| 1 | 
 ################# | 
 
 
 
 
 
 | 2 | 
 ### VARIABLES ### | 
 
 
 
 
 
 | 3 | 
 ################# | 
 
 
 
 
 
 | 4 | 
  | 
 
 
 
 
 
 | 5 | 
 var int var_counter = 0; | 
 
 
 
 
 
 | 6 | 
 var int var_counter2 = 0; | 
 
 
 
 
 
 | 7 | 
 var int var_counter3 = 0; | 
 
 
 
 
 
 | 8 | 
  | 
 
 
 
 
 
 | 9 | 
 ############ | 
 
 
 
 
 
 | 10 | 
 ### MAIN ### | 
 
 
 
 
 
 | 11 | 
 ############ | 
 
 
 
 
 
 | 12 | 
  | 
 
 
 
 
 
 | 13 | 
 func void main(void) | 
 
 
 
 
 
 | 14 | 
 { | 
 
 
 
 
 
 | 15 | 
 gl_fog_red = 0 | 
 
 
 
 
 
 | 16 | 
 gl_fog_blue = 0 | 
 
 
 
 
 
 | 17 | 
 gl_fog_green = 0 | 
 
 
 
 
 
 | 18 | 
 gl_fog_start = .995 | 
 
 
 
 
 
 | 19 | 
 gs_farclipplane_set 5000 | 
 
 
 
 
 
 | 20 | 
 ui_suppress_prompt = 1 | 
 
 
 
 
 
 | 21 | 
 chr_auto_aim_dist = 0 | 
 
 
 
 
 
 | 22 | 
 start | 
 
 
 
 
 
 | 23 | 
 } | 
 
 
 
 
 
 | 24 | 
  | 
 
 
 
 
 
 | 25 | 
 ############# | 
 
 
 
 
 
 | 26 | 
 ### START ### | 
 
 
 
 
 
 | 27 | 
 ############# | 
 
 
 
 
 
 | 28 | 
  | 
 
 
 
 
 
 | 29 | 
 func void start(string ai_name) | 
 
 
 
 
 
 | 30 | 
 { | 
 
 
 
 
 
 | 31 | 
 fork deactivate_stuff | 
 
 
 
 
 
 | 32 | 
 if(save_point eq 0) save_point = 1 | 
 
 
 
 
 
 | 33 | 
 if(save_point eq 1) fork intro | 
 
 
 
 
 
 | 34 | 
 if(save_point eq 2) restore_game         | 
 
 
 
 
 
 | 35 | 
 if(save_point eq 3) fork load_s3 | 
 
 
 
 
 
 | 36 | 
 if(save_point eq 4) restore_game | 
 
 
 
 
 
 | 37 | 
 if(save_point eq 5) fork load_s5 | 
 
 
 
 
 
 | 38 | 
 sleep 5 | 
 
 
 
 
 
 | 39 | 
 fork sp_all | 
 
 
 
 
 
 | 40 | 
 } | 
 
 
 
 
 
 | 41 | 
  | 
 
 
 
 
 
 | 42 | 
 func void deactivate_stuff(void) | 
 
 
 
 
 
 | 43 | 
 { | 
 
 
 
 
 
 | 44 | 
 #not used | 
 
 
 
 
 
 | 45 | 
 trigvolume_enable trigger_volume_08_copy 0 | 
 
 
 
 
 
 | 46 | 
 trigvolume_enable trigger_volume_09 0 | 
 
 
 
 
 
 | 47 | 
 trigvolume_enable trigger_volume_10_copy 0 | 
 
 
 
 
 
 | 48 | 
 trigvolume_enable trigger_volume_10_copy_copy 0 | 
 
 
 
 
 
 | 49 | 
 trigvolume_enable trigger_volume_11_copy 0 | 
 
 
 
 
 
 | 50 | 
 trigvolume_enable trigger_volume_11_copy_copy 0 | 
 
 
 
 
 
 | 51 | 
 trigvolume_enable trigger_volume_14 0 | 
 
 
 
 
 
 | 52 | 
 #used | 
 
 
 
 
 
 | 53 | 
 env_show 802 0 | 
 
 
 
 
 
 | 54 | 
 env_show 822 0 | 
 
 
 
 
 
 | 55 | 
 particle power1 do start | 
 
 
 
 
 
 | 56 | 
 particle power2 do start | 
 
 
 
 
 
 | 57 | 
 trigvolume_enable trigger_volume_02 0 | 
 
 
 
 
 
 | 58 | 
 trigvolume_enable trigger_volume_06 0 | 
 
 
 
 
 
 | 59 | 
 trigvolume_enable trigger_volume_12 0 | 
 
 
 
 
 
 | 60 | 
 trigvolume_enable trigger_volume_13 0 | 
 
 
 
 
 
 | 61 | 
 trigvolume_enable trigger_volume_40 0 | 
 
 
 
 
 
 | 62 | 
 } | 
 
 
 
 
 
 | 63 | 
  | 
 
 
 
 
 
 | 64 | 
 func void you_lose(string ai_name) | 
 
 
 
 
 
 | 65 | 
 { | 
 
 
 
 
 
 | 66 | 
 fade_out 0 0 0 30 | 
 
 
 
 
 
 | 67 | 
 sleep 30 | 
 
 
 
 
 
 | 68 | 
 lose | 
 
 
 
 
 
 | 69 | 
 } | 
 
 
 
 
 
 | 70 | 
  | 
 
 
 
 
 
 | 71 | 
 #################################### | 
 
 
 
 
 
 | 72 | 
 ### SEVERAL TIMES USED FUNCTIONS ### | 
 
 
 
 
 
 | 73 | 
 #################################### | 
 
 
 
 
 
 | 74 | 
  | 
 
 
 
 
 
 | 75 | 
 func void sp_all(void) | 
 
 
 
 
 
 | 76 | 
 { | 
 
 
 
 
 
 | 77 | 
 co_message_display = 0 | 
 
 
 
 
 
 | 78 | 
 if(save_point eq 1) save_game 1 autosave | 
 
 
 
 
 
 | 79 | 
 if(save_point eq 2) save_game 2 autosave | 
 
 
 
 
 
 | 80 | 
 if(save_point eq 3) save_game 3 autosave | 
 
 
 
 
 
 | 81 | 
 if(save_point eq 4) save_game 4 autosave | 
 
 
 
 
 
 | 82 | 
 if(save_point eq 5) save_game 5 autosave | 
 
 
 
 
 
 | 83 | 
 sleep 180 | 
 
 
 
 
 
 | 84 | 
 co_message_display = 1 | 
 
 
 
 
 
 | 85 | 
 } | 
 
 
 
 
 
 | 86 | 
  | 
 
 
 
 
 
 | 87 | 
 func void remove_ai(void) | 
 
 
 
 
 
 | 88 | 
 { | 
 
 
 
 
 
 | 89 | 
 ai2_kill | 
 
 
 
 
 
 | 90 | 
 sleep 60 | 
 
 
 
 
 
 | 91 | 
 powerup_reset | 
 
 
 
 
 
 | 92 | 
 weapon_reset | 
 
 
 
 
 
 | 93 | 
 sleep 240 | 
 
 
 
 
 
 | 94 | 
 corpse_reset | 
 
 
 
 
 
 | 95 | 
 } | 
 
 
 
 
 
 | 96 | 
  | 
 
 
 
 
 
 | 97 | 
 func void music_stop(void) | 
 
 
 
 
 
 | 98 | 
 { | 
 
 
 
 
 
 | 99 | 
 sound_music_stop mus_main01 | 
 
 
 
 
 
 | 100 | 
 sound_music_stop mus_sad1 | 
 
 
 
 
 
 | 101 | 
 sound_music_stop mus_space01 | 
 
 
 
 
 
 | 102 | 
 sound_music_stop mus_asian | 
 
 
 
 
 
 | 103 | 
 sound_music_stop mus_fiteb | 
 
 
 
 
 
 | 104 | 
 } | 
 
 
 
 
 
 | 105 | 
  | 
 
 
 
 
 
 | 106 | 
 ########## | 
 
 
 
 
 
 | 107 | 
 ### SP1 ### | 
 
 
 
 
 
 | 108 | 
 ########## | 
 
 
 
 
 
 | 109 | 
  | 
 
 
 
 
 
 | 110 | 
 func void intro(void) | 
 
 
 
 
 
 | 111 | 
 { | 
 
 
 
 
 
 | 112 | 
 playback 0 IntroKonokoSet01 | 
 
 
 
 
 
 | 113 | 
 ai2_spawn A1_intro01 | 
 
 
 
 
 
 | 114 | 
 ai2_spawn A1_intro02 | 
 
 
 
 
 
 | 115 | 
 ai2_spawn A1_bluedoorstriker | 
 
 
 
 
 
 | 116 | 
 objective_set 1 silent | 
 
 
 
 
 
 | 117 | 
 target_set 5007 30 | 
 
 
 
 
 
 | 118 | 
 sleep 1 | 
 
 
 
 
 
 | 119 | 
 sound_music_start mus_main01 .75 | 
 
 
 
 
 
 | 120 | 
 } | 
 
 
 
 
 
 | 121 | 
  | 
 
 
 
 
 
 | 122 | 
 #lose func of A1_intro01 and A1_intro02 | 
 
 
 
 
 
 | 123 | 
 func void die_for_art(string ai_name) | 
 
 
 
 
 
 | 124 | 
 { | 
 
 
 
 
 
 | 125 | 
 var_counter = var_counter + 1 | 
 
 
 
 
 
 | 126 | 
 if(var_counter eq 2) music_stop | 
 
 
 
 
 
 | 127 | 
 } | 
 
 
 
 
 
 | 128 | 
  | 
 
 
 
 
 
 | 129 | 
 #console1 | 
 
 
 
 
 
 | 130 | 
 func void target02(string ai_name) | 
 
 
 
 
 
 | 131 | 
 { | 
 
 
 
 
 
 | 132 | 
 particle blue_locklight01 do start | 
 
 
 
 
 
 | 133 | 
 particle b2_locklight01 do start | 
 
 
 
 
 
 | 134 | 
 target_set 2001 30 | 
 
 
 
 
 
 | 135 | 
 trigvolume_enable trigger_volume_12 1 | 
 
 
 
 
 
 | 136 | 
 music_stop | 
 
 
 
 
 
 | 137 | 
 } | 
 
 
 
 
 
 | 138 | 
  | 
 
 
 
 
 
 | 139 | 
 #tv12 - in front of door 30 | 
 
 
 
 
 
 | 140 | 
 func void target03(string ai_name) | 
 
 
 
 
 
 | 141 | 
 { | 
 
 
 
 
 
 | 142 | 
 ai2_spawn A1_s_red01 | 
 
 
 
 
 
 | 143 | 
 ai2_spawn A1_s_red02 | 
 
 
 
 
 
 | 144 | 
 target_set 5007 30 | 
 
 
 
 
 
 | 145 | 
 } | 
 
 
 
 
 
 | 146 | 
  | 
 
 
 
 
 
 | 147 | 
 #called up, when A1_s_red02 gives you the hypo | 
 
 
 
 
 
 | 148 | 
 func void change_patrol(string ai_name) | 
 
 
 
 
 
 | 149 | 
 { | 
 
 
 
 
 
 | 150 | 
 ai2_dopath A1_s_red02 patrol_45 | 
 
 
 
 
 
 | 151 | 
 ai2_setjobstate A1_s_red02 | 
 
 
 
 
 
 | 152 | 
 } | 
 
 
 
 
 
 | 153 | 
  | 
 
 
 
 
 
 | 154 | 
 #tv4 - in front of door 31 | 
 
 
 
 
 
 | 155 | 
 func void tv04(string ai_name) | 
 
 
 
 
 
 | 156 | 
 { | 
 
 
 
 
 
 | 157 | 
 ai2_spawn A2_s_tank01 | 
 
 
 
 
 
 | 158 | 
 ai2_spawn A2_s_blue13 | 
 
 
 
 
 
 | 159 | 
 ai2_spawn A2_s_blue01 | 
 
 
 
 
 
 | 160 | 
 ai2_spawn A2_s_blue03 | 
 
 
 
 
 
 | 161 | 
 ai2_spawn A2_s_red03 | 
 
 
 
 
 
 | 162 | 
 ai2_spawn char_1 | 
 
 
 
 
 
 | 163 | 
 ai2_spawn A2_s_tank02 | 
 
 
 
 
 
 | 164 | 
 } | 
 
 
 
 
 
 | 165 | 
  | 
 
 
 
 
 
 | 166 | 
 #tv3 - in front of door 33 | 
 
 
 
 
 
 | 167 | 
 func void tv03(string ai_name) | 
 
 
 
 
 
 | 168 | 
 { | 
 
 
 
 
 
 | 169 | 
 ai2_spawn A2_s_blue09 | 
 
 
 
 
 
 | 170 | 
 } | 
 
 
 
 
 
 | 171 | 
  | 
 
 
 
 
 
 | 172 | 
 #tv34 - at the beginning of the first pillar, which is nearby to the room with console3 | 
 
 
 
 
 
 | 173 | 
 func void tv34(string ai_name) | 
 
 
 
 
 
 | 174 | 
 { | 
 
 
 
 
 
 | 175 | 
 ai2_spawn A2_s_red04  | 
 
 
 
 
 
 | 176 | 
 } | 
 
 
 
 
 
 | 177 | 
  | 
 
 
 
 
 
 | 178 | 
 #console3 | 
 
 
 
 
 
 | 179 | 
 func void ontv02(string ai_name) | 
 
 
 
 
 
 | 180 | 
 { | 
 
 
 
 
 
 | 181 | 
 trigvolume_enable trigger_volume_02 1 | 
 
 
 
 
 
 | 182 | 
 particle el_red1 kill | 
 
 
 
 
 
 | 183 | 
 particle el_1_locklight01 do start | 
 
 
 
 
 
 | 184 | 
 target_set 108 30 | 
 
 
 
 
 
 | 185 | 
 } | 
 
 
 
 
 
 | 186 | 
  | 
 
 
 
 
 
 | 187 | 
 #called up, when A2_s_red04 gives you the w4_psm | 
 
 
 
 
 
 | 188 | 
 func void spawn_sniper1(string ai_name) | 
 
 
 
 
 
 | 189 | 
 { | 
 
 
 
 
 
 | 190 | 
 ai2_spawn sniper1 | 
 
 
 
 
 
 | 191 | 
 ai2_makeignoreplayer sniper1 1 | 
 
 
 
 
 
 | 192 | 
 playback_block sniper1 sniper1_jump | 
 
 
 
 
 
 | 193 | 
 ai2_makeignoreplayer sniper1 0 | 
 
 
 
 
 
 | 194 | 
 ai2_dopath sniper1 patrol_52 | 
 
 
 
 
 
 | 195 | 
 ai2_setjobstate sniper1 | 
 
 
 
 
 
 | 196 | 
 sleep 600 | 
 
 
 
 
 
 | 197 | 
 ai2_makeignoreplayer sniper1 1 | 
 
 
 
 
 
 | 198 | 
 ai2_dopath sniper1 patrol_53 | 
 
 
 
 
 
 | 199 | 
 ai2_setjobstate sniper1 | 
 
 
 
 
 
 | 200 | 
 } | 
 
 
 
 
 
 | 201 | 
  | 
 
 
 
 
 
 | 202 | 
 #hit func of sniper1 | 
 
 
 
 
 
 | 203 | 
 func void hurt_sniper1(string ai_name) | 
 
 
 
 
 
 | 204 | 
 { | 
 
 
 
 
 
 | 205 | 
 ai2_makeignoreplayer sniper1 1 | 
 
 
 
 
 
 | 206 | 
 ai2_dopath sniper1 patrol_53 | 
 
 
 
 
 
 | 207 | 
 ai2_setjobstate sniper1 | 
 
 
 
 
 
 | 208 | 
 } | 
 
 
 
 
 
 | 209 | 
  | 
 
 
 
 
 
 | 210 | 
 #in some distance after the room with console3, in front of the elevator | 
 
 
 
 
 
 | 211 | 
 func void tv33(string ai_name) | 
 
 
 
 
 
 | 212 | 
 { | 
 
 
 
 
 
 | 213 | 
 ai2_makeignoreplayer A2_s_red04 1 | 
 
 
 
 
 
 | 214 | 
 ai2_dopath A2_s_red04 patrol_54 | 
 
 
 
 
 
 | 215 | 
 ai2_setjobstate A2_s_red04 | 
 
 
 
 
 
 | 216 | 
 } | 
 
 
 
 
 
 | 217 | 
  | 
 
 
 
 
 
 | 218 | 
 #tv2 - flat box on the elevator platform | 
 
 
 
 
 
 | 219 | 
 func void tv02(string ai_name) | 
 
 
 
 
 
 | 220 | 
 { | 
 
 
 
 
 
 | 221 | 
 fade_out 0 0 0 30 | 
 
 
 
 
 
 | 222 | 
 sleep 30 | 
 
 
 
 
 
 | 223 | 
 fork remove_ai | 
 
 
 
 
 
 | 224 | 
 obj_kill 801 | 
 
 
 
 
 
 | 225 | 
 playback 0 Elev1KonokoSet | 
 
 
 
 
 
 | 226 | 
 load_s2 | 
 
 
 
 
 
 | 227 | 
 fade_in 30 | 
 
 
 
 
 
 | 228 | 
 var_counter = 0 | 
 
 
 
 
 
 | 229 | 
 } | 
 
 
 
 
 
 | 230 | 
  | 
 
 
 
 
 
 | 231 | 
 func void load_s2(void) | 
 
 
 
 
 
 | 232 | 
 { | 
 
 
 
 
 
 | 233 | 
 env_show 802 1 | 
 
 
 
 
 
 | 234 | 
 ai2_spawn B1_s_blue05 | 
 
 
 
 
 
 | 235 | 
 ai2_spawn B1_s_green01 | 
 
 
 
 
 
 | 236 | 
 ai2_spawn new_dummy1 | 
 
 
 
 
 
 | 237 | 
 ai2_spawn C1_blue22 | 
 
 
 
 
 
 | 238 | 
 ai2_spawn C2_blue25 | 
 
 
 
 
 
 | 239 | 
 ai2_dopath B1_s_blue05 patrol_08_blue05b | 
 
 
 
 
 
 | 240 | 
 ai2_setjobstate B1_s_blue05 | 
 
 
 
 
 
 | 241 | 
 chr_teleport B1_s_blue05 1046 | 
 
 
 
 
 
 | 242 | 
 objective_set 1 silent | 
 
 
 
 
 
 | 243 | 
 target_set 1083 30 | 
 
 
 
 
 
 | 244 | 
 sleep 1 | 
 
 
 
 
 
 | 245 | 
 sound_music_start mus_sad1 0.3 | 
 
 
 
 
 
 | 246 | 
 sound_music_volume mus_sad1 0.8 2 | 
 
 
 
 
 
 | 247 | 
 } | 
 
 
 
 
 
 | 248 | 
  | 
 
 
 
 
 
 | 249 | 
 ########## | 
 
 
 
 
 
 | 250 | 
 ### SP2 ### | 
 
 
 
 
 
 | 251 | 
 ########## | 
 
 
 
 
 
 | 252 | 
  | 
 
 
 
 
 
 | 253 | 
 #tv35 - after the elevator platform | 
 
 
 
 
 
 | 254 | 
 func void s2(string ai_name) | 
 
 
 
 
 
 | 255 | 
 { | 
 
 
 
 
 
 | 256 | 
 if(save_point eq 2) | 
 
 
 
 
 
 | 257 | 
         { | 
 
 
 
 
 
 | 258 | 
         fork remove_ai | 
 
 
 
 
 
 | 259 | 
         load_s2 | 
 
 
 
 
 
 | 260 | 
         } | 
 
 
 
 
 
 | 261 | 
 else save_game 2 autosave | 
 
 
 
 
 
 | 262 | 
 } | 
 
 
 
 
 
 | 263 | 
  | 
 
 
 
 
 
 | 264 | 
 #console12 | 
 
 
 
 
 
 | 265 | 
 func void target06(string ai_name) | 
 
 
 
 
 
 | 266 | 
 { | 
 
 
 
 
 
 | 267 | 
 particle green_locklight01 do start | 
 
 
 
 
 
 | 268 | 
 target_set 2005 30 | 
 
 
 
 
 
 | 269 | 
 trigvolume_enable trigger_volume_13 1 | 
 
 
 
 
 
 | 270 | 
 } | 
 
 
 
 
 
 | 271 | 
  | 
 
 
 
 
 
 | 272 | 
 #tv13 - in front of door 34 | 
 
 
 
 
 
 | 273 | 
 func void target05(string ai_name) | 
 
 
 
 
 
 | 274 | 
 { | 
 
 
 
 
 
 | 275 | 
 ai2_spawn B1_s_Red01 | 
 
 
 
 
 
 | 276 | 
 target_set 133 30 | 
 
 
 
 
 
 | 277 | 
 music_stop | 
 
 
 
 
 
 | 278 | 
 } | 
 
 
 
 
 
 | 279 | 
  | 
 
 
 
 
 
 | 280 | 
 #tv1 - in front of door 35 | 
 
 
 
 
 
 | 281 | 
 func void tv01(string ai_name) | 
 
 
 
 
 
 | 282 | 
 { | 
 
 
 
 
 
 | 283 | 
 ai2_spawn whiteneut | 
 
 
 
 
 
 | 284 | 
 ai2_spawn C1_blue22 | 
 
 
 
 
 
 | 285 | 
 ai2_spawn B2_s_blue06 | 
 
 
 
 
 
 | 286 | 
 ai2_spawn B2_s_blue07 | 
 
 
 
 
 
 | 287 | 
 ai2_spawn B2_s_blue08 | 
 
 
 
 
 
 | 288 | 
 ai2_spawn B2_s_tank04 | 
 
 
 
 
 
 | 289 | 
 } | 
 
 
 
 
 
 | 290 | 
  | 
 
 
 
 
 
 | 291 | 
 #console4 | 
 
 
 
 
 
 | 292 | 
 func void target08(string ai_name) | 
 
 
 
 
 
 | 293 | 
 { | 
 
 
 
 
 
 | 294 | 
 particle white_locklight01 do start | 
 
 
 
 
 
 | 295 | 
 target_set 3001 30 | 
 
 
 
 
 
 | 296 | 
 } | 
 
 
 
 
 
 | 297 | 
  | 
 
 
 
 
 
 | 298 | 
 #tv14 - in front of door 36 (the same func as tv13, so I've disabled it) | 
 
 
 
 
 
 | 299 | 
  | 
 
 
 
 
 
 | 300 | 
 #tv5 - in front of door 37 | 
 
 
 
 
 
 | 301 | 
 func void tv05(string ai_name) | 
 
 
 
 
 
 | 302 | 
 { | 
 
 
 
 
 
 | 303 | 
 ai2_spawn B3_s_green02 | 
 
 
 
 
 
 | 304 | 
 ai2_spawn C1_blue20 | 
 
 
 
 
 
 | 305 | 
 } | 
 
 
 
 
 
 | 306 | 
  | 
 
 
 
 
 
 | 307 | 
 #tv15 - at the end of the both ways after door 37 | 
 
 
 
 
 
 | 308 | 
 func void target10(string ai_name) | 
 
 
 
 
 
 | 309 | 
 { | 
 
 
 
 
 
 | 310 | 
 target_set 5008 30 | 
 
 
 
 
 
 | 311 | 
 } | 
 
 
 
 
 
 | 312 | 
  | 
 
 
 
 
 
 | 313 | 
 #tv16 - at the end of the passageway to the other side | 
 
 
 
 
 
 | 314 | 
 func void target11(string ai_name) | 
 
 
 
 
 
 | 315 | 
 { | 
 
 
 
 
 
 | 316 | 
 target_set 5009 30 | 
 
 
 
 
 
 | 317 | 
 } | 
 
 
 
 
 
 | 318 | 
  | 
 
 
 
 
 
 | 319 | 
 #tv42 - huge box around the complete ways to the 2nd elevator (only used as a chara counter, see next funcs) | 
 
 
 
 
 
 | 320 | 
  | 
 
 
 
 
 
 | 321 | 
 #lose func of C2_blue25 and respawn1 | 
 
 
 
 
 
 | 322 | 
 func void script_respawn1(void) | 
 
 
 
 
 
 | 323 | 
 { | 
 
 
 
 
 
 | 324 | 
 if(trigvolume_count(42) eq 0) | 
 
 
 
 
 
 | 325 | 
         { | 
 
 
 
 
 
 | 326 | 
         var_counter2 = var_counter2 + 1 | 
 
 
 
 
 
 | 327 | 
         if(var_counter2 eq 1) | 
 
 
 
 
 
 | 328 | 
                 { | 
 
 
 
 
 
 | 329 | 
                 ai2_spawn respawn1 | 
 
 
 
 
 
 | 330 | 
                 chr_giveweapon respawn1 w7_scc | 
 
 
 
 
 
 | 331 | 
                 } | 
 
 
 
 
 
 | 332 | 
         if(var_counter2 eq 2) | 
 
 
 
 
 
 | 333 | 
                 { | 
 
 
 
 
 
 | 334 | 
                 ai2_spawn respawn1 | 
 
 
 
 
 
 | 335 | 
                 chr_giveweapon respawn1 w3_phr | 
 
 
 
 
 
 | 336 | 
                 ai2_dopath patrol_08_blue05 | 
 
 
 
 
 
 | 337 | 
                 ai2_setjobstate respawn1 | 
 
 
 
 
 
 | 338 | 
                 } | 
 
 
 
 
 
 | 339 | 
         if(var_counter2 eq 3) | 
 
 
 
 
 
 | 340 | 
                 { | 
 
 
 
 
 
 | 341 | 
                 ai2_spawn respawn1 | 
 
 
 
 
 
 | 342 | 
                 chr_giveweapon respawn1 w2_sap | 
 
 
 
 
 
 | 343 | 
                 } | 
 
 
 
 
 
 | 344 | 
         } | 
 
 
 
 
 
 | 345 | 
 } | 
 
 
 
 
 
 | 346 | 
  | 
 
 
 
 
 
 | 347 | 
 #lose func of C1_blue20 and respawn2 | 
 
 
 
 
 
 | 348 | 
 func void script_respawn2(void) | 
 
 
 
 
 
 | 349 | 
 { | 
 
 
 
 
 
 | 350 | 
 if(trigvolume_count(42) eq 0) | 
 
 
 
 
 
 | 351 | 
         { | 
 
 
 
 
 
 | 352 | 
         var_counter3 = var_counter3 + 1 | 
 
 
 
 
 
 | 353 | 
         if(var_counter3 eq 1) | 
 
 
 
 
 
 | 354 | 
                 { | 
 
 
 
 
 
 | 355 | 
                 ai2_spawn respawn2 | 
 
 
 
 
 
 | 356 | 
                 chr_giveweapon respawn2 w3_phr | 
 
 
 
 
 
 | 357 | 
                 } | 
 
 
 
 
 
 | 358 | 
         if(var_counter3 eq 2) | 
 
 
 
 
 
 | 359 | 
                 { | 
 
 
 
 
 
 | 360 | 
                 ai2_spawn respawn2 | 
 
 
 
 
 
 | 361 | 
                 chr_giveweapon respawn2 w2_sap | 
 
 
 
 
 
 | 362 | 
                 ai2_dopath patrol_19_blue20b | 
 
 
 
 
 
 | 363 | 
                 ai2_setjobstate respawn2 | 
 
 
 
 
 
 | 364 | 
                 } | 
 
 
 
 
 
 | 365 | 
         if(var_counter3 eq 3) | 
 
 
 
 
 
 | 366 | 
                 { | 
 
 
 
 
 
 | 367 | 
                 ai2_spawn respawn2 | 
 
 
 
 
 
 | 368 | 
                 chr_giveweapon respawn2 w2_sap | 
 
 
 
 
 
 | 369 | 
                 } | 
 
 
 
 
 
 | 370 | 
         } | 
 
 
 
 
 
 | 371 | 
 } | 
 
 
 
 
 
 | 372 | 
  | 
 
 
 
 
 
 | 373 | 
 #lose func of C1_blue22 | 
 
 
 
 
 
 | 374 | 
 func void script_respawn3(void) | 
 
 
 
 
 
 | 375 | 
 { | 
 
 
 
 
 
 | 376 | 
 if(trigvolume_count(42) eq 0) ai2_spawn C1_red21 | 
 
 
 
 
 
 | 377 | 
 } | 
 
 
 
 
 
 | 378 | 
  | 
 
 
 
 
 
 | 379 | 
 #tv37 - box around the place, where you find the 2nd mercury bow | 
 
 
 
 
 
 | 380 | 
 func void t37(string ai_name) | 
 
 
 
 
 
 | 381 | 
 { | 
 
 
 
 
 
 | 382 | 
 ai2_spawn new_1 | 
 
 
 
 
 
 | 383 | 
 ai2_spawn new_2 | 
 
 
 
 
 
 | 384 | 
 } | 
 
 
 
 
 
 | 385 | 
  | 
 
 
 
 
 
 | 386 | 
 #tv38 - about in the middle | 
 
 
 
 
 
 | 387 | 
 func void t38(string ai_name) | 
 
 
 
 
 
 | 388 | 
 { | 
 
 
 
 
 
 | 389 | 
 ai2_spawn new_3 | 
 
 
 
 
 
 | 390 | 
 ai2_spawn new_4 | 
 
 
 
 
 
 | 391 | 
 } | 
 
 
 
 
 
 | 392 | 
  | 
 
 
 
 
 
 | 393 | 
 #console6 | 
 
 
 
 
 
 | 394 | 
 func void ontv06(string ai_name) | 
 
 
 
 
 
 | 395 | 
 { | 
 
 
 
 
 
 | 396 | 
 trigvolume_enable trigger_volume_06 1 | 
 
 
 
 
 
 | 397 | 
 particle el_2_locklight01 do start | 
 
 
 
 
 
 | 398 | 
 target_set 119 30 | 
 
 
 
 
 
 | 399 | 
 } | 
 
 
 
 
 
 | 400 | 
  | 
 
 
 
 
 
 | 401 | 
 ########## | 
 
 
 
 
 
 | 402 | 
 ### SP3 ### | 
 
 
 
 
 
 | 403 | 
 ########## | 
 
 
 
 
 
 | 404 | 
  | 
 
 
 
 
 
 | 405 | 
 #tv6 -  flat box on the elevator platform | 
 
 
 
 
 
 | 406 | 
 func void tv06(string ai_name) | 
 
 
 
 
 
 | 407 | 
 { | 
 
 
 
 
 
 | 408 | 
 fade_out 0 0 0 30 | 
 
 
 
 
 
 | 409 | 
 sleep 30 | 
 
 
 
 
 
 | 410 | 
 fork remove_ai | 
 
 
 
 
 
 | 411 | 
 load_s3 | 
 
 
 
 
 
 | 412 | 
 chr_teleport 0 120 | 
 
 
 
 
 
 | 413 | 
 chr_facetoflag 0 120 | 
 
 
 
 
 
 | 414 | 
 fade_in 30 | 
 
 
 
 
 
 | 415 | 
 if(save_point ne 3) save_game 3 autosave | 
 
 
 
 
 
 | 416 | 
 } | 
 
 
 
 
 
 | 417 | 
  | 
 
 
 
 
 
 | 418 | 
 func void load_s3(void) | 
 
 
 
 
 
 | 419 | 
 { | 
 
 
 
 
 
 | 420 | 
 if(save_point eq 3) | 
 
 
 
 
 
 | 421 | 
         { | 
 
 
 
 
 
 | 422 | 
         fork remove_ai | 
 
 
 
 
 
 | 423 | 
         restore_game | 
 
 
 
 
 
 | 424 | 
         } | 
 
 
 
 
 
 | 425 | 
 obj_kill 821 | 
 
 
 
 
 
 | 426 | 
 env_show 822 1 | 
 
 
 
 
 
 | 427 | 
 ai2_spawn D1_neut05 | 
 
 
 
 
 
 | 428 | 
 objective_set 2 silent | 
 
 
 
 
 
 | 429 | 
 target_set 128 30 | 
 
 
 
 
 
 | 430 | 
 sleep 1 | 
 
 
 
 
 
 | 431 | 
 sound_music_start mus_space01 0.75 | 
 
 
 
 
 
 | 432 | 
 } | 
 
 
 
 
 
 | 433 | 
  | 
 
 
 
 
 
 | 434 | 
 #console7 | 
 
 
 
 
 
 | 435 | 
 func void target14(string ai_name) | 
 
 
 
 
 
 | 436 | 
 { | 
 
 
 
 
 
 | 437 | 
 particle red_locklight01 do start | 
 
 
 
 
 
 | 438 | 
 target_set 2085 30 | 
 
 
 
 
 
 | 439 | 
 } | 
 
 
 
 
 
 | 440 | 
  | 
 
 
 
 
 
 | 441 | 
 #tv20 - in front of door 38 | 
 
 
 
 
 
 | 442 | 
 func void tv25(string ai_name) | 
 
 
 
 
 
 | 443 | 
 { | 
 
 
 
 
 
 | 444 | 
 ai2_spawn D1_red30 | 
 
 
 
 
 
 | 445 | 
 ai2_spawn D1_neut02 | 
 
 
 
 
 
 | 446 | 
 ai2_spawn D2_blue60 | 
 
 
 
 
 
 | 447 | 
 ai2_spawn D1_neut10 | 
 
 
 
 
 
 | 448 | 
 ai2_spawn new_5 | 
 
 
 
 
 
 | 449 | 
 ai2_spawn D2_blue61 | 
 
 
 
 
 
 | 450 | 
 music_stop | 
 
 
 
 
 
 | 451 | 
 } | 
 
 
 
 
 
 | 452 | 
  | 
 
 
 
 
 
 | 453 | 
 #called up, after you have talked to the guy | 
 
 
 
 
 
 | 454 | 
 func void power_deactivate(void) | 
 
 
 
 
 
 | 455 | 
 {        | 
 
 
 
 
 
 | 456 | 
 ai2_doalarm D1_neut02 9 | 
 
 
 
 
 
 | 457 | 
 ai2_dopath D1_neut02 patrol_80 | 
 
 
 
 
 
 | 458 | 
 ai2_setjobstate D1_neut02 | 
 
 
 
 
 
 | 459 | 
 } | 
 
 
 
 
 
 | 460 | 
  | 
 
 
 
 
 
 | 461 | 
 #console9 | 
 
 
 
 
 
 | 462 | 
 func void power_lull_1(string ai_name) | 
 
 
 
 
 
 | 463 | 
 {        | 
 
 
 
 
 
 | 464 | 
 music_stop | 
 
 
 
 
 
 | 465 | 
 ai2_neutralbehavior D1_neut02 none | 
 
 
 
 
 
 | 466 | 
 target_set 125 30 | 
 
 
 
 
 
 | 467 | 
 sound_music_start mus_asian .75 | 
 
 
 
 
 
 | 468 | 
 particle power1 do stop | 
 
 
 
 
 
 | 469 | 
 timer_start 20 power_lull_1b | 
 
 
 
 
 
 | 470 | 
 } | 
 
 
 
 
 
 | 471 | 
  | 
 
 
 
 
 
 | 472 | 
 func void power_lull_1b(void) | 
 
 
 
 
 
 | 473 | 
 {        | 
 
 
 
 
 
 | 474 | 
 music_stop | 
 
 
 
 
 
 | 475 | 
 particle power1 do start | 
 
 
 
 
 
 | 476 | 
 sleep 300 | 
 
 
 
 
 
 | 477 | 
 console_reset 9 | 
 
 
 
 
 
 | 478 | 
 } | 
 
 
 
 
 
 | 479 | 
  | 
 
 
 
 
 
 | 480 | 
 #tv17 - at the end of the pipe | 
 
 
 
 
 
 | 481 | 
 func void target13(string ai_name) | 
 
 
 
 
 
 | 482 | 
 { | 
 
 
 
 
 
 | 483 | 
 target_set 128 30 | 
 
 
 
 
 
 | 484 | 
 } | 
 
 
 
 
 
 | 485 | 
  | 
 
 
 
 
 
 | 486 | 
 ########## | 
 
 
 
 
 
 | 487 | 
 ### SP4 ### | 
 
 
 
 
 
 | 488 | 
 ########## | 
 
 
 
 
 
 | 489 | 
  | 
 
 
 
 
 
 | 490 | 
 #tv30 - in front of door 23 | 
 
 
 
 
 
 | 491 | 
 func void s4(string ai_name) | 
 
 
 
 
 
 | 492 | 
 { | 
 
 
 
 
 
 | 493 | 
 if(save_point eq 4) | 
 
 
 
 
 
 | 494 | 
         { | 
 
 
 
 
 
 | 495 | 
         fork remove_ai | 
 
 
 
 
 
 | 496 | 
         load_s4 | 
 
 
 
 
 
 | 497 | 
         } | 
 
 
 
 
 
 | 498 | 
 else save_game 4 autosave | 
 
 
 
 
 
 | 499 | 
 } | 
 
 
 
 
 
 | 500 | 
  | 
 
 
 
 
 
 | 501 | 
 func void load_s4(void) | 
 
 
 
 
 
 | 502 | 
 { | 
 
 
 
 
 
 | 503 | 
 particle red_locklight01 do start | 
 
 
 
 
 
 | 504 | 
 ai2_spawn D2_blue61 | 
 
 
 
 
 
 | 505 | 
 ai2_spawn D2_blue60 | 
 
 
 
 
 
 | 506 | 
 ai2_spawn new_5 | 
 
 
 
 
 
 | 507 | 
 ai2_spawn D1_neut10 | 
 
 
 
 
 
 | 508 | 
 trigvolume_enable trigger_volume_17 0 | 
 
 
 
 
 
 | 509 | 
 trigvolume_enable trigger_volume_25 0 | 
 
 
 
 
 
 | 510 | 
 trigvolume_enable trigger_volume_30 0 | 
 
 
 
 
 
 | 511 | 
 objective_set 2 silent | 
 
 
 
 
 
 | 512 | 
 target_set 128 30 | 
 
 
 
 
 
 | 513 | 
 } | 
 
 
 
 
 
 | 514 | 
  | 
 
 
 
 
 
 | 515 | 
 #tv39 - box around the place, where D1_neut10 gives you a hypo | 
 
 
 
 
 
 | 516 | 
 func void t39(string ai_name) | 
 
 
 
 
 
 | 517 | 
 { | 
 
 
 
 
 
 | 518 | 
 trigvolume_enable trigger_volume_40 1 | 
 
 
 
 
 
 | 519 | 
 } | 
 
 
 
 
 
 | 520 | 
  | 
 
 
 
 
 
 | 521 | 
 #tv40 - in the middle between tv39 and door 22 | 
 
 
 
 
 
 | 522 | 
 func void t40(string ai_name) | 
 
 
 
 
 
 | 523 | 
 { | 
 
 
 
 
 
 | 524 | 
 ai2_spawn new_6 | 
 
 
 
 
 
 | 525 | 
 ai2_spawn new_7 | 
 
 
 
 
 
 | 526 | 
 } | 
 
 
 
 
 
 | 527 | 
  | 
 
 
 
 
 
 | 528 | 
 #console10 | 
 
 
 
 
 
 | 529 | 
 func void target17(string ai_name) | 
 
 
 
 
 
 | 530 | 
 { | 
 
 
 
 
 
 | 531 | 
 particle yellow_locklight01 do start | 
 
 
 
 
 
 | 532 | 
 target_set 3094 30 | 
 
 
 
 
 
 | 533 | 
 } | 
 
 
 
 
 
 | 534 | 
  | 
 
 
 
 
 
 | 535 | 
 #tv41 - in front of door 24 | 
 
 
 
 
 
 | 536 | 
 func void spawn2tube(string ai_name) | 
 
 
 
 
 
 | 537 | 
 { | 
 
 
 
 
 
 | 538 | 
 ai2_spawn D2_red62 | 
 
 
 
 
 
 | 539 | 
 ai2_spawn D2_tank63 | 
 
 
 
 
 
 | 540 | 
 ai2_spawn new_8 | 
 
 
 
 
 
 | 541 | 
 ai2_spawn sci_maniac | 
 
 
 
 
 
 | 542 | 
 } | 
 
 
 
 
 
 | 543 | 
  | 
 
 
 
 
 
 | 544 | 
 #console11 | 
 
 
 
 
 
 | 545 | 
 func void power_lull_2(string ai_name) | 
 
 
 
 
 
 | 546 | 
 {        | 
 
 
 
 
 
 | 547 | 
 sound_music_start mus_asian .75 | 
 
 
 
 
 
 | 548 | 
 particle power2 do stop | 
 
 
 
 
 
 | 549 | 
 ai2_spawn new_10 | 
 
 
 
 
 
 | 550 | 
 ai2_spawn new_67 | 
 
 
 
 
 
 | 551 | 
 ai2_spawn D3_tank65 | 
 
 
 
 
 
 | 552 | 
 timer_start 20 power_lull_2b | 
 
 
 
 
 
 | 553 | 
 } | 
 
 
 
 
 
 | 554 | 
  | 
 
 
 
 
 
 | 555 | 
 func void power_lull_2b(void) | 
 
 
 
 
 
 | 556 | 
 {        | 
 
 
 
 
 
 | 557 | 
 music_stop | 
 
 
 
 
 
 | 558 | 
 particle power2 do start | 
 
 
 
 
 
 | 559 | 
 sleep 300 | 
 
 
 
 
 
 | 560 | 
 console_reset 11 | 
 
 
 
 
 
 | 561 | 
 } | 
 
 
 
 
 
 | 562 | 
  | 
 
 
 
 
 
 | 563 | 
 #tv19 - on the pipe, in some distance in front of the platform with console13 | 
 
 
 
 
 
 | 564 | 
 func void target19(string ai_name) | 
 
 
 
 
 
 | 565 | 
 { | 
 
 
 
 
 
 | 566 | 
 target_set 5010 30 | 
 
 
 
 
 
 | 567 | 
 } | 
 
 
 
 
 
 | 568 | 
  | 
 
 
 
 
 
 | 569 | 
 ### POSSIBILITY 1: YOU RUN TO THE END OF THE PIPE ### | 
 
 
 
 
 
 | 570 | 
  | 
 
 
 
 
 
 | 571 | 
 #tv36 - box around the place, where you find the w5_sbg | 
 
 
 
 
 
 | 572 | 
 func void t36(string ai_name) | 
 
 
 
 
 
 | 573 | 
 { | 
 
 
 
 
 
 | 574 | 
 ai2_spawn sbg_1 | 
 
 
 
 
 
 | 575 | 
 ai2_spawn sbg_2 | 
 
 
 
 
 
 | 576 | 
 ai2_spawn sbg_3 | 
 
 
 
 
 
 | 577 | 
 } | 
 
 
 
 
 
 | 578 | 
  | 
 
 
 
 
 
 | 579 | 
 ### POSSIBILITY 2: YOU JUMP TO THE PLATFORM WITH CONSOLE 13 ### | 
 
 
 
 
 
 | 580 | 
  | 
 
 
 
 
 
 | 581 | 
 #tv7 - at the beginning of the staircase | 
 
 
 
 
 
 | 582 | 
 func void tv07(string ai_name) | 
 
 
 
 
 
 | 583 | 
 { | 
 
 
 
 
 
 | 584 | 
 chr_delete new_1 | 
 
 
 
 
 
 | 585 | 
 chr_delete new_2 | 
 
 
 
 
 
 | 586 | 
 chr_delete new_3 | 
 
 
 
 
 
 | 587 | 
 chr_delete new_4 | 
 
 
 
 
 
 | 588 | 
 chr_delete new_5 | 
 
 
 
 
 
 | 589 | 
 chr_delete new_6 | 
 
 
 
 
 
 | 590 | 
 chr_delete new_7 | 
 
 
 
 
 
 | 591 | 
 chr_delete new_8 | 
 
 
 
 
 
 | 592 | 
 chr_delete sci_maniac | 
 
 
 
 
 
 | 593 | 
 chr_delete D1_blue50 | 
 
 
 
 
 
 | 594 | 
 chr_delete D2_blue60 | 
 
 
 
 
 
 | 595 | 
 chr_delete D2_blue61 | 
 
 
 
 
 
 | 596 | 
 chr_delete D1_neut02 | 
 
 
 
 
 
 | 597 | 
 chr_delete D1_neut05 | 
 
 
 
 
 
 | 598 | 
 chr_delete D1_neut10 | 
 
 
 
 
 
 | 599 | 
 chr_delete D1_red30 | 
 
 
 
 
 
 | 600 | 
 chr_delete D2_red62 | 
 
 
 
 
 
 | 601 | 
 chr_delete D3_red66 | 
 
 
 
 
 
 | 602 | 
 chr_delete D2_tank63 | 
 
 
 
 
 
 | 603 | 
 chr_delete D3_tank65 | 
 
 
 
 
 
 | 604 | 
 ai2_spawn F_friend | 
 
 
 
 
 
 | 605 | 
 ai2_spawn F_blue73 | 
 
 
 
 
 
 | 606 | 
 ai2_spawn F_blue1 | 
 
 
 
 
 
 | 607 | 
 target_set 5006 30 | 
 
 
 
 
 
 | 608 | 
 } | 
 
 
 
 
 
 | 609 | 
  | 
 
 
 
 
 
 | 610 | 
 ########## | 
 
 
 
 
 
 | 611 | 
 ### SP5 ### | 
 
 
 
 
 
 | 612 | 
 ########## | 
 
 
 
 
 
 | 613 | 
  | 
 
 
 
 
 
 | 614 | 
 #console8 | 
 
 
 
 
 
 | 615 | 
 func void unlock_bwhite(string ai_name) | 
 
 
 
 
 
 | 616 | 
 { | 
 
 
 
 
 
 | 617 | 
 if(save_point ne 5) save_game 5 autosave | 
 
 
 
 
 
 | 618 | 
 particle bwhite_locklight01 do start | 
 
 
 
 
 
 | 619 | 
 objective_set 3 silent | 
 
 
 
 
 
 | 620 | 
 } | 
 
 
 
 
 
 | 621 | 
  | 
 
 
 
 
 
 | 622 | 
 func void load_s5(void) | 
 
 
 
 
 
 | 623 | 
 { | 
 
 
 
 
 
 | 624 | 
 if(save_point eq 5) | 
 
 
 
 
 
 | 625 | 
         { | 
 
 
 
 
 
 | 626 | 
         fork remove_ai | 
 
 
 
 
 
 | 627 | 
         restore_game | 
 
 
 
 
 
 | 628 | 
         } | 
 
 
 
 
 
 | 629 | 
 particle bwhite_locklight01 do start | 
 
 
 
 
 
 | 630 | 
 door_unlock 4 | 
 
 
 
 
 
 | 631 | 
 ai2_spawn F_blue1 | 
 
 
 
 
 
 | 632 | 
 console_deactivate 8 | 
 
 
 
 
 
 | 633 | 
 trigvolume_enable trigger_volume_07 0 | 
 
 
 
 
 
 | 634 | 
 objective_set 3 silent | 
 
 
 
 
 
 | 635 | 
 target_set 5006 30 | 
 
 
 
 
 
 | 636 | 
 var_counter = 1 | 
 
 
 
 
 
 | 637 | 
 } | 
 
 
 
 
 
 | 638 | 
  | 
 
 
 
 
 
 | 639 | 
 #tv10 - in front of door 3 | 
 
 
 
 
 
 | 640 | 
 func void tv10(string ai_name) | 
 
 
 
 
 
 | 641 | 
 { | 
 
 
 
 
 
 | 642 | 
 ai2_spawn F_blue69 | 
 
 
 
 
 
 | 643 | 
 ai2_spawn F_blue2 | 
 
 
 
 
 
 | 644 | 
 } | 
 
 
 
 
 
 | 645 | 
  | 
 
 
 
 
 
 | 646 | 
 #tv11 - in front of door 2 | 
 
 
 
 
 
 | 647 | 
 func void tv11(string ai_name) | 
 
 
 
 
 
 | 648 | 
 { | 
 
 
 
 
 
 | 649 | 
 ai2_spawn F_tank70 | 
 
 
 
 
 
 | 650 | 
 } | 
 
 
 
 
 
 | 651 | 
  | 
 
 
 
 
 
 | 652 | 
 #tv8 - in front of door 1 | 
 
 
 
 
 
 | 653 | 
 func void tv08(string ai_name) | 
 
 
 
 
 
 | 654 | 
 { | 
 
 
 
 
 
 | 655 | 
 ai2_spawn end01 | 
 
 
 
 
 
 | 656 | 
 ai2_spawn end02 | 
 
 
 
 
 
 | 657 | 
 ai2_spawn end03 | 
 
 
 
 
 
 | 658 | 
 sleep 60 | 
 
 
 
 
 
 | 659 | 
 ai2_dopath F_tank70 patrol_5004 | 
 
 
 
 
 
 | 660 | 
 ai2_setjobstate F_tank70 | 
 
 
 
 
 
 | 661 | 
 ai2_dopath F_blue69 patrol_5005 | 
 
 
 
 
 
 | 662 | 
 ai2_setjobstate F_blue69 | 
 
 
 
 
 
 | 663 | 
 ai2_dopath F_blue2 patrol_5004 | 
 
 
 
 
 
 | 664 | 
 ai2_setjobstate F_blue2 | 
 
 
 
 
 
 | 665 | 
 ai2_dopath F_blue1 patrol_5006 | 
 
 
 
 
 
 | 666 | 
 ai2_setjobstate F_blue1 | 
 
 
 
 
 
 | 667 | 
 ai2_dopath F_blue73 patrol_5006 | 
 
 
 
 
 
 | 668 | 
 ai2_setjobstate F_blue73 | 
 
 
 
 
 
 | 669 | 
 ai2_attack F_tank70 char_0 | 
 
 
 
 
 
 | 670 | 
 ai2_attack F_blue69 char_0 | 
 
 
 
 
 
 | 671 | 
 ai2_attack F_blue2 char_0 | 
 
 
 
 
 
 | 672 | 
 ai2_attack F_blue1 char_0 | 
 
 
 
 
 
 | 673 | 
 ai2_attack F_blue73 char_0 | 
 
 
 
 
 
 | 674 | 
 sound_music_start mus_fiteb .75 | 
 
 
 
 
 
 | 675 | 
 } | 
 
 
 
 
 
 | 676 | 
  | 
 
 
 
 
 
 | 677 | 
 #tv29 - after door 1 | 
 
 
 
 
 
 | 678 | 
 func void tv29(string ai_name) | 
 
 
 
 
 
 | 679 | 
 { | 
 
 
 
 
 
 | 680 | 
 sound_music_start mus_fiteb .75 | 
 
 
 
 
 
 | 681 | 
 } | 
 
 
 
 
 
 | 682 | 
  | 
 
 
 
 
 
 | 683 | 
 #lose func of end01, end02, end03, F_blue1, F_blue2, F_blue69, F_blue73 and F_tank70  | 
 
 
 
 
 
 | 684 | 
 func check_death(string ai_name) | 
 
 
 
 
 
 | 685 | 
 { | 
 
 
 
 
 
 | 686 | 
 var_counter = var_counter + 1 | 
 
 
 
 
 
 | 687 | 
 if(var_counter eq 8) | 
 
 
 
 
 
 | 688 | 
         { | 
 
 
 
 
 
 | 689 | 
         fade_out 0 0 0 30 | 
 
 
 
 
 
 | 690 | 
         sleep 30 | 
 
 
 
 
 
 | 691 | 
         win | 
 
 
 
 
 
 | 692 | 
         } | 
 
 
 
 
 
 | 693 | 
 } | 
 
 
 
 
 
 | 694 | 
  | 
 
 
 
 
 
 | 695 | 
 ##################### | 
 
 
 
 
 
 | 696 | 
 ### TEXT CONSOLES ### | 
 
 
 
 
 
 | 697 | 
 ##################### | 
 
 
 
 
 
 | 698 | 
  | 
 
 
 
 
 
 | 699 | 
 func void console_pipe(void) | 
 
 
 
 
 
 | 700 | 
 { | 
 
 
 
 
 
 | 701 | 
 text_console level_9d | 
 
 
 
 
 
 | 702 | 
 console_reset 13 | 
 
 
 
 
 
 | 703 | 
 } | 
 
 
 
 
 
 | 704 | 
  | 
 
 
 
 
 
 | 705 | 
 func void text9a(void) | 
 
 
 
 
 
 | 706 | 
 { | 
 
 
 
 
 
 | 707 | 
 text_console level_9a | 
 
 
 
 
 
 | 708 | 
 console_reset 2 | 
 
 
 
 
 
 | 709 | 
 } | 
 
 
 
 
 
 | 710 | 
  | 
 
 
 
 
 
 | 711 | 
 func void text9b(void) | 
 
 
 
 
 
 | 712 | 
 { | 
 
 
 
 
 
 | 713 | 
 text_console level_9b | 
 
 
 
 
 
 | 714 | 
 console_reset 5 | 
 
 
 
 
 
 | 715 | 
 } | 
 
 
 
 
 
 | 716 | 
  | 
 
 
 
 
 
 | 717 | 
 func void text9c(void) | 
 
 
 
 
 
 | 718 | 
 { | 
 
 
 
 
 
 | 719 | 
 text_console level_9c | 
 
 
 
 
 
 | 720 | 
 console_reset 14 | 
 
 
 
 
 
 | 721 | 
 } |