| 1 | ############ | 
 
 
 
 
 | 2 | ### MAIN ### | 
 
 
 
 
 | 3 | ############ | 
 
 
 
 
 | 4 |  | 
 
 
 
 
 | 5 | func void main(void) | 
 
 
 
 
 | 6 | { | 
 
 
 
 
 | 7 | gl_fog_red = 0 | 
 
 
 
 
 | 8 | gl_fog_blue = 0 | 
 
 
 
 
 | 9 | gl_fog_green = 0 | 
 
 
 
 
 | 10 | gl_fog_start = .995 | 
 
 
 
 
 | 11 | gs_farclipplane_set 5000 | 
 
 
 
 
 | 12 | ui_suppress_prompt = 1 | 
 
 
 
 
 | 13 | chr_auto_aim_dist = 0 | 
 
 
 
 
 | 14 | start | 
 
 
 
 
 | 15 | } | 
 
 
 
 
 | 16 |  | 
 
 
 
 
 | 17 | ############# | 
 
 
 
 
 | 18 | ### START ### | 
 
 
 
 
 | 19 | ############# | 
 
 
 
 
 | 20 |  | 
 
 
 
 
 | 21 | func void start(string ai_name) | 
 
 
 
 
 | 22 | { | 
 
 
 
 
 | 23 | fork deactivate_stuff | 
 
 
 
 
 | 24 | if(save_point eq 0) save_point = 1 | 
 
 
 
 
 | 25 | if(save_point eq 1) fork intro | 
 
 
 
 
 | 26 | if(save_point eq 2) fork load_s2 | 
 
 
 
 
 | 27 | if(save_point eq 3) fork load_s3 | 
 
 
 
 
 | 28 | if(save_point eq 4) fork load_s4_all | 
 
 
 
 
 | 29 | sleep 5 | 
 
 
 
 
 | 30 | fork sp_all | 
 
 
 
 
 | 31 | } | 
 
 
 
 
 | 32 |  | 
 
 
 
 
 | 33 | func void deactivate_stuff(void) | 
 
 
 
 
 | 34 | { | 
 
 
 
 
 | 35 | #not used | 
 
 
 
 
 | 36 | trigvolume_enable trigger_volume_02 0 | 
 
 
 
 
 | 37 | trigvolume_enable trigger_volume_03 0 | 
 
 
 
 
 | 38 | trigvolume_enable trigger_volume_04 0 | 
 
 
 
 
 | 39 | trigvolume_enable trigger_volume_04_copy 0 | 
 
 
 
 
 | 40 | trigvolume_enable trigger_volume_05 0 | 
 
 
 
 
 | 41 | trigvolume_enable trigger_volume_06 0 | 
 
 
 
 
 | 42 | trigvolume_enable trigger_volume_07 0 | 
 
 
 
 
 | 43 | trigvolume_enable trigger_volume_07_copy 0 | 
 
 
 
 
 | 44 | trigvolume_enable trigger_volume_08 0 | 
 
 
 
 
 | 45 | trigvolume_enable trigger_volume_08_copy2 0 | 
 
 
 
 
 | 46 | trigvolume_enable trigger_volume_08_copy2_copy 0 | 
 
 
 
 
 | 47 | trigvolume_enable trigger_volume_08_copy2_copy_copy 0 | 
 
 
 
 
 | 48 | trigvolume_enable trigger_volume_10_copy 0 | 
 
 
 
 
 | 49 | trigvolume_enable trigger_volume_10_copy_copy 0 | 
 
 
 
 
 | 50 | trigvolume_enable trigger_volume_11 0 | 
 
 
 
 
 | 51 | trigvolume_enable trigger_volume_23 0 | 
 
 
 
 
 | 52 | trigvolume_enable trigger_volume_23_copy 0 | 
 
 
 
 
 | 53 | trigvolume_enable trigger_volume_26 0 | 
 
 
 
 
 | 54 | trigvolume_enable trigger_volume_29_copy 0 | 
 
 
 
 
 | 55 | trigvolume_enable trigger_volume_30 0 | 
 
 
 
 
 | 56 | trigvolume_enable trigger_volume_31 0 | 
 
 
 
 
 | 57 | trigvolume_enable trigger_volume_32 0 | 
 
 
 
 
 | 58 | trigvolume_enable trigger_volume_33 0 | 
 
 
 
 
 | 59 | trigvolume_enable trigger_volume_35 0 | 
 
 
 
 
 | 60 | trigvolume_enable trigger_volume_44 0 | 
 
 
 
 
 | 61 | trigvolume_enable trigger_volume_46 0 | 
 
 
 
 
 | 62 | trigvolume_enable trigger_volume_46_copy 0 | 
 
 
 
 
 | 63 | trigvolume_enable trigger_volume_46_copy2 0 | 
 
 
 
 
 | 64 | trigvolume_enable trigger_volume_46_copy3 0 | 
 
 
 
 
 | 65 | trigvolume_enable trigger_volume_46_copy_copy 0 | 
 
 
 
 
 | 66 | trigvolume_enable trigger_volume_46_copy4 0 | 
 
 
 
 
 | 67 | trigvolume_enable trigger_volume_46_copy4_copy 0 | 
 
 
 
 
 | 68 | trigvolume_enable trigger_volume_52 0 | 
 
 
 
 
 | 69 | trigvolume_enable trigger_volume_56 0 | 
 
 
 
 
 | 70 | trigvolume_enable trigger_volume_60 0 | 
 
 
 
 
 | 71 | trigvolume_enable trigger_volume_61 0 | 
 
 
 
 
 | 72 | trigvolume_enable trigger_volume_65 0 | 
 
 
 
 
 | 73 | trigvolume_enable trigger_volume_77 0 | 
 
 
 
 
 | 74 | trigvolume_enable trigger_volume_78 0 | 
 
 
 
 
 | 75 | trigvolume_enable trigger_volume_80 0 | 
 
 
 
 
 | 76 | trigvolume_enable trigger_volume_83 0 | 
 
 
 
 
 | 77 | trigvolume_enable trigger_volume_84 0 | 
 
 
 
 
 | 78 | #used | 
 
 
 
 
 | 79 | env_show 31 0 | 
 
 
 
 
 | 80 | env_show 41 0 | 
 
 
 
 
 | 81 | env_shade 1500 1501 .9 .8 .9 | 
 
 
 
 
 | 82 | } | 
 
 
 
 
 | 83 |  | 
 
 
 
 
 | 84 | func void you_lose(string ai_name) | 
 
 
 
 
 | 85 | { | 
 
 
 
 
 | 86 | fade_out 0 0 0 30 | 
 
 
 
 
 | 87 | sleep 30 | 
 
 
 
 
 | 88 | lose | 
 
 
 
 
 | 89 | } | 
 
 
 
 
 | 90 |  | 
 
 
 
 
 | 91 | #################################### | 
 
 
 
 
 | 92 | ### SEVERAL TIMES USED FUNCTIONS ### | 
 
 
 
 
 | 93 | #################################### | 
 
 
 
 
 | 94 |  | 
 
 
 
 
 | 95 | func void sp_all(void) | 
 
 
 
 
 | 96 | { | 
 
 
 
 
 | 97 | co_message_display = 0 | 
 
 
 
 
 | 98 | if(save_point eq 1) save_game 1 autosave | 
 
 
 
 
 | 99 | if(save_point eq 2) save_game 2 autosave | 
 
 
 
 
 | 100 | if(save_point eq 3) save_game 3 autosave | 
 
 
 
 
 | 101 | if(save_point eq 4) save_game 4 autosave | 
 
 
 
 
 | 102 | sleep 180 | 
 
 
 
 
 | 103 | co_message_display = 1 | 
 
 
 
 
 | 104 | } | 
 
 
 
 
 | 105 |  | 
 
 
 
 
 | 106 | func void remove_ai(void) | 
 
 
 
 
 | 107 | { | 
 
 
 
 
 | 108 | ai2_kill | 
 
 
 
 
 | 109 | sleep 60 | 
 
 
 
 
 | 110 | powerup_reset | 
 
 
 
 
 | 111 | weapon_reset | 
 
 
 
 
 | 112 | sleep 240 | 
 
 
 
 
 | 113 | corpse_reset | 
 
 
 
 
 | 114 | } | 
 
 
 
 
 | 115 |  | 
 
 
 
 
 | 116 | func void music_stop(void) | 
 
 
 
 
 | 117 | { | 
 
 
 
 
 | 118 | sound_music_stop mus_cool19 | 
 
 
 
 
 | 119 | sound_music_stop mus_atm_cl12lp | 
 
 
 
 
 | 120 | sound_music_stop mus_low1 | 
 
 
 
 
 | 121 | sound_music_stop mus_fitec | 
 
 
 
 
 | 122 | } | 
 
 
 
 
 | 123 |  | 
 
 
 
 
 | 124 | #tv63 to tv73 | 
 
 
 
 
 | 125 | func void deathfall(void) | 
 
 
 
 
 | 126 | { | 
 
 
 
 
 | 127 | sleep 30 | 
 
 
 
 
 | 128 | cm_detach | 
 
 
 
 
 | 129 | sleep 30 | 
 
 
 
 
 | 130 | chr_set_health 0 0 | 
 
 
 
 
 | 131 | } | 
 
 
 
 
 | 132 |  | 
 
 
 
 
 | 133 | ########## | 
 
 
 
 
 | 134 | ### SP1 ### | 
 
 
 
 
 | 135 | ########## | 
 
 
 
 
 | 136 |  | 
 
 
 
 
 | 137 | ### 1ST ROOF ### | 
 
 
 
 
 | 138 |  | 
 
 
 
 
 | 139 | func void intro(void) | 
 
 
 
 
 | 140 | { | 
 
 
 
 
 | 141 | playback 0 IntroKonoko | 
 
 
 
 
 | 142 | if(save_point ne 1) save_game 1 autosave | 
 
 
 
 
 | 143 | chr_envanim_stop IntroNinja | 
 
 
 
 
 | 144 | chr_teleport IntroNinja 600 | 
 
 
 
 
 | 145 | chr_facetoflag IntroNinja 600 | 
 
 
 
 
 | 146 | chr_animate IntroNinja NINCOMcrouch_idle | 
 
 
 
 
 | 147 | ai2_passive IntroNinja 1 | 
 
 
 
 
 | 148 | ai2_setmovementmode IntroNinja creep | 
 
 
 
 
 | 149 | sleep 40 | 
 
 
 
 
 | 150 | playback_block IntroNinja IntroNinja | 
 
 
 
 
 | 151 | ai2_passive IntroNinja 0 | 
 
 
 
 
 | 152 | ai2_attack IntroNinja 0 | 
 
 
 
 
 | 153 | ai2_setalert A_Sr9 combat | 
 
 
 
 
 | 154 | ai2_setjobstate A_Sr9 | 
 
 
 
 
 | 155 | objective_set 1 silent | 
 
 
 
 
 | 156 | target_set 7006 0 | 
 
 
 
 
 | 157 | } | 
 
 
 
 
 | 158 |  | 
 
 
 
 
 | 159 | #tv29 - crossing point to the lower floor | 
 
 
 
 
 | 160 | func void t22(string ai_name) | 
 
 
 
 
 | 161 | { | 
 
 
 
 
 | 162 | ai2_dopath IntroNinja patrol_39 | 
 
 
 
 
 | 163 | ai2_setjobstate IntroNinja | 
 
 
 
 
 | 164 | } | 
 
 
 
 
 | 165 |  | 
 
 
 
 
 | 166 | #tv32 - box on the right side (enter func: t33in, levae func: t33out); I've disabled it | 
 
 
 
 
 | 167 | #tv31 - box on the left side (enter func: t32in, levae func: t32out); I've disabled it | 
 
 
 
 
 | 168 |  | 
 
 
 
 
 | 169 | #tv1 - above the abyss | 
 
 
 
 
 | 170 | func void t1(string ai_name) | 
 
 
 
 
 | 171 | { | 
 
 
 
 
 | 172 | ai2_dopath IntroNinja patrol_40 | 
 
 
 
 
 | 173 | ai2_setjobstate IntroNinja | 
 
 
 
 
 | 174 | ai2_dopath A_N1 patrol_02 | 
 
 
 
 
 | 175 | ai2_setjobstate A_N1 | 
 
 
 
 
 | 176 | ai2_dopath A_Sr9 patrol_09 | 
 
 
 
 
 | 177 | ai2_setjobstate A_Sr9 | 
 
 
 
 
 | 178 | ai2_spawn A_N7 | 
 
 
 
 
 | 179 | ai2_spawn A_N8 | 
 
 
 
 
 | 180 | } | 
 
 
 
 
 | 181 |  | 
 
 
 
 
 | 182 | func void patrolscript0001(string ai_name) | 
 
 
 
 
 | 183 | { | 
 
 
 
 
 | 184 | playback_block IntroNinja ninja_jump5 interp 30 | 
 
 
 
 
 | 185 | } | 
 
 
 
 
 | 186 |  | 
 
 
 
 
 | 187 | func void patrolscript0022(string ai_name) | 
 
 
 
 
 | 188 | { | 
 
 
 
 
 | 189 | playback_block IntroNinja ninja_jump4 interp 20 | 
 
 
 
 
 | 190 | } | 
 
 
 
 
 | 191 |  | 
 
 
 
 
 | 192 | func void patrolscript0002(string ai_name) | 
 
 
 
 
 | 193 | { | 
 
 
 
 
 | 194 | playback_block A_N1 ninja_jump interp 30 | 
 
 
 
 
 | 195 | } | 
 
 
 
 
 | 196 |  | 
 
 
 
 
 | 197 | func void patrolscript0005(string ai_name) | 
 
 
 
 
 | 198 | { | 
 
 
 
 
 | 199 | playback_block A_T4 tanker1 interp 20 | 
 
 
 
 
 | 200 | } | 
 
 
 
 
 | 201 |  | 
 
 
 
 
 | 202 | func void patrolscript0004(string ai_name) | 
 
 
 
 
 | 203 | { | 
 
 
 
 
 | 204 | playback_block A_T6 tanker2 interp 20 | 
 
 
 
 
 | 205 | } | 
 
 
 
 
 | 206 |  | 
 
 
 
 
 | 207 | ### 2ND ROOF ### | 
 
 
 
 
 | 208 |  | 
 
 
 
 
 | 209 | #tv55 - after the abyss, at the beginning of the 2nd roof (enter func: t57, leave func: t57b); I've disabled it | 
 
 
 
 
 | 210 |  | 
 
 
 
 
 | 211 | ### 3RD ROOF ### | 
 
 
 
 
 | 212 |  | 
 
 
 
 
 | 213 | #tv56 - after the abyss, at the beginning of the 3rd roof | 
 
 
 
 
 | 214 | func void t58(string ai_name) | 
 
 
 
 
 | 215 | { | 
 
 
 
 
 | 216 | sound_music_start mus_cool19 0.0 | 
 
 
 
 
 | 217 | sound_music_volume mus_cool19 0.75 3.0 | 
 
 
 
 
 | 218 | ai2_dopath IntroNinja patrol_51 | 
 
 
 
 
 | 219 | ai2_setjobstate IntroNinja | 
 
 
 
 
 | 220 | ai2_dopath A_N1 patrol_50 | 
 
 
 
 
 | 221 | ai2_setjobstate A_N1 | 
 
 
 
 
 | 222 | ai2_dopath A_Sr9 patrol_49 | 
 
 
 
 
 | 223 | ai2_setjobstate A_Sr9 | 
 
 
 
 
 | 224 | ai2_spawn A_C5 | 
 
 
 
 
 | 225 | ai2_spawn A_Sr3 | 
 
 
 
 
 | 226 | ai2_spawn A_T4 | 
 
 
 
 
 | 227 | ai2_spawn A_T6 | 
 
 
 
 
 | 228 | particle b01_rain1 do start | 
 
 
 
 
 | 229 | particle b01_rain2 do start | 
 
 
 
 
 | 230 | particle b01_rain3 do start | 
 
 
 
 
 | 231 | } | 
 
 
 
 
 | 232 |  | 
 
 
 
 
 | 233 | #tv35 - after tv56 (func: rain1); I've disabled it | 
 
 
 
 
 | 234 |  | 
 
 
 
 
 | 235 | ### 4TH ROOF ### | 
 
 
 
 
 | 236 |  | 
 
 
 
 
 | 237 | #tv4 - at the right side of the mast (func: t3); I've disabled it | 
 
 
 
 
 | 238 | #tv2 - at the left side of the mast (func: t2); I've disabled it | 
 
 
 
 
 | 239 |  | 
 
 
 
 
 | 240 | ### 5TH ROOF ### | 
 
 
 
 
 | 241 |  | 
 
 
 
 
 | 242 | #tv57 - after the abyss, at the beginning of the 5th roof (enter func: t59, leave func: t59b); I've disabled it | 
 
 
 
 
 | 243 | #tv5 - on the right side after tv59 (func: t5); I've disabled it | 
 
 
 
 
 | 244 | #tv4 - on the left side after tv59 (func: t4); I've disabled it | 
 
 
 
 
 | 245 | #lose func of A_T4 and A_T6: music_stop | 
 
 
 
 
 | 246 | #tv6 - around the place, where you find the hypo (func: t6); I've disabled it | 
 
 
 
 
 | 247 | #tv7 - in front of the staircase to the higher floor (funnc: b01); not used | 
 
 
 
 
 | 248 | #tv30 - under the passageway; near the place, where you find the shield (func: t31); I've disabled it | 
 
 
 
 
 | 249 | #tv33 - after tv7 (func: t7); I've disabled it | 
 
 
 
 
 | 250 | #tv34 - after tv33, on the right side after the staircase (func: b02); not used | 
 
 
 
 
 | 251 | #tv8 - in front of tv38 (func: rain1); I've disabled it | 
 
 
 
 
 | 252 | #tv37 - in front of tv38 (func: rain2); I've disabled it | 
 
 
 
 
 | 253 |  | 
 
 
 
 
 | 254 | #tv36 - in front of the passage, from the left side to the right side | 
 
 
 
 
 | 255 | func void t8(string ai_name) | 
 
 
 
 
 | 256 | { | 
 
 
 
 
 | 257 | music_stop | 
 
 
 
 
 | 258 | chr_delete IntroNinja | 
 
 
 
 
 | 259 | chr_delete A_N1 | 
 
 
 
 
 | 260 | chr_delete A_Sr9 | 
 
 
 
 
 | 261 | ai2_spawn B_Sr10 | 
 
 
 
 
 | 262 | ai2_spawn B_Sr10a | 
 
 
 
 
 | 263 | ai2_spawn B_R11 | 
 
 
 
 
 | 264 | ai2_spawn B_R12a | 
 
 
 
 
 | 265 | ai2_spawn B_Sr12 | 
 
 
 
 
 | 266 | ai2_spawn B_T13 | 
 
 
 
 
 | 267 | ai2_dopath A_T6 patrol_42 | 
 
 
 
 
 | 268 | ai2_setjobstate A_T6 | 
 
 
 
 
 | 269 | ai2_dopath A_T4 patrol_42 | 
 
 
 
 
 | 270 | ai2_setjobstate A_T4 | 
 
 
 
 
 | 271 | ai2_setjobstate A_Sr3 | 
 
 
 
 
 | 272 | ai2_setjobstate A_C5 | 
 
 
 
 
 | 273 | ai2_dopath A_N7 patrol_45 | 
 
 
 
 
 | 274 | ai2_setjobstate A_N7 | 
 
 
 
 
 | 275 | ai2_dopath A_N8 patrol_45 | 
 
 
 
 
 | 276 | ai2_setjobstate A_N8 | 
 
 
 
 
 | 277 | } | 
 
 
 
 
 | 278 |  | 
 
 
 
 
 | 279 | func void patrolscript0011(string ai_name) | 
 
 
 
 
 | 280 | { | 
 
 
 
 
 | 281 | playback_block B_T13 tanker_jump interp 30 | 
 
 
 
 
 | 282 | } | 
 
 
 
 
 | 283 |  | 
 
 
 
 
 | 284 | #tv39 - in the middle of the passage, from the left side to the right side (func: rain2); I've disabled it) | 
 
 
 
 
 | 285 | #tv38 - in the middle of the passage, after tv39, from the left side to the right side (func: rain3); I've disabled it) | 
 
 
 
 
 | 286 |  | 
 
 
 
 
 | 287 | #tv80 - after the passage, from the left side to the right side | 
 
 
 
 
 | 288 | func void runup(void) | 
 
 
 
 
 | 289 | { | 
 
 
 
 
 | 290 | ai2_dopath B_Sr10 patrol_10z | 
 
 
 
 
 | 291 | ai2_setjobstate B_Sr10 | 
 
 
 
 
 | 292 | particle b02_rain1 do start | 
 
 
 
 
 | 293 | particle b02_rain2 do start | 
 
 
 
 
 | 294 | particle b02_rain3 do start | 
 
 
 
 
 | 295 | } | 
 
 
 
 
 | 296 |  | 
 
 
 
 
 | 297 | ### 6TH ROOF ### | 
 
 
 
 
 | 298 |  | 
 
 
 
 
 | 299 | #tv9 - at the beginning of the 6th roof, from the left side to the right side | 
 
 
 
 
 | 300 | func void t10(string ai_name) | 
 
 
 
 
 | 301 | { | 
 
 
 
 
 | 302 | sound_dialog_play c11_39_03konoko | 
 
 
 
 
 | 303 | ai2_spawn B_SuperNinja | 
 
 
 
 
 | 304 | chr_boss_shield B_SuperNinja | 
 
 
 
 
 | 305 | chr_unstoppable B_SuperNinja 1 | 
 
 
 
 
 | 306 | chr_neutral B_SuperNinja 1 | 
 
 
 
 
 | 307 | playback_block B_SuperNinja superninja1 interp 20 | 
 
 
 
 
 | 308 | sleep 60 | 
 
 
 
 
 | 309 | chr_delete B_SuperNinja | 
 
 
 
 
 | 310 | } | 
 
 
 
 
 | 311 |  | 
 
 
 
 
 | 312 | #tv85 - at the same place as tv9 (enter func: t83, leave func: t83b); I've disabled it | 
 
 
 
 
 | 313 | #tv41 - after tv85, from the left side to the right side (func: rain4); I've disabled it | 
 
 
 
 
 | 314 | #tv40 - in some distance after tv 85, from the left side to the right side (enter func: rain5, leave func: t77); I've disabled it | 
 
 
 
 
 | 315 | #tv58 - at the end of the 6th roof, where you can jump to the 7th roof (eneter func: t60, leave func: t60b); I've disabled it | 
 
 
 
 
 | 316 |  | 
 
 
 
 
 | 317 | ### 7TH ROOF ### | 
 
 
 
 
 | 318 |  | 
 
 
 
 
 | 319 | #t42 - at the beginning of the 7th roof | 
 
 
 
 
 | 320 | func void t11(string ai_name) | 
 
 
 
 
 | 321 | { | 
 
 
 
 
 | 322 | ai2_spawn C_N17 | 
 
 
 
 
 | 323 | ai2_spawn C_N18 | 
 
 
 
 
 | 324 | ai2_dopath B_T13 patrol_41 | 
 
 
 
 
 | 325 | ai2_setjobstate B_T13 | 
 
 
 
 
 | 326 | particle el1_locklight01 do start | 
 
 
 
 
 | 327 | particle b03_rain1 do start | 
 
 
 
 
 | 328 | particle b03_rain2 do start | 
 
 
 
 
 | 329 | particle b03_rain3 do start | 
 
 
 
 
 | 330 | } | 
 
 
 
 
 | 331 |  | 
 
 
 
 
 | 332 | #tv10 - after tv42 (func: rain6); I've disabled it | 
 
 
 
 
 | 333 |  | 
 
 
 
 
 | 334 | #tv74 - around the entrance of the elavator and in the elevator; used to count the enemies inside it; see next func | 
 
 
 
 
 | 335 |  | 
 
 
 
 
 | 336 | #tv11 - in the middle of the elevator | 
 
 
 
 
 | 337 | func void t12(string ai_name) | 
 
 
 
 
 | 338 | { | 
 
 
 
 
 | 339 | trigvolume_enable trigger_volume_12 0 | 
 
 
 
 
 | 340 | if(trigvolume_count(62) eq 0) Elevator | 
 
 
 
 
 | 341 | else | 
 
 
 
 
 | 342 | { | 
 
 
 
 
 | 343 | sleep 60 | 
 
 
 
 
 | 344 | trigvolume_enable trigger_volume_12 1 | 
 
 
 
 
 | 345 | } | 
 
 
 
 
 | 346 | } | 
 
 
 
 
 | 347 |  | 
 
 
 
 
 | 348 | ########## | 
 
 
 
 
 | 349 | ### SP2 ### | 
 
 
 
 
 | 350 | ########## | 
 
 
 
 
 | 351 |  | 
 
 
 
 
 | 352 | func void Elevator(void) | 
 
 
 
 
 | 353 | { | 
 
 
 
 
 | 354 | sound_dialog_play c11_39_02konoko | 
 
 
 
 
 | 355 | fade_out 0 0 0 30 | 
 
 
 
 
 | 356 | sleep 30 | 
 
 
 
 
 | 357 | load_s2 | 
 
 
 
 
 | 358 | chr_facetoflag 0 44 | 
 
 
 
 
 | 359 | chr_teleport 0 44 | 
 
 
 
 
 | 360 | fade_in 30 | 
 
 
 
 
 | 361 | } | 
 
 
 
 
 | 362 |  | 
 
 
 
 
 | 363 | func void load_s2(void) | 
 
 
 
 
 | 364 | { | 
 
 
 
 
 | 365 | fork remove_ai | 
 
 
 
 
 | 366 | if(save_point eq 2) restore_game | 
 
 
 
 
 | 367 | ai2_spawn C_Sr15 | 
 
 
 
 
 | 368 | ai2_spawn C_T16 | 
 
 
 
 
 | 369 | ai2_spawn C_R55 | 
 
 
 
 
 | 370 | ai2_spawn C_N57 | 
 
 
 
 
 | 371 | ai2_spawn D_C19 | 
 
 
 
 
 | 372 | ai2_spawn D_Sb20 | 
 
 
 
 
 | 373 | ai2_spawn D_R21 | 
 
 
 
 
 | 374 | env_show 31 1 | 
 
 
 
 
 | 375 | objective_set 1 silent | 
 
 
 
 
 | 376 | target_set 47 0 | 
 
 
 
 
 | 377 | } | 
 
 
 
 
 | 378 |  | 
 
 
 
 
 | 379 | ### 1ST ROOF ### | 
 
 
 
 
 | 380 |  | 
 
 
 
 
 | 381 | func void patrolscript0077(string ai_name) | 
 
 
 
 
 | 382 | { | 
 
 
 
 
 | 383 | ai2_dopath D_R21 patrol_21 | 
 
 
 
 
 | 384 | ai2_setjobstate D_R21 | 
 
 
 
 
 | 385 | } | 
 
 
 
 
 | 386 |  | 
 
 
 
 
 | 387 | #tv12 - after door 3 | 
 
 
 
 
 | 388 | func void s2(string ai_name) | 
 
 
 
 
 | 389 | { | 
 
 
 
 
 | 390 | if(save_point eq 2) | 
 
 
 
 
 | 391 | { | 
 
 
 
 
 | 392 | particle b03_rain1 do start | 
 
 
 
 
 | 393 | particle b03_rain2 do start | 
 
 
 
 
 | 394 | particle b03_rain3 do start | 
 
 
 
 
 | 395 | } | 
 
 
 
 
 | 396 | else | 
 
 
 
 
 | 397 | { | 
 
 
 
 
 | 398 | save_game 2 autosave | 
 
 
 
 
 | 399 | particle b01_rain1 do stop | 
 
 
 
 
 | 400 | particle b01_rain2 do stop | 
 
 
 
 
 | 401 | particle b01_rain3 do stop | 
 
 
 
 
 | 402 | particle b02_rain1 do stop | 
 
 
 
 
 | 403 | particle b02_rain2 do stop | 
 
 
 
 
 | 404 | particle b02_rain3 do stop | 
 
 
 
 
 | 405 | } | 
 
 
 
 
 | 406 | } | 
 
 
 
 
 | 407 |  | 
 
 
 
 
 | 408 | #tv75 - after the stairs to the higher floor (func: t65); I've disabled it | 
 
 
 
 
 | 409 |  | 
 
 
 
 
 | 410 | ### 2ND ROOF ### | 
 
 
 
 
 | 411 |  | 
 
 
 
 
 | 412 | #tv43 - complete 2nd roof (func: rain7); I've disabled it | 
 
 
 
 
 | 413 | #tv48 - above the abyss, crossing from the 2nd roof to the 3rd roof (func: rain9); I've disabled it | 
 
 
 
 
 | 414 |  | 
 
 
 
 
 | 415 | ### 3RD ROOF ### | 
 
 
 
 
 | 416 |  | 
 
 
 
 
 | 417 | #tv17 - at the beginning of the 3rd roof | 
 
 
 
 
 | 418 | func void t18(string ai_name) | 
 
 
 
 
 | 419 | { | 
 
 
 
 
 | 420 | sound_music_start mus_atm_cl12lp 0.0 | 
 
 
 
 
 | 421 | sound_music_volume mus_atm_cl12lp 0.75 3.0 | 
 
 
 
 
 | 422 | particle b04_rain1 do start | 
 
 
 
 
 | 423 | particle b04_rain2 do start | 
 
 
 
 
 | 424 | particle b04_rain3 do start | 
 
 
 
 
 | 425 | particle b04_rain4 do start | 
 
 
 
 
 | 426 | particle b04_rain5 do start | 
 
 
 
 
 | 427 | particle b04_rain6 do start | 
 
 
 
 
 | 428 | } | 
 
 
 
 
 | 429 |  | 
 
 
 
 
 | 430 | #tv48 - at the same place as tv17 (func: rain9); I've disabled it | 
 
 
 
 
 | 431 | #tv45 - in some distance after tv48 (func: rain10); I've disabled it | 
 
 
 
 
 | 432 | #tv46 - in some distance after tv45 (func: rain11); I've disabled it | 
 
 
 
 
 | 433 | #tv47 - in some distance after tv46 (func: rain12); I've disabled it | 
 
 
 
 
 | 434 | #tv53 - in some distance after tv47 (func: rain12); I've disabled it | 
 
 
 
 
 | 435 | #tv49 - in some distance after tv53 (func: rain13); I've disabled it | 
 
 
 
 
 | 436 | #tv76 - in some distance in front of of the end of the right "colonnade" (func: t77); I've disabled it | 
 
 
 
 
 | 437 | #tv77 - at the end of the left "colonnade" (func: t78); I've disabled it | 
 
 
 
 
 | 438 |  | 
 
 
 
 
 | 439 | #tv13 - at the end of the 3rd roof | 
 
 
 
 
 | 440 | func void t14(string ai_name) | 
 
 
 
 
 | 441 | { | 
 
 
 
 
 | 442 | music_stop | 
 
 
 
 
 | 443 | ai2_spawn D_Sb22 | 
 
 
 
 
 | 444 | ai2_spawn D_Sb23 | 
 
 
 
 
 | 445 | ai2_spawn D_Sr24 | 
 
 
 
 
 | 446 | ai2_spawn D_Sr38 | 
 
 
 
 
 | 447 | ai2_spawn D_C60 | 
 
 
 
 
 | 448 | ai2_dopath D_Sb20 patrol_35 | 
 
 
 
 
 | 449 | target_set 1 0 | 
 
 
 
 
 | 450 | particle b06_rain1 do start | 
 
 
 
 
 | 451 | particle b06_rain2 do start | 
 
 
 
 
 | 452 | particle b06_rain3 do start | 
 
 
 
 
 | 453 | particle b06_rain4 do start | 
 
 
 
 
 | 454 | particle b06_rain5 do start | 
 
 
 
 
 | 455 | particle b06_rain6 do start | 
 
 
 
 
 | 456 | } | 
 
 
 
 
 | 457 |  | 
 
 
 
 
 | 458 | ### 4TH ROOF ### | 
 
 
 
 
 | 459 |  | 
 
 
 
 
 | 460 | func void patrolscript0014(string ai_name) | 
 
 
 
 
 | 461 | { | 
 
 
 
 
 | 462 | playback_block D_Sb20 striker_jump interp 20 | 
 
 
 
 
 | 463 | } | 
 
 
 
 
 | 464 |  | 
 
 
 
 
 | 465 | #tv27 - ground floor, left passage, some distance after the beginning of the 2nd "block" (func: t30); I've disabled it | 
 
 
 
 
 | 466 |  | 
 
 
 
 
 | 467 | #after the beginning of the center passage | 
 
 
 
 
 | 468 | func void t19(string ai_name) | 
 
 
 
 
 | 469 | { | 
 
 
 
 
 | 470 | sound_music_start mus_low1 0.0 | 
 
 
 
 
 | 471 | sound_music_start mus_low1 0.75 3 | 
 
 
 
 
 | 472 | ai2_spawn D_N25 | 
 
 
 
 
 | 473 | ai2_spawn C_R61 | 
 
 
 
 
 | 474 | } | 
 
 
 
 
 | 475 |  | 
 
 
 
 
 | 476 | #t19 - at the end of the center passage, after the left corner | 
 
 
 
 
 | 477 | func void t20(string ai_name) | 
 
 
 
 
 | 478 | { | 
 
 
 
 
 | 479 | music_stop | 
 
 
 
 
 | 480 | ai2_spawn D_Sr26 | 
 
 
 
 
 | 481 | ai2_spawn D_Sr27 | 
 
 
 
 
 | 482 | ai2_spawn D_T28 | 
 
 
 
 
 | 483 | } | 
 
 
 
 
 | 484 |  | 
 
 
 
 
 | 485 | #tv54 - at the beginning of the stairs, where the tanker waits (func: cloudkiller); not used | 
 
 
 
 
 | 486 |  | 
 
 
 
 
 | 487 | #t14 - next to last floor of the stairs | 
 
 
 
 
 | 488 | func void t15(string ai_name) | 
 
 
 
 
 | 489 | { | 
 
 
 
 
 | 490 | powerup_spawn lsi 605 | 
 
 
 
 
 | 491 | ai2_spawn E_N14 | 
 
 
 
 
 | 492 | ai2_spawn E_N14a | 
 
 
 
 
 | 493 | ai2_passive E_N14 1 | 
 
 
 
 
 | 494 | ai2_spawn NinjaZip | 
 
 
 
 
 | 495 | ai2_passive NinjaZip 1 | 
 
 
 
 
 | 496 | chr_unstoppable NinjaZip 1 | 
 
 
 
 
 | 497 | playback NinjaZip NinjaZipSet | 
 
 
 
 
 | 498 | playback E_N14 Ninja02Set | 
 
 
 
 
 | 499 | } | 
 
 
 
 
 | 500 |  | 
 
 
 
 
 | 501 | #tv15 - after the stairs | 
 
 
 
 
 | 502 | func void NinjaZip(void) | 
 
 
 
 
 | 503 | { | 
 
 
 
 
 | 504 | chr_envanim NinjaZip ZipNinjaBipBox norotation | 
 
 
 
 
 | 505 | chr_animate NinjaZip NINJAlev12_zip | 
 
 
 
 
 | 506 | obj_create 72 | 
 
 
 
 
 | 507 | env_anim 72 | 
 
 
 
 
 | 508 | sleep 60 | 
 
 
 
 
 | 509 | playback E_N14 Ninja02Jump | 
 
 
 
 
 | 510 | sleep 80 | 
 
 
 
 
 | 511 | ai2_passive E_N14 0 | 
 
 
 
 
 | 512 | sleep 100 | 
 
 
 
 
 | 513 | playback NinjaZip NinjaZipLeave | 
 
 
 
 
 | 514 | sleep 120 | 
 
 
 
 
 | 515 | chr_delete NinjaZip | 
 
 
 
 
 | 516 | objective_set 2 silent | 
 
 
 
 
 | 517 | target_set 7006 0 | 
 
 
 
 
 | 518 | } | 
 
 
 
 
 | 519 |  | 
 
 
 
 
 | 520 | #tv84 - around the place, where you find the zipline rider | 
 
 
 
 
 | 521 | func void t28(string ai_name) | 
 
 
 
 
 | 522 | { | 
 
 
 
 
 | 523 | chr_wait_animtype char_0 Pickup_Object | 
 
 
 
 
 | 524 | particle obj_zip create | 
 
 
 
 
 | 525 | } | 
 
 
 
 
 | 526 |  | 
 
 
 
 
 | 527 | #tv87 - at the end of the secret way | 
 
 
 
 
 | 528 | func void t85(string ai_name) | 
 
 
 
 
 | 529 | { | 
 
 
 
 
 | 530 | ai2_spawn sbg_ninja | 
 
 
 
 
 | 531 | } | 
 
 
 
 
 | 532 |  | 
 
 
 
 
 | 533 | #tv16 - at the place with the yellow flashing circle | 
 
 
 
 
 | 534 | func void t17(string ai_name) | 
 
 
 
 
 | 535 | { | 
 
 
 
 
 | 536 | if(chr_has_lsi(0)) KonokoZip | 
 
 
 
 
 | 537 | } | 
 
 
 
 
 | 538 |  | 
 
 
 
 
 | 539 | func void KonokoZip(void) | 
 
 
 
 
 | 540 | { | 
 
 
 
 
 | 541 | particle obj_zip kill | 
 
 
 
 
 | 542 | chr_envanim 0 ZipKonBipBox norotation | 
 
 
 
 
 | 543 | chr_animate 0 KONOKOlev12_zip | 
 
 
 
 
 | 544 | obj_create 71 | 
 
 
 
 
 | 545 | env_anim 71 | 
 
 
 
 
 | 546 | sleep 55 | 
 
 
 
 
 | 547 | sound_ambient_start c08_11_19zip | 
 
 
 
 
 | 548 | sleep 235 | 
 
 
 
 
 | 549 | obj_kill 72 | 
 
 
 
 
 | 550 | chr_peace 0 | 
 
 
 
 
 | 551 | objective_set 3 silent | 
 
 
 
 
 | 552 | target_set 7006 0 | 
 
 
 
 
 | 553 | chr_delete D_C19 | 
 
 
 
 
 | 554 | chr_delete D_C60 | 
 
 
 
 
 | 555 | chr_delete D_N25 | 
 
 
 
 
 | 556 | chr_delete D_R21 | 
 
 
 
 
 | 557 | chr_delete D_Sb20 | 
 
 
 
 
 | 558 | chr_delete D_Sb22 | 
 
 
 
 
 | 559 | chr_delete D_Sb23 | 
 
 
 
 
 | 560 | chr_delete D_Sr24 | 
 
 
 
 
 | 561 | chr_delete D_Sr26 | 
 
 
 
 
 | 562 | chr_delete D_Sr27 | 
 
 
 
 
 | 563 | chr_delete D_Sr38 | 
 
 
 
 
 | 564 | particle b04_rain1 do stop | 
 
 
 
 
 | 565 | particle b04_rain2 do stop | 
 
 
 
 
 | 566 | particle b04_rain3 do stop | 
 
 
 
 
 | 567 | particle b04_rain4 do stop | 
 
 
 
 
 | 568 | particle b04_rain5 do stop | 
 
 
 
 
 | 569 | particle b04_rain6 do stop | 
 
 
 
 
 | 570 | } | 
 
 
 
 
 | 571 |  | 
 
 
 
 
 | 572 | func void load_s3(void) | 
 
 
 
 
 | 573 | { | 
 
 
 
 
 | 574 | restore_game | 
 
 
 
 
 | 575 | particle b06_rain1 do start | 
 
 
 
 
 | 576 | zip_rider | 
 
 
 
 
 | 577 | } | 
 
 
 
 
 | 578 |  | 
 
 
 
 
 | 579 | func void zip_rider(void) | 
 
 
 
 
 | 580 | { | 
 
 
 
 
 | 581 | ai2_spawn E_N14 | 
 
 
 
 
 | 582 | ai2_spawn E_N14a | 
 
 
 
 
 | 583 | obj_create 71 | 
 
 
 
 
 | 584 | env_anim 71 | 
 
 
 
 
 | 585 | chr_envanim_block E_N14a ZipKonBipBox norotation | 
 
 
 
 
 | 586 | chr_animate_block E_N14a KONOKOlev12_zip | 
 
 
 
 
 | 587 | sleep 60 | 
 
 
 
 
 | 588 | obj_create 72 | 
 
 
 
 
 | 589 | env_anim 72 | 
 
 
 
 
 | 590 | chr_envanim_block E_N14 ZipKonBipBox norotation | 
 
 
 
 
 | 591 | chr_animate_block E_N14 KONOKOlev12_zip | 
 
 
 
 
 | 592 | sleep 230 | 
 
 
 
 
 | 593 | ai2_attack E_N14a char_0 | 
 
 
 
 
 | 594 | sleep 60 | 
 
 
 
 
 | 595 | obj_kill 71 | 
 
 
 
 
 | 596 | ai2_attack E_N14 char_0 | 
 
 
 
 
 | 597 | } | 
 
 
 
 
 | 598 |  | 
 
 
 
 
 | 599 | ########## | 
 
 
 
 
 | 600 | ### SP3 ### | 
 
 
 
 
 | 601 | ########## | 
 
 
 
 
 | 602 |  | 
 
 
 
 
 | 603 | ### 1ST ROOF ### | 
 
 
 
 
 | 604 |  | 
 
 
 
 
 | 605 | #tv59 - the place, where you arrive with your zip rider (func: set_objective_2); I've disabled it | 
 
 
 
 
 | 606 |  | 
 
 
 
 
 | 607 | #tv78 - after tv59 | 
 
 
 
 
 | 608 | func void s3(string ai_name) | 
 
 
 
 
 | 609 | { | 
 
 
 
 
 | 610 | if(save_point ne 3) | 
 
 
 
 
 | 611 | { | 
 
 
 
 
 | 612 | save_game 3 autosave | 
 
 
 
 
 | 613 | zip_rider | 
 
 
 
 
 | 614 | } | 
 
 
 
 
 | 615 | objective_set 3 silent | 
 
 
 
 
 | 616 | target_set 7006 0 | 
 
 
 
 
 | 617 | } | 
 
 
 
 
 | 618 |  | 
 
 
 
 
 | 619 | #tv24 - in some distance after tv59 (func: rain17); I've disabled it | 
 
 
 
 
 | 620 |  | 
 
 
 
 
 | 621 | #tv28 - at the beginning of the passageway | 
 
 
 
 
 | 622 | func void t9(string ai_name) | 
 
 
 
 
 | 623 | { | 
 
 
 
 
 | 624 | ai2_spawn E_C62 | 
 
 
 
 
 | 625 | playback E_C62 com | 
 
 
 
 
 | 626 | ai2_spawn E_N37 | 
 
 
 
 
 | 627 | ai2_makeignoreplayer E_N37 1 | 
 
 
 
 
 | 628 | playback_block E_N37 ninja_jump2 | 
 
 
 
 
 | 629 | ai2_makeignoreplayer E_N37 0 | 
 
 
 
 
 | 630 | ai2_attack E_N37 char_0 | 
 
 
 
 
 | 631 | } | 
 
 
 
 
 | 632 |  | 
 
 
 
 
 | 633 | #tv50 - at the beginning of the passageway (func: rain18); I've disabled it | 
 
 
 
 
 | 634 |  | 
 
 
 
 
 | 635 | #tv20 - at the same place as tv50 | 
 
 
 
 
 | 636 | func void t21(string ai_name) | 
 
 
 
 
 | 637 | { | 
 
 
 
 
 | 638 | sound_dialog_play c11_39_04konoko | 
 
 
 
 
 | 639 | ai2_spawn E_N29 | 
 
 
 
 
 | 640 | ai2_spawn E_Sb31 | 
 
 
 
 
 | 641 | ai2_spawn E_Sr63 | 
 
 
 
 
 | 642 | ai2_spawn E_Sr64 | 
 
 
 
 
 | 643 | ai2_spawn E_R65 | 
 
 
 
 
 | 644 | ai2_spawn E_SuperNinja | 
 
 
 
 
 | 645 | chr_boss_shield E_SuperNinja | 
 
 
 
 
 | 646 | chr_unstoppable E_SuperNinja | 
 
 
 
 
 | 647 | playback_block E_SuperNinja superninja2 interp 20 | 
 
 
 
 
 | 648 | sleep 60 | 
 
 
 
 
 | 649 | chr_delete E_SuperNinja | 
 
 
 
 
 | 650 | } | 
 
 
 
 
 | 651 |  | 
 
 
 
 
 | 652 | #tv79 - around the place, where you find the hypo (func: t80); I've disabled it | 
 
 
 
 
 | 653 |  | 
 
 
 
 
 | 654 | ### 2ND ROOF ### | 
 
 
 
 
 | 655 |  | 
 
 
 
 
 | 656 | #tv26 - on the next to last floor | 
 
 
 
 
 | 657 | func void t29(string ai_name) | 
 
 
 
 
 | 658 | { | 
 
 
 
 
 | 659 | sound_dialog_play c11_39_05konoko | 
 
 
 
 
 | 660 | } | 
 
 
 
 
 | 661 |  | 
 
 
 
 
 | 662 | #tv86 - at the beginning of the highest floor (enter func: t84, leave func: t84b); I've disabled it | 
 
 
 
 
 | 663 | #tv51 - at the same place as tv86 (func: rain19); I've disabled it | 
 
 
 
 
 | 664 |  | 
 
 
 
 
 | 665 | #tv83 - after the beginning of the stairs | 
 
 
 
 
 | 666 | func void t95(string ai_name) | 
 
 
 
 
 | 667 | { | 
 
 
 
 
 | 668 | sound_dialog_play c11_39_06konoko | 
 
 
 
 
 | 669 | ai2_spawn E_Sr30 | 
 
 
 
 
 | 670 | } | 
 
 
 
 
 | 671 |  | 
 
 
 
 
 | 672 | #tv52 - at the end of the small passage after the end of the stairs (func: rain20); I've disabled it | 
 
 
 
 
 | 673 | #tv21 - after tv52 (func: t23); I've disabled it | 
 
 
 
 
 | 674 |  | 
 
 
 
 
 | 675 | #tv83 - at the 1st corner (beside the "block", where the sniper with the mercury bow stands on) | 
 
 
 
 
 | 676 | func void t96(string ai_name) | 
 
 
 
 
 | 677 | { | 
 
 
 
 
 | 678 | sound_dialog_play c11_39_07konoko | 
 
 
 
 
 | 679 | } | 
 
 
 
 
 | 680 |  | 
 
 
 
 
 | 681 | #tv23 - at the 2nd corner | 
 
 
 
 
 | 682 | func void t25(string ai_name) | 
 
 
 
 
 | 683 | { | 
 
 
 
 
 | 684 | ai2_spawn E_Sr33 | 
 
 
 
 
 | 685 | ai2_dopath E_Sr30 patrol_34 | 
 
 
 
 
 | 686 | ai2_setjobstate E_Sr30 | 
 
 
 
 
 | 687 | } | 
 
 
 
 
 | 688 |  | 
 
 
 
 
 | 689 | #tv22 - at the 3rd corner | 
 
 
 
 
 | 690 | func void t24(string ai_name) | 
 
 
 
 
 | 691 | { | 
 
 
 
 
 | 692 | sound_dialog_play c11_39_08konoko | 
 
 
 
 
 | 693 | ai2_spawn E_R32 | 
 
 
 
 
 | 694 | ai2_dopath E_Sr33 patrol_34 | 
 
 
 
 
 | 695 | ai2_setjobstate E_Sr33 | 
 
 
 
 
 | 696 | door_lock 6 | 
 
 
 
 
 | 697 | } | 
 
 
 
 
 | 698 |  | 
 
 
 
 
 | 699 | #tv61 - complete area between the 3rd corner and the 4th corner; used to count the enemies inside it; see next func | 
 
 
 
 
 | 700 |  | 
 
 
 
 
 | 701 | #tv60 - in front of the doors of the elevator | 
 
 
 
 
 | 702 | func void t63(string ai_name) | 
 
 
 
 
 | 703 | { | 
 
 
 
 
 | 704 | trigvolume_enable trigger_volume_63 0 | 
 
 
 
 
 | 705 | if (trigvolume_count(64) eq 0) door_unlock 6 | 
 
 
 
 
 | 706 | else | 
 
 
 
 
 | 707 | { | 
 
 
 
 
 | 708 | sleep 60 | 
 
 
 
 
 | 709 | trigvolume_enable trigger_volume_63 1 | 
 
 
 
 
 | 710 | } | 
 
 
 
 
 | 711 | } | 
 
 
 
 
 | 712 |  | 
 
 
 
 
 | 713 | #tv25 - in the middle of the elevator | 
 
 
 
 
 | 714 | func void ninja(void) | 
 
 
 
 
 | 715 | { | 
 
 
 
 
 | 716 | fade_out 0 0 0 30 | 
 
 
 
 
 | 717 | sleep 30 | 
 
 
 
 
 | 718 | sound_dialog_play c11_39_09konoko | 
 
 
 
 
 | 719 | chr_facetoflag 0 9523 | 
 
 
 
 
 | 720 | chr_teleport 0 9523 | 
 
 
 
 
 | 721 | obj_kill 72 | 
 
 
 
 
 | 722 | door_lock 2 | 
 
 
 
 
 | 723 | load_s4_part1 | 
 
 
 
 
 | 724 | fade_in 30 | 
 
 
 
 
 | 725 | load_s4_part2 | 
 
 
 
 
 | 726 | } | 
 
 
 
 
 | 727 |  | 
 
 
 
 
 | 728 | ########## | 
 
 
 
 
 | 729 | ### SP4 ### | 
 
 
 
 
 | 730 | ########## | 
 
 
 
 
 | 731 |  | 
 
 
 
 
 | 732 | func void load_s4_all(void) | 
 
 
 
 
 | 733 | { | 
 
 
 
 
 | 734 | load_s4_part1 | 
 
 
 
 
 | 735 | load_s4_part2 | 
 
 
 
 
 | 736 | } | 
 
 
 
 
 | 737 |  | 
 
 
 
 
 | 738 | func void load_s4_part1(void) | 
 
 
 
 
 | 739 | { | 
 
 
 
 
 | 740 | fork remove_ai | 
 
 
 
 
 | 741 | particle wind do start | 
 
 
 
 
 | 742 | ai2_spawn OutroNinja | 
 
 
 
 
 | 743 | chr_boss_shield OutroNinja | 
 
 
 
 
 | 744 | chr_nocollision OutroNinja 1 | 
 
 
 
 
 | 745 | playback OutroNinja SuperNinjaSet | 
 
 
 
 
 | 746 | } | 
 
 
 
 
 | 747 |  | 
 
 
 
 
 | 748 | func void load_s4_part2(void) | 
 
 
 
 
 | 749 | { | 
 
 
 
 
 | 750 | if(save_point eq 4) | 
 
 
 
 
 | 751 | { | 
 
 
 
 
 | 752 | restore_game | 
 
 
 
 
 | 753 | particle b06_rain6 do start | 
 
 
 
 
 | 754 | objective_set 3 silent | 
 
 
 
 
 | 755 | } | 
 
 
 
 
 | 756 | else | 
 
 
 
 
 | 757 | { | 
 
 
 
 
 | 758 | particle b06_rain1 do stop | 
 
 
 
 
 | 759 | particle b06_rain2 do stop | 
 
 
 
 
 | 760 | particle b06_rain3 do stop | 
 
 
 
 
 | 761 | particle b06_rain4 do stop | 
 
 
 
 
 | 762 | particle b06_rain5 do stop | 
 
 
 
 
 | 763 | save_game 4 autosave | 
 
 
 
 
 | 764 | } | 
 
 
 
 
 | 765 | sleep 1 | 
 
 
 
 
 | 766 | sound_music_start mus_fitec | 
 
 
 
 
 | 767 | chr_animate OutroNinja NINCOMteleport_in 47 | 
 
 
 
 
 | 768 | sleep 40 | 
 
 
 
 
 | 769 | playback OutroNinja SuperNinjaDone | 
 
 
 
 
 | 770 | chr_animate OutroNinja NINCOMteleport_out 31 | 
 
 
 
 
 | 771 | chr_nocollision OutroNinja 0 | 
 
 
 
 
 | 772 | } | 
 
 
 
 
 | 773 |  | 
 
 
 
 
 | 774 | func void outro(void) | 
 
 
 
 
 | 775 | { | 
 
 
 
 
 | 776 | fade_out 0 0 0 30 | 
 
 
 
 
 | 777 | sleep 30 | 
 
 
 
 
 | 778 | win | 
 
 
 
 
 | 779 | } |