| 1 | ################# | 
 
 
 
 
 | 2 | ### VARIABLES ### | 
 
 
 
 
 | 3 | ################# | 
 
 
 
 
 | 4 |  | 
 
 
 
 
 | 5 | var int var_counter = 0; | 
 
 
 
 
 | 6 | var int var_counter2 = 0; | 
 
 
 
 
 | 7 |  | 
 
 
 
 
 | 8 | ############ | 
 
 
 
 
 | 9 | ### MAIN ### | 
 
 
 
 
 | 10 | ############ | 
 
 
 
 
 | 11 |  | 
 
 
 
 
 | 12 | func void main(void) | 
 
 
 
 
 | 13 | { | 
 
 
 
 
 | 14 | gl_fog_red = 0 | 
 
 
 
 
 | 15 | gl_fog_blue = 0 | 
 
 
 
 
 | 16 | gl_fog_green = 0 | 
 
 
 
 
 | 17 | gl_fog_start = .995 | 
 
 
 
 
 | 18 | gs_farclipplane_set 5000 | 
 
 
 
 
 | 19 | ui_suppress_prompt = 1 | 
 
 
 
 
 | 20 | chr_auto_aim_dist = 0 | 
 
 
 
 
 | 21 | start | 
 
 
 
 
 | 22 | } | 
 
 
 
 
 | 23 |  | 
 
 
 
 
 | 24 | ############# | 
 
 
 
 
 | 25 | ### START ### | 
 
 
 
 
 | 26 | ############# | 
 
 
 
 
 | 27 |  | 
 
 
 
 
 | 28 | func void start(string ai_name) | 
 
 
 
 
 | 29 | { | 
 
 
 
 
 | 30 | fork deactivate_stuff | 
 
 
 
 
 | 31 | if(save_point eq 0) save_point = 1 | 
 
 
 
 
 | 32 | if(save_point eq 1) fork intro | 
 
 
 
 
 | 33 | if(save_point eq 2) restore_game | 
 
 
 
 
 | 34 | if(save_point eq 3) restore_game | 
 
 
 
 
 | 35 | if(save_point eq 4) restore_game | 
 
 
 
 
 | 36 | sleep 5 | 
 
 
 
 
 | 37 | fork sp_all | 
 
 
 
 
 | 38 | } | 
 
 
 
 
 | 39 |  | 
 
 
 
 
 | 40 | func void deactivate_stuff(void) | 
 
 
 
 
 | 41 | { | 
 
 
 
 
 | 42 | #not used | 
 
 
 
 
 | 43 | trigvolume_enable t86 0 | 
 
 
 
 
 | 44 | trigvolume_enable trigger_volume_99 0 | 
 
 
 
 
 | 45 | #used | 
 
 
 
 
 | 46 | env_show 97 0 | 
 
 
 
 
 | 47 | env_show 98 0 | 
 
 
 
 
 | 48 | env_show 321 0 | 
 
 
 
 
 | 49 | env_show 322 0 | 
 
 
 
 
 | 50 | env_show 323 0 | 
 
 
 
 
 | 51 | env_show 324 0 | 
 
 
 
 
 | 52 | env_show 325 0 | 
 
 
 
 
 | 53 | env_show 398 0 | 
 
 
 
 
 | 54 | env_show 601 0 | 
 
 
 
 
 | 55 | env_show 602 0 | 
 
 
 
 
 | 56 | trig_deactivate 1 | 
 
 
 
 
 | 57 | trig_deactivate 2 | 
 
 
 
 
 | 58 | trig_deactivate 3 | 
 
 
 
 
 | 59 | trig_deactivate 4 | 
 
 
 
 
 | 60 | trig_deactivate 5 | 
 
 
 
 
 | 61 | trig_deactivate 6 | 
 
 
 
 
 | 62 | trig_deactivate 7 | 
 
 
 
 
 | 63 | trig_deactivate 8 | 
 
 
 
 
 | 64 | trig_deactivate 9 | 
 
 
 
 
 | 65 | trig_deactivate 10 | 
 
 
 
 
 | 66 | trig_deactivate 60 | 
 
 
 
 
 | 67 | trig_deactivate 61 | 
 
 
 
 
 | 68 | trig_deactivate 62 | 
 
 
 
 
 | 69 | trig_deactivate 63 | 
 
 
 
 
 | 70 | trig_deactivate 64 | 
 
 
 
 
 | 71 | trig_deactivate 65 | 
 
 
 
 
 | 72 | trig_deactivate 70 | 
 
 
 
 
 | 73 | trig_deactivate 71 | 
 
 
 
 
 | 74 | trig_deactivate 72 | 
 
 
 
 
 | 75 | trig_deactivate 73 | 
 
 
 
 
 | 76 | trig_deactivate 74 | 
 
 
 
 
 | 77 | trig_deactivate 75 | 
 
 
 
 
 | 78 | trig_deactivate 98 | 
 
 
 
 
 | 79 | trig_deactivate 99 | 
 
 
 
 
 | 80 | trig_deactivate 100 | 
 
 
 
 
 | 81 | trig_deactivate 101 | 
 
 
 
 
 | 82 | trig_deactivate 302 | 
 
 
 
 
 | 83 | trig_deactivate 303 | 
 
 
 
 
 | 84 | trig_deactivate 310 | 
 
 
 
 
 | 85 | trig_deactivate 320 | 
 
 
 
 
 | 86 | trig_deactivate 400 | 
 
 
 
 
 | 87 | trig_deactivate 500 | 
 
 
 
 
 | 88 | trig_deactivate 501 | 
 
 
 
 
 | 89 | trig_deactivate 502 | 
 
 
 
 
 | 90 | trig_deactivate 503 | 
 
 
 
 
 | 91 | trig_deactivate 510 | 
 
 
 
 
 | 92 | trig_deactivate 511 | 
 
 
 
 
 | 93 | trig_deactivate 512 | 
 
 
 
 
 | 94 | trig_deactivate 520 | 
 
 
 
 
 | 95 | trig_deactivate 521 | 
 
 
 
 
 | 96 | trig_deactivate 522 | 
 
 
 
 
 | 97 | trigvolume_enable z_40t 0 | 
 
 
 
 
 | 98 | trigvolume_enable zz_40t 0 | 
 
 
 
 
 | 99 | trigvolume_enable zzz_40t 0 | 
 
 
 
 
 | 100 | trigvolume_enable zzzz_40t 0 | 
 
 
 
 
 | 101 | trigvolume_enable tv_61t 0 | 
 
 
 
 
 | 102 | trigvolume_enable trigger_volume_81 0 | 
 
 
 
 
 | 103 | } | 
 
 
 
 
 | 104 |  | 
 
 
 
 
 | 105 | func void you_lose(string ai_name) | 
 
 
 
 
 | 106 | { | 
 
 
 
 
 | 107 | fade_out 0 0 0 30 | 
 
 
 
 
 | 108 | sleep 30 | 
 
 
 
 
 | 109 | lose | 
 
 
 
 
 | 110 | } | 
 
 
 
 
 | 111 |  | 
 
 
 
 
 | 112 | #################################### | 
 
 
 
 
 | 113 | ### SEVERAL TIMES USED FUNCTIONS ### | 
 
 
 
 
 | 114 | #################################### | 
 
 
 
 
 | 115 |  | 
 
 
 
 
 | 116 | func void sp_all(void) | 
 
 
 
 
 | 117 | { | 
 
 
 
 
 | 118 | co_message_display = 0 | 
 
 
 
 
 | 119 | if(save_point eq 1) save_game 1 autosave | 
 
 
 
 
 | 120 | if(save_point eq 2) save_game 2 autosave | 
 
 
 
 
 | 121 | if(save_point eq 3) save_game 3 autosave | 
 
 
 
 
 | 122 | if(save_point eq 4) save_game 4 autosave | 
 
 
 
 
 | 123 | sleep 180 | 
 
 
 
 
 | 124 | co_message_display = 1 | 
 
 
 
 
 | 125 | } | 
 
 
 
 
 | 126 |  | 
 
 
 
 
 | 127 | func void remove_ai(void) | 
 
 
 
 
 | 128 | { | 
 
 
 
 
 | 129 | ai2_kill | 
 
 
 
 
 | 130 | sleep 60 | 
 
 
 
 
 | 131 | powerup_reset | 
 
 
 
 
 | 132 | weapon_reset | 
 
 
 
 
 | 133 | sleep 240 | 
 
 
 
 
 | 134 | corpse_reset | 
 
 
 
 
 | 135 | } | 
 
 
 
 
 | 136 |  | 
 
 
 
 
 | 137 | func void music_stop(void) | 
 
 
 
 
 | 138 | { | 
 
 
 
 
 | 139 | sound_music_stop mus_asianb | 
 
 
 
 
 | 140 | sound_music_stop mus_pursuit | 
 
 
 
 
 | 141 | sound_music_stop mus_om01 | 
 
 
 
 
 | 142 | } | 
 
 
 
 
 | 143 |  | 
 
 
 
 
 | 144 | #tv86 to tv97 | 
 
 
 
 
 | 145 | func void fire_damage(string ai_name) | 
 
 
 
 
 | 146 | { | 
 
 
 
 
 | 147 | chr_poison(ai_name, 5, 30, 30); | 
 
 
 
 
 | 148 | } | 
 
 
 
 
 | 149 |  | 
 
 
 
 
 | 150 | ########## | 
 
 
 
 
 | 151 | ### SP1 ### | 
 
 
 
 
 | 152 | ########## | 
 
 
 
 
 | 153 |  | 
 
 
 
 
 | 154 | ### GARAGE - GROUND FLOOR ### | 
 
 
 
 
 | 155 |  | 
 
 
 
 
 | 156 | func void intro(void) | 
 
 
 
 
 | 157 | { | 
 
 
 
 
 | 158 | env_show 99 1 | 
 
 
 
 
 | 159 | env_show 101 1 | 
 
 
 
 
 | 160 | env_show 103 1 | 
 
 
 
 
 | 161 | env_show 104 1 | 
 
 
 
 
 | 162 | env_show 105 1 | 
 
 
 
 
 | 163 | env_show 106 1 | 
 
 
 
 
 | 164 | env_show 107 1 | 
 
 
 
 
 | 165 | env_show 108 1 | 
 
 
 
 
 | 166 | env_show 110 1 | 
 
 
 
 
 | 167 | env_show 111 1 | 
 
 
 
 
 | 168 | env_show 112 1 | 
 
 
 
 
 | 169 | env_show 321 1 | 
 
 
 
 
 | 170 | env_show 322 1 | 
 
 
 
 
 | 171 | env_show 323 1 | 
 
 
 
 
 | 172 | env_show 324 1 | 
 
 
 
 
 | 173 | env_show 325 1 | 
 
 
 
 
 | 174 | env_shade 321 325 .6 .6 .6 | 
 
 
 
 
 | 175 | env_show 444 1 | 
 
 
 
 
 | 176 | ai2_spawn lobby_striker_01 | 
 
 
 
 
 | 177 | ai2_spawn lobby_striker_02 | 
 
 
 
 
 | 178 | ai2_spawn lobby_striker_03 | 
 
 
 
 
 | 179 | playback 0 IntroKonoko | 
 
 
 
 
 | 180 | particle smoke do start | 
 
 
 
 
 | 181 | particle security_locklight01 do start | 
 
 
 
 
 | 182 | particle LobbyWall do explode | 
 
 
 
 
 | 183 | objective_set 1 silent | 
 
 
 
 
 | 184 | target_set 323 30 | 
 
 
 
 
 | 185 | sleep 1 | 
 
 
 
 
 | 186 | sound_dialog_play c07_22_01konoko | 
 
 
 
 
 | 187 | sound_music_start mus_asianb | 
 
 
 
 
 | 188 | } | 
 
 
 
 
 | 189 |  | 
 
 
 
 
 | 190 | #tv9 - left ramp between ground floor and 1st floor | 
 
 
 
 
 | 191 | func void spawnG3_11(string ai_name) | 
 
 
 
 
 | 192 | { | 
 
 
 
 
 | 193 | ai2_spawn garage_striker_07 | 
 
 
 
 
 | 194 | ai2_passive garage_striker_07 1 | 
 
 
 
 
 | 195 | ai2_spawn garage_striker_08 | 
 
 
 
 
 | 196 | playback garage_striker_07 garage_taunt | 
 
 
 
 
 | 197 | ai2_passive garage_striker_07 0 | 
 
 
 
 
 | 198 | } | 
 
 
 
 
 | 199 |  | 
 
 
 
 
 | 200 | #tv12 - left ramp between ground floor and 1st floor, after tv9 | 
 
 
 
 
 | 201 | func void killG2_08(string ai_name) | 
 
 
 
 
 | 202 | { | 
 
 
 
 
 | 203 | trigvolume_enable trigger_volume_G2_08 0 | 
 
 
 
 
 | 204 | } | 
 
 
 
 
 | 205 |  | 
 
 
 
 
 | 206 | #tv7 - right ramp between ground floor and 1st floor | 
 
 
 
 
 | 207 | func void spawnG2_7(string ai_name) | 
 
 
 
 
 | 208 | { | 
 
 
 
 
 | 209 | ai2_spawn garage_striker_01 | 
 
 
 
 
 | 210 | ai2_spawn garage_striker_02 | 
 
 
 
 
 | 211 | } | 
 
 
 
 
 | 212 |  | 
 
 
 
 
 | 213 | #tv13 - right ramp between ground floor and 1st floor, after tv7 | 
 
 
 
 
 | 214 | func void killG2_10(string ai_name) | 
 
 
 
 
 | 215 | { | 
 
 
 
 
 | 216 | trigvolume_enable trigger_volume_G2_10 0 | 
 
 
 
 
 | 217 | } | 
 
 
 
 
 | 218 |  | 
 
 
 
 
 | 219 | #tv50 - ground floor, crossing from garage to building (big box in front of door 4 and 7) | 
 
 
 
 
 | 220 | func void tv_50(string ai_name) | 
 
 
 
 
 | 221 | { | 
 
 
 
 
 | 222 | ai2_spawn l_s99 | 
 
 
 
 
 | 223 | ai2_spawn l_s98 | 
 
 
 
 
 | 224 | music_stop | 
 
 
 
 
 | 225 | } | 
 
 
 
 
 | 226 |  | 
 
 
 
 
 | 227 | ### GARAGE - 1ST FLOOR ### | 
 
 
 
 
 | 228 |  | 
 
 
 
 
 | 229 | #tv10 - left ramp between 1st floor and 2nd floor | 
 
 
 
 
 | 230 | func void spawnG3_12(string ai_name) | 
 
 
 
 
 | 231 | { | 
 
 
 
 
 | 232 | if (var_counter eq 0) | 
 
 
 
 
 | 233 | { | 
 
 
 
 
 | 234 | ai2_spawn garage_striker_09 | 
 
 
 
 
 | 235 | ai2_spawn garage_striker_10 | 
 
 
 
 
 | 236 | } | 
 
 
 
 
 | 237 | if (var_counter ne 0) | 
 
 
 
 
 | 238 | { | 
 
 
 
 
 | 239 | ai2_spawn garage_striker_09 | 
 
 
 
 
 | 240 | } | 
 
 
 
 
 | 241 | } | 
 
 
 
 
 | 242 |  | 
 
 
 
 
 | 243 | #tv15 - left ramp between 1st floor and 2nd floor, after tv10 | 
 
 
 
 
 | 244 | func void killG3_12(string ai_name) | 
 
 
 
 
 | 245 | { | 
 
 
 
 
 | 246 | trigvolume_enable trigger_volume_G3_12 0 | 
 
 
 
 
 | 247 | } | 
 
 
 
 
 | 248 |  | 
 
 
 
 
 | 249 | #tv8 - right ramp between 1st floor and 2nd floor | 
 
 
 
 
 | 250 | func void spawnG3_8(string ai_name) | 
 
 
 
 
 | 251 | { | 
 
 
 
 
 | 252 | if (var_counter eq 0) | 
 
 
 
 
 | 253 | { | 
 
 
 
 
 | 254 | ai2_spawn garage_striker_03 | 
 
 
 
 
 | 255 | ai2_makeignoreplayer garage_striker_03 1 | 
 
 
 
 
 | 256 | ai2_spawn garage_striker_04 | 
 
 
 
 
 | 257 | ai2_spawn garage_striker_05 | 
 
 
 
 
 | 258 | ai2_lookatme garage_striker_04 | 
 
 
 
 
 | 259 | ai2_lookatme garage_striker_05 | 
 
 
 
 
 | 260 | playback_block garage_striker_03 garage_jump | 
 
 
 
 
 | 261 | ai2_makeignoreplayer garage_striker_03 0 | 
 
 
 
 
 | 262 | } | 
 
 
 
 
 | 263 | if (var_counter ne 0) | 
 
 
 
 
 | 264 | { | 
 
 
 
 
 | 265 | ai2_spawn garage_striker_03 | 
 
 
 
 
 | 266 | ai2_makeignoreplayer garage_striker_03 1 | 
 
 
 
 
 | 267 | playback_block garage_striker_03 garage_jump | 
 
 
 
 
 | 268 | ai2_makeignoreplayer garage_striker_03 0 | 
 
 
 
 
 | 269 | } | 
 
 
 
 
 | 270 | } | 
 
 
 
 
 | 271 |  | 
 
 
 
 
 | 272 | #tv14 - right ramp between 1st floor and 2nd floor, after tv8 | 
 
 
 
 
 | 273 | func void killG3_11(string ai_name) | 
 
 
 
 
 | 274 | { | 
 
 
 
 
 | 275 | trigvolume_enable trigger_volume_G3_11 0 | 
 
 
 
 
 | 276 | } | 
 
 
 
 
 | 277 |  | 
 
 
 
 
 | 278 | #tv21 - 1st floor, crossing from garage to building (big box in front of door 5 and 8) | 
 
 
 
 
 | 279 | func void g_23(string ai_name) | 
 
 
 
 
 | 280 | { | 
 
 
 
 
 | 281 | ai2_spawn L2s_01 | 
 
 
 
 
 | 282 | ai2_spawn L2s_02 | 
 
 
 
 
 | 283 | ai2_spawn L2s_03 | 
 
 
 
 
 | 284 | ai2_spawn L2tctf_01 | 
 
 
 
 
 | 285 | ai2_spawn L2tctf_02 | 
 
 
 
 
 | 286 | music_stop | 
 
 
 
 
 | 287 | trigvolume_enable trigger_volume_w_39 0 | 
 
 
 
 
 | 288 | } | 
 
 
 
 
 | 289 |  | 
 
 
 
 
 | 290 | ##tv31 - 1st floor, crossing from garage to building (box in front of door 2) | 
 
 
 
 
 | 291 | func void p_31(string ai_name) | 
 
 
 
 
 | 292 | { | 
 
 
 
 
 | 293 | trigvolume_enable trigger_volume_L2_4 1 | 
 
 
 
 
 | 294 | } | 
 
 
 
 
 | 295 |  | 
 
 
 
 
 | 296 | ### GARAGE - 2ND FLOOR ### | 
 
 
 
 
 | 297 |  | 
 
 
 
 
 | 298 | #tv11 - 2nd floor, crossing from garage to building (big box in front of door 6 and 9) | 
 
 
 
 
 | 299 | func void c_13(string ai_name) | 
 
 
 
 
 | 300 | { | 
 
 
 
 
 | 301 | ai2_spawn lobby_striker_20 | 
 
 
 
 
 | 302 | ai2_spawn lobby_striker_21 | 
 
 
 
 
 | 303 | ai2_spawn lobby_fodder01 | 
 
 
 
 
 | 304 | ai2_spawn lobby_striker_05 | 
 
 
 
 
 | 305 | trigvolume_enable vv_38t 0 | 
 
 
 
 
 | 306 | trigvolume_enable a_18t 0 | 
 
 
 
 
 | 307 | music_stop | 
 
 
 
 
 | 308 | } | 
 
 
 
 
 | 309 |  | 
 
 
 
 
 | 310 | ### ENTRANCE HALL - GROUND FLOOR ### | 
 
 
 
 
 | 311 |  | 
 
 
 
 
 | 312 | #tv6 - in front of door 10 | 
 
 
 
 
 | 313 | func void spawnL1_6(string ai_name) | 
 
 
 
 
 | 314 | { | 
 
 
 
 
 | 315 | ai2_spawn lobby_striker_06 | 
 
 
 
 
 | 316 | trigvolume_enable tv_50t 0 | 
 
 
 
 
 | 317 | } | 
 
 
 
 
 | 318 |  | 
 
 
 
 
 | 319 | #tv38 - after the passageway to the entrance hall with the van | 
 
 
 
 
 | 320 | func void x_05(string ai_name) | 
 
 
 
 
 | 321 | { | 
 
 
 
 
 | 322 | ai2_spawn l_c01 | 
 
 
 
 
 | 323 | ai2_lookatme l_c01 | 
 
 
 
 
 | 324 | ai2_passive l_c01 1 | 
 
 
 
 
 | 325 | playback l_c01 lobby_runout | 
 
 
 
 
 | 326 | ai2_passive l_c01 0 | 
 
 
 
 
 | 327 | trigvolume_enable trigger_volume_L1_6_9 0 | 
 
 
 
 
 | 328 | } | 
 
 
 
 
 | 329 |  | 
 
 
 
 
 | 330 | #tv39 - in the passageway from the entrance hall with the van (near door 19) | 
 
 
 
 
 | 331 | func void y_32(string ai_name) | 
 
 
 
 
 | 332 | { | 
 
 
 
 
 | 333 | ai2_spawn l_t01 | 
 
 
 
 
 | 334 | playback l_t01 lobby_backroll | 
 
 
 
 
 | 335 | sleep 15 | 
 
 
 
 
 | 336 | ai2_spawn l_s02 | 
 
 
 
 
 | 337 | ai2_spawn l_s03 | 
 
 
 
 
 | 338 | trigvolume_enable tv_47t 0 | 
 
 
 
 
 | 339 | } | 
 
 
 
 
 | 340 |  | 
 
 
 
 
 | 341 | #tv46 - after door 29 | 
 
 
 
 
 | 342 | func void tv_46(string ai_name) | 
 
 
 
 
 | 343 | { | 
 
 
 
 
 | 344 | ai2_spawn l_s24 | 
 
 
 
 
 | 345 | ai2_spawn l_t23 | 
 
 
 
 
 | 346 | trigvolume_enable tv_47t 1 | 
 
 
 
 
 | 347 | ai2_dopath l_t01 l_t01_06 | 
 
 
 
 
 | 348 | ai2_setjobstate l_t01 | 
 
 
 
 
 | 349 | } | 
 
 
 
 
 | 350 |  | 
 
 
 
 
 | 351 | #tv47 - in some distance after door 22 | 
 
 
 
 
 | 352 | func void tv_47(string ai_name) | 
 
 
 
 
 | 353 | { | 
 
 
 
 
 | 354 | ai2_spawn l_s27 | 
 
 
 
 
 | 355 | } | 
 
 
 
 
 | 356 |  | 
 
 
 
 
 | 357 | #tv66 - near door 26 and 31 | 
 
 
 
 
 | 358 | func void room1_stop(string ai_name) | 
 
 
 
 
 | 359 | { | 
 
 
 
 
 | 360 | particle room1 do stop | 
 
 
 
 
 | 361 | } | 
 
 
 
 
 | 362 |  | 
 
 
 
 
 | 363 | #tv67 - near door 26 and 31, after tv66 | 
 
 
 
 
 | 364 | func void room1_start(string ai_name) | 
 
 
 
 
 | 365 | { | 
 
 
 
 
 | 366 | particle room1 do start | 
 
 
 
 
 | 367 | particle smoke do start | 
 
 
 
 
 | 368 | } | 
 
 
 
 
 | 369 |  | 
 
 
 
 
 | 370 | #tv45 - after door 31 | 
 
 
 
 
 | 371 | func void tv_45(string ai_name) | 
 
 
 
 
 | 372 | { | 
 
 
 
 
 | 373 | ai2_spawn a_v1 | 
 
 
 
 
 | 374 | ai2_spawn l_s22 | 
 
 
 
 
 | 375 | ai2_spawn l_s23 | 
 
 
 
 
 | 376 | ai2_dopath l_t01 l_t01_03 | 
 
 
 
 
 | 377 | ai2_setjobstate l_t01 | 
 
 
 
 
 | 378 | ai2_dopath l_t23 l_t23_05 | 
 
 
 
 
 | 379 | ai2_setjobstate l_t23 | 
 
 
 
 
 | 380 | } | 
 
 
 
 
 | 381 |  | 
 
 
 
 
 | 382 | #tv44 - after door 26 | 
 
 
 
 
 | 383 | func void tv_44(string ai_name) | 
 
 
 
 
 | 384 | { | 
 
 
 
 
 | 385 | ai2_spawn l_c10 | 
 
 
 
 
 | 386 | ai2_dopath l_t01 l_t01_02 | 
 
 
 
 
 | 387 | ai2_setjobstate l_t01 | 
 
 
 
 
 | 388 | ai2_dopath l_t23 l_t23_03 | 
 
 
 
 
 | 389 | ai2_setjobstate l_t23 | 
 
 
 
 
 | 390 | } | 
 
 
 
 
 | 391 |  | 
 
 
 
 
 | 392 | #console1 | 
 
 
 
 
 | 393 | func void goAttack(string ai_name) | 
 
 
 
 
 | 394 | { | 
 
 
 
 
 | 395 | music_stop | 
 
 
 
 
 | 396 | trigvolume_enable tv_57t 1 | 
 
 
 
 
 | 397 | chr_delete l_c01 | 
 
 
 
 
 | 398 | chr_delete l_s98 | 
 
 
 
 
 | 399 | chr_delete l_s99 | 
 
 
 
 
 | 400 | chr_delete lobby_striker_01 | 
 
 
 
 
 | 401 | chr_delete lobby_striker_02 | 
 
 
 
 
 | 402 | chr_delete garage_striker_01 | 
 
 
 
 
 | 403 | chr_delete garage_striker_02 | 
 
 
 
 
 | 404 | chr_delete garage_striker_03 | 
 
 
 
 
 | 405 | chr_delete garage_striker_04 | 
 
 
 
 
 | 406 | chr_delete garage_striker_05 | 
 
 
 
 
 | 407 | chr_delete garage_striker_06 | 
 
 
 
 
 | 408 | chr_delete garage_striker_07 | 
 
 
 
 
 | 409 | chr_delete garage_striker_08 | 
 
 
 
 
 | 410 | chr_delete garage_striker_09 | 
 
 
 
 
 | 411 | chr_delete garage_striker_10 | 
 
 
 
 
 | 412 | ai2_spawn tanker_stairdoor | 
 
 
 
 
 | 413 | particle stair_lock_locklight01 do start | 
 
 
 
 
 | 414 | objective_set 2 silent | 
 
 
 
 
 | 415 | target_set 1111 30 | 
 
 
 
 
 | 416 | sound_dialog_play c00_01_27shinatama | 
 
 
 
 
 | 417 | } | 
 
 
 
 
 | 418 |  | 
 
 
 
 
 | 419 | #tv57 - huge box after door 19, 20 and 24 | 
 
 
 
 
 | 420 | func void tv57(string ai_name) | 
 
 
 
 
 | 421 | { | 
 
 
 
 
 | 422 | sound_music_start mus_pursuit 0 | 
 
 
 
 
 | 423 | sound_music_volume mus_pursuit 0.75 3.0 | 
 
 
 
 
 | 424 | target_set 59 30 | 
 
 
 
 
 | 425 | sleep 180 | 
 
 
 
 
 | 426 | sound_dialog_play c00_01_105shinatama | 
 
 
 
 
 | 427 | } | 
 
 
 
 
 | 428 |  | 
 
 
 
 
 | 429 | ### Pathfinding ### | 
 
 
 
 
 | 430 |  | 
 
 
 
 
 | 431 | #lose func of l_s02 and l_s03 | 
 
 
 
 
 | 432 | func void unlock_follow(void) | 
 
 
 
 
 | 433 | { | 
 
 
 
 
 | 434 | var_counter2 = var_counter2 + 1 | 
 
 
 
 
 | 435 | if(var_counter2 eq 2) | 
 
 
 
 
 | 436 | { | 
 
 
 
 
 | 437 | trigvolume_enable z_40t 1 | 
 
 
 
 
 | 438 | trigvolume_enable zz_40t 1 | 
 
 
 
 
 | 439 | trigvolume_enable zzz_40t 1 | 
 
 
 
 
 | 440 | trigvolume_enable zzzz_40t 1 | 
 
 
 
 
 | 441 | trigvolume_enable tv_61t 1 | 
 
 
 
 
 | 442 | } | 
 
 
 
 
 | 443 | } | 
 
 
 
 
 | 444 |  | 
 
 
 
 
 | 445 | func void patrolscript2222(void) | 
 
 
 
 
 | 446 | { | 
 
 
 
 
 | 447 | ai2_lookatchar l_t01 char_0 | 
 
 
 
 
 | 448 | ai2_lookatchar l_t23 char_0 | 
 
 
 
 
 | 449 | } | 
 
 
 
 
 | 450 |  | 
 
 
 
 
 | 451 | #tv42 - in front of door 19 | 
 
 
 
 
 | 452 | func void z04(string ai_name) | 
 
 
 
 
 | 453 | { | 
 
 
 
 
 | 454 | ai2_dopath l_t01 l_t01_06 | 
 
 
 
 
 | 455 | ai2_setjobstate l_t01 | 
 
 
 
 
 | 456 | ai2_dopath l_t23 l_t23_06 | 
 
 
 
 
 | 457 | ai2_setjobstate l_t23 | 
 
 
 
 
 | 458 | } | 
 
 
 
 
 | 459 |  | 
 
 
 
 
 | 460 | #tv41 - after door 22 | 
 
 
 
 
 | 461 | func void z02(string ai_name) | 
 
 
 
 
 | 462 | { | 
 
 
 
 
 | 463 | ai2_dopath l_t01 l_t01_04 | 
 
 
 
 
 | 464 | ai2_setjobstate l_t01 | 
 
 
 
 
 | 465 | ai2_dopath l_t23 l_t23_02 | 
 
 
 
 
 | 466 | ai2_setjobstate l_t23 | 
 
 
 
 
 | 467 | } | 
 
 
 
 
 | 468 |  | 
 
 
 
 
 | 469 | #tv40 - near door 29 | 
 
 
 
 
 | 470 | func void z03(string ai_name) | 
 
 
 
 
 | 471 | { | 
 
 
 
 
 | 472 | ai2_dopath l_t01 l_t01_05 | 
 
 
 
 
 | 473 | ai2_setjobstate l_t01 | 
 
 
 
 
 | 474 | ai2_dopath l_t23 l_t23_01 | 
 
 
 
 
 | 475 | ai2_setjobstate l_t23 | 
 
 
 
 
 | 476 | } | 
 
 
 
 
 | 477 |  | 
 
 
 
 
 | 478 | #tv43 - in front of door 26 and 31, after tv67 | 
 
 
 
 
 | 479 | func void z01(string ai_name) | 
 
 
 
 
 | 480 | { | 
 
 
 
 
 | 481 | ai2_dopath l_t01 l_t01_01 | 
 
 
 
 
 | 482 | ai2_setjobstate l_t01 | 
 
 
 
 
 | 483 | ai2_dopath l_t23 l_t23_04 | 
 
 
 
 
 | 484 | ai2_setjobstate l_t23 | 
 
 
 
 
 | 485 | } | 
 
 
 
 
 | 486 |  | 
 
 
 
 
 | 487 | #tv101 - staircase, between ground floor and 1st floor | 
 
 
 
 
 | 488 | func void z05(string ai_name) | 
 
 
 
 
 | 489 | { | 
 
 
 
 
 | 490 | ai2_dopath l_t01 l_t01_07 | 
 
 
 
 
 | 491 | ai2_setjobstate l_t01 | 
 
 
 
 
 | 492 | ai2_dopath l_t23 l_t23_07 | 
 
 
 
 
 | 493 | ai2_setjobstate l_t23 | 
 
 
 
 
 | 494 | } | 
 
 
 
 
 | 495 |  | 
 
 
 
 
 | 496 | ### ENTRANCE HALL - 1ST FLOOR ### | 
 
 
 
 
 | 497 |  | 
 
 
 
 
 | 498 | #tv37 - after door 20 | 
 
 
 
 
 | 499 | func void w_39(string ai_name) | 
 
 
 
 
 | 500 | { | 
 
 
 
 
 | 501 | ai2_spawn s2_t01 | 
 
 
 
 
 | 502 | ai2_spawn s2_t02 | 
 
 
 
 
 | 503 | ai2_spawn s2_s01 | 
 
 
 
 
 | 504 | ai2_spawn s2_s02 | 
 
 
 
 
 | 505 | ai2_spawn s2_s03 | 
 
 
 
 
 | 506 | ai2_spawn s2_s05 | 
 
 
 
 
 | 507 | ai2_spawn s2_t05 | 
 
 
 
 
 | 508 | trigvolume_enable g_23t 0 | 
 
 
 
 
 | 509 | } | 
 
 
 
 
 | 510 |  | 
 
 
 
 
 | 511 | #tv34 - after the passageway to the footbridge (left side after door 20) | 
 
 
 
 
 | 512 | func void u_36(string ai_name) | 
 
 
 
 
 | 513 | { | 
 
 
 
 
 | 514 | ai2_spawn cat1_02 | 
 
 
 
 
 | 515 | trigvolume_enable trigger_volume_L2_4 0 | 
 
 
 
 
 | 516 | } | 
 
 
 
 
 | 517 |  | 
 
 
 
 
 | 518 | #tv5 - other side of the footbridge | 
 
 
 
 
 | 519 | func void spawnL2_4(string ai_name) | 
 
 
 
 
 | 520 | { | 
 
 
 
 
 | 521 | ai2_spawn lobby_striker_04 | 
 
 
 
 
 | 522 | playback lobby_striker_04 lobbystriker_roll | 
 
 
 
 
 | 523 | trigvolume_enable u_36t 0 | 
 
 
 
 
 | 524 | } | 
 
 
 
 
 | 525 |  | 
 
 
 
 
 | 526 | #tv30 - next to tv5, staircase between 1st floor and 2nd floor (func: p_31t); not used | 
 
 
 
 
 | 527 |  | 
 
 
 
 
 | 528 | #tv23 - in some distance after door 98 | 
 
 
 
 
 | 529 | func void i_24(string ai_name) | 
 
 
 
 
 | 530 | { | 
 
 
 
 
 | 531 | trigvolume_enable j_25t 0 | 
 
 
 
 
 | 532 | trigvolume_enable h_06t 0 | 
 
 
 
 
 | 533 | } | 
 
 
 
 
 | 534 |  | 
 
 
 
 
 | 535 | #tv24 - after tv23 | 
 
 
 
 
 | 536 | func void j_25(string ai_name) | 
 
 
 
 
 | 537 | { | 
 
 
 
 
 | 538 | ai2_spawn L2s_11 | 
 
 
 
 
 | 539 | } | 
 
 
 
 
 | 540 |  | 
 
 
 
 
 | 541 | #tv22 - after tv24 | 
 
 
 
 
 | 542 | func void h_06(string ai_name) | 
 
 
 
 
 | 543 | { | 
 
 
 
 
 | 544 | ai2_spawn L2s_10 | 
 
 
 
 
 | 545 | ai2_spawn Ls_15 | 
 
 
 
 
 | 546 | ai2_spawn Ltctf_55 | 
 
 
 
 
 | 547 | ai2_dopath L2tctf_01 patrol_L2_13 | 
 
 
 
 
 | 548 | ai2_dopath L2tctf_02 patrol_L2_13 | 
 
 
 
 
 | 549 | } | 
 
 
 
 
 | 550 |  | 
 
 
 
 
 | 551 | #tv33 - in some distance near door 33 | 
 
 
 
 
 | 552 | func void t_35(string ai_name) | 
 
 
 
 
 | 553 | { | 
 
 
 
 
 | 554 | trigvolume_enable s_34t 0 | 
 
 
 
 
 | 555 | } | 
 
 
 
 
 | 556 |  | 
 
 
 
 
 | 557 | #tv32 - after tv 33 | 
 
 
 
 
 | 558 | func void s_34(string ai_name) | 
 
 
 
 
 | 559 | { | 
 
 
 
 
 | 560 | ai2_spawn Lcom_01 | 
 
 
 
 
 | 561 | } | 
 
 
 
 
 | 562 |  | 
 
 
 
 
 | 563 | #tv27 - after door 33 | 
 
 
 
 
 | 564 | func void m_28(string ai_name) | 
 
 
 
 
 | 565 | { | 
 
 
 
 
 | 566 | ai2_spawn Lv_40 | 
 
 
 
 
 | 567 | ai2_spawn Lv_41 | 
 
 
 
 
 | 568 | ai2_spawn Lc_43 | 
 
 
 
 
 | 569 | ai2_spawn Ls_44 | 
 
 
 
 
 | 570 | trigvolume_enable s_34t 1 | 
 
 
 
 
 | 571 | } | 
 
 
 
 
 | 572 |  | 
 
 
 
 
 | 573 | #called up, after you've talked to the female cop | 
 
 
 
 
 | 574 | func void femcop_holster(string ai_name) | 
 
 
 
 
 | 575 | { | 
 
 
 
 
 | 576 | chr_forceholster Lc_43 1 | 
 
 
 
 
 | 577 | } | 
 
 
 
 
 | 578 |  | 
 
 
 
 
 | 579 | #tv29 - after door 37 | 
 
 
 
 
 | 580 | func void o_30(string ai_name) | 
 
 
 
 
 | 581 | { | 
 
 
 
 
 | 582 | ai2_spawn Ls_60 | 
 
 
 
 
 | 583 | ai2_spawn a_v2 | 
 
 
 
 
 | 584 | } | 
 
 
 
 
 | 585 |  | 
 
 
 
 
 | 586 | #tv28 - after door 32 | 
 
 
 
 
 | 587 | func void n_29(string ai_name) | 
 
 
 
 
 | 588 | { | 
 
 
 
 
 | 589 | ai2_spawn Lc_50 | 
 
 
 
 
 | 590 | ai2_spawn Ls_51 | 
 
 
 
 
 | 591 | ai2_spawn Ls_12 | 
 
 
 
 
 | 592 | } | 
 
 
 
 
 | 593 |  | 
 
 
 
 
 | 594 | ### Pathfinding ### | 
 
 
 
 
 | 595 |  | 
 
 
 
 
 | 596 | #tv61 - big box in front of door 98 | 
 
 
 
 
 | 597 | func void z06(string ai_name) | 
 
 
 
 
 | 598 | { | 
 
 
 
 
 | 599 | ai2_dopath l_t01 l_t01_08 | 
 
 
 
 
 | 600 | ai2_setjobstate l_t01 | 
 
 
 
 
 | 601 | ai2_dopath l_t23 l_t23_08 | 
 
 
 
 
 | 602 | ai2_setjobstate l_t23 | 
 
 
 
 
 | 603 | } | 
 
 
 
 
 | 604 |  | 
 
 
 
 
 | 605 | ### ENTRANCE HALL - 2ND FLOOR ### | 
 
 
 
 
 | 606 |  | 
 
 
 
 
 | 607 | #tv20 - in front of door 24 | 
 
 
 
 
 | 608 | func void f_22(string ai_name) | 
 
 
 
 
 | 609 | { | 
 
 
 
 
 | 610 | ai2_spawn lobby_striker_05 | 
 
 
 
 
 | 611 | trigvolume_enable vv_38t 0 | 
 
 
 
 
 | 612 | ai2_spawn lobby_striker_20 | 
 
 
 
 
 | 613 | ai2_spawn lobby_fodder01 | 
 
 
 
 
 | 614 | ai2_spawn lobby_striker_21 | 
 
 
 
 
 | 615 | } | 
 
 
 
 
 | 616 |  | 
 
 
 
 
 | 617 | #tv18 - after door 24 | 
 
 
 
 
 | 618 | func void d_20(string ai_name) | 
 
 
 
 
 | 619 | { | 
 
 
 
 
 | 620 | ai2_spawn l2_s46 | 
 
 
 
 
 | 621 | ai2_spawn l2_s44 | 
 
 
 
 
 | 622 | playback_block l2_s44 lobby_roll3 | 
 
 
 
 
 | 623 | } | 
 
 
 
 
 | 624 |  | 
 
 
 
 
 | 625 | #tv35 - after the passageway to the footbridge (left side after door 24) | 
 
 
 
 
 | 626 | func void v_37(string ai_name) | 
 
 
 
 
 | 627 | { | 
 
 
 
 
 | 628 | ai2_spawn cat1_01 | 
 
 
 
 
 | 629 | trigvolume_enable vv_38t 0 | 
 
 
 
 
 | 630 | } | 
 
 
 
 
 | 631 |  | 
 
 
 
 
 | 632 | #tv36 - other side of the footbridge | 
 
 
 
 
 | 633 | func void vv_38(string ai_name) | 
 
 
 
 
 | 634 | { | 
 
 
 
 
 | 635 | ai2_spawn lobby_striker_05 | 
 
 
 
 
 | 636 | ai2_spawn lobby_striker_20 | 
 
 
 
 
 | 637 | ai2_spawn lobby_striker_21 | 
 
 
 
 
 | 638 | ai2_spawn lobby_fodder01 | 
 
 
 
 
 | 639 | trigvolume_enable v_37t 0 | 
 
 
 
 
 | 640 | } | 
 
 
 
 
 | 641 |  | 
 
 
 
 
 | 642 | #tv19 - entrance to the room on the right side near door 24 | 
 
 
 
 
 | 643 | func void e_21(string ai_name) | 
 
 
 
 
 | 644 | { | 
 
 
 
 
 | 645 | ai2_spawn lobby_striker_34 | 
 
 
 
 
 | 646 | ai2_spawn lobby_victim05 | 
 
 
 
 
 | 647 | ai2_spawn lobby_victim06 | 
 
 
 
 
 | 648 | trigvolume_enable l_27t 0 | 
 
 
 
 
 | 649 | } | 
 
 
 
 
 | 650 |  | 
 
 
 
 
 | 651 | #tv25 - in the room, around the place where the female civ gives you the w6_vdg | 
 
 
 
 
 | 652 | func void k_26(string ai_name) | 
 
 
 
 
 | 653 | { | 
 
 
 
 
 | 654 | trigvolume_enable l_27t 1 | 
 
 
 
 
 | 655 | } | 
 
 
 
 
 | 656 |  | 
 
 
 
 
 | 657 | #tv26 - at the same place as tv19 (entrance to the room) | 
 
 
 
 
 | 658 | func void l_27(string ai_name) | 
 
 
 
 
 | 659 | { | 
 
 
 
 
 | 660 | ai2_spawn L3s_40 | 
 
 
 
 
 | 661 | ai2_spawn L3s_41 | 
 
 
 
 
 | 662 | } | 
 
 
 
 
 | 663 |  | 
 
 
 
 
 | 664 | #tv68 - in front of door 99 | 
 
 
 
 
 | 665 | func void a_18(string ai_name) | 
 
 
 
 
 | 666 | { | 
 
 
 
 
 | 667 | trigvolume_enable b_19t 0 | 
 
 
 
 
 | 668 | trigvolume_enable c_13t 0 | 
 
 
 
 
 | 669 | } | 
 
 
 
 
 | 670 |  | 
 
 
 
 
 | 671 | #tv17 - after door 99, after tv68 | 
 
 
 
 
 | 672 | func void b_19(string ai_name) | 
 
 
 
 
 | 673 | { | 
 
 
 
 
 | 674 | ai2_spawn lobby_striker_30 | 
 
 
 
 
 | 675 | ai2_spawn lobby_striker_31 | 
 
 
 
 
 | 676 | playback lobby_striker_31 lobby_roll2 | 
 
 
 
 
 | 677 | trigvolume_enable d_20t 0 | 
 
 
 
 
 | 678 | } | 
 
 
 
 
 | 679 |  | 
 
 
 
 
 | 680 | #tv69 - near door 40, in front of tv16 | 
 
 
 
 
 | 681 | func void room2_stop(string ai_name) | 
 
 
 
 
 | 682 | { | 
 
 
 
 
 | 683 | particle room2 stop | 
 
 
 
 
 | 684 | } | 
 
 
 
 
 | 685 |  | 
 
 
 
 
 | 686 | #tv16 - near door 40, after tv69 | 
 
 
 
 
 | 687 | func void room2_start(string ai_name) | 
 
 
 
 
 | 688 | { | 
 
 
 
 
 | 689 | particle room2 start | 
 
 
 
 
 | 690 | } | 
 
 
 
 
 | 691 |  | 
 
 
 
 
 | 692 | #tv49 - after door 40 | 
 
 
 
 
 | 693 | func void tv_49(string ai_name) | 
 
 
 
 
 | 694 | { | 
 
 
 
 
 | 695 | ai2_spawn l2_s47 | 
 
 
 
 
 | 696 | } | 
 
 
 
 
 | 697 |  | 
 
 
 
 
 | 698 | #tv71 - near door 38, in front of tv70 | 
 
 
 
 
 | 699 | func void room3_stop(string ai_name) | 
 
 
 
 
 | 700 | { | 
 
 
 
 
 | 701 | particle room3 stop | 
 
 
 
 
 | 702 | } | 
 
 
 
 
 | 703 |  | 
 
 
 
 
 | 704 | #tv70 - near door 38, after tv71 | 
 
 
 
 
 | 705 | func void room3_start(string ai_name) | 
 
 
 
 
 | 706 | { | 
 
 
 
 
 | 707 | particle room3 start | 
 
 
 
 
 | 708 | } | 
 
 
 
 
 | 709 |  | 
 
 
 
 
 | 710 | #tv48 - after door 38 | 
 
 
 
 
 | 711 | func void tv_48(string ai_name) | 
 
 
 
 
 | 712 | { | 
 
 
 
 
 | 713 | ai2_spawn l2_s46 | 
 
 
 
 
 | 714 | } | 
 
 
 
 
 | 715 |  | 
 
 
 
 
 | 716 | #console2 | 
 
 
 
 
 | 717 | func void floor4_lock(void) | 
 
 
 
 
 | 718 | { | 
 
 
 
 
 | 719 | music_stop | 
 
 
 
 
 | 720 | particle floor4_lock_locklight01 do start | 
 
 
 
 
 | 721 | target_set 60 30 | 
 
 
 
 
 | 722 | sound_dialog_play c00_01_28shinatama | 
 
 
 
 
 | 723 | } | 
 
 
 
 
 | 724 |  | 
 
 
 
 
 | 725 | ### ENTRANCE HALL - 3RD FLOOR ### | 
 
 
 
 
 | 726 |  | 
 
 
 
 
 | 727 | #tv51 - after door 28 | 
 
 
 
 
 | 728 | func void tv_51(string ai_name) | 
 
 
 
 
 | 729 | { | 
 
 
 
 
 | 730 | ai2_spawn l4_red1 | 
 
 
 
 
 | 731 | ai2_spawn l4_t1 | 
 
 
 
 
 | 732 | ai2_spawn l4_s1 | 
 
 
 
 
 | 733 | ai2_spawn l4_s67 | 
 
 
 
 
 | 734 | ai2_spawn l4_t2 | 
 
 
 
 
 | 735 | ai2_spawn l4_s2 | 
 
 
 
 
 | 736 | ai2_spawn l4_s3 | 
 
 
 
 
 | 737 | ai2_spawn l4_f1 | 
 
 
 
 
 | 738 | ai2_spawn l4_f2 | 
 
 
 
 
 | 739 | ai2_spawn l4_f3 | 
 
 
 
 
 | 740 | ai2_spawn l4_c66 | 
 
 
 
 
 | 741 | ai2_kill l4_f1 | 
 
 
 
 
 | 742 | ai2_kill l4_f2 | 
 
 
 
 
 | 743 | ai2_kill l4_f3 | 
 
 
 
 
 | 744 | ai2_kill l4_c66 | 
 
 
 
 
 | 745 | } | 
 
 
 
 
 | 746 |  | 
 
 
 
 
 | 747 | #tv79 - after door 41 | 
 
 
 
 
 | 748 | func void music_kidnap(void) | 
 
 
 
 
 | 749 | { | 
 
 
 
 
 | 750 | sleep 1 | 
 
 
 
 
 | 751 | sound_music_start mus_om01 0.0 | 
 
 
 
 
 | 752 | sound_music_volume mus_om01 0.75 3.0 | 
 
 
 
 
 | 753 | #this music stopped in ta2_54 script | 
 
 
 
 
 | 754 | } | 
 
 
 
 
 | 755 |  | 
 
 
 
 
 | 756 | ########## | 
 
 
 
 
 | 757 | ### SP2 ### | 
 
 
 
 
 | 758 | ########## | 
 
 
 
 
 | 759 |  | 
 
 
 
 
 | 760 | ### GROUND FLOOR ### | 
 
 
 
 
 | 761 |  | 
 
 
 
 
 | 762 | #tv58 - after the end of the stairs | 
 
 
 
 
 | 763 | func void tv_58(string ai_name) | 
 
 
 
 
 | 764 | { | 
 
 
 
 
 | 765 | if(save_point eq 2) music_kidnap | 
 
 
 
 
 | 766 | else save_game 2 autosave | 
 
 
 
 
 | 767 | fork remove_ai | 
 
 
 
 
 | 768 | trigvolume_enable tv_58t 0 | 
 
 
 
 
 | 769 | trigvolume_enable trigger_volume_80 0 | 
 
 
 
 
 | 770 | door_lock 41 | 
 
 
 
 
 | 771 | particle security_locklight01 do stop | 
 
 
 
 
 | 772 | objective_set 3 silent | 
 
 
 
 
 | 773 | target_set 60 30 | 
 
 
 
 
 | 774 | var_counter = 0 | 
 
 
 
 
 | 775 | } | 
 
 
 
 
 | 776 |  | 
 
 
 
 
 | 777 | #tv52 - in front of door 42 | 
 
 
 
 
 | 778 | func void tv_52(string ai_name) | 
 
 
 
 
 | 779 | { | 
 
 
 
 
 | 780 | particle smoke do stop | 
 
 
 
 
 | 781 | ai2_spawn a_t03 | 
 
 
 
 
 | 782 | ai2_passive a_t03 1 | 
 
 
 
 
 | 783 | playback a_t03 atrium_run | 
 
 
 
 
 | 784 | sleep 7 | 
 
 
 
 
 | 785 | ai2_spawn a_t06 | 
 
 
 
 
 | 786 | sleep 7 | 
 
 
 
 
 | 787 | ai2_spawn a_s02 | 
 
 
 
 
 | 788 | sleep 7 | 
 
 
 
 
 | 789 | ai2_spawn a_s03 | 
 
 
 
 
 | 790 | sleep 7 | 
 
 
 
 
 | 791 | ai2_spawn a_red1 | 
 
 
 
 
 | 792 | ai2_passive a_t03 0 | 
 
 
 
 
 | 793 | chr_set_health a_t05 900 | 
 
 
 
 
 | 794 | chr_set_health a_t06 900 | 
 
 
 
 
 | 795 | chr_set_health a_s02 900 | 
 
 
 
 
 | 796 | chr_set_health a_s03 900 | 
 
 
 
 
 | 797 | } | 
 
 
 
 
 | 798 |  | 
 
 
 
 
 | 799 | #tv72 - at the beginning of the stairs to the 2nd floor | 
 
 
 
 
 | 800 | func void room4_start(string ai_name) | 
 
 
 
 
 | 801 | { | 
 
 
 
 
 | 802 | particle room4 start | 
 
 
 
 
 | 803 | } | 
 
 
 
 
 | 804 |  | 
 
 
 
 
 | 805 | ### 2ND FLOOR ### | 
 
 
 
 
 | 806 |  | 
 
 
 
 
 | 807 | #tv53 - at the end of the stairs to the 2nd floor | 
 
 
 
 
 | 808 | func void ta_53(string ai_name) | 
 
 
 
 
 | 809 | { | 
 
 
 
 
 | 810 | ai2_spawn a_t05 | 
 
 
 
 
 | 811 | ai2_dopath a_s03 patrol_7043 | 
 
 
 
 
 | 812 | ai2_setjobstate a_s03 | 
 
 
 
 
 | 813 | ai2_dopath a_s02 patrol_7030 | 
 
 
 
 
 | 814 | ai2_setjobstate a_s02 | 
 
 
 
 
 | 815 | ai2_dopath a_t06 patrol_7034 | 
 
 
 
 
 | 816 | ai2_setjobstate a_t06 | 
 
 
 
 
 | 817 | ai2_dopath a_t05 patrol_7042 | 
 
 
 
 
 | 818 | ai2_setjobstate a_t05 | 
 
 
 
 
 | 819 | chr_set_health a_t05 40 | 
 
 
 
 
 | 820 | chr_set_health a_t06 30 | 
 
 
 
 
 | 821 | chr_set_health a_s02 80 | 
 
 
 
 
 | 822 | chr_set_health a_s03 80 | 
 
 
 
 
 | 823 | } | 
 
 
 
 
 | 824 |  | 
 
 
 
 
 | 825 | ### 1ST FLOOR ### | 
 
 
 
 
 | 826 |  | 
 
 
 
 
 | 827 | #tv56 - at the end of the gangway from the 2nd floor to the 1st floor | 
 
 
 
 
 | 828 | func void ta_53b(string ai_name) | 
 
 
 
 
 | 829 | { | 
 
 
 
 
 | 830 | chr_set_health a_t05 80 | 
 
 
 
 
 | 831 | chr_set_health a_t06 60 | 
 
 
 
 
 | 832 | chr_set_health a_s02 70 | 
 
 
 
 
 | 833 | chr_set_health a_s03 80 | 
 
 
 
 
 | 834 | } | 
 
 
 
 
 | 835 |  | 
 
 
 
 
 | 836 | #tv75 - after the end of the gangway from the 2nd floor to the 1st floor | 
 
 
 
 
 | 837 | func void room6_start(string ai_name) | 
 
 
 
 
 | 838 | { | 
 
 
 
 
 | 839 | particle room6 do start | 
 
 
 
 
 | 840 | } | 
 
 
 
 
 | 841 |  | 
 
 
 
 
 | 842 | #tv83 - after the middle of the floor, in front of tv73 | 
 
 
 
 
 | 843 | func void room4_stop(string ai_name) | 
 
 
 
 
 | 844 | { | 
 
 
 
 
 | 845 | particle room4 do stop | 
 
 
 
 
 | 846 | } | 
 
 
 
 
 | 847 |  | 
 
 
 
 
 | 848 | #tv73 - after tv83 (func: room3_stop, already used above) | 
 
 
 
 
 | 849 |  | 
 
 
 
 
 | 850 | ### 3RD FLOOR ### | 
 
 
 
 
 | 851 |  | 
 
 
 
 
 | 852 | #tv59 - after the end of the gangway from the 2nd floor to the 3rd floor | 
 
 
 
 
 | 853 | func void room5_stop(string ai_name) | 
 
 
 
 
 | 854 | { | 
 
 
 
 
 | 855 | particle room5 stop | 
 
 
 
 
 | 856 | } | 
 
 
 
 
 | 857 |  | 
 
 
 
 
 | 858 | #tv81 - in front of tv74 | 
 
 
 
 
 | 859 | func void room5_start(string ai_name) | 
 
 
 
 
 | 860 | { | 
 
 
 
 
 | 861 | particle room5 start | 
 
 
 
 
 | 862 | } | 
 
 
 
 
 | 863 |  | 
 
 
 
 
 | 864 | #tv74 - in front of tv | 
 
 
 
 
 | 865 | func void room6_stop(string ai_name) | 
 
 
 
 
 | 866 | { | 
 
 
 
 
 | 867 | particle room6 stop | 
 
 
 
 
 | 868 | } | 
 
 
 
 
 | 869 |  | 
 
 
 
 
 | 870 | #tv82 - in front of the beginning of the gangway from the 3rd floor to the 4th floor (func: room4_stop, already used above) | 
 
 
 
 
 | 871 |  | 
 
 
 
 
 | 872 | ### 4TH FLOOR ### | 
 
 
 
 
 | 873 |  | 
 
 
 
 
 | 874 | #tv98 - after the end of the gangway from the 3rd floor to the 4th floor | 
 
 
 
 
 | 875 | func void new_atrium(string ai_name) | 
 
 
 
 
 | 876 | { | 
 
 
 
 
 | 877 | ai2_spawn a_s07 | 
 
 
 
 
 | 878 | ai2_spawn a_s05 | 
 
 
 
 
 | 879 | ai2_spawn a_v3 | 
 
 
 
 
 | 880 | } | 
 
 
 
 
 | 881 |  | 
 
 
 
 
 | 882 | #tv77 - complete room, which contains the console8 (func: check_death); I've disabled it | 
 
 
 
 
 | 883 |  | 
 
 
 
 
 | 884 | ### 5TH FLOOR ### | 
 
 
 
 
 | 885 |  | 
 
 
 
 
 | 886 | #tv54 - after the end of the gangway from the 4th floor to the 5th floor | 
 
 
 
 
 | 887 | func void ta2_54(string ai_name) | 
 
 
 
 
 | 888 | { | 
 
 
 
 
 | 889 | ai2_spawn a2_t1 | 
 
 
 
 
 | 890 | ai2_spawn a2_red1 | 
 
 
 
 
 | 891 | ai2_spawn LSI | 
 
 
 
 
 | 892 | ai2_kill LSI | 
 
 
 
 
 | 893 | sleep 240 | 
 
 
 
 
 | 894 | corpse_reset | 
 
 
 
 
 | 895 | music_stop | 
 
 
 
 
 | 896 | } | 
 
 
 
 
 | 897 |  | 
 
 
 
 
 | 898 | #tv103 - the complete room, where you get the laser torch | 
 
 
 
 
 | 899 | func void t103(string ai_name) | 
 
 
 
 
 | 900 | { | 
 
 
 
 
 | 901 | trigvolume_enable trigger_volume_103 0 | 
 
 
 
 
 | 902 | if (chr_has_lsi(0)) | 
 
 
 
 
 | 903 | { | 
 
 
 
 
 | 904 | trigvolume_enable trigger_volume_81 1 | 
 
 
 
 
 | 905 | objective_set 4 silent | 
 
 
 
 
 | 906 | particle obj1 create | 
 
 
 
 
 | 907 | target_set 9999 30 | 
 
 
 
 
 | 908 | } | 
 
 
 
 
 | 909 | else | 
 
 
 
 
 | 910 | { | 
 
 
 
 
 | 911 | sleep 60 | 
 
 
 
 
 | 912 | trigvolume_enable trigger_volume_103 1 | 
 
 
 
 
 | 913 | } | 
 
 
 
 
 | 914 | } | 
 
 
 
 
 | 915 |  | 
 
 
 
 
 | 916 | #tv80 - small flat box on the roof of the elevator | 
 
 
 
 
 | 917 | func void ta_62(string ai_name) | 
 
 
 
 
 | 918 | { | 
 
 
 
 
 | 919 | trigvolume_enable trigger_volume_81 0 | 
 
 
 
 
 | 920 | particle obj1 kill | 
 
 
 
 
 | 921 | ai2_kill | 
 
 
 
 
 | 922 | fade_out 0 0 0 30 | 
 
 
 
 
 | 923 | sleep 30 | 
 
 
 
 
 | 924 | playback 0 ElevatorEndSet | 
 
 
 
 
 | 925 | fade_in 30 | 
 
 
 
 
 | 926 | } | 
 
 
 
 
 | 927 |  | 
 
 
 
 
 | 928 | ########## | 
 
 
 
 
 | 929 | ### SP3 ### | 
 
 
 
 
 | 930 | ########## | 
 
 
 
 
 | 931 |  | 
 
 
 
 
 | 932 | ### GROUND FLOOR ### | 
 
 
 
 
 | 933 |  | 
 
 
 
 
 | 934 | #tv55 - after the elevator shaft | 
 
 
 
 
 | 935 | func void tsh_55(string ai_name) | 
 
 
 
 
 | 936 | { | 
 
 
 
 
 | 937 | if(save_point ne 3) save_game 3 autosave | 
 
 
 
 
 | 938 | trigvolume_enable tsh_55t 0 | 
 
 
 
 
 | 939 | ai2_spawn sh_tank1 | 
 
 
 
 
 | 940 | ai2_spawn sh_red1 | 
 
 
 
 
 | 941 | ai2_spawn sh_s3 | 
 
 
 
 
 | 942 | ai2_spawn sh_s4 | 
 
 
 
 
 | 943 | ai2_spawn sh_s4b | 
 
 
 
 
 | 944 | objective_set 5 silent | 
 
 
 
 
 | 945 | target_set 58 30 | 
 
 
 
 
 | 946 | env_show 501 0 | 
 
 
 
 
 | 947 | env_show 502 0 | 
 
 
 
 
 | 948 | env_show 503 0 | 
 
 
 
 
 | 949 | env_show 504 0 | 
 
 
 
 
 | 950 | env_show 601 1 | 
 
 
 
 
 | 951 | env_show 602 1 | 
 
 
 
 
 | 952 | sleep 120 | 
 
 
 
 
 | 953 | ai2_attack sh_s3 char_0 | 
 
 
 
 
 | 954 | } | 
 
 
 
 
 | 955 |  | 
 
 
 
 
 | 956 | #tv85 - at the same place as tv55 (func: s3; I've moved the save_game command to tv55, so this tv isn't any longer in use) | 
 
 
 
 
 | 957 |  | 
 
 
 
 
 | 958 | #console3 | 
 
 
 
 
 | 959 | func void shin_lock(void) | 
 
 
 
 
 | 960 | { | 
 
 
 
 
 | 961 | particle shin_lock_locklight01 do start | 
 
 
 
 
 | 962 | particle roof_locklight01 do start | 
 
 
 
 
 | 963 | } | 
 
 
 
 
 | 964 |  | 
 
 
 
 
 | 965 | #tv104 - on the balustrade, near door 14 | 
 
 
 
 
 | 966 | func void t102(string ai_name) | 
 
 
 
 
 | 967 | { | 
 
 
 
 
 | 968 | ai2_spawn mbo_sniper | 
 
 
 
 
 | 969 | ai2_spawn mbo_target | 
 
 
 
 
 | 970 | } | 
 
 
 
 
 | 971 |  | 
 
 
 
 
 | 972 | #tv76 - staircase, platform between ground floor and 1st floor | 
 
 
 
 
 | 973 | func void t62(string ai_name) | 
 
 
 
 
 | 974 | { | 
 
 
 
 
 | 975 | ai2_spawn sh_s1 | 
 
 
 
 
 | 976 | ai2_spawn sh_s2 | 
 
 
 
 
 | 977 | ai2_spawn sh_s6 | 
 
 
 
 
 | 978 | } | 
 
 
 
 
 | 979 |  | 
 
 
 
 
 | 980 | ### 1ST FLOOR ### | 
 
 
 
 
 | 981 |  | 
 
 
 
 
 | 982 | #tv78 - staircase, platform between 1st floor and 2nd floor | 
 
 
 
 
 | 983 | func void t72(string ai_name) | 
 
 
 
 
 | 984 | { | 
 
 
 
 
 | 985 | ai2_spawn sh_com1 | 
 
 
 
 
 | 986 | ai2_spawn sh_tank2 | 
 
 
 
 
 | 987 | ai2_spawn sh_s9 | 
 
 
 
 
 | 988 | } | 
 
 
 
 
 | 989 |  | 
 
 
 
 
 | 990 | ### 2ND FLOOR ### | 
 
 
 
 
 | 991 |  | 
 
 
 
 
 | 992 | #tv101 - after door 56 | 
 
 
 
 
 | 993 | func void t98(string ai_name) | 
 
 
 
 
 | 994 | { | 
 
 
 
 
 | 995 | ai2_spawn a_v4 | 
 
 
 
 
 | 996 | } | 
 
 
 
 
 | 997 |  | 
 
 
 
 
 | 998 | #tv60 - staircase, platform between 2nd floor and roof, in front of tv100 | 
 
 
 
 
 | 999 | func void tsh_60(string ai_name) | 
 
 
 
 
 | 1000 | { | 
 
 
 
 
 | 1001 | ai2_spawn sh_s12 | 
 
 
 
 
 | 1002 | ai2_spawn sh_s12b | 
 
 
 
 
 | 1003 | helicopter | 
 
 
 
 
 | 1004 | } | 
 
 
 
 
 | 1005 |  | 
 
 
 
 
 | 1006 | func void helicopter(void) | 
 
 
 
 
 | 1007 | { | 
 
 
 
 
 | 1008 | obj_create 901 906 | 
 
 
 
 
 | 1009 | particle EndDust create | 
 
 
 
 
 | 1010 | } | 
 
 
 
 
 | 1011 |  | 
 
 
 
 
 | 1012 | #tv100 - after tv60 | 
 
 
 
 
 | 1013 | func void t100(string ai_name) | 
 
 
 
 
 | 1014 | { | 
 
 
 
 
 | 1015 | ai2_spawn roof_tctf1 | 
 
 
 
 
 | 1016 | ai2_spawn sh_s12c | 
 
 
 
 
 | 1017 | } | 
 
 
 
 
 | 1018 |  | 
 
 
 
 
 | 1019 | ########## | 
 
 
 
 
 | 1020 | ### SP4 ### | 
 
 
 
 
 | 1021 | ########## | 
 
 
 
 
 | 1022 |  | 
 
 
 
 
 | 1023 | #tv63, if you leave the building on the right side | 
 
 
 
 
 | 1024 | func void tr_65(string ai_name) | 
 
 
 
 
 | 1025 | { | 
 
 
 
 
 | 1026 | tr_67 | 
 
 
 
 
 | 1027 | } | 
 
 
 
 
 | 1028 |  | 
 
 
 
 
 | 1029 | #tv62, if you leave the building on the left side | 
 
 
 
 
 | 1030 | func void tr_64(string ai_name) | 
 
 
 
 
 | 1031 | { | 
 
 
 
 
 | 1032 | tr_67 | 
 
 
 
 
 | 1033 | } | 
 
 
 
 
 | 1034 |  | 
 
 
 
 
 | 1035 | #tv64 - after the window, which is behind the tctf cop | 
 
 
 
 
 | 1036 | func void tr_66(string ai_name) | 
 
 
 
 
 | 1037 | { | 
 
 
 
 
 | 1038 | tr_67 | 
 
 
 
 
 | 1039 | } | 
 
 
 
 
 | 1040 |  | 
 
 
 
 
 | 1041 | #tv65 - after the other window on this side | 
 
 
 
 
 | 1042 | func void tr_67(string ai_name) | 
 
 
 
 
 | 1043 | { | 
 
 
 
 
 | 1044 | trigvolume_enable tsh_60t 0 | 
 
 
 
 
 | 1045 | trigvolume_enable tr_64t 0 | 
 
 
 
 
 | 1046 | trigvolume_enable tr_65t 0 | 
 
 
 
 
 | 1047 | trigvolume_enable tr_66t 0 | 
 
 
 
 
 | 1048 | trigvolume_enable tr_67t 0 | 
 
 
 
 
 | 1049 | if(save_point eq 4) helicopter | 
 
 
 
 
 | 1050 | else save_game 4 autosave | 
 
 
 
 
 | 1051 | objective_set 5 silent | 
 
 
 
 
 | 1052 | target_set 1 0 | 
 
 
 
 
 | 1053 | sleep 1 | 
 
 
 
 
 | 1054 | sound_ambient_start c08_heli 1.0 | 
 
 
 
 
 | 1055 | fork helicopter_sound_stop | 
 
 
 
 
 | 1056 | chr_create 1019 start | 
 
 
 
 
 | 1057 | chr_create 1020 start | 
 
 
 
 
 | 1058 | chr_create 1021 start | 
 
 
 
 
 | 1059 | chr_changeteam 1019 Syndicate | 
 
 
 
 
 | 1060 | chr_changeteam 1020 Syndicate | 
 
 
 
 
 | 1061 | chr_changeteam 1021 Syndicate | 
 
 
 
 
 | 1062 | chr_envanim 1019 HeliOutroShinBox01 | 
 
 
 
 
 | 1063 | chr_envanim 1020 HeliOutroStrBox01 | 
 
 
 
 
 | 1064 | chr_envanim 1021 HeliOutroStrBox02 | 
 
 
 
 
 | 1065 | chr_animate 1019 SHINATstand_heli 1000 | 
 
 
 
 
 | 1066 | chr_animate 1020 STRIKEstand_heli 1000 | 
 
 
 
 
 | 1067 | chr_animate 1021 STRIKEcrouch_idle 1000 | 
 
 
 
 
 | 1068 | env_anim 901 906 | 
 
 
 
 
 | 1069 | particle EndDust kill | 
 
 
 
 
 | 1070 | ai2_spawn barabus | 
 
 
 
 
 | 1071 | chr_boss_shield barabus | 
 
 
 
 
 | 1072 | ai2_lookatchar barabus 0 | 
 
 
 
 
 | 1073 | sound_music_start mus_asianb 0 | 
 
 
 
 
 | 1074 | sound_music_volume mus_asianb 2 | 
 
 
 
 
 | 1075 | sleep 600 | 
 
 
 
 
 | 1076 | chr_delete 1019 | 
 
 
 
 
 | 1077 | chr_delete 1020 | 
 
 
 
 
 | 1078 | chr_delete 1021 | 
 
 
 
 
 | 1079 | sleep 600 | 
 
 
 
 
 | 1080 | obj_kill 901 906 | 
 
 
 
 
 | 1081 | sound_ambient_stop c08_heli | 
 
 
 
 
 | 1082 | } | 
 
 
 
 
 | 1083 |  | 
 
 
 
 
 | 1084 | func void helicopter_sound_stop(void) | 
 
 
 
 
 | 1085 | { | 
 
 
 
 
 | 1086 | sleep 680 | 
 
 
 
 
 | 1087 | sound_ambient_volume c08_heli 0.0 12 | 
 
 
 
 
 | 1088 | } | 
 
 
 
 
 | 1089 |  | 
 
 
 
 
 | 1090 | #tv1 and tv84 - the side after the window, which is behind the tctf cop | 
 
 
 
 
 | 1091 | func void BarabasSouth(string barabas) | 
 
 
 
 
 | 1092 | { | 
 
 
 
 
 | 1093 | sound_ambient_start c11_10_14bar_jet | 
 
 
 
 
 | 1094 | playback barabus BarabasSouth | 
 
 
 
 
 | 1095 | ai2_barabbas_retrievegun barabus | 
 
 
 
 
 | 1096 | sleep 60 | 
 
 
 
 
 | 1097 | chr_envanim barabus BarabasSouthBox norotation | 
 
 
 
 
 | 1098 | chr_animate barabus BARABsouth | 
 
 
 
 
 | 1099 | } | 
 
 
 
 
 | 1100 |  | 
 
 
 
 
 | 1101 | #tv4 - the next side, if you go anticlockwise | 
 
 
 
 
 | 1102 | func void BarabasEast(string barabas) | 
 
 
 
 
 | 1103 | { | 
 
 
 
 
 | 1104 | sound_ambient_start c11_10_14bar_jet | 
 
 
 
 
 | 1105 | playback barabus BarabasEast | 
 
 
 
 
 | 1106 | ai2_barabbas_retrievegun barabus | 
 
 
 
 
 | 1107 | sleep 60 | 
 
 
 
 
 | 1108 | chr_envanim barabus BarabasEastBox norotation | 
 
 
 
 
 | 1109 | chr_animate barabus BARABeast | 
 
 
 
 
 | 1110 | } | 
 
 
 
 
 | 1111 |  | 
 
 
 
 
 | 1112 | #tv2 - the next side, if you go anticlockwise | 
 
 
 
 
 | 1113 | func void BarabasNorth(string barabas) | 
 
 
 
 
 | 1114 | { | 
 
 
 
 
 | 1115 | sound_ambient_start c11_10_14bar_jet | 
 
 
 
 
 | 1116 | playback barabus BarabasNorth | 
 
 
 
 
 | 1117 | ai2_barabbas_retrievegun barabus | 
 
 
 
 
 | 1118 | sleep 60 | 
 
 
 
 
 | 1119 | chr_envanim barabus BarabasNorthBox norotation | 
 
 
 
 
 | 1120 | chr_animate barabus BARABnorth | 
 
 
 
 
 | 1121 | } | 
 
 
 
 
 | 1122 |  | 
 
 
 
 
 | 1123 | #tv3 - the next side, if you go anticlockwise | 
 
 
 
 
 | 1124 | func void BarabasWest(string barabas) | 
 
 
 
 
 | 1125 | { | 
 
 
 
 
 | 1126 | sound_ambient_start c11_10_14bar_jet | 
 
 
 
 
 | 1127 | playback barabus BarabasWest | 
 
 
 
 
 | 1128 | ai2_barabbas_retrievegun barabus | 
 
 
 
 
 | 1129 | sleep 60 | 
 
 
 
 
 | 1130 | chr_envanim barabus BarabasWestBox norotation | 
 
 
 
 
 | 1131 | chr_animate barabus BARABwest | 
 
 
 
 
 | 1132 | } | 
 
 
 
 
 | 1133 |  | 
 
 
 
 
 | 1134 | #lose func of barabus | 
 
 
 
 
 | 1135 | func void final(void) | 
 
 
 
 
 | 1136 | { | 
 
 
 
 
 | 1137 | fade_out 0 0 0 30 | 
 
 
 
 
 | 1138 | sleep 30 | 
 
 
 
 
 | 1139 | win | 
 
 
 
 
 | 1140 | } | 
 
 
 
 
 | 1141 |  | 
 
 
 
 
 | 1142 | ##################### | 
 
 
 
 
 | 1143 | ### TEXT CONSOLES ### | 
 
 
 
 
 | 1144 | ##################### | 
 
 
 
 
 | 1145 |  | 
 
 
 
 
 | 1146 | func void level_8a(void) | 
 
 
 
 
 | 1147 | { | 
 
 
 
 
 | 1148 | text_console level_8a | 
 
 
 
 
 | 1149 | console_reset 17 | 
 
 
 
 
 | 1150 | } | 
 
 
 
 
 | 1151 |  | 
 
 
 
 
 | 1152 | func void level_8b(void) | 
 
 
 
 
 | 1153 | { | 
 
 
 
 
 | 1154 | text_console level_8b | 
 
 
 
 
 | 1155 | console_reset 12 | 
 
 
 
 
 | 1156 | } | 
 
 
 
 
 | 1157 |  | 
 
 
 
 
 | 1158 | func void level_8c(void) | 
 
 
 
 
 | 1159 | { | 
 
 
 
 
 | 1160 | text_console level_8c | 
 
 
 
 
 | 1161 | console_reset 14 | 
 
 
 
 
 | 1162 | } | 
 
 
 
 
 | 1163 |  | 
 
 
 
 
 | 1164 | func void level_8d(void) | 
 
 
 
 
 | 1165 | { | 
 
 
 
 
 | 1166 | text_console level_8d | 
 
 
 
 
 | 1167 | console_reset 16 | 
 
 
 
 
 | 1168 | } | 
 
 
 
 
 | 1169 |  | 
 
 
 
 
 | 1170 | func void level_8e(void) | 
 
 
 
 
 | 1171 | { | 
 
 
 
 
 | 1172 | text_console level_8e | 
 
 
 
 
 | 1173 | console_reset 15 | 
 
 
 
 
 | 1174 | } | 
 
 
 
 
 | 1175 |  | 
 
 
 
 
 | 1176 | func void level_8f(void) | 
 
 
 
 
 | 1177 | { | 
 
 
 
 
 | 1178 | text_console level_8f | 
 
 
 
 
 | 1179 | console_reset 13 | 
 
 
 
 
 | 1180 | } |