1 |
################# |
2 |
### VARIABLES ### |
3 |
################# |
4 |
|
5 |
var int var_counter = 0; |
6 |
var int var_counter2 = 0; |
7 |
|
8 |
############ |
9 |
### MAIN ### |
10 |
############ |
11 |
|
12 |
func void main(void) |
13 |
{ |
14 |
gl_fog_red = .15 |
15 |
gl_fog_blue = .15 |
16 |
gl_fog_green = .15 |
17 |
gl_fog_start = .995 |
18 |
gs_farclipplane_set 5000 |
19 |
ui_suppress_prompt = 1 |
20 |
chr_auto_aim_dist = 0 |
21 |
menu2 |
22 |
start |
23 |
} |
24 |
|
25 |
############# |
26 |
### START ### |
27 |
############# |
28 |
|
29 |
func void start(void) |
30 |
{ |
31 |
fork deactivate_stuff |
32 |
if(save_point eq 0) save_point = 1 |
33 |
if(save_point eq 1) fork intro |
34 |
if (save_point eq 2) restore_game |
35 |
if (save_point eq 3) restore_game |
36 |
if (save_point eq 4) restore_game |
37 |
sleep 5 |
38 |
fork sp_all |
39 |
} |
40 |
|
41 |
func void deactivate_stuff(void) |
42 |
{ |
43 |
#not used |
44 |
trigvolume_enable ending 0 |
45 |
trigvolume_enable ending2 0 |
46 |
trigvolume_enable sensor 0 |
47 |
trigvolume_enable final_sensor 0 |
48 |
trigvolume_enable spawn_kerr_trig 0 |
49 |
trigvolume_enable trap_music 0 |
50 |
trigvolume_enable tv_check_outro 0 |
51 |
trigvolume_enable tv_vat_monologue_1 0 |
52 |
trigvolume_enable tv_vat_monologue_2 0 |
53 |
trigvolume_enable lab1 0 |
54 |
trigvolume_enable lab1_copy 0 |
55 |
trigvolume_enable lab1_copy_copy 0 |
56 |
trigvolume_enable lab1_copy_copy2 0 |
57 |
trigvolume_enable lab1_copy_copy3 0 |
58 |
trigvolume_enable lab1_copy_copy4 0 |
59 |
trigvolume_enable lab1_copy_copy5 0 |
60 |
trigvolume_enable lab1_copy_copy6 0 |
61 |
trigvolume_enable lab1_copy_copy7 0 |
62 |
trigvolume_enable lab1_copy_copy8 0 |
63 |
trigvolume_enable lab1_copy_copy9 0 |
64 |
trigvolume_enable lab1_copy_copy10 0 |
65 |
trigvolume_enable lab1_copy_copy3_copy 0 |
66 |
trigvolume_enable lab1_copy_copy3_copy2 0 |
67 |
trigvolume_enable lab1_copy_copy3_copy3 0 |
68 |
trigvolume_enable lab1_copy_copy3_copy4 0 |
69 |
trigvolume_enable trigger_volume_02 0 |
70 |
trigvolume_enable trigger_volume_08_copy 0 |
71 |
trigvolume_enable trigger_volume_19 0 |
72 |
trigvolume_enable trigger_volume_19_copy2 0 |
73 |
trigvolume_enable trigger_volume_19_copy3 0 |
74 |
trigvolume_enable trigger_volume_19_copy4 0 |
75 |
trigvolume_enable trigger_volume_19_copy5 0 |
76 |
trigvolume_enable trigger_volume_19_copy6 0 |
77 |
trigvolume_enable trigger_volume_19_copy3_copy 0 |
78 |
trigvolume_enable trigger_volume_19_copy6_copy 0 |
79 |
trigvolume_enable trigger_volume_19_copy6_copy2 0 |
80 |
trigvolume_enable trigger_volume_19_copy7 0 |
81 |
trigvolume_enable trigger_volume_19_copy8 0 |
82 |
trigvolume_enable trigger_volume_37 0 |
83 |
trigvolume_enable trigger_volume_37_copy 0 |
84 |
trigvolume_enable trigger_volume_37_copy_copy 0 |
85 |
trigvolume_enable trigger_volume_37_copy_copy_copy 0 |
86 |
trigvolume_enable trigger_volume_37_copy_copy_copy2 0 |
87 |
trigvolume_enable trigger_volume_37_copy2 0 |
88 |
trigvolume_enable trigger_volume_37_copy3 0 |
89 |
trigvolume_enable trigger_volume_37_copy4 0 |
90 |
trigvolume_enable trigger_volume_45 0 |
91 |
trigvolume_enable trigger_volume_45_copy 0 |
92 |
trigvolume_enable trigger_volume_45_copy_copy 0 |
93 |
trigvolume_enable trigger_volume_45_copy_copy2 0 |
94 |
trigvolume_enable trigger_volume_45_copy_copy3 0 |
95 |
trigvolume_enable trigger_volume_45_copy_copy4 0 |
96 |
trigvolume_enable trigger_volume_45_copy_copy5 0 |
97 |
trigvolume_enable trigger_volume_45_copy_copy6 0 |
98 |
trigvolume_enable trigger_volume_53_copy 0 |
99 |
trigvolume_enable trigger_volume_53_copy_copy 0 |
100 |
trigvolume_enable trigger_volume_68 0 |
101 |
trigvolume_enable trigger_volume_69 0 |
102 |
trigvolume_enable trigger_volume_69_copy 0 |
103 |
trigvolume_enable trigger_volume_69_copy2 0 |
104 |
#used |
105 |
trigvolume_enable chase_trigger 0 |
106 |
trigvolume_enable end 0 |
107 |
trigvolume_enable Setup_Security_Trig 0 |
108 |
trigvolume_enable trigger_volume_02 0 |
109 |
trig_deactivate 2 |
110 |
trig_deactivate 3 |
111 |
trig_deactivate 4 |
112 |
obj_create 71 74 |
113 |
obj_create 401 409 |
114 |
env_anim 401 409 |
115 |
env_show 823 0 |
116 |
console_deactivate 9 |
117 |
} |
118 |
|
119 |
func void you_lose(string ai_name) |
120 |
{ |
121 |
fade_out 0 0 0 30 |
122 |
sleep 30 |
123 |
lose |
124 |
} |
125 |
|
126 |
#################################### |
127 |
### SEVERAL TIMES USED FUNCTIONS ### |
128 |
#################################### |
129 |
|
130 |
func void sp_all(void) |
131 |
{ |
132 |
co_message_display = 0 |
133 |
if(save_point eq 1) save_game 1 autosave |
134 |
if(save_point eq 2) save_game 2 autosave |
135 |
if(save_point eq 3) save_game 3 autosave |
136 |
if(save_point eq 4) save_game 4 autosave |
137 |
sleep 180 |
138 |
co_message_display = 1 |
139 |
} |
140 |
|
141 |
func void remove_ai(void) |
142 |
{ |
143 |
ai2_kill |
144 |
sleep 60 |
145 |
powerup_reset |
146 |
weapon_reset |
147 |
sleep 240 |
148 |
corpse_reset |
149 |
} |
150 |
|
151 |
func void music_stop(void) |
152 |
{ |
153 |
sound_music_stop mus_space01 |
154 |
sound_music_stop mus_xtr1 |
155 |
} |
156 |
|
157 |
########## |
158 |
### SP1 ### |
159 |
########## |
160 |
|
161 |
#tv55 - in some distance after the door 9 (fake door) (func: start_trap_music); I've disabled it |
162 |
|
163 |
func void intro(void) |
164 |
{ |
165 |
playback 0 IntroKonstart |
166 |
particle lock100_locklight01 do stop |
167 |
door_lock 11 |
168 |
ai2_spawn OutroTCTF2 |
169 |
chr_changeteam OutroTCTF2 TCTF |
170 |
ai2_spawn Start_Lite_1 |
171 |
ai2_spawn IntroTCTF02 |
172 |
chr_teleport OutroTCTF2 1010 |
173 |
chr_teleport Start_Lite_1 1010 |
174 |
chr_teleport IntroTCTF02 1010 |
175 |
ai2_lookatme OutroTCTF2 |
176 |
ai2_lookatme Start_Lite_1 |
177 |
ai2_lookatme IntroTCTF02 |
178 |
env_show 271 1 |
179 |
env_show 272 1 |
180 |
env_shade 271 272 .4 .4 .2 |
181 |
objective_set 1 silent |
182 |
target_set 1261 30 |
183 |
sleep 1 |
184 |
sound_music_start mus_space01 0.8 |
185 |
ai2_attack OutroTCTF2 Konoko |
186 |
ai2_attack Start_Lite_1 Konoko |
187 |
ai2_attack IntroTCTF02 Konoko |
188 |
fork wait1 |
189 |
fork wait2 |
190 |
fork wait3 |
191 |
} |
192 |
|
193 |
func void wait1(void) |
194 |
{ |
195 |
chr_wait_health OutroTCTF2 0 |
196 |
check_counter |
197 |
} |
198 |
|
199 |
func void wait2(void) |
200 |
{ |
201 |
chr_wait_health Start_Lite_1 0 |
202 |
check_counter |
203 |
} |
204 |
|
205 |
func void wait3(void) |
206 |
{ |
207 |
chr_wait_health IntroTCTF02 0 |
208 |
check_counter |
209 |
} |
210 |
|
211 |
func void check_counter(void) |
212 |
{ |
213 |
var_counter = var_counter + 1 |
214 |
if(var_counter eq 3) |
215 |
{ |
216 |
trigvolume_enable trigger_volume_02 1 |
217 |
particle lock99_locklight02 do start |
218 |
door_unlock 11 |
219 |
var_counter = 0 |
220 |
music_stop |
221 |
} |
222 |
} |
223 |
|
224 |
#tv1 - in front of door 11 (func: Setup_Pod1); I've disabled it |
225 |
|
226 |
########## |
227 |
### SP2 ### |
228 |
########## |
229 |
|
230 |
#tv54 - after door 11 |
231 |
func void autosave_1(string player_name) |
232 |
{ |
233 |
if(save_point eq 2) |
234 |
{ |
235 |
objective_set 1 silent |
236 |
target_set 1261 30 |
237 |
} |
238 |
else save_game 2 autosave |
239 |
ai2_spawn Pod1_Scientist_1 |
240 |
ai2_spawn Pod1_Scientist_2 |
241 |
ai2_spawn Pod1_TCL_1 |
242 |
ai2_spawn Pod1_TCL_2 |
243 |
ai2_spawn Pod1_TCL_3 |
244 |
particle lab1 do start |
245 |
particle lab2 do start |
246 |
particle lab3 do start |
247 |
} |
248 |
|
249 |
func void patrolscript0001(string ai_name) |
250 |
{ |
251 |
playback_block Pod1_TCL_1 alarm1 interp 20 |
252 |
} |
253 |
|
254 |
func void patrolscript0002(string ai_name) |
255 |
{ |
256 |
playback_block Pod1_TCL_2 alarm2 interp 20 |
257 |
} |
258 |
|
259 |
#tv20 - in front of door 15 (func: lab1_stop); I've disabled it |
260 |
#tv19 - after door 15 (func: lab1_start); I've disabled it |
261 |
#tv28 - in front of door 14 (func: lab1_stop); I've disabled it |
262 |
#tv27 - after door 14 (func: lab1_start); I've disabled it |
263 |
#tv31 - in front of door 19 (func: lab1_start); I've disabled it |
264 |
#tv32 - after door 19 (func: lab1_stop); I've disabled it |
265 |
#tv24 - in front of door 18 (func: lab1_start); I've disabled it |
266 |
#tv33 - after door 18 (func: lab1_stop); I've disabled it |
267 |
#tv34 - in front of door 16 (enter func: lab1_stop, leave func: lab2_start); I've disabled it |
268 |
#tv25 - after door 16 (func: lab1_start); I've disabled it |
269 |
#tv23 - in front of door 17 (enter func: lab1_stop, leave func: lab2_start); I've disabled it |
270 |
#tv22 - after door 17 (func: lab1_start); I've disabled it |
271 |
#tv26 - in front of door 13 (func: lab1_start); I've disabled it |
272 |
#tv29 - after door 13 (func: lab1_stop); I've disabled it |
273 |
#tv21 - in front of door 12 (func: lab1_start); I've disabled it |
274 |
#tv30 - after door 12 (func: lab1_stop); I've disabled it |
275 |
|
276 |
#console1 |
277 |
func void Pod1_UnlockDoors(string ai_name) |
278 |
{ |
279 |
particle lock1_locklight01 do start |
280 |
door_unlock 20 |
281 |
door_unlock 21 |
282 |
door_unlock 22 |
283 |
door_unlock 23 |
284 |
particle lock99_locklight02 do stop |
285 |
door_lock 11 |
286 |
particle alarm1_emlight01 do stop |
287 |
console_reset 10 |
288 |
} |
289 |
|
290 |
#hit func of Pod1_TCL_1 |
291 |
func void Pod1_RTAlarm_A(string ai_name) |
292 |
{ |
293 |
ai2_doalarm Pod1_TCL_1 10 |
294 |
} |
295 |
|
296 |
#hit func of Pod1_TCL_2 |
297 |
func void Pod1_RTAlarm_B(string ai_name) |
298 |
{ |
299 |
ai2_doalarm Pod1_TCL_2 10 |
300 |
} |
301 |
|
302 |
#console10 |
303 |
func void Pod1_Alarm(string ai_name) |
304 |
{ |
305 |
door_unlock 11 |
306 |
particle lock99_locklight02 do start |
307 |
sleep 180 |
308 |
ai2_spawn Pod1_BOL_Alarm_1 |
309 |
ai2_spawn Pod1_BOL_Alarm_2 |
310 |
ai2_spawn pod1_a_1 |
311 |
ai2_spawn pod1_a_2 |
312 |
ai2_setalert Pod1_TCL_1 combat |
313 |
ai2_setalert Pod1_TCL_2 combat |
314 |
ai2_setalert Pod1_TCL_3 combat |
315 |
ai2_setalert Pod1_BOL_Alarm_1 combat |
316 |
ai2_setalert Pod1_BOL_Alarm_2 combat |
317 |
ai2_dopath Pod1_TCL_1 Pod1_Final_Guard_A |
318 |
ai2_dopath Pod1_TCL_2 Pod1_Final_Guard_B |
319 |
ai2_dopath Pod1_TCL_3 Pod1_Final_Guard_C |
320 |
ai2_dopath Pod1_Scientist_1 Pod1_Final_Sci_A |
321 |
ai2_dopath Pod1_Scientist_2 Pod1_Final_Sci_B |
322 |
ai2_setjobstate Pod1_TCL_1 |
323 |
ai2_setjobstate Pod1_TCL_2 |
324 |
ai2_setjobstate Pod1_TCL_3 |
325 |
ai2_setjobstate Pod1_Scientist_1 |
326 |
ai2_setjobstate Pod1_Scientist_2 |
327 |
ai2_tripalarm 11 Konoko |
328 |
particle lock1_locklight01 do stop |
329 |
door_lock 20 |
330 |
door_lock 21 |
331 |
door_lock 22 |
332 |
door_lock 23 |
333 |
particle alarm1_emlight01 do start |
334 |
console_reset 1 |
335 |
Pod_Alarm_Sound |
336 |
} |
337 |
|
338 |
#for the Pod_Alarm_Sound func see pod2 section |
339 |
|
340 |
#tv2 - huge box in front of door 20, door 21, door 22 and door 23 |
341 |
func void Pod2_Setup(string ai_name) |
342 |
{ |
343 |
trig_activate 2 |
344 |
ai2_spawn Pod2_TCL_1 |
345 |
ai2_spawn Pod2_TCL_2 |
346 |
ai2_spawn Pod2_Sci_1 |
347 |
particle lock2_locklight01 do stop |
348 |
} |
349 |
|
350 |
func void patrolscript0003(string ai_name) |
351 |
{ |
352 |
playback_block Pod2_TCL_1 pod2alarm1 interp 20 |
353 |
} |
354 |
|
355 |
func void patrolscript0004(string ai_name) |
356 |
{ |
357 |
playback_block Pod2_TCL_2 pod2alarm2 interp 20 |
358 |
} |
359 |
|
360 |
#tv36 - in front of door 27 (enter func: lab2_start, leave func: lab3_stop); I've disabled it |
361 |
#tv40 - after of door 27 (enter func: lab2_stop, leave func: lab3_start); I've disabled it |
362 |
#tv39 - in front of door 26 (enter func: lab2_start, leave func: lab3_stop); I've disabled it |
363 |
#tv35 - after of door 26 (enter func: lab2_stop, leave func: lab3_start); I've disabled it |
364 |
#tv38 - in front of door 25 (enter func: lab2_start, leave func: lab3_stop); I've disabled it |
365 |
#tv41 - after of door 25 (enter func: lab2_stop, leave func: lab3_start); I've disabled it |
366 |
#tv37 - in front of door 24 (enter func: lab2_start, leave func: lab3_stop); I've disabled it |
367 |
#tv42 - after of door 24 (enter func: lab2_stop, leave func: lab3_start); I've disabled it |
368 |
|
369 |
#console2 |
370 |
func void Pod2_UnlockDoors(string ai_name) |
371 |
{ |
372 |
door_unlock 28 |
373 |
door_unlock 29 |
374 |
door_unlock 30 |
375 |
door_unlock 31 |
376 |
door_lock 11 |
377 |
particle lock99_locklight02 do stop |
378 |
particle alarm2_emlight01 do stop |
379 |
particle lock2_locklight01 do start |
380 |
console_reset 11 |
381 |
} |
382 |
|
383 |
#hit func of Pod2_TCL_1 |
384 |
func void Pod2_RTAlarm_A(string ai_name) |
385 |
{ |
386 |
ai2_doalarm Pod2_TCL_1 11 |
387 |
} |
388 |
|
389 |
#hit func of Pod2_TCL_2 |
390 |
func void Pod2_RTAlarm_B(string ai_name) |
391 |
{ |
392 |
ai2_doalarm Pod2_TCL_2 11 |
393 |
} |
394 |
|
395 |
#console11 |
396 |
func void Pod2_Alarm(string ai_name) |
397 |
{ |
398 |
door_unlock 11 |
399 |
particle lock99_locklight02 do start |
400 |
sleep 180 |
401 |
ai2_spawn Pod2_BOL_Alarm_1 |
402 |
ai2_spawn pod2_a_1 |
403 |
ai2_spawn pod2_a_2 |
404 |
ai2_setalert Pod2_TCL_1 high |
405 |
ai2_setalert Pod2_TCL_2 high |
406 |
ai2_setalert Pod2_BOS_1 high |
407 |
ai2_dopath Pod2_TCL_1 Pod2_End_TCL_1 |
408 |
ai2_dopath Pod2_TCL_2 Pod2_End_TCL_2 |
409 |
ai2_dopath Pod2_BOS_1 Pod2_End_BOS_1 |
410 |
ai2_dopath Pod2_Sci_1 Pod2_End_Sci_1 |
411 |
ai2_setjobstate Pod2_TCL_1 |
412 |
ai2_setjobstate Pod2_TCL_2 |
413 |
ai2_setjobstate Pod2_BOS_1 |
414 |
ai2_setjobstate Pod2_Sci_1 |
415 |
ai2_tripalarm 12 Konoko |
416 |
particle lock2_locklight01 do stop |
417 |
particle alarm2_emlight01 do start |
418 |
door_lock 28 |
419 |
door_lock 29 |
420 |
door_lock 30 |
421 |
door_lock 31 |
422 |
console_reset 2 |
423 |
Pod_Alarm_Sound |
424 |
} |
425 |
|
426 |
func void Pod_Alarm_Sound(void) |
427 |
{ |
428 |
sound_ambient_start alarm_loop |
429 |
sleep 900 |
430 |
sound_ambient_stop alarm_loop |
431 |
} |
432 |
|
433 |
#tv3 - huge box in front of door 28, door 29, door 30 and door 31 |
434 |
func void Pod3_Setup(string ai_name) |
435 |
{ |
436 |
ai2_spawn Pod3_BOS_1 |
437 |
ai2_spawn Pod3_BOS_2 |
438 |
ai2_spawn Pod3_BOL_1 |
439 |
trigvolume_enable Kerr_trig 1 |
440 |
} |
441 |
|
442 |
#tv44 - in front of door 35 (func: lab3_start); I've disabled it |
443 |
#tv46 - after of door 35 (enter func: lab3_stop); I've disabled it |
444 |
#tv48 - in front of door 34 (func: lab3_start); I've disabled it |
445 |
#tv47 - after of door 34 (enter func: lab3_stop); I've disabled it |
446 |
#tv50 - in front of door 33 (func: lab3_start); I've disabled it |
447 |
#tv45 - after of door 33 (enter func: lab3_stop); I've disabled it |
448 |
#tv49 - in front of door 32 (func: lab3_start); I've disabled it |
449 |
#tv43 - after of door 32 (enter func: lab3_stop); I've disabled it |
450 |
#tv9 - huge box from after door 33 and door 34 to the end of the room, where you find Kerr (no funcs); not used |
451 |
#tv75 - in front of door 59 (func KerrSpawn); I've disabled it |
452 |
|
453 |
#tv67 - complete room after door 59 |
454 |
func void Kerr(void) |
455 |
{ |
456 |
trigvolume_enable Kerr_trig 0 |
457 |
if(save_point eq 3) |
458 |
{ |
459 |
particle lab3 do start |
460 |
load_s3 |
461 |
} |
462 |
else console_activate 13 |
463 |
} |
464 |
|
465 |
func void patrolscript0009(string ai_name) |
466 |
{ |
467 |
patrolscript0010 |
468 |
} |
469 |
|
470 |
func void patrolscript0010 (string ai_name) |
471 |
{ |
472 |
particle lock99_locklight02 do start |
473 |
door_unlock 11 |
474 |
sleep 540 |
475 |
particle lock99_locklight02 do stop |
476 |
door_lock 11 |
477 |
} |
478 |
|
479 |
########## |
480 |
### SP3 ### |
481 |
########## |
482 |
|
483 |
#console13 |
484 |
func void Kerr_Console(string ai_name) |
485 |
{ |
486 |
give_powerup hypo 2 |
487 |
if(save_point ne 3) save_game 3 autosave |
488 |
trig_deactivate 2 |
489 |
load_s3 |
490 |
particle lock1_locklight01 do stop |
491 |
particle lock2_locklight01 do stop |
492 |
door_lock 28 |
493 |
door_lock 29 |
494 |
door_lock 30 |
495 |
door_lock 31 |
496 |
particle lab1 do stop |
497 |
particle lab2 do stop |
498 |
} |
499 |
|
500 |
func void load_s3(void) |
501 |
{ |
502 |
particle lock4_locklight02 do start |
503 |
door_unlock 58 |
504 |
objective_set 2 silent |
505 |
target_set 366 30 |
506 |
} |
507 |
|
508 |
#tv4 - on the gangway in front of door 58 |
509 |
func void Setup_Lab(string ai_name) |
510 |
{ |
511 |
ai2_spawn CS_ScanOps01 |
512 |
ai2_spawn LabHall_BOL_1 |
513 |
ai2_spawn LabHall_BOL_2 |
514 |
ai2_spawn LabHall_BOL_3 |
515 |
ai2_spawn LabHall_BOL_4 |
516 |
ai2_spawn LabHall_BOL_5 |
517 |
ai2_spawn Hall_TCS_33 |
518 |
ai2_spawn Lab1_Sci_1 |
519 |
ai2_spawn Lab1_Sci_2 |
520 |
ai2_spawn Lab2_Sci_1 |
521 |
ai2_spawn Lab2_Sci_2 |
522 |
ai2_spawn Lab3_Sci_1 |
523 |
ai2_spawn Lab3_Sci_2 |
524 |
particle part1 do start |
525 |
particle part2 do start |
526 |
} |
527 |
|
528 |
#tv52 - huge box after door 58 from the wall to the stairs; 1st and 2nd floor (enter func: part1_begin, leave func: part1_stop); I'vedisabled it |
529 |
#tv51 - after tv52 (enter func: part2_start, leave func: part2_stop); I'vedisabled it |
530 |
#tv14 - in front of door 6 and door 7 (func: spawn_kerr); I've disabled it |
531 |
#tv71 - in front of door 7 (no func); I've disabled it |
532 |
#tv73 - in front of door 7 (func: play_vat_monologue); I've disabled it |
533 |
#tv69 - in front of door 6 (no func); I've disabled it |
534 |
#tv74 - in front of door 6 (func: play_vat_monologue); I've disabled it |
535 |
#tv68 - complete scan lab (no func); I've disabled it |
536 |
|
537 |
#console5 |
538 |
func void Lab_Console_3(string ai_name) |
539 |
{ |
540 |
ai2_spawn lab_BOS_3 |
541 |
ai2_tripalarm 1 Konoko |
542 |
particle lock5c_locklight01 do start |
543 |
particle labalarm3 do start |
544 |
door_check |
545 |
} |
546 |
|
547 |
#console4 |
548 |
func void Lab_Console_2(string ai_name) |
549 |
{ |
550 |
ai2_spawn lab_BOS_2 |
551 |
ai2_tripalarm 1 Konoko |
552 |
particle lock5b_locklight01 do start |
553 |
particle labalarm2 do start |
554 |
door_check |
555 |
} |
556 |
|
557 |
#console3 |
558 |
func void Lab_Console_1(string ai_name) |
559 |
{ |
560 |
ai2_spawn lab_BOS_1 |
561 |
ai2_tripalarm 1 Konoko |
562 |
particle lock5a_locklight01 do start |
563 |
particle labalarm1 do start |
564 |
door_check |
565 |
} |
566 |
|
567 |
func void door_check(void) |
568 |
{ |
569 |
var_counter = var_counter + 1 |
570 |
if(var_counter eq 1) |
571 |
{ |
572 |
particle lock4_locklight02 do stop |
573 |
door_lock 58 |
574 |
target_set 1009 30 |
575 |
particle lab3 do stop |
576 |
} |
577 |
if(var_counter eq 3) |
578 |
{ |
579 |
door_unlock 6 |
580 |
door_unlock 7 |
581 |
var_counter = 0 |
582 |
} |
583 |
} |
584 |
|
585 |
########## |
586 |
### SP4 ### |
587 |
########## |
588 |
|
589 |
#tv11 - complete scan lab |
590 |
func void scanner_start(void) |
591 |
{ |
592 |
trigvolume_enable trigger_volume_13 0 |
593 |
if(save_point eq 4) |
594 |
{ |
595 |
ai2_spawn CS_ScanOps01 |
596 |
particle lock5a_locklight01 do start |
597 |
particle lock5b_locklight01 do start |
598 |
particle lock5c_locklight01 do start |
599 |
door_unlock 6 |
600 |
door_unlock 7 |
601 |
console_deactivate 3 |
602 |
console_deactivate 4 |
603 |
console_deactivate 5 |
604 |
particle part1 do start |
605 |
particle part2 do start |
606 |
} |
607 |
else save_game 4 autosave |
608 |
objective_set 3 silent |
609 |
target_set 346 30 |
610 |
sleep 1 |
611 |
sound_music_start mus_xtr1 0.7 |
612 |
} |
613 |
|
614 |
#lose func of CS_ScanOps01 |
615 |
func void play_vat_monologue(string ai_name) |
616 |
{ |
617 |
var_counter = var_counter + 1 |
618 |
if(var_counter eq 1) sound_dialog_play c13_66_01konoko |
619 |
} |
620 |
|
621 |
#console14 |
622 |
func void Lab_Unlock_Door_5(string ai_name) |
623 |
{ |
624 |
particle lock6_locklight02 do start |
625 |
door_unlock 1 |
626 |
trigvolume_enable chase_trigger 1 |
627 |
trigvolume_enable Setup_Security_Trig 1 |
628 |
ai2_spawn Scan_BOS_1 |
629 |
ai2_spawn Scan_BOS_2 |
630 |
ai2_spawn Scan_BOS_3 |
631 |
ai2_spawn Scan_BOS_4 |
632 |
chr_teleport LabHall_BOL_5 272 |
633 |
chr_teleport Hall_TCS_33 7018 |
634 |
ai2_forget LabHall_BOL_5 |
635 |
ai2_forget Hall_TCS_33 |
636 |
ai2_dopath LabHall_BOL_1 Scan_BOL_1 |
637 |
ai2_dopath LabHall_BOL_2 Scan_BOL_2 |
638 |
ai2_dopath LabHall_BOL_3 Scan_BOL_3 |
639 |
ai2_dopath LabHall_BOL_4 Scan_BOL_4 |
640 |
ai2_dopath LabHall_BOL_5 Scan_BOL_5 |
641 |
ai2_dopath Hall_TCS_33 Scan_Hall_TCS_33 |
642 |
ai2_setjobstate LabHall_BOL_1 |
643 |
ai2_setjobstate LabHall_BOL_2 |
644 |
ai2_setjobstate LabHall_BOL_3 |
645 |
ai2_setjobstate LabHall_BOL_4 |
646 |
ai2_setjobstate Hall_TCS_33 |
647 |
fork get_her |
648 |
} |
649 |
|
650 |
func void get_her(string ai_name) |
651 |
{ |
652 |
sleep 1800 |
653 |
ai2_tripalarm 5 Konoko |
654 |
ai2_dopath LabHall_BOL_1 get_her_1 |
655 |
ai2_dopath LabHall_BOL_2 get_her_2 |
656 |
ai2_setjobstate LabHall_BOL_1 |
657 |
ai2_setjobstate LabHall_BOL_2 |
658 |
sleep 1800 |
659 |
ai2_tripalarm 7 Konoko |
660 |
ai2_dopath LabHall_BOL_3 Scan_BOL_3 |
661 |
ai2_dopath LabHall_BOL_4 Scan_BOL_4 |
662 |
ai2_setjobstate LabHall_BOL_3 |
663 |
ai2_setjobstate LabHall_BOL_4 |
664 |
sleep 1800 |
665 |
ai2_tripalarm 9 Konoko |
666 |
ai2_dopath Scan_BOS_1 get_her_1 |
667 |
ai2_dopath Scan_BOS_2 get_her_2 |
668 |
ai2_setjobstate Scan_BOS_1 |
669 |
ai2_setjobstate Scan_BOS_2 |
670 |
sleep 1800 |
671 |
ai2_tripalarm 11 Konoko |
672 |
ai2_dopath Scan_BOS_3 get_her_3 |
673 |
ai2_dopath Scan_BOS_4 get_her_4 |
674 |
ai2_setjobstate Scan_BOS_3 |
675 |
ai2_setjobstate Scan_BOS_4 |
676 |
} |
677 |
|
678 |
#tv80 - in some distance after door 3 |
679 |
func void chase_after_scan(string ai_name) |
680 |
{ |
681 |
play_vat_monologue |
682 |
ai2_dopath Scan_BOS_3 chase_after_3 |
683 |
ai2_dopath Scan_BOS_4 chase_after_4 |
684 |
ai2_setjobstate Scan_BOS_3 |
685 |
ai2_setjobstate Scan_BOS_4 |
686 |
ai2_tripalarm 11 Konoko |
687 |
sleep 1200 |
688 |
ai2_dopath Scan_BOS_1 chase_after_1 |
689 |
ai2_dopath Scan_BOS_2 chase_after_2 |
690 |
ai2_setjobstate Scan_BOS_1 |
691 |
ai2_setjobstate Scan_BOS_2 |
692 |
ai2_tripalarm 9 Konoko |
693 |
} |
694 |
|
695 |
#tv12 - in front of door 1 |
696 |
func void Setup_Security(string ai_name) |
697 |
{ |
698 |
trigvolume_enable Ambush_Trigger_1 1 |
699 |
ai2_spawn Sec_BOL_1 |
700 |
ai2_spawn Sec_BOS_1 |
701 |
ai2_spawn Sec_BOS_2 |
702 |
trig_activate 3 |
703 |
trig_activate 4 |
704 |
music_stop |
705 |
} |
706 |
|
707 |
#console86 |
708 |
func void Unlock_Door_7(string ai_name) |
709 |
{ |
710 |
particle lock7_locklight02 do start |
711 |
door_unlock 54 |
712 |
target_set 360 30 |
713 |
var_counter = 0 |
714 |
} |
715 |
|
716 |
#tv5 - in the middle between door 54 and door 36 |
717 |
func void Sec_Ambush_1(string ai_name) |
718 |
{ |
719 |
fork remove_ai |
720 |
trig_deactivate 3 |
721 |
trig_deactivate 4 |
722 |
turret_deactivate 2 |
723 |
turret_deactivate 3 |
724 |
particle lock8_locklight02 do start |
725 |
door_unlock 36 |
726 |
door_unlock 37 |
727 |
particle lock7_locklight02 do stop |
728 |
door_lock 54 |
729 |
ai2_spawn Sec_Ambush_BOS_1 |
730 |
ai2_spawn Sec_Ambush_BOL_1 |
731 |
ai2_attack Sec_Ambush_BOS_1 Konoko |
732 |
ai2_attack Sec_Ambush_BOL_1 Konoko |
733 |
sleep 120 |
734 |
particle lock8_locklight02 do stop |
735 |
door_lock 36 |
736 |
particle part1 do stop |
737 |
particle part2 do stop |
738 |
} |
739 |
|
740 |
#tv72 - in front of door 36 (func: closethedoor); I've disabled it |
741 |
|
742 |
#tv6 - in front of tv72 |
743 |
func void Setup_Final(string ai_name) |
744 |
{ |
745 |
ai2_spawn Final_BOS_1 |
746 |
ai2_spawn Final_BOL_1 |
747 |
ai2_spawn Final_Thug_1 |
748 |
ai2_spawn Final_Thug_2 |
749 |
} |
750 |
|
751 |
#lose func of Sec_Ambush_BOS_1 |
752 |
func void nextwave_1(string ai_name) |
753 |
{ |
754 |
nextwave_2 |
755 |
} |
756 |
|
757 |
#lose func of Sec_Ambush_BOS_2 |
758 |
func void nextwave_2(string ai_name) |
759 |
{ |
760 |
var_counter = var_counter + 1 |
761 |
if(var_counter eq 2) |
762 |
{ |
763 |
particle vat1 do start |
764 |
particle vat2 do start |
765 |
particle vat3 do start |
766 |
particle vat4 do start |
767 |
particle lock8_locklight02 do start |
768 |
door_unlock 36 |
769 |
door_unlock 37 |
770 |
ai2_spawn Sec_Ambush_BOS_2 |
771 |
ai2_spawn Sec_Ambush_BOL_2 |
772 |
ai2_attack Sec_Ambush_BOS_2 Konoko |
773 |
ai2_attack Sec_Ambush_BOL_2 Konoko |
774 |
var_counter = 0 |
775 |
} |
776 |
} |
777 |
|
778 |
#tv13 - in the middle of the next room, from left to right |
779 |
func void set_objective_4(string chr_index) |
780 |
{ |
781 |
objective_set 4 silent |
782 |
target_set 222 30 |
783 |
} |
784 |
|
785 |
#tv57 - in some distance in front of door 37 (func: vat1_start); I've disabled it |
786 |
|
787 |
#tv56 - after door 37 |
788 |
func void BeginVat(void) |
789 |
{ |
790 |
sound_dialog_play c13_66_02konoko |
791 |
ai2_attack Final_BOL_1 Konoko |
792 |
} |
793 |
|
794 |
#tv79 - in front of tv58 |
795 |
func void mid_guards(string ai_name) |
796 |
{ |
797 |
ai2_spawn Final_BOL_2 |
798 |
ai2_spawn Final_Thug_9 |
799 |
ai2_attack Final_BOL_2 Konoko |
800 |
} |
801 |
|
802 |
#tv58 - in front of tv62 (func: vat2_stop); I've disabled it |
803 |
#tv62 - in front of door 38 and door 39 (func: vat2_start); I've disabled it |
804 |
|
805 |
#tv18 - complete room, where you find console7 |
806 |
func void CraneTalk(void) |
807 |
{ |
808 |
sound_dialog_play c13_66_03konoko |
809 |
} |
810 |
|
811 |
#console7 and console8 |
812 |
func void FTS(string ai_name) |
813 |
{ |
814 |
var_counter = var_counter + 1 |
815 |
if(var_counter eq 2) console_activate 9 |
816 |
} |
817 |
|
818 |
#tv60 - in front of door 42 and door 43 (func: vat1_start); I've disabled it |
819 |
#tv59 - after door 42 and door 43 (func: vat1_stop); I've disabled it |
820 |
#tv61 - in front of tv64 (func: vat3_stop); I've disabled it |
821 |
#tv64 - in front of door 44 and door 45 (func: vat3_start); I've disabled it |
822 |
|
823 |
#tv76 - in front of tv63 |
824 |
func void end_guards(string ai_name) |
825 |
{ |
826 |
ai2_spawn end_guard_1 |
827 |
ai2_spawn end_guard_2 |
828 |
ai2_spawn Final_Thug_10 |
829 |
} |
830 |
|
831 |
#tv63 - in front of door 48 and door 49 (func: vat2_start); I've disabled it |
832 |
#tv65 - after door 48 and door 49 (func: vat2_stop); I've disabled it |
833 |
#tv77 - complete last platform (no func); I've disabled it |
834 |
#tv78 - complete last platform (func: check_outro); I've disabled it |
835 |
#tv7 - complete last platform (no func); I've disabled it |
836 |
#tv8 - after door 51 (no func); I've disabled it |
837 |
#tv18 - at the end of the last platform, in front of the crusher (func: vat3_start); I've disabled it |
838 |
#tv66 - after tv18 (func: vat3_stop); I've disabled it |
839 |
|
840 |
#console9 |
841 |
func void final_check_for_crane(string ai_name) |
842 |
{ |
843 |
fade_out 0 0 0 30 |
844 |
sleep 30 |
845 |
win |
846 |
} |
847 |
|
848 |
### ACID FUNCTIONS ### |
849 |
|
850 |
#tv10 - 1st acid basin |
851 |
func void Acid01(string character) |
852 |
{ |
853 |
var_counter2 = 1 |
854 |
acid(character) |
855 |
} |
856 |
|
857 |
#tv15 - 2nd acid basin |
858 |
func void Acid02(string character) |
859 |
{ |
860 |
var_counter2 = 2 |
861 |
acid(character) |
862 |
} |
863 |
|
864 |
#tv16 - 3rd acid basin |
865 |
func void Acid03(string character) |
866 |
{ |
867 |
var_counter2 = 3 |
868 |
acid(character) |
869 |
} |
870 |
|
871 |
#tv53 - 4th acid basin |
872 |
func void acid04(string character) |
873 |
{ |
874 |
var_counter2 = 4 |
875 |
acid(character) |
876 |
} |
877 |
|
878 |
func void acid(string character) |
879 |
{ |
880 |
if(chr_is_player(character) eq 1) |
881 |
{ |
882 |
chr_animate(character, KONOKOacid); |
883 |
input 0 |
884 |
if(var_counter2 eq 1) cm_interpolate AcidCam01 500 |
885 |
if(var_counter2 eq 2) cm_interpolate AcidCam01 400 |
886 |
if(var_counter2 eq 3) cm_interpolate AcidCam01 200 |
887 |
if(var_counter2 eq 4) cm_interpolate AcidCam01 0 |
888 |
sleep 5 |
889 |
chr_invincible(character, 1); |
890 |
if(var_counter2 eq 1) sleep 525 |
891 |
if(var_counter2 eq 2) sleep 430 |
892 |
if(var_counter2 eq 3) sleep 230 |
893 |
if(var_counter2 eq 4) sleep 40 |
894 |
trigvolume_enable LastVat 0 |
895 |
chr_animate(character, KONOKOlev14_grinder); |
896 |
chr_envanim(character, GrinderKonBox01, norotation); |
897 |
sleep 60 |
898 |
sound_ambient_start c13_47_11_bonecrunch |
899 |
sleep 10 |
900 |
sound_impulse_play konoko_gruesome_death |
901 |
sleep 75 |
902 |
} |
903 |
else |
904 |
{ |
905 |
chr_animate(character, KONOKOacid); |
906 |
sleep 10 |
907 |
} |
908 |
chr_set_health(character, 0); |
909 |
} |
910 |
|
911 |
##################### |
912 |
### TEXT CONSOLES ### |
913 |
##################### |
914 |
|
915 |
func void level_14a(void) |
916 |
{ |
917 |
text_console level_14a |
918 |
console_reset 12 |
919 |
} |
920 |
|
921 |
func void level_14b(void) |
922 |
{ |
923 |
text_console level_14b |
924 |
console_reset 6 |
925 |
} |