| 1 |
################# |
| 2 |
### VARIABLES ### |
| 3 |
################# |
| 4 |
|
| 5 |
var int var_counter = 0; |
| 6 |
|
| 7 |
############ |
| 8 |
### MAIN ### |
| 9 |
############ |
| 10 |
|
| 11 |
func void main(void) |
| 12 |
{ |
| 13 |
gl_fog_red = 0 |
| 14 |
gl_fog_blue = 0 |
| 15 |
gl_fog_green = 0 |
| 16 |
gl_fog_start = .995 |
| 17 |
gs_farclipplane_set 5000 |
| 18 |
ui_suppress_prompt = 1 |
| 19 |
chr_auto_aim_dist = 0 |
| 20 |
start |
| 21 |
} |
| 22 |
|
| 23 |
############# |
| 24 |
### START ### |
| 25 |
############# |
| 26 |
|
| 27 |
func void start(string ai_name) |
| 28 |
{ |
| 29 |
fork deactivate_stuff |
| 30 |
if(save_point eq 0) fork intro |
| 31 |
if(save_point eq 1) restore_game |
| 32 |
if(save_point eq 2) fork save_point_2 |
| 33 |
if(save_point eq 3) restore_game |
| 34 |
sleep 5 |
| 35 |
fork sp_all |
| 36 |
} |
| 37 |
|
| 38 |
func void deactivate_stuff(void) |
| 39 |
{ |
| 40 |
#not used |
| 41 |
trigvolume_enable crossfire 0 |
| 42 |
trigvolume_enable open_ambush_1 0 |
| 43 |
trigvolume_enable save2 0 |
| 44 |
trigvolume_enable save_point3 0 |
| 45 |
trigvolume_enable setobjective_4 0 |
| 46 |
trigvolume_enable setobjective_5 0 |
| 47 |
trigvolume_enable strikerguards 0 |
| 48 |
trigvolume_enable room1_copy_copy 0 |
| 49 |
trigvolume_enable room1_copy2 0 |
| 50 |
trigvolume_enable room2 0 |
| 51 |
trigvolume_enable room2_copy 0 |
| 52 |
trigvolume_enable room2_stop 0 |
| 53 |
trigvolume_enable room2_stop_copy2 0 |
| 54 |
trigvolume_enable room2_stop_copy_copy 0 |
| 55 |
trigvolume_enable room2_stop_copy 0 |
| 56 |
trigvolume_enable room3_stop 0 |
| 57 |
trigvolume_enable room3_stop_copy 0 |
| 58 |
trigvolume_enable room3_particle_control 0 |
| 59 |
trigvolume_enable room4_copy 0 |
| 60 |
trigvolume_enable room4_copy_copy 0 |
| 61 |
trigvolume_enable trigger_volume_07 0 |
| 62 |
trigvolume_enable trigger_volume_11_copy 0 |
| 63 |
trigvolume_enable trigger_volume_16_copy3 0 |
| 64 |
trigvolume_enable trigger_volume_16_copy_copy2 0 |
| 65 |
trigvolume_enable trigger_volume_16_copy2_copy2 0 |
| 66 |
trigvolume_enable trigger_volume_16_copy_copy_copy2 0 |
| 67 |
trigvolume_enable trigger_volume_16_copy2_copy_copy 0 |
| 68 |
trigvolume_enable trigger_volume_16_copy_copy_copy_copy 0 |
| 69 |
trigvolume_enable trigger_volume_36 0 |
| 70 |
trigvolume_enable trigger_volume_39 0 |
| 71 |
#used |
| 72 |
obj_create 81 82 |
| 73 |
env_shade 777 777 .4 .4 .4 |
| 74 |
env_show 778 0 |
| 75 |
chr_delete ShinShin |
| 76 |
} |
| 77 |
|
| 78 |
func void you_lose(string ai_name) |
| 79 |
{ |
| 80 |
fade_out 0 0 0 30 |
| 81 |
sleep 30 |
| 82 |
lose |
| 83 |
} |
| 84 |
|
| 85 |
#################################### |
| 86 |
### SEVERAL TIMES USED FUNCTIONS ### |
| 87 |
#################################### |
| 88 |
|
| 89 |
func void sp_all(void) |
| 90 |
{ |
| 91 |
co_message_display = 0 |
| 92 |
if(save_point eq 1) save_game 1 autosave |
| 93 |
if(save_point eq 2) save_game 2 autosave |
| 94 |
if(save_point eq 3) save_game 3 autosave |
| 95 |
sleep 180 |
| 96 |
co_message_display = 1 |
| 97 |
} |
| 98 |
|
| 99 |
func void remove_ai(void) |
| 100 |
{ |
| 101 |
ai2_kill |
| 102 |
sleep 60 |
| 103 |
powerup_reset |
| 104 |
weapon_reset |
| 105 |
sleep 240 |
| 106 |
corpse_reset |
| 107 |
} |
| 108 |
|
| 109 |
func void music_stop(void) |
| 110 |
{ |
| 111 |
sound_music_stop mus_trt |
| 112 |
sound_music_stop atm_cl09 |
| 113 |
sound_music_stop atm_cl10 |
| 114 |
sound_music_stop atm_cl11 |
| 115 |
sound_music_stop atm_cl12 |
| 116 |
sound_music_stop mus_amasian |
| 117 |
} |
| 118 |
|
| 119 |
#tv66, tv67 and tv68 - called up, if you fall from a pipe |
| 120 |
func void dont_even_try_it(string ai_name) |
| 121 |
{ |
| 122 |
chr_set_health 0 0 |
| 123 |
} |
| 124 |
|
| 125 |
########## |
| 126 |
### SP0 ### |
| 127 |
########## |
| 128 |
|
| 129 |
func void intro(void) |
| 130 |
{ |
| 131 |
particle room1 do start |
| 132 |
particle room2 do start |
| 133 |
particle room3 do start |
| 134 |
ai2_spawn ambush_striker_10 |
| 135 |
ai2_spawn ambush_striker_11 |
| 136 |
playback 0 IntroKonoko01 |
| 137 |
objective_set 1 silent |
| 138 |
sleep 1 |
| 139 |
sound_music_start mus_trt |
| 140 |
} |
| 141 |
|
| 142 |
#tv1 - big long box around the railing and the beginning of the stairway |
| 143 |
func void p1(string ai_name) |
| 144 |
{ |
| 145 |
music_stop |
| 146 |
sound_music_start atm_cl09 1.0 |
| 147 |
ai2_spawn A1_sr01 |
| 148 |
ai2_spawn A1_t02 |
| 149 |
ai2_lookatme A1_sr01 |
| 150 |
ai2_lookatme A1_t02 |
| 151 |
sleep 120 |
| 152 |
door_lock 1 |
| 153 |
door_lock 2 |
| 154 |
} |
| 155 |
|
| 156 |
#lose func of A1_t02 |
| 157 |
func void backup_1(string ai_name) |
| 158 |
{ |
| 159 |
ai2_spawn backup_striker1 |
| 160 |
particle blast1_locklight01 do start |
| 161 |
door_unlock 1 |
| 162 |
door_open 1 |
| 163 |
} |
| 164 |
|
| 165 |
#lose func of A1_sr01 |
| 166 |
func void backup_2(string ai_name) |
| 167 |
{ |
| 168 |
ai2_spawn backup_striker2 |
| 169 |
particle blast2_locklight01 do start |
| 170 |
door_unlock 2 |
| 171 |
door_open 2 |
| 172 |
} |
| 173 |
|
| 174 |
#tv41 - long box in middle of the 1st hall (proceed from the left to the right side); not used, or better: does not work |
| 175 |
|
| 176 |
#tv2 - after door 1 and door 2 |
| 177 |
func void p2(string ai_name) |
| 178 |
{ |
| 179 |
ai2_spawn A2_r03 |
| 180 |
playback A2_r03 redjump |
| 181 |
ai2_lookatme A2_r03 |
| 182 |
ai2_spawn aerial_red_2 |
| 183 |
ai2_passive aerial_red_2 1 |
| 184 |
playback aerial_red_2 redjump2 |
| 185 |
ai2_passive aerial_red_2 0 |
| 186 |
ai2_lookatme aerial_red_2 |
| 187 |
ai2_spawn red_guard_1 |
| 188 |
ai2_dopath A1_sr01 patrol_31 |
| 189 |
ai2_dopath A1_t02 patrol_31 |
| 190 |
ai2_setjobstate A1_sr01 |
| 191 |
ai2_setjobstate A1_t02 patrol_31 |
| 192 |
ai2_spawn ShinShin force |
| 193 |
playback ShinShin ShinShinSet |
| 194 |
ai2_setmovementmode ShinShin creep |
| 195 |
ai2_passive ShinShin 1 |
| 196 |
ai2_makeblind ShinShin 1 |
| 197 |
ai2_makedeaf ShinShin 1 |
| 198 |
chr_lock_active ShinShin |
| 199 |
chr_unstoppable ShinShin 1 |
| 200 |
chr_invincible ShinShin 1 |
| 201 |
chr_nocollision ShinShin 1 |
| 202 |
} |
| 203 |
|
| 204 |
#tv34 - complete volume of the 2nd hall - enter func |
| 205 |
func void t43(string ai_name) |
| 206 |
{ |
| 207 |
var_counter = 1 |
| 208 |
} |
| 209 |
|
| 210 |
#tv34 - complete volume of the 2nd hall - leave func |
| 211 |
func void t43b(string ai_name) |
| 212 |
{ |
| 213 |
var_counter = 0 |
| 214 |
} |
| 215 |
|
| 216 |
#tv63 - long box in middle of the 2nd hall (proceed from the left to the right side) |
| 217 |
func void come_to_me(string ai_name) |
| 218 |
{ |
| 219 |
ai2_dopath ambush_striker1 come_to_me 1 |
| 220 |
ai2_dopath ambush_striker2 come_to_me 1 |
| 221 |
ai2_dopath A1_t02 come_to_me 1 |
| 222 |
ai2_dopath A1_sr01 come_to_me 1 |
| 223 |
} |
| 224 |
|
| 225 |
#tv65 - complete second half of the 2nd hall; only used to check, if there are still enemies in it or not; see next func |
| 226 |
|
| 227 |
#tv3 - big field around shinatama |
| 228 |
func void shin_check(string ai_name) |
| 229 |
{ |
| 230 |
trigvolume_enable trigger_volume_03 0 |
| 231 |
if(trigvolume_count(32) eq 0) Shin |
| 232 |
else |
| 233 |
{ |
| 234 |
sleep 60 |
| 235 |
trigvolume_enable trigger_volume_03 1 |
| 236 |
} |
| 237 |
} |
| 238 |
|
| 239 |
#tv54 - complete volume of the 2nd hall too; used to delete all enemies inside; see next func |
| 240 |
|
| 241 |
func void Shin(void) |
| 242 |
{ |
| 243 |
music_stop |
| 244 |
sound_music_start atm_cl10 0.0 |
| 245 |
sound_music_volume atm_cl10 1 5 |
| 246 |
objective_set 2 silent |
| 247 |
target_set 7020 60 |
| 248 |
particle blast1_locklight01 do stop |
| 249 |
particle blast2_locklight01 do stop |
| 250 |
door_lock 1 |
| 251 |
door_lock 2 |
| 252 |
particle room1 do stop |
| 253 |
particle room2 do stop |
| 254 |
particle Shindoor_locklight01 do start |
| 255 |
door_unlock 3 |
| 256 |
particle room4 do start |
| 257 |
ai2_spawn A2_sb04 |
| 258 |
sound_dialog_play c09_31_27shinatama |
| 259 |
sound_dialog_play_block pause |
| 260 |
sleep 600 |
| 261 |
sound_dialog_play c09_31_28shinatama |
| 262 |
sleep 600 |
| 263 |
sound_dialog_play c09_31_29shinatama |
| 264 |
sleep 330 |
| 265 |
sound_dialog_play_block pause |
| 266 |
sleep 15 |
| 267 |
music_stop |
| 268 |
sound_ambient_start c06_45_04_explo |
| 269 |
sleep 10 |
| 270 |
particle ShinBomb do explode |
| 271 |
trigvolume_kill 64 |
| 272 |
if(var_counter ne 0) chr_set_health 0 0 |
| 273 |
else |
| 274 |
{ |
| 275 |
fade_out 1 1 1 30 |
| 276 |
sleep 2 |
| 277 |
fade_in 30 |
| 278 |
door_lock 3 |
| 279 |
particle Shindoor_locklight01 do stop |
| 280 |
objective_set 3 silent |
| 281 |
target_set 0 0 |
| 282 |
} |
| 283 |
} |
| 284 |
|
| 285 |
#tv4 - in front of door 3 |
| 286 |
func void p5(string ai_name) |
| 287 |
{ |
| 288 |
ai2_spawn A3_n05 |
| 289 |
ai2_spawn A3_sb06 |
| 290 |
} |
| 291 |
|
| 292 |
########## |
| 293 |
### SP1 ### |
| 294 |
########## |
| 295 |
|
| 296 |
#tv69 - in some distance afer door 3 |
| 297 |
func void new_save1(string ai_name) |
| 298 |
{ |
| 299 |
if(save_point eq 1) |
| 300 |
{ |
| 301 |
p5 |
| 302 |
particle room4 do start |
| 303 |
objective_set 3 silent |
| 304 |
} |
| 305 |
else save_game 1 autosave |
| 306 |
particle Shindoor_locklight01 do stop |
| 307 |
door_close 3 |
| 308 |
door_lock 3 |
| 309 |
particle room3 do stop |
| 310 |
} |
| 311 |
|
| 312 |
#called up, after you've talked to the guy |
| 313 |
func void do_console_1(string ai_name) |
| 314 |
{ |
| 315 |
ai2_doalarm A3_n05 1 |
| 316 |
} |
| 317 |
|
| 318 |
#console1 |
| 319 |
func void pipe1a(string ai_name) |
| 320 |
{ |
| 321 |
ai2_passive A3_n05 1 |
| 322 |
particle room4 do stop |
| 323 |
timer_start 30 pipe1b |
| 324 |
sound_music_start atm_cl11 |
| 325 |
} |
| 326 |
|
| 327 |
func void pipe1b(void) |
| 328 |
{ |
| 329 |
particle room4 do start |
| 330 |
console_reset 1 |
| 331 |
music_stop |
| 332 |
} |
| 333 |
|
| 334 |
#tv29 - on the pipe, in some distance after door 4 (func: p36); I've disabled it |
| 335 |
|
| 336 |
#tv28 - after door 9 |
| 337 |
func void killmuro(string ai_name) |
| 338 |
{ |
| 339 |
music_stop |
| 340 |
ai2_spawn A4_n07 |
| 341 |
} |
| 342 |
|
| 343 |
#tv5 - in front of door 10 |
| 344 |
func void p6(string ai_name) |
| 345 |
{ |
| 346 |
ai2_spawn A4_sr08 |
| 347 |
ai2_spawn B1_c07 |
| 348 |
} |
| 349 |
|
| 350 |
#tv6 - after door 13 and door 14, not used (func: p7) |
| 351 |
|
| 352 |
#tv7 - in the middle of the stairs from 1st floor to 2nd floor |
| 353 |
func void p8(string ai_name) |
| 354 |
{ |
| 355 |
trigvolume_enable trigger_volume_08 0 |
| 356 |
ai2_spawn B2_sb09 |
| 357 |
ai2_spawn B2_n10 |
| 358 |
} |
| 359 |
|
| 360 |
#tv49 - after door 11 and door 12 |
| 361 |
func void p9(string ai_name) |
| 362 |
{ |
| 363 |
ai2_spawn C1_c16 |
| 364 |
ai2_spawn C1_t11 |
| 365 |
ai2_spawn C1_sb12 |
| 366 |
ai2_spawn C1_t13 |
| 367 |
ai2_spawn C2_sg15 |
| 368 |
ai2_spawn C2_sr17 |
| 369 |
ai2_spawn C2_sb14 |
| 370 |
ai2_spawn C2_t19 |
| 371 |
} |
| 372 |
|
| 373 |
#console6 |
| 374 |
func void zap_cinematic(string ai_name) |
| 375 |
{ |
| 376 |
particle doorA_locklight01 do start |
| 377 |
particle doorB_locklight01 do start |
| 378 |
door_unlock 15 |
| 379 |
ai2_spawn vat_bot_1 |
| 380 |
ai2_spawn vat_bot_2 |
| 381 |
ai2_spawn vat_bot_3 |
| 382 |
ai2_spawn vat_bot_4 |
| 383 |
ai2_spawn vat_bot_5 |
| 384 |
chr_weapon_immune vat_bot_1 |
| 385 |
chr_weapon_immune vat_bot_2 |
| 386 |
chr_weapon_immune vat_bot_3 |
| 387 |
chr_weapon_immune vat_bot_4 |
| 388 |
chr_weapon_immune vat_bot_5 |
| 389 |
particle vatroom1 do start |
| 390 |
particle zap1 create |
| 391 |
particle zap2 create |
| 392 |
particle zap3 create |
| 393 |
trigvolume_enable save2 1 |
| 394 |
sleep 1 |
| 395 |
sound_music_start atm_cl12 0.75 |
| 396 |
} |
| 397 |
|
| 398 |
########## |
| 399 |
### SP2 ### |
| 400 |
########## |
| 401 |
|
| 402 |
#tv25 - after door 15 |
| 403 |
func void save_point_2(string ai_name) |
| 404 |
{ |
| 405 |
if(save_point eq 2) |
| 406 |
{ |
| 407 |
restore_game |
| 408 |
zap_cinematic |
| 409 |
objective_set 4 silent |
| 410 |
} |
| 411 |
else save_game 2 autosave |
| 412 |
particle doorA_locklight01 do stop |
| 413 |
door_close 15 |
| 414 |
door_lock 15 |
| 415 |
particle room4 do stop |
| 416 |
} |
| 417 |
|
| 418 |
#tv64 - complete volume of the vat room (from the floor, where Konoko stands nearly to the ceiling) |
| 419 |
func void zap_start(string ai_name) |
| 420 |
{ |
| 421 |
trigvolume_enable zap1 0 |
| 422 |
if(var_counter eq 0) |
| 423 |
{ |
| 424 |
particle zap1 do start |
| 425 |
sleep 120 |
| 426 |
particle zap1 do stop |
| 427 |
} |
| 428 |
if(var_counter eq 0) |
| 429 |
{ |
| 430 |
particle zap2 do start |
| 431 |
sleep 120 |
| 432 |
particle zap2 do stop |
| 433 |
} |
| 434 |
if(var_counter eq 0) |
| 435 |
{ |
| 436 |
particle zap3 do start |
| 437 |
sleep 120 |
| 438 |
particle zap3 do stop |
| 439 |
} |
| 440 |
sleep 60 |
| 441 |
trigvolume_enable zap1 1 |
| 442 |
} |
| 443 |
|
| 444 |
#1st console 4 |
| 445 |
func void zap_timer_1(string ai_name) |
| 446 |
{ |
| 447 |
var_counter = 1 |
| 448 |
timer_start 15 zap_start_again |
| 449 |
} |
| 450 |
|
| 451 |
#tv60 - passage to the 1st console 4 |
| 452 |
func void change_patrol_1(string ai_name) |
| 453 |
{ |
| 454 |
ai2_dopath vat_bot_2 vat_bot_2b 1 |
| 455 |
} |
| 456 |
|
| 457 |
#2nd console 4 |
| 458 |
func void zap_timer_2(string ai_name) |
| 459 |
{ |
| 460 |
var_counter = 1 |
| 461 |
timer_start 10 zap_start_again |
| 462 |
} |
| 463 |
|
| 464 |
#tv61 - passage to the 2nd console 4 |
| 465 |
func void change_patrol_2(string ai_name) |
| 466 |
{ |
| 467 |
ai2_dopath vat_bot_3 vat_bot_3b 1 |
| 468 |
} |
| 469 |
|
| 470 |
#3rd console 4 |
| 471 |
func void zap_timer_3(string ai_name) |
| 472 |
{ |
| 473 |
var_counter = 1 |
| 474 |
timer_start 5 zap_start_again |
| 475 |
} |
| 476 |
|
| 477 |
#tv62 - passage to the 3rd console 4 |
| 478 |
func void change_patrol_3(string ai_name) |
| 479 |
{ |
| 480 |
ai2_dopath vat_bot_5 vat_bot_5b 1 |
| 481 |
} |
| 482 |
|
| 483 |
func void zap_start_again(string ai_name) |
| 484 |
{ |
| 485 |
var_counter = 0 |
| 486 |
console_reset 4 |
| 487 |
} |
| 488 |
|
| 489 |
#tv35 to tv40 - called up, if a chara falls into the acid |
| 490 |
func void splash(string character) |
| 491 |
{ |
| 492 |
if(chr_is_player(character) eq 1) |
| 493 |
{ |
| 494 |
cm_detach |
| 495 |
chr_animate 0 KONOKOacid |
| 496 |
sleep 10 |
| 497 |
sound_impulse_play konoko_gruesome_death |
| 498 |
chr_set_health 0 0 |
| 499 |
} |
| 500 |
else |
| 501 |
{ |
| 502 |
chr_animate(character, KONOKOacid); |
| 503 |
sleep 10 |
| 504 |
chr_set_health(character, 0); |
| 505 |
} |
| 506 |
} |
| 507 |
|
| 508 |
#after door 16 |
| 509 |
func void red_ambush(string ai_name) |
| 510 |
{ |
| 511 |
music_stop |
| 512 |
ai2_spawn ambush_red_1 |
| 513 |
} |
| 514 |
|
| 515 |
#tv10 - after door 19 and door 20 |
| 516 |
func void p10(string ai_name) |
| 517 |
{ |
| 518 |
ai2_spawn D1_sr20 |
| 519 |
ai2_spawn D1_sb21 |
| 520 |
particle doorB_locklight01 do stop |
| 521 |
door_lock 16 |
| 522 |
particle zap1 kill |
| 523 |
particle zap2 kill |
| 524 |
particle zap3 kill |
| 525 |
particle vatroom1 do stop |
| 526 |
trigvolume_enable strikerguards 1 |
| 527 |
} |
| 528 |
|
| 529 |
#tv9 - long box (from the left side to the right side) in some distance in front of door 21 |
| 530 |
func void striker_guards(string ai_name) |
| 531 |
{ |
| 532 |
ai2_spawn striker_guard_1 |
| 533 |
ai2_spawn striker_guard_2 |
| 534 |
particle room6 do start |
| 535 |
} |
| 536 |
|
| 537 |
#tv51 - in front of door 21 (func: striker_guards); I've disabled it |
| 538 |
#tv31 - in front of door 21 too (func: p11); I've disabled it too |
| 539 |
#tv50 - after door 21 (func: cross_fire); I've disabled it |
| 540 |
|
| 541 |
#tv10 - after door 22 |
| 542 |
func void p12(string ai_name) |
| 543 |
{ |
| 544 |
ai2_spawn D2_sg24 |
| 545 |
ai2_spawn D2_f25 |
| 546 |
ai2_spawn D2_sb26 |
| 547 |
playback D2_sb26 piperun |
| 548 |
ai2_spawn pipe_guard_1 |
| 549 |
ai2_spawn pipe_guard_2 |
| 550 |
} |
| 551 |
|
| 552 |
#console8 |
| 553 |
func void pipe2a(void) |
| 554 |
{ |
| 555 |
particle room6 do stop |
| 556 |
timer_start 30 pipe2b |
| 557 |
sound_music_start atm_cl11 |
| 558 |
} |
| 559 |
|
| 560 |
func void pipe2b(void) |
| 561 |
{ |
| 562 |
music_off |
| 563 |
particle room6 do start |
| 564 |
console_reset 8 |
| 565 |
} |
| 566 |
|
| 567 |
#tv58 - after door 27 |
| 568 |
func void pipe2_music_off(void) |
| 569 |
{ |
| 570 |
music_stop |
| 571 |
particle save3_locklight01 do start |
| 572 |
} |
| 573 |
|
| 574 |
#tv11 - in front of door 28 |
| 575 |
func void p13(string ai_name) |
| 576 |
{ |
| 577 |
ai2_spawn E1_sr28 |
| 578 |
ai2_spawn E1_sb29 |
| 579 |
ai2_spawn E1_sr30 |
| 580 |
ai2_spawn ambush_comguy_1 |
| 581 |
ai2_spawn E1_n31 |
| 582 |
ai2_spawn E1_n32 |
| 583 |
ai2_spawn E1_n37 |
| 584 |
particle pipe3 do create |
| 585 |
particle pipe3 do start |
| 586 |
} |
| 587 |
|
| 588 |
#tv33 - after door 33 (funcs: p11 and save_point_3); I've disabled it |
| 589 |
|
| 590 |
########## |
| 591 |
### SP3 ### |
| 592 |
########## |
| 593 |
|
| 594 |
#tv 32 - in some distance after door 28 |
| 595 |
func void p11b(string ai_name) |
| 596 |
{ |
| 597 |
trigvolume_enable p11b_vol 0 |
| 598 |
if(save_point eq 3) p13 |
| 599 |
else save_game 3 autosave |
| 600 |
particle save3_locklight01 do stop |
| 601 |
door_close 28 |
| 602 |
door_lock 28 |
| 603 |
objective_set 5 silent |
| 604 |
particle room6 do stop |
| 605 |
} |
| 606 |
|
| 607 |
#lose func of E1_sr30 |
| 608 |
func void warnbigroom(string ai_name) |
| 609 |
{ |
| 610 |
ai2_makeaware E1_sr28 char_0 |
| 611 |
ai2_makeaware E1_sb29 char_0 |
| 612 |
} |
| 613 |
|
| 614 |
#tv48 - 1st floor, at the beginning of the stairs to the 2nd floor |
| 615 |
func void spawn_EC_guards(string ai_name) |
| 616 |
{ |
| 617 |
ai2_spawn E1_sb29 |
| 618 |
ai2_spawn E1_c33 |
| 619 |
ai2_spawn E1_c40 |
| 620 |
ai2_spawn E1_f34 |
| 621 |
ai2_spawn E1_f40 |
| 622 |
ai2_spawn E1_f35 |
| 623 |
} |
| 624 |
|
| 625 |
#tv53 - at the same place as tv48 (func: set_objective_5); I've disabled it |
| 626 |
|
| 627 |
#tv59 - 3rd floor, at the beginning of the stairs to the 4th floor |
| 628 |
func void final_guards(string ai_name) |
| 629 |
{ |
| 630 |
ai2_spawn final_guard_1 |
| 631 |
ai2_spawn final_guard_2 |
| 632 |
} |
| 633 |
|
| 634 |
#console14 |
| 635 |
func void tctf_control(string ai_name) |
| 636 |
{ |
| 637 |
sound_music_start mus_amasian 1.0 |
| 638 |
particle elev1_locklight01 do start |
| 639 |
particle elev2_locklight01 do start |
| 640 |
door_unlock 37 |
| 641 |
door_unlock 38 |
| 642 |
ai2_spawn E2_sr38 |
| 643 |
ai2_spawn E2_sr39 |
| 644 |
} |
| 645 |
|
| 646 |
#tv30 - in front of door 37 (func: p39); I've disabled it |
| 647 |
|
| 648 |
#tv12 - after door 37 |
| 649 |
func void elevator(void) |
| 650 |
{ |
| 651 |
fade_out 0 0 0 30 |
| 652 |
sleep 30 |
| 653 |
fork_rmove_ai |
| 654 |
env_show 778 1 |
| 655 |
env_shade 778 778 .3 .3 .3 |
| 656 |
ai2_spawn F_r40 |
| 657 |
playback 0 ElevatorTop |
| 658 |
fade_in 30 |
| 659 |
fork wait_for_help |
| 660 |
} |
| 661 |
|
| 662 |
func void wait_for_help(void) |
| 663 |
{ |
| 664 |
chr_wait_health F_r40 70 |
| 665 |
ai2_spawn TCTF1051 |
| 666 |
ai2_spawn TCTF1052 |
| 667 |
ai2_spawn TCTF1053 |
| 668 |
ai2_spawn TCTF1054 |
| 669 |
chr_lock_active 1051 |
| 670 |
chr_lock_active 1052 |
| 671 |
chr_lock_active 1053 |
| 672 |
chr_lock_active 1054 |
| 673 |
chr_changeteam TCTF1051 TCTF |
| 674 |
chr_changeteam TCTF1052 TCTF |
| 675 |
chr_changeteam TCTF1053 TCTF |
| 676 |
chr_changeteam TCTF1054 TCTF |
| 677 |
playback TCTF1051 OutroSwatEnter |
| 678 |
ai2_attack TCTF1053 char_0 |
| 679 |
sleep 60 |
| 680 |
playback TCTF1052 OutroSwatEnter |
| 681 |
ai2_attack TCTF1054 char_0 |
| 682 |
sleep 50 |
| 683 |
playback TCTF1053 OutroLiteEnter |
| 684 |
ai2_attack TCTF1051 char_0 |
| 685 |
sleep 70 |
| 686 |
playback TCTF1054 OutroLiteEnter |
| 687 |
ai2_attack TCTF1052 char_0 |
| 688 |
} |
| 689 |
|
| 690 |
#console15 |
| 691 |
func void pipe3(void) |
| 692 |
{ |
| 693 |
sound_music_volume mus_amasian 0 2 |
| 694 |
music_stop |
| 695 |
particle pipe3 kill |
| 696 |
sound_music_start atm_cl11 |
| 697 |
timer_start 20 pipe3b |
| 698 |
} |
| 699 |
|
| 700 |
func void pipe3b(void) |
| 701 |
{ |
| 702 |
music_stop |
| 703 |
particle pipe3 do create |
| 704 |
particle pipe3 do start |
| 705 |
console_reset 15 |
| 706 |
} |
| 707 |
|
| 708 |
#tv13 - after door 39; circa after a quarter of the lenght of the pipe |
| 709 |
func void outro(void) |
| 710 |
{ |
| 711 |
fade_out 0 0 0 30 |
| 712 |
sleep 30 |
| 713 |
win |
| 714 |
} |
| 715 |
|
| 716 |
##################### |
| 717 |
### TEXT CONSOLES ### |
| 718 |
##################### |
| 719 |
|
| 720 |
func void level10a(string chr_index) |
| 721 |
{ |
| 722 |
text_console level_10a |
| 723 |
console_reset 2 |
| 724 |
} |
| 725 |
|
| 726 |
func void level10b(string chr_index) |
| 727 |
{ |
| 728 |
text_console level_10b |
| 729 |
console_reset 7 |
| 730 |
} |