| 1 |
################# |
| 2 |
### VARIABLES ### |
| 3 |
################# |
| 4 |
|
| 5 |
var int var_counter = 0; |
| 6 |
var int var_counter2 = 0; |
| 7 |
|
| 8 |
############ |
| 9 |
### MAIN ### |
| 10 |
############ |
| 11 |
|
| 12 |
func void main(void) |
| 13 |
{ |
| 14 |
gl_fog_red = 0 |
| 15 |
gl_fog_blue = 0 |
| 16 |
gl_fog_green = 0 |
| 17 |
gl_fog_start = .995 |
| 18 |
gs_farclipplane_set 5000 |
| 19 |
ui_suppress_prompt = 1 |
| 20 |
chr_auto_aim_dist = 0 |
| 21 |
start |
| 22 |
} |
| 23 |
|
| 24 |
############# |
| 25 |
### START ### |
| 26 |
############# |
| 27 |
|
| 28 |
func void start(string ai_name) |
| 29 |
{ |
| 30 |
fork deactivate_stuff |
| 31 |
if(save_point eq 0) save_point = 1 |
| 32 |
if(save_point eq 1) fork intro |
| 33 |
if(save_point eq 2) restore_game |
| 34 |
if(save_point eq 3) restore_game |
| 35 |
if(save_point eq 4) restore_game |
| 36 |
sleep 5 |
| 37 |
fork sp_all |
| 38 |
} |
| 39 |
|
| 40 |
func void deactivate_stuff(void) |
| 41 |
{ |
| 42 |
#not used |
| 43 |
trigvolume_enable t86 0 |
| 44 |
trigvolume_enable trigger_volume_99 0 |
| 45 |
#used |
| 46 |
env_show 97 0 |
| 47 |
env_show 98 0 |
| 48 |
env_show 321 0 |
| 49 |
env_show 322 0 |
| 50 |
env_show 323 0 |
| 51 |
env_show 324 0 |
| 52 |
env_show 325 0 |
| 53 |
env_show 398 0 |
| 54 |
env_show 601 0 |
| 55 |
env_show 602 0 |
| 56 |
trig_deactivate 1 |
| 57 |
trig_deactivate 2 |
| 58 |
trig_deactivate 3 |
| 59 |
trig_deactivate 4 |
| 60 |
trig_deactivate 5 |
| 61 |
trig_deactivate 6 |
| 62 |
trig_deactivate 7 |
| 63 |
trig_deactivate 8 |
| 64 |
trig_deactivate 9 |
| 65 |
trig_deactivate 10 |
| 66 |
trig_deactivate 60 |
| 67 |
trig_deactivate 61 |
| 68 |
trig_deactivate 62 |
| 69 |
trig_deactivate 63 |
| 70 |
trig_deactivate 64 |
| 71 |
trig_deactivate 65 |
| 72 |
trig_deactivate 70 |
| 73 |
trig_deactivate 71 |
| 74 |
trig_deactivate 72 |
| 75 |
trig_deactivate 73 |
| 76 |
trig_deactivate 74 |
| 77 |
trig_deactivate 75 |
| 78 |
trig_deactivate 98 |
| 79 |
trig_deactivate 99 |
| 80 |
trig_deactivate 100 |
| 81 |
trig_deactivate 101 |
| 82 |
trig_deactivate 302 |
| 83 |
trig_deactivate 303 |
| 84 |
trig_deactivate 310 |
| 85 |
trig_deactivate 320 |
| 86 |
trig_deactivate 400 |
| 87 |
trig_deactivate 500 |
| 88 |
trig_deactivate 501 |
| 89 |
trig_deactivate 502 |
| 90 |
trig_deactivate 503 |
| 91 |
trig_deactivate 510 |
| 92 |
trig_deactivate 511 |
| 93 |
trig_deactivate 512 |
| 94 |
trig_deactivate 520 |
| 95 |
trig_deactivate 521 |
| 96 |
trig_deactivate 522 |
| 97 |
trigvolume_enable z_40t 0 |
| 98 |
trigvolume_enable zz_40t 0 |
| 99 |
trigvolume_enable zzz_40t 0 |
| 100 |
trigvolume_enable zzzz_40t 0 |
| 101 |
trigvolume_enable tv_61t 0 |
| 102 |
trigvolume_enable trigger_volume_81 0 |
| 103 |
} |
| 104 |
|
| 105 |
func void you_lose(string ai_name) |
| 106 |
{ |
| 107 |
fade_out 0 0 0 30 |
| 108 |
sleep 30 |
| 109 |
lose |
| 110 |
} |
| 111 |
|
| 112 |
#################################### |
| 113 |
### SEVERAL TIMES USED FUNCTIONS ### |
| 114 |
#################################### |
| 115 |
|
| 116 |
func void sp_all(void) |
| 117 |
{ |
| 118 |
co_message_display = 0 |
| 119 |
if(save_point eq 1) save_game 1 autosave |
| 120 |
if(save_point eq 2) save_game 2 autosave |
| 121 |
if(save_point eq 3) save_game 3 autosave |
| 122 |
if(save_point eq 4) save_game 4 autosave |
| 123 |
sleep 180 |
| 124 |
co_message_display = 1 |
| 125 |
} |
| 126 |
|
| 127 |
func void remove_ai(void) |
| 128 |
{ |
| 129 |
ai2_kill |
| 130 |
sleep 60 |
| 131 |
powerup_reset |
| 132 |
weapon_reset |
| 133 |
sleep 240 |
| 134 |
corpse_reset |
| 135 |
} |
| 136 |
|
| 137 |
func void music_stop(void) |
| 138 |
{ |
| 139 |
sound_music_stop mus_asianb |
| 140 |
sound_music_stop mus_pursuit |
| 141 |
sound_music_stop mus_om01 |
| 142 |
} |
| 143 |
|
| 144 |
#tv86 to tv97 |
| 145 |
func void fire_damage(string ai_name) |
| 146 |
{ |
| 147 |
chr_poison(ai_name, 5, 30, 30); |
| 148 |
} |
| 149 |
|
| 150 |
########## |
| 151 |
### SP1 ### |
| 152 |
########## |
| 153 |
|
| 154 |
### GARAGE - GROUND FLOOR ### |
| 155 |
|
| 156 |
func void intro(void) |
| 157 |
{ |
| 158 |
env_show 99 1 |
| 159 |
env_show 101 1 |
| 160 |
env_show 103 1 |
| 161 |
env_show 104 1 |
| 162 |
env_show 105 1 |
| 163 |
env_show 106 1 |
| 164 |
env_show 107 1 |
| 165 |
env_show 108 1 |
| 166 |
env_show 110 1 |
| 167 |
env_show 111 1 |
| 168 |
env_show 112 1 |
| 169 |
env_show 321 1 |
| 170 |
env_show 322 1 |
| 171 |
env_show 323 1 |
| 172 |
env_show 324 1 |
| 173 |
env_show 325 1 |
| 174 |
env_shade 321 325 .6 .6 .6 |
| 175 |
env_show 444 1 |
| 176 |
ai2_spawn lobby_striker_01 |
| 177 |
ai2_spawn lobby_striker_02 |
| 178 |
ai2_spawn lobby_striker_03 |
| 179 |
playback 0 IntroKonoko |
| 180 |
particle smoke do start |
| 181 |
particle security_locklight01 do start |
| 182 |
particle LobbyWall do explode |
| 183 |
objective_set 1 silent |
| 184 |
target_set 323 30 |
| 185 |
sleep 1 |
| 186 |
sound_dialog_play c07_22_01konoko |
| 187 |
sound_music_start mus_asianb |
| 188 |
} |
| 189 |
|
| 190 |
#tv9 - left ramp between ground floor and 1st floor |
| 191 |
func void spawnG3_11(string ai_name) |
| 192 |
{ |
| 193 |
ai2_spawn garage_striker_07 |
| 194 |
ai2_passive garage_striker_07 1 |
| 195 |
ai2_spawn garage_striker_08 |
| 196 |
playback garage_striker_07 garage_taunt |
| 197 |
ai2_passive garage_striker_07 0 |
| 198 |
} |
| 199 |
|
| 200 |
#tv12 - left ramp between ground floor and 1st floor, after tv9 |
| 201 |
func void killG2_08(string ai_name) |
| 202 |
{ |
| 203 |
trigvolume_enable trigger_volume_G2_08 0 |
| 204 |
} |
| 205 |
|
| 206 |
#tv7 - right ramp between ground floor and 1st floor |
| 207 |
func void spawnG2_7(string ai_name) |
| 208 |
{ |
| 209 |
ai2_spawn garage_striker_01 |
| 210 |
ai2_spawn garage_striker_02 |
| 211 |
} |
| 212 |
|
| 213 |
#tv13 - right ramp between ground floor and 1st floor, after tv7 |
| 214 |
func void killG2_10(string ai_name) |
| 215 |
{ |
| 216 |
trigvolume_enable trigger_volume_G2_10 0 |
| 217 |
} |
| 218 |
|
| 219 |
#tv50 - ground floor, crossing from garage to building (big box in front of door 4 and 7) |
| 220 |
func void tv_50(string ai_name) |
| 221 |
{ |
| 222 |
ai2_spawn l_s99 |
| 223 |
ai2_spawn l_s98 |
| 224 |
music_stop |
| 225 |
} |
| 226 |
|
| 227 |
### GARAGE - 1ST FLOOR ### |
| 228 |
|
| 229 |
#tv10 - left ramp between 1st floor and 2nd floor |
| 230 |
func void spawnG3_12(string ai_name) |
| 231 |
{ |
| 232 |
if (var_counter eq 0) |
| 233 |
{ |
| 234 |
ai2_spawn garage_striker_09 |
| 235 |
ai2_spawn garage_striker_10 |
| 236 |
} |
| 237 |
if (var_counter ne 0) |
| 238 |
{ |
| 239 |
ai2_spawn garage_striker_09 |
| 240 |
} |
| 241 |
} |
| 242 |
|
| 243 |
#tv15 - left ramp between 1st floor and 2nd floor, after tv10 |
| 244 |
func void killG3_12(string ai_name) |
| 245 |
{ |
| 246 |
trigvolume_enable trigger_volume_G3_12 0 |
| 247 |
} |
| 248 |
|
| 249 |
#tv8 - right ramp between 1st floor and 2nd floor |
| 250 |
func void spawnG3_8(string ai_name) |
| 251 |
{ |
| 252 |
if (var_counter eq 0) |
| 253 |
{ |
| 254 |
ai2_spawn garage_striker_03 |
| 255 |
ai2_makeignoreplayer garage_striker_03 1 |
| 256 |
ai2_spawn garage_striker_04 |
| 257 |
ai2_spawn garage_striker_05 |
| 258 |
ai2_lookatme garage_striker_04 |
| 259 |
ai2_lookatme garage_striker_05 |
| 260 |
playback_block garage_striker_03 garage_jump |
| 261 |
ai2_makeignoreplayer garage_striker_03 0 |
| 262 |
} |
| 263 |
if (var_counter ne 0) |
| 264 |
{ |
| 265 |
ai2_spawn garage_striker_03 |
| 266 |
ai2_makeignoreplayer garage_striker_03 1 |
| 267 |
playback_block garage_striker_03 garage_jump |
| 268 |
ai2_makeignoreplayer garage_striker_03 0 |
| 269 |
} |
| 270 |
} |
| 271 |
|
| 272 |
#tv14 - right ramp between 1st floor and 2nd floor, after tv8 |
| 273 |
func void killG3_11(string ai_name) |
| 274 |
{ |
| 275 |
trigvolume_enable trigger_volume_G3_11 0 |
| 276 |
} |
| 277 |
|
| 278 |
#tv21 - 1st floor, crossing from garage to building (big box in front of door 5 and 8) |
| 279 |
func void g_23(string ai_name) |
| 280 |
{ |
| 281 |
ai2_spawn L2s_01 |
| 282 |
ai2_spawn L2s_02 |
| 283 |
ai2_spawn L2s_03 |
| 284 |
ai2_spawn L2tctf_01 |
| 285 |
ai2_spawn L2tctf_02 |
| 286 |
music_stop |
| 287 |
trigvolume_enable trigger_volume_w_39 0 |
| 288 |
} |
| 289 |
|
| 290 |
##tv31 - 1st floor, crossing from garage to building (box in front of door 2) |
| 291 |
func void p_31(string ai_name) |
| 292 |
{ |
| 293 |
trigvolume_enable trigger_volume_L2_4 1 |
| 294 |
} |
| 295 |
|
| 296 |
### GARAGE - 2ND FLOOR ### |
| 297 |
|
| 298 |
#tv11 - 2nd floor, crossing from garage to building (big box in front of door 6 and 9) |
| 299 |
func void c_13(string ai_name) |
| 300 |
{ |
| 301 |
ai2_spawn lobby_striker_20 |
| 302 |
ai2_spawn lobby_striker_21 |
| 303 |
ai2_spawn lobby_fodder01 |
| 304 |
ai2_spawn lobby_striker_05 |
| 305 |
trigvolume_enable vv_38t 0 |
| 306 |
trigvolume_enable a_18t 0 |
| 307 |
music_stop |
| 308 |
} |
| 309 |
|
| 310 |
### ENTRANCE HALL - GROUND FLOOR ### |
| 311 |
|
| 312 |
#tv6 - in front of door 10 |
| 313 |
func void spawnL1_6(string ai_name) |
| 314 |
{ |
| 315 |
ai2_spawn lobby_striker_06 |
| 316 |
trigvolume_enable tv_50t 0 |
| 317 |
} |
| 318 |
|
| 319 |
#tv38 - after the passageway to the entrance hall with the van |
| 320 |
func void x_05(string ai_name) |
| 321 |
{ |
| 322 |
ai2_spawn l_c01 |
| 323 |
ai2_lookatme l_c01 |
| 324 |
ai2_passive l_c01 1 |
| 325 |
playback l_c01 lobby_runout |
| 326 |
ai2_passive l_c01 0 |
| 327 |
trigvolume_enable trigger_volume_L1_6_9 0 |
| 328 |
} |
| 329 |
|
| 330 |
#tv39 - in the passageway from the entrance hall with the van (near door 19) |
| 331 |
func void y_32(string ai_name) |
| 332 |
{ |
| 333 |
ai2_spawn l_t01 |
| 334 |
playback l_t01 lobby_backroll |
| 335 |
sleep 15 |
| 336 |
ai2_spawn l_s02 |
| 337 |
ai2_spawn l_s03 |
| 338 |
trigvolume_enable tv_47t 0 |
| 339 |
} |
| 340 |
|
| 341 |
#tv46 - after door 29 |
| 342 |
func void tv_46(string ai_name) |
| 343 |
{ |
| 344 |
ai2_spawn l_s24 |
| 345 |
ai2_spawn l_t23 |
| 346 |
trigvolume_enable tv_47t 1 |
| 347 |
ai2_dopath l_t01 l_t01_06 |
| 348 |
ai2_setjobstate l_t01 |
| 349 |
} |
| 350 |
|
| 351 |
#tv47 - in some distance after door 22 |
| 352 |
func void tv_47(string ai_name) |
| 353 |
{ |
| 354 |
ai2_spawn l_s27 |
| 355 |
} |
| 356 |
|
| 357 |
#tv66 - near door 26 and 31 |
| 358 |
func void room1_stop(string ai_name) |
| 359 |
{ |
| 360 |
particle room1 do stop |
| 361 |
} |
| 362 |
|
| 363 |
#tv67 - near door 26 and 31, after tv66 |
| 364 |
func void room1_start(string ai_name) |
| 365 |
{ |
| 366 |
particle room1 do start |
| 367 |
particle smoke do start |
| 368 |
} |
| 369 |
|
| 370 |
#tv45 - after door 31 |
| 371 |
func void tv_45(string ai_name) |
| 372 |
{ |
| 373 |
ai2_spawn a_v1 |
| 374 |
ai2_spawn l_s22 |
| 375 |
ai2_spawn l_s23 |
| 376 |
ai2_dopath l_t01 l_t01_03 |
| 377 |
ai2_setjobstate l_t01 |
| 378 |
ai2_dopath l_t23 l_t23_05 |
| 379 |
ai2_setjobstate l_t23 |
| 380 |
} |
| 381 |
|
| 382 |
#tv44 - after door 26 |
| 383 |
func void tv_44(string ai_name) |
| 384 |
{ |
| 385 |
ai2_spawn l_c10 |
| 386 |
ai2_dopath l_t01 l_t01_02 |
| 387 |
ai2_setjobstate l_t01 |
| 388 |
ai2_dopath l_t23 l_t23_03 |
| 389 |
ai2_setjobstate l_t23 |
| 390 |
} |
| 391 |
|
| 392 |
#console1 |
| 393 |
func void goAttack(string ai_name) |
| 394 |
{ |
| 395 |
music_stop |
| 396 |
trigvolume_enable tv_57t 1 |
| 397 |
chr_delete l_c01 |
| 398 |
chr_delete l_s98 |
| 399 |
chr_delete l_s99 |
| 400 |
chr_delete lobby_striker_01 |
| 401 |
chr_delete lobby_striker_02 |
| 402 |
chr_delete garage_striker_01 |
| 403 |
chr_delete garage_striker_02 |
| 404 |
chr_delete garage_striker_03 |
| 405 |
chr_delete garage_striker_04 |
| 406 |
chr_delete garage_striker_05 |
| 407 |
chr_delete garage_striker_06 |
| 408 |
chr_delete garage_striker_07 |
| 409 |
chr_delete garage_striker_08 |
| 410 |
chr_delete garage_striker_09 |
| 411 |
chr_delete garage_striker_10 |
| 412 |
ai2_spawn tanker_stairdoor |
| 413 |
particle stair_lock_locklight01 do start |
| 414 |
objective_set 2 silent |
| 415 |
target_set 1111 30 |
| 416 |
sound_dialog_play c00_01_27shinatama |
| 417 |
} |
| 418 |
|
| 419 |
#tv57 - huge box after door 19, 20 and 24 |
| 420 |
func void tv57(string ai_name) |
| 421 |
{ |
| 422 |
sound_music_start mus_pursuit 0 |
| 423 |
sound_music_volume mus_pursuit 0.75 3.0 |
| 424 |
target_set 59 30 |
| 425 |
sleep 180 |
| 426 |
sound_dialog_play c00_01_105shinatama |
| 427 |
} |
| 428 |
|
| 429 |
### Pathfinding ### |
| 430 |
|
| 431 |
#lose func of l_s02 and l_s03 |
| 432 |
func void unlock_follow(void) |
| 433 |
{ |
| 434 |
var_counter2 = var_counter2 + 1 |
| 435 |
if(var_counter2 eq 2) |
| 436 |
{ |
| 437 |
trigvolume_enable z_40t 1 |
| 438 |
trigvolume_enable zz_40t 1 |
| 439 |
trigvolume_enable zzz_40t 1 |
| 440 |
trigvolume_enable zzzz_40t 1 |
| 441 |
trigvolume_enable tv_61t 1 |
| 442 |
} |
| 443 |
} |
| 444 |
|
| 445 |
func void patrolscript2222(void) |
| 446 |
{ |
| 447 |
ai2_lookatchar l_t01 char_0 |
| 448 |
ai2_lookatchar l_t23 char_0 |
| 449 |
} |
| 450 |
|
| 451 |
#tv42 - in front of door 19 |
| 452 |
func void z04(string ai_name) |
| 453 |
{ |
| 454 |
ai2_dopath l_t01 l_t01_06 |
| 455 |
ai2_setjobstate l_t01 |
| 456 |
ai2_dopath l_t23 l_t23_06 |
| 457 |
ai2_setjobstate l_t23 |
| 458 |
} |
| 459 |
|
| 460 |
#tv41 - after door 22 |
| 461 |
func void z02(string ai_name) |
| 462 |
{ |
| 463 |
ai2_dopath l_t01 l_t01_04 |
| 464 |
ai2_setjobstate l_t01 |
| 465 |
ai2_dopath l_t23 l_t23_02 |
| 466 |
ai2_setjobstate l_t23 |
| 467 |
} |
| 468 |
|
| 469 |
#tv40 - near door 29 |
| 470 |
func void z03(string ai_name) |
| 471 |
{ |
| 472 |
ai2_dopath l_t01 l_t01_05 |
| 473 |
ai2_setjobstate l_t01 |
| 474 |
ai2_dopath l_t23 l_t23_01 |
| 475 |
ai2_setjobstate l_t23 |
| 476 |
} |
| 477 |
|
| 478 |
#tv43 - in front of door 26 and 31, after tv67 |
| 479 |
func void z01(string ai_name) |
| 480 |
{ |
| 481 |
ai2_dopath l_t01 l_t01_01 |
| 482 |
ai2_setjobstate l_t01 |
| 483 |
ai2_dopath l_t23 l_t23_04 |
| 484 |
ai2_setjobstate l_t23 |
| 485 |
} |
| 486 |
|
| 487 |
#tv101 - staircase, between ground floor and 1st floor |
| 488 |
func void z05(string ai_name) |
| 489 |
{ |
| 490 |
ai2_dopath l_t01 l_t01_07 |
| 491 |
ai2_setjobstate l_t01 |
| 492 |
ai2_dopath l_t23 l_t23_07 |
| 493 |
ai2_setjobstate l_t23 |
| 494 |
} |
| 495 |
|
| 496 |
### ENTRANCE HALL - 1ST FLOOR ### |
| 497 |
|
| 498 |
#tv37 - after door 20 |
| 499 |
func void w_39(string ai_name) |
| 500 |
{ |
| 501 |
ai2_spawn s2_t01 |
| 502 |
ai2_spawn s2_t02 |
| 503 |
ai2_spawn s2_s01 |
| 504 |
ai2_spawn s2_s02 |
| 505 |
ai2_spawn s2_s03 |
| 506 |
ai2_spawn s2_s05 |
| 507 |
ai2_spawn s2_t05 |
| 508 |
trigvolume_enable g_23t 0 |
| 509 |
} |
| 510 |
|
| 511 |
#tv34 - after the passageway to the footbridge (left side after door 20) |
| 512 |
func void u_36(string ai_name) |
| 513 |
{ |
| 514 |
ai2_spawn cat1_02 |
| 515 |
trigvolume_enable trigger_volume_L2_4 0 |
| 516 |
} |
| 517 |
|
| 518 |
#tv5 - other side of the footbridge |
| 519 |
func void spawnL2_4(string ai_name) |
| 520 |
{ |
| 521 |
ai2_spawn lobby_striker_04 |
| 522 |
playback lobby_striker_04 lobbystriker_roll |
| 523 |
trigvolume_enable u_36t 0 |
| 524 |
} |
| 525 |
|
| 526 |
#tv30 - next to tv5, staircase between 1st floor and 2nd floor (func: p_31t); not used |
| 527 |
|
| 528 |
#tv23 - in some distance after door 98 |
| 529 |
func void i_24(string ai_name) |
| 530 |
{ |
| 531 |
trigvolume_enable j_25t 0 |
| 532 |
trigvolume_enable h_06t 0 |
| 533 |
} |
| 534 |
|
| 535 |
#tv24 - after tv23 |
| 536 |
func void j_25(string ai_name) |
| 537 |
{ |
| 538 |
ai2_spawn L2s_11 |
| 539 |
} |
| 540 |
|
| 541 |
#tv22 - after tv24 |
| 542 |
func void h_06(string ai_name) |
| 543 |
{ |
| 544 |
ai2_spawn L2s_10 |
| 545 |
ai2_spawn Ls_15 |
| 546 |
ai2_spawn Ltctf_55 |
| 547 |
ai2_dopath L2tctf_01 patrol_L2_13 |
| 548 |
ai2_dopath L2tctf_02 patrol_L2_13 |
| 549 |
} |
| 550 |
|
| 551 |
#tv33 - in some distance near door 33 |
| 552 |
func void t_35(string ai_name) |
| 553 |
{ |
| 554 |
trigvolume_enable s_34t 0 |
| 555 |
} |
| 556 |
|
| 557 |
#tv32 - after tv 33 |
| 558 |
func void s_34(string ai_name) |
| 559 |
{ |
| 560 |
ai2_spawn Lcom_01 |
| 561 |
} |
| 562 |
|
| 563 |
#tv27 - after door 33 |
| 564 |
func void m_28(string ai_name) |
| 565 |
{ |
| 566 |
ai2_spawn Lv_40 |
| 567 |
ai2_spawn Lv_41 |
| 568 |
ai2_spawn Lc_43 |
| 569 |
ai2_spawn Ls_44 |
| 570 |
trigvolume_enable s_34t 1 |
| 571 |
} |
| 572 |
|
| 573 |
#called up, after you've talked to the female cop |
| 574 |
func void femcop_holster(string ai_name) |
| 575 |
{ |
| 576 |
chr_forceholster Lc_43 1 |
| 577 |
} |
| 578 |
|
| 579 |
#tv29 - after door 37 |
| 580 |
func void o_30(string ai_name) |
| 581 |
{ |
| 582 |
ai2_spawn Ls_60 |
| 583 |
ai2_spawn a_v2 |
| 584 |
} |
| 585 |
|
| 586 |
#tv28 - after door 32 |
| 587 |
func void n_29(string ai_name) |
| 588 |
{ |
| 589 |
ai2_spawn Lc_50 |
| 590 |
ai2_spawn Ls_51 |
| 591 |
ai2_spawn Ls_12 |
| 592 |
} |
| 593 |
|
| 594 |
### Pathfinding ### |
| 595 |
|
| 596 |
#tv61 - big box in front of door 98 |
| 597 |
func void z06(string ai_name) |
| 598 |
{ |
| 599 |
ai2_dopath l_t01 l_t01_08 |
| 600 |
ai2_setjobstate l_t01 |
| 601 |
ai2_dopath l_t23 l_t23_08 |
| 602 |
ai2_setjobstate l_t23 |
| 603 |
} |
| 604 |
|
| 605 |
### ENTRANCE HALL - 2ND FLOOR ### |
| 606 |
|
| 607 |
#tv20 - in front of door 24 |
| 608 |
func void f_22(string ai_name) |
| 609 |
{ |
| 610 |
ai2_spawn lobby_striker_05 |
| 611 |
trigvolume_enable vv_38t 0 |
| 612 |
ai2_spawn lobby_striker_20 |
| 613 |
ai2_spawn lobby_fodder01 |
| 614 |
ai2_spawn lobby_striker_21 |
| 615 |
} |
| 616 |
|
| 617 |
#tv18 - after door 24 |
| 618 |
func void d_20(string ai_name) |
| 619 |
{ |
| 620 |
ai2_spawn l2_s46 |
| 621 |
ai2_spawn l2_s44 |
| 622 |
playback_block l2_s44 lobby_roll3 |
| 623 |
} |
| 624 |
|
| 625 |
#tv35 - after the passageway to the footbridge (left side after door 24) |
| 626 |
func void v_37(string ai_name) |
| 627 |
{ |
| 628 |
ai2_spawn cat1_01 |
| 629 |
trigvolume_enable vv_38t 0 |
| 630 |
} |
| 631 |
|
| 632 |
#tv36 - other side of the footbridge |
| 633 |
func void vv_38(string ai_name) |
| 634 |
{ |
| 635 |
ai2_spawn lobby_striker_05 |
| 636 |
ai2_spawn lobby_striker_20 |
| 637 |
ai2_spawn lobby_striker_21 |
| 638 |
ai2_spawn lobby_fodder01 |
| 639 |
trigvolume_enable v_37t 0 |
| 640 |
} |
| 641 |
|
| 642 |
#tv19 - entrance to the room on the right side near door 24 |
| 643 |
func void e_21(string ai_name) |
| 644 |
{ |
| 645 |
ai2_spawn lobby_striker_34 |
| 646 |
ai2_spawn lobby_victim05 |
| 647 |
ai2_spawn lobby_victim06 |
| 648 |
trigvolume_enable l_27t 0 |
| 649 |
} |
| 650 |
|
| 651 |
#tv25 - in the room, around the place where the female civ gives you the w6_vdg |
| 652 |
func void k_26(string ai_name) |
| 653 |
{ |
| 654 |
trigvolume_enable l_27t 1 |
| 655 |
} |
| 656 |
|
| 657 |
#tv26 - at the same place as tv19 (entrance to the room) |
| 658 |
func void l_27(string ai_name) |
| 659 |
{ |
| 660 |
ai2_spawn L3s_40 |
| 661 |
ai2_spawn L3s_41 |
| 662 |
} |
| 663 |
|
| 664 |
#tv68 - in front of door 99 |
| 665 |
func void a_18(string ai_name) |
| 666 |
{ |
| 667 |
trigvolume_enable b_19t 0 |
| 668 |
trigvolume_enable c_13t 0 |
| 669 |
} |
| 670 |
|
| 671 |
#tv17 - after door 99, after tv68 |
| 672 |
func void b_19(string ai_name) |
| 673 |
{ |
| 674 |
ai2_spawn lobby_striker_30 |
| 675 |
ai2_spawn lobby_striker_31 |
| 676 |
playback lobby_striker_31 lobby_roll2 |
| 677 |
trigvolume_enable d_20t 0 |
| 678 |
} |
| 679 |
|
| 680 |
#tv69 - near door 40, in front of tv16 |
| 681 |
func void room2_stop(string ai_name) |
| 682 |
{ |
| 683 |
particle room2 stop |
| 684 |
} |
| 685 |
|
| 686 |
#tv16 - near door 40, after tv69 |
| 687 |
func void room2_start(string ai_name) |
| 688 |
{ |
| 689 |
particle room2 start |
| 690 |
} |
| 691 |
|
| 692 |
#tv49 - after door 40 |
| 693 |
func void tv_49(string ai_name) |
| 694 |
{ |
| 695 |
ai2_spawn l2_s47 |
| 696 |
} |
| 697 |
|
| 698 |
#tv71 - near door 38, in front of tv70 |
| 699 |
func void room3_stop(string ai_name) |
| 700 |
{ |
| 701 |
particle room3 stop |
| 702 |
} |
| 703 |
|
| 704 |
#tv70 - near door 38, after tv71 |
| 705 |
func void room3_start(string ai_name) |
| 706 |
{ |
| 707 |
particle room3 start |
| 708 |
} |
| 709 |
|
| 710 |
#tv48 - after door 38 |
| 711 |
func void tv_48(string ai_name) |
| 712 |
{ |
| 713 |
ai2_spawn l2_s46 |
| 714 |
} |
| 715 |
|
| 716 |
#console2 |
| 717 |
func void floor4_lock(void) |
| 718 |
{ |
| 719 |
music_stop |
| 720 |
particle floor4_lock_locklight01 do start |
| 721 |
target_set 60 30 |
| 722 |
sound_dialog_play c00_01_28shinatama |
| 723 |
} |
| 724 |
|
| 725 |
### ENTRANCE HALL - 3RD FLOOR ### |
| 726 |
|
| 727 |
#tv51 - after door 28 |
| 728 |
func void tv_51(string ai_name) |
| 729 |
{ |
| 730 |
ai2_spawn l4_red1 |
| 731 |
ai2_spawn l4_t1 |
| 732 |
ai2_spawn l4_s1 |
| 733 |
ai2_spawn l4_s67 |
| 734 |
ai2_spawn l4_t2 |
| 735 |
ai2_spawn l4_s2 |
| 736 |
ai2_spawn l4_s3 |
| 737 |
ai2_spawn l4_f1 |
| 738 |
ai2_spawn l4_f2 |
| 739 |
ai2_spawn l4_f3 |
| 740 |
ai2_spawn l4_c66 |
| 741 |
ai2_kill l4_f1 |
| 742 |
ai2_kill l4_f2 |
| 743 |
ai2_kill l4_f3 |
| 744 |
ai2_kill l4_c66 |
| 745 |
} |
| 746 |
|
| 747 |
#tv79 - after door 41 |
| 748 |
func void music_kidnap(void) |
| 749 |
{ |
| 750 |
sleep 1 |
| 751 |
sound_music_start mus_om01 0.0 |
| 752 |
sound_music_volume mus_om01 0.75 3.0 |
| 753 |
#this music stopped in ta2_54 script |
| 754 |
} |
| 755 |
|
| 756 |
########## |
| 757 |
### SP2 ### |
| 758 |
########## |
| 759 |
|
| 760 |
### GROUND FLOOR ### |
| 761 |
|
| 762 |
#tv58 - after the end of the stairs |
| 763 |
func void tv_58(string ai_name) |
| 764 |
{ |
| 765 |
if(save_point eq 2) music_kidnap |
| 766 |
else save_game 2 autosave |
| 767 |
fork remove_ai |
| 768 |
trigvolume_enable tv_58t 0 |
| 769 |
trigvolume_enable trigger_volume_80 0 |
| 770 |
door_lock 41 |
| 771 |
particle security_locklight01 do stop |
| 772 |
objective_set 3 silent |
| 773 |
target_set 60 30 |
| 774 |
var_counter = 0 |
| 775 |
} |
| 776 |
|
| 777 |
#tv52 - in front of door 42 |
| 778 |
func void tv_52(string ai_name) |
| 779 |
{ |
| 780 |
particle smoke do stop |
| 781 |
ai2_spawn a_t03 |
| 782 |
ai2_passive a_t03 1 |
| 783 |
playback a_t03 atrium_run |
| 784 |
sleep 7 |
| 785 |
ai2_spawn a_t06 |
| 786 |
sleep 7 |
| 787 |
ai2_spawn a_s02 |
| 788 |
sleep 7 |
| 789 |
ai2_spawn a_s03 |
| 790 |
sleep 7 |
| 791 |
ai2_spawn a_red1 |
| 792 |
ai2_passive a_t03 0 |
| 793 |
chr_set_health a_t05 900 |
| 794 |
chr_set_health a_t06 900 |
| 795 |
chr_set_health a_s02 900 |
| 796 |
chr_set_health a_s03 900 |
| 797 |
} |
| 798 |
|
| 799 |
#tv72 - at the beginning of the stairs to the 2nd floor |
| 800 |
func void room4_start(string ai_name) |
| 801 |
{ |
| 802 |
particle room4 start |
| 803 |
} |
| 804 |
|
| 805 |
### 2ND FLOOR ### |
| 806 |
|
| 807 |
#tv53 - at the end of the stairs to the 2nd floor |
| 808 |
func void ta_53(string ai_name) |
| 809 |
{ |
| 810 |
ai2_spawn a_t05 |
| 811 |
ai2_dopath a_s03 patrol_7043 |
| 812 |
ai2_setjobstate a_s03 |
| 813 |
ai2_dopath a_s02 patrol_7030 |
| 814 |
ai2_setjobstate a_s02 |
| 815 |
ai2_dopath a_t06 patrol_7034 |
| 816 |
ai2_setjobstate a_t06 |
| 817 |
ai2_dopath a_t05 patrol_7042 |
| 818 |
ai2_setjobstate a_t05 |
| 819 |
chr_set_health a_t05 40 |
| 820 |
chr_set_health a_t06 30 |
| 821 |
chr_set_health a_s02 80 |
| 822 |
chr_set_health a_s03 80 |
| 823 |
} |
| 824 |
|
| 825 |
### 1ST FLOOR ### |
| 826 |
|
| 827 |
#tv56 - at the end of the gangway from the 2nd floor to the 1st floor |
| 828 |
func void ta_53b(string ai_name) |
| 829 |
{ |
| 830 |
chr_set_health a_t05 80 |
| 831 |
chr_set_health a_t06 60 |
| 832 |
chr_set_health a_s02 70 |
| 833 |
chr_set_health a_s03 80 |
| 834 |
} |
| 835 |
|
| 836 |
#tv75 - after the end of the gangway from the 2nd floor to the 1st floor |
| 837 |
func void room6_start(string ai_name) |
| 838 |
{ |
| 839 |
particle room6 do start |
| 840 |
} |
| 841 |
|
| 842 |
#tv83 - after the middle of the floor, in front of tv73 |
| 843 |
func void room4_stop(string ai_name) |
| 844 |
{ |
| 845 |
particle room4 do stop |
| 846 |
} |
| 847 |
|
| 848 |
#tv73 - after tv83 (func: room3_stop, already used above) |
| 849 |
|
| 850 |
### 3RD FLOOR ### |
| 851 |
|
| 852 |
#tv59 - after the end of the gangway from the 2nd floor to the 3rd floor |
| 853 |
func void room5_stop(string ai_name) |
| 854 |
{ |
| 855 |
particle room5 stop |
| 856 |
} |
| 857 |
|
| 858 |
#tv81 - in front of tv74 |
| 859 |
func void room5_start(string ai_name) |
| 860 |
{ |
| 861 |
particle room5 start |
| 862 |
} |
| 863 |
|
| 864 |
#tv74 - in front of tv |
| 865 |
func void room6_stop(string ai_name) |
| 866 |
{ |
| 867 |
particle room6 stop |
| 868 |
} |
| 869 |
|
| 870 |
#tv82 - in front of the beginning of the gangway from the 3rd floor to the 4th floor (func: room4_stop, already used above) |
| 871 |
|
| 872 |
### 4TH FLOOR ### |
| 873 |
|
| 874 |
#tv98 - after the end of the gangway from the 3rd floor to the 4th floor |
| 875 |
func void new_atrium(string ai_name) |
| 876 |
{ |
| 877 |
ai2_spawn a_s07 |
| 878 |
ai2_spawn a_s05 |
| 879 |
ai2_spawn a_v3 |
| 880 |
} |
| 881 |
|
| 882 |
#tv77 - complete room, which contains the console8 (func: check_death); I've disabled it |
| 883 |
|
| 884 |
### 5TH FLOOR ### |
| 885 |
|
| 886 |
#tv54 - after the end of the gangway from the 4th floor to the 5th floor |
| 887 |
func void ta2_54(string ai_name) |
| 888 |
{ |
| 889 |
ai2_spawn a2_t1 |
| 890 |
ai2_spawn a2_red1 |
| 891 |
ai2_spawn LSI |
| 892 |
ai2_kill LSI |
| 893 |
sleep 240 |
| 894 |
corpse_reset |
| 895 |
music_stop |
| 896 |
} |
| 897 |
|
| 898 |
#tv103 - the complete room, where you get the laser torch |
| 899 |
func void t103(string ai_name) |
| 900 |
{ |
| 901 |
trigvolume_enable trigger_volume_103 0 |
| 902 |
if (chr_has_lsi(0)) |
| 903 |
{ |
| 904 |
trigvolume_enable trigger_volume_81 1 |
| 905 |
objective_set 4 silent |
| 906 |
particle obj1 create |
| 907 |
target_set 9999 30 |
| 908 |
} |
| 909 |
else |
| 910 |
{ |
| 911 |
sleep 60 |
| 912 |
trigvolume_enable trigger_volume_103 1 |
| 913 |
} |
| 914 |
} |
| 915 |
|
| 916 |
#tv80 - small flat box on the roof of the elevator |
| 917 |
func void ta_62(string ai_name) |
| 918 |
{ |
| 919 |
trigvolume_enable trigger_volume_81 0 |
| 920 |
particle obj1 kill |
| 921 |
ai2_kill |
| 922 |
fade_out 0 0 0 30 |
| 923 |
sleep 30 |
| 924 |
playback 0 ElevatorEndSet |
| 925 |
fade_in 30 |
| 926 |
} |
| 927 |
|
| 928 |
########## |
| 929 |
### SP3 ### |
| 930 |
########## |
| 931 |
|
| 932 |
### GROUND FLOOR ### |
| 933 |
|
| 934 |
#tv55 - after the elevator shaft |
| 935 |
func void tsh_55(string ai_name) |
| 936 |
{ |
| 937 |
if(save_point ne 3) save_game 3 autosave |
| 938 |
trigvolume_enable tsh_55t 0 |
| 939 |
ai2_spawn sh_tank1 |
| 940 |
ai2_spawn sh_red1 |
| 941 |
ai2_spawn sh_s3 |
| 942 |
ai2_spawn sh_s4 |
| 943 |
ai2_spawn sh_s4b |
| 944 |
objective_set 5 silent |
| 945 |
target_set 58 30 |
| 946 |
env_show 501 0 |
| 947 |
env_show 502 0 |
| 948 |
env_show 503 0 |
| 949 |
env_show 504 0 |
| 950 |
env_show 601 1 |
| 951 |
env_show 602 1 |
| 952 |
sleep 120 |
| 953 |
ai2_attack sh_s3 char_0 |
| 954 |
} |
| 955 |
|
| 956 |
#tv85 - at the same place as tv55 (func: s3; I've moved the save_game command to tv55, so this tv isn't any longer in use) |
| 957 |
|
| 958 |
#console3 |
| 959 |
func void shin_lock(void) |
| 960 |
{ |
| 961 |
particle shin_lock_locklight01 do start |
| 962 |
particle roof_locklight01 do start |
| 963 |
} |
| 964 |
|
| 965 |
#tv104 - on the balustrade, near door 14 |
| 966 |
func void t102(string ai_name) |
| 967 |
{ |
| 968 |
ai2_spawn mbo_sniper |
| 969 |
ai2_spawn mbo_target |
| 970 |
} |
| 971 |
|
| 972 |
#tv76 - staircase, platform between ground floor and 1st floor |
| 973 |
func void t62(string ai_name) |
| 974 |
{ |
| 975 |
ai2_spawn sh_s1 |
| 976 |
ai2_spawn sh_s2 |
| 977 |
ai2_spawn sh_s6 |
| 978 |
} |
| 979 |
|
| 980 |
### 1ST FLOOR ### |
| 981 |
|
| 982 |
#tv78 - staircase, platform between 1st floor and 2nd floor |
| 983 |
func void t72(string ai_name) |
| 984 |
{ |
| 985 |
ai2_spawn sh_com1 |
| 986 |
ai2_spawn sh_tank2 |
| 987 |
ai2_spawn sh_s9 |
| 988 |
} |
| 989 |
|
| 990 |
### 2ND FLOOR ### |
| 991 |
|
| 992 |
#tv101 - after door 56 |
| 993 |
func void t98(string ai_name) |
| 994 |
{ |
| 995 |
ai2_spawn a_v4 |
| 996 |
} |
| 997 |
|
| 998 |
#tv60 - staircase, platform between 2nd floor and roof, in front of tv100 |
| 999 |
func void tsh_60(string ai_name) |
| 1000 |
{ |
| 1001 |
ai2_spawn sh_s12 |
| 1002 |
ai2_spawn sh_s12b |
| 1003 |
helicopter |
| 1004 |
} |
| 1005 |
|
| 1006 |
func void helicopter(void) |
| 1007 |
{ |
| 1008 |
obj_create 901 906 |
| 1009 |
particle EndDust create |
| 1010 |
} |
| 1011 |
|
| 1012 |
#tv100 - after tv60 |
| 1013 |
func void t100(string ai_name) |
| 1014 |
{ |
| 1015 |
ai2_spawn roof_tctf1 |
| 1016 |
ai2_spawn sh_s12c |
| 1017 |
} |
| 1018 |
|
| 1019 |
########## |
| 1020 |
### SP4 ### |
| 1021 |
########## |
| 1022 |
|
| 1023 |
#tv63, if you leave the building on the right side |
| 1024 |
func void tr_65(string ai_name) |
| 1025 |
{ |
| 1026 |
tr_67 |
| 1027 |
} |
| 1028 |
|
| 1029 |
#tv62, if you leave the building on the left side |
| 1030 |
func void tr_64(string ai_name) |
| 1031 |
{ |
| 1032 |
tr_67 |
| 1033 |
} |
| 1034 |
|
| 1035 |
#tv64 - after the window, which is behind the tctf cop |
| 1036 |
func void tr_66(string ai_name) |
| 1037 |
{ |
| 1038 |
tr_67 |
| 1039 |
} |
| 1040 |
|
| 1041 |
#tv65 - after the other window on this side |
| 1042 |
func void tr_67(string ai_name) |
| 1043 |
{ |
| 1044 |
trigvolume_enable tsh_60t 0 |
| 1045 |
trigvolume_enable tr_64t 0 |
| 1046 |
trigvolume_enable tr_65t 0 |
| 1047 |
trigvolume_enable tr_66t 0 |
| 1048 |
trigvolume_enable tr_67t 0 |
| 1049 |
if(save_point eq 4) helicopter |
| 1050 |
else save_game 4 autosave |
| 1051 |
objective_set 5 silent |
| 1052 |
target_set 1 0 |
| 1053 |
sleep 1 |
| 1054 |
sound_ambient_start c08_heli 1.0 |
| 1055 |
fork helicopter_sound_stop |
| 1056 |
chr_create 1019 start |
| 1057 |
chr_create 1020 start |
| 1058 |
chr_create 1021 start |
| 1059 |
chr_changeteam 1019 Syndicate |
| 1060 |
chr_changeteam 1020 Syndicate |
| 1061 |
chr_changeteam 1021 Syndicate |
| 1062 |
chr_envanim 1019 HeliOutroShinBox01 |
| 1063 |
chr_envanim 1020 HeliOutroStrBox01 |
| 1064 |
chr_envanim 1021 HeliOutroStrBox02 |
| 1065 |
chr_animate 1019 SHINATstand_heli 1000 |
| 1066 |
chr_animate 1020 STRIKEstand_heli 1000 |
| 1067 |
chr_animate 1021 STRIKEcrouch_idle 1000 |
| 1068 |
env_anim 901 906 |
| 1069 |
particle EndDust kill |
| 1070 |
ai2_spawn barabus |
| 1071 |
chr_boss_shield barabus |
| 1072 |
ai2_lookatchar barabus 0 |
| 1073 |
sound_music_start mus_asianb 0 |
| 1074 |
sound_music_volume mus_asianb 2 |
| 1075 |
sleep 600 |
| 1076 |
chr_delete 1019 |
| 1077 |
chr_delete 1020 |
| 1078 |
chr_delete 1021 |
| 1079 |
sleep 600 |
| 1080 |
obj_kill 901 906 |
| 1081 |
sound_ambient_stop c08_heli |
| 1082 |
} |
| 1083 |
|
| 1084 |
func void helicopter_sound_stop(void) |
| 1085 |
{ |
| 1086 |
sleep 680 |
| 1087 |
sound_ambient_volume c08_heli 0.0 12 |
| 1088 |
} |
| 1089 |
|
| 1090 |
#tv1 and tv84 - the side after the window, which is behind the tctf cop |
| 1091 |
func void BarabasSouth(string barabas) |
| 1092 |
{ |
| 1093 |
sound_ambient_start c11_10_14bar_jet |
| 1094 |
playback barabus BarabasSouth |
| 1095 |
ai2_barabbas_retrievegun barabus |
| 1096 |
sleep 60 |
| 1097 |
chr_envanim barabus BarabasSouthBox norotation |
| 1098 |
chr_animate barabus BARABsouth |
| 1099 |
} |
| 1100 |
|
| 1101 |
#tv4 - the next side, if you go anticlockwise |
| 1102 |
func void BarabasEast(string barabas) |
| 1103 |
{ |
| 1104 |
sound_ambient_start c11_10_14bar_jet |
| 1105 |
playback barabus BarabasEast |
| 1106 |
ai2_barabbas_retrievegun barabus |
| 1107 |
sleep 60 |
| 1108 |
chr_envanim barabus BarabasEastBox norotation |
| 1109 |
chr_animate barabus BARABeast |
| 1110 |
} |
| 1111 |
|
| 1112 |
#tv2 - the next side, if you go anticlockwise |
| 1113 |
func void BarabasNorth(string barabas) |
| 1114 |
{ |
| 1115 |
sound_ambient_start c11_10_14bar_jet |
| 1116 |
playback barabus BarabasNorth |
| 1117 |
ai2_barabbas_retrievegun barabus |
| 1118 |
sleep 60 |
| 1119 |
chr_envanim barabus BarabasNorthBox norotation |
| 1120 |
chr_animate barabus BARABnorth |
| 1121 |
} |
| 1122 |
|
| 1123 |
#tv3 - the next side, if you go anticlockwise |
| 1124 |
func void BarabasWest(string barabas) |
| 1125 |
{ |
| 1126 |
sound_ambient_start c11_10_14bar_jet |
| 1127 |
playback barabus BarabasWest |
| 1128 |
ai2_barabbas_retrievegun barabus |
| 1129 |
sleep 60 |
| 1130 |
chr_envanim barabus BarabasWestBox norotation |
| 1131 |
chr_animate barabus BARABwest |
| 1132 |
} |
| 1133 |
|
| 1134 |
#lose func of barabus |
| 1135 |
func void final(void) |
| 1136 |
{ |
| 1137 |
fade_out 0 0 0 30 |
| 1138 |
sleep 30 |
| 1139 |
win |
| 1140 |
} |
| 1141 |
|
| 1142 |
##################### |
| 1143 |
### TEXT CONSOLES ### |
| 1144 |
##################### |
| 1145 |
|
| 1146 |
func void level_8a(void) |
| 1147 |
{ |
| 1148 |
text_console level_8a |
| 1149 |
console_reset 17 |
| 1150 |
} |
| 1151 |
|
| 1152 |
func void level_8b(void) |
| 1153 |
{ |
| 1154 |
text_console level_8b |
| 1155 |
console_reset 12 |
| 1156 |
} |
| 1157 |
|
| 1158 |
func void level_8c(void) |
| 1159 |
{ |
| 1160 |
text_console level_8c |
| 1161 |
console_reset 14 |
| 1162 |
} |
| 1163 |
|
| 1164 |
func void level_8d(void) |
| 1165 |
{ |
| 1166 |
text_console level_8d |
| 1167 |
console_reset 16 |
| 1168 |
} |
| 1169 |
|
| 1170 |
func void level_8e(void) |
| 1171 |
{ |
| 1172 |
text_console level_8e |
| 1173 |
console_reset 15 |
| 1174 |
} |
| 1175 |
|
| 1176 |
func void level_8f(void) |
| 1177 |
{ |
| 1178 |
text_console level_8f |
| 1179 |
console_reset 13 |
| 1180 |
} |