| 1 | 
 ################# | 
 
 
 
 
 
 | 2 | 
 ### VARIABLES ### | 
 
 
 
 
 
 | 3 | 
 ################# | 
 
 
 
 
 
 | 4 | 
  | 
 
 
 
 
 
 | 5 | 
 var int var_counter = 0; | 
 
 
 
 
 
 | 6 | 
 var int var_counter2 = 0; | 
 
 
 
 
 
 | 7 | 
  | 
 
 
 
 
 
 | 8 | 
 ############ | 
 
 
 
 
 
 | 9 | 
 ### MAIN ### | 
 
 
 
 
 
 | 10 | 
 ############ | 
 
 
 
 
 
 | 11 | 
  | 
 
 
 
 
 
 | 12 | 
 func void main(void) | 
 
 
 
 
 
 | 13 | 
 { | 
 
 
 
 
 
 | 14 | 
 gl_fog_red = .15 | 
 
 
 
 
 
 | 15 | 
 gl_fog_blue = .15 | 
 
 
 
 
 
 | 16 | 
 gl_fog_green = .15 | 
 
 
 
 
 
 | 17 | 
 gl_fog_start = .995 | 
 
 
 
 
 
 | 18 | 
 gs_farclipplane_set 5000 | 
 
 
 
 
 
 | 19 | 
 ui_suppress_prompt = 1 | 
 
 
 
 
 
 | 20 | 
 chr_auto_aim_dist = 0 | 
 
 
 
 
 
 | 21 | 
 menu2 | 
 
 
 
 
 
 | 22 | 
 start | 
 
 
 
 
 
 | 23 | 
 } | 
 
 
 
 
 
 | 24 | 
  | 
 
 
 
 
 
 | 25 | 
 ############# | 
 
 
 
 
 
 | 26 | 
 ### START ### | 
 
 
 
 
 
 | 27 | 
 ############# | 
 
 
 
 
 
 | 28 | 
  | 
 
 
 
 
 
 | 29 | 
 func void start(void) | 
 
 
 
 
 
 | 30 | 
 { | 
 
 
 
 
 
 | 31 | 
 fork deactivate_stuff | 
 
 
 
 
 
 | 32 | 
 if(save_point eq 0) save_point = 1 | 
 
 
 
 
 
 | 33 | 
 if(save_point eq 1) fork intro | 
 
 
 
 
 
 | 34 | 
 if (save_point eq 2) restore_game | 
 
 
 
 
 
 | 35 | 
 if (save_point eq 3) restore_game | 
 
 
 
 
 
 | 36 | 
 if (save_point eq 4) restore_game | 
 
 
 
 
 
 | 37 | 
 sleep 5 | 
 
 
 
 
 
 | 38 | 
 fork sp_all | 
 
 
 
 
 
 | 39 | 
 } | 
 
 
 
 
 
 | 40 | 
  | 
 
 
 
 
 
 | 41 | 
 func void deactivate_stuff(void) | 
 
 
 
 
 
 | 42 | 
 { | 
 
 
 
 
 
 | 43 | 
 #not used | 
 
 
 
 
 
 | 44 | 
 trigvolume_enable ending 0 | 
 
 
 
 
 
 | 45 | 
 trigvolume_enable ending2 0 | 
 
 
 
 
 
 | 46 | 
 trigvolume_enable sensor 0 | 
 
 
 
 
 
 | 47 | 
 trigvolume_enable final_sensor 0 | 
 
 
 
 
 
 | 48 | 
 trigvolume_enable spawn_kerr_trig 0 | 
 
 
 
 
 
 | 49 | 
 trigvolume_enable trap_music 0 | 
 
 
 
 
 
 | 50 | 
 trigvolume_enable tv_check_outro 0 | 
 
 
 
 
 
 | 51 | 
 trigvolume_enable tv_vat_monologue_1 0 | 
 
 
 
 
 
 | 52 | 
 trigvolume_enable tv_vat_monologue_2 0 | 
 
 
 
 
 
 | 53 | 
 trigvolume_enable lab1 0 | 
 
 
 
 
 
 | 54 | 
 trigvolume_enable lab1_copy 0 | 
 
 
 
 
 
 | 55 | 
 trigvolume_enable lab1_copy_copy 0 | 
 
 
 
 
 
 | 56 | 
 trigvolume_enable lab1_copy_copy2 0 | 
 
 
 
 
 
 | 57 | 
 trigvolume_enable lab1_copy_copy3 0 | 
 
 
 
 
 
 | 58 | 
 trigvolume_enable lab1_copy_copy4 0 | 
 
 
 
 
 
 | 59 | 
 trigvolume_enable lab1_copy_copy5 0 | 
 
 
 
 
 
 | 60 | 
 trigvolume_enable lab1_copy_copy6 0 | 
 
 
 
 
 
 | 61 | 
 trigvolume_enable lab1_copy_copy7 0 | 
 
 
 
 
 
 | 62 | 
 trigvolume_enable lab1_copy_copy8 0 | 
 
 
 
 
 
 | 63 | 
 trigvolume_enable lab1_copy_copy9 0 | 
 
 
 
 
 
 | 64 | 
 trigvolume_enable lab1_copy_copy10 0 | 
 
 
 
 
 
 | 65 | 
 trigvolume_enable lab1_copy_copy3_copy 0 | 
 
 
 
 
 
 | 66 | 
 trigvolume_enable lab1_copy_copy3_copy2 0 | 
 
 
 
 
 
 | 67 | 
 trigvolume_enable lab1_copy_copy3_copy3 0 | 
 
 
 
 
 
 | 68 | 
 trigvolume_enable lab1_copy_copy3_copy4 0 | 
 
 
 
 
 
 | 69 | 
 trigvolume_enable trigger_volume_02 0 | 
 
 
 
 
 
 | 70 | 
 trigvolume_enable trigger_volume_08_copy 0 | 
 
 
 
 
 
 | 71 | 
 trigvolume_enable trigger_volume_19 0 | 
 
 
 
 
 
 | 72 | 
 trigvolume_enable trigger_volume_19_copy2 0 | 
 
 
 
 
 
 | 73 | 
 trigvolume_enable trigger_volume_19_copy3 0 | 
 
 
 
 
 
 | 74 | 
 trigvolume_enable trigger_volume_19_copy4 0 | 
 
 
 
 
 
 | 75 | 
 trigvolume_enable trigger_volume_19_copy5 0 | 
 
 
 
 
 
 | 76 | 
 trigvolume_enable trigger_volume_19_copy6 0 | 
 
 
 
 
 
 | 77 | 
 trigvolume_enable trigger_volume_19_copy3_copy 0 | 
 
 
 
 
 
 | 78 | 
 trigvolume_enable trigger_volume_19_copy6_copy 0 | 
 
 
 
 
 
 | 79 | 
 trigvolume_enable trigger_volume_19_copy6_copy2 0 | 
 
 
 
 
 
 | 80 | 
 trigvolume_enable trigger_volume_19_copy7 0 | 
 
 
 
 
 
 | 81 | 
 trigvolume_enable trigger_volume_19_copy8 0 | 
 
 
 
 
 
 | 82 | 
 trigvolume_enable trigger_volume_37 0 | 
 
 
 
 
 
 | 83 | 
 trigvolume_enable trigger_volume_37_copy 0 | 
 
 
 
 
 
 | 84 | 
 trigvolume_enable trigger_volume_37_copy_copy 0 | 
 
 
 
 
 
 | 85 | 
 trigvolume_enable trigger_volume_37_copy_copy_copy 0 | 
 
 
 
 
 
 | 86 | 
 trigvolume_enable trigger_volume_37_copy_copy_copy2 0 | 
 
 
 
 
 
 | 87 | 
 trigvolume_enable trigger_volume_37_copy2 0 | 
 
 
 
 
 
 | 88 | 
 trigvolume_enable trigger_volume_37_copy3 0 | 
 
 
 
 
 
 | 89 | 
 trigvolume_enable trigger_volume_37_copy4 0 | 
 
 
 
 
 
 | 90 | 
 trigvolume_enable trigger_volume_45 0 | 
 
 
 
 
 
 | 91 | 
 trigvolume_enable trigger_volume_45_copy 0 | 
 
 
 
 
 
 | 92 | 
 trigvolume_enable trigger_volume_45_copy_copy 0 | 
 
 
 
 
 
 | 93 | 
 trigvolume_enable trigger_volume_45_copy_copy2 0 | 
 
 
 
 
 
 | 94 | 
 trigvolume_enable trigger_volume_45_copy_copy3 0 | 
 
 
 
 
 
 | 95 | 
 trigvolume_enable trigger_volume_45_copy_copy4 0 | 
 
 
 
 
 
 | 96 | 
 trigvolume_enable trigger_volume_45_copy_copy5 0 | 
 
 
 
 
 
 | 97 | 
 trigvolume_enable trigger_volume_45_copy_copy6 0 | 
 
 
 
 
 
 | 98 | 
 trigvolume_enable trigger_volume_53_copy 0 | 
 
 
 
 
 
 | 99 | 
 trigvolume_enable trigger_volume_53_copy_copy 0 | 
 
 
 
 
 
 | 100 | 
 trigvolume_enable trigger_volume_68 0 | 
 
 
 
 
 
 | 101 | 
 trigvolume_enable trigger_volume_69 0 | 
 
 
 
 
 
 | 102 | 
 trigvolume_enable trigger_volume_69_copy 0 | 
 
 
 
 
 
 | 103 | 
 trigvolume_enable trigger_volume_69_copy2 0 | 
 
 
 
 
 
 | 104 | 
 #used | 
 
 
 
 
 
 | 105 | 
 trigvolume_enable chase_trigger 0 | 
 
 
 
 
 
 | 106 | 
 trigvolume_enable end 0 | 
 
 
 
 
 
 | 107 | 
 trigvolume_enable Setup_Security_Trig 0 | 
 
 
 
 
 
 | 108 | 
 trigvolume_enable trigger_volume_02 0 | 
 
 
 
 
 
 | 109 | 
 trig_deactivate 2 | 
 
 
 
 
 
 | 110 | 
 trig_deactivate 3 | 
 
 
 
 
 
 | 111 | 
 trig_deactivate 4 | 
 
 
 
 
 
 | 112 | 
 obj_create 71 74 | 
 
 
 
 
 
 | 113 | 
 obj_create 401 409 | 
 
 
 
 
 
 | 114 | 
 env_anim 401 409 | 
 
 
 
 
 
 | 115 | 
 env_show 823 0 | 
 
 
 
 
 
 | 116 | 
 console_deactivate 9 | 
 
 
 
 
 
 | 117 | 
 } | 
 
 
 
 
 
 | 118 | 
  | 
 
 
 
 
 
 | 119 | 
 func void you_lose(string ai_name) | 
 
 
 
 
 
 | 120 | 
 { | 
 
 
 
 
 
 | 121 | 
 fade_out 0 0 0 30 | 
 
 
 
 
 
 | 122 | 
 sleep 30 | 
 
 
 
 
 
 | 123 | 
 lose | 
 
 
 
 
 
 | 124 | 
 } | 
 
 
 
 
 
 | 125 | 
  | 
 
 
 
 
 
 | 126 | 
 #################################### | 
 
 
 
 
 
 | 127 | 
 ### SEVERAL TIMES USED FUNCTIONS ### | 
 
 
 
 
 
 | 128 | 
 #################################### | 
 
 
 
 
 
 | 129 | 
  | 
 
 
 
 
 
 | 130 | 
 func void sp_all(void) | 
 
 
 
 
 
 | 131 | 
 { | 
 
 
 
 
 
 | 132 | 
 co_message_display = 0 | 
 
 
 
 
 
 | 133 | 
 if(save_point eq 1) save_game 1 autosave | 
 
 
 
 
 
 | 134 | 
 if(save_point eq 2) save_game 2 autosave | 
 
 
 
 
 
 | 135 | 
 if(save_point eq 3) save_game 3 autosave | 
 
 
 
 
 
 | 136 | 
 if(save_point eq 4) save_game 4 autosave | 
 
 
 
 
 
 | 137 | 
 sleep 180 | 
 
 
 
 
 
 | 138 | 
 co_message_display = 1 | 
 
 
 
 
 
 | 139 | 
 } | 
 
 
 
 
 
 | 140 | 
  | 
 
 
 
 
 
 | 141 | 
 func void remove_ai(void) | 
 
 
 
 
 
 | 142 | 
 { | 
 
 
 
 
 
 | 143 | 
 ai2_kill | 
 
 
 
 
 
 | 144 | 
 sleep 60 | 
 
 
 
 
 
 | 145 | 
 powerup_reset | 
 
 
 
 
 
 | 146 | 
 weapon_reset | 
 
 
 
 
 
 | 147 | 
 sleep 240 | 
 
 
 
 
 
 | 148 | 
 corpse_reset | 
 
 
 
 
 
 | 149 | 
 } | 
 
 
 
 
 
 | 150 | 
  | 
 
 
 
 
 
 | 151 | 
 func void music_stop(void) | 
 
 
 
 
 
 | 152 | 
 { | 
 
 
 
 
 
 | 153 | 
 sound_music_stop mus_space01 | 
 
 
 
 
 
 | 154 | 
 sound_music_stop mus_xtr1 | 
 
 
 
 
 
 | 155 | 
 } | 
 
 
 
 
 
 | 156 | 
  | 
 
 
 
 
 
 | 157 | 
 ########## | 
 
 
 
 
 
 | 158 | 
 ### SP1 ### | 
 
 
 
 
 
 | 159 | 
 ########## | 
 
 
 
 
 
 | 160 | 
  | 
 
 
 
 
 
 | 161 | 
 #tv55 - in some distance after the door 9 (fake door) (func: start_trap_music); I've disabled it | 
 
 
 
 
 
 | 162 | 
  | 
 
 
 
 
 
 | 163 | 
 func void intro(void) | 
 
 
 
 
 
 | 164 | 
 { | 
 
 
 
 
 
 | 165 | 
 playback 0 IntroKonstart | 
 
 
 
 
 
 | 166 | 
 particle lock100_locklight01 do stop | 
 
 
 
 
 
 | 167 | 
 door_lock 11 | 
 
 
 
 
 
 | 168 | 
 ai2_spawn OutroTCTF2 | 
 
 
 
 
 
 | 169 | 
 chr_changeteam OutroTCTF2 TCTF | 
 
 
 
 
 
 | 170 | 
 ai2_spawn Start_Lite_1 | 
 
 
 
 
 
 | 171 | 
 ai2_spawn IntroTCTF02 | 
 
 
 
 
 
 | 172 | 
 chr_teleport OutroTCTF2 1010 | 
 
 
 
 
 
 | 173 | 
 chr_teleport Start_Lite_1 1010 | 
 
 
 
 
 
 | 174 | 
 chr_teleport IntroTCTF02 1010 | 
 
 
 
 
 
 | 175 | 
 ai2_lookatme OutroTCTF2 | 
 
 
 
 
 
 | 176 | 
 ai2_lookatme Start_Lite_1 | 
 
 
 
 
 
 | 177 | 
 ai2_lookatme IntroTCTF02 | 
 
 
 
 
 
 | 178 | 
 env_show 271 1 | 
 
 
 
 
 
 | 179 | 
 env_show 272 1 | 
 
 
 
 
 
 | 180 | 
 env_shade 271 272 .4 .4 .2 | 
 
 
 
 
 
 | 181 | 
 objective_set 1 silent | 
 
 
 
 
 
 | 182 | 
 target_set 1261 30 | 
 
 
 
 
 
 | 183 | 
 sleep 1 | 
 
 
 
 
 
 | 184 | 
 sound_music_start mus_space01 0.8 | 
 
 
 
 
 
 | 185 | 
 ai2_attack OutroTCTF2 Konoko | 
 
 
 
 
 
 | 186 | 
 ai2_attack Start_Lite_1 Konoko | 
 
 
 
 
 
 | 187 | 
 ai2_attack IntroTCTF02 Konoko | 
 
 
 
 
 
 | 188 | 
 fork wait1 | 
 
 
 
 
 
 | 189 | 
 fork wait2 | 
 
 
 
 
 
 | 190 | 
 fork wait3 | 
 
 
 
 
 
 | 191 | 
 } | 
 
 
 
 
 
 | 192 | 
  | 
 
 
 
 
 
 | 193 | 
 func void wait1(void) | 
 
 
 
 
 
 | 194 | 
 { | 
 
 
 
 
 
 | 195 | 
 chr_wait_health OutroTCTF2 0 | 
 
 
 
 
 
 | 196 | 
 check_counter | 
 
 
 
 
 
 | 197 | 
 } | 
 
 
 
 
 
 | 198 | 
  | 
 
 
 
 
 
 | 199 | 
 func void wait2(void) | 
 
 
 
 
 
 | 200 | 
 { | 
 
 
 
 
 
 | 201 | 
 chr_wait_health Start_Lite_1 0 | 
 
 
 
 
 
 | 202 | 
 check_counter | 
 
 
 
 
 
 | 203 | 
 } | 
 
 
 
 
 
 | 204 | 
  | 
 
 
 
 
 
 | 205 | 
 func void wait3(void) | 
 
 
 
 
 
 | 206 | 
 { | 
 
 
 
 
 
 | 207 | 
 chr_wait_health IntroTCTF02 0 | 
 
 
 
 
 
 | 208 | 
 check_counter | 
 
 
 
 
 
 | 209 | 
 } | 
 
 
 
 
 
 | 210 | 
  | 
 
 
 
 
 
 | 211 | 
 func void check_counter(void) | 
 
 
 
 
 
 | 212 | 
 { | 
 
 
 
 
 
 | 213 | 
 var_counter = var_counter + 1 | 
 
 
 
 
 
 | 214 | 
 if(var_counter eq 3) | 
 
 
 
 
 
 | 215 | 
         { | 
 
 
 
 
 
 | 216 | 
         trigvolume_enable trigger_volume_02 1 | 
 
 
 
 
 
 | 217 | 
         particle lock99_locklight02 do start | 
 
 
 
 
 
 | 218 | 
         door_unlock 11 | 
 
 
 
 
 
 | 219 | 
         var_counter = 0 | 
 
 
 
 
 
 | 220 | 
         music_stop | 
 
 
 
 
 
 | 221 | 
         } | 
 
 
 
 
 
 | 222 | 
 } | 
 
 
 
 
 
 | 223 | 
  | 
 
 
 
 
 
 | 224 | 
 #tv1 - in front of door 11 (func: Setup_Pod1); I've disabled it | 
 
 
 
 
 
 | 225 | 
  | 
 
 
 
 
 
 | 226 | 
 ########## | 
 
 
 
 
 
 | 227 | 
 ### SP2 ### | 
 
 
 
 
 
 | 228 | 
 ########## | 
 
 
 
 
 
 | 229 | 
  | 
 
 
 
 
 
 | 230 | 
 #tv54 - after door 11 | 
 
 
 
 
 
 | 231 | 
 func void autosave_1(string player_name) | 
 
 
 
 
 
 | 232 | 
 { | 
 
 
 
 
 
 | 233 | 
 if(save_point eq 2) | 
 
 
 
 
 
 | 234 | 
         { | 
 
 
 
 
 
 | 235 | 
         objective_set 1 silent | 
 
 
 
 
 
 | 236 | 
         target_set 1261 30 | 
 
 
 
 
 
 | 237 | 
         } | 
 
 
 
 
 
 | 238 | 
 else save_game 2 autosave | 
 
 
 
 
 
 | 239 | 
 ai2_spawn Pod1_Scientist_1 | 
 
 
 
 
 
 | 240 | 
 ai2_spawn Pod1_Scientist_2 | 
 
 
 
 
 
 | 241 | 
 ai2_spawn Pod1_TCL_1 | 
 
 
 
 
 
 | 242 | 
 ai2_spawn Pod1_TCL_2 | 
 
 
 
 
 
 | 243 | 
 ai2_spawn Pod1_TCL_3 | 
 
 
 
 
 
 | 244 | 
 particle lab1 do start | 
 
 
 
 
 
 | 245 | 
 particle lab2 do start | 
 
 
 
 
 
 | 246 | 
 particle lab3 do start | 
 
 
 
 
 
 | 247 | 
 } | 
 
 
 
 
 
 | 248 | 
  | 
 
 
 
 
 
 | 249 | 
 func void patrolscript0001(string ai_name) | 
 
 
 
 
 
 | 250 | 
 { | 
 
 
 
 
 
 | 251 | 
 playback_block Pod1_TCL_1 alarm1 interp 20 | 
 
 
 
 
 
 | 252 | 
 } | 
 
 
 
 
 
 | 253 | 
  | 
 
 
 
 
 
 | 254 | 
 func void patrolscript0002(string ai_name) | 
 
 
 
 
 
 | 255 | 
 { | 
 
 
 
 
 
 | 256 | 
 playback_block Pod1_TCL_2 alarm2 interp 20 | 
 
 
 
 
 
 | 257 | 
 } | 
 
 
 
 
 
 | 258 | 
  | 
 
 
 
 
 
 | 259 | 
 #tv20 - in front of door 15 (func: lab1_stop); I've disabled it | 
 
 
 
 
 
 | 260 | 
 #tv19 - after door 15 (func: lab1_start); I've disabled it | 
 
 
 
 
 
 | 261 | 
 #tv28 - in front of door 14 (func: lab1_stop); I've disabled it | 
 
 
 
 
 
 | 262 | 
 #tv27 - after door 14 (func: lab1_start); I've disabled it | 
 
 
 
 
 
 | 263 | 
 #tv31 - in front of door 19 (func: lab1_start); I've disabled it | 
 
 
 
 
 
 | 264 | 
 #tv32 - after door 19 (func: lab1_stop); I've disabled it | 
 
 
 
 
 
 | 265 | 
 #tv24 - in front of door 18 (func: lab1_start); I've disabled it | 
 
 
 
 
 
 | 266 | 
 #tv33 - after door 18 (func: lab1_stop); I've disabled it | 
 
 
 
 
 
 | 267 | 
 #tv34 - in front of door 16 (enter func: lab1_stop, leave func: lab2_start); I've disabled it | 
 
 
 
 
 
 | 268 | 
 #tv25 - after door 16 (func: lab1_start); I've disabled it | 
 
 
 
 
 
 | 269 | 
 #tv23 - in front of door 17 (enter func: lab1_stop, leave func: lab2_start); I've disabled it | 
 
 
 
 
 
 | 270 | 
 #tv22 - after door 17 (func: lab1_start); I've disabled it | 
 
 
 
 
 
 | 271 | 
 #tv26 - in front of door 13 (func: lab1_start); I've disabled it | 
 
 
 
 
 
 | 272 | 
 #tv29 - after door 13 (func: lab1_stop); I've disabled it | 
 
 
 
 
 
 | 273 | 
 #tv21 - in front of door 12 (func: lab1_start); I've disabled it | 
 
 
 
 
 
 | 274 | 
 #tv30 - after door 12 (func: lab1_stop); I've disabled it | 
 
 
 
 
 
 | 275 | 
  | 
 
 
 
 
 
 | 276 | 
 #console1 | 
 
 
 
 
 
 | 277 | 
 func void Pod1_UnlockDoors(string ai_name) | 
 
 
 
 
 
 | 278 | 
 { | 
 
 
 
 
 
 | 279 | 
 particle lock1_locklight01 do start | 
 
 
 
 
 
 | 280 | 
 door_unlock 20 | 
 
 
 
 
 
 | 281 | 
 door_unlock 21 | 
 
 
 
 
 
 | 282 | 
 door_unlock 22 | 
 
 
 
 
 
 | 283 | 
 door_unlock 23 | 
 
 
 
 
 
 | 284 | 
 particle lock99_locklight02 do stop | 
 
 
 
 
 
 | 285 | 
 door_lock 11 | 
 
 
 
 
 
 | 286 | 
 particle alarm1_emlight01 do stop | 
 
 
 
 
 
 | 287 | 
 console_reset 10 | 
 
 
 
 
 
 | 288 | 
 } | 
 
 
 
 
 
 | 289 | 
  | 
 
 
 
 
 
 | 290 | 
 #hit func of Pod1_TCL_1 | 
 
 
 
 
 
 | 291 | 
 func void Pod1_RTAlarm_A(string ai_name) | 
 
 
 
 
 
 | 292 | 
 { | 
 
 
 
 
 
 | 293 | 
 ai2_doalarm Pod1_TCL_1 10 | 
 
 
 
 
 
 | 294 | 
 } | 
 
 
 
 
 
 | 295 | 
  | 
 
 
 
 
 
 | 296 | 
 #hit func of Pod1_TCL_2 | 
 
 
 
 
 
 | 297 | 
 func void Pod1_RTAlarm_B(string ai_name) | 
 
 
 
 
 
 | 298 | 
 { | 
 
 
 
 
 
 | 299 | 
 ai2_doalarm Pod1_TCL_2 10 | 
 
 
 
 
 
 | 300 | 
 } | 
 
 
 
 
 
 | 301 | 
  | 
 
 
 
 
 
 | 302 | 
 #console10 | 
 
 
 
 
 
 | 303 | 
 func void Pod1_Alarm(string ai_name) | 
 
 
 
 
 
 | 304 | 
 { | 
 
 
 
 
 
 | 305 | 
 door_unlock 11 | 
 
 
 
 
 
 | 306 | 
 particle lock99_locklight02 do start | 
 
 
 
 
 
 | 307 | 
 sleep 180 | 
 
 
 
 
 
 | 308 | 
 ai2_spawn Pod1_BOL_Alarm_1 | 
 
 
 
 
 
 | 309 | 
 ai2_spawn Pod1_BOL_Alarm_2 | 
 
 
 
 
 
 | 310 | 
 ai2_spawn pod1_a_1 | 
 
 
 
 
 
 | 311 | 
 ai2_spawn pod1_a_2 | 
 
 
 
 
 
 | 312 | 
 ai2_setalert Pod1_TCL_1 combat | 
 
 
 
 
 
 | 313 | 
 ai2_setalert Pod1_TCL_2 combat  | 
 
 
 
 
 
 | 314 | 
 ai2_setalert Pod1_TCL_3 combat | 
 
 
 
 
 
 | 315 | 
 ai2_setalert Pod1_BOL_Alarm_1 combat  | 
 
 
 
 
 
 | 316 | 
 ai2_setalert Pod1_BOL_Alarm_2 combat | 
 
 
 
 
 
 | 317 | 
 ai2_dopath Pod1_TCL_1 Pod1_Final_Guard_A | 
 
 
 
 
 
 | 318 | 
 ai2_dopath Pod1_TCL_2 Pod1_Final_Guard_B | 
 
 
 
 
 
 | 319 | 
 ai2_dopath Pod1_TCL_3 Pod1_Final_Guard_C | 
 
 
 
 
 
 | 320 | 
 ai2_dopath Pod1_Scientist_1 Pod1_Final_Sci_A | 
 
 
 
 
 
 | 321 | 
 ai2_dopath Pod1_Scientist_2 Pod1_Final_Sci_B | 
 
 
 
 
 
 | 322 | 
 ai2_setjobstate Pod1_TCL_1 | 
 
 
 
 
 
 | 323 | 
 ai2_setjobstate Pod1_TCL_2 | 
 
 
 
 
 
 | 324 | 
 ai2_setjobstate Pod1_TCL_3 | 
 
 
 
 
 
 | 325 | 
 ai2_setjobstate Pod1_Scientist_1 | 
 
 
 
 
 
 | 326 | 
 ai2_setjobstate Pod1_Scientist_2 | 
 
 
 
 
 
 | 327 | 
 ai2_tripalarm 11 Konoko | 
 
 
 
 
 
 | 328 | 
 particle lock1_locklight01 do stop | 
 
 
 
 
 
 | 329 | 
 door_lock 20 | 
 
 
 
 
 
 | 330 | 
 door_lock 21 | 
 
 
 
 
 
 | 331 | 
 door_lock 22 | 
 
 
 
 
 
 | 332 | 
 door_lock 23 | 
 
 
 
 
 
 | 333 | 
 particle alarm1_emlight01 do start | 
 
 
 
 
 
 | 334 | 
 console_reset 1 | 
 
 
 
 
 
 | 335 | 
 Pod_Alarm_Sound | 
 
 
 
 
 
 | 336 | 
 } | 
 
 
 
 
 
 | 337 | 
  | 
 
 
 
 
 
 | 338 | 
 #for the Pod_Alarm_Sound func see pod2 section | 
 
 
 
 
 
 | 339 | 
  | 
 
 
 
 
 
 | 340 | 
 #tv2 - huge box in front of door 20, door 21, door 22 and door 23 | 
 
 
 
 
 
 | 341 | 
 func void Pod2_Setup(string ai_name) | 
 
 
 
 
 
 | 342 | 
 { | 
 
 
 
 
 
 | 343 | 
 trig_activate 2 | 
 
 
 
 
 
 | 344 | 
 ai2_spawn Pod2_TCL_1 | 
 
 
 
 
 
 | 345 | 
 ai2_spawn Pod2_TCL_2 | 
 
 
 
 
 
 | 346 | 
 ai2_spawn Pod2_Sci_1 | 
 
 
 
 
 
 | 347 | 
 particle lock2_locklight01 do stop | 
 
 
 
 
 
 | 348 | 
 } | 
 
 
 
 
 
 | 349 | 
  | 
 
 
 
 
 
 | 350 | 
 func void patrolscript0003(string ai_name) | 
 
 
 
 
 
 | 351 | 
 { | 
 
 
 
 
 
 | 352 | 
 playback_block Pod2_TCL_1 pod2alarm1 interp 20 | 
 
 
 
 
 
 | 353 | 
 } | 
 
 
 
 
 
 | 354 | 
  | 
 
 
 
 
 
 | 355 | 
 func void patrolscript0004(string ai_name) | 
 
 
 
 
 
 | 356 | 
 { | 
 
 
 
 
 
 | 357 | 
 playback_block Pod2_TCL_2 pod2alarm2 interp 20 | 
 
 
 
 
 
 | 358 | 
 } | 
 
 
 
 
 
 | 359 | 
  | 
 
 
 
 
 
 | 360 | 
 #tv36 - in front of door 27 (enter func: lab2_start, leave func: lab3_stop); I've disabled it | 
 
 
 
 
 
 | 361 | 
 #tv40 - after of door 27 (enter func: lab2_stop, leave func: lab3_start); I've disabled it | 
 
 
 
 
 
 | 362 | 
 #tv39 - in front of door 26 (enter func: lab2_start, leave func: lab3_stop); I've disabled it | 
 
 
 
 
 
 | 363 | 
 #tv35 - after of door 26 (enter func: lab2_stop, leave func: lab3_start); I've disabled it | 
 
 
 
 
 
 | 364 | 
 #tv38 - in front of door 25 (enter func: lab2_start, leave func: lab3_stop); I've disabled it | 
 
 
 
 
 
 | 365 | 
 #tv41 - after of door 25 (enter func: lab2_stop, leave func: lab3_start); I've disabled it | 
 
 
 
 
 
 | 366 | 
 #tv37 - in front of door 24 (enter func: lab2_start, leave func: lab3_stop); I've disabled it | 
 
 
 
 
 
 | 367 | 
 #tv42 - after of door 24 (enter func: lab2_stop, leave func: lab3_start); I've disabled it | 
 
 
 
 
 
 | 368 | 
  | 
 
 
 
 
 
 | 369 | 
 #console2 | 
 
 
 
 
 
 | 370 | 
 func void Pod2_UnlockDoors(string ai_name) | 
 
 
 
 
 
 | 371 | 
 { | 
 
 
 
 
 
 | 372 | 
 door_unlock 28 | 
 
 
 
 
 
 | 373 | 
 door_unlock 29 | 
 
 
 
 
 
 | 374 | 
 door_unlock 30 | 
 
 
 
 
 
 | 375 | 
 door_unlock 31 | 
 
 
 
 
 
 | 376 | 
 door_lock 11 | 
 
 
 
 
 
 | 377 | 
 particle lock99_locklight02 do stop | 
 
 
 
 
 
 | 378 | 
 particle alarm2_emlight01 do stop | 
 
 
 
 
 
 | 379 | 
 particle lock2_locklight01 do start | 
 
 
 
 
 
 | 380 | 
 console_reset 11 | 
 
 
 
 
 
 | 381 | 
 } | 
 
 
 
 
 
 | 382 | 
  | 
 
 
 
 
 
 | 383 | 
 #hit func of Pod2_TCL_1 | 
 
 
 
 
 
 | 384 | 
 func void Pod2_RTAlarm_A(string ai_name) | 
 
 
 
 
 
 | 385 | 
 { | 
 
 
 
 
 
 | 386 | 
 ai2_doalarm Pod2_TCL_1 11 | 
 
 
 
 
 
 | 387 | 
 } | 
 
 
 
 
 
 | 388 | 
  | 
 
 
 
 
 
 | 389 | 
 #hit func of Pod2_TCL_2 | 
 
 
 
 
 
 | 390 | 
 func void Pod2_RTAlarm_B(string ai_name) | 
 
 
 
 
 
 | 391 | 
 { | 
 
 
 
 
 
 | 392 | 
 ai2_doalarm Pod2_TCL_2 11 | 
 
 
 
 
 
 | 393 | 
 } | 
 
 
 
 
 
 | 394 | 
  | 
 
 
 
 
 
 | 395 | 
 #console11 | 
 
 
 
 
 
 | 396 | 
 func void Pod2_Alarm(string ai_name) | 
 
 
 
 
 
 | 397 | 
 { | 
 
 
 
 
 
 | 398 | 
 door_unlock 11 | 
 
 
 
 
 
 | 399 | 
 particle lock99_locklight02 do start | 
 
 
 
 
 
 | 400 | 
 sleep 180 | 
 
 
 
 
 
 | 401 | 
 ai2_spawn Pod2_BOL_Alarm_1 | 
 
 
 
 
 
 | 402 | 
 ai2_spawn pod2_a_1 | 
 
 
 
 
 
 | 403 | 
 ai2_spawn pod2_a_2 | 
 
 
 
 
 
 | 404 | 
 ai2_setalert Pod2_TCL_1 high  | 
 
 
 
 
 
 | 405 | 
 ai2_setalert Pod2_TCL_2 high  | 
 
 
 
 
 
 | 406 | 
 ai2_setalert Pod2_BOS_1 high  | 
 
 
 
 
 
 | 407 | 
 ai2_dopath Pod2_TCL_1 Pod2_End_TCL_1 | 
 
 
 
 
 
 | 408 | 
 ai2_dopath Pod2_TCL_2 Pod2_End_TCL_2 | 
 
 
 
 
 
 | 409 | 
 ai2_dopath Pod2_BOS_1 Pod2_End_BOS_1 | 
 
 
 
 
 
 | 410 | 
 ai2_dopath Pod2_Sci_1 Pod2_End_Sci_1 | 
 
 
 
 
 
 | 411 | 
 ai2_setjobstate Pod2_TCL_1 | 
 
 
 
 
 
 | 412 | 
 ai2_setjobstate Pod2_TCL_2 | 
 
 
 
 
 
 | 413 | 
 ai2_setjobstate Pod2_BOS_1 | 
 
 
 
 
 
 | 414 | 
 ai2_setjobstate Pod2_Sci_1 | 
 
 
 
 
 
 | 415 | 
 ai2_tripalarm 12 Konoko | 
 
 
 
 
 
 | 416 | 
 particle lock2_locklight01 do stop | 
 
 
 
 
 
 | 417 | 
 particle alarm2_emlight01 do start | 
 
 
 
 
 
 | 418 | 
 door_lock 28 | 
 
 
 
 
 
 | 419 | 
 door_lock 29 | 
 
 
 
 
 
 | 420 | 
 door_lock 30 | 
 
 
 
 
 
 | 421 | 
 door_lock 31 | 
 
 
 
 
 
 | 422 | 
 console_reset 2 | 
 
 
 
 
 
 | 423 | 
 Pod_Alarm_Sound | 
 
 
 
 
 
 | 424 | 
 } | 
 
 
 
 
 
 | 425 | 
  | 
 
 
 
 
 
 | 426 | 
 func void Pod_Alarm_Sound(void) | 
 
 
 
 
 
 | 427 | 
 { | 
 
 
 
 
 
 | 428 | 
 sound_ambient_start alarm_loop | 
 
 
 
 
 
 | 429 | 
 sleep 900 | 
 
 
 
 
 
 | 430 | 
 sound_ambient_stop alarm_loop | 
 
 
 
 
 
 | 431 | 
 } | 
 
 
 
 
 
 | 432 | 
  | 
 
 
 
 
 
 | 433 | 
 #tv3 - huge box in front of door 28, door 29, door 30 and door 31 | 
 
 
 
 
 
 | 434 | 
 func void Pod3_Setup(string ai_name) | 
 
 
 
 
 
 | 435 | 
 { | 
 
 
 
 
 
 | 436 | 
 ai2_spawn Pod3_BOS_1 | 
 
 
 
 
 
 | 437 | 
 ai2_spawn Pod3_BOS_2 | 
 
 
 
 
 
 | 438 | 
 ai2_spawn Pod3_BOL_1 | 
 
 
 
 
 
 | 439 | 
 trigvolume_enable Kerr_trig 1 | 
 
 
 
 
 
 | 440 | 
 } | 
 
 
 
 
 
 | 441 | 
  | 
 
 
 
 
 
 | 442 | 
 #tv44 - in front of door 35 (func: lab3_start); I've disabled it | 
 
 
 
 
 
 | 443 | 
 #tv46 - after of door 35 (enter func: lab3_stop); I've disabled it | 
 
 
 
 
 
 | 444 | 
 #tv48 - in front of door 34 (func: lab3_start); I've disabled it | 
 
 
 
 
 
 | 445 | 
 #tv47 - after of door 34 (enter func: lab3_stop); I've disabled it | 
 
 
 
 
 
 | 446 | 
 #tv50 - in front of door 33 (func: lab3_start); I've disabled it | 
 
 
 
 
 
 | 447 | 
 #tv45 - after of door 33 (enter func: lab3_stop); I've disabled it | 
 
 
 
 
 
 | 448 | 
 #tv49 - in front of door 32 (func: lab3_start); I've disabled it | 
 
 
 
 
 
 | 449 | 
 #tv43 - after of door 32 (enter func: lab3_stop); I've disabled it | 
 
 
 
 
 
 | 450 | 
 #tv9 - huge box from after door 33 and door 34 to the end of the room, where you find Kerr (no funcs); not used | 
 
 
 
 
 
 | 451 | 
 #tv75 - in front of door 59 (func KerrSpawn); I've disabled it | 
 
 
 
 
 
 | 452 | 
  | 
 
 
 
 
 
 | 453 | 
 #tv67 - complete room after door 59 | 
 
 
 
 
 
 | 454 | 
 func void Kerr(void) | 
 
 
 
 
 
 | 455 | 
 { | 
 
 
 
 
 
 | 456 | 
 trigvolume_enable Kerr_trig 0 | 
 
 
 
 
 
 | 457 | 
 if(save_point eq 3) | 
 
 
 
 
 
 | 458 | 
         { | 
 
 
 
 
 
 | 459 | 
         particle lab3 do start | 
 
 
 
 
 
 | 460 | 
         load_s3 | 
 
 
 
 
 
 | 461 | 
         } | 
 
 
 
 
 
 | 462 | 
 else console_activate 13 | 
 
 
 
 
 
 | 463 | 
 } | 
 
 
 
 
 
 | 464 | 
  | 
 
 
 
 
 
 | 465 | 
 func void patrolscript0009(string ai_name) | 
 
 
 
 
 
 | 466 | 
 { | 
 
 
 
 
 
 | 467 | 
 patrolscript0010 | 
 
 
 
 
 
 | 468 | 
 } | 
 
 
 
 
 
 | 469 | 
  | 
 
 
 
 
 
 | 470 | 
 func void patrolscript0010 (string ai_name) | 
 
 
 
 
 
 | 471 | 
 { | 
 
 
 
 
 
 | 472 | 
 particle lock99_locklight02 do start | 
 
 
 
 
 
 | 473 | 
 door_unlock 11 | 
 
 
 
 
 
 | 474 | 
 sleep 540 | 
 
 
 
 
 
 | 475 | 
 particle lock99_locklight02 do stop | 
 
 
 
 
 
 | 476 | 
 door_lock 11 | 
 
 
 
 
 
 | 477 | 
 } | 
 
 
 
 
 
 | 478 | 
  | 
 
 
 
 
 
 | 479 | 
 ########## | 
 
 
 
 
 
 | 480 | 
 ### SP3 ### | 
 
 
 
 
 
 | 481 | 
 ########## | 
 
 
 
 
 
 | 482 | 
  | 
 
 
 
 
 
 | 483 | 
 #console13 | 
 
 
 
 
 
 | 484 | 
 func void Kerr_Console(string ai_name) | 
 
 
 
 
 
 | 485 | 
 { | 
 
 
 
 
 
 | 486 | 
 give_powerup hypo 2 | 
 
 
 
 
 
 | 487 | 
 if(save_point ne 3) save_game 3 autosave | 
 
 
 
 
 
 | 488 | 
 trig_deactivate 2 | 
 
 
 
 
 
 | 489 | 
 load_s3 | 
 
 
 
 
 
 | 490 | 
 particle lock1_locklight01 do stop | 
 
 
 
 
 
 | 491 | 
 particle lock2_locklight01 do stop | 
 
 
 
 
 
 | 492 | 
 door_lock 28 | 
 
 
 
 
 
 | 493 | 
 door_lock 29 | 
 
 
 
 
 
 | 494 | 
 door_lock 30 | 
 
 
 
 
 
 | 495 | 
 door_lock 31 | 
 
 
 
 
 
 | 496 | 
 particle lab1 do stop | 
 
 
 
 
 
 | 497 | 
 particle lab2 do stop | 
 
 
 
 
 
 | 498 | 
 } | 
 
 
 
 
 
 | 499 | 
  | 
 
 
 
 
 
 | 500 | 
 func void load_s3(void) | 
 
 
 
 
 
 | 501 | 
 { | 
 
 
 
 
 
 | 502 | 
 particle lock4_locklight02 do start | 
 
 
 
 
 
 | 503 | 
 door_unlock 58 | 
 
 
 
 
 
 | 504 | 
 objective_set 2 silent | 
 
 
 
 
 
 | 505 | 
 target_set 366 30 | 
 
 
 
 
 
 | 506 | 
 } | 
 
 
 
 
 
 | 507 | 
  | 
 
 
 
 
 
 | 508 | 
 #tv4 - on the gangway in front of door 58 | 
 
 
 
 
 
 | 509 | 
 func void Setup_Lab(string ai_name) | 
 
 
 
 
 
 | 510 | 
 { | 
 
 
 
 
 
 | 511 | 
 ai2_spawn CS_ScanOps01 | 
 
 
 
 
 
 | 512 | 
 ai2_spawn LabHall_BOL_1 | 
 
 
 
 
 
 | 513 | 
 ai2_spawn LabHall_BOL_2 | 
 
 
 
 
 
 | 514 | 
 ai2_spawn LabHall_BOL_3 | 
 
 
 
 
 
 | 515 | 
 ai2_spawn LabHall_BOL_4 | 
 
 
 
 
 
 | 516 | 
 ai2_spawn LabHall_BOL_5 | 
 
 
 
 
 
 | 517 | 
 ai2_spawn Hall_TCS_33 | 
 
 
 
 
 
 | 518 | 
 ai2_spawn Lab1_Sci_1 | 
 
 
 
 
 
 | 519 | 
 ai2_spawn Lab1_Sci_2 | 
 
 
 
 
 
 | 520 | 
 ai2_spawn Lab2_Sci_1 | 
 
 
 
 
 
 | 521 | 
 ai2_spawn Lab2_Sci_2 | 
 
 
 
 
 
 | 522 | 
 ai2_spawn Lab3_Sci_1 | 
 
 
 
 
 
 | 523 | 
 ai2_spawn Lab3_Sci_2 | 
 
 
 
 
 
 | 524 | 
 particle part1 do start | 
 
 
 
 
 
 | 525 | 
 particle part2 do start | 
 
 
 
 
 
 | 526 | 
 } | 
 
 
 
 
 
 | 527 | 
  | 
 
 
 
 
 
 | 528 | 
 #tv52 - huge box after door 58 from the wall to the stairs; 1st and 2nd floor (enter func: part1_begin, leave func: part1_stop); I'vedisabled it | 
 
 
 
 
 
 | 529 | 
 #tv51 - after tv52 (enter func: part2_start, leave func: part2_stop); I'vedisabled it | 
 
 
 
 
 
 | 530 | 
 #tv14 - in front of door 6 and door 7 (func: spawn_kerr); I've disabled it | 
 
 
 
 
 
 | 531 | 
 #tv71 - in front of door 7 (no func); I've disabled it | 
 
 
 
 
 
 | 532 | 
 #tv73 - in front of door 7 (func: play_vat_monologue); I've disabled it | 
 
 
 
 
 
 | 533 | 
 #tv69 - in front of door 6 (no func); I've disabled it | 
 
 
 
 
 
 | 534 | 
 #tv74 - in front of door 6 (func: play_vat_monologue); I've disabled it | 
 
 
 
 
 
 | 535 | 
 #tv68 - complete scan lab (no func); I've disabled it | 
 
 
 
 
 
 | 536 | 
  | 
 
 
 
 
 
 | 537 | 
 #console5 | 
 
 
 
 
 
 | 538 | 
 func void Lab_Console_3(string ai_name) | 
 
 
 
 
 
 | 539 | 
 { | 
 
 
 
 
 
 | 540 | 
 ai2_spawn lab_BOS_3 | 
 
 
 
 
 
 | 541 | 
 ai2_tripalarm 1 Konoko | 
 
 
 
 
 
 | 542 | 
 particle lock5c_locklight01 do start | 
 
 
 
 
 
 | 543 | 
 particle labalarm3 do start | 
 
 
 
 
 
 | 544 | 
 door_check | 
 
 
 
 
 
 | 545 | 
 } | 
 
 
 
 
 
 | 546 | 
  | 
 
 
 
 
 
 | 547 | 
 #console4 | 
 
 
 
 
 
 | 548 | 
 func void Lab_Console_2(string ai_name) | 
 
 
 
 
 
 | 549 | 
 { | 
 
 
 
 
 
 | 550 | 
 ai2_spawn lab_BOS_2 | 
 
 
 
 
 
 | 551 | 
 ai2_tripalarm 1 Konoko | 
 
 
 
 
 
 | 552 | 
 particle lock5b_locklight01 do start | 
 
 
 
 
 
 | 553 | 
 particle labalarm2 do start | 
 
 
 
 
 
 | 554 | 
 door_check | 
 
 
 
 
 
 | 555 | 
 } | 
 
 
 
 
 
 | 556 | 
  | 
 
 
 
 
 
 | 557 | 
 #console3 | 
 
 
 
 
 
 | 558 | 
 func void Lab_Console_1(string ai_name) | 
 
 
 
 
 
 | 559 | 
 { | 
 
 
 
 
 
 | 560 | 
 ai2_spawn lab_BOS_1 | 
 
 
 
 
 
 | 561 | 
 ai2_tripalarm 1 Konoko | 
 
 
 
 
 
 | 562 | 
 particle lock5a_locklight01 do start | 
 
 
 
 
 
 | 563 | 
 particle labalarm1 do start | 
 
 
 
 
 
 | 564 | 
 door_check | 
 
 
 
 
 
 | 565 | 
 } | 
 
 
 
 
 
 | 566 | 
  | 
 
 
 
 
 
 | 567 | 
 func void door_check(void) | 
 
 
 
 
 
 | 568 | 
 { | 
 
 
 
 
 
 | 569 | 
 var_counter = var_counter + 1 | 
 
 
 
 
 
 | 570 | 
 if(var_counter eq 1) | 
 
 
 
 
 
 | 571 | 
         { | 
 
 
 
 
 
 | 572 | 
         particle lock4_locklight02 do stop | 
 
 
 
 
 
 | 573 | 
         door_lock 58 | 
 
 
 
 
 
 | 574 | 
         target_set 1009 30 | 
 
 
 
 
 
 | 575 | 
         particle lab3 do stop | 
 
 
 
 
 
 | 576 | 
         } | 
 
 
 
 
 
 | 577 | 
 if(var_counter eq 3) | 
 
 
 
 
 
 | 578 | 
         { | 
 
 
 
 
 
 | 579 | 
         door_unlock 6 | 
 
 
 
 
 
 | 580 | 
         door_unlock 7 | 
 
 
 
 
 
 | 581 | 
         var_counter = 0 | 
 
 
 
 
 
 | 582 | 
         } | 
 
 
 
 
 
 | 583 | 
 } | 
 
 
 
 
 
 | 584 | 
  | 
 
 
 
 
 
 | 585 | 
 ########## | 
 
 
 
 
 
 | 586 | 
 ### SP4 ### | 
 
 
 
 
 
 | 587 | 
 ########## | 
 
 
 
 
 
 | 588 | 
  | 
 
 
 
 
 
 | 589 | 
 #tv11 - complete scan lab | 
 
 
 
 
 
 | 590 | 
 func void scanner_start(void) | 
 
 
 
 
 
 | 591 | 
 { | 
 
 
 
 
 
 | 592 | 
 trigvolume_enable trigger_volume_13 0 | 
 
 
 
 
 
 | 593 | 
 if(save_point eq 4) | 
 
 
 
 
 
 | 594 | 
         { | 
 
 
 
 
 
 | 595 | 
         ai2_spawn CS_ScanOps01 | 
 
 
 
 
 
 | 596 | 
         particle lock5a_locklight01 do start | 
 
 
 
 
 
 | 597 | 
         particle lock5b_locklight01 do start | 
 
 
 
 
 
 | 598 | 
         particle lock5c_locklight01 do start | 
 
 
 
 
 
 | 599 | 
         door_unlock 6 | 
 
 
 
 
 
 | 600 | 
         door_unlock 7 | 
 
 
 
 
 
 | 601 | 
         console_deactivate 3 | 
 
 
 
 
 
 | 602 | 
         console_deactivate 4 | 
 
 
 
 
 
 | 603 | 
         console_deactivate 5 | 
 
 
 
 
 
 | 604 | 
         particle part1 do start | 
 
 
 
 
 
 | 605 | 
         particle part2 do start | 
 
 
 
 
 
 | 606 | 
         } | 
 
 
 
 
 
 | 607 | 
 else save_game 4 autosave | 
 
 
 
 
 
 | 608 | 
 objective_set 3 silent | 
 
 
 
 
 
 | 609 | 
 target_set 346 30 | 
 
 
 
 
 
 | 610 | 
 sleep 1 | 
 
 
 
 
 
 | 611 | 
 sound_music_start mus_xtr1 0.7 | 
 
 
 
 
 
 | 612 | 
 } | 
 
 
 
 
 
 | 613 | 
  | 
 
 
 
 
 
 | 614 | 
 #lose func of CS_ScanOps01 | 
 
 
 
 
 
 | 615 | 
 func void play_vat_monologue(string ai_name) | 
 
 
 
 
 
 | 616 | 
 { | 
 
 
 
 
 
 | 617 | 
 var_counter = var_counter + 1 | 
 
 
 
 
 
 | 618 | 
 if(var_counter eq 1) sound_dialog_play c13_66_01konoko | 
 
 
 
 
 
 | 619 | 
 } | 
 
 
 
 
 
 | 620 | 
  | 
 
 
 
 
 
 | 621 | 
 #console14 | 
 
 
 
 
 
 | 622 | 
 func void Lab_Unlock_Door_5(string ai_name) | 
 
 
 
 
 
 | 623 | 
 { | 
 
 
 
 
 
 | 624 | 
 particle lock6_locklight02 do start | 
 
 
 
 
 
 | 625 | 
 door_unlock 1 | 
 
 
 
 
 
 | 626 | 
 trigvolume_enable chase_trigger 1 | 
 
 
 
 
 
 | 627 | 
 trigvolume_enable Setup_Security_Trig 1 | 
 
 
 
 
 
 | 628 | 
 ai2_spawn Scan_BOS_1 | 
 
 
 
 
 
 | 629 | 
 ai2_spawn Scan_BOS_2 | 
 
 
 
 
 
 | 630 | 
 ai2_spawn Scan_BOS_3 | 
 
 
 
 
 
 | 631 | 
 ai2_spawn Scan_BOS_4 | 
 
 
 
 
 
 | 632 | 
 chr_teleport LabHall_BOL_5 272 | 
 
 
 
 
 
 | 633 | 
 chr_teleport Hall_TCS_33 7018 | 
 
 
 
 
 
 | 634 | 
 ai2_forget LabHall_BOL_5 | 
 
 
 
 
 
 | 635 | 
 ai2_forget Hall_TCS_33 | 
 
 
 
 
 
 | 636 | 
 ai2_dopath LabHall_BOL_1 Scan_BOL_1 | 
 
 
 
 
 
 | 637 | 
 ai2_dopath LabHall_BOL_2 Scan_BOL_2 | 
 
 
 
 
 
 | 638 | 
 ai2_dopath LabHall_BOL_3 Scan_BOL_3 | 
 
 
 
 
 
 | 639 | 
 ai2_dopath LabHall_BOL_4 Scan_BOL_4 | 
 
 
 
 
 
 | 640 | 
 ai2_dopath LabHall_BOL_5 Scan_BOL_5 | 
 
 
 
 
 
 | 641 | 
 ai2_dopath Hall_TCS_33 Scan_Hall_TCS_33 | 
 
 
 
 
 
 | 642 | 
 ai2_setjobstate LabHall_BOL_1 | 
 
 
 
 
 
 | 643 | 
 ai2_setjobstate LabHall_BOL_2 | 
 
 
 
 
 
 | 644 | 
 ai2_setjobstate LabHall_BOL_3 | 
 
 
 
 
 
 | 645 | 
 ai2_setjobstate LabHall_BOL_4 | 
 
 
 
 
 
 | 646 | 
 ai2_setjobstate Hall_TCS_33 | 
 
 
 
 
 
 | 647 | 
 fork get_her | 
 
 
 
 
 
 | 648 | 
 } | 
 
 
 
 
 
 | 649 | 
  | 
 
 
 
 
 
 | 650 | 
 func void get_her(string ai_name) | 
 
 
 
 
 
 | 651 | 
 { | 
 
 
 
 
 
 | 652 | 
 sleep 1800 | 
 
 
 
 
 
 | 653 | 
 ai2_tripalarm 5 Konoko | 
 
 
 
 
 
 | 654 | 
 ai2_dopath LabHall_BOL_1 get_her_1 | 
 
 
 
 
 
 | 655 | 
 ai2_dopath LabHall_BOL_2 get_her_2 | 
 
 
 
 
 
 | 656 | 
 ai2_setjobstate LabHall_BOL_1 | 
 
 
 
 
 
 | 657 | 
 ai2_setjobstate LabHall_BOL_2 | 
 
 
 
 
 
 | 658 | 
 sleep 1800 | 
 
 
 
 
 
 | 659 | 
 ai2_tripalarm 7 Konoko | 
 
 
 
 
 
 | 660 | 
 ai2_dopath LabHall_BOL_3 Scan_BOL_3 | 
 
 
 
 
 
 | 661 | 
 ai2_dopath LabHall_BOL_4 Scan_BOL_4 | 
 
 
 
 
 
 | 662 | 
 ai2_setjobstate LabHall_BOL_3 | 
 
 
 
 
 
 | 663 | 
 ai2_setjobstate LabHall_BOL_4 | 
 
 
 
 
 
 | 664 | 
 sleep 1800 | 
 
 
 
 
 
 | 665 | 
 ai2_tripalarm 9 Konoko | 
 
 
 
 
 
 | 666 | 
 ai2_dopath Scan_BOS_1 get_her_1 | 
 
 
 
 
 
 | 667 | 
 ai2_dopath Scan_BOS_2 get_her_2 | 
 
 
 
 
 
 | 668 | 
 ai2_setjobstate Scan_BOS_1 | 
 
 
 
 
 
 | 669 | 
 ai2_setjobstate Scan_BOS_2 | 
 
 
 
 
 
 | 670 | 
 sleep 1800 | 
 
 
 
 
 
 | 671 | 
 ai2_tripalarm 11 Konoko | 
 
 
 
 
 
 | 672 | 
 ai2_dopath Scan_BOS_3 get_her_3 | 
 
 
 
 
 
 | 673 | 
 ai2_dopath Scan_BOS_4 get_her_4 | 
 
 
 
 
 
 | 674 | 
 ai2_setjobstate Scan_BOS_3 | 
 
 
 
 
 
 | 675 | 
 ai2_setjobstate Scan_BOS_4 | 
 
 
 
 
 
 | 676 | 
 } | 
 
 
 
 
 
 | 677 | 
  | 
 
 
 
 
 
 | 678 | 
 #tv80 - in some distance after door 3 | 
 
 
 
 
 
 | 679 | 
 func void chase_after_scan(string ai_name) | 
 
 
 
 
 
 | 680 | 
 { | 
 
 
 
 
 
 | 681 | 
 play_vat_monologue | 
 
 
 
 
 
 | 682 | 
 ai2_dopath Scan_BOS_3 chase_after_3 | 
 
 
 
 
 
 | 683 | 
 ai2_dopath Scan_BOS_4 chase_after_4 | 
 
 
 
 
 
 | 684 | 
 ai2_setjobstate Scan_BOS_3 | 
 
 
 
 
 
 | 685 | 
 ai2_setjobstate Scan_BOS_4 | 
 
 
 
 
 
 | 686 | 
 ai2_tripalarm 11 Konoko | 
 
 
 
 
 
 | 687 | 
 sleep 1200 | 
 
 
 
 
 
 | 688 | 
 ai2_dopath Scan_BOS_1 chase_after_1 | 
 
 
 
 
 
 | 689 | 
 ai2_dopath Scan_BOS_2 chase_after_2 | 
 
 
 
 
 
 | 690 | 
 ai2_setjobstate Scan_BOS_1 | 
 
 
 
 
 
 | 691 | 
 ai2_setjobstate Scan_BOS_2 | 
 
 
 
 
 
 | 692 | 
 ai2_tripalarm 9 Konoko | 
 
 
 
 
 
 | 693 | 
 } | 
 
 
 
 
 
 | 694 | 
  | 
 
 
 
 
 
 | 695 | 
 #tv12 - in front of door 1 | 
 
 
 
 
 
 | 696 | 
 func void Setup_Security(string ai_name) | 
 
 
 
 
 
 | 697 | 
 { | 
 
 
 
 
 
 | 698 | 
 trigvolume_enable Ambush_Trigger_1 1 | 
 
 
 
 
 
 | 699 | 
 ai2_spawn Sec_BOL_1 | 
 
 
 
 
 
 | 700 | 
 ai2_spawn Sec_BOS_1 | 
 
 
 
 
 
 | 701 | 
 ai2_spawn Sec_BOS_2 | 
 
 
 
 
 
 | 702 | 
 trig_activate 3 | 
 
 
 
 
 
 | 703 | 
 trig_activate 4 | 
 
 
 
 
 
 | 704 | 
 music_stop | 
 
 
 
 
 
 | 705 | 
 } | 
 
 
 
 
 
 | 706 | 
  | 
 
 
 
 
 
 | 707 | 
 #console86 | 
 
 
 
 
 
 | 708 | 
 func void Unlock_Door_7(string ai_name) | 
 
 
 
 
 
 | 709 | 
 { | 
 
 
 
 
 
 | 710 | 
 particle lock7_locklight02 do start | 
 
 
 
 
 
 | 711 | 
 door_unlock 54 | 
 
 
 
 
 
 | 712 | 
 target_set 360 30 | 
 
 
 
 
 
 | 713 | 
 var_counter = 0 | 
 
 
 
 
 
 | 714 | 
 } | 
 
 
 
 
 
 | 715 | 
  | 
 
 
 
 
 
 | 716 | 
 #tv5 - in the middle between door 54 and door 36 | 
 
 
 
 
 
 | 717 | 
 func void Sec_Ambush_1(string ai_name) | 
 
 
 
 
 
 | 718 | 
 { | 
 
 
 
 
 
 | 719 | 
 fork remove_ai | 
 
 
 
 
 
 | 720 | 
 trig_deactivate 3 | 
 
 
 
 
 
 | 721 | 
 trig_deactivate 4 | 
 
 
 
 
 
 | 722 | 
 turret_deactivate 2 | 
 
 
 
 
 
 | 723 | 
 turret_deactivate 3 | 
 
 
 
 
 
 | 724 | 
 particle lock8_locklight02 do start | 
 
 
 
 
 
 | 725 | 
 door_unlock 36 | 
 
 
 
 
 
 | 726 | 
 door_unlock 37 | 
 
 
 
 
 
 | 727 | 
 particle lock7_locklight02 do stop | 
 
 
 
 
 
 | 728 | 
 door_lock 54 | 
 
 
 
 
 
 | 729 | 
 ai2_spawn Sec_Ambush_BOS_1 | 
 
 
 
 
 
 | 730 | 
 ai2_spawn Sec_Ambush_BOL_1 | 
 
 
 
 
 
 | 731 | 
 ai2_attack Sec_Ambush_BOS_1 Konoko | 
 
 
 
 
 
 | 732 | 
 ai2_attack Sec_Ambush_BOL_1 Konoko | 
 
 
 
 
 
 | 733 | 
 sleep 120 | 
 
 
 
 
 
 | 734 | 
 particle lock8_locklight02 do stop | 
 
 
 
 
 
 | 735 | 
 door_lock 36 | 
 
 
 
 
 
 | 736 | 
 particle part1 do stop | 
 
 
 
 
 
 | 737 | 
 particle part2 do stop | 
 
 
 
 
 
 | 738 | 
 } | 
 
 
 
 
 
 | 739 | 
  | 
 
 
 
 
 
 | 740 | 
 #tv72 - in front of door 36 (func: closethedoor); I've disabled it | 
 
 
 
 
 
 | 741 | 
  | 
 
 
 
 
 
 | 742 | 
 #tv6 - in front of tv72 | 
 
 
 
 
 
 | 743 | 
 func void Setup_Final(string ai_name) | 
 
 
 
 
 
 | 744 | 
 { | 
 
 
 
 
 
 | 745 | 
 ai2_spawn Final_BOS_1 | 
 
 
 
 
 
 | 746 | 
 ai2_spawn Final_BOL_1 | 
 
 
 
 
 
 | 747 | 
 ai2_spawn Final_Thug_1 | 
 
 
 
 
 
 | 748 | 
 ai2_spawn Final_Thug_2 | 
 
 
 
 
 
 | 749 | 
 } | 
 
 
 
 
 
 | 750 | 
  | 
 
 
 
 
 
 | 751 | 
 #lose func of Sec_Ambush_BOS_1 | 
 
 
 
 
 
 | 752 | 
 func void nextwave_1(string ai_name) | 
 
 
 
 
 
 | 753 | 
 { | 
 
 
 
 
 
 | 754 | 
 nextwave_2 | 
 
 
 
 
 
 | 755 | 
 } | 
 
 
 
 
 
 | 756 | 
  | 
 
 
 
 
 
 | 757 | 
 #lose func of Sec_Ambush_BOS_2 | 
 
 
 
 
 
 | 758 | 
 func void nextwave_2(string ai_name) | 
 
 
 
 
 
 | 759 | 
 { | 
 
 
 
 
 
 | 760 | 
 var_counter = var_counter + 1 | 
 
 
 
 
 
 | 761 | 
 if(var_counter eq 2) | 
 
 
 
 
 
 | 762 | 
         { | 
 
 
 
 
 
 | 763 | 
         particle vat1 do start | 
 
 
 
 
 
 | 764 | 
         particle vat2 do start | 
 
 
 
 
 
 | 765 | 
         particle vat3 do start | 
 
 
 
 
 
 | 766 | 
         particle vat4 do start | 
 
 
 
 
 
 | 767 | 
         particle lock8_locklight02 do start | 
 
 
 
 
 
 | 768 | 
         door_unlock 36 | 
 
 
 
 
 
 | 769 | 
         door_unlock 37 | 
 
 
 
 
 
 | 770 | 
         ai2_spawn Sec_Ambush_BOS_2 | 
 
 
 
 
 
 | 771 | 
         ai2_spawn Sec_Ambush_BOL_2 | 
 
 
 
 
 
 | 772 | 
         ai2_attack Sec_Ambush_BOS_2 Konoko | 
 
 
 
 
 
 | 773 | 
         ai2_attack Sec_Ambush_BOL_2 Konoko | 
 
 
 
 
 
 | 774 | 
         var_counter = 0 | 
 
 
 
 
 
 | 775 | 
         } | 
 
 
 
 
 
 | 776 | 
 } | 
 
 
 
 
 
 | 777 | 
  | 
 
 
 
 
 
 | 778 | 
 #tv13 - in the middle of the next room, from left to right | 
 
 
 
 
 
 | 779 | 
 func void set_objective_4(string chr_index) | 
 
 
 
 
 
 | 780 | 
 { | 
 
 
 
 
 
 | 781 | 
 objective_set 4 silent | 
 
 
 
 
 
 | 782 | 
 target_set 222 30 | 
 
 
 
 
 
 | 783 | 
 } | 
 
 
 
 
 
 | 784 | 
  | 
 
 
 
 
 
 | 785 | 
 #tv57 - in some distance in front of door 37 (func: vat1_start); I've disabled it | 
 
 
 
 
 
 | 786 | 
  | 
 
 
 
 
 
 | 787 | 
 #tv56 - after door 37 | 
 
 
 
 
 
 | 788 | 
 func void BeginVat(void) | 
 
 
 
 
 
 | 789 | 
 { | 
 
 
 
 
 
 | 790 | 
 sound_dialog_play c13_66_02konoko | 
 
 
 
 
 
 | 791 | 
 ai2_attack Final_BOL_1 Konoko | 
 
 
 
 
 
 | 792 | 
 } | 
 
 
 
 
 
 | 793 | 
  | 
 
 
 
 
 
 | 794 | 
 #tv79 - in front of tv58 | 
 
 
 
 
 
 | 795 | 
 func void mid_guards(string ai_name) | 
 
 
 
 
 
 | 796 | 
 { | 
 
 
 
 
 
 | 797 | 
 ai2_spawn Final_BOL_2 | 
 
 
 
 
 
 | 798 | 
 ai2_spawn Final_Thug_9 | 
 
 
 
 
 
 | 799 | 
 ai2_attack Final_BOL_2 Konoko | 
 
 
 
 
 
 | 800 | 
 } | 
 
 
 
 
 
 | 801 | 
  | 
 
 
 
 
 
 | 802 | 
 #tv58 - in front of tv62 (func: vat2_stop); I've disabled it | 
 
 
 
 
 
 | 803 | 
 #tv62 - in front of door 38 and door 39 (func: vat2_start); I've disabled it | 
 
 
 
 
 
 | 804 | 
  | 
 
 
 
 
 
 | 805 | 
 #tv18 - complete room, where you find console7 | 
 
 
 
 
 
 | 806 | 
 func void CraneTalk(void) | 
 
 
 
 
 
 | 807 | 
 { | 
 
 
 
 
 
 | 808 | 
 sound_dialog_play c13_66_03konoko | 
 
 
 
 
 
 | 809 | 
 } | 
 
 
 
 
 
 | 810 | 
  | 
 
 
 
 
 
 | 811 | 
 #console7 and console8 | 
 
 
 
 
 
 | 812 | 
 func void FTS(string ai_name) | 
 
 
 
 
 
 | 813 | 
 { | 
 
 
 
 
 
 | 814 | 
 var_counter = var_counter + 1 | 
 
 
 
 
 
 | 815 | 
 if(var_counter eq 2) console_activate 9 | 
 
 
 
 
 
 | 816 | 
 } | 
 
 
 
 
 
 | 817 | 
  | 
 
 
 
 
 
 | 818 | 
 #tv60 - in front of door 42 and door 43 (func: vat1_start); I've disabled it | 
 
 
 
 
 
 | 819 | 
 #tv59 - after door 42 and door 43 (func: vat1_stop); I've disabled it | 
 
 
 
 
 
 | 820 | 
 #tv61 - in front of tv64 (func: vat3_stop); I've disabled it | 
 
 
 
 
 
 | 821 | 
 #tv64 - in front of door 44 and door 45 (func: vat3_start); I've disabled it | 
 
 
 
 
 
 | 822 | 
  | 
 
 
 
 
 
 | 823 | 
 #tv76 - in front of tv63 | 
 
 
 
 
 
 | 824 | 
 func void end_guards(string ai_name) | 
 
 
 
 
 
 | 825 | 
 { | 
 
 
 
 
 
 | 826 | 
 ai2_spawn end_guard_1 | 
 
 
 
 
 
 | 827 | 
 ai2_spawn end_guard_2 | 
 
 
 
 
 
 | 828 | 
 ai2_spawn Final_Thug_10 | 
 
 
 
 
 
 | 829 | 
 } | 
 
 
 
 
 
 | 830 | 
  | 
 
 
 
 
 
 | 831 | 
 #tv63 - in front of door 48 and door 49 (func: vat2_start); I've disabled it | 
 
 
 
 
 
 | 832 | 
 #tv65 - after door 48 and door 49 (func: vat2_stop); I've disabled it | 
 
 
 
 
 
 | 833 | 
 #tv77 - complete last platform (no func); I've disabled it | 
 
 
 
 
 
 | 834 | 
 #tv78 - complete last platform (func: check_outro); I've disabled it | 
 
 
 
 
 
 | 835 | 
 #tv7 - complete last platform (no func); I've disabled it | 
 
 
 
 
 
 | 836 | 
 #tv8 - after door 51 (no func); I've disabled it | 
 
 
 
 
 
 | 837 | 
 #tv18 - at the end of the last platform, in front of the crusher (func: vat3_start); I've disabled it | 
 
 
 
 
 
 | 838 | 
 #tv66 - after tv18 (func: vat3_stop); I've disabled it | 
 
 
 
 
 
 | 839 | 
  | 
 
 
 
 
 
 | 840 | 
 #console9 | 
 
 
 
 
 
 | 841 | 
 func void final_check_for_crane(string ai_name) | 
 
 
 
 
 
 | 842 | 
 { | 
 
 
 
 
 
 | 843 | 
 fade_out 0 0 0 30 | 
 
 
 
 
 
 | 844 | 
 sleep 30 | 
 
 
 
 
 
 | 845 | 
 win | 
 
 
 
 
 
 | 846 | 
 } | 
 
 
 
 
 
 | 847 | 
  | 
 
 
 
 
 
 | 848 | 
 ### ACID FUNCTIONS ### | 
 
 
 
 
 
 | 849 | 
  | 
 
 
 
 
 
 | 850 | 
 #tv10 - 1st acid basin | 
 
 
 
 
 
 | 851 | 
 func void Acid01(string character) | 
 
 
 
 
 
 | 852 | 
 { | 
 
 
 
 
 
 | 853 | 
 var_counter2 = 1 | 
 
 
 
 
 
 | 854 | 
 acid(character) | 
 
 
 
 
 
 | 855 | 
 } | 
 
 
 
 
 
 | 856 | 
  | 
 
 
 
 
 
 | 857 | 
 #tv15 - 2nd acid basin | 
 
 
 
 
 
 | 858 | 
 func void Acid02(string character) | 
 
 
 
 
 
 | 859 | 
 { | 
 
 
 
 
 
 | 860 | 
 var_counter2 = 2 | 
 
 
 
 
 
 | 861 | 
 acid(character) | 
 
 
 
 
 
 | 862 | 
 } | 
 
 
 
 
 
 | 863 | 
  | 
 
 
 
 
 
 | 864 | 
 #tv16 - 3rd acid basin | 
 
 
 
 
 
 | 865 | 
 func void Acid03(string character) | 
 
 
 
 
 
 | 866 | 
 { | 
 
 
 
 
 
 | 867 | 
 var_counter2 = 3 | 
 
 
 
 
 
 | 868 | 
 acid(character) | 
 
 
 
 
 
 | 869 | 
 } | 
 
 
 
 
 
 | 870 | 
  | 
 
 
 
 
 
 | 871 | 
 #tv53 - 4th acid basin | 
 
 
 
 
 
 | 872 | 
 func void acid04(string character) | 
 
 
 
 
 
 | 873 | 
 { | 
 
 
 
 
 
 | 874 | 
 var_counter2 = 4 | 
 
 
 
 
 
 | 875 | 
 acid(character) | 
 
 
 
 
 
 | 876 | 
 } | 
 
 
 
 
 
 | 877 | 
  | 
 
 
 
 
 
 | 878 | 
 func void acid(string character) | 
 
 
 
 
 
 | 879 | 
 { | 
 
 
 
 
 
 | 880 | 
 if(chr_is_player(character) eq 1) | 
 
 
 
 
 
 | 881 | 
         { | 
 
 
 
 
 
 | 882 | 
         chr_animate(character, KONOKOacid); | 
 
 
 
 
 
 | 883 | 
         input 0 | 
 
 
 
 
 
 | 884 | 
         if(var_counter2 eq 1) cm_interpolate AcidCam01 500 | 
 
 
 
 
 
 | 885 | 
         if(var_counter2 eq 2) cm_interpolate AcidCam01 400 | 
 
 
 
 
 
 | 886 | 
         if(var_counter2 eq 3) cm_interpolate AcidCam01 200 | 
 
 
 
 
 
 | 887 | 
         if(var_counter2 eq 4) cm_interpolate AcidCam01 0 | 
 
 
 
 
 
 | 888 | 
         sleep 5 | 
 
 
 
 
 
 | 889 | 
         chr_invincible(character, 1); | 
 
 
 
 
 
 | 890 | 
         if(var_counter2 eq 1) sleep 525 | 
 
 
 
 
 
 | 891 | 
         if(var_counter2 eq 2) sleep 430 | 
 
 
 
 
 
 | 892 | 
         if(var_counter2 eq 3) sleep 230 | 
 
 
 
 
 
 | 893 | 
         if(var_counter2 eq 4) sleep 40 | 
 
 
 
 
 
 | 894 | 
         trigvolume_enable LastVat 0 | 
 
 
 
 
 
 | 895 | 
         chr_animate(character, KONOKOlev14_grinder); | 
 
 
 
 
 
 | 896 | 
         chr_envanim(character, GrinderKonBox01, norotation); | 
 
 
 
 
 
 | 897 | 
         sleep 60 | 
 
 
 
 
 
 | 898 | 
         sound_ambient_start c13_47_11_bonecrunch | 
 
 
 
 
 
 | 899 | 
         sleep 10 | 
 
 
 
 
 
 | 900 | 
         sound_impulse_play konoko_gruesome_death | 
 
 
 
 
 
 | 901 | 
         sleep 75 | 
 
 
 
 
 
 | 902 | 
         } | 
 
 
 
 
 
 | 903 | 
 else | 
 
 
 
 
 
 | 904 | 
         { | 
 
 
 
 
 
 | 905 | 
         chr_animate(character, KONOKOacid); | 
 
 
 
 
 
 | 906 | 
         sleep 10 | 
 
 
 
 
 
 | 907 | 
         } | 
 
 
 
 
 
 | 908 | 
 chr_set_health(character, 0); | 
 
 
 
 
 
 | 909 | 
 } | 
 
 
 
 
 
 | 910 | 
  | 
 
 
 
 
 
 | 911 | 
 ##################### | 
 
 
 
 
 
 | 912 | 
 ### TEXT CONSOLES ### | 
 
 
 
 
 
 | 913 | 
 ##################### | 
 
 
 
 
 
 | 914 | 
  | 
 
 
 
 
 
 | 915 | 
 func void level_14a(void) | 
 
 
 
 
 
 | 916 | 
 { | 
 
 
 
 
 
 | 917 | 
 text_console level_14a | 
 
 
 
 
 
 | 918 | 
 console_reset 12 | 
 
 
 
 
 
 | 919 | 
 } | 
 
 
 
 
 
 | 920 | 
  | 
 
 
 
 
 
 | 921 | 
 func void level_14b(void) | 
 
 
 
 
 
 | 922 | 
 { | 
 
 
 
 
 
 | 923 | 
 text_console level_14b | 
 
 
 
 
 
 | 924 | 
 console_reset 6 | 
 
 
 
 
 
 | 925 | 
 } |