| 1 | ################# | 
 
 
 
 
 | 2 | ### VARIABLES ### | 
 
 
 
 
 | 3 | ################# | 
 
 
 
 
 | 4 |  | 
 
 
 
 
 | 5 | var int var_counter = 0; | 
 
 
 
 
 | 6 | var int var_counter2 = 0; | 
 
 
 
 
 | 7 | var int var_counter3 = 0; | 
 
 
 
 
 | 8 |  | 
 
 
 
 
 | 9 | ############ | 
 
 
 
 
 | 10 | ### MAIN ### | 
 
 
 
 
 | 11 | ############ | 
 
 
 
 
 | 12 |  | 
 
 
 
 
 | 13 | func void main(void) | 
 
 
 
 
 | 14 | { | 
 
 
 
 
 | 15 | gl_fog_red = 0 | 
 
 
 
 
 | 16 | gl_fog_blue = 0 | 
 
 
 
 
 | 17 | gl_fog_green = 0 | 
 
 
 
 
 | 18 | gl_fog_start = .995 | 
 
 
 
 
 | 19 | gs_farclipplane_set 5000 | 
 
 
 
 
 | 20 | ui_suppress_prompt = 1 | 
 
 
 
 
 | 21 | chr_auto_aim_dist = 0 | 
 
 
 
 
 | 22 | start | 
 
 
 
 
 | 23 | } | 
 
 
 
 
 | 24 |  | 
 
 
 
 
 | 25 | ############# | 
 
 
 
 
 | 26 | ### START ### | 
 
 
 
 
 | 27 | ############# | 
 
 
 
 
 | 28 |  | 
 
 
 
 
 | 29 | func void start(string ai_name) | 
 
 
 
 
 | 30 | { | 
 
 
 
 
 | 31 | fork deactivate_stuff | 
 
 
 
 
 | 32 | if(save_point eq 0) save_point = 1 | 
 
 
 
 
 | 33 | if(save_point eq 1) fork intro | 
 
 
 
 
 | 34 | if(save_point eq 2) restore_game | 
 
 
 
 
 | 35 | if(save_point eq 3) fork load_s3 | 
 
 
 
 
 | 36 | if(save_point eq 4) restore_game | 
 
 
 
 
 | 37 | if(save_point eq 5) fork load_s5 | 
 
 
 
 
 | 38 | sleep 5 | 
 
 
 
 
 | 39 | fork sp_all | 
 
 
 
 
 | 40 | } | 
 
 
 
 
 | 41 |  | 
 
 
 
 
 | 42 | func void deactivate_stuff(void) | 
 
 
 
 
 | 43 | { | 
 
 
 
 
 | 44 | #not used | 
 
 
 
 
 | 45 | trigvolume_enable trigger_volume_08_copy 0 | 
 
 
 
 
 | 46 | trigvolume_enable trigger_volume_09 0 | 
 
 
 
 
 | 47 | trigvolume_enable trigger_volume_10_copy 0 | 
 
 
 
 
 | 48 | trigvolume_enable trigger_volume_10_copy_copy 0 | 
 
 
 
 
 | 49 | trigvolume_enable trigger_volume_11_copy 0 | 
 
 
 
 
 | 50 | trigvolume_enable trigger_volume_11_copy_copy 0 | 
 
 
 
 
 | 51 | trigvolume_enable trigger_volume_14 0 | 
 
 
 
 
 | 52 | #used | 
 
 
 
 
 | 53 | env_show 802 0 | 
 
 
 
 
 | 54 | env_show 822 0 | 
 
 
 
 
 | 55 | particle power1 do start | 
 
 
 
 
 | 56 | particle power2 do start | 
 
 
 
 
 | 57 | trigvolume_enable trigger_volume_02 0 | 
 
 
 
 
 | 58 | trigvolume_enable trigger_volume_06 0 | 
 
 
 
 
 | 59 | trigvolume_enable trigger_volume_12 0 | 
 
 
 
 
 | 60 | trigvolume_enable trigger_volume_13 0 | 
 
 
 
 
 | 61 | trigvolume_enable trigger_volume_40 0 | 
 
 
 
 
 | 62 | } | 
 
 
 
 
 | 63 |  | 
 
 
 
 
 | 64 | func void you_lose(string ai_name) | 
 
 
 
 
 | 65 | { | 
 
 
 
 
 | 66 | fade_out 0 0 0 30 | 
 
 
 
 
 | 67 | sleep 30 | 
 
 
 
 
 | 68 | lose | 
 
 
 
 
 | 69 | } | 
 
 
 
 
 | 70 |  | 
 
 
 
 
 | 71 | #################################### | 
 
 
 
 
 | 72 | ### SEVERAL TIMES USED FUNCTIONS ### | 
 
 
 
 
 | 73 | #################################### | 
 
 
 
 
 | 74 |  | 
 
 
 
 
 | 75 | func void sp_all(void) | 
 
 
 
 
 | 76 | { | 
 
 
 
 
 | 77 | co_message_display = 0 | 
 
 
 
 
 | 78 | if(save_point eq 1) save_game 1 autosave | 
 
 
 
 
 | 79 | if(save_point eq 2) save_game 2 autosave | 
 
 
 
 
 | 80 | if(save_point eq 3) save_game 3 autosave | 
 
 
 
 
 | 81 | if(save_point eq 4) save_game 4 autosave | 
 
 
 
 
 | 82 | if(save_point eq 5) save_game 5 autosave | 
 
 
 
 
 | 83 | sleep 180 | 
 
 
 
 
 | 84 | co_message_display = 1 | 
 
 
 
 
 | 85 | } | 
 
 
 
 
 | 86 |  | 
 
 
 
 
 | 87 | func void remove_ai(void) | 
 
 
 
 
 | 88 | { | 
 
 
 
 
 | 89 | ai2_kill | 
 
 
 
 
 | 90 | sleep 60 | 
 
 
 
 
 | 91 | powerup_reset | 
 
 
 
 
 | 92 | weapon_reset | 
 
 
 
 
 | 93 | sleep 240 | 
 
 
 
 
 | 94 | corpse_reset | 
 
 
 
 
 | 95 | } | 
 
 
 
 
 | 96 |  | 
 
 
 
 
 | 97 | func void music_stop(void) | 
 
 
 
 
 | 98 | { | 
 
 
 
 
 | 99 | sound_music_stop mus_main01 | 
 
 
 
 
 | 100 | sound_music_stop mus_sad1 | 
 
 
 
 
 | 101 | sound_music_stop mus_space01 | 
 
 
 
 
 | 102 | sound_music_stop mus_asian | 
 
 
 
 
 | 103 | sound_music_stop mus_fiteb | 
 
 
 
 
 | 104 | } | 
 
 
 
 
 | 105 |  | 
 
 
 
 
 | 106 | ########## | 
 
 
 
 
 | 107 | ### SP1 ### | 
 
 
 
 
 | 108 | ########## | 
 
 
 
 
 | 109 |  | 
 
 
 
 
 | 110 | func void intro(void) | 
 
 
 
 
 | 111 | { | 
 
 
 
 
 | 112 | playback 0 IntroKonokoSet01 | 
 
 
 
 
 | 113 | ai2_spawn A1_intro01 | 
 
 
 
 
 | 114 | ai2_spawn A1_intro02 | 
 
 
 
 
 | 115 | ai2_spawn A1_bluedoorstriker | 
 
 
 
 
 | 116 | objective_set 1 silent | 
 
 
 
 
 | 117 | target_set 5007 30 | 
 
 
 
 
 | 118 | sleep 1 | 
 
 
 
 
 | 119 | sound_music_start mus_main01 .75 | 
 
 
 
 
 | 120 | } | 
 
 
 
 
 | 121 |  | 
 
 
 
 
 | 122 | #lose func of A1_intro01 and A1_intro02 | 
 
 
 
 
 | 123 | func void die_for_art(string ai_name) | 
 
 
 
 
 | 124 | { | 
 
 
 
 
 | 125 | var_counter = var_counter + 1 | 
 
 
 
 
 | 126 | if(var_counter eq 2) music_stop | 
 
 
 
 
 | 127 | } | 
 
 
 
 
 | 128 |  | 
 
 
 
 
 | 129 | #console1 | 
 
 
 
 
 | 130 | func void target02(string ai_name) | 
 
 
 
 
 | 131 | { | 
 
 
 
 
 | 132 | particle blue_locklight01 do start | 
 
 
 
 
 | 133 | particle b2_locklight01 do start | 
 
 
 
 
 | 134 | target_set 2001 30 | 
 
 
 
 
 | 135 | trigvolume_enable trigger_volume_12 1 | 
 
 
 
 
 | 136 | music_stop | 
 
 
 
 
 | 137 | } | 
 
 
 
 
 | 138 |  | 
 
 
 
 
 | 139 | #tv12 - in front of door 30 | 
 
 
 
 
 | 140 | func void target03(string ai_name) | 
 
 
 
 
 | 141 | { | 
 
 
 
 
 | 142 | ai2_spawn A1_s_red01 | 
 
 
 
 
 | 143 | ai2_spawn A1_s_red02 | 
 
 
 
 
 | 144 | target_set 5007 30 | 
 
 
 
 
 | 145 | } | 
 
 
 
 
 | 146 |  | 
 
 
 
 
 | 147 | #called up, when A1_s_red02 gives you the hypo | 
 
 
 
 
 | 148 | func void change_patrol(string ai_name) | 
 
 
 
 
 | 149 | { | 
 
 
 
 
 | 150 | ai2_dopath A1_s_red02 patrol_45 | 
 
 
 
 
 | 151 | ai2_setjobstate A1_s_red02 | 
 
 
 
 
 | 152 | } | 
 
 
 
 
 | 153 |  | 
 
 
 
 
 | 154 | #tv4 - in front of door 31 | 
 
 
 
 
 | 155 | func void tv04(string ai_name) | 
 
 
 
 
 | 156 | { | 
 
 
 
 
 | 157 | ai2_spawn A2_s_tank01 | 
 
 
 
 
 | 158 | ai2_spawn A2_s_blue13 | 
 
 
 
 
 | 159 | ai2_spawn A2_s_blue01 | 
 
 
 
 
 | 160 | ai2_spawn A2_s_blue03 | 
 
 
 
 
 | 161 | ai2_spawn A2_s_red03 | 
 
 
 
 
 | 162 | ai2_spawn char_1 | 
 
 
 
 
 | 163 | ai2_spawn A2_s_tank02 | 
 
 
 
 
 | 164 | } | 
 
 
 
 
 | 165 |  | 
 
 
 
 
 | 166 | #tv3 - in front of door 33 | 
 
 
 
 
 | 167 | func void tv03(string ai_name) | 
 
 
 
 
 | 168 | { | 
 
 
 
 
 | 169 | ai2_spawn A2_s_blue09 | 
 
 
 
 
 | 170 | } | 
 
 
 
 
 | 171 |  | 
 
 
 
 
 | 172 | #tv34 - at the beginning of the first pillar, which is nearby to the room with console3 | 
 
 
 
 
 | 173 | func void tv34(string ai_name) | 
 
 
 
 
 | 174 | { | 
 
 
 
 
 | 175 | ai2_spawn A2_s_red04 | 
 
 
 
 
 | 176 | } | 
 
 
 
 
 | 177 |  | 
 
 
 
 
 | 178 | #console3 | 
 
 
 
 
 | 179 | func void ontv02(string ai_name) | 
 
 
 
 
 | 180 | { | 
 
 
 
 
 | 181 | trigvolume_enable trigger_volume_02 1 | 
 
 
 
 
 | 182 | particle el_red1 kill | 
 
 
 
 
 | 183 | particle el_1_locklight01 do start | 
 
 
 
 
 | 184 | target_set 108 30 | 
 
 
 
 
 | 185 | } | 
 
 
 
 
 | 186 |  | 
 
 
 
 
 | 187 | #called up, when A2_s_red04 gives you the w4_psm | 
 
 
 
 
 | 188 | func void spawn_sniper1(string ai_name) | 
 
 
 
 
 | 189 | { | 
 
 
 
 
 | 190 | ai2_spawn sniper1 | 
 
 
 
 
 | 191 | ai2_makeignoreplayer sniper1 1 | 
 
 
 
 
 | 192 | playback_block sniper1 sniper1_jump | 
 
 
 
 
 | 193 | ai2_makeignoreplayer sniper1 0 | 
 
 
 
 
 | 194 | ai2_dopath sniper1 patrol_52 | 
 
 
 
 
 | 195 | ai2_setjobstate sniper1 | 
 
 
 
 
 | 196 | sleep 600 | 
 
 
 
 
 | 197 | ai2_makeignoreplayer sniper1 1 | 
 
 
 
 
 | 198 | ai2_dopath sniper1 patrol_53 | 
 
 
 
 
 | 199 | ai2_setjobstate sniper1 | 
 
 
 
 
 | 200 | } | 
 
 
 
 
 | 201 |  | 
 
 
 
 
 | 202 | #hit func of sniper1 | 
 
 
 
 
 | 203 | func void hurt_sniper1(string ai_name) | 
 
 
 
 
 | 204 | { | 
 
 
 
 
 | 205 | ai2_makeignoreplayer sniper1 1 | 
 
 
 
 
 | 206 | ai2_dopath sniper1 patrol_53 | 
 
 
 
 
 | 207 | ai2_setjobstate sniper1 | 
 
 
 
 
 | 208 | } | 
 
 
 
 
 | 209 |  | 
 
 
 
 
 | 210 | #in some distance after the room with console3, in front of the elevator | 
 
 
 
 
 | 211 | func void tv33(string ai_name) | 
 
 
 
 
 | 212 | { | 
 
 
 
 
 | 213 | ai2_makeignoreplayer A2_s_red04 1 | 
 
 
 
 
 | 214 | ai2_dopath A2_s_red04 patrol_54 | 
 
 
 
 
 | 215 | ai2_setjobstate A2_s_red04 | 
 
 
 
 
 | 216 | } | 
 
 
 
 
 | 217 |  | 
 
 
 
 
 | 218 | #tv2 - flat box on the elevator platform | 
 
 
 
 
 | 219 | func void tv02(string ai_name) | 
 
 
 
 
 | 220 | { | 
 
 
 
 
 | 221 | fade_out 0 0 0 30 | 
 
 
 
 
 | 222 | sleep 30 | 
 
 
 
 
 | 223 | fork remove_ai | 
 
 
 
 
 | 224 | obj_kill 801 | 
 
 
 
 
 | 225 | playback 0 Elev1KonokoSet | 
 
 
 
 
 | 226 | load_s2 | 
 
 
 
 
 | 227 | fade_in 30 | 
 
 
 
 
 | 228 | var_counter = 0 | 
 
 
 
 
 | 229 | } | 
 
 
 
 
 | 230 |  | 
 
 
 
 
 | 231 | func void load_s2(void) | 
 
 
 
 
 | 232 | { | 
 
 
 
 
 | 233 | env_show 802 1 | 
 
 
 
 
 | 234 | ai2_spawn B1_s_blue05 | 
 
 
 
 
 | 235 | ai2_spawn B1_s_green01 | 
 
 
 
 
 | 236 | ai2_spawn new_dummy1 | 
 
 
 
 
 | 237 | ai2_spawn C1_blue22 | 
 
 
 
 
 | 238 | ai2_spawn C2_blue25 | 
 
 
 
 
 | 239 | ai2_dopath B1_s_blue05 patrol_08_blue05b | 
 
 
 
 
 | 240 | ai2_setjobstate B1_s_blue05 | 
 
 
 
 
 | 241 | chr_teleport B1_s_blue05 1046 | 
 
 
 
 
 | 242 | objective_set 1 silent | 
 
 
 
 
 | 243 | target_set 1083 30 | 
 
 
 
 
 | 244 | sleep 1 | 
 
 
 
 
 | 245 | sound_music_start mus_sad1 0.3 | 
 
 
 
 
 | 246 | sound_music_volume mus_sad1 0.8 2 | 
 
 
 
 
 | 247 | } | 
 
 
 
 
 | 248 |  | 
 
 
 
 
 | 249 | ########## | 
 
 
 
 
 | 250 | ### SP2 ### | 
 
 
 
 
 | 251 | ########## | 
 
 
 
 
 | 252 |  | 
 
 
 
 
 | 253 | #tv35 - after the elevator platform | 
 
 
 
 
 | 254 | func void s2(string ai_name) | 
 
 
 
 
 | 255 | { | 
 
 
 
 
 | 256 | if(save_point eq 2) | 
 
 
 
 
 | 257 | { | 
 
 
 
 
 | 258 | fork remove_ai | 
 
 
 
 
 | 259 | load_s2 | 
 
 
 
 
 | 260 | } | 
 
 
 
 
 | 261 | else save_game 2 autosave | 
 
 
 
 
 | 262 | } | 
 
 
 
 
 | 263 |  | 
 
 
 
 
 | 264 | #console12 | 
 
 
 
 
 | 265 | func void target06(string ai_name) | 
 
 
 
 
 | 266 | { | 
 
 
 
 
 | 267 | particle green_locklight01 do start | 
 
 
 
 
 | 268 | target_set 2005 30 | 
 
 
 
 
 | 269 | trigvolume_enable trigger_volume_13 1 | 
 
 
 
 
 | 270 | } | 
 
 
 
 
 | 271 |  | 
 
 
 
 
 | 272 | #tv13 - in front of door 34 | 
 
 
 
 
 | 273 | func void target05(string ai_name) | 
 
 
 
 
 | 274 | { | 
 
 
 
 
 | 275 | ai2_spawn B1_s_Red01 | 
 
 
 
 
 | 276 | target_set 133 30 | 
 
 
 
 
 | 277 | music_stop | 
 
 
 
 
 | 278 | } | 
 
 
 
 
 | 279 |  | 
 
 
 
 
 | 280 | #tv1 - in front of door 35 | 
 
 
 
 
 | 281 | func void tv01(string ai_name) | 
 
 
 
 
 | 282 | { | 
 
 
 
 
 | 283 | ai2_spawn whiteneut | 
 
 
 
 
 | 284 | ai2_spawn C1_blue22 | 
 
 
 
 
 | 285 | ai2_spawn B2_s_blue06 | 
 
 
 
 
 | 286 | ai2_spawn B2_s_blue07 | 
 
 
 
 
 | 287 | ai2_spawn B2_s_blue08 | 
 
 
 
 
 | 288 | ai2_spawn B2_s_tank04 | 
 
 
 
 
 | 289 | } | 
 
 
 
 
 | 290 |  | 
 
 
 
 
 | 291 | #console4 | 
 
 
 
 
 | 292 | func void target08(string ai_name) | 
 
 
 
 
 | 293 | { | 
 
 
 
 
 | 294 | particle white_locklight01 do start | 
 
 
 
 
 | 295 | target_set 3001 30 | 
 
 
 
 
 | 296 | } | 
 
 
 
 
 | 297 |  | 
 
 
 
 
 | 298 | #tv14 - in front of door 36 (the same func as tv13, so I've disabled it) | 
 
 
 
 
 | 299 |  | 
 
 
 
 
 | 300 | #tv5 - in front of door 37 | 
 
 
 
 
 | 301 | func void tv05(string ai_name) | 
 
 
 
 
 | 302 | { | 
 
 
 
 
 | 303 | ai2_spawn B3_s_green02 | 
 
 
 
 
 | 304 | ai2_spawn C1_blue20 | 
 
 
 
 
 | 305 | } | 
 
 
 
 
 | 306 |  | 
 
 
 
 
 | 307 | #tv15 - at the end of the both ways after door 37 | 
 
 
 
 
 | 308 | func void target10(string ai_name) | 
 
 
 
 
 | 309 | { | 
 
 
 
 
 | 310 | target_set 5008 30 | 
 
 
 
 
 | 311 | } | 
 
 
 
 
 | 312 |  | 
 
 
 
 
 | 313 | #tv16 - at the end of the passageway to the other side | 
 
 
 
 
 | 314 | func void target11(string ai_name) | 
 
 
 
 
 | 315 | { | 
 
 
 
 
 | 316 | target_set 5009 30 | 
 
 
 
 
 | 317 | } | 
 
 
 
 
 | 318 |  | 
 
 
 
 
 | 319 | #tv42 - huge box around the complete ways to the 2nd elevator (only used as a chara counter, see next funcs) | 
 
 
 
 
 | 320 |  | 
 
 
 
 
 | 321 | #lose func of C2_blue25 and respawn1 | 
 
 
 
 
 | 322 | func void script_respawn1(void) | 
 
 
 
 
 | 323 | { | 
 
 
 
 
 | 324 | if(trigvolume_count(42) eq 0) | 
 
 
 
 
 | 325 | { | 
 
 
 
 
 | 326 | var_counter2 = var_counter2 + 1 | 
 
 
 
 
 | 327 | if(var_counter2 eq 1) | 
 
 
 
 
 | 328 | { | 
 
 
 
 
 | 329 | ai2_spawn respawn1 | 
 
 
 
 
 | 330 | chr_giveweapon respawn1 w7_scc | 
 
 
 
 
 | 331 | } | 
 
 
 
 
 | 332 | if(var_counter2 eq 2) | 
 
 
 
 
 | 333 | { | 
 
 
 
 
 | 334 | ai2_spawn respawn1 | 
 
 
 
 
 | 335 | chr_giveweapon respawn1 w3_phr | 
 
 
 
 
 | 336 | ai2_dopath patrol_08_blue05 | 
 
 
 
 
 | 337 | ai2_setjobstate respawn1 | 
 
 
 
 
 | 338 | } | 
 
 
 
 
 | 339 | if(var_counter2 eq 3) | 
 
 
 
 
 | 340 | { | 
 
 
 
 
 | 341 | ai2_spawn respawn1 | 
 
 
 
 
 | 342 | chr_giveweapon respawn1 w2_sap | 
 
 
 
 
 | 343 | } | 
 
 
 
 
 | 344 | } | 
 
 
 
 
 | 345 | } | 
 
 
 
 
 | 346 |  | 
 
 
 
 
 | 347 | #lose func of C1_blue20 and respawn2 | 
 
 
 
 
 | 348 | func void script_respawn2(void) | 
 
 
 
 
 | 349 | { | 
 
 
 
 
 | 350 | if(trigvolume_count(42) eq 0) | 
 
 
 
 
 | 351 | { | 
 
 
 
 
 | 352 | var_counter3 = var_counter3 + 1 | 
 
 
 
 
 | 353 | if(var_counter3 eq 1) | 
 
 
 
 
 | 354 | { | 
 
 
 
 
 | 355 | ai2_spawn respawn2 | 
 
 
 
 
 | 356 | chr_giveweapon respawn2 w3_phr | 
 
 
 
 
 | 357 | } | 
 
 
 
 
 | 358 | if(var_counter3 eq 2) | 
 
 
 
 
 | 359 | { | 
 
 
 
 
 | 360 | ai2_spawn respawn2 | 
 
 
 
 
 | 361 | chr_giveweapon respawn2 w2_sap | 
 
 
 
 
 | 362 | ai2_dopath patrol_19_blue20b | 
 
 
 
 
 | 363 | ai2_setjobstate respawn2 | 
 
 
 
 
 | 364 | } | 
 
 
 
 
 | 365 | if(var_counter3 eq 3) | 
 
 
 
 
 | 366 | { | 
 
 
 
 
 | 367 | ai2_spawn respawn2 | 
 
 
 
 
 | 368 | chr_giveweapon respawn2 w2_sap | 
 
 
 
 
 | 369 | } | 
 
 
 
 
 | 370 | } | 
 
 
 
 
 | 371 | } | 
 
 
 
 
 | 372 |  | 
 
 
 
 
 | 373 | #lose func of C1_blue22 | 
 
 
 
 
 | 374 | func void script_respawn3(void) | 
 
 
 
 
 | 375 | { | 
 
 
 
 
 | 376 | if(trigvolume_count(42) eq 0) ai2_spawn C1_red21 | 
 
 
 
 
 | 377 | } | 
 
 
 
 
 | 378 |  | 
 
 
 
 
 | 379 | #tv37 - box around the place, where you find the 2nd mercury bow | 
 
 
 
 
 | 380 | func void t37(string ai_name) | 
 
 
 
 
 | 381 | { | 
 
 
 
 
 | 382 | ai2_spawn new_1 | 
 
 
 
 
 | 383 | ai2_spawn new_2 | 
 
 
 
 
 | 384 | } | 
 
 
 
 
 | 385 |  | 
 
 
 
 
 | 386 | #tv38 - about in the middle | 
 
 
 
 
 | 387 | func void t38(string ai_name) | 
 
 
 
 
 | 388 | { | 
 
 
 
 
 | 389 | ai2_spawn new_3 | 
 
 
 
 
 | 390 | ai2_spawn new_4 | 
 
 
 
 
 | 391 | } | 
 
 
 
 
 | 392 |  | 
 
 
 
 
 | 393 | #console6 | 
 
 
 
 
 | 394 | func void ontv06(string ai_name) | 
 
 
 
 
 | 395 | { | 
 
 
 
 
 | 396 | trigvolume_enable trigger_volume_06 1 | 
 
 
 
 
 | 397 | particle el_2_locklight01 do start | 
 
 
 
 
 | 398 | target_set 119 30 | 
 
 
 
 
 | 399 | } | 
 
 
 
 
 | 400 |  | 
 
 
 
 
 | 401 | ########## | 
 
 
 
 
 | 402 | ### SP3 ### | 
 
 
 
 
 | 403 | ########## | 
 
 
 
 
 | 404 |  | 
 
 
 
 
 | 405 | #tv6 -  flat box on the elevator platform | 
 
 
 
 
 | 406 | func void tv06(string ai_name) | 
 
 
 
 
 | 407 | { | 
 
 
 
 
 | 408 | fade_out 0 0 0 30 | 
 
 
 
 
 | 409 | sleep 30 | 
 
 
 
 
 | 410 | fork remove_ai | 
 
 
 
 
 | 411 | load_s3 | 
 
 
 
 
 | 412 | chr_teleport 0 120 | 
 
 
 
 
 | 413 | chr_facetoflag 0 120 | 
 
 
 
 
 | 414 | fade_in 30 | 
 
 
 
 
 | 415 | if(save_point ne 3) save_game 3 autosave | 
 
 
 
 
 | 416 | } | 
 
 
 
 
 | 417 |  | 
 
 
 
 
 | 418 | func void load_s3(void) | 
 
 
 
 
 | 419 | { | 
 
 
 
 
 | 420 | if(save_point eq 3) | 
 
 
 
 
 | 421 | { | 
 
 
 
 
 | 422 | fork remove_ai | 
 
 
 
 
 | 423 | restore_game | 
 
 
 
 
 | 424 | } | 
 
 
 
 
 | 425 | obj_kill 821 | 
 
 
 
 
 | 426 | env_show 822 1 | 
 
 
 
 
 | 427 | ai2_spawn D1_neut05 | 
 
 
 
 
 | 428 | objective_set 2 silent | 
 
 
 
 
 | 429 | target_set 128 30 | 
 
 
 
 
 | 430 | sleep 1 | 
 
 
 
 
 | 431 | sound_music_start mus_space01 0.75 | 
 
 
 
 
 | 432 | } | 
 
 
 
 
 | 433 |  | 
 
 
 
 
 | 434 | #console7 | 
 
 
 
 
 | 435 | func void target14(string ai_name) | 
 
 
 
 
 | 436 | { | 
 
 
 
 
 | 437 | particle red_locklight01 do start | 
 
 
 
 
 | 438 | target_set 2085 30 | 
 
 
 
 
 | 439 | } | 
 
 
 
 
 | 440 |  | 
 
 
 
 
 | 441 | #tv20 - in front of door 38 | 
 
 
 
 
 | 442 | func void tv25(string ai_name) | 
 
 
 
 
 | 443 | { | 
 
 
 
 
 | 444 | ai2_spawn D1_red30 | 
 
 
 
 
 | 445 | ai2_spawn D1_neut02 | 
 
 
 
 
 | 446 | ai2_spawn D2_blue60 | 
 
 
 
 
 | 447 | ai2_spawn D1_neut10 | 
 
 
 
 
 | 448 | ai2_spawn new_5 | 
 
 
 
 
 | 449 | ai2_spawn D2_blue61 | 
 
 
 
 
 | 450 | music_stop | 
 
 
 
 
 | 451 | } | 
 
 
 
 
 | 452 |  | 
 
 
 
 
 | 453 | #called up, after you have talked to the guy | 
 
 
 
 
 | 454 | func void power_deactivate(void) | 
 
 
 
 
 | 455 | { | 
 
 
 
 
 | 456 | ai2_doalarm D1_neut02 9 | 
 
 
 
 
 | 457 | ai2_dopath D1_neut02 patrol_80 | 
 
 
 
 
 | 458 | ai2_setjobstate D1_neut02 | 
 
 
 
 
 | 459 | } | 
 
 
 
 
 | 460 |  | 
 
 
 
 
 | 461 | #console9 | 
 
 
 
 
 | 462 | func void power_lull_1(string ai_name) | 
 
 
 
 
 | 463 | { | 
 
 
 
 
 | 464 | music_stop | 
 
 
 
 
 | 465 | ai2_neutralbehavior D1_neut02 none | 
 
 
 
 
 | 466 | target_set 125 30 | 
 
 
 
 
 | 467 | sound_music_start mus_asian .75 | 
 
 
 
 
 | 468 | particle power1 do stop | 
 
 
 
 
 | 469 | timer_start 20 power_lull_1b | 
 
 
 
 
 | 470 | } | 
 
 
 
 
 | 471 |  | 
 
 
 
 
 | 472 | func void power_lull_1b(void) | 
 
 
 
 
 | 473 | { | 
 
 
 
 
 | 474 | music_stop | 
 
 
 
 
 | 475 | particle power1 do start | 
 
 
 
 
 | 476 | sleep 300 | 
 
 
 
 
 | 477 | console_reset 9 | 
 
 
 
 
 | 478 | } | 
 
 
 
 
 | 479 |  | 
 
 
 
 
 | 480 | #tv17 - at the end of the pipe | 
 
 
 
 
 | 481 | func void target13(string ai_name) | 
 
 
 
 
 | 482 | { | 
 
 
 
 
 | 483 | target_set 128 30 | 
 
 
 
 
 | 484 | } | 
 
 
 
 
 | 485 |  | 
 
 
 
 
 | 486 | ########## | 
 
 
 
 
 | 487 | ### SP4 ### | 
 
 
 
 
 | 488 | ########## | 
 
 
 
 
 | 489 |  | 
 
 
 
 
 | 490 | #tv30 - in front of door 23 | 
 
 
 
 
 | 491 | func void s4(string ai_name) | 
 
 
 
 
 | 492 | { | 
 
 
 
 
 | 493 | if(save_point eq 4) | 
 
 
 
 
 | 494 | { | 
 
 
 
 
 | 495 | fork remove_ai | 
 
 
 
 
 | 496 | load_s4 | 
 
 
 
 
 | 497 | } | 
 
 
 
 
 | 498 | else save_game 4 autosave | 
 
 
 
 
 | 499 | } | 
 
 
 
 
 | 500 |  | 
 
 
 
 
 | 501 | func void load_s4(void) | 
 
 
 
 
 | 502 | { | 
 
 
 
 
 | 503 | particle red_locklight01 do start | 
 
 
 
 
 | 504 | ai2_spawn D2_blue61 | 
 
 
 
 
 | 505 | ai2_spawn D2_blue60 | 
 
 
 
 
 | 506 | ai2_spawn new_5 | 
 
 
 
 
 | 507 | ai2_spawn D1_neut10 | 
 
 
 
 
 | 508 | trigvolume_enable trigger_volume_17 0 | 
 
 
 
 
 | 509 | trigvolume_enable trigger_volume_25 0 | 
 
 
 
 
 | 510 | trigvolume_enable trigger_volume_30 0 | 
 
 
 
 
 | 511 | objective_set 2 silent | 
 
 
 
 
 | 512 | target_set 128 30 | 
 
 
 
 
 | 513 | } | 
 
 
 
 
 | 514 |  | 
 
 
 
 
 | 515 | #tv39 - box around the place, where D1_neut10 gives you a hypo | 
 
 
 
 
 | 516 | func void t39(string ai_name) | 
 
 
 
 
 | 517 | { | 
 
 
 
 
 | 518 | trigvolume_enable trigger_volume_40 1 | 
 
 
 
 
 | 519 | } | 
 
 
 
 
 | 520 |  | 
 
 
 
 
 | 521 | #tv40 - in the middle between tv39 and door 22 | 
 
 
 
 
 | 522 | func void t40(string ai_name) | 
 
 
 
 
 | 523 | { | 
 
 
 
 
 | 524 | ai2_spawn new_6 | 
 
 
 
 
 | 525 | ai2_spawn new_7 | 
 
 
 
 
 | 526 | } | 
 
 
 
 
 | 527 |  | 
 
 
 
 
 | 528 | #console10 | 
 
 
 
 
 | 529 | func void target17(string ai_name) | 
 
 
 
 
 | 530 | { | 
 
 
 
 
 | 531 | particle yellow_locklight01 do start | 
 
 
 
 
 | 532 | target_set 3094 30 | 
 
 
 
 
 | 533 | } | 
 
 
 
 
 | 534 |  | 
 
 
 
 
 | 535 | #tv41 - in front of door 24 | 
 
 
 
 
 | 536 | func void spawn2tube(string ai_name) | 
 
 
 
 
 | 537 | { | 
 
 
 
 
 | 538 | ai2_spawn D2_red62 | 
 
 
 
 
 | 539 | ai2_spawn D2_tank63 | 
 
 
 
 
 | 540 | ai2_spawn new_8 | 
 
 
 
 
 | 541 | ai2_spawn sci_maniac | 
 
 
 
 
 | 542 | } | 
 
 
 
 
 | 543 |  | 
 
 
 
 
 | 544 | #console11 | 
 
 
 
 
 | 545 | func void power_lull_2(string ai_name) | 
 
 
 
 
 | 546 | { | 
 
 
 
 
 | 547 | sound_music_start mus_asian .75 | 
 
 
 
 
 | 548 | particle power2 do stop | 
 
 
 
 
 | 549 | ai2_spawn new_10 | 
 
 
 
 
 | 550 | ai2_spawn new_67 | 
 
 
 
 
 | 551 | ai2_spawn D3_tank65 | 
 
 
 
 
 | 552 | timer_start 20 power_lull_2b | 
 
 
 
 
 | 553 | } | 
 
 
 
 
 | 554 |  | 
 
 
 
 
 | 555 | func void power_lull_2b(void) | 
 
 
 
 
 | 556 | { | 
 
 
 
 
 | 557 | music_stop | 
 
 
 
 
 | 558 | particle power2 do start | 
 
 
 
 
 | 559 | sleep 300 | 
 
 
 
 
 | 560 | console_reset 11 | 
 
 
 
 
 | 561 | } | 
 
 
 
 
 | 562 |  | 
 
 
 
 
 | 563 | #tv19 - on the pipe, in some distance in front of the platform with console13 | 
 
 
 
 
 | 564 | func void target19(string ai_name) | 
 
 
 
 
 | 565 | { | 
 
 
 
 
 | 566 | target_set 5010 30 | 
 
 
 
 
 | 567 | } | 
 
 
 
 
 | 568 |  | 
 
 
 
 
 | 569 | ### POSSIBILITY 1: YOU RUN TO THE END OF THE PIPE ### | 
 
 
 
 
 | 570 |  | 
 
 
 
 
 | 571 | #tv36 - box around the place, where you find the w5_sbg | 
 
 
 
 
 | 572 | func void t36(string ai_name) | 
 
 
 
 
 | 573 | { | 
 
 
 
 
 | 574 | ai2_spawn sbg_1 | 
 
 
 
 
 | 575 | ai2_spawn sbg_2 | 
 
 
 
 
 | 576 | ai2_spawn sbg_3 | 
 
 
 
 
 | 577 | } | 
 
 
 
 
 | 578 |  | 
 
 
 
 
 | 579 | ### POSSIBILITY 2: YOU JUMP TO THE PLATFORM WITH CONSOLE 13 ### | 
 
 
 
 
 | 580 |  | 
 
 
 
 
 | 581 | #tv7 - at the beginning of the staircase | 
 
 
 
 
 | 582 | func void tv07(string ai_name) | 
 
 
 
 
 | 583 | { | 
 
 
 
 
 | 584 | chr_delete new_1 | 
 
 
 
 
 | 585 | chr_delete new_2 | 
 
 
 
 
 | 586 | chr_delete new_3 | 
 
 
 
 
 | 587 | chr_delete new_4 | 
 
 
 
 
 | 588 | chr_delete new_5 | 
 
 
 
 
 | 589 | chr_delete new_6 | 
 
 
 
 
 | 590 | chr_delete new_7 | 
 
 
 
 
 | 591 | chr_delete new_8 | 
 
 
 
 
 | 592 | chr_delete sci_maniac | 
 
 
 
 
 | 593 | chr_delete D1_blue50 | 
 
 
 
 
 | 594 | chr_delete D2_blue60 | 
 
 
 
 
 | 595 | chr_delete D2_blue61 | 
 
 
 
 
 | 596 | chr_delete D1_neut02 | 
 
 
 
 
 | 597 | chr_delete D1_neut05 | 
 
 
 
 
 | 598 | chr_delete D1_neut10 | 
 
 
 
 
 | 599 | chr_delete D1_red30 | 
 
 
 
 
 | 600 | chr_delete D2_red62 | 
 
 
 
 
 | 601 | chr_delete D3_red66 | 
 
 
 
 
 | 602 | chr_delete D2_tank63 | 
 
 
 
 
 | 603 | chr_delete D3_tank65 | 
 
 
 
 
 | 604 | ai2_spawn F_friend | 
 
 
 
 
 | 605 | ai2_spawn F_blue73 | 
 
 
 
 
 | 606 | ai2_spawn F_blue1 | 
 
 
 
 
 | 607 | target_set 5006 30 | 
 
 
 
 
 | 608 | } | 
 
 
 
 
 | 609 |  | 
 
 
 
 
 | 610 | ########## | 
 
 
 
 
 | 611 | ### SP5 ### | 
 
 
 
 
 | 612 | ########## | 
 
 
 
 
 | 613 |  | 
 
 
 
 
 | 614 | #console8 | 
 
 
 
 
 | 615 | func void unlock_bwhite(string ai_name) | 
 
 
 
 
 | 616 | { | 
 
 
 
 
 | 617 | if(save_point ne 5) save_game 5 autosave | 
 
 
 
 
 | 618 | particle bwhite_locklight01 do start | 
 
 
 
 
 | 619 | objective_set 3 silent | 
 
 
 
 
 | 620 | } | 
 
 
 
 
 | 621 |  | 
 
 
 
 
 | 622 | func void load_s5(void) | 
 
 
 
 
 | 623 | { | 
 
 
 
 
 | 624 | if(save_point eq 5) | 
 
 
 
 
 | 625 | { | 
 
 
 
 
 | 626 | fork remove_ai | 
 
 
 
 
 | 627 | restore_game | 
 
 
 
 
 | 628 | } | 
 
 
 
 
 | 629 | particle bwhite_locklight01 do start | 
 
 
 
 
 | 630 | door_unlock 4 | 
 
 
 
 
 | 631 | ai2_spawn F_blue1 | 
 
 
 
 
 | 632 | console_deactivate 8 | 
 
 
 
 
 | 633 | trigvolume_enable trigger_volume_07 0 | 
 
 
 
 
 | 634 | objective_set 3 silent | 
 
 
 
 
 | 635 | target_set 5006 30 | 
 
 
 
 
 | 636 | var_counter = 1 | 
 
 
 
 
 | 637 | } | 
 
 
 
 
 | 638 |  | 
 
 
 
 
 | 639 | #tv10 - in front of door 3 | 
 
 
 
 
 | 640 | func void tv10(string ai_name) | 
 
 
 
 
 | 641 | { | 
 
 
 
 
 | 642 | ai2_spawn F_blue69 | 
 
 
 
 
 | 643 | ai2_spawn F_blue2 | 
 
 
 
 
 | 644 | } | 
 
 
 
 
 | 645 |  | 
 
 
 
 
 | 646 | #tv11 - in front of door 2 | 
 
 
 
 
 | 647 | func void tv11(string ai_name) | 
 
 
 
 
 | 648 | { | 
 
 
 
 
 | 649 | ai2_spawn F_tank70 | 
 
 
 
 
 | 650 | } | 
 
 
 
 
 | 651 |  | 
 
 
 
 
 | 652 | #tv8 - in front of door 1 | 
 
 
 
 
 | 653 | func void tv08(string ai_name) | 
 
 
 
 
 | 654 | { | 
 
 
 
 
 | 655 | ai2_spawn end01 | 
 
 
 
 
 | 656 | ai2_spawn end02 | 
 
 
 
 
 | 657 | ai2_spawn end03 | 
 
 
 
 
 | 658 | sleep 60 | 
 
 
 
 
 | 659 | ai2_dopath F_tank70 patrol_5004 | 
 
 
 
 
 | 660 | ai2_setjobstate F_tank70 | 
 
 
 
 
 | 661 | ai2_dopath F_blue69 patrol_5005 | 
 
 
 
 
 | 662 | ai2_setjobstate F_blue69 | 
 
 
 
 
 | 663 | ai2_dopath F_blue2 patrol_5004 | 
 
 
 
 
 | 664 | ai2_setjobstate F_blue2 | 
 
 
 
 
 | 665 | ai2_dopath F_blue1 patrol_5006 | 
 
 
 
 
 | 666 | ai2_setjobstate F_blue1 | 
 
 
 
 
 | 667 | ai2_dopath F_blue73 patrol_5006 | 
 
 
 
 
 | 668 | ai2_setjobstate F_blue73 | 
 
 
 
 
 | 669 | ai2_attack F_tank70 char_0 | 
 
 
 
 
 | 670 | ai2_attack F_blue69 char_0 | 
 
 
 
 
 | 671 | ai2_attack F_blue2 char_0 | 
 
 
 
 
 | 672 | ai2_attack F_blue1 char_0 | 
 
 
 
 
 | 673 | ai2_attack F_blue73 char_0 | 
 
 
 
 
 | 674 | sound_music_start mus_fiteb .75 | 
 
 
 
 
 | 675 | } | 
 
 
 
 
 | 676 |  | 
 
 
 
 
 | 677 | #tv29 - after door 1 | 
 
 
 
 
 | 678 | func void tv29(string ai_name) | 
 
 
 
 
 | 679 | { | 
 
 
 
 
 | 680 | sound_music_start mus_fiteb .75 | 
 
 
 
 
 | 681 | } | 
 
 
 
 
 | 682 |  | 
 
 
 
 
 | 683 | #lose func of end01, end02, end03, F_blue1, F_blue2, F_blue69, F_blue73 and F_tank70 | 
 
 
 
 
 | 684 | func check_death(string ai_name) | 
 
 
 
 
 | 685 | { | 
 
 
 
 
 | 686 | var_counter = var_counter + 1 | 
 
 
 
 
 | 687 | if(var_counter eq 8) | 
 
 
 
 
 | 688 | { | 
 
 
 
 
 | 689 | fade_out 0 0 0 30 | 
 
 
 
 
 | 690 | sleep 30 | 
 
 
 
 
 | 691 | win | 
 
 
 
 
 | 692 | } | 
 
 
 
 
 | 693 | } | 
 
 
 
 
 | 694 |  | 
 
 
 
 
 | 695 | ##################### | 
 
 
 
 
 | 696 | ### TEXT CONSOLES ### | 
 
 
 
 
 | 697 | ##################### | 
 
 
 
 
 | 698 |  | 
 
 
 
 
 | 699 | func void console_pipe(void) | 
 
 
 
 
 | 700 | { | 
 
 
 
 
 | 701 | text_console level_9d | 
 
 
 
 
 | 702 | console_reset 13 | 
 
 
 
 
 | 703 | } | 
 
 
 
 
 | 704 |  | 
 
 
 
 
 | 705 | func void text9a(void) | 
 
 
 
 
 | 706 | { | 
 
 
 
 
 | 707 | text_console level_9a | 
 
 
 
 
 | 708 | console_reset 2 | 
 
 
 
 
 | 709 | } | 
 
 
 
 
 | 710 |  | 
 
 
 
 
 | 711 | func void text9b(void) | 
 
 
 
 
 | 712 | { | 
 
 
 
 
 | 713 | text_console level_9b | 
 
 
 
 
 | 714 | console_reset 5 | 
 
 
 
 
 | 715 | } | 
 
 
 
 
 | 716 |  | 
 
 
 
 
 | 717 | func void text9c(void) | 
 
 
 
 
 | 718 | { | 
 
 
 
 
 | 719 | text_console level_9c | 
 
 
 
 
 | 720 | console_reset 14 | 
 
 
 
 
 | 721 | } |