| 1 |
################# |
| 2 |
### VARIABLES ### |
| 3 |
################# |
| 4 |
|
| 5 |
var int var_counter = 0; |
| 6 |
|
| 7 |
############ |
| 8 |
### MAIN ### |
| 9 |
############ |
| 10 |
|
| 11 |
func void main(void) |
| 12 |
{ |
| 13 |
gl_fog_red = 0 |
| 14 |
gl_fog_blue = 0 |
| 15 |
gl_fog_green = 0 |
| 16 |
gl_fog_start = .995 |
| 17 |
gs_farclipplane_set 5000 |
| 18 |
ui_suppress_prompt = 1 |
| 19 |
chr_auto_aim_dist = 0 |
| 20 |
start |
| 21 |
} |
| 22 |
|
| 23 |
############# |
| 24 |
### START ### |
| 25 |
############# |
| 26 |
|
| 27 |
func void start(string ai_name) |
| 28 |
{ |
| 29 |
fork deactivate_stuff |
| 30 |
if(save_point eq 0) save_point = 1 |
| 31 |
if(save_point eq 1) fork intro |
| 32 |
if(save_point eq 2) restore_game |
| 33 |
sleep 5 |
| 34 |
fork sp_all |
| 35 |
} |
| 36 |
|
| 37 |
func void deactivate_stuff(void) |
| 38 |
{ |
| 39 |
#not used |
| 40 |
trigvolume_enable Cut_dog 0 |
| 41 |
trigvolume_enable trigger_volume_07 0 |
| 42 |
trigvolume_enable trigger_volume_11 0 |
| 43 |
trigvolume_enable trigger_volume_12 0 |
| 44 |
trigvolume_enable trigger_volume_14 0 |
| 45 |
trigvolume_enable trigger_volume_15 0 |
| 46 |
#used |
| 47 |
trigvolume_enable Cut_outro 0 |
| 48 |
trigvolume_enable shut_off_vault_music 0 |
| 49 |
trigvolume_enable ninja_ambush_bot_trig 0 |
| 50 |
trigvolume_enable ninja_ambush_top_trig 0 |
| 51 |
} |
| 52 |
|
| 53 |
func void you_lose(string ai_name) |
| 54 |
{ |
| 55 |
fade_out 0 0 0 30 |
| 56 |
sleep 30 |
| 57 |
lose |
| 58 |
} |
| 59 |
|
| 60 |
#################################### |
| 61 |
### SEVERAL TIMES USED FUNCTIONS ### |
| 62 |
#################################### |
| 63 |
|
| 64 |
func void sp_all(void) |
| 65 |
{ |
| 66 |
co_message_display = 0 |
| 67 |
if(save_point eq 1) save_game 1 autosave |
| 68 |
if(save_point eq 2) save_game 2 autosave |
| 69 |
sleep 180 |
| 70 |
co_message_display = 1 |
| 71 |
} |
| 72 |
|
| 73 |
func void remove_ai(void) |
| 74 |
{ |
| 75 |
ai2_kill |
| 76 |
sleep 60 |
| 77 |
powerup_reset |
| 78 |
weapon_reset |
| 79 |
sleep 240 |
| 80 |
corpse_reset |
| 81 |
} |
| 82 |
|
| 83 |
func void music_stop(void) |
| 84 |
{ |
| 85 |
sound_music_stop mus_main02 |
| 86 |
sound_music_stop mus_lz |
| 87 |
sound_music_stop mus_heart |
| 88 |
sound_music_stop mus_main02_hd |
| 89 |
} |
| 90 |
|
| 91 |
#tv13, tv14, tv15, tv19 and tv 20 |
| 92 |
func void spawn_outside_left_snipers(string ai_name) |
| 93 |
{ |
| 94 |
ai2_spawn flOUTSIDE_A_sniper_1 |
| 95 |
ai2_spawn flOUTSIDE_A_sniper_2 |
| 96 |
ai2_spawn flOUTSIDE_B_sniper_1 |
| 97 |
ai2_spawn flOUTSIDE_C_sniper_1 |
| 98 |
} |
| 99 |
|
| 100 |
#tv16, tv17 and tv18 |
| 101 |
func void spawn_outside_right_snipers(string ai_name) |
| 102 |
{ |
| 103 |
ai2_spawn flOUTSIDE_D_sniper_1 |
| 104 |
ai2_spawn flOUTSIDE_D_sniper_2 |
| 105 |
ai2_spawn flOUTSIDE_E_sniper_1 |
| 106 |
ai2_spawn flOUTSIDE_E_sniper_2 |
| 107 |
} |
| 108 |
|
| 109 |
########## |
| 110 |
### SP1 ### |
| 111 |
########## |
| 112 |
|
| 113 |
func void intro(void) |
| 114 |
{ |
| 115 |
particle lock99_locklight01 do start |
| 116 |
ai2_spawn IntroSec1 |
| 117 |
ai2_spawn IntroSec2 |
| 118 |
ai2_spawn neutral_1 |
| 119 |
ai2_spawn fl2_secguard_1 |
| 120 |
powerup_spawn ammo 131 |
| 121 |
powerup_spawn hypo 132 |
| 122 |
objective_set 1 silent |
| 123 |
target_set 127 30 |
| 124 |
sleep 1 |
| 125 |
sound_music_start mus_main02_hd 1.0 |
| 126 |
} |
| 127 |
|
| 128 |
#lose func of IntroSec2 |
| 129 |
func void die_for_art_1(string ai_name) |
| 130 |
{ |
| 131 |
die_for_art_2 |
| 132 |
} |
| 133 |
|
| 134 |
#lose func of IntroSec1 |
| 135 |
func void die_for_art_2(string ai_name) |
| 136 |
{ |
| 137 |
var_counter = var_counter + 1 |
| 138 |
if(var_counter eq 2) music_stop |
| 139 |
} |
| 140 |
|
| 141 |
### GROUND FLOOR ### |
| 142 |
|
| 143 |
#tv7 - after door 59 |
| 144 |
func void save_game_1(string ai_name) |
| 145 |
{ |
| 146 |
ai2_spawn fl1_secguard_1 |
| 147 |
ai2_spawn fl1_secguard_2 |
| 148 |
ai2_spawn fl1_secguard_4 |
| 149 |
} |
| 150 |
|
| 151 |
#hit func of neutral_1 |
| 152 |
func void do_neutral_1_run(string ai_name) |
| 153 |
{ |
| 154 |
ai2_neutralbehavior neutral_1 none |
| 155 |
ai2_setmovementmode neutral_1 run_noaim |
| 156 |
ai2_dopath neutral_1 neutral_1_run |
| 157 |
ai2_setjobstate neutral_1 |
| 158 |
} |
| 159 |
|
| 160 |
#console2 |
| 161 |
func void change_fl2_lights(string ai_name) |
| 162 |
{ |
| 163 |
particle lock1_locklight01 do start |
| 164 |
particle lock2_locklight01 do start |
| 165 |
door_unlock 54 |
| 166 |
objective_set 2 silent |
| 167 |
} |
| 168 |
|
| 169 |
### 1ST FLOOR ### |
| 170 |
|
| 171 |
#tv2 - after door 67, the complete room plus all rooms behind it |
| 172 |
func void fl2_spawn_secguard_3(string ai_name) |
| 173 |
{ |
| 174 |
ai2_spawn fl2_secguard_3 |
| 175 |
ai2_spawn fl2_secguard_6 |
| 176 |
ai2_spawn fl2_balcony_1 |
| 177 |
} |
| 178 |
|
| 179 |
#tv1 - after door 75, the complete room plus all rooms behind it |
| 180 |
func void fl2_spawn_secguard_2(string ai_name) |
| 181 |
{ |
| 182 |
ai2_spawn fl2_secguard_2 |
| 183 |
ai2_spawn fl2_secguard_7 |
| 184 |
ai2_spawn fl2_balcony_2 |
| 185 |
ai2_spawn neutral_2 |
| 186 |
ai2_spawn neutral_4 |
| 187 |
} |
| 188 |
|
| 189 |
#hit func of neutral_2 |
| 190 |
func void do_neutral_2_run(string ai_name) |
| 191 |
{ |
| 192 |
ai2_neutralbehavior neutral_2 none |
| 193 |
ai2_dopath neutral_2 neutral_2_run |
| 194 |
ai2_setjobstate neutral_2 |
| 195 |
} |
| 196 |
|
| 197 |
#console3 |
| 198 |
func void change_fl3_lights(string ai_name) |
| 199 |
{ |
| 200 |
particle lock3_locklight01 do start |
| 201 |
ai2_spawn fl3_mook_1 |
| 202 |
ai2_spawn fl3_mook_2 |
| 203 |
} |
| 204 |
|
| 205 |
### 2ND FLOOR ### |
| 206 |
|
| 207 |
#tv6 - in front of door 68 and door 76 |
| 208 |
func void spawn_fl3_guards(string ai_name) |
| 209 |
{ |
| 210 |
ai2_spawn fl3_secguard_1 |
| 211 |
ai2_spawn fl3_secguard_2 |
| 212 |
ai2_spawn fl3_secguard_6 |
| 213 |
ai2_spawn flROOF_sniper_1 |
| 214 |
ai2_spawn Roof_BOSWAT_1 |
| 215 |
ai2_spawn neutral_3 |
| 216 |
ai2_spawn neutral_6 |
| 217 |
objective_set 3 silent |
| 218 |
var_counter = 0 |
| 219 |
} |
| 220 |
|
| 221 |
#hit func of neutral_3 |
| 222 |
func void do_neutral_3_run(string ai_name) |
| 223 |
{ |
| 224 |
ai2_neutralbehavior neutral_3 none |
| 225 |
ai2_dopath neutral_3 neutral_3_run |
| 226 |
ai2_setjobstate neutral_3 |
| 227 |
} |
| 228 |
|
| 229 |
#console4 |
| 230 |
func void seclock2(string ai_name) |
| 231 |
{ |
| 232 |
particle lock5b_locklight01 do start |
| 233 |
console_check |
| 234 |
} |
| 235 |
|
| 236 |
#console82 |
| 237 |
func void seclock3(string ai_name) |
| 238 |
{ |
| 239 |
particle lock5c_locklight01 do start |
| 240 |
console_check |
| 241 |
} |
| 242 |
|
| 243 |
#console88 |
| 244 |
func void seclock1(string ai_name) |
| 245 |
{ |
| 246 |
particle lock5a_locklight01 do start |
| 247 |
console_check |
| 248 |
} |
| 249 |
|
| 250 |
func void console_check(void) |
| 251 |
{ |
| 252 |
var_counter = var_counter + 1 |
| 253 |
if(var_counter eq 1) sound_music_start mus_lz 0.75 |
| 254 |
if(var_counter eq 3) |
| 255 |
{ |
| 256 |
music_stop |
| 257 |
door_unlock 23 |
| 258 |
door_unlock 42 |
| 259 |
} |
| 260 |
} |
| 261 |
|
| 262 |
### ROOF ### |
| 263 |
|
| 264 |
#console5 |
| 265 |
func void DataArchiveUnlock(string ai_name) |
| 266 |
{ |
| 267 |
sound_music_start mus_heart |
| 268 |
particle lock4_locklight01 do start |
| 269 |
door_unlock 7 |
| 270 |
ai2_spawn fl1_target_1 |
| 271 |
ai2_spawn fl2_target_2 |
| 272 |
objective_set 4 silent |
| 273 |
target_set 267 30 |
| 274 |
trigvolume_enable shut_off_vault_music 1 |
| 275 |
} |
| 276 |
|
| 277 |
### BACK TO GROUND FLOOR ### |
| 278 |
|
| 279 |
#tv22 - between door 7 and door 14 |
| 280 |
func void all_music_counters(void) |
| 281 |
{ |
| 282 |
music_stop |
| 283 |
} |
| 284 |
|
| 285 |
########## |
| 286 |
### SP2 ### |
| 287 |
########## |
| 288 |
|
| 289 |
### BASMENT ### |
| 290 |
|
| 291 |
#tv24 - after door 15 (which is on the left side) |
| 292 |
func void save_game_2_right(string player_name) |
| 293 |
{ |
| 294 |
save_game_2_left |
| 295 |
} |
| 296 |
|
| 297 |
#tv23 - after door 5 (which is on the right side) |
| 298 |
func void save_game_2_left(string player_name) |
| 299 |
{ |
| 300 |
if(save_point eq 2) fork load_s2 |
| 301 |
else |
| 302 |
{ |
| 303 |
save_game 2 autosave |
| 304 |
fork remove_ai |
| 305 |
} |
| 306 |
trigvolume_enable save_trig_left 0 |
| 307 |
trigvolume_enable save_trig_right 0 |
| 308 |
ai2_spawn flBASEMENT_guard_1 |
| 309 |
ai2_spawn flBASEMENT_guard_2 |
| 310 |
console_activate 1 |
| 311 |
console_activate 6 |
| 312 |
} |
| 313 |
|
| 314 |
func void load_s2(void) |
| 315 |
{ |
| 316 |
particle lock1_locklight01 do start |
| 317 |
particle lock2_locklight01 do start |
| 318 |
particle lock3_locklight01 do start |
| 319 |
particle lock4_locklight01 do start |
| 320 |
particle lock5a_locklight01 do start |
| 321 |
particle lock5b_locklight01 do start |
| 322 |
particle lock5c_locklight01 do start |
| 323 |
particle lock99_locklight01 do start |
| 324 |
door_unlock 5 |
| 325 |
door_unlock 7 |
| 326 |
door_unlock 14 |
| 327 |
door_unlock 15 |
| 328 |
door_unlock 23 |
| 329 |
door_unlock 42 |
| 330 |
door_unlock 54 |
| 331 |
door_unlock 59 |
| 332 |
door_unlock 67 |
| 333 |
door_unlock 68 |
| 334 |
door_unlock 75 |
| 335 |
door_unlock 76 |
| 336 |
trig_activate 1 |
| 337 |
trig_activate 2 |
| 338 |
console_deactivate 2 |
| 339 |
console_deactivate 3 |
| 340 |
console_deactivate 5 |
| 341 |
console_deactivate 4 |
| 342 |
console_deactivate 11 |
| 343 |
console_deactivate 82 |
| 344 |
console_deactivate 88 |
| 345 |
trigvolume_enable trigger_volume_09 0 |
| 346 |
trigvolume_enable trigger_volume_08 0 |
| 347 |
trigvolume_enable trigger_volume_02 0 |
| 348 |
trigvolume_enable trigger_volume_01 0 |
| 349 |
ai2_spawn neutral_1 |
| 350 |
ai2_spawn neutral_2 |
| 351 |
ai2_spawn neutral_3 |
| 352 |
ai2_spawn neutral_4 |
| 353 |
ai2_spawn neutral_5 |
| 354 |
ai2_spawn neutral_6 |
| 355 |
ai2_neutralbehavior neutral_1 none |
| 356 |
ai2_neutralbehavior neutral_2 none |
| 357 |
ai2_neutralbehavior neutral_3 none |
| 358 |
objective_set 4 silent |
| 359 |
target_set 267 30 |
| 360 |
} |
| 361 |
|
| 362 |
#console6 |
| 363 |
func void hall_1(string ai_name) |
| 364 |
{ |
| 365 |
particle lock6_locklight01 do start |
| 366 |
door_unlock 3 |
| 367 |
door_unlock 22 |
| 368 |
door_unlock 38 |
| 369 |
door_unlock 77 |
| 370 |
trig_deactivate 1 |
| 371 |
trig_deactivate 2 |
| 372 |
} |
| 373 |
|
| 374 |
#console1 |
| 375 |
func void unlock_secret_1(string ai_name) |
| 376 |
{ |
| 377 |
console_activate 7 |
| 378 |
ai2_spawn secret_guard_1 |
| 379 |
ai2_spawn secret_guard_2 |
| 380 |
trig_activate 12 |
| 381 |
trig_activate 13 |
| 382 |
trig_activate 14 |
| 383 |
door_unlock 82 |
| 384 |
objective_set 5 silent |
| 385 |
target_set 1030 30 |
| 386 |
} |
| 387 |
|
| 388 |
#tv8 - in front of door 3 and door 77 |
| 389 |
func void spawn_flRAMP_guards(string ai_name) |
| 390 |
{ |
| 391 |
particle lock46_locklight01 do start |
| 392 |
ai2_spawn flRAMP_guard_1 |
| 393 |
ai2_spawn flRAMP_guard_2 |
| 394 |
} |
| 395 |
|
| 396 |
### BACK TO 2ND FLOOR ### |
| 397 |
|
| 398 |
#console7 |
| 399 |
func void unlock_secret_2(string ai_name) |
| 400 |
{ |
| 401 |
particle lock7_locklight01 do start |
| 402 |
door_unlock 34 |
| 403 |
door_unlock 36 |
| 404 |
trig_deactivate 12 |
| 405 |
trigvolume_enable ninja_ambush_top_trig 1 |
| 406 |
trigvolume_enable ninja_ambush_bot_trig 1 |
| 407 |
} |
| 408 |
|
| 409 |
#tv29 - after door 3 and door 77 |
| 410 |
#tv25 - after door 22 and door 38 |
| 411 |
func void ninja_ambush(string ai_name) |
| 412 |
{ |
| 413 |
trigvolume_enable ninja_ambush_top_trig 0 |
| 414 |
trigvolume_enable ninja_ambush_bot_trig 0 |
| 415 |
ai2_spawn ambush_ninja_1 |
| 416 |
ai2_spawn creepy_ninja_1 |
| 417 |
ai2_spawn creepy_ninja_3 |
| 418 |
} |
| 419 |
|
| 420 |
### NEXT PART OF THE BUILDING - 1ST FLOOR ### |
| 421 |
|
| 422 |
#console8 |
| 423 |
func void upstairs(string ai_name) |
| 424 |
{ |
| 425 |
particle lock23_locklight01 do start |
| 426 |
particle lock65_locklight01 do start |
| 427 |
door_unlock 8 |
| 428 |
door_unlock 9 |
| 429 |
door_unlock 35 |
| 430 |
trig_deactivate 13 |
| 431 |
trig_deactivate 14 |
| 432 |
ai2_spawn creepy_ninja_5 |
| 433 |
ai2_spawn creepy_ninja_6 |
| 434 |
} |
| 435 |
|
| 436 |
### 2ND FLOOR ### |
| 437 |
|
| 438 |
#tv4 - in front of door 37 |
| 439 |
func void window_ninja(string ai_name) |
| 440 |
{ |
| 441 |
trigvolume_enable Cut_outro 0 |
| 442 |
ai2_spawn creepy_ninja_4 |
| 443 |
chr_teleport creepy_ninja_4 289 |
| 444 |
ai2_lookatme creepy_ninja_4 |
| 445 |
chr_animate creepy_ninja_4 NINJArun_kick |
| 446 |
chr_create 1030 start |
| 447 |
chr_neutral 1030 1 |
| 448 |
playback 1030 WindowNinjaSet |
| 449 |
sound_music_start mus_pursuit_hd |
| 450 |
obj_create 481 481 |
| 451 |
obj_show 481 481 |
| 452 |
env_anim 481 481 |
| 453 |
env_setanim 481 Disk02 |
| 454 |
chr_envanim 1030 WindowNinjaBox01 norotation |
| 455 |
chr_animate 1030 NINJAlev11_window |
| 456 |
sleep 185 |
| 457 |
sound_impulse_play glass_big |
| 458 |
particle WindowCharge do explode |
| 459 |
sleep 60 |
| 460 |
chr_delete 1030 |
| 461 |
ai2_spawn WindowNinjaRun |
| 462 |
ai2_passive WindowNinjaRun 1 |
| 463 |
chr_unstoppable WindowNinjaRun 1 |
| 464 |
chr_lock_active WindowNinjaRun |
| 465 |
playback WindowNinjaRun WindowNinjaRun |
| 466 |
obj_kill 481 481 |
| 467 |
target_set 1030 0 |
| 468 |
sleep 210 |
| 469 |
playback WindowNinjaRun JumpNinjaSet |
| 470 |
#sleep 10 |
| 471 |
#playback WindowNinjaRun JumpNinjaSet |
| 472 |
} |
| 473 |
|
| 474 |
### OUTSIDE ON THE ROOF ### |
| 475 |
|
| 476 |
#tv27 - complete roof |
| 477 |
func void check_outro(string ai_name) |
| 478 |
{ |
| 479 |
trigvolume_enable tv_check_outro 0 |
| 480 |
if(trigvolume_count(24) eq 0) |
| 481 |
{ |
| 482 |
trigvolume_enable Cut_outro 1 |
| 483 |
particle obj2 create |
| 484 |
target_set 126 30 |
| 485 |
} |
| 486 |
else |
| 487 |
{ |
| 488 |
sleep 60 |
| 489 |
trigvolume_enable tv_check_outro 1 |
| 490 |
} |
| 491 |
} |
| 492 |
|
| 493 |
#tv28 - complete roof too; used to count the enemies inside it; see func above |
| 494 |
|
| 495 |
#tv21 - after the window, from the first left box to the right wall |
| 496 |
func void FaceSet(string ai_name) |
| 497 |
{ |
| 498 |
playback WindowNinjaRun |
| 499 |
ai2_spawn FaceNinja |
| 500 |
ai2_spawn FaceNinja2 |
| 501 |
playback FaceNinja FaceNinjaSet |
| 502 |
playback FaceNinja FaceNinjaJump |
| 503 |
} |
| 504 |
|
| 505 |
#tv26 - passage between the two boxes |
| 506 |
func void JumpNinja(string ai_name) |
| 507 |
{ |
| 508 |
chr_nocollision WindowNinjaRun 1 |
| 509 |
chr_animate WindowNinjaRun KONOKOlev11_jump -1 |
| 510 |
sleep 135 |
| 511 |
chr_delete WindowNinjaRun |
| 512 |
} |
| 513 |
|
| 514 |
#tv5 - the place with the yellow flashing circle |
| 515 |
func void outro(string ai_name) |
| 516 |
{ |
| 517 |
fade_out 0 0 0 30 |
| 518 |
sleep 30 |
| 519 |
win |
| 520 |
} |
| 521 |
|
| 522 |
##################### |
| 523 |
### TEXT CONSOLES ### |
| 524 |
##################### |
| 525 |
|
| 526 |
func void grifftext(string chr_index) |
| 527 |
{ |
| 528 |
text_console level_11a |
| 529 |
console_reset 9 |
| 530 |
} |