| 1 |
################# |
| 2 |
### VARIABLES ### |
| 3 |
################# |
| 4 |
|
| 5 |
var int var_counter = 0; |
| 6 |
var int var_counter2 = 0; |
| 7 |
var int var_counter3 = 0; |
| 8 |
|
| 9 |
############ |
| 10 |
### MAIN ### |
| 11 |
############ |
| 12 |
|
| 13 |
func void main(void) |
| 14 |
{ |
| 15 |
gl_fog_red = 0 |
| 16 |
gl_fog_blue = 0 |
| 17 |
gl_fog_green = 0 |
| 18 |
gl_fog_start = .995 |
| 19 |
gs_farclipplane_set 5000 |
| 20 |
ui_suppress_prompt = 1 |
| 21 |
chr_auto_aim_dist = 0 |
| 22 |
start |
| 23 |
} |
| 24 |
|
| 25 |
############# |
| 26 |
### START ### |
| 27 |
############# |
| 28 |
|
| 29 |
func void start(string ai_name) |
| 30 |
{ |
| 31 |
fork deactivate_stuff |
| 32 |
if(save_point eq 0) save_point = 1 |
| 33 |
if(save_point eq 1) fork intro |
| 34 |
if(save_point eq 2) restore_game |
| 35 |
if(save_point eq 3) fork load_s3 |
| 36 |
if(save_point eq 4) restore_game |
| 37 |
if(save_point eq 5) fork load_s5 |
| 38 |
sleep 5 |
| 39 |
fork sp_all |
| 40 |
} |
| 41 |
|
| 42 |
func void deactivate_stuff(void) |
| 43 |
{ |
| 44 |
#not used |
| 45 |
trigvolume_enable trigger_volume_08_copy 0 |
| 46 |
trigvolume_enable trigger_volume_09 0 |
| 47 |
trigvolume_enable trigger_volume_10_copy 0 |
| 48 |
trigvolume_enable trigger_volume_10_copy_copy 0 |
| 49 |
trigvolume_enable trigger_volume_11_copy 0 |
| 50 |
trigvolume_enable trigger_volume_11_copy_copy 0 |
| 51 |
trigvolume_enable trigger_volume_14 0 |
| 52 |
#used |
| 53 |
env_show 802 0 |
| 54 |
env_show 822 0 |
| 55 |
particle power1 do start |
| 56 |
particle power2 do start |
| 57 |
trigvolume_enable trigger_volume_02 0 |
| 58 |
trigvolume_enable trigger_volume_06 0 |
| 59 |
trigvolume_enable trigger_volume_12 0 |
| 60 |
trigvolume_enable trigger_volume_13 0 |
| 61 |
trigvolume_enable trigger_volume_40 0 |
| 62 |
} |
| 63 |
|
| 64 |
func void you_lose(string ai_name) |
| 65 |
{ |
| 66 |
fade_out 0 0 0 30 |
| 67 |
sleep 30 |
| 68 |
lose |
| 69 |
} |
| 70 |
|
| 71 |
#################################### |
| 72 |
### SEVERAL TIMES USED FUNCTIONS ### |
| 73 |
#################################### |
| 74 |
|
| 75 |
func void sp_all(void) |
| 76 |
{ |
| 77 |
co_message_display = 0 |
| 78 |
if(save_point eq 1) save_game 1 autosave |
| 79 |
if(save_point eq 2) save_game 2 autosave |
| 80 |
if(save_point eq 3) save_game 3 autosave |
| 81 |
if(save_point eq 4) save_game 4 autosave |
| 82 |
if(save_point eq 5) save_game 5 autosave |
| 83 |
sleep 180 |
| 84 |
co_message_display = 1 |
| 85 |
} |
| 86 |
|
| 87 |
func void remove_ai(void) |
| 88 |
{ |
| 89 |
ai2_kill |
| 90 |
sleep 60 |
| 91 |
powerup_reset |
| 92 |
weapon_reset |
| 93 |
sleep 240 |
| 94 |
corpse_reset |
| 95 |
} |
| 96 |
|
| 97 |
func void music_stop(void) |
| 98 |
{ |
| 99 |
sound_music_stop mus_main01 |
| 100 |
sound_music_stop mus_sad1 |
| 101 |
sound_music_stop mus_space01 |
| 102 |
sound_music_stop mus_asian |
| 103 |
sound_music_stop mus_fiteb |
| 104 |
} |
| 105 |
|
| 106 |
########## |
| 107 |
### SP1 ### |
| 108 |
########## |
| 109 |
|
| 110 |
func void intro(void) |
| 111 |
{ |
| 112 |
playback 0 IntroKonokoSet01 |
| 113 |
ai2_spawn A1_intro01 |
| 114 |
ai2_spawn A1_intro02 |
| 115 |
ai2_spawn A1_bluedoorstriker |
| 116 |
objective_set 1 silent |
| 117 |
target_set 5007 30 |
| 118 |
sleep 1 |
| 119 |
sound_music_start mus_main01 .75 |
| 120 |
} |
| 121 |
|
| 122 |
#lose func of A1_intro01 and A1_intro02 |
| 123 |
func void die_for_art(string ai_name) |
| 124 |
{ |
| 125 |
var_counter = var_counter + 1 |
| 126 |
if(var_counter eq 2) music_stop |
| 127 |
} |
| 128 |
|
| 129 |
#console1 |
| 130 |
func void target02(string ai_name) |
| 131 |
{ |
| 132 |
particle blue_locklight01 do start |
| 133 |
particle b2_locklight01 do start |
| 134 |
target_set 2001 30 |
| 135 |
trigvolume_enable trigger_volume_12 1 |
| 136 |
music_stop |
| 137 |
} |
| 138 |
|
| 139 |
#tv12 - in front of door 30 |
| 140 |
func void target03(string ai_name) |
| 141 |
{ |
| 142 |
ai2_spawn A1_s_red01 |
| 143 |
ai2_spawn A1_s_red02 |
| 144 |
target_set 5007 30 |
| 145 |
} |
| 146 |
|
| 147 |
#called up, when A1_s_red02 gives you the hypo |
| 148 |
func void change_patrol(string ai_name) |
| 149 |
{ |
| 150 |
ai2_dopath A1_s_red02 patrol_45 |
| 151 |
ai2_setjobstate A1_s_red02 |
| 152 |
} |
| 153 |
|
| 154 |
#tv4 - in front of door 31 |
| 155 |
func void tv04(string ai_name) |
| 156 |
{ |
| 157 |
ai2_spawn A2_s_tank01 |
| 158 |
ai2_spawn A2_s_blue13 |
| 159 |
ai2_spawn A2_s_blue01 |
| 160 |
ai2_spawn A2_s_blue03 |
| 161 |
ai2_spawn A2_s_red03 |
| 162 |
ai2_spawn char_1 |
| 163 |
ai2_spawn A2_s_tank02 |
| 164 |
} |
| 165 |
|
| 166 |
#tv3 - in front of door 33 |
| 167 |
func void tv03(string ai_name) |
| 168 |
{ |
| 169 |
ai2_spawn A2_s_blue09 |
| 170 |
} |
| 171 |
|
| 172 |
#tv34 - at the beginning of the first pillar, which is nearby to the room with console3 |
| 173 |
func void tv34(string ai_name) |
| 174 |
{ |
| 175 |
ai2_spawn A2_s_red04 |
| 176 |
} |
| 177 |
|
| 178 |
#console3 |
| 179 |
func void ontv02(string ai_name) |
| 180 |
{ |
| 181 |
trigvolume_enable trigger_volume_02 1 |
| 182 |
particle el_red1 kill |
| 183 |
particle el_1_locklight01 do start |
| 184 |
target_set 108 30 |
| 185 |
} |
| 186 |
|
| 187 |
#called up, when A2_s_red04 gives you the w4_psm |
| 188 |
func void spawn_sniper1(string ai_name) |
| 189 |
{ |
| 190 |
ai2_spawn sniper1 |
| 191 |
ai2_makeignoreplayer sniper1 1 |
| 192 |
playback_block sniper1 sniper1_jump |
| 193 |
ai2_makeignoreplayer sniper1 0 |
| 194 |
ai2_dopath sniper1 patrol_52 |
| 195 |
ai2_setjobstate sniper1 |
| 196 |
sleep 600 |
| 197 |
ai2_makeignoreplayer sniper1 1 |
| 198 |
ai2_dopath sniper1 patrol_53 |
| 199 |
ai2_setjobstate sniper1 |
| 200 |
} |
| 201 |
|
| 202 |
#hit func of sniper1 |
| 203 |
func void hurt_sniper1(string ai_name) |
| 204 |
{ |
| 205 |
ai2_makeignoreplayer sniper1 1 |
| 206 |
ai2_dopath sniper1 patrol_53 |
| 207 |
ai2_setjobstate sniper1 |
| 208 |
} |
| 209 |
|
| 210 |
#in some distance after the room with console3, in front of the elevator |
| 211 |
func void tv33(string ai_name) |
| 212 |
{ |
| 213 |
ai2_makeignoreplayer A2_s_red04 1 |
| 214 |
ai2_dopath A2_s_red04 patrol_54 |
| 215 |
ai2_setjobstate A2_s_red04 |
| 216 |
} |
| 217 |
|
| 218 |
#tv2 - flat box on the elevator platform |
| 219 |
func void tv02(string ai_name) |
| 220 |
{ |
| 221 |
fade_out 0 0 0 30 |
| 222 |
sleep 30 |
| 223 |
fork remove_ai |
| 224 |
obj_kill 801 |
| 225 |
playback 0 Elev1KonokoSet |
| 226 |
load_s2 |
| 227 |
fade_in 30 |
| 228 |
var_counter = 0 |
| 229 |
} |
| 230 |
|
| 231 |
func void load_s2(void) |
| 232 |
{ |
| 233 |
env_show 802 1 |
| 234 |
ai2_spawn B1_s_blue05 |
| 235 |
ai2_spawn B1_s_green01 |
| 236 |
ai2_spawn new_dummy1 |
| 237 |
ai2_spawn C1_blue22 |
| 238 |
ai2_spawn C2_blue25 |
| 239 |
ai2_dopath B1_s_blue05 patrol_08_blue05b |
| 240 |
ai2_setjobstate B1_s_blue05 |
| 241 |
chr_teleport B1_s_blue05 1046 |
| 242 |
objective_set 1 silent |
| 243 |
target_set 1083 30 |
| 244 |
sleep 1 |
| 245 |
sound_music_start mus_sad1 0.3 |
| 246 |
sound_music_volume mus_sad1 0.8 2 |
| 247 |
} |
| 248 |
|
| 249 |
########## |
| 250 |
### SP2 ### |
| 251 |
########## |
| 252 |
|
| 253 |
#tv35 - after the elevator platform |
| 254 |
func void s2(string ai_name) |
| 255 |
{ |
| 256 |
if(save_point eq 2) |
| 257 |
{ |
| 258 |
fork remove_ai |
| 259 |
load_s2 |
| 260 |
} |
| 261 |
else save_game 2 autosave |
| 262 |
} |
| 263 |
|
| 264 |
#console12 |
| 265 |
func void target06(string ai_name) |
| 266 |
{ |
| 267 |
particle green_locklight01 do start |
| 268 |
target_set 2005 30 |
| 269 |
trigvolume_enable trigger_volume_13 1 |
| 270 |
} |
| 271 |
|
| 272 |
#tv13 - in front of door 34 |
| 273 |
func void target05(string ai_name) |
| 274 |
{ |
| 275 |
ai2_spawn B1_s_Red01 |
| 276 |
target_set 133 30 |
| 277 |
music_stop |
| 278 |
} |
| 279 |
|
| 280 |
#tv1 - in front of door 35 |
| 281 |
func void tv01(string ai_name) |
| 282 |
{ |
| 283 |
ai2_spawn whiteneut |
| 284 |
ai2_spawn C1_blue22 |
| 285 |
ai2_spawn B2_s_blue06 |
| 286 |
ai2_spawn B2_s_blue07 |
| 287 |
ai2_spawn B2_s_blue08 |
| 288 |
ai2_spawn B2_s_tank04 |
| 289 |
} |
| 290 |
|
| 291 |
#console4 |
| 292 |
func void target08(string ai_name) |
| 293 |
{ |
| 294 |
particle white_locklight01 do start |
| 295 |
target_set 3001 30 |
| 296 |
} |
| 297 |
|
| 298 |
#tv14 - in front of door 36 (the same func as tv13, so I've disabled it) |
| 299 |
|
| 300 |
#tv5 - in front of door 37 |
| 301 |
func void tv05(string ai_name) |
| 302 |
{ |
| 303 |
ai2_spawn B3_s_green02 |
| 304 |
ai2_spawn C1_blue20 |
| 305 |
} |
| 306 |
|
| 307 |
#tv15 - at the end of the both ways after door 37 |
| 308 |
func void target10(string ai_name) |
| 309 |
{ |
| 310 |
target_set 5008 30 |
| 311 |
} |
| 312 |
|
| 313 |
#tv16 - at the end of the passageway to the other side |
| 314 |
func void target11(string ai_name) |
| 315 |
{ |
| 316 |
target_set 5009 30 |
| 317 |
} |
| 318 |
|
| 319 |
#tv42 - huge box around the complete ways to the 2nd elevator (only used as a chara counter, see next funcs) |
| 320 |
|
| 321 |
#lose func of C2_blue25 and respawn1 |
| 322 |
func void script_respawn1(void) |
| 323 |
{ |
| 324 |
if(trigvolume_count(42) eq 0) |
| 325 |
{ |
| 326 |
var_counter2 = var_counter2 + 1 |
| 327 |
if(var_counter2 eq 1) |
| 328 |
{ |
| 329 |
ai2_spawn respawn1 |
| 330 |
chr_giveweapon respawn1 w7_scc |
| 331 |
} |
| 332 |
if(var_counter2 eq 2) |
| 333 |
{ |
| 334 |
ai2_spawn respawn1 |
| 335 |
chr_giveweapon respawn1 w3_phr |
| 336 |
ai2_dopath patrol_08_blue05 |
| 337 |
ai2_setjobstate respawn1 |
| 338 |
} |
| 339 |
if(var_counter2 eq 3) |
| 340 |
{ |
| 341 |
ai2_spawn respawn1 |
| 342 |
chr_giveweapon respawn1 w2_sap |
| 343 |
} |
| 344 |
} |
| 345 |
} |
| 346 |
|
| 347 |
#lose func of C1_blue20 and respawn2 |
| 348 |
func void script_respawn2(void) |
| 349 |
{ |
| 350 |
if(trigvolume_count(42) eq 0) |
| 351 |
{ |
| 352 |
var_counter3 = var_counter3 + 1 |
| 353 |
if(var_counter3 eq 1) |
| 354 |
{ |
| 355 |
ai2_spawn respawn2 |
| 356 |
chr_giveweapon respawn2 w3_phr |
| 357 |
} |
| 358 |
if(var_counter3 eq 2) |
| 359 |
{ |
| 360 |
ai2_spawn respawn2 |
| 361 |
chr_giveweapon respawn2 w2_sap |
| 362 |
ai2_dopath patrol_19_blue20b |
| 363 |
ai2_setjobstate respawn2 |
| 364 |
} |
| 365 |
if(var_counter3 eq 3) |
| 366 |
{ |
| 367 |
ai2_spawn respawn2 |
| 368 |
chr_giveweapon respawn2 w2_sap |
| 369 |
} |
| 370 |
} |
| 371 |
} |
| 372 |
|
| 373 |
#lose func of C1_blue22 |
| 374 |
func void script_respawn3(void) |
| 375 |
{ |
| 376 |
if(trigvolume_count(42) eq 0) ai2_spawn C1_red21 |
| 377 |
} |
| 378 |
|
| 379 |
#tv37 - box around the place, where you find the 2nd mercury bow |
| 380 |
func void t37(string ai_name) |
| 381 |
{ |
| 382 |
ai2_spawn new_1 |
| 383 |
ai2_spawn new_2 |
| 384 |
} |
| 385 |
|
| 386 |
#tv38 - about in the middle |
| 387 |
func void t38(string ai_name) |
| 388 |
{ |
| 389 |
ai2_spawn new_3 |
| 390 |
ai2_spawn new_4 |
| 391 |
} |
| 392 |
|
| 393 |
#console6 |
| 394 |
func void ontv06(string ai_name) |
| 395 |
{ |
| 396 |
trigvolume_enable trigger_volume_06 1 |
| 397 |
particle el_2_locklight01 do start |
| 398 |
target_set 119 30 |
| 399 |
} |
| 400 |
|
| 401 |
########## |
| 402 |
### SP3 ### |
| 403 |
########## |
| 404 |
|
| 405 |
#tv6 - flat box on the elevator platform |
| 406 |
func void tv06(string ai_name) |
| 407 |
{ |
| 408 |
fade_out 0 0 0 30 |
| 409 |
sleep 30 |
| 410 |
fork remove_ai |
| 411 |
load_s3 |
| 412 |
chr_teleport 0 120 |
| 413 |
chr_facetoflag 0 120 |
| 414 |
fade_in 30 |
| 415 |
if(save_point ne 3) save_game 3 autosave |
| 416 |
} |
| 417 |
|
| 418 |
func void load_s3(void) |
| 419 |
{ |
| 420 |
if(save_point eq 3) |
| 421 |
{ |
| 422 |
fork remove_ai |
| 423 |
restore_game |
| 424 |
} |
| 425 |
obj_kill 821 |
| 426 |
env_show 822 1 |
| 427 |
ai2_spawn D1_neut05 |
| 428 |
objective_set 2 silent |
| 429 |
target_set 128 30 |
| 430 |
sleep 1 |
| 431 |
sound_music_start mus_space01 0.75 |
| 432 |
} |
| 433 |
|
| 434 |
#console7 |
| 435 |
func void target14(string ai_name) |
| 436 |
{ |
| 437 |
particle red_locklight01 do start |
| 438 |
target_set 2085 30 |
| 439 |
} |
| 440 |
|
| 441 |
#tv20 - in front of door 38 |
| 442 |
func void tv25(string ai_name) |
| 443 |
{ |
| 444 |
ai2_spawn D1_red30 |
| 445 |
ai2_spawn D1_neut02 |
| 446 |
ai2_spawn D2_blue60 |
| 447 |
ai2_spawn D1_neut10 |
| 448 |
ai2_spawn new_5 |
| 449 |
ai2_spawn D2_blue61 |
| 450 |
music_stop |
| 451 |
} |
| 452 |
|
| 453 |
#called up, after you have talked to the guy |
| 454 |
func void power_deactivate(void) |
| 455 |
{ |
| 456 |
ai2_doalarm D1_neut02 9 |
| 457 |
ai2_dopath D1_neut02 patrol_80 |
| 458 |
ai2_setjobstate D1_neut02 |
| 459 |
} |
| 460 |
|
| 461 |
#console9 |
| 462 |
func void power_lull_1(string ai_name) |
| 463 |
{ |
| 464 |
music_stop |
| 465 |
ai2_neutralbehavior D1_neut02 none |
| 466 |
target_set 125 30 |
| 467 |
sound_music_start mus_asian .75 |
| 468 |
particle power1 do stop |
| 469 |
timer_start 20 power_lull_1b |
| 470 |
} |
| 471 |
|
| 472 |
func void power_lull_1b(void) |
| 473 |
{ |
| 474 |
music_stop |
| 475 |
particle power1 do start |
| 476 |
sleep 300 |
| 477 |
console_reset 9 |
| 478 |
} |
| 479 |
|
| 480 |
#tv17 - at the end of the pipe |
| 481 |
func void target13(string ai_name) |
| 482 |
{ |
| 483 |
target_set 128 30 |
| 484 |
} |
| 485 |
|
| 486 |
########## |
| 487 |
### SP4 ### |
| 488 |
########## |
| 489 |
|
| 490 |
#tv30 - in front of door 23 |
| 491 |
func void s4(string ai_name) |
| 492 |
{ |
| 493 |
if(save_point eq 4) |
| 494 |
{ |
| 495 |
fork remove_ai |
| 496 |
load_s4 |
| 497 |
} |
| 498 |
else save_game 4 autosave |
| 499 |
} |
| 500 |
|
| 501 |
func void load_s4(void) |
| 502 |
{ |
| 503 |
particle red_locklight01 do start |
| 504 |
ai2_spawn D2_blue61 |
| 505 |
ai2_spawn D2_blue60 |
| 506 |
ai2_spawn new_5 |
| 507 |
ai2_spawn D1_neut10 |
| 508 |
trigvolume_enable trigger_volume_17 0 |
| 509 |
trigvolume_enable trigger_volume_25 0 |
| 510 |
trigvolume_enable trigger_volume_30 0 |
| 511 |
objective_set 2 silent |
| 512 |
target_set 128 30 |
| 513 |
} |
| 514 |
|
| 515 |
#tv39 - box around the place, where D1_neut10 gives you a hypo |
| 516 |
func void t39(string ai_name) |
| 517 |
{ |
| 518 |
trigvolume_enable trigger_volume_40 1 |
| 519 |
} |
| 520 |
|
| 521 |
#tv40 - in the middle between tv39 and door 22 |
| 522 |
func void t40(string ai_name) |
| 523 |
{ |
| 524 |
ai2_spawn new_6 |
| 525 |
ai2_spawn new_7 |
| 526 |
} |
| 527 |
|
| 528 |
#console10 |
| 529 |
func void target17(string ai_name) |
| 530 |
{ |
| 531 |
particle yellow_locklight01 do start |
| 532 |
target_set 3094 30 |
| 533 |
} |
| 534 |
|
| 535 |
#tv41 - in front of door 24 |
| 536 |
func void spawn2tube(string ai_name) |
| 537 |
{ |
| 538 |
ai2_spawn D2_red62 |
| 539 |
ai2_spawn D2_tank63 |
| 540 |
ai2_spawn new_8 |
| 541 |
ai2_spawn sci_maniac |
| 542 |
} |
| 543 |
|
| 544 |
#console11 |
| 545 |
func void power_lull_2(string ai_name) |
| 546 |
{ |
| 547 |
sound_music_start mus_asian .75 |
| 548 |
particle power2 do stop |
| 549 |
ai2_spawn new_10 |
| 550 |
ai2_spawn new_67 |
| 551 |
ai2_spawn D3_tank65 |
| 552 |
timer_start 20 power_lull_2b |
| 553 |
} |
| 554 |
|
| 555 |
func void power_lull_2b(void) |
| 556 |
{ |
| 557 |
music_stop |
| 558 |
particle power2 do start |
| 559 |
sleep 300 |
| 560 |
console_reset 11 |
| 561 |
} |
| 562 |
|
| 563 |
#tv19 - on the pipe, in some distance in front of the platform with console13 |
| 564 |
func void target19(string ai_name) |
| 565 |
{ |
| 566 |
target_set 5010 30 |
| 567 |
} |
| 568 |
|
| 569 |
### POSSIBILITY 1: YOU RUN TO THE END OF THE PIPE ### |
| 570 |
|
| 571 |
#tv36 - box around the place, where you find the w5_sbg |
| 572 |
func void t36(string ai_name) |
| 573 |
{ |
| 574 |
ai2_spawn sbg_1 |
| 575 |
ai2_spawn sbg_2 |
| 576 |
ai2_spawn sbg_3 |
| 577 |
} |
| 578 |
|
| 579 |
### POSSIBILITY 2: YOU JUMP TO THE PLATFORM WITH CONSOLE 13 ### |
| 580 |
|
| 581 |
#tv7 - at the beginning of the staircase |
| 582 |
func void tv07(string ai_name) |
| 583 |
{ |
| 584 |
chr_delete new_1 |
| 585 |
chr_delete new_2 |
| 586 |
chr_delete new_3 |
| 587 |
chr_delete new_4 |
| 588 |
chr_delete new_5 |
| 589 |
chr_delete new_6 |
| 590 |
chr_delete new_7 |
| 591 |
chr_delete new_8 |
| 592 |
chr_delete sci_maniac |
| 593 |
chr_delete D1_blue50 |
| 594 |
chr_delete D2_blue60 |
| 595 |
chr_delete D2_blue61 |
| 596 |
chr_delete D1_neut02 |
| 597 |
chr_delete D1_neut05 |
| 598 |
chr_delete D1_neut10 |
| 599 |
chr_delete D1_red30 |
| 600 |
chr_delete D2_red62 |
| 601 |
chr_delete D3_red66 |
| 602 |
chr_delete D2_tank63 |
| 603 |
chr_delete D3_tank65 |
| 604 |
ai2_spawn F_friend |
| 605 |
ai2_spawn F_blue73 |
| 606 |
ai2_spawn F_blue1 |
| 607 |
target_set 5006 30 |
| 608 |
} |
| 609 |
|
| 610 |
########## |
| 611 |
### SP5 ### |
| 612 |
########## |
| 613 |
|
| 614 |
#console8 |
| 615 |
func void unlock_bwhite(string ai_name) |
| 616 |
{ |
| 617 |
if(save_point ne 5) save_game 5 autosave |
| 618 |
particle bwhite_locklight01 do start |
| 619 |
objective_set 3 silent |
| 620 |
} |
| 621 |
|
| 622 |
func void load_s5(void) |
| 623 |
{ |
| 624 |
if(save_point eq 5) |
| 625 |
{ |
| 626 |
fork remove_ai |
| 627 |
restore_game |
| 628 |
} |
| 629 |
particle bwhite_locklight01 do start |
| 630 |
door_unlock 4 |
| 631 |
ai2_spawn F_blue1 |
| 632 |
console_deactivate 8 |
| 633 |
trigvolume_enable trigger_volume_07 0 |
| 634 |
objective_set 3 silent |
| 635 |
target_set 5006 30 |
| 636 |
var_counter = 1 |
| 637 |
} |
| 638 |
|
| 639 |
#tv10 - in front of door 3 |
| 640 |
func void tv10(string ai_name) |
| 641 |
{ |
| 642 |
ai2_spawn F_blue69 |
| 643 |
ai2_spawn F_blue2 |
| 644 |
} |
| 645 |
|
| 646 |
#tv11 - in front of door 2 |
| 647 |
func void tv11(string ai_name) |
| 648 |
{ |
| 649 |
ai2_spawn F_tank70 |
| 650 |
} |
| 651 |
|
| 652 |
#tv8 - in front of door 1 |
| 653 |
func void tv08(string ai_name) |
| 654 |
{ |
| 655 |
ai2_spawn end01 |
| 656 |
ai2_spawn end02 |
| 657 |
ai2_spawn end03 |
| 658 |
sleep 60 |
| 659 |
ai2_dopath F_tank70 patrol_5004 |
| 660 |
ai2_setjobstate F_tank70 |
| 661 |
ai2_dopath F_blue69 patrol_5005 |
| 662 |
ai2_setjobstate F_blue69 |
| 663 |
ai2_dopath F_blue2 patrol_5004 |
| 664 |
ai2_setjobstate F_blue2 |
| 665 |
ai2_dopath F_blue1 patrol_5006 |
| 666 |
ai2_setjobstate F_blue1 |
| 667 |
ai2_dopath F_blue73 patrol_5006 |
| 668 |
ai2_setjobstate F_blue73 |
| 669 |
ai2_attack F_tank70 char_0 |
| 670 |
ai2_attack F_blue69 char_0 |
| 671 |
ai2_attack F_blue2 char_0 |
| 672 |
ai2_attack F_blue1 char_0 |
| 673 |
ai2_attack F_blue73 char_0 |
| 674 |
sound_music_start mus_fiteb .75 |
| 675 |
} |
| 676 |
|
| 677 |
#tv29 - after door 1 |
| 678 |
func void tv29(string ai_name) |
| 679 |
{ |
| 680 |
sound_music_start mus_fiteb .75 |
| 681 |
} |
| 682 |
|
| 683 |
#lose func of end01, end02, end03, F_blue1, F_blue2, F_blue69, F_blue73 and F_tank70 |
| 684 |
func check_death(string ai_name) |
| 685 |
{ |
| 686 |
var_counter = var_counter + 1 |
| 687 |
if(var_counter eq 8) |
| 688 |
{ |
| 689 |
fade_out 0 0 0 30 |
| 690 |
sleep 30 |
| 691 |
win |
| 692 |
} |
| 693 |
} |
| 694 |
|
| 695 |
##################### |
| 696 |
### TEXT CONSOLES ### |
| 697 |
##################### |
| 698 |
|
| 699 |
func void console_pipe(void) |
| 700 |
{ |
| 701 |
text_console level_9d |
| 702 |
console_reset 13 |
| 703 |
} |
| 704 |
|
| 705 |
func void text9a(void) |
| 706 |
{ |
| 707 |
text_console level_9a |
| 708 |
console_reset 2 |
| 709 |
} |
| 710 |
|
| 711 |
func void text9b(void) |
| 712 |
{ |
| 713 |
text_console level_9b |
| 714 |
console_reset 5 |
| 715 |
} |
| 716 |
|
| 717 |
func void text9c(void) |
| 718 |
{ |
| 719 |
text_console level_9c |
| 720 |
console_reset 14 |
| 721 |
} |