513 | 
 { | 
 
 
 
 
 
 | 514 | 
 ai2_spawn cat1_02 | 
 
 
 
 
 
 | 515 | 
 trigvolume_enable trigger_volume_L2_4 0 | 
 
 
 
 
 
 | 516 | 
 } | 
 
 
 
 
 
 | 517 | 
  | 
 
 
 
 
 
 | 518 | 
 #tv5 - other side of the footbridge | 
 
 
 
 
 
 | 519 | 
 func void spawnL2_4(string ai_name) | 
 
 
 
 
 
 | 520 | 
 { | 
 
 
 
 
 
 | 521 | 
 ai2_spawn lobby_striker_04 | 
 
 
 
 
 
 | 522 | 
 playback lobby_striker_04 lobbystriker_roll | 
 
 
 
 
 
 | 523 | 
 trigvolume_enable u_36t 0 | 
 
 
 
 
 
 | 524 | 
 } | 
 
 
 
 
 
 | 525 | 
  | 
 
 
 
 
 
 | 526 | 
 #tv30 - next to tv5, staircase between 1st floor and 2nd floor (func: p_31t); not used | 
 
 
 
 
 
 | 527 | 
  | 
 
 
 
 
 
 | 528 | 
 #tv23 - in some distance after door 98 | 
 
 
 
 
 
 | 529 | 
 func void i_24(string ai_name) | 
 
 
 
 
 
 | 530 | 
 { | 
 
 
 
 
 
 | 531 | 
 trigvolume_enable j_25t 0 | 
 
 
 
 
 
 | 532 | 
 trigvolume_enable h_06t 0 | 
 
 
 
 
 
 | 533 | 
 } | 
 
 
 
 
 
 | 534 | 
  | 
 
 
 
 
 
 | 535 | 
 #tv24 - after tv23 | 
 
 
 
 
 
 | 536 | 
 func void j_25(string ai_name) | 
 
 
 
 
 
 | 537 | 
 { | 
 
 
 
 
 
 | 538 | 
 ai2_spawn L2s_11 | 
 
 
 
 
 
 | 539 | 
 } | 
 
 
 
 
 
 | 540 | 
  | 
 
 
 
 
 
 | 541 | 
 #tv22 - after tv24 | 
 
 
 
 
 
 | 542 | 
 func void h_06(string ai_name) | 
 
 
 
 
 
 | 543 | 
 { | 
 
 
 
 
 
 | 544 | 
 ai2_spawn L2s_10 | 
 
 
 
 
 
 | 545 | 
 ai2_spawn Ls_15 | 
 
 
 
 
 
 | 546 | 
 ai2_spawn Ltctf_55 | 
 
 
 
 
 
 | 547 | 
 ai2_dopath L2tctf_01 patrol_L2_13 | 
 
 
 
 
 
 | 548 | 
 ai2_dopath L2tctf_02 patrol_L2_13 | 
 
 
 
 
 
 | 549 | 
 } | 
 
 
 
 
 
 | 550 | 
  | 
 
 
 
 
 
 | 551 | 
 #tv33 - in some distance near door 33 | 
 
 
 
 
 
 | 552 | 
 func void t_35(string ai_name) | 
 
 
 
 
 
 | 553 | 
 { | 
 
 
 
 
 
 | 554 | 
 trigvolume_enable s_34t 0 | 
 
 
 
 
 
 | 555 | 
 } | 
 
 
 
 
 
 | 556 | 
  | 
 
 
 
 
 
 | 557 | 
 #tv32 - after tv 33 | 
 
 
 
 
 
 | 558 | 
 func void s_34(string ai_name) | 
 
 
 
 
 
 | 559 | 
 { | 
 
 
 
 
 
 | 560 | 
 ai2_spawn Lcom_01 | 
 
 
 
 
 
 | 561 | 
 } | 
 
 
 
 
 
 | 562 | 
  | 
 
 
 
 
 
 | 563 | 
 #tv27 - after door 33 | 
 
 
 
 
 
 | 564 | 
 func void m_28(string ai_name) | 
 
 
 
 
 
 | 565 | 
 { | 
 
 
 
 
 
 | 566 | 
 ai2_spawn Lv_40 | 
 
 
 
 
 
 | 567 | 
 ai2_spawn Lv_41 | 
 
 
 
 
 
 | 568 | 
 ai2_spawn Lc_43 | 
 
 
 
 
 
 | 569 | 
 ai2_spawn Ls_44 | 
 
 
 
 
 
 | 570 | 
 trigvolume_enable s_34t 1 | 
 
 
 
 
 
 | 571 | 
 } | 
 
 
 
 
 
 | 572 | 
  | 
 
 
 
 
 
 | 573 | 
 #called up, after you've talked to the female cop | 
 
 
 
 
 
 | 574 | 
 func void femcop_holster(string ai_name) | 
 
 
 
 
 
 | 575 | 
 { | 
 
 
 
 
 
 | 576 | 
 chr_forceholster Lc_43 1 | 
 
 
 
 
 
 | 577 | 
 } | 
 
 
 
 
 
 | 578 | 
  | 
 
 
 
 
 
 | 579 | 
 #tv29 - after door 37 | 
 
 
 
 
 
 | 580 | 
 func void o_30(string ai_name) | 
 
 
 
 
 
 | 581 | 
 { | 
 
 
 
 
 
 | 582 | 
 ai2_spawn Ls_60 | 
 
 
 
 
 
 | 583 | 
 ai2_spawn a_v2 | 
 
 
 
 
 
 | 584 | 
 } | 
 
 
 
 
 
 | 585 | 
  | 
 
 
 
 
 
 | 586 | 
 #tv28 - after door 32 | 
 
 
 
 
 
 | 587 | 
 func void n_29(string ai_name) | 
 
 
 
 
 
 | 588 | 
 { | 
 
 
 
 
 
 | 589 | 
 ai2_spawn Lc_50 | 
 
 
 
 
 
 | 590 | 
 ai2_spawn Ls_51 | 
 
 
 
 
 
 | 591 | 
 ai2_spawn Ls_12 | 
 
 
 
 
 
 | 592 | 
 } | 
 
 
 
 
 
 | 593 | 
  | 
 
 
 
 
 
 | 594 | 
 ### Pathfinding ### | 
 
 
 
 
 
 | 595 | 
  | 
 
 
 
 
 
 | 596 | 
 #tv61 - big box in front of door 98 | 
 
 
 
 
 
 | 597 | 
 func void z06(string ai_name) | 
 
 
 
 
 
 | 598 | 
 { | 
 
 
 
 
 
 | 599 | 
 ai2_dopath l_t01 l_t01_08 | 
 
 
 
 
 
 | 600 | 
 ai2_setjobstate l_t01 | 
 
 
 
 
 
 | 601 | 
 ai2_dopath l_t23 l_t23_08 | 
 
 
 
 
 
 | 602 | 
 ai2_setjobstate l_t23 | 
 
 
 
 
 
 | 603 | 
 } | 
 
 
 
 
 
 | 604 | 
  | 
 
 
 
 
 
 | 605 | 
 ### ENTRANCE HALL - 2ND FLOOR ### | 
 
 
 
 
 
 | 606 | 
  | 
 
 
 
 
 
 | 607 | 
 #tv20 - in front of door 24 | 
 
 
 
 
 
 | 608 | 
 func void f_22(string ai_name) | 
 
 
 
 
 
 | 609 | 
 { | 
 
 
 
 
 
 | 610 | 
 ai2_spawn lobby_striker_05 | 
 
 
 
 
 
 | 611 | 
 trigvolume_enable vv_38t 0 | 
 
 
 
 
 
 | 612 | 
 ai2_spawn lobby_striker_20 | 
 
 
 
 
 
 | 613 | 
 ai2_spawn lobby_fodder01 | 
 
 
 
 
 
 | 614 | 
 ai2_spawn lobby_striker_21 | 
 
 
 
 
 
 | 615 | 
 } | 
 
 
 
 
 
 | 616 | 
  | 
 
 
 
 
 
 | 617 | 
 #tv18 - after door 24 | 
 
 
 
 
 
 | 618 | 
 func void d_20(string ai_name) | 
 
 
 
 
 
 | 619 | 
 { | 
 
 
 
 
 
 | 620 | 
 ai2_spawn l2_s46 | 
 
 
 
 
 
 | 621 | 
 ai2_spawn l2_s44 | 
 
 
 
 
 
 | 622 | 
 playback_block l2_s44 lobby_roll3 | 
 
 
 
 
 
 | 623 | 
 } | 
 
 
 
 
 
 | 624 | 
  | 
 
 
 
 
 
 | 625 | 
 #tv35 - after the passageway to the footbridge (left side after door 24) | 
 
 
 
 
 
 | 626 | 
 func void v_37(string ai_name) | 
 
 
 
 
 
 | 627 | 
 { | 
 
 
 
 
 
 | 628 | 
 ai2_spawn cat1_01 | 
 
 
 
 
 
 | 629 | 
 trigvolume_enable vv_38t 0 | 
 
 
 
 
 
 | 630 | 
 } | 
 
 
 
 
 
 | 631 | 
  | 
 
 
 
 
 
 | 632 | 
 #tv36 - other side of the footbridge | 
 
 
 
 
 
 | 633 | 
 func void vv_38(string ai_name) | 
 
 
 
 
 
 | 634 | 
 { | 
 
 
 
 
 
 | 635 | 
 ai2_spawn lobby_striker_05 | 
 
 
 
 
 
 | 636 | 
 ai2_spawn lobby_striker_20 | 
 
 
 
 
 
 | 637 | 
 ai2_spawn lobby_striker_21 | 
 
 
 
 
 
 | 638 | 
 ai2_spawn lobby_fodder01 | 
 
 
 
 
 
 | 639 | 
 trigvolume_enable v_37t 0 | 
 
 
 
 
 
 | 640 | 
 } | 
 
 
 
 
 
 | 641 | 
  | 
 
 
 
 
 
 | 642 | 
 #tv19 - entrance to the room on the right side near door 24 | 
 
 
 
 
 
 | 643 | 
 func void e_21(string ai_name) | 
 
 
 
 
 
 | 644 | 
 { | 
 
 
 
 
 
 | 645 | 
 ai2_spawn lobby_striker_34 | 
 
 
 
 
 
 | 646 | 
 ai2_spawn lobby_victim05 | 
 
 
 
 
 
 | 647 | 
 ai2_spawn lobby_victim06 | 
 
 
 
 
 
 | 648 | 
 trigvolume_enable l_27t 0 | 
 
 
 
 
 
 | 649 | 
 } | 
 
 
 
 
 
 | 650 | 
  | 
 
 
 
 
 
 | 651 | 
 #tv25 - in the room, around the place where the female civ gives you the w6_vdg | 
 
 
 
 
 
 | 652 | 
 func void k_26(string ai_name) | 
 
 
 
 
 
 | 653 | 
 { | 
 
 
 
 
 
 | 654 | 
 trigvolume_enable l_27t 1 | 
 
 
 
 
 
 | 655 | 
 } | 
 
 
 
 
 
 | 656 | 
  | 
 
 
 
 
 
 | 657 | 
 #tv26 - at the same place as tv19 (entrance to the room) | 
 
 
 
 
 
 | 658 | 
 func void l_27(string ai_name) | 
 
 
 
 
 
 | 659 | 
 { | 
 
 
 
 
 
 | 660 | 
 ai2_spawn L3s_40 | 
 
 
 
 
 
 | 661 | 
 ai2_spawn L3s_41 | 
 
 
 
 
 
 | 662 | 
 } | 
 
 
 
 
 
 | 663 | 
  | 
 
 
 
 
 
 | 664 | 
 #tv68 - in front of door 99 | 
 
 
 
 
 
 | 665 | 
 func void a_18(string ai_name) | 
 
 
 
 
 
 | 666 | 
 { | 
 
 
 
 
 
 | 667 | 
 trigvolume_enable b_19t 0 | 
 
 
 
 
 
 | 668 | 
 trigvolume_enable c_13t 0 | 
 
 
 
 
 
 | 669 | 
 } | 
 
 
 
 
 
 | 670 | 
  | 
 
 
 
 
 
 | 671 | 
 #tv17 - after door 99, after tv68 | 
 
 
 
 
 
 | 672 | 
 func void b_19(string ai_name) | 
 
 
 
 
 
 | 673 | 
 { | 
 
 
 
 
 
 | 674 | 
 ai2_spawn lobby_striker_30 | 
 
 
 
 
 
 | 675 | 
 ai2_spawn lobby_striker_31 | 
 
 
 
 
 
 | 676 | 
 playback lobby_striker_31 lobby_roll2 | 
 
 
 
 
 
 | 677 | 
 trigvolume_enable d_20t 0 | 
 
 
 
 
 
 | 678 | 
 } | 
 
 
 
 
 
 | 679 | 
  | 
 
 
 
 
 
 | 680 | 
 #tv69 - near door 40, in front of tv16 | 
 
 
 
 
 
 | 681 | 
 func void room2_stop(string ai_name) | 
 
 
 
 
 
 | 682 | 
 { | 
 
 
 
 
 
 | 683 | 
 particle room2 stop | 
 
 
 
 
 
 | 684 | 
 } | 
 
 
 
 
 
 | 685 | 
  | 
 
 
 
 
 
 | 686 | 
 #tv16 - near door 40, after tv69 | 
 
 
 
 
 
 | 687 | 
 func void room2_start(string ai_name) | 
 
 
 
 
 
 | 688 | 
 { | 
 
 
 
 
 
 | 689 | 
 particle room2 start | 
 
 
 
 
 
 | 690 | 
 } | 
 
 
 
 
 
 | 691 | 
  | 
 
 
 
 
 
 | 692 | 
 #tv49 - after door 40 | 
 
 
 
 
 
 | 693 | 
 func void tv_49(string ai_name) | 
 
 
 
 
 
 | 694 | 
 { | 
 
 
 
 
 
 | 695 | 
 ai2_spawn l2_s47 | 
 
 
 
 
 
 | 696 | 
 } | 
 
 
 
 
 
 | 697 | 
  | 
 
 
 
 
 
 | 698 | 
 #tv71 - near door 38, in front of tv70 | 
 
 
 
 
 
 | 699 | 
 func void room3_stop(string ai_name) | 
 
 
 
 
 
 | 700 | 
 { | 
 
 
 
 
 
 | 701 | 
 particle room3 stop | 
 
 
 
 
 
 | 702 | 
 } | 
 
 
 
 
 
 | 703 | 
  | 
 
 
 
 
 
 | 704 | 
 #tv70 - near door 38, after tv71 | 
 
 
 
 
 
 | 705 | 
 func void room3_start(string ai_name) | 
 
 
 
 
 
 | 706 | 
 { | 
 
 
 
 
 
 | 707 | 
 particle room3 start | 
 
 
 
 
 
 | 708 | 
 } | 
 
 
 
 
 
 | 709 | 
  | 
 
 
 
 
 
 | 710 | 
 #tv48 - after door 38 | 
 
 
 
 
 
 | 711 | 
 func void tv_48(string ai_name) | 
 
 
 
 
 
 | 712 | 
 { | 
 
 
 
 
 
 | 713 | 
 ai2_spawn l2_s46 | 
 
 
 
 
 
 | 714 | 
 } | 
 
 
 
 
 
 | 715 | 
  | 
 
 
 
 
 
 | 716 | 
 #console2 | 
 
 
 
 
 
 | 717 | 
 func void floor4_lock(void) | 
 
 
 
 
 
 | 718 | 
 { | 
 
 
 
 
 
 | 719 | 
 music_stop | 
 
 
 
 
 
 | 720 | 
 particle floor4_lock_locklight01 do start | 
 
 
 
 
 
 | 721 | 
 target_set 60 30 | 
 
 
 
 
 
 | 722 | 
 sound_dialog_play c00_01_28shinatama | 
 
 
 
 
 
 | 723 | 
 } | 
 
 
 
 
 
 | 724 | 
  | 
 
 
 
 
 
 | 725 | 
 ### ENTRANCE HALL - 3RD FLOOR ### | 
 
 
 
 
 
 | 726 | 
  | 
 
 
 
 
 
 | 727 | 
 #tv51 - after door 28 | 
 
 
 
 
 
 | 728 | 
 func void tv_51(string ai_name) | 
 
 
 
 
 
 | 729 | 
 { | 
 
 
 
 
 
 | 730 | 
 ai2_spawn l4_red1 | 
 
 
 
 
 
 | 731 | 
 ai2_spawn l4_t1 | 
 
 
 
 
 
 | 732 | 
 ai2_spawn l4_s1 | 
 
 
 
 
 
 | 733 | 
 ai2_spawn l4_s67 | 
 
 
 
 
 
 | 734 | 
 ai2_spawn l4_t2 | 
 
 
 
 
 
 | 735 | 
 ai2_spawn l4_s2 | 
 
 
 
 
 
 | 736 | 
 ai2_spawn l4_s3 | 
 
 
 
 
 
 | 737 | 
 ai2_spawn l4_f1 | 
 
 
 
 
 
 | 738 | 
 ai2_spawn l4_f2 | 
 
 
 
 
 
 | 739 | 
 ai2_spawn l4_f3 | 
 
 
 
 
 
 | 740 | 
 ai2_spawn l4_c66 | 
 
 
 
 
 
 | 741 | 
 ai2_kill l4_f1 | 
 
 
 
 
 
 | 742 | 
 ai2_kill l4_f2 | 
 
 
 
 
 
 | 743 | 
 ai2_kill l4_f3 | 
 
 
 
 
 
 | 744 | 
 ai2_kill l4_c66 | 
 
 
 
 
 
 | 745 | 
 } | 
 
 
 
 
 
 | 746 | 
  | 
 
 
 
 
 
 | 747 | 
 #tv79 - after door 41 | 
 
 
 
 
 
 | 748 | 
 func void music_kidnap(void) | 
 
 
 
 
 
 | 749 | 
 { | 
 
 
 
 
 
 | 750 | 
 sleep 1 | 
 
 
 
 
 
 | 751 | 
 sound_music_start mus_om01 0.0 | 
 
 
 
 
 
 | 752 | 
 sound_music_volume mus_om01 0.75 3.0 | 
 
 
 
 
 
 | 753 | 
 #this music stopped in ta2_54 script | 
 
 
 
 
 
 | 754 | 
 } | 
 
 
 
 
 
 | 755 | 
  | 
 
 
 
 
 
 | 756 | 
 ########## | 
 
 
 
 
 
 | 757 | 
 ### SP2 ### | 
 
 
 
 
 
 | 758 | 
 ########## | 
 
 
 
 
 
 | 759 | 
  | 
 
 
 
 
 
 | 760 | 
 ### GROUND FLOOR ### | 
 
 
 
 
 
 | 761 | 
  | 
 
 
 
 
 
 | 762 | 
 #tv58 - after the end of the stairs | 
 
 
 
 
 
 | 763 | 
 func void tv_58(string ai_name) | 
 
 
 
 
 
 | 764 | 
 { | 
 
 
 
 
 
 | 765 | 
 if(save_point eq 2) music_kidnap | 
 
 
 
 
 
 | 766 | 
 else save_game 2 autosave | 
 
 
 
 
 
 | 767 | 
 fork remove_ai | 
 
 
 
 
 
 | 768 | 
 trigvolume_enable tv_58t 0 | 
 
 
 
 
 
 | 769 | 
 trigvolume_enable trigger_volume_80 0 | 
 
 
 
 
 
 | 770 | 
 door_lock 41 | 
 
 
 
 
 
 | 771 | 
 particle security_locklight01 do stop | 
 
 
 
 
 
 | 772 | 
 objective_set 3 silent | 
 
 
 
 
 
 | 773 | 
 target_set 60 30 | 
 
 
 
 
 
 | 774 | 
 var_counter = 0 | 
 
 
 
 
 
 | 775 | 
 } | 
 
 
 
 
 
 | 776 | 
  | 
 
 
 
 
 
 | 777 | 
 #tv52 - in front of door 42 | 
 
 
 
 
 
 | 778 | 
 func void tv_52(string ai_name) | 
 
 
 
 
 
 | 779 | 
 { | 
 
 
 
 
 
 | 780 | 
 particle smoke do stop | 
 
 
 
 
 
 | 781 | 
 ai2_spawn a_t03 | 
 
 
 
 
 
 | 782 | 
 ai2_passive a_t03 1 | 
 
 
 
 
 
 | 783 | 
 playback a_t03 atrium_run | 
 
 
 
 
 
 | 784 | 
 sleep 7 | 
 
 
 
 
 
 | 785 | 
 ai2_spawn a_t06 | 
 
 
 
 
 
 | 786 | 
 sleep 7 | 
 
 
 
 
 
 | 787 | 
 ai2_spawn a_s02 | 
 
 
 
 
 
 | 788 | 
 sleep 7 | 
 
 
 
 
 
 | 789 | 
 ai2_spawn a_s03 | 
 
 
 
 
 
 | 790 | 
 sleep 7 | 
 
 
 
 
 
 | 791 | 
 ai2_spawn a_red1 | 
 
 
 
 
 
 | 792 | 
 ai2_passive a_t03 0 | 
 
 
 
 
 
 | 793 | 
 chr_set_health a_t05 900 | 
 
 
 
 
 
 | 794 | 
 chr_set_health a_t06 900 | 
 
 
 
 
 
 | 795 | 
 chr_set_health a_s02 900 | 
 
 
 
 
 
 | 796 | 
 chr_set_health a_s03 900 | 
 
 
 
 
 
 | 797 | 
 } | 
 
 
 
 
 
 | 798 | 
  | 
 
 
 
 
 
 | 799 | 
 #tv72 - at the beginning of the stairs to the 2nd floor | 
 
 
 
 
 
 | 800 | 
 func void room4_start(string ai_name) | 
 
 
 
 
 
 | 801 | 
 { | 
 
 
 
 
 
 | 802 | 
 particle room4 start | 
 
 
 
 
 
 | 803 | 
 } | 
 
 
 
 
 
 | 804 | 
  | 
 
 
 
 
 
 | 805 | 
 ### 2ND FLOOR ### | 
 
 
 
 
 
 | 806 | 
  | 
 
 
 
 
 
 | 807 | 
 #tv53 - at the end of the stairs to the 2nd floor | 
 
 
 
 
 
 | 808 | 
 func void ta_53(string ai_name) | 
 
 
 
 
 
 | 809 | 
 { | 
 
 
 
 
 
 | 810 | 
 ai2_spawn a_t05 | 
 
 
 
 
 
 | 811 | 
 ai2_dopath a_s03 patrol_7043 | 
 
 
 
 
 
 | 812 | 
 ai2_setjobstate a_s03 | 
 
 
 
 
 
 | 813 | 
 ai2_dopath a_s02 patrol_7030 | 
 
 
 
 
 
 | 814 | 
 ai2_setjobstate a_s02 | 
 
 
 
 
 
 | 815 | 
 ai2_dopath a_t06 patrol_7034 | 
 
 
 
 
 
 | 816 | 
 ai2_setjobstate a_t06 | 
 
 
 
 
 
 | 817 | 
 ai2_dopath a_t05 patrol_7042 | 
 
 
 
 
 
 | 818 | 
 ai2_setjobstate a_t05 | 
 
 
 
 
 
 | 819 | 
 chr_set_health a_t05 40 | 
 
 
 
 
 
 | 820 | 
 chr_set_health a_t06 30 | 
 
 
 
 
 
 | 821 | 
 chr_set_health a_s02 80 | 
 
 
 
 
 
 | 822 | 
 chr_set_health a_s03 80 | 
 
 
 
 
 
 | 823 | 
 } | 
 
 
 
 
 
 | 824 | 
  | 
 
 
 
 
 
 | 825 | 
 ### 1ST FLOOR ### | 
 
 
 
 
 
 | 826 | 
  | 
 
 
 
 
 
 | 827 | 
 #tv56 - at the end of the gangway from the 2nd floor to the 1st floor  | 
 
 
 
 
 
 | 828 | 
 func void ta_53b(string ai_name) | 
 
 
 
 
 
 | 829 | 
 { | 
 
 
 
 
 
 | 830 | 
 chr_set_health a_t05 80 | 
 
 
 
 
 
 | 831 | 
 chr_set_health a_t06 60 | 
 
 
 
 
 
 | 832 | 
 chr_set_health a_s02 70 | 
 
 
 
 
 
 | 833 | 
 chr_set_health a_s03 80 | 
 
 
 
 
 
 | 834 | 
 } | 
 
 
 
 
 
 | 835 | 
  | 
 
 
 
 
 
 | 836 | 
 #tv75 - after the end of the gangway from the 2nd floor to the 1st floor | 
 
 
 
 
 
 | 837 | 
 func void room6_start(string ai_name) | 
 
 
 
 
 
 | 838 | 
 { | 
 
 
 
 
 
 | 839 | 
 particle room6 do start | 
 
 
 
 
 
 | 840 | 
 } | 
 
 
 
 
 
 | 841 | 
  | 
 
 
 
 
 
 | 842 | 
 #tv83 - after the middle of the floor, in front of tv73 | 
 
 
 
 
 
 | 843 | 
 func void room4_stop(string ai_name) | 
 
 
 
 
 
 | 844 | 
 { | 
 
 
 
 
 
 | 845 | 
 particle room4 do stop | 
 
 
 
 
 
 | 846 | 
 } | 
 
 
 
 
 
 | 847 | 
  | 
 
 
 
 
 
 | 848 | 
 #tv73 - after tv83 (func: room3_stop, already used above) | 
 
 
 
 
 
 | 849 | 
  | 
 
 
 
 
 
 | 850 | 
 ### 3RD FLOOR ### | 
 
 
 
 
 
 | 851 | 
  | 
 
 
 
 
 
 | 852 | 
 #tv59 - after the end of the gangway from the 2nd floor to the 3rd floor | 
 
 
 
 
 
 | 853 | 
 func void room5_stop(string ai_name) | 
 
 
 
 
 
 | 854 | 
 { | 
 
 
 
 
 
 | 855 | 
 particle room5 stop | 
 
 
 
 
 
 | 856 | 
 } | 
 
 
 
 
 
 | 857 | 
  | 
 
 
 
 
 
 | 858 | 
 #tv81 - in front of tv74 | 
 
 
 
 
 
 | 859 | 
 func void room5_start(string ai_name) | 
 
 
 
 
 
 | 860 | 
 { | 
 
 
 
 
 
 | 861 | 
 particle room5 start | 
 
 
 
 
 
 | 862 | 
 } | 
 
 
 
 
 
 | 863 | 
  | 
 
 
 
 
 
 | 864 | 
 #tv74 - in front of tv | 
 
 
 
 
 
 | 865 | 
 func void room6_stop(string ai_name) | 
 
 
 
 
 
 | 866 | 
 { | 
 
 
 
 
 
 | 867 | 
 particle room6 stop | 
 
 
 
 
 
 | 868 | 
 } | 
 
 
 
 
 
 | 869 | 
  | 
 
 
 
 
 
 | 870 | 
 #tv82 - in front of the beginning of the gangway from the 3rd floor to the 4th floor (func: room4_stop, already used above) | 
 
 
 
 
 
 | 871 | 
  | 
 
 
 
 
 
 | 872 | 
 ### 4TH FLOOR ### | 
 
 
 
 
 
 | 873 | 
  | 
 
 
 
 
 
 | 874 | 
 #tv98 - after the end of the gangway from the 3rd floor to the 4th floor | 
 
 
 
 
 
 | 875 | 
 func void new_atrium(string ai_name) | 
 
 
 
 
 
 | 876 | 
 { | 
 
 
 
 
 
 | 877 | 
 ai2_spawn a_s07 | 
 
 
 
 
 
 | 878 | 
 ai2_spawn a_s05 | 
 
 
 
 
 
 | 879 | 
 ai2_spawn a_v3 | 
 
 
 
 
 
 | 880 | 
 } | 
 
 
 
 
 
 | 881 | 
  | 
 
 
 
 
 
 | 882 | 
 #tv77 - complete room, which contains the console8 (func: check_death); I've disabled it | 
 
 
 
 
 
 | 883 | 
  | 
 
 
 
 
 
 | 884 | 
 ### 5TH FLOOR ### | 
 
 
 
 
 
 | 885 | 
  | 
 
 
 
 
 
 | 886 | 
 #tv54 - after the end of the gangway from the 4th floor to the 5th floor | 
 
 
 
 
 
 | 887 | 
 func void ta2_54(string ai_name) | 
 
 
 
 
 
 | 888 | 
 { | 
 
 
 
 
 
 | 889 | 
 ai2_spawn a2_t1 | 
 
 
 
 
 
 | 890 | 
 ai2_spawn a2_red1 | 
 
 
 
 
 
 | 891 | 
 ai2_spawn LSI | 
 
 
 
 
 
 | 892 | 
 ai2_kill LSI | 
 
 
 
 
 
 | 893 | 
 sleep 240 | 
 
 
 
 
 
 | 894 | 
 corpse_reset | 
 
 
 
 
 
 | 895 | 
 music_stop | 
 
 
 
 
 
 | 896 | 
 } | 
 
 
 
 
 
 | 897 | 
  | 
 
 
 
 
 
 | 898 | 
 #tv103 - the complete room, where you get the laser torch | 
 
 
 
 
 
 | 899 | 
 func void t103(string ai_name) | 
 
 
 
 
 
 | 900 | 
 { | 
 
 
 
 
 
 | 901 | 
 trigvolume_enable trigger_volume_103 0 | 
 
 
 
 
 
 | 902 | 
 if (chr_has_lsi(0)) | 
 
 
 
 
 
 | 903 | 
         { | 
 
 
 
 
 
 | 904 | 
         trigvolume_enable trigger_volume_81 1 | 
 
 
 
 
 
 | 905 | 
         objective_set 4 silent | 
 
 
 
 
 
 | 906 | 
         particle obj1 create | 
 
 
 
 
 
 | 907 | 
         target_set 9999 30 | 
 
 
 
 
 
 | 908 | 
          } | 
 
 
 
 
 
 | 909 | 
 else | 
 
 
 
 
 
 | 910 | 
         { | 
 
 
 
 
 
 | 911 | 
         sleep 60 | 
 
 
 
 
 
 | 912 | 
         trigvolume_enable trigger_volume_103 1 | 
 
 
 
 
 
 | 913 | 
         } | 
 
 
 
 
 
 | 914 | 
 } | 
 
 
 
 
 
 | 915 | 
  | 
 
 
 
 
 
 | 916 | 
 #tv80 - small flat box on the roof of the elevator | 
 
 
 
 
 
 | 917 | 
 func void ta_62(string ai_name) | 
 
 
 
 
 
 | 918 | 
 { | 
 
 
 
 
 
 | 919 | 
 trigvolume_enable trigger_volume_81 0 | 
 
 
 
 
 
 | 920 | 
 particle obj1 kill | 
 
 
 
 
 
 | 921 | 
 ai2_kill | 
 
 
 
 
 
 | 922 | 
 fade_out 0 0 0 30 | 
 
 
 
 
 
 | 923 | 
 sleep 30 | 
 
 
 
 
 
 | 924 | 
 playback 0 ElevatorEndSet | 
 
 
 
 
 
 | 925 | 
 fade_in 30 | 
 
 
 
 
 
 | 926 | 
 } | 
 
 
 
 
 
 | 927 | 
  | 
 
 
 
 
 
 | 928 | 
 ########## | 
 
 
 
 
 
 | 929 | 
 ### SP3 ### | 
 
 
 
 
 
 | 930 | 
 ########## | 
 
 
 
 
 
 | 931 | 
  | 
 
 
 
 
 
 | 932 | 
 ### GROUND FLOOR ### | 
 
 
 
 
 
 | 933 | 
  | 
 
 
 
 
 
 | 934 | 
 #tv55 - after the elevator shaft | 
 
 
 
 
 
 | 935 | 
 func void tsh_55(string ai_name) | 
 
 
 
 
 
 | 936 | 
 { | 
 
 
 
 
 
 | 937 | 
 if(save_point ne 3) save_game 3 autosave | 
 
 
 
 
 
 | 938 | 
 trigvolume_enable tsh_55t 0 | 
 
 
 
 
 
 | 939 | 
 ai2_spawn sh_tank1 | 
 
 
 
 
 
 | 940 | 
 ai2_spawn sh_red1 | 
 
 
 
 
 
 | 941 | 
 ai2_spawn sh_s3 | 
 
 
 
 
 
 | 942 | 
 ai2_spawn sh_s4 | 
 
 
 
 
 
 | 943 | 
 ai2_spawn sh_s4b | 
 
 
 
 
 
 | 944 | 
 objective_set 5 silent | 
 
 
 
 
 
 | 945 | 
 target_set 58 30 | 
 
 
 
 
 
 | 946 | 
 env_show 501 0 | 
 
 
 
 
 
 | 947 | 
 env_show 502 0 | 
 
 
 
 
 
 | 948 | 
 env_show 503 0 | 
 
 
 
 
 
 | 949 | 
 env_show 504 0 | 
 
 
 
 
 
 | 950 | 
 env_show 601 1 | 
 
 
 
 
 
 | 951 | 
 env_show 602 1 | 
 
 
 
 
 
 | 952 | 
 sleep 120 | 
 
 
 
 
 
 | 953 | 
 ai2_attack sh_s3 char_0 | 
 
 
 
 
 
 | 954 | 
 } | 
 
 
 
 
 
 | 955 | 
  | 
 
 
 
 
 
 | 956 | 
 #tv85 - at the same place as tv55 (func: s3; I've moved the save_game command to tv55, so this tv isn't any longer in use) | 
 
 
 
 
 
 | 957 | 
  | 
 
 
 
 
 
 | 958 | 
 #console3 | 
 
 
 
 
 
 | 959 | 
 func void shin_lock(void) | 
 
 
 
 
 
 | 960 | 
 { | 
 
 
 
 
 
 | 961 | 
 particle shin_lock_locklight01 do start | 
 
 
 
 
 
 | 962 | 
 particle roof_locklight01 do start | 
 
 
 
 
 
 | 963 | 
 } | 
 
 
 
 
 
 | 964 | 
  | 
 
 
 
 
 
 | 965 | 
 #tv104 - on the balustrade, near door 14 | 
 
 
 
 
 
 | 966 | 
 func void t102(string ai_name) | 
 
 
 
 
 
 | 967 | 
 { | 
 
 
 
 
 
 | 968 | 
 ai2_spawn mbo_sniper | 
 
 
 
 
 
 | 969 | 
 ai2_spawn mbo_target | 
 
 
 
 
 
 | 970 | 
 } | 
 
 
 
 
 
 | 971 | 
  | 
 
 
 
 
 
 | 972 | 
 #tv76 - staircase, platform between ground floor and 1st floor | 
 
 
 
 
 
 | 973 | 
 func void t62(string ai_name) | 
 
 
 
 
 
 | 974 | 
 { | 
 
 
 
 
 
 | 975 | 
 ai2_spawn sh_s1 | 
 
 
 
 
 
 | 976 | 
 ai2_spawn sh_s2 | 
 
 
 
 
 
 | 977 | 
 ai2_spawn sh_s6 | 
 
 
 
 
 
 | 978 | 
 } | 
 
 
 
 
 
 | 979 | 
  | 
 
 
 
 
 
 | 980 | 
 ### 1ST FLOOR ### | 
 
 
 
 
 
 | 981 | 
  | 
 
 
 
 
 
 | 982 | 
 #tv78 - staircase, platform between 1st floor and 2nd floor | 
 
 
 
 
 
 | 983 | 
 func void t72(string ai_name) | 
 
 
 
 
 
 | 984 | 
 { | 
 
 
 
 
 
 | 985 | 
 ai2_spawn sh_com1 | 
 
 
 
 
 
 | 986 | 
 ai2_spawn sh_tank2 | 
 
 
 
 
 
 | 987 | 
 ai2_spawn sh_s9 | 
 
 
 
 
 
 | 988 | 
 } | 
 
 
 
 
 
 | 989 | 
  | 
 
 
 
 
 
 | 990 | 
 ### 2ND FLOOR ### | 
 
 
 
 
 
 | 991 | 
  | 
 
 
 
 
 
 | 992 | 
 #tv101 - after door 56 | 
 
 
 
 
 
 | 993 | 
 func void t98(string ai_name) | 
 
 
 
 
 
 | 994 | 
 { | 
 
 
 
 
 
 | 995 | 
 ai2_spawn a_v4 | 
 
 
 
 
 
 | 996 | 
 } | 
 
 
 
 
 
 | 997 | 
  | 
 
 
 
 
 
 | 998 | 
 #tv60 - staircase, platform between 2nd floor and roof, in front of tv100 | 
 
 
 
 
 
 | 999 | 
 func void tsh_60(string ai_name) | 
 
 
 
 
 
 | 1000 | 
 { | 
 
 
 
 
 
 | 1001 | 
 ai2_spawn sh_s12 | 
 
 
 
 
 
 | 1002 | 
 ai2_spawn sh_s12b | 
 
 
 
 
 
 | 1003 | 
 helicopter | 
 
 
 
 
 
 | 1004 | 
 } | 
 
 
 
 
 
 | 1005 | 
  | 
 
 
 
 
 
 | 1006 | 
 func void helicopter(void) | 
 
 
 
 
 
 | 1007 | 
 { | 
 
 
 
 
 
 | 1008 | 
 obj_create 901 906 | 
 
 
 
 
 
 | 1009 | 
 particle EndDust create | 
 
 
 
 
 
 | 1010 | 
 } | 
 
 
 
 
 
 | 1011 | 
  | 
 
 
 
 
 
 | 1012 | 
 #tv100 - after tv60 | 
 
 
 
 
 
 | 1013 | 
 func void t100(string ai_name) | 
 
 
 
 
 
 | 1014 | 
 { | 
 
 
 
 
 
 | 1015 | 
 ai2_spawn roof_tctf1 | 
 
 
 
 
 
 | 1016 | 
 ai2_spawn sh_s12c | 
 
 
 
 
 
 | 1017 | 
 } | 
 
 
 
 
 
 | 1018 | 
  | 
 
 
 
 
 
 | 1019 | 
 ########## | 
 
 
 
 
 
 | 1020 | 
 ### SP4 ### | 
 
 
 
 
 
 | 1021 | 
 ########## | 
 
 
 
 
 
 | 1022 | 
  | 
 
 
 
 
 
 | 1023 | 
 #tv63, if you leave the building on the right side | 
 
 
 
 
 
 | 1024 | 
 func void tr_65(string ai_name) | 
 
 
 
 
 
 | 1025 | 
 { | 
 
 
 
 
 
 | 1026 | 
 tr_67 | 
 
 
 
 
 
 | 1027 | 
 } | 
 
 
 
 
 
 | 1028 | 
  | 
 
 
 
 
 
 | 1029 | 
 #tv62, if you leave the building on the left side | 
 
 
 
 
 
 | 1030 | 
 func void tr_64(string ai_name) | 
 
 
 
 
 
 | 1031 | 
 { | 
 
 
 
 
 
 | 1032 | 
 tr_67 | 
 
 
 
 
 
 | 1033 | 
 } | 
 
 
 
 
 
 | 1034 | 
  | 
 
 
 
 
 
 | 1035 | 
 #tv64 - after the window, which is behind the tctf cop | 
 
 
 
 
 
 | 1036 | 
 func void tr_66(string ai_name) | 
 
 
 
 
 
 | 1037 | 
 { | 
 
 
 
 
 
 | 1038 | 
 tr_67 | 
 
 
 
 
 
 | 1039 | 
 } | 
 
 
 
 
 
 | 1040 | 
  | 
 
 
 
 
 
 | 1041 | 
 #tv65 - after the other window on this side | 
 
 
 
 
 
 | 1042 | 
 func void tr_67(string ai_name) | 
 
 
 
 
 
 | 1043 | 
 { | 
 
 
 
 
 
 | 1044 | 
 trigvolume_enable tsh_60t 0 | 
 
 
 
 
 
 | 1045 | 
 trigvolume_enable tr_64t 0 | 
 
 
 
 
 
 | 1046 | 
 trigvolume_enable tr_65t 0 | 
 
 
 
 
 
 | 1047 | 
 trigvolume_enable tr_66t 0 | 
 
 
 
 
 
 | 1048 | 
 trigvolume_enable tr_67t 0 | 
 
 
 
 
 
 | 1049 | 
 if(save_point eq 4) helicopter | 
 
 
 
 
 
 | 1050 | 
 else save_game 4 autosave | 
 
 
 
 
 
 | 1051 | 
 objective_set 5 silent | 
 
 
 
 
 
 | 1052 | 
 target_set 1 0 | 
 
 
 
 
 
 | 1053 | 
 sleep 1 | 
 
 
 
 
 
 | 1054 | 
 sound_ambient_start c08_heli 1.0 | 
 
 
 
 
 
 | 1055 | 
 fork helicopter_sound_stop | 
 
 
 
 
 
 | 1056 | 
 chr_create 1019 start | 
 
 
 
 
 
 | 1057 | 
 chr_create 1020 start | 
 
 
 
 
 
 | 1058 | 
 chr_create 1021 start | 
 
 
 
 
 
 | 1059 | 
 chr_changeteam 1019 Syndicate | 
 
 
 
 
 
 | 1060 | 
 chr_changeteam 1020 Syndicate | 
 
 
 
 
 
 | 1061 | 
 chr_changeteam 1021 Syndicate | 
 
 
 
 
 
 | 1062 | 
 chr_envanim 1019 HeliOutroShinBox01 | 
 
 
 
 
 
 | 1063 | 
 chr_envanim 1020 HeliOutroStrBox01 | 
 
 
 
 
 
 | 1064 | 
 chr_envanim 1021 HeliOutroStrBox02 | 
 
 
 
 
 
 | 1065 | 
 chr_animate 1019 SHINATstand_heli 1000 | 
 
 
 
 
 
 | 1066 | 
 chr_animate 1020 STRIKEstand_heli 1000 | 
 
 
 
 
 
 | 1067 | 
 chr_animate 1021 STRIKEcrouch_idle 1000 | 
 
 
 
 
 
 | 1068 | 
 env_anim 901 906 | 
 
 
 
 
 
 | 1069 | 
 particle EndDust kill | 
 
 
 
 
 
 | 1070 | 
 ai2_spawn barabus | 
 
 
 
 
 
 | 1071 | 
 chr_boss_shield barabus | 
 
 
 
 
 
 | 1072 | 
 ai2_lookatchar barabus 0 | 
 
 
 
 
 
 | 1073 | 
 sound_music_start mus_asianb 0 | 
 
 
 
 
 
 | 1074 | 
 sound_music_volume mus_asianb 2 | 
 
 
 
 
 
 | 1075 | 
 sleep 600 | 
 
 
 
 
 
 | 1076 | 
 chr_delete 1019 | 
 
 
 
 
 
 | 1077 | 
 chr_delete 1020 | 
 
 
 
 
 
 | 1078 | 
 chr_delete 1021 | 
 
 
 
 
 
 | 1079 | 
 sleep 600 | 
 
 
 
 
 
 | 1080 | 
 obj_kill 901 906 | 
 
 
 
 
 
 | 1081 | 
 sound_ambient_stop c08_heli | 
 
 
 
 
 
 | 1082 | 
 } | 
 
 
 
 
 
 | 1083 | 
  | 
 
 
 
 
 
 | 1084 | 
 func void helicopter_sound_stop(void) | 
 
 
 
 
 
 | 1085 | 
 { | 
 
 
 
 
 
 | 1086 | 
 sleep 680 | 
 
 
 
 
 
 | 1087 | 
 sound_ambient_volume c08_heli 0.0 12 | 
 
 
 
 
 
 | 1088 | 
 } | 
 
 
 
 
 
 | 1089 | 
  | 
 
 
 
 
 
 | 1090 | 
 #tv1 and tv84 - the side after the window, which is behind the tctf cop | 
 
 
 
 
 
 | 1091 | 
 func void BarabasSouth(string barabas) | 
 
 
 
 
 
 | 1092 | 
 { | 
 
 
 
 
 
 | 1093 | 
 sound_ambient_start c11_10_14bar_jet | 
 
 
 
 
 
 | 1094 | 
 playback barabus BarabasSouth | 
 
 
 
 
 
 | 1095 | 
 ai2_barabbas_retrievegun barabus | 
 
 
 
 
 
 | 1096 | 
 sleep 60 | 
 
 
 
 
 
 | 1097 | 
 chr_envanim barabus BarabasSouthBox norotation | 
 
 
 
 
 
 | 1098 | 
 chr_animate barabus BARABsouth | 
 
 
 
 
 
 | 1099 | 
 } | 
 
 
 
 
 
 | 1100 | 
  | 
 
 
 
 
 
 | 1101 | 
 #tv4 - the next side, if you go anticlockwise | 
 
 
 
 
 
 | 1102 | 
 func void BarabasEast(string barabas) | 
 
 
 
 
 
 | 1103 | 
 { | 
 
 
 
 
 
 | 1104 | 
 sound_ambient_start c11_10_14bar_jet | 
 
 
 
 
 
 | 1105 | 
 playback barabus BarabasEast | 
 
 
 
 
 
 | 1106 | 
 ai2_barabbas_retrievegun barabus | 
 
 
 
 
 
 | 1107 | 
 sleep 60 | 
 
 
 
 
 
 | 1108 | 
 chr_envanim barabus BarabasEastBox norotation | 
 
 
 
 
 
 | 1109 | 
 chr_animate barabus BARABeast | 
 
 
 
 
 
 | 1110 | 
 } | 
 
 
 
 
 
 | 1111 | 
  | 
 
 
 
 
 
 | 1112 | 
 #tv2 - the next side, if you go anticlockwise | 
 
 
 
 
 
 | 1113 | 
 func void BarabasNorth(string barabas) | 
 
 
 
 
 
 | 1114 | 
 { | 
 
 
 
 
 
 | 1115 | 
 sound_ambient_start c11_10_14bar_jet | 
 
 
 
 
 
 | 1116 | 
 playback barabus BarabasNorth | 
 
 
 
 
 
 | 1117 | 
 ai2_barabbas_retrievegun barabus | 
 
 
 
 
 
 | 1118 | 
 sleep 60 | 
 
 
 
 
 
 | 1119 | 
 chr_envanim barabus BarabasNorthBox norotation | 
 
 
 
 
 
 | 1120 | 
 chr_animate barabus BARABnorth | 
 
 
 
 
 
 | 1121 | 
 } | 
 
 
 
 
 
 | 1122 | 
  | 
 
 
 
 
 
 | 1123 | 
 #tv3 - the next side, if you go anticlockwise | 
 
 
 
 
 
 | 1124 | 
 func void BarabasWest(string barabas) | 
 
 
 
 
 
 | 1125 | 
 { | 
 
 
 
 
 
 | 1126 | 
 sound_ambient_start c11_10_14bar_jet | 
 
 
 
 
 
 | 1127 | 
 playback barabus BarabasWest | 
 
 
 
 
 
 | 1128 | 
 ai2_barabbas_retrievegun barabus | 
 
 
 
 
 
 | 1129 | 
 sleep 60 | 
 
 
 
 
 
 | 1130 | 
 chr_envanim barabus BarabasWestBox norotation | 
 
 
 
 
 
 | 1131 | 
 chr_animate barabus BARABwest | 
 
 
 
 
 
 | 1132 | 
 } | 
 
 
 
 
 
 | 1133 | 
  | 
 
 
 
 
 
 | 1134 | 
 #lose func of barabus | 
 
 
 
 
 
 | 1135 | 
 func void final(void) | 
 
 
 
 
 
 | 1136 | 
 { | 
 
 
 
 
 
 | 1137 | 
 fade_out 0 0 0 30 | 
 
 
 
 
 
 | 1138 | 
 sleep 30 | 
 
 
 
 
 
 | 1139 | 
 win | 
 
 
 
 
 
 | 1140 | 
 } | 
 
 
 
 
 
 | 1141 | 
  | 
 
 
 
 
 
 | 1142 | 
 ##################### | 
 
 
 
 
 
 | 1143 | 
 ### TEXT CONSOLES ### | 
 
 
 
 
 
 | 1144 | 
 ##################### | 
 
 
 
 
 
 | 1145 | 
  | 
 
 
 
 
 
 | 1146 | 
 func void level_8a(void) | 
 
 
 
 
 
 | 1147 | 
 { | 
 
 
 
 
 
 | 1148 | 
 text_console level_8a | 
 
 
 
 
 
 | 1149 | 
 console_reset 17 | 
 
 
 
 
 
 | 1150 | 
 } | 
 
 
 
 
 
 | 1151 | 
  | 
 
 
 
 
 
 | 1152 | 
 func void level_8b(void) | 
 
 
 
 
 
 | 1153 | 
 { | 
 
 
 
 
 
 | 1154 | 
 text_console level_8b | 
 
 
 
 
 
 | 1155 | 
 console_reset 12 | 
 
 
 
 
 
 | 1156 | 
 } | 
 
 
 
 
 
 | 1157 | 
  | 
 
 
 
 
 
 | 1158 | 
 func void level_8c(void) | 
 
 
 
 
 
 | 1159 | 
 { | 
 
 
 
 
 
 | 1160 | 
 text_console level_8c | 
 
 
 
 
 
 | 1161 | 
 console_reset 14 | 
 
 
 
 
 
 | 1162 | 
 } | 
 
 
 
 
 
 | 1163 | 
  | 
 
 
 
 
 
 | 1164 | 
 func void level_8d(void) | 
 
 
 
 
 
 | 1165 | 
 { | 
 
 
 
 
 
 | 1166 | 
 text_console level_8d | 
 
 
 
 
 
 | 1167 | 
 console_reset 16 | 
 
 
 
 
 
 | 1168 | 
 } | 
 
 
 
 
 
 | 1169 | 
  | 
 
 
 
 
 
 | 1170 | 
 func void level_8e(void) | 
 
 
 
 
 
 | 1171 | 
 { | 
 
 
 
 
 
 | 1172 | 
 text_console level_8e | 
 
 
 
 
 
 | 1173 | 
 console_reset 15 | 
 
 
 
 
 
 | 1174 | 
 } | 
 
 
 
 
 
 | 1175 | 
  | 
 
 
 
 
 
 | 1176 | 
 func void level_8f(void) | 
 
 
 
 
 
 | 1177 | 
 { | 
 
 
 
 
 
 | 1178 | 
 text_console level_8f | 
 
 
 
 
 
 | 1179 | 
 console_reset 13 | 
 
 
 
 
 
 | 1180 | 
 } |