| 1 | 
 ############ | 
 
 
 
 
 
 | 2 | 
 ### MAIN ### | 
 
 
 
 
 
 | 3 | 
 ############ | 
 
 
 
 
 
 | 4 | 
  | 
 
 
 
 
 
 | 5 | 
 func void main(void) | 
 
 
 
 
 
 | 6 | 
 { | 
 
 
 
 
 
 | 7 | 
 gl_fog_red = 0 | 
 
 
 
 
 
 | 8 | 
 gl_fog_blue = 0 | 
 
 
 
 
 
 | 9 | 
 gl_fog_green = 0 | 
 
 
 
 
 
 | 10 | 
 gl_fog_start = .995 | 
 
 
 
 
 
 | 11 | 
 gs_farclipplane_set 5000 | 
 
 
 
 
 
 | 12 | 
 ui_suppress_prompt = 1 | 
 
 
 
 
 
 | 13 | 
 chr_auto_aim_dist = 0 | 
 
 
 
 
 
 | 14 | 
 start | 
 
 
 
 
 
 | 15 | 
 } | 
 
 
 
 
 
 | 16 | 
  | 
 
 
 
 
 
 | 17 | 
 ############# | 
 
 
 
 
 
 | 18 | 
 ### START ### | 
 
 
 
 
 
 | 19 | 
 ############# | 
 
 
 
 
 
 | 20 | 
  | 
 
 
 
 
 
 | 21 | 
 func void start(string ai_name) | 
 
 
 
 
 
 | 22 | 
 { | 
 
 
 
 
 
 | 23 | 
 fork deactivate_stuff | 
 
 
 
 
 
 | 24 | 
 if(save_point eq 0) save_point = 1 | 
 
 
 
 
 
 | 25 | 
 if(save_point eq 1) fork intro | 
 
 
 
 
 
 | 26 | 
 if(save_point eq 2) fork load_s2 | 
 
 
 
 
 
 | 27 | 
 if(save_point eq 3) fork load_s3 | 
 
 
 
 
 
 | 28 | 
 if(save_point eq 4) fork load_s4_all | 
 
 
 
 
 
 | 29 | 
 sleep 5 | 
 
 
 
 
 
 | 30 | 
 fork sp_all | 
 
 
 
 
 
 | 31 | 
 } | 
 
 
 
 
 
 | 32 | 
  | 
 
 
 
 
 
 | 33 | 
 func void deactivate_stuff(void) | 
 
 
 
 
 
 | 34 | 
 { | 
 
 
 
 
 
 | 35 | 
 #not used | 
 
 
 
 
 
 | 36 | 
 trigvolume_enable trigger_volume_02 0 | 
 
 
 
 
 
 | 37 | 
 trigvolume_enable trigger_volume_03 0 | 
 
 
 
 
 
 | 38 | 
 trigvolume_enable trigger_volume_04 0 | 
 
 
 
 
 
 | 39 | 
 trigvolume_enable trigger_volume_04_copy 0 | 
 
 
 
 
 
 | 40 | 
 trigvolume_enable trigger_volume_05 0 | 
 
 
 
 
 
 | 41 | 
 trigvolume_enable trigger_volume_06 0 | 
 
 
 
 
 
 | 42 | 
 trigvolume_enable trigger_volume_07 0 | 
 
 
 
 
 
 | 43 | 
 trigvolume_enable trigger_volume_07_copy 0 | 
 
 
 
 
 
 | 44 | 
 trigvolume_enable trigger_volume_08 0 | 
 
 
 
 
 
 | 45 | 
 trigvolume_enable trigger_volume_08_copy2 0 | 
 
 
 
 
 
 | 46 | 
 trigvolume_enable trigger_volume_08_copy2_copy 0 | 
 
 
 
 
 
 | 47 | 
 trigvolume_enable trigger_volume_08_copy2_copy_copy 0 | 
 
 
 
 
 
 | 48 | 
 trigvolume_enable trigger_volume_10_copy 0 | 
 
 
 
 
 
 | 49 | 
 trigvolume_enable trigger_volume_10_copy_copy 0 | 
 
 
 
 
 
 | 50 | 
 trigvolume_enable trigger_volume_11 0 | 
 
 
 
 
 
 | 51 | 
 trigvolume_enable trigger_volume_23 0 | 
 
 
 
 
 
 | 52 | 
 trigvolume_enable trigger_volume_23_copy 0 | 
 
 
 
 
 
 | 53 | 
 trigvolume_enable trigger_volume_26 0 | 
 
 
 
 
 
 | 54 | 
 trigvolume_enable trigger_volume_29_copy 0 | 
 
 
 
 
 
 | 55 | 
 trigvolume_enable trigger_volume_30 0 | 
 
 
 
 
 
 | 56 | 
 trigvolume_enable trigger_volume_31 0 | 
 
 
 
 
 
 | 57 | 
 trigvolume_enable trigger_volume_32 0 | 
 
 
 
 
 
 | 58 | 
 trigvolume_enable trigger_volume_33 0 | 
 
 
 
 
 
 | 59 | 
 trigvolume_enable trigger_volume_35 0 | 
 
 
 
 
 
 | 60 | 
 trigvolume_enable trigger_volume_44 0 | 
 
 
 
 
 
 | 61 | 
 trigvolume_enable trigger_volume_46 0 | 
 
 
 
 
 
 | 62 | 
 trigvolume_enable trigger_volume_46_copy 0 | 
 
 
 
 
 
 | 63 | 
 trigvolume_enable trigger_volume_46_copy2 0 | 
 
 
 
 
 
 | 64 | 
 trigvolume_enable trigger_volume_46_copy3 0 | 
 
 
 
 
 
 | 65 | 
 trigvolume_enable trigger_volume_46_copy_copy 0 | 
 
 
 
 
 
 | 66 | 
 trigvolume_enable trigger_volume_46_copy4 0 | 
 
 
 
 
 
 | 67 | 
 trigvolume_enable trigger_volume_46_copy4_copy 0 | 
 
 
 
 
 
 | 68 | 
 trigvolume_enable trigger_volume_52 0 | 
 
 
 
 
 
 | 69 | 
 trigvolume_enable trigger_volume_56 0 | 
 
 
 
 
 
 | 70 | 
 trigvolume_enable trigger_volume_60 0 | 
 
 
 
 
 
 | 71 | 
 trigvolume_enable trigger_volume_61 0 | 
 
 
 
 
 
 | 72 | 
 trigvolume_enable trigger_volume_65 0 | 
 
 
 
 
 
 | 73 | 
 trigvolume_enable trigger_volume_77 0 | 
 
 
 
 
 
 | 74 | 
 trigvolume_enable trigger_volume_78 0 | 
 
 
 
 
 
 | 75 | 
 trigvolume_enable trigger_volume_80 0 | 
 
 
 
 
 
 | 76 | 
 trigvolume_enable trigger_volume_83 0 | 
 
 
 
 
 
 | 77 | 
 trigvolume_enable trigger_volume_84 0 | 
 
 
 
 
 
 | 78 | 
 #used | 
 
 
 
 
 
 | 79 | 
 env_show 31 0 | 
 
 
 
 
 
 | 80 | 
 env_show 41 0 | 
 
 
 
 
 
 | 81 | 
 env_shade 1500 1501 .9 .8 .9 | 
 
 
 
 
 
 | 82 | 
 } | 
 
 
 
 
 
 | 83 | 
  | 
 
 
 
 
 
 | 84 | 
 func void you_lose(string ai_name) | 
 
 
 
 
 
 | 85 | 
 { | 
 
 
 
 
 
 | 86 | 
 fade_out 0 0 0 30 | 
 
 
 
 
 
 | 87 | 
 sleep 30 | 
 
 
 
 
 
 | 88 | 
 lose | 
 
 
 
 
 
 | 89 | 
 } | 
 
 
 
 
 
 | 90 | 
  | 
 
 
 
 
 
 | 91 | 
 #################################### | 
 
 
 
 
 
 | 92 | 
 ### SEVERAL TIMES USED FUNCTIONS ### | 
 
 
 
 
 
 | 93 | 
 #################################### | 
 
 
 
 
 
 | 94 | 
  | 
 
 
 
 
 
 | 95 | 
 func void sp_all(void) | 
 
 
 
 
 
 | 96 | 
 { | 
 
 
 
 
 
 | 97 | 
 co_message_display = 0 | 
 
 
 
 
 
 | 98 | 
 if(save_point eq 1) save_game 1 autosave | 
 
 
 
 
 
 | 99 | 
 if(save_point eq 2) save_game 2 autosave | 
 
 
 
 
 
 | 100 | 
 if(save_point eq 3) save_game 3 autosave | 
 
 
 
 
 
 | 101 | 
 if(save_point eq 4) save_game 4 autosave | 
 
 
 
 
 
 | 102 | 
 sleep 180 | 
 
 
 
 
 
 | 103 | 
 co_message_display = 1 | 
 
 
 
 
 
 | 104 | 
 } | 
 
 
 
 
 
 | 105 | 
  | 
 
 
 
 
 
 | 106 | 
 func void remove_ai(void) | 
 
 
 
 
 
 | 107 | 
 { | 
 
 
 
 
 
 | 108 | 
 ai2_kill | 
 
 
 
 
 
 | 109 | 
 sleep 60 | 
 
 
 
 
 
 | 110 | 
 powerup_reset | 
 
 
 
 
 
 | 111 | 
 weapon_reset | 
 
 
 
 
 
 | 112 | 
 sleep 240 | 
 
 
 
 
 
 | 113 | 
 corpse_reset | 
 
 
 
 
 
 | 114 | 
 } | 
 
 
 
 
 
 | 115 | 
  | 
 
 
 
 
 
 | 116 | 
 func void music_stop(void) | 
 
 
 
 
 
 | 117 | 
 { | 
 
 
 
 
 
 | 118 | 
 sound_music_stop mus_cool19 | 
 
 
 
 
 
 | 119 | 
 sound_music_stop mus_atm_cl12lp | 
 
 
 
 
 
 | 120 | 
 sound_music_stop mus_low1 | 
 
 
 
 
 
 | 121 | 
 sound_music_stop mus_fitec | 
 
 
 
 
 
 | 122 | 
 } | 
 
 
 
 
 
 | 123 | 
  | 
 
 
 
 
 
 | 124 | 
 #tv63 to tv73 | 
 
 
 
 
 
 | 125 | 
 func void deathfall(void) | 
 
 
 
 
 
 | 126 | 
 { | 
 
 
 
 
 
 | 127 | 
 sleep 30 | 
 
 
 
 
 
 | 128 | 
 cm_detach | 
 
 
 
 
 
 | 129 | 
 sleep 30 | 
 
 
 
 
 
 | 130 | 
 chr_set_health 0 0 | 
 
 
 
 
 
 | 131 | 
 } | 
 
 
 
 
 
 | 132 | 
  | 
 
 
 
 
 
 | 133 | 
 ########## | 
 
 
 
 
 
 | 134 | 
 ### SP1 ### | 
 
 
 
 
 
 | 135 | 
 ########## | 
 
 
 
 
 
 | 136 | 
  | 
 
 
 
 
 
 | 137 | 
 ### 1ST ROOF ### | 
 
 
 
 
 
 | 138 | 
  | 
 
 
 
 
 
 | 139 | 
 func void intro(void) | 
 
 
 
 
 
 | 140 | 
 { | 
 
 
 
 
 
 | 141 | 
 playback 0 IntroKonoko | 
 
 
 
 
 
 | 142 | 
 if(save_point ne 1) save_game 1 autosave | 
 
 
 
 
 
 | 143 | 
 chr_envanim_stop IntroNinja | 
 
 
 
 
 
 | 144 | 
 chr_teleport IntroNinja 600 | 
 
 
 
 
 
 | 145 | 
 chr_facetoflag IntroNinja 600 | 
 
 
 
 
 
 | 146 | 
 chr_animate IntroNinja NINCOMcrouch_idle | 
 
 
 
 
 
 | 147 | 
 ai2_passive IntroNinja 1 | 
 
 
 
 
 
 | 148 | 
 ai2_setmovementmode IntroNinja creep | 
 
 
 
 
 
 | 149 | 
 sleep 40 | 
 
 
 
 
 
 | 150 | 
 playback_block IntroNinja IntroNinja | 
 
 
 
 
 
 | 151 | 
 ai2_passive IntroNinja 0 | 
 
 
 
 
 
 | 152 | 
 ai2_attack IntroNinja 0 | 
 
 
 
 
 
 | 153 | 
 ai2_setalert A_Sr9 combat | 
 
 
 
 
 
 | 154 | 
 ai2_setjobstate A_Sr9 | 
 
 
 
 
 
 | 155 | 
 objective_set 1 silent | 
 
 
 
 
 
 | 156 | 
 target_set 7006 0 | 
 
 
 
 
 
 | 157 | 
 } | 
 
 
 
 
 
 | 158 | 
  | 
 
 
 
 
 
 | 159 | 
 #tv29 - crossing point to the lower floor | 
 
 
 
 
 
 | 160 | 
 func void t22(string ai_name) | 
 
 
 
 
 
 | 161 | 
 { | 
 
 
 
 
 
 | 162 | 
 ai2_dopath IntroNinja patrol_39 | 
 
 
 
 
 
 | 163 | 
 ai2_setjobstate IntroNinja | 
 
 
 
 
 
 | 164 | 
 } | 
 
 
 
 
 
 | 165 | 
  | 
 
 
 
 
 
 | 166 | 
 #tv32 - box on the right side (enter func: t33in, levae func: t33out); I've disabled it | 
 
 
 
 
 
 | 167 | 
 #tv31 - box on the left side (enter func: t32in, levae func: t32out); I've disabled it | 
 
 
 
 
 
 | 168 | 
  | 
 
 
 
 
 
 | 169 | 
 #tv1 - above the abyss | 
 
 
 
 
 
 | 170 | 
 func void t1(string ai_name) | 
 
 
 
 
 
 | 171 | 
 { | 
 
 
 
 
 
 | 172 | 
 ai2_dopath IntroNinja patrol_40 | 
 
 
 
 
 
 | 173 | 
 ai2_setjobstate IntroNinja | 
 
 
 
 
 
 | 174 | 
 ai2_dopath A_N1 patrol_02 | 
 
 
 
 
 
 | 175 | 
 ai2_setjobstate A_N1 | 
 
 
 
 
 
 | 176 | 
 ai2_dopath A_Sr9 patrol_09 | 
 
 
 
 
 
 | 177 | 
 ai2_setjobstate A_Sr9 | 
 
 
 
 
 
 | 178 | 
 ai2_spawn A_N7 | 
 
 
 
 
 
 | 179 | 
 ai2_spawn A_N8 | 
 
 
 
 
 
 | 180 | 
 } | 
 
 
 
 
 
 | 181 | 
  | 
 
 
 
 
 
 | 182 | 
 func void patrolscript0001(string ai_name) | 
 
 
 
 
 
 | 183 | 
 { | 
 
 
 
 
 
 | 184 | 
 playback_block IntroNinja ninja_jump5 interp 30 | 
 
 
 
 
 
 | 185 | 
 } | 
 
 
 
 
 
 | 186 | 
  | 
 
 
 
 
 
 | 187 | 
 func void patrolscript0022(string ai_name) | 
 
 
 
 
 
 | 188 | 
 { | 
 
 
 
 
 
 | 189 | 
 playback_block IntroNinja ninja_jump4 interp 20 | 
 
 
 
 
 
 | 190 | 
 } | 
 
 
 
 
 
 | 191 | 
  | 
 
 
 
 
 
 | 192 | 
 func void patrolscript0002(string ai_name) | 
 
 
 
 
 
 | 193 | 
 { | 
 
 
 
 
 
 | 194 | 
 playback_block A_N1 ninja_jump interp 30 | 
 
 
 
 
 
 | 195 | 
 } | 
 
 
 
 
 
 | 196 | 
  | 
 
 
 
 
 
 | 197 | 
 func void patrolscript0005(string ai_name) | 
 
 
 
 
 
 | 198 | 
 { | 
 
 
 
 
 
 | 199 | 
 playback_block A_T4 tanker1 interp 20 | 
 
 
 
 
 
 | 200 | 
 } | 
 
 
 
 
 
 | 201 | 
  | 
 
 
 
 
 
 | 202 | 
 func void patrolscript0004(string ai_name) | 
 
 
 
 
 
 | 203 | 
 { | 
 
 
 
 
 
 | 204 | 
 playback_block A_T6 tanker2 interp 20 | 
 
 
 
 
 
 | 205 | 
 } | 
 
 
 
 
 
 | 206 | 
  | 
 
 
 
 
 
 | 207 | 
 ### 2ND ROOF ### | 
 
 
 
 
 
 | 208 | 
  | 
 
 
 
 
 
 | 209 | 
 #tv55 - after the abyss, at the beginning of the 2nd roof (enter func: t57, leave func: t57b); I've disabled it | 
 
 
 
 
 
 | 210 | 
  | 
 
 
 
 
 
 | 211 | 
 ### 3RD ROOF ### | 
 
 
 
 
 
 | 212 | 
  | 
 
 
 
 
 
 | 213 | 
 #tv56 - after the abyss, at the beginning of the 3rd roof | 
 
 
 
 
 
 | 214 | 
 func void t58(string ai_name) | 
 
 
 
 
 
 | 215 | 
 { | 
 
 
 
 
 
 | 216 | 
 sound_music_start mus_cool19 0.0 | 
 
 
 
 
 
 | 217 | 
 sound_music_volume mus_cool19 0.75 3.0 | 
 
 
 
 
 
 | 218 | 
 ai2_dopath IntroNinja patrol_51 | 
 
 
 
 
 
 | 219 | 
 ai2_setjobstate IntroNinja | 
 
 
 
 
 
 | 220 | 
 ai2_dopath A_N1 patrol_50 | 
 
 
 
 
 
 | 221 | 
 ai2_setjobstate A_N1 | 
 
 
 
 
 
 | 222 | 
 ai2_dopath A_Sr9 patrol_49 | 
 
 
 
 
 
 | 223 | 
 ai2_setjobstate A_Sr9 | 
 
 
 
 
 
 | 224 | 
 ai2_spawn A_C5 | 
 
 
 
 
 
 | 225 | 
 ai2_spawn A_Sr3 | 
 
 
 
 
 
 | 226 | 
 ai2_spawn A_T4 | 
 
 
 
 
 
 | 227 | 
 ai2_spawn A_T6 | 
 
 
 
 
 
 | 228 | 
 particle b01_rain1 do start | 
 
 
 
 
 
 | 229 | 
 particle b01_rain2 do start | 
 
 
 
 
 
 | 230 | 
 particle b01_rain3 do start | 
 
 
 
 
 
 | 231 | 
 } | 
 
 
 
 
 
 | 232 | 
  | 
 
 
 
 
 
 | 233 | 
 #tv35 - after tv56 (func: rain1); I've disabled it | 
 
 
 
 
 
 | 234 | 
  | 
 
 
 
 
 
 | 235 | 
 ### 4TH ROOF ### | 
 
 
 
 
 
 | 236 | 
  | 
 
 
 
 
 
 | 237 | 
 #tv4 - at the right side of the mast (func: t3); I've disabled it | 
 
 
 
 
 
 | 238 | 
 #tv2 - at the left side of the mast (func: t2); I've disabled it | 
 
 
 
 
 
 | 239 | 
  | 
 
 
 
 
 
 | 240 | 
 ### 5TH ROOF ### | 
 
 
 
 
 
 | 241 | 
  | 
 
 
 
 
 
 | 242 | 
 #tv57 - after the abyss, at the beginning of the 5th roof (enter func: t59, leave func: t59b); I've disabled it | 
 
 
 
 
 
 | 243 | 
 #tv5 - on the right side after tv59 (func: t5); I've disabled it | 
 
 
 
 
 
 | 244 | 
 #tv4 - on the left side after tv59 (func: t4); I've disabled it | 
 
 
 
 
 
 | 245 | 
 #lose func of A_T4 and A_T6: music_stop | 
 
 
 
 
 
 | 246 | 
 #tv6 - around the place, where you find the hypo (func: t6); I've disabled it | 
 
 
 
 
 
 | 247 | 
 #tv7 - in front of the staircase to the higher floor (funnc: b01); not used | 
 
 
 
 
 
 | 248 | 
 #tv30 - under the passageway; near the place, where you find the shield (func: t31); I've disabled it | 
 
 
 
 
 
 | 249 | 
 #tv33 - after tv7 (func: t7); I've disabled it | 
 
 
 
 
 
 | 250 | 
 #tv34 - after tv33, on the right side after the staircase (func: b02); not used | 
 
 
 
 
 
 | 251 | 
 #tv8 - in front of tv38 (func: rain1); I've disabled it | 
 
 
 
 
 
 | 252 | 
 #tv37 - in front of tv38 (func: rain2); I've disabled it | 
 
 
 
 
 
 | 253 | 
  | 
 
 
 
 
 
 | 254 | 
 #tv36 - in front of the passage, from the left side to the right side | 
 
 
 
 
 
 | 255 | 
 func void t8(string ai_name) | 
 
 
 
 
 
 | 256 | 
 { | 
 
 
 
 
 
 | 257 | 
 music_stop | 
 
 
 
 
 
 | 258 | 
 chr_delete IntroNinja | 
 
 
 
 
 
 | 259 | 
 chr_delete A_N1 | 
 
 
 
 
 
 | 260 | 
 chr_delete A_Sr9 | 
 
 
 
 
 
 | 261 | 
 ai2_spawn B_Sr10 | 
 
 
 
 
 
 | 262 | 
 ai2_spawn B_Sr10a | 
 
 
 
 
 
 | 263 | 
 ai2_spawn B_R11 | 
 
 
 
 
 
 | 264 | 
 ai2_spawn B_R12a | 
 
 
 
 
 
 | 265 | 
 ai2_spawn B_Sr12 | 
 
 
 
 
 
 | 266 | 
 ai2_spawn B_T13 | 
 
 
 
 
 
 | 267 | 
 ai2_dopath A_T6 patrol_42 | 
 
 
 
 
 
 | 268 | 
 ai2_setjobstate A_T6 | 
 
 
 
 
 
 | 269 | 
 ai2_dopath A_T4 patrol_42 | 
 
 
 
 
 
 | 270 | 
 ai2_setjobstate A_T4 | 
 
 
 
 
 
 | 271 | 
 ai2_setjobstate A_Sr3 | 
 
 
 
 
 
 | 272 | 
 ai2_setjobstate A_C5 | 
 
 
 
 
 
 | 273 | 
 ai2_dopath A_N7 patrol_45 | 
 
 
 
 
 
 | 274 | 
 ai2_setjobstate A_N7 | 
 
 
 
 
 
 | 275 | 
 ai2_dopath A_N8 patrol_45 | 
 
 
 
 
 
 | 276 | 
 ai2_setjobstate A_N8 | 
 
 
 
 
 
 | 277 | 
 } | 
 
 
 
 
 
 | 278 | 
  | 
 
 
 
 
 
 | 279 | 
 func void patrolscript0011(string ai_name) | 
 
 
 
 
 
 | 280 | 
 { | 
 
 
 
 
 
 | 281 | 
 playback_block B_T13 tanker_jump interp 30 | 
 
 
 
 
 
 | 282 | 
 } | 
 
 
 
 
 
 | 283 | 
  | 
 
 
 
 
 
 | 284 | 
 #tv39 - in the middle of the passage, from the left side to the right side (func: rain2); I've disabled it) | 
 
 
 
 
 
 | 285 | 
 #tv38 - in the middle of the passage, after tv39, from the left side to the right side (func: rain3); I've disabled it) | 
 
 
 
 
 
 | 286 | 
  | 
 
 
 
 
 
 | 287 | 
 #tv80 - after the passage, from the left side to the right side | 
 
 
 
 
 
 | 288 | 
 func void runup(void) | 
 
 
 
 
 
 | 289 | 
 { | 
 
 
 
 
 
 | 290 | 
 ai2_dopath B_Sr10 patrol_10z | 
 
 
 
 
 
 | 291 | 
 ai2_setjobstate B_Sr10 | 
 
 
 
 
 
 | 292 | 
 particle b02_rain1 do start | 
 
 
 
 
 
 | 293 | 
 particle b02_rain2 do start | 
 
 
 
 
 
 | 294 | 
 particle b02_rain3 do start | 
 
 
 
 
 
 | 295 | 
 } | 
 
 
 
 
 
 | 296 | 
  | 
 
 
 
 
 
 | 297 | 
 ### 6TH ROOF ### | 
 
 
 
 
 
 | 298 | 
  | 
 
 
 
 
 
 | 299 | 
 #tv9 - at the beginning of the 6th roof, from the left side to the right side | 
 
 
 
 
 
 | 300 | 
 func void t10(string ai_name) | 
 
 
 
 
 
 | 301 | 
 { | 
 
 
 
 
 
 | 302 | 
 sound_dialog_play c11_39_03konoko | 
 
 
 
 
 
 | 303 | 
 ai2_spawn B_SuperNinja | 
 
 
 
 
 
 | 304 | 
 chr_boss_shield B_SuperNinja | 
 
 
 
 
 
 | 305 | 
 chr_unstoppable B_SuperNinja 1 | 
 
 
 
 
 
 | 306 | 
 chr_neutral B_SuperNinja 1 | 
 
 
 
 
 
 | 307 | 
 playback_block B_SuperNinja superninja1 interp 20 | 
 
 
 
 
 
 | 308 | 
 sleep 60 | 
 
 
 
 
 
 | 309 | 
 chr_delete B_SuperNinja | 
 
 
 
 
 
 | 310 | 
 } | 
 
 
 
 
 
 | 311 | 
  | 
 
 
 
 
 
 | 312 | 
 #tv85 - at the same place as tv9 (enter func: t83, leave func: t83b); I've disabled it | 
 
 
 
 
 
 | 313 | 
 #tv41 - after tv85, from the left side to the right side (func: rain4); I've disabled it | 
 
 
 
 
 
 | 314 | 
 #tv40 - in some distance after tv 85, from the left side to the right side (enter func: rain5, leave func: t77); I've disabled it | 
 
 
 
 
 
 | 315 | 
 #tv58 - at the end of the 6th roof, where you can jump to the 7th roof (eneter func: t60, leave func: t60b); I've disabled it | 
 
 
 
 
 
 | 316 | 
  | 
 
 
 
 
 
 | 317 | 
 ### 7TH ROOF ### | 
 
 
 
 
 
 | 318 | 
  | 
 
 
 
 
 
 | 319 | 
 #t42 - at the beginning of the 7th roof | 
 
 
 
 
 
 | 320 | 
 func void t11(string ai_name) | 
 
 
 
 
 
 | 321 | 
 { | 
 
 
 
 
 
 | 322 | 
 ai2_spawn C_N17 | 
 
 
 
 
 
 | 323 | 
 ai2_spawn C_N18 | 
 
 
 
 
 
 | 324 | 
 ai2_dopath B_T13 patrol_41 | 
 
 
 
 
 
 | 325 | 
 ai2_setjobstate B_T13 | 
 
 
 
 
 
 | 326 | 
 particle el1_locklight01 do start | 
 
 
 
 
 
 | 327 | 
 particle b03_rain1 do start | 
 
 
 
 
 
 | 328 | 
 particle b03_rain2 do start | 
 
 
 
 
 
 | 329 | 
 particle b03_rain3 do start | 
 
 
 
 
 
 | 330 | 
 } | 
 
 
 
 
 
 | 331 | 
  | 
 
 
 
 
 
 | 332 | 
 #tv10 - after tv42 (func: rain6); I've disabled it | 
 
 
 
 
 
 | 333 | 
  | 
 
 
 
 
 
 | 334 | 
 #tv74 - around the entrance of the elavator and in the elevator; used to count the enemies inside it; see next func | 
 
 
 
 
 
 | 335 | 
  | 
 
 
 
 
 
 | 336 | 
 #tv11 - in the middle of the elevator | 
 
 
 
 
 
 | 337 | 
 func void t12(string ai_name) | 
 
 
 
 
 
 | 338 | 
 { | 
 
 
 
 
 
 | 339 | 
 trigvolume_enable trigger_volume_12 0 | 
 
 
 
 
 
 | 340 | 
 if(trigvolume_count(62) eq 0) Elevator | 
 
 
 
 
 
 | 341 | 
 else | 
 
 
 
 
 
 | 342 | 
         { | 
 
 
 
 
 
 | 343 | 
         sleep 60 | 
 
 
 
 
 
 | 344 | 
         trigvolume_enable trigger_volume_12 1 | 
 
 
 
 
 
 | 345 | 
         } | 
 
 
 
 
 
 | 346 | 
 } | 
 
 
 
 
 
 | 347 | 
  | 
 
 
 
 
 
 | 348 | 
 ########## | 
 
 
 
 
 
 | 349 | 
 ### SP2 ### | 
 
 
 
 
 
 | 350 | 
 ########## | 
 
 
 
 
 
 | 351 | 
  | 
 
 
 
 
 
 | 352 | 
 func void Elevator(void) | 
 
 
 
 
 
 | 353 | 
 { | 
 
 
 
 
 
 | 354 | 
 sound_dialog_play c11_39_02konoko | 
 
 
 
 
 
 | 355 | 
 fade_out 0 0 0 30 | 
 
 
 
 
 
 | 356 | 
 sleep 30 | 
 
 
 
 
 
 | 357 | 
 load_s2 | 
 
 
 
 
 
 | 358 | 
 chr_facetoflag 0 44 | 
 
 
 
 
 
 | 359 | 
 chr_teleport 0 44 | 
 
 
 
 
 
 | 360 | 
 fade_in 30 | 
 
 
 
 
 
 | 361 | 
 } | 
 
 
 
 
 
 | 362 | 
  | 
 
 
 
 
 
 | 363 | 
 func void load_s2(void) | 
 
 
 
 
 
 | 364 | 
 { | 
 
 
 
 
 
 | 365 | 
 fork remove_ai | 
 
 
 
 
 
 | 366 | 
 if(save_point eq 2) restore_game | 
 
 
 
 
 
 | 367 | 
 ai2_spawn C_Sr15 | 
 
 
 
 
 
 | 368 | 
 ai2_spawn C_T16 | 
 
 
 
 
 
 | 369 | 
 ai2_spawn C_R55 | 
 
 
 
 
 
 | 370 | 
 ai2_spawn C_N57 | 
 
 
 
 
 
 | 371 | 
 ai2_spawn D_C19 | 
 
 
 
 
 
 | 372 | 
 ai2_spawn D_Sb20 | 
 
 
 
 
 
 | 373 | 
 ai2_spawn D_R21 | 
 
 
 
 
 
 | 374 | 
 env_show 31 1 | 
 
 
 
 
 
 | 375 | 
 objective_set 1 silent | 
 
 
 
 
 
 | 376 | 
 target_set 47 0 | 
 
 
 
 
 
 | 377 | 
 } | 
 
 
 
 
 
 | 378 | 
  | 
 
 
 
 
 
 | 379 | 
 ### 1ST ROOF ### | 
 
 
 
 
 
 | 380 | 
  | 
 
 
 
 
 
 | 381 | 
 func void patrolscript0077(string ai_name) | 
 
 
 
 
 
 | 382 | 
 { | 
 
 
 
 
 
 | 383 | 
 ai2_dopath D_R21 patrol_21 | 
 
 
 
 
 
 | 384 | 
 ai2_setjobstate D_R21 | 
 
 
 
 
 
 | 385 | 
 } | 
 
 
 
 
 
 | 386 | 
  | 
 
 
 
 
 
 | 387 | 
 #tv12 - after door 3 | 
 
 
 
 
 
 | 388 | 
 func void s2(string ai_name) | 
 
 
 
 
 
 | 389 | 
 { | 
 
 
 
 
 
 | 390 | 
 if(save_point eq 2)  | 
 
 
 
 
 
 | 391 | 
         { | 
 
 
 
 
 
 | 392 | 
         particle b03_rain1 do start | 
 
 
 
 
 
 | 393 | 
         particle b03_rain2 do start | 
 
 
 
 
 
 | 394 | 
         particle b03_rain3 do start | 
 
 
 
 
 
 | 395 | 
         } | 
 
 
 
 
 
 | 396 | 
 else | 
 
 
 
 
 
 | 397 | 
         { | 
 
 
 
 
 
 | 398 | 
         save_game 2 autosave | 
 
 
 
 
 
 | 399 | 
         particle b01_rain1 do stop | 
 
 
 
 
 
 | 400 | 
         particle b01_rain2 do stop | 
 
 
 
 
 
 | 401 | 
         particle b01_rain3 do stop | 
 
 
 
 
 
 | 402 | 
         particle b02_rain1 do stop | 
 
 
 
 
 
 | 403 | 
         particle b02_rain2 do stop | 
 
 
 
 
 
 | 404 | 
         particle b02_rain3 do stop | 
 
 
 
 
 
 | 405 | 
         }        | 
 
 
 
 
 
 | 406 | 
 } | 
 
 
 
 
 
 | 407 | 
  | 
 
 
 
 
 
 | 408 | 
 #tv75 - after the stairs to the higher floor (func: t65); I've disabled it | 
 
 
 
 
 
 | 409 | 
  | 
 
 
 
 
 
 | 410 | 
 ### 2ND ROOF ### | 
 
 
 
 
 
 | 411 | 
  | 
 
 
 
 
 
 | 412 | 
 #tv43 - complete 2nd roof (func: rain7); I've disabled it | 
 
 
 
 
 
 | 413 | 
 #tv48 - above the abyss, crossing from the 2nd roof to the 3rd roof (func: rain9); I've disabled it | 
 
 
 
 
 
 | 414 | 
  | 
 
 
 
 
 
 | 415 | 
 ### 3RD ROOF ### | 
 
 
 
 
 
 | 416 | 
  | 
 
 
 
 
 
 | 417 | 
 #tv17 - at the beginning of the 3rd roof | 
 
 
 
 
 
 | 418 | 
 func void t18(string ai_name) | 
 
 
 
 
 
 | 419 | 
 { | 
 
 
 
 
 
 | 420 | 
 sound_music_start mus_atm_cl12lp 0.0 | 
 
 
 
 
 
 | 421 | 
 sound_music_volume mus_atm_cl12lp 0.75 3.0 | 
 
 
 
 
 
 | 422 | 
 particle b04_rain1 do start | 
 
 
 
 
 
 | 423 | 
 particle b04_rain2 do start | 
 
 
 
 
 
 | 424 | 
 particle b04_rain3 do start | 
 
 
 
 
 
 | 425 | 
 particle b04_rain4 do start | 
 
 
 
 
 
 | 426 | 
 particle b04_rain5 do start | 
 
 
 
 
 
 | 427 | 
 particle b04_rain6 do start | 
 
 
 
 
 
 | 428 | 
 } | 
 
 
 
 
 
 | 429 | 
  | 
 
 
 
 
 
 | 430 | 
 #tv48 - at the same place as tv17 (func: rain9); I've disabled it | 
 
 
 
 
 
 | 431 | 
 #tv45 - in some distance after tv48 (func: rain10); I've disabled it | 
 
 
 
 
 
 | 432 | 
 #tv46 - in some distance after tv45 (func: rain11); I've disabled it | 
 
 
 
 
 
 | 433 | 
 #tv47 - in some distance after tv46 (func: rain12); I've disabled it | 
 
 
 
 
 
 | 434 | 
 #tv53 - in some distance after tv47 (func: rain12); I've disabled it | 
 
 
 
 
 
 | 435 | 
 #tv49 - in some distance after tv53 (func: rain13); I've disabled it | 
 
 
 
 
 
 | 436 | 
 #tv76 - in some distance in front of of the end of the right "colonnade" (func: t77); I've disabled it | 
 
 
 
 
 
 | 437 | 
 #tv77 - at the end of the left "colonnade" (func: t78); I've disabled it | 
 
 
 
 
 
 | 438 | 
  | 
 
 
 
 
 
 | 439 | 
 #tv13 - at the end of the 3rd roof | 
 
 
 
 
 
 | 440 | 
 func void t14(string ai_name) | 
 
 
 
 
 
 | 441 | 
 { | 
 
 
 
 
 
 | 442 | 
 music_stop | 
 
 
 
 
 
 | 443 | 
 ai2_spawn D_Sb22 | 
 
 
 
 
 
 | 444 | 
 ai2_spawn D_Sb23 | 
 
 
 
 
 
 | 445 | 
 ai2_spawn D_Sr24 | 
 
 
 
 
 
 | 446 | 
 ai2_spawn D_Sr38 | 
 
 
 
 
 
 | 447 | 
 ai2_spawn D_C60 | 
 
 
 
 
 
 | 448 | 
 ai2_dopath D_Sb20 patrol_35 | 
 
 
 
 
 
 | 449 | 
 target_set 1 0 | 
 
 
 
 
 
 | 450 | 
 particle b06_rain1 do start | 
 
 
 
 
 
 | 451 | 
 particle b06_rain2 do start | 
 
 
 
 
 
 | 452 | 
 particle b06_rain3 do start | 
 
 
 
 
 
 | 453 | 
 particle b06_rain4 do start | 
 
 
 
 
 
 | 454 | 
 particle b06_rain5 do start | 
 
 
 
 
 
 | 455 | 
 particle b06_rain6 do start | 
 
 
 
 
 
 | 456 | 
 } | 
 
 
 
 
 
 | 457 | 
  | 
 
 
 
 
 
 | 458 | 
 ### 4TH ROOF ### | 
 
 
 
 
 
 | 459 | 
  | 
 
 
 
 
 
 | 460 | 
 func void patrolscript0014(string ai_name) | 
 
 
 
 
 
 | 461 | 
 { | 
 
 
 
 
 
 | 462 | 
 playback_block D_Sb20 striker_jump interp 20 | 
 
 
 
 
 
 | 463 | 
 } | 
 
 
 
 
 
 | 464 | 
  | 
 
 
 
 
 
 | 465 | 
 #tv27 - ground floor, left passage, some distance after the beginning of the 2nd "block" (func: t30); I've disabled it | 
 
 
 
 
 
 | 466 | 
  | 
 
 
 
 
 
 | 467 | 
 #after the beginning of the center passage | 
 
 
 
 
 
 | 468 | 
 func void t19(string ai_name) | 
 
 
 
 
 
 | 469 | 
 { | 
 
 
 
 
 
 | 470 | 
 sound_music_start mus_low1 0.0 | 
 
 
 
 
 
 | 471 | 
 sound_music_start mus_low1 0.75 3 | 
 
 
 
 
 
 | 472 | 
 ai2_spawn D_N25 | 
 
 
 
 
 
 | 473 | 
 ai2_spawn C_R61 | 
 
 
 
 
 
 | 474 | 
 } | 
 
 
 
 
 
 | 475 | 
  | 
 
 
 
 
 
 | 476 | 
 #t19 - at the end of the center passage, after the left corner | 
 
 
 
 
 
 | 477 | 
 func void t20(string ai_name) | 
 
 
 
 
 
 | 478 | 
 { | 
 
 
 
 
 
 | 479 | 
 music_stop | 
 
 
 
 
 
 | 480 | 
 ai2_spawn D_Sr26 | 
 
 
 
 
 
 | 481 | 
 ai2_spawn D_Sr27 | 
 
 
 
 
 
 | 482 | 
 ai2_spawn D_T28 | 
 
 
 
 
 
 | 483 | 
 } | 
 
 
 
 
 
 | 484 | 
  | 
 
 
 
 
 
 | 485 | 
 #tv54 - at the beginning of the stairs, where the tanker waits (func: cloudkiller); not used | 
 
 
 
 
 
 | 486 | 
  | 
 
 
 
 
 
 | 487 | 
 #t14 - next to last floor of the stairs | 
 
 
 
 
 
 | 488 | 
 func void t15(string ai_name) | 
 
 
 
 
 
 | 489 | 
 { | 
 
 
 
 
 
 | 490 | 
 powerup_spawn lsi 605 | 
 
 
 
 
 
 | 491 | 
 ai2_spawn E_N14 | 
 
 
 
 
 
 | 492 | 
 ai2_spawn E_N14a | 
 
 
 
 
 
 | 493 | 
 ai2_passive E_N14 1 | 
 
 
 
 
 
 | 494 | 
 ai2_spawn NinjaZip | 
 
 
 
 
 
 | 495 | 
 ai2_passive NinjaZip 1 | 
 
 
 
 
 
 | 496 | 
 chr_unstoppable NinjaZip 1 | 
 
 
 
 
 
 | 497 | 
 playback NinjaZip NinjaZipSet | 
 
 
 
 
 
 | 498 | 
 playback E_N14 Ninja02Set | 
 
 
 
 
 
 | 499 | 
 } | 
 
 
 
 
 
 | 500 | 
  | 
 
 
 
 
 
 | 501 | 
 #tv15 - after the stairs  | 
 
 
 
 
 
 | 502 | 
 func void NinjaZip(void) | 
 
 
 
 
 
 | 503 | 
 { | 
 
 
 
 
 
 | 504 | 
 chr_envanim NinjaZip ZipNinjaBipBox norotation | 
 
 
 
 
 
 | 505 | 
 chr_animate NinjaZip NINJAlev12_zip | 
 
 
 
 
 
 | 506 | 
 obj_create 72 | 
 
 
 
 
 
 | 507 | 
 env_anim 72 | 
 
 
 
 
 
 | 508 | 
 sleep 60 | 
 
 
 
 
 
 | 509 | 
 playback E_N14 Ninja02Jump | 
 
 
 
 
 
 | 510 | 
 sleep 80 | 
 
 
 
 
 
 | 511 | 
 ai2_passive E_N14 0 | 
 
 
 
 
 
 | 512 | 
 sleep 100 | 
 
 
 
 
 
 | 513 | 
 playback NinjaZip NinjaZipLeave | 
 
 
 
 
 
 | 514 | 
 sleep 120 | 
 
 
 
 
 
 | 515 | 
 chr_delete NinjaZip | 
 
 
 
 
 
 | 516 | 
 objective_set 2 silent | 
 
 
 
 
 
 | 517 | 
 target_set 7006 0 | 
 
 
 
 
 
 | 518 | 
 } | 
 
 
 
 
 
 | 519 | 
  | 
 
 
 
 
 
 | 520 | 
 #tv84 - around the place, where you find the zipline rider | 
 
 
 
 
 
 | 521 | 
 func void t28(string ai_name) | 
 
 
 
 
 
 | 522 | 
 { | 
 
 
 
 
 
 | 523 | 
 chr_wait_animtype char_0 Pickup_Object | 
 
 
 
 
 
 | 524 | 
 particle obj_zip create | 
 
 
 
 
 
 | 525 | 
 } | 
 
 
 
 
 
 | 526 | 
  | 
 
 
 
 
 
 | 527 | 
 #tv87 - at the end of the secret way | 
 
 
 
 
 
 | 528 | 
 func void t85(string ai_name) | 
 
 
 
 
 
 | 529 | 
 { | 
 
 
 
 
 
 | 530 | 
 ai2_spawn sbg_ninja | 
 
 
 
 
 
 | 531 | 
 } | 
 
 
 
 
 
 | 532 | 
  | 
 
 
 
 
 
 | 533 | 
 #tv16 - at the place with the yellow flashing circle | 
 
 
 
 
 
 | 534 | 
 func void t17(string ai_name) | 
 
 
 
 
 
 | 535 | 
 { | 
 
 
 
 
 
 | 536 | 
 if(chr_has_lsi(0)) KonokoZip | 
 
 
 
 
 
 | 537 | 
 } | 
 
 
 
 
 
 | 538 | 
  | 
 
 
 
 
 
 | 539 | 
 func void KonokoZip(void) | 
 
 
 
 
 
 | 540 | 
 { | 
 
 
 
 
 
 | 541 | 
 particle obj_zip kill | 
 
 
 
 
 
 | 542 | 
 chr_envanim 0 ZipKonBipBox norotation | 
 
 
 
 
 
 | 543 | 
 chr_animate 0 KONOKOlev12_zip | 
 
 
 
 
 
 | 544 | 
 obj_create 71 | 
 
 
 
 
 
 | 545 | 
 env_anim 71 | 
 
 
 
 
 
 | 546 | 
 sleep 55 | 
 
 
 
 
 
 | 547 | 
 sound_ambient_start c08_11_19zip | 
 
 
 
 
 
 | 548 | 
 sleep 235 | 
 
 
 
 
 
 | 549 | 
 obj_kill 72 | 
 
 
 
 
 
 | 550 | 
 chr_peace 0 | 
 
 
 
 
 
 | 551 | 
 objective_set 3 silent | 
 
 
 
 
 
 | 552 | 
 target_set 7006 0 | 
 
 
 
 
 
 | 553 | 
 chr_delete D_C19 | 
 
 
 
 
 
 | 554 | 
 chr_delete D_C60 | 
 
 
 
 
 
 | 555 | 
 chr_delete D_N25 | 
 
 
 
 
 
 | 556 | 
 chr_delete D_R21 | 
 
 
 
 
 
 | 557 | 
 chr_delete D_Sb20 | 
 
 
 
 
 
 | 558 | 
 chr_delete D_Sb22 | 
 
 
 
 
 
 | 559 | 
 chr_delete D_Sb23 | 
 
 
 
 
 
 | 560 | 
 chr_delete D_Sr24 | 
 
 
 
 
 
 | 561 | 
 chr_delete D_Sr26 | 
 
 
 
 
 
 | 562 | 
 chr_delete D_Sr27 | 
 
 
 
 
 
 | 563 | 
 chr_delete D_Sr38 | 
 
 
 
 
 
 | 564 | 
 particle b04_rain1 do stop | 
 
 
 
 
 
 | 565 | 
 particle b04_rain2 do stop | 
 
 
 
 
 
 | 566 | 
 particle b04_rain3 do stop | 
 
 
 
 
 
 | 567 | 
 particle b04_rain4 do stop | 
 
 
 
 
 
 | 568 | 
 particle b04_rain5 do stop | 
 
 
 
 
 
 | 569 | 
 particle b04_rain6 do stop | 
 
 
 
 
 
 | 570 | 
 } | 
 
 
 
 
 
 | 571 | 
  | 
 
 
 
 
 
 | 572 | 
 func void load_s3(void) | 
 
 
 
 
 
 | 573 | 
 { | 
 
 
 
 
 
 | 574 | 
 restore_game | 
 
 
 
 
 
 | 575 | 
 particle b06_rain1 do start | 
 
 
 
 
 
 | 576 | 
 zip_rider | 
 
 
 
 
 
 | 577 | 
 } | 
 
 
 
 
 
 | 578 | 
  | 
 
 
 
 
 
 | 579 | 
 func void zip_rider(void) | 
 
 
 
 
 
 | 580 | 
 { | 
 
 
 
 
 
 | 581 | 
 ai2_spawn E_N14 | 
 
 
 
 
 
 | 582 | 
 ai2_spawn E_N14a | 
 
 
 
 
 
 | 583 | 
 obj_create 71 | 
 
 
 
 
 
 | 584 | 
 env_anim 71 | 
 
 
 
 
 
 | 585 | 
 chr_envanim_block E_N14a ZipKonBipBox norotation | 
 
 
 
 
 
 | 586 | 
 chr_animate_block E_N14a KONOKOlev12_zip | 
 
 
 
 
 
 | 587 | 
 sleep 60 | 
 
 
 
 
 
 | 588 | 
 obj_create 72 | 
 
 
 
 
 
 | 589 | 
 env_anim 72 | 
 
 
 
 
 
 | 590 | 
 chr_envanim_block E_N14 ZipKonBipBox norotation | 
 
 
 
 
 
 | 591 | 
 chr_animate_block E_N14 KONOKOlev12_zip | 
 
 
 
 
 
 | 592 | 
 sleep 230 | 
 
 
 
 
 
 | 593 | 
 ai2_attack E_N14a char_0 | 
 
 
 
 
 
 | 594 | 
 sleep 60 | 
 
 
 
 
 
 | 595 | 
 obj_kill 71 | 
 
 
 
 
 
 | 596 | 
 ai2_attack E_N14 char_0 | 
 
 
 
 
 
 | 597 | 
 } | 
 
 
 
 
 
 | 598 | 
  | 
 
 
 
 
 
 | 599 | 
 ########## | 
 
 
 
 
 
 | 600 | 
 ### SP3 ### | 
 
 
 
 
 
 | 601 | 
 ########## | 
 
 
 
 
 
 | 602 | 
  | 
 
 
 
 
 
 | 603 | 
 ### 1ST ROOF ### | 
 
 
 
 
 
 | 604 | 
  | 
 
 
 
 
 
 | 605 | 
 #tv59 - the place, where you arrive with your zip rider (func: set_objective_2); I've disabled it | 
 
 
 
 
 
 | 606 | 
  | 
 
 
 
 
 
 | 607 | 
 #tv78 - after tv59 | 
 
 
 
 
 
 | 608 | 
 func void s3(string ai_name) | 
 
 
 
 
 
 | 609 | 
 { | 
 
 
 
 
 
 | 610 | 
 if(save_point ne 3) | 
 
 
 
 
 
 | 611 | 
         { | 
 
 
 
 
 
 | 612 | 
         save_game 3 autosave | 
 
 
 
 
 
 | 613 | 
         zip_rider | 
 
 
 
 
 
 | 614 | 
         } | 
 
 
 
 
 
 | 615 | 
 objective_set 3 silent | 
 
 
 
 
 
 | 616 | 
 target_set 7006 0 | 
 
 
 
 
 
 | 617 | 
 } | 
 
 
 
 
 
 | 618 | 
  | 
 
 
 
 
 
 | 619 | 
 #tv24 - in some distance after tv59 (func: rain17); I've disabled it | 
 
 
 
 
 
 | 620 | 
  | 
 
 
 
 
 
 | 621 | 
 #tv28 - at the beginning of the passageway | 
 
 
 
 
 
 | 622 | 
 func void t9(string ai_name) | 
 
 
 
 
 
 | 623 | 
 { | 
 
 
 
 
 
 | 624 | 
 ai2_spawn E_C62 | 
 
 
 
 
 
 | 625 | 
 playback E_C62 com | 
 
 
 
 
 
 | 626 | 
 ai2_spawn E_N37 | 
 
 
 
 
 
 | 627 | 
 ai2_makeignoreplayer E_N37 1 | 
 
 
 
 
 
 | 628 | 
 playback_block E_N37 ninja_jump2 | 
 
 
 
 
 
 | 629 | 
 ai2_makeignoreplayer E_N37 0 | 
 
 
 
 
 
 | 630 | 
 ai2_attack E_N37 char_0 | 
 
 
 
 
 
 | 631 | 
 } | 
 
 
 
 
 
 | 632 | 
  | 
 
 
 
 
 
 | 633 | 
 #tv50 - at the beginning of the passageway (func: rain18); I've disabled it | 
 
 
 
 
 
 | 634 | 
  | 
 
 
 
 
 
 | 635 | 
 #tv20 - at the same place as tv50 | 
 
 
 
 
 
 | 636 | 
 func void t21(string ai_name) | 
 
 
 
 
 
 | 637 | 
 { | 
 
 
 
 
 
 | 638 | 
 sound_dialog_play c11_39_04konoko | 
 
 
 
 
 
 | 639 | 
 ai2_spawn E_N29 | 
 
 
 
 
 
 | 640 | 
 ai2_spawn E_Sb31 | 
 
 
 
 
 
 | 641 | 
 ai2_spawn E_Sr63 | 
 
 
 
 
 
 | 642 | 
 ai2_spawn E_Sr64 | 
 
 
 
 
 
 | 643 | 
 ai2_spawn E_R65 | 
 
 
 
 
 
 | 644 | 
 ai2_spawn E_SuperNinja | 
 
 
 
 
 
 | 645 | 
 chr_boss_shield E_SuperNinja | 
 
 
 
 
 
 | 646 | 
 chr_unstoppable E_SuperNinja | 
 
 
 
 
 
 | 647 | 
 playback_block E_SuperNinja superninja2 interp 20 | 
 
 
 
 
 
 | 648 | 
 sleep 60 | 
 
 
 
 
 
 | 649 | 
 chr_delete E_SuperNinja | 
 
 
 
 
 
 | 650 | 
 } | 
 
 
 
 
 
 | 651 | 
  | 
 
 
 
 
 
 | 652 | 
 #tv79 - around the place, where you find the hypo (func: t80); I've disabled it | 
 
 
 
 
 
 | 653 | 
  | 
 
 
 
 
 
 | 654 | 
 ### 2ND ROOF ### | 
 
 
 
 
 
 | 655 | 
  | 
 
 
 
 
 
 | 656 | 
 #tv26 - on the next to last floor | 
 
 
 
 
 
 | 657 | 
 func void t29(string ai_name) | 
 
 
 
 
 
 | 658 | 
 { | 
 
 
 
 
 
 | 659 | 
 sound_dialog_play c11_39_05konoko | 
 
 
 
 
 
 | 660 | 
 } | 
 
 
 
 
 
 | 661 | 
  | 
 
 
 
 
 
 | 662 | 
 #tv86 - at the beginning of the highest floor (enter func: t84, leave func: t84b); I've disabled it | 
 
 
 
 
 
 | 663 | 
 #tv51 - at the same place as tv86 (func: rain19); I've disabled it | 
 
 
 
 
 
 | 664 | 
  | 
 
 
 
 
 
 | 665 | 
 #tv83 - after the beginning of the stairs | 
 
 
 
 
 
 | 666 | 
 func void t95(string ai_name) | 
 
 
 
 
 
 | 667 | 
 { | 
 
 
 
 
 
 | 668 | 
 sound_dialog_play c11_39_06konoko | 
 
 
 
 
 
 | 669 | 
 ai2_spawn E_Sr30 | 
 
 
 
 
 
 | 670 | 
 } | 
 
 
 
 
 
 | 671 | 
  | 
 
 
 
 
 
 | 672 | 
 #tv52 - at the end of the small passage after the end of the stairs (func: rain20); I've disabled it | 
 
 
 
 
 
 | 673 | 
 #tv21 - after tv52 (func: t23); I've disabled it | 
 
 
 
 
 
 | 674 | 
  | 
 
 
 
 
 
 | 675 | 
 #tv83 - at the 1st corner (beside the "block", where the sniper with the mercury bow stands on) | 
 
 
 
 
 
 | 676 | 
 func void t96(string ai_name) | 
 
 
 
 
 
 | 677 | 
 { | 
 
 
 
 
 
 | 678 | 
 sound_dialog_play c11_39_07konoko | 
 
 
 
 
 
 | 679 | 
 } | 
 
 
 
 
 
 | 680 | 
  | 
 
 
 
 
 
 | 681 | 
 #tv23 - at the 2nd corner | 
 
 
 
 
 
 | 682 | 
 func void t25(string ai_name) | 
 
 
 
 
 
 | 683 | 
 { | 
 
 
 
 
 
 | 684 | 
 ai2_spawn E_Sr33 | 
 
 
 
 
 
 | 685 | 
 ai2_dopath E_Sr30 patrol_34 | 
 
 
 
 
 
 | 686 | 
 ai2_setjobstate E_Sr30 | 
 
 
 
 
 
 | 687 | 
 } | 
 
 
 
 
 
 | 688 | 
  | 
 
 
 
 
 
 | 689 | 
 #tv22 - at the 3rd corner | 
 
 
 
 
 
 | 690 | 
 func void t24(string ai_name) | 
 
 
 
 
 
 | 691 | 
 { | 
 
 
 
 
 
 | 692 | 
 sound_dialog_play c11_39_08konoko | 
 
 
 
 
 
 | 693 | 
 ai2_spawn E_R32 | 
 
 
 
 
 
 | 694 | 
 ai2_dopath E_Sr33 patrol_34 | 
 
 
 
 
 
 | 695 | 
 ai2_setjobstate E_Sr33 | 
 
 
 
 
 
 | 696 | 
 door_lock 6 | 
 
 
 
 
 
 | 697 | 
 } | 
 
 
 
 
 
 | 698 | 
  | 
 
 
 
 
 
 | 699 | 
 #tv61 - complete area between the 3rd corner and the 4th corner; used to count the enemies inside it; see next func | 
 
 
 
 
 
 | 700 | 
  | 
 
 
 
 
 
 | 701 | 
 #tv60 - in front of the doors of the elevator | 
 
 
 
 
 
 | 702 | 
 func void t63(string ai_name) | 
 
 
 
 
 
 | 703 | 
 { | 
 
 
 
 
 
 | 704 | 
 trigvolume_enable trigger_volume_63 0 | 
 
 
 
 
 
 | 705 | 
 if (trigvolume_count(64) eq 0) door_unlock 6 | 
 
 
 
 
 
 | 706 | 
 else | 
 
 
 
 
 
 | 707 | 
         { | 
 
 
 
 
 
 | 708 | 
         sleep 60 | 
 
 
 
 
 
 | 709 | 
         trigvolume_enable trigger_volume_63 1 | 
 
 
 
 
 
 | 710 | 
         } | 
 
 
 
 
 
 | 711 | 
 } | 
 
 
 
 
 
 | 712 | 
  | 
 
 
 
 
 
 | 713 | 
 #tv25 - in the middle of the elevator | 
 
 
 
 
 
 | 714 | 
 func void ninja(void) | 
 
 
 
 
 
 | 715 | 
 { | 
 
 
 
 
 
 | 716 | 
 fade_out 0 0 0 30 | 
 
 
 
 
 
 | 717 | 
 sleep 30 | 
 
 
 
 
 
 | 718 | 
 sound_dialog_play c11_39_09konoko | 
 
 
 
 
 
 | 719 | 
 chr_facetoflag 0 9523 | 
 
 
 
 
 
 | 720 | 
 chr_teleport 0 9523 | 
 
 
 
 
 
 | 721 | 
 obj_kill 72 | 
 
 
 
 
 
 | 722 | 
 door_lock 2 | 
 
 
 
 
 
 | 723 | 
 load_s4_part1 | 
 
 
 
 
 
 | 724 | 
 fade_in 30 | 
 
 
 
 
 
 | 725 | 
 load_s4_part2 | 
 
 
 
 
 
 | 726 | 
 } | 
 
 
 
 
 
 | 727 | 
  | 
 
 
 
 
 
 | 728 | 
 ########## | 
 
 
 
 
 
 | 729 | 
 ### SP4 ### | 
 
 
 
 
 
 | 730 | 
 ########## | 
 
 
 
 
 
 | 731 | 
  | 
 
 
 
 
 
 | 732 | 
 func void load_s4_all(void) | 
 
 
 
 
 
 | 733 | 
 { | 
 
 
 
 
 
 | 734 | 
 load_s4_part1 | 
 
 
 
 
 
 | 735 | 
 load_s4_part2 | 
 
 
 
 
 
 | 736 | 
 } | 
 
 
 
 
 
 | 737 | 
  | 
 
 
 
 
 
 | 738 | 
 func void load_s4_part1(void) | 
 
 
 
 
 
 | 739 | 
 { | 
 
 
 
 
 
 | 740 | 
 fork remove_ai | 
 
 
 
 
 
 | 741 | 
 particle wind do start | 
 
 
 
 
 
 | 742 | 
 ai2_spawn OutroNinja | 
 
 
 
 
 
 | 743 | 
 chr_boss_shield OutroNinja | 
 
 
 
 
 
 | 744 | 
 chr_nocollision OutroNinja 1 | 
 
 
 
 
 
 | 745 | 
 playback OutroNinja SuperNinjaSet | 
 
 
 
 
 
 | 746 | 
 } | 
 
 
 
 
 
 | 747 | 
  | 
 
 
 
 
 
 | 748 | 
 func void load_s4_part2(void) | 
 
 
 
 
 
 | 749 | 
 { | 
 
 
 
 
 
 | 750 | 
 if(save_point eq 4)  | 
 
 
 
 
 
 | 751 | 
         { | 
 
 
 
 
 
 | 752 | 
         restore_game | 
 
 
 
 
 
 | 753 | 
         particle b06_rain6 do start | 
 
 
 
 
 
 | 754 | 
         objective_set 3 silent | 
 
 
 
 
 
 | 755 | 
         } | 
 
 
 
 
 
 | 756 | 
 else | 
 
 
 
 
 
 | 757 | 
         { | 
 
 
 
 
 
 | 758 | 
         particle b06_rain1 do stop | 
 
 
 
 
 
 | 759 | 
         particle b06_rain2 do stop | 
 
 
 
 
 
 | 760 | 
         particle b06_rain3 do stop | 
 
 
 
 
 
 | 761 | 
         particle b06_rain4 do stop | 
 
 
 
 
 
 | 762 | 
         particle b06_rain5 do stop | 
 
 
 
 
 
 | 763 | 
         save_game 4 autosave | 
 
 
 
 
 
 | 764 | 
         } | 
 
 
 
 
 
 | 765 | 
 sleep 1 | 
 
 
 
 
 
 | 766 | 
 sound_music_start mus_fitec | 
 
 
 
 
 
 | 767 | 
 chr_animate OutroNinja NINCOMteleport_in 47 | 
 
 
 
 
 
 | 768 | 
 sleep 40 | 
 
 
 
 
 
 | 769 | 
 playback OutroNinja SuperNinjaDone | 
 
 
 
 
 
 | 770 | 
 chr_animate OutroNinja NINCOMteleport_out 31 | 
 
 
 
 
 
 | 771 | 
 chr_nocollision OutroNinja 0 | 
 
 
 
 
 
 | 772 | 
 } | 
 
 
 
 
 
 | 773 | 
  | 
 
 
 
 
 
 | 774 | 
 func void outro(void) | 
 
 
 
 
 
 | 775 | 
 { | 
 
 
 
 
 
 | 776 | 
 fade_out 0 0 0 30 | 
 
 
 
 
 
 | 777 | 
 sleep 30 | 
 
 
 
 
 
 | 778 | 
 win | 
 
 
 
 
 
 | 779 | 
 } |