| 1 |
################# |
| 2 |
### VARIABLES ### |
| 3 |
################# |
| 4 |
|
| 5 |
var int var_counter = 0; |
| 6 |
var int var_counter2 = 0; |
| 7 |
|
| 8 |
############ |
| 9 |
### MAIN ### |
| 10 |
############ |
| 11 |
|
| 12 |
func void main(void) |
| 13 |
{ |
| 14 |
gl_fog_red = .15 |
| 15 |
gl_fog_blue = .15 |
| 16 |
gl_fog_green = .15 |
| 17 |
gl_fog_start = .995 |
| 18 |
gs_farclipplane_set 5000 |
| 19 |
ui_suppress_prompt = 1 |
| 20 |
chr_auto_aim_dist = 0 |
| 21 |
menu2 |
| 22 |
start |
| 23 |
} |
| 24 |
|
| 25 |
############# |
| 26 |
### START ### |
| 27 |
############# |
| 28 |
|
| 29 |
func void start(void) |
| 30 |
{ |
| 31 |
fork deactivate_stuff |
| 32 |
if(save_point eq 0) save_point = 1 |
| 33 |
if(save_point eq 1) fork intro |
| 34 |
if (save_point eq 2) restore_game |
| 35 |
if (save_point eq 3) restore_game |
| 36 |
if (save_point eq 4) restore_game |
| 37 |
sleep 5 |
| 38 |
fork sp_all |
| 39 |
} |
| 40 |
|
| 41 |
func void deactivate_stuff(void) |
| 42 |
{ |
| 43 |
#not used |
| 44 |
trigvolume_enable ending 0 |
| 45 |
trigvolume_enable ending2 0 |
| 46 |
trigvolume_enable sensor 0 |
| 47 |
trigvolume_enable final_sensor 0 |
| 48 |
trigvolume_enable spawn_kerr_trig 0 |
| 49 |
trigvolume_enable trap_music 0 |
| 50 |
trigvolume_enable tv_check_outro 0 |
| 51 |
trigvolume_enable tv_vat_monologue_1 0 |
| 52 |
trigvolume_enable tv_vat_monologue_2 0 |
| 53 |
trigvolume_enable lab1 0 |
| 54 |
trigvolume_enable lab1_copy 0 |
| 55 |
trigvolume_enable lab1_copy_copy 0 |
| 56 |
trigvolume_enable lab1_copy_copy2 0 |
| 57 |
trigvolume_enable lab1_copy_copy3 0 |
| 58 |
trigvolume_enable lab1_copy_copy4 0 |
| 59 |
trigvolume_enable lab1_copy_copy5 0 |
| 60 |
trigvolume_enable lab1_copy_copy6 0 |
| 61 |
trigvolume_enable lab1_copy_copy7 0 |
| 62 |
trigvolume_enable lab1_copy_copy8 0 |
| 63 |
trigvolume_enable lab1_copy_copy9 0 |
| 64 |
trigvolume_enable lab1_copy_copy10 0 |
| 65 |
trigvolume_enable lab1_copy_copy3_copy 0 |
| 66 |
trigvolume_enable lab1_copy_copy3_copy2 0 |
| 67 |
trigvolume_enable lab1_copy_copy3_copy3 0 |
| 68 |
trigvolume_enable lab1_copy_copy3_copy4 0 |
| 69 |
trigvolume_enable trigger_volume_02 0 |
| 70 |
trigvolume_enable trigger_volume_08_copy 0 |
| 71 |
trigvolume_enable trigger_volume_19 0 |
| 72 |
trigvolume_enable trigger_volume_19_copy2 0 |
| 73 |
trigvolume_enable trigger_volume_19_copy3 0 |
| 74 |
trigvolume_enable trigger_volume_19_copy4 0 |
| 75 |
trigvolume_enable trigger_volume_19_copy5 0 |
| 76 |
trigvolume_enable trigger_volume_19_copy6 0 |
| 77 |
trigvolume_enable trigger_volume_19_copy3_copy 0 |
| 78 |
trigvolume_enable trigger_volume_19_copy6_copy 0 |
| 79 |
trigvolume_enable trigger_volume_19_copy6_copy2 0 |
| 80 |
trigvolume_enable trigger_volume_19_copy7 0 |
| 81 |
trigvolume_enable trigger_volume_19_copy8 0 |
| 82 |
trigvolume_enable trigger_volume_37 0 |
| 83 |
trigvolume_enable trigger_volume_37_copy 0 |
| 84 |
trigvolume_enable trigger_volume_37_copy_copy 0 |
| 85 |
trigvolume_enable trigger_volume_37_copy_copy_copy 0 |
| 86 |
trigvolume_enable trigger_volume_37_copy_copy_copy2 0 |
| 87 |
trigvolume_enable trigger_volume_37_copy2 0 |
| 88 |
trigvolume_enable trigger_volume_37_copy3 0 |
| 89 |
trigvolume_enable trigger_volume_37_copy4 0 |
| 90 |
trigvolume_enable trigger_volume_45 0 |
| 91 |
trigvolume_enable trigger_volume_45_copy 0 |
| 92 |
trigvolume_enable trigger_volume_45_copy_copy 0 |
| 93 |
trigvolume_enable trigger_volume_45_copy_copy2 0 |
| 94 |
trigvolume_enable trigger_volume_45_copy_copy3 0 |
| 95 |
trigvolume_enable trigger_volume_45_copy_copy4 0 |
| 96 |
trigvolume_enable trigger_volume_45_copy_copy5 0 |
| 97 |
trigvolume_enable trigger_volume_45_copy_copy6 0 |
| 98 |
trigvolume_enable trigger_volume_53_copy 0 |
| 99 |
trigvolume_enable trigger_volume_53_copy_copy 0 |
| 100 |
trigvolume_enable trigger_volume_68 0 |
| 101 |
trigvolume_enable trigger_volume_69 0 |
| 102 |
trigvolume_enable trigger_volume_69_copy 0 |
| 103 |
trigvolume_enable trigger_volume_69_copy2 0 |
| 104 |
#used |
| 105 |
trigvolume_enable chase_trigger 0 |
| 106 |
trigvolume_enable end 0 |
| 107 |
trigvolume_enable Setup_Security_Trig 0 |
| 108 |
trigvolume_enable trigger_volume_02 0 |
| 109 |
trig_deactivate 2 |
| 110 |
trig_deactivate 3 |
| 111 |
trig_deactivate 4 |
| 112 |
obj_create 71 74 |
| 113 |
obj_create 401 409 |
| 114 |
env_anim 401 409 |
| 115 |
env_show 823 0 |
| 116 |
console_deactivate 9 |
| 117 |
} |
| 118 |
|
| 119 |
func void you_lose(string ai_name) |
| 120 |
{ |
| 121 |
fade_out 0 0 0 30 |
| 122 |
sleep 30 |
| 123 |
lose |
| 124 |
} |
| 125 |
|
| 126 |
#################################### |
| 127 |
### SEVERAL TIMES USED FUNCTIONS ### |
| 128 |
#################################### |
| 129 |
|
| 130 |
func void sp_all(void) |
| 131 |
{ |
| 132 |
co_message_display = 0 |
| 133 |
if(save_point eq 1) save_game 1 autosave |
| 134 |
if(save_point eq 2) save_game 2 autosave |
| 135 |
if(save_point eq 3) save_game 3 autosave |
| 136 |
if(save_point eq 4) save_game 4 autosave |
| 137 |
sleep 180 |
| 138 |
co_message_display = 1 |
| 139 |
} |
| 140 |
|
| 141 |
func void remove_ai(void) |
| 142 |
{ |
| 143 |
ai2_kill |
| 144 |
sleep 60 |
| 145 |
powerup_reset |
| 146 |
weapon_reset |
| 147 |
sleep 240 |
| 148 |
corpse_reset |
| 149 |
} |
| 150 |
|
| 151 |
func void music_stop(void) |
| 152 |
{ |
| 153 |
sound_music_stop mus_space01 |
| 154 |
sound_music_stop mus_xtr1 |
| 155 |
} |
| 156 |
|
| 157 |
########## |
| 158 |
### SP1 ### |
| 159 |
########## |
| 160 |
|
| 161 |
#tv55 - in some distance after the door 9 (fake door) (func: start_trap_music); I've disabled it |
| 162 |
|
| 163 |
func void intro(void) |
| 164 |
{ |
| 165 |
playback 0 IntroKonstart |
| 166 |
particle lock100_locklight01 do stop |
| 167 |
door_lock 11 |
| 168 |
ai2_spawn OutroTCTF2 |
| 169 |
chr_changeteam OutroTCTF2 TCTF |
| 170 |
ai2_spawn Start_Lite_1 |
| 171 |
ai2_spawn IntroTCTF02 |
| 172 |
chr_teleport OutroTCTF2 1010 |
| 173 |
chr_teleport Start_Lite_1 1010 |
| 174 |
chr_teleport IntroTCTF02 1010 |
| 175 |
ai2_lookatme OutroTCTF2 |
| 176 |
ai2_lookatme Start_Lite_1 |
| 177 |
ai2_lookatme IntroTCTF02 |
| 178 |
env_show 271 1 |
| 179 |
env_show 272 1 |
| 180 |
env_shade 271 272 .4 .4 .2 |
| 181 |
objective_set 1 silent |
| 182 |
target_set 1261 30 |
| 183 |
sleep 1 |
| 184 |
sound_music_start mus_space01 0.8 |
| 185 |
ai2_attack OutroTCTF2 Konoko |
| 186 |
ai2_attack Start_Lite_1 Konoko |
| 187 |
ai2_attack IntroTCTF02 Konoko |
| 188 |
fork wait1 |
| 189 |
fork wait2 |
| 190 |
fork wait3 |
| 191 |
} |
| 192 |
|
| 193 |
func void wait1(void) |
| 194 |
{ |
| 195 |
chr_wait_health OutroTCTF2 0 |
| 196 |
check_counter |
| 197 |
} |
| 198 |
|
| 199 |
func void wait2(void) |
| 200 |
{ |
| 201 |
chr_wait_health Start_Lite_1 0 |
| 202 |
check_counter |
| 203 |
} |
| 204 |
|
| 205 |
func void wait3(void) |
| 206 |
{ |
| 207 |
chr_wait_health IntroTCTF02 0 |
| 208 |
check_counter |
| 209 |
} |
| 210 |
|
| 211 |
func void check_counter(void) |
| 212 |
{ |
| 213 |
var_counter = var_counter + 1 |
| 214 |
if(var_counter eq 3) |
| 215 |
{ |
| 216 |
trigvolume_enable trigger_volume_02 1 |
| 217 |
particle lock99_locklight02 do start |
| 218 |
door_unlock 11 |
| 219 |
var_counter = 0 |
| 220 |
music_stop |
| 221 |
} |
| 222 |
} |
| 223 |
|
| 224 |
#tv1 - in front of door 11 (func: Setup_Pod1); I've disabled it |
| 225 |
|
| 226 |
########## |
| 227 |
### SP2 ### |
| 228 |
########## |
| 229 |
|
| 230 |
#tv54 - after door 11 |
| 231 |
func void autosave_1(string player_name) |
| 232 |
{ |
| 233 |
if(save_point eq 2) |
| 234 |
{ |
| 235 |
objective_set 1 silent |
| 236 |
target_set 1261 30 |
| 237 |
} |
| 238 |
else save_game 2 autosave |
| 239 |
ai2_spawn Pod1_Scientist_1 |
| 240 |
ai2_spawn Pod1_Scientist_2 |
| 241 |
ai2_spawn Pod1_TCL_1 |
| 242 |
ai2_spawn Pod1_TCL_2 |
| 243 |
ai2_spawn Pod1_TCL_3 |
| 244 |
particle lab1 do start |
| 245 |
particle lab2 do start |
| 246 |
particle lab3 do start |
| 247 |
} |
| 248 |
|
| 249 |
func void patrolscript0001(string ai_name) |
| 250 |
{ |
| 251 |
playback_block Pod1_TCL_1 alarm1 interp 20 |
| 252 |
} |
| 253 |
|
| 254 |
func void patrolscript0002(string ai_name) |
| 255 |
{ |
| 256 |
playback_block Pod1_TCL_2 alarm2 interp 20 |
| 257 |
} |
| 258 |
|
| 259 |
#tv20 - in front of door 15 (func: lab1_stop); I've disabled it |
| 260 |
#tv19 - after door 15 (func: lab1_start); I've disabled it |
| 261 |
#tv28 - in front of door 14 (func: lab1_stop); I've disabled it |
| 262 |
#tv27 - after door 14 (func: lab1_start); I've disabled it |
| 263 |
#tv31 - in front of door 19 (func: lab1_start); I've disabled it |
| 264 |
#tv32 - after door 19 (func: lab1_stop); I've disabled it |
| 265 |
#tv24 - in front of door 18 (func: lab1_start); I've disabled it |
| 266 |
#tv33 - after door 18 (func: lab1_stop); I've disabled it |
| 267 |
#tv34 - in front of door 16 (enter func: lab1_stop, leave func: lab2_start); I've disabled it |
| 268 |
#tv25 - after door 16 (func: lab1_start); I've disabled it |
| 269 |
#tv23 - in front of door 17 (enter func: lab1_stop, leave func: lab2_start); I've disabled it |
| 270 |
#tv22 - after door 17 (func: lab1_start); I've disabled it |
| 271 |
#tv26 - in front of door 13 (func: lab1_start); I've disabled it |
| 272 |
#tv29 - after door 13 (func: lab1_stop); I've disabled it |
| 273 |
#tv21 - in front of door 12 (func: lab1_start); I've disabled it |
| 274 |
#tv30 - after door 12 (func: lab1_stop); I've disabled it |
| 275 |
|
| 276 |
#console1 |
| 277 |
func void Pod1_UnlockDoors(string ai_name) |
| 278 |
{ |
| 279 |
particle lock1_locklight01 do start |
| 280 |
door_unlock 20 |
| 281 |
door_unlock 21 |
| 282 |
door_unlock 22 |
| 283 |
door_unlock 23 |
| 284 |
particle lock99_locklight02 do stop |
| 285 |
door_lock 11 |
| 286 |
particle alarm1_emlight01 do stop |
| 287 |
console_reset 10 |
| 288 |
} |
| 289 |
|
| 290 |
#hit func of Pod1_TCL_1 |
| 291 |
func void Pod1_RTAlarm_A(string ai_name) |
| 292 |
{ |
| 293 |
ai2_doalarm Pod1_TCL_1 10 |
| 294 |
} |
| 295 |
|
| 296 |
#hit func of Pod1_TCL_2 |
| 297 |
func void Pod1_RTAlarm_B(string ai_name) |
| 298 |
{ |
| 299 |
ai2_doalarm Pod1_TCL_2 10 |
| 300 |
} |
| 301 |
|
| 302 |
#console10 |
| 303 |
func void Pod1_Alarm(string ai_name) |
| 304 |
{ |
| 305 |
door_unlock 11 |
| 306 |
particle lock99_locklight02 do start |
| 307 |
sleep 180 |
| 308 |
ai2_spawn Pod1_BOL_Alarm_1 |
| 309 |
ai2_spawn Pod1_BOL_Alarm_2 |
| 310 |
ai2_spawn pod1_a_1 |
| 311 |
ai2_spawn pod1_a_2 |
| 312 |
ai2_setalert Pod1_TCL_1 combat |
| 313 |
ai2_setalert Pod1_TCL_2 combat |
| 314 |
ai2_setalert Pod1_TCL_3 combat |
| 315 |
ai2_setalert Pod1_BOL_Alarm_1 combat |
| 316 |
ai2_setalert Pod1_BOL_Alarm_2 combat |
| 317 |
ai2_dopath Pod1_TCL_1 Pod1_Final_Guard_A |
| 318 |
ai2_dopath Pod1_TCL_2 Pod1_Final_Guard_B |
| 319 |
ai2_dopath Pod1_TCL_3 Pod1_Final_Guard_C |
| 320 |
ai2_dopath Pod1_Scientist_1 Pod1_Final_Sci_A |
| 321 |
ai2_dopath Pod1_Scientist_2 Pod1_Final_Sci_B |
| 322 |
ai2_setjobstate Pod1_TCL_1 |
| 323 |
ai2_setjobstate Pod1_TCL_2 |
| 324 |
ai2_setjobstate Pod1_TCL_3 |
| 325 |
ai2_setjobstate Pod1_Scientist_1 |
| 326 |
ai2_setjobstate Pod1_Scientist_2 |
| 327 |
ai2_tripalarm 11 Konoko |
| 328 |
particle lock1_locklight01 do stop |
| 329 |
door_lock 20 |
| 330 |
door_lock 21 |
| 331 |
door_lock 22 |
| 332 |
door_lock 23 |
| 333 |
particle alarm1_emlight01 do start |
| 334 |
console_reset 1 |
| 335 |
Pod_Alarm_Sound |
| 336 |
} |
| 337 |
|
| 338 |
#for the Pod_Alarm_Sound func see pod2 section |
| 339 |
|
| 340 |
#tv2 - huge box in front of door 20, door 21, door 22 and door 23 |
| 341 |
func void Pod2_Setup(string ai_name) |
| 342 |
{ |
| 343 |
trig_activate 2 |
| 344 |
ai2_spawn Pod2_TCL_1 |
| 345 |
ai2_spawn Pod2_TCL_2 |
| 346 |
ai2_spawn Pod2_Sci_1 |
| 347 |
particle lock2_locklight01 do stop |
| 348 |
} |
| 349 |
|
| 350 |
func void patrolscript0003(string ai_name) |
| 351 |
{ |
| 352 |
playback_block Pod2_TCL_1 pod2alarm1 interp 20 |
| 353 |
} |
| 354 |
|
| 355 |
func void patrolscript0004(string ai_name) |
| 356 |
{ |
| 357 |
playback_block Pod2_TCL_2 pod2alarm2 interp 20 |
| 358 |
} |
| 359 |
|
| 360 |
#tv36 - in front of door 27 (enter func: lab2_start, leave func: lab3_stop); I've disabled it |
| 361 |
#tv40 - after of door 27 (enter func: lab2_stop, leave func: lab3_start); I've disabled it |
| 362 |
#tv39 - in front of door 26 (enter func: lab2_start, leave func: lab3_stop); I've disabled it |
| 363 |
#tv35 - after of door 26 (enter func: lab2_stop, leave func: lab3_start); I've disabled it |
| 364 |
#tv38 - in front of door 25 (enter func: lab2_start, leave func: lab3_stop); I've disabled it |
| 365 |
#tv41 - after of door 25 (enter func: lab2_stop, leave func: lab3_start); I've disabled it |
| 366 |
#tv37 - in front of door 24 (enter func: lab2_start, leave func: lab3_stop); I've disabled it |
| 367 |
#tv42 - after of door 24 (enter func: lab2_stop, leave func: lab3_start); I've disabled it |
| 368 |
|
| 369 |
#console2 |
| 370 |
func void Pod2_UnlockDoors(string ai_name) |
| 371 |
{ |
| 372 |
door_unlock 28 |
| 373 |
door_unlock 29 |
| 374 |
door_unlock 30 |
| 375 |
door_unlock 31 |
| 376 |
door_lock 11 |
| 377 |
particle lock99_locklight02 do stop |
| 378 |
particle alarm2_emlight01 do stop |
| 379 |
particle lock2_locklight01 do start |
| 380 |
console_reset 11 |
| 381 |
} |
| 382 |
|
| 383 |
#hit func of Pod2_TCL_1 |
| 384 |
func void Pod2_RTAlarm_A(string ai_name) |
| 385 |
{ |
| 386 |
ai2_doalarm Pod2_TCL_1 11 |
| 387 |
} |
| 388 |
|
| 389 |
#hit func of Pod2_TCL_2 |
| 390 |
func void Pod2_RTAlarm_B(string ai_name) |
| 391 |
{ |
| 392 |
ai2_doalarm Pod2_TCL_2 11 |
| 393 |
} |
| 394 |
|
| 395 |
#console11 |
| 396 |
func void Pod2_Alarm(string ai_name) |
| 397 |
{ |
| 398 |
door_unlock 11 |
| 399 |
particle lock99_locklight02 do start |
| 400 |
sleep 180 |
| 401 |
ai2_spawn Pod2_BOL_Alarm_1 |
| 402 |
ai2_spawn pod2_a_1 |
| 403 |
ai2_spawn pod2_a_2 |
| 404 |
ai2_setalert Pod2_TCL_1 high |
| 405 |
ai2_setalert Pod2_TCL_2 high |
| 406 |
ai2_setalert Pod2_BOS_1 high |
| 407 |
ai2_dopath Pod2_TCL_1 Pod2_End_TCL_1 |
| 408 |
ai2_dopath Pod2_TCL_2 Pod2_End_TCL_2 |
| 409 |
ai2_dopath Pod2_BOS_1 Pod2_End_BOS_1 |
| 410 |
ai2_dopath Pod2_Sci_1 Pod2_End_Sci_1 |
| 411 |
ai2_setjobstate Pod2_TCL_1 |
| 412 |
ai2_setjobstate Pod2_TCL_2 |
| 413 |
ai2_setjobstate Pod2_BOS_1 |
| 414 |
ai2_setjobstate Pod2_Sci_1 |
| 415 |
ai2_tripalarm 12 Konoko |
| 416 |
particle lock2_locklight01 do stop |
| 417 |
particle alarm2_emlight01 do start |
| 418 |
door_lock 28 |
| 419 |
door_lock 29 |
| 420 |
door_lock 30 |
| 421 |
door_lock 31 |
| 422 |
console_reset 2 |
| 423 |
Pod_Alarm_Sound |
| 424 |
} |
| 425 |
|
| 426 |
func void Pod_Alarm_Sound(void) |
| 427 |
{ |
| 428 |
sound_ambient_start alarm_loop |
| 429 |
sleep 900 |
| 430 |
sound_ambient_stop alarm_loop |
| 431 |
} |
| 432 |
|
| 433 |
#tv3 - huge box in front of door 28, door 29, door 30 and door 31 |
| 434 |
func void Pod3_Setup(string ai_name) |
| 435 |
{ |
| 436 |
ai2_spawn Pod3_BOS_1 |
| 437 |
ai2_spawn Pod3_BOS_2 |
| 438 |
ai2_spawn Pod3_BOL_1 |
| 439 |
trigvolume_enable Kerr_trig 1 |
| 440 |
} |
| 441 |
|
| 442 |
#tv44 - in front of door 35 (func: lab3_start); I've disabled it |
| 443 |
#tv46 - after of door 35 (enter func: lab3_stop); I've disabled it |
| 444 |
#tv48 - in front of door 34 (func: lab3_start); I've disabled it |
| 445 |
#tv47 - after of door 34 (enter func: lab3_stop); I've disabled it |
| 446 |
#tv50 - in front of door 33 (func: lab3_start); I've disabled it |
| 447 |
#tv45 - after of door 33 (enter func: lab3_stop); I've disabled it |
| 448 |
#tv49 - in front of door 32 (func: lab3_start); I've disabled it |
| 449 |
#tv43 - after of door 32 (enter func: lab3_stop); I've disabled it |
| 450 |
#tv9 - huge box from after door 33 and door 34 to the end of the room, where you find Kerr (no funcs); not used |
| 451 |
#tv75 - in front of door 59 (func KerrSpawn); I've disabled it |
| 452 |
|
| 453 |
#tv67 - complete room after door 59 |
| 454 |
func void Kerr(void) |
| 455 |
{ |
| 456 |
trigvolume_enable Kerr_trig 0 |
| 457 |
if(save_point eq 3) |
| 458 |
{ |
| 459 |
particle lab3 do start |
| 460 |
load_s3 |
| 461 |
} |
| 462 |
else console_activate 13 |
| 463 |
} |
| 464 |
|
| 465 |
func void patrolscript0009(string ai_name) |
| 466 |
{ |
| 467 |
patrolscript0010 |
| 468 |
} |
| 469 |
|
| 470 |
func void patrolscript0010 (string ai_name) |
| 471 |
{ |
| 472 |
particle lock99_locklight02 do start |
| 473 |
door_unlock 11 |
| 474 |
sleep 540 |
| 475 |
particle lock99_locklight02 do stop |
| 476 |
door_lock 11 |
| 477 |
} |
| 478 |
|
| 479 |
########## |
| 480 |
### SP3 ### |
| 481 |
########## |
| 482 |
|
| 483 |
#console13 |
| 484 |
func void Kerr_Console(string ai_name) |
| 485 |
{ |
| 486 |
give_powerup hypo 2 |
| 487 |
if(save_point ne 3) save_game 3 autosave |
| 488 |
trig_deactivate 2 |
| 489 |
load_s3 |
| 490 |
particle lock1_locklight01 do stop |
| 491 |
particle lock2_locklight01 do stop |
| 492 |
door_lock 28 |
| 493 |
door_lock 29 |
| 494 |
door_lock 30 |
| 495 |
door_lock 31 |
| 496 |
particle lab1 do stop |
| 497 |
particle lab2 do stop |
| 498 |
} |
| 499 |
|
| 500 |
func void load_s3(void) |
| 501 |
{ |
| 502 |
particle lock4_locklight02 do start |
| 503 |
door_unlock 58 |
| 504 |
objective_set 2 silent |
| 505 |
target_set 366 30 |
| 506 |
} |
| 507 |
|
| 508 |
#tv4 - on the gangway in front of door 58 |
| 509 |
func void Setup_Lab(string ai_name) |
| 510 |
{ |
| 511 |
ai2_spawn CS_ScanOps01 |
| 512 |
ai2_spawn LabHall_BOL_1 |
| 513 |
ai2_spawn LabHall_BOL_2 |
| 514 |
ai2_spawn LabHall_BOL_3 |
| 515 |
ai2_spawn LabHall_BOL_4 |
| 516 |
ai2_spawn LabHall_BOL_5 |
| 517 |
ai2_spawn Hall_TCS_33 |
| 518 |
ai2_spawn Lab1_Sci_1 |
| 519 |
ai2_spawn Lab1_Sci_2 |
| 520 |
ai2_spawn Lab2_Sci_1 |
| 521 |
ai2_spawn Lab2_Sci_2 |
| 522 |
ai2_spawn Lab3_Sci_1 |
| 523 |
ai2_spawn Lab3_Sci_2 |
| 524 |
particle part1 do start |
| 525 |
particle part2 do start |
| 526 |
} |
| 527 |
|
| 528 |
#tv52 - huge box after door 58 from the wall to the stairs; 1st and 2nd floor (enter func: part1_begin, leave func: part1_stop); I'vedisabled it |
| 529 |
#tv51 - after tv52 (enter func: part2_start, leave func: part2_stop); I'vedisabled it |
| 530 |
#tv14 - in front of door 6 and door 7 (func: spawn_kerr); I've disabled it |
| 531 |
#tv71 - in front of door 7 (no func); I've disabled it |
| 532 |
#tv73 - in front of door 7 (func: play_vat_monologue); I've disabled it |
| 533 |
#tv69 - in front of door 6 (no func); I've disabled it |
| 534 |
#tv74 - in front of door 6 (func: play_vat_monologue); I've disabled it |
| 535 |
#tv68 - complete scan lab (no func); I've disabled it |
| 536 |
|
| 537 |
#console5 |
| 538 |
func void Lab_Console_3(string ai_name) |
| 539 |
{ |
| 540 |
ai2_spawn lab_BOS_3 |
| 541 |
ai2_tripalarm 1 Konoko |
| 542 |
particle lock5c_locklight01 do start |
| 543 |
particle labalarm3 do start |
| 544 |
door_check |
| 545 |
} |
| 546 |
|
| 547 |
#console4 |
| 548 |
func void Lab_Console_2(string ai_name) |
| 549 |
{ |
| 550 |
ai2_spawn lab_BOS_2 |
| 551 |
ai2_tripalarm 1 Konoko |
| 552 |
particle lock5b_locklight01 do start |
| 553 |
particle labalarm2 do start |
| 554 |
door_check |
| 555 |
} |
| 556 |
|
| 557 |
#console3 |
| 558 |
func void Lab_Console_1(string ai_name) |
| 559 |
{ |
| 560 |
ai2_spawn lab_BOS_1 |
| 561 |
ai2_tripalarm 1 Konoko |
| 562 |
particle lock5a_locklight01 do start |
| 563 |
particle labalarm1 do start |
| 564 |
door_check |
| 565 |
} |
| 566 |
|
| 567 |
func void door_check(void) |
| 568 |
{ |
| 569 |
var_counter = var_counter + 1 |
| 570 |
if(var_counter eq 1) |
| 571 |
{ |
| 572 |
particle lock4_locklight02 do stop |
| 573 |
door_lock 58 |
| 574 |
target_set 1009 30 |
| 575 |
particle lab3 do stop |
| 576 |
} |
| 577 |
if(var_counter eq 3) |
| 578 |
{ |
| 579 |
door_unlock 6 |
| 580 |
door_unlock 7 |
| 581 |
var_counter = 0 |
| 582 |
} |
| 583 |
} |
| 584 |
|
| 585 |
########## |
| 586 |
### SP4 ### |
| 587 |
########## |
| 588 |
|
| 589 |
#tv11 - complete scan lab |
| 590 |
func void scanner_start(void) |
| 591 |
{ |
| 592 |
trigvolume_enable trigger_volume_13 0 |
| 593 |
if(save_point eq 4) |
| 594 |
{ |
| 595 |
ai2_spawn CS_ScanOps01 |
| 596 |
particle lock5a_locklight01 do start |
| 597 |
particle lock5b_locklight01 do start |
| 598 |
particle lock5c_locklight01 do start |
| 599 |
door_unlock 6 |
| 600 |
door_unlock 7 |
| 601 |
console_deactivate 3 |
| 602 |
console_deactivate 4 |
| 603 |
console_deactivate 5 |
| 604 |
particle part1 do start |
| 605 |
particle part2 do start |
| 606 |
} |
| 607 |
else save_game 4 autosave |
| 608 |
objective_set 3 silent |
| 609 |
target_set 346 30 |
| 610 |
sleep 1 |
| 611 |
sound_music_start mus_xtr1 0.7 |
| 612 |
} |
| 613 |
|
| 614 |
#lose func of CS_ScanOps01 |
| 615 |
func void play_vat_monologue(string ai_name) |
| 616 |
{ |
| 617 |
var_counter = var_counter + 1 |
| 618 |
if(var_counter eq 1) sound_dialog_play c13_66_01konoko |
| 619 |
} |
| 620 |
|
| 621 |
#console14 |
| 622 |
func void Lab_Unlock_Door_5(string ai_name) |
| 623 |
{ |
| 624 |
particle lock6_locklight02 do start |
| 625 |
door_unlock 1 |
| 626 |
trigvolume_enable chase_trigger 1 |
| 627 |
trigvolume_enable Setup_Security_Trig 1 |
| 628 |
ai2_spawn Scan_BOS_1 |
| 629 |
ai2_spawn Scan_BOS_2 |
| 630 |
ai2_spawn Scan_BOS_3 |
| 631 |
ai2_spawn Scan_BOS_4 |
| 632 |
chr_teleport LabHall_BOL_5 272 |
| 633 |
chr_teleport Hall_TCS_33 7018 |
| 634 |
ai2_forget LabHall_BOL_5 |
| 635 |
ai2_forget Hall_TCS_33 |
| 636 |
ai2_dopath LabHall_BOL_1 Scan_BOL_1 |
| 637 |
ai2_dopath LabHall_BOL_2 Scan_BOL_2 |
| 638 |
ai2_dopath LabHall_BOL_3 Scan_BOL_3 |
| 639 |
ai2_dopath LabHall_BOL_4 Scan_BOL_4 |
| 640 |
ai2_dopath LabHall_BOL_5 Scan_BOL_5 |
| 641 |
ai2_dopath Hall_TCS_33 Scan_Hall_TCS_33 |
| 642 |
ai2_setjobstate LabHall_BOL_1 |
| 643 |
ai2_setjobstate LabHall_BOL_2 |
| 644 |
ai2_setjobstate LabHall_BOL_3 |
| 645 |
ai2_setjobstate LabHall_BOL_4 |
| 646 |
ai2_setjobstate Hall_TCS_33 |
| 647 |
fork get_her |
| 648 |
} |
| 649 |
|
| 650 |
func void get_her(string ai_name) |
| 651 |
{ |
| 652 |
sleep 1800 |
| 653 |
ai2_tripalarm 5 Konoko |
| 654 |
ai2_dopath LabHall_BOL_1 get_her_1 |
| 655 |
ai2_dopath LabHall_BOL_2 get_her_2 |
| 656 |
ai2_setjobstate LabHall_BOL_1 |
| 657 |
ai2_setjobstate LabHall_BOL_2 |
| 658 |
sleep 1800 |
| 659 |
ai2_tripalarm 7 Konoko |
| 660 |
ai2_dopath LabHall_BOL_3 Scan_BOL_3 |
| 661 |
ai2_dopath LabHall_BOL_4 Scan_BOL_4 |
| 662 |
ai2_setjobstate LabHall_BOL_3 |
| 663 |
ai2_setjobstate LabHall_BOL_4 |
| 664 |
sleep 1800 |
| 665 |
ai2_tripalarm 9 Konoko |
| 666 |
ai2_dopath Scan_BOS_1 get_her_1 |
| 667 |
ai2_dopath Scan_BOS_2 get_her_2 |
| 668 |
ai2_setjobstate Scan_BOS_1 |
| 669 |
ai2_setjobstate Scan_BOS_2 |
| 670 |
sleep 1800 |
| 671 |
ai2_tripalarm 11 Konoko |
| 672 |
ai2_dopath Scan_BOS_3 get_her_3 |
| 673 |
ai2_dopath Scan_BOS_4 get_her_4 |
| 674 |
ai2_setjobstate Scan_BOS_3 |
| 675 |
ai2_setjobstate Scan_BOS_4 |
| 676 |
} |
| 677 |
|
| 678 |
#tv80 - in some distance after door 3 |
| 679 |
func void chase_after_scan(string ai_name) |
| 680 |
{ |
| 681 |
play_vat_monologue |
| 682 |
ai2_dopath Scan_BOS_3 chase_after_3 |
| 683 |
ai2_dopath Scan_BOS_4 chase_after_4 |
| 684 |
ai2_setjobstate Scan_BOS_3 |
| 685 |
ai2_setjobstate Scan_BOS_4 |
| 686 |
ai2_tripalarm 11 Konoko |
| 687 |
sleep 1200 |
| 688 |
ai2_dopath Scan_BOS_1 chase_after_1 |
| 689 |
ai2_dopath Scan_BOS_2 chase_after_2 |
| 690 |
ai2_setjobstate Scan_BOS_1 |
| 691 |
ai2_setjobstate Scan_BOS_2 |
| 692 |
ai2_tripalarm 9 Konoko |
| 693 |
} |
| 694 |
|
| 695 |
#tv12 - in front of door 1 |
| 696 |
func void Setup_Security(string ai_name) |
| 697 |
{ |
| 698 |
trigvolume_enable Ambush_Trigger_1 1 |
| 699 |
ai2_spawn Sec_BOL_1 |
| 700 |
ai2_spawn Sec_BOS_1 |
| 701 |
ai2_spawn Sec_BOS_2 |
| 702 |
trig_activate 3 |
| 703 |
trig_activate 4 |
| 704 |
music_stop |
| 705 |
} |
| 706 |
|
| 707 |
#console86 |
| 708 |
func void Unlock_Door_7(string ai_name) |
| 709 |
{ |
| 710 |
particle lock7_locklight02 do start |
| 711 |
door_unlock 54 |
| 712 |
target_set 360 30 |
| 713 |
var_counter = 0 |
| 714 |
} |
| 715 |
|
| 716 |
#tv5 - in the middle between door 54 and door 36 |
| 717 |
func void Sec_Ambush_1(string ai_name) |
| 718 |
{ |
| 719 |
fork remove_ai |
| 720 |
trig_deactivate 3 |
| 721 |
trig_deactivate 4 |
| 722 |
turret_deactivate 2 |
| 723 |
turret_deactivate 3 |
| 724 |
particle lock8_locklight02 do start |
| 725 |
door_unlock 36 |
| 726 |
door_unlock 37 |
| 727 |
particle lock7_locklight02 do stop |
| 728 |
door_lock 54 |
| 729 |
ai2_spawn Sec_Ambush_BOS_1 |
| 730 |
ai2_spawn Sec_Ambush_BOL_1 |
| 731 |
ai2_attack Sec_Ambush_BOS_1 Konoko |
| 732 |
ai2_attack Sec_Ambush_BOL_1 Konoko |
| 733 |
sleep 120 |
| 734 |
particle lock8_locklight02 do stop |
| 735 |
door_lock 36 |
| 736 |
particle part1 do stop |
| 737 |
particle part2 do stop |
| 738 |
} |
| 739 |
|
| 740 |
#tv72 - in front of door 36 (func: closethedoor); I've disabled it |
| 741 |
|
| 742 |
#tv6 - in front of tv72 |
| 743 |
func void Setup_Final(string ai_name) |
| 744 |
{ |
| 745 |
ai2_spawn Final_BOS_1 |
| 746 |
ai2_spawn Final_BOL_1 |
| 747 |
ai2_spawn Final_Thug_1 |
| 748 |
ai2_spawn Final_Thug_2 |
| 749 |
} |
| 750 |
|
| 751 |
#lose func of Sec_Ambush_BOS_1 |
| 752 |
func void nextwave_1(string ai_name) |
| 753 |
{ |
| 754 |
nextwave_2 |
| 755 |
} |
| 756 |
|
| 757 |
#lose func of Sec_Ambush_BOS_2 |
| 758 |
func void nextwave_2(string ai_name) |
| 759 |
{ |
| 760 |
var_counter = var_counter + 1 |
| 761 |
if(var_counter eq 2) |
| 762 |
{ |
| 763 |
particle vat1 do start |
| 764 |
particle vat2 do start |
| 765 |
particle vat3 do start |
| 766 |
particle vat4 do start |
| 767 |
particle lock8_locklight02 do start |
| 768 |
door_unlock 36 |
| 769 |
door_unlock 37 |
| 770 |
ai2_spawn Sec_Ambush_BOS_2 |
| 771 |
ai2_spawn Sec_Ambush_BOL_2 |
| 772 |
ai2_attack Sec_Ambush_BOS_2 Konoko |
| 773 |
ai2_attack Sec_Ambush_BOL_2 Konoko |
| 774 |
var_counter = 0 |
| 775 |
} |
| 776 |
} |
| 777 |
|
| 778 |
#tv13 - in the middle of the next room, from left to right |
| 779 |
func void set_objective_4(string chr_index) |
| 780 |
{ |
| 781 |
objective_set 4 silent |
| 782 |
target_set 222 30 |
| 783 |
} |
| 784 |
|
| 785 |
#tv57 - in some distance in front of door 37 (func: vat1_start); I've disabled it |
| 786 |
|
| 787 |
#tv56 - after door 37 |
| 788 |
func void BeginVat(void) |
| 789 |
{ |
| 790 |
sound_dialog_play c13_66_02konoko |
| 791 |
ai2_attack Final_BOL_1 Konoko |
| 792 |
} |
| 793 |
|
| 794 |
#tv79 - in front of tv58 |
| 795 |
func void mid_guards(string ai_name) |
| 796 |
{ |
| 797 |
ai2_spawn Final_BOL_2 |
| 798 |
ai2_spawn Final_Thug_9 |
| 799 |
ai2_attack Final_BOL_2 Konoko |
| 800 |
} |
| 801 |
|
| 802 |
#tv58 - in front of tv62 (func: vat2_stop); I've disabled it |
| 803 |
#tv62 - in front of door 38 and door 39 (func: vat2_start); I've disabled it |
| 804 |
|
| 805 |
#tv18 - complete room, where you find console7 |
| 806 |
func void CraneTalk(void) |
| 807 |
{ |
| 808 |
sound_dialog_play c13_66_03konoko |
| 809 |
} |
| 810 |
|
| 811 |
#console7 and console8 |
| 812 |
func void FTS(string ai_name) |
| 813 |
{ |
| 814 |
var_counter = var_counter + 1 |
| 815 |
if(var_counter eq 2) console_activate 9 |
| 816 |
} |
| 817 |
|
| 818 |
#tv60 - in front of door 42 and door 43 (func: vat1_start); I've disabled it |
| 819 |
#tv59 - after door 42 and door 43 (func: vat1_stop); I've disabled it |
| 820 |
#tv61 - in front of tv64 (func: vat3_stop); I've disabled it |
| 821 |
#tv64 - in front of door 44 and door 45 (func: vat3_start); I've disabled it |
| 822 |
|
| 823 |
#tv76 - in front of tv63 |
| 824 |
func void end_guards(string ai_name) |
| 825 |
{ |
| 826 |
ai2_spawn end_guard_1 |
| 827 |
ai2_spawn end_guard_2 |
| 828 |
ai2_spawn Final_Thug_10 |
| 829 |
} |
| 830 |
|
| 831 |
#tv63 - in front of door 48 and door 49 (func: vat2_start); I've disabled it |
| 832 |
#tv65 - after door 48 and door 49 (func: vat2_stop); I've disabled it |
| 833 |
#tv77 - complete last platform (no func); I've disabled it |
| 834 |
#tv78 - complete last platform (func: check_outro); I've disabled it |
| 835 |
#tv7 - complete last platform (no func); I've disabled it |
| 836 |
#tv8 - after door 51 (no func); I've disabled it |
| 837 |
#tv18 - at the end of the last platform, in front of the crusher (func: vat3_start); I've disabled it |
| 838 |
#tv66 - after tv18 (func: vat3_stop); I've disabled it |
| 839 |
|
| 840 |
#console9 |
| 841 |
func void final_check_for_crane(string ai_name) |
| 842 |
{ |
| 843 |
fade_out 0 0 0 30 |
| 844 |
sleep 30 |
| 845 |
win |
| 846 |
} |
| 847 |
|
| 848 |
### ACID FUNCTIONS ### |
| 849 |
|
| 850 |
#tv10 - 1st acid basin |
| 851 |
func void Acid01(string character) |
| 852 |
{ |
| 853 |
var_counter2 = 1 |
| 854 |
acid(character) |
| 855 |
} |
| 856 |
|
| 857 |
#tv15 - 2nd acid basin |
| 858 |
func void Acid02(string character) |
| 859 |
{ |
| 860 |
var_counter2 = 2 |
| 861 |
acid(character) |
| 862 |
} |
| 863 |
|
| 864 |
#tv16 - 3rd acid basin |
| 865 |
func void Acid03(string character) |
| 866 |
{ |
| 867 |
var_counter2 = 3 |
| 868 |
acid(character) |
| 869 |
} |
| 870 |
|
| 871 |
#tv53 - 4th acid basin |
| 872 |
func void acid04(string character) |
| 873 |
{ |
| 874 |
var_counter2 = 4 |
| 875 |
acid(character) |
| 876 |
} |
| 877 |
|
| 878 |
func void acid(string character) |
| 879 |
{ |
| 880 |
if(chr_is_player(character) eq 1) |
| 881 |
{ |
| 882 |
chr_animate(character, KONOKOacid); |
| 883 |
input 0 |
| 884 |
if(var_counter2 eq 1) cm_interpolate AcidCam01 500 |
| 885 |
if(var_counter2 eq 2) cm_interpolate AcidCam01 400 |
| 886 |
if(var_counter2 eq 3) cm_interpolate AcidCam01 200 |
| 887 |
if(var_counter2 eq 4) cm_interpolate AcidCam01 0 |
| 888 |
sleep 5 |
| 889 |
chr_invincible(character, 1); |
| 890 |
if(var_counter2 eq 1) sleep 525 |
| 891 |
if(var_counter2 eq 2) sleep 430 |
| 892 |
if(var_counter2 eq 3) sleep 230 |
| 893 |
if(var_counter2 eq 4) sleep 40 |
| 894 |
trigvolume_enable LastVat 0 |
| 895 |
chr_animate(character, KONOKOlev14_grinder); |
| 896 |
chr_envanim(character, GrinderKonBox01, norotation); |
| 897 |
sleep 60 |
| 898 |
sound_ambient_start c13_47_11_bonecrunch |
| 899 |
sleep 10 |
| 900 |
sound_impulse_play konoko_gruesome_death |
| 901 |
sleep 75 |
| 902 |
} |
| 903 |
else |
| 904 |
{ |
| 905 |
chr_animate(character, KONOKOacid); |
| 906 |
sleep 10 |
| 907 |
} |
| 908 |
chr_set_health(character, 0); |
| 909 |
} |
| 910 |
|
| 911 |
##################### |
| 912 |
### TEXT CONSOLES ### |
| 913 |
##################### |
| 914 |
|
| 915 |
func void level_14a(void) |
| 916 |
{ |
| 917 |
text_console level_14a |
| 918 |
console_reset 12 |
| 919 |
} |
| 920 |
|
| 921 |
func void level_14b(void) |
| 922 |
{ |
| 923 |
text_console level_14b |
| 924 |
console_reset 6 |
| 925 |
} |