| 1 | ################# | 
 
 
 
 
 | 2 | ### VARIABLES ### | 
 
 
 
 
 | 3 | ################# | 
 
 
 
 
 | 4 |  | 
 
 
 
 
 | 5 | var int var_counter = 0; | 
 
 
 
 
 | 6 |  | 
 
 
 
 
 | 7 | ############ | 
 
 
 
 
 | 8 | ### MAIN ### | 
 
 
 
 
 | 9 | ############ | 
 
 
 
 
 | 10 |  | 
 
 
 
 
 | 11 | func void main(void) | 
 
 
 
 
 | 12 | { | 
 
 
 
 
 | 13 | gl_fog_red = .15 | 
 
 
 
 
 | 14 | gl_fog_blue = .15 | 
 
 
 
 
 | 15 | gl_fog_green = .15 | 
 
 
 
 
 | 16 | gl_fog_start = .995 | 
 
 
 
 
 | 17 | gs_farclipplane_set 5000 | 
 
 
 
 
 | 18 | ui_suppress_prompt = 1 | 
 
 
 
 
 | 19 | chr_auto_aim_dist = 0 | 
 
 
 
 
 | 20 | start | 
 
 
 
 
 | 21 | } | 
 
 
 
 
 | 22 |  | 
 
 
 
 
 | 23 | ############# | 
 
 
 
 
 | 24 | ### START ### | 
 
 
 
 
 | 25 | ############# | 
 
 
 
 
 | 26 |  | 
 
 
 
 
 | 27 | func void start(void) | 
 
 
 
 
 | 28 | { | 
 
 
 
 
 | 29 | fork deactivate_stuff | 
 
 
 
 
 | 30 | if(save_point eq 0) save_point = 1 | 
 
 
 
 
 | 31 | if(save_point eq 1) fork intro | 
 
 
 
 
 | 32 | if(save_point eq 2) restore_game | 
 
 
 
 
 | 33 | if(save_point eq 3) restore_game | 
 
 
 
 
 | 34 | if(save_point eq 4) restore_game | 
 
 
 
 
 | 35 | sleep 5 | 
 
 
 
 
 | 36 | fork sp_all | 
 
 
 
 
 | 37 | } | 
 
 
 
 
 | 38 |  | 
 
 
 
 
 | 39 | func void deactivate_stuff(void) | 
 
 
 
 
 | 40 | { | 
 
 
 
 
 | 41 | trigvolume_setscript save_point4 sp4 entry | 
 
 
 
 
 | 42 | #not used | 
 
 
 
 
 | 43 | trigvolume_enable alarm_1 0 | 
 
 
 
 
 | 44 | trigvolume_enable brain_commguy_1 0 | 
 
 
 
 
 | 45 | trigvolume_enable febtober2 0 | 
 
 
 
 
 | 46 | trigvolume_enable flyway_1 0 | 
 
 
 
 
 | 47 | trigvolume_enable Griffin 0 | 
 
 
 
 
 | 48 | trigvolume_enable hidden_1a 0 | 
 
 
 
 
 | 49 | trigvolume_enable hidden_1b 0 | 
 
 
 
 
 | 50 | trigvolume_enable lowthug_1 0 | 
 
 
 
 
 | 51 | trigvolume_enable new_target_3 0 | 
 
 
 
 
 | 52 | trigvolume_enable nook_1 0 | 
 
 
 
 
 | 53 | trigvolume_enable nookright 0 | 
 
 
 
 
 | 54 | trigvolume_enable outro1 0 | 
 
 
 
 
 | 55 | trigvolume_enable plasma_striker_1 0 | 
 
 
 
 
 | 56 | trigvolume_enable sound_off 0 | 
 
 
 
 
 | 57 | trigvolume_enable trigger_active_1 0 | 
 
 
 
 
 | 58 | trig_deactivate 201 | 
 
 
 
 
 | 59 | trig_deactivate 202 | 
 
 
 
 
 | 60 | trig_deactivate 203 | 
 
 
 
 
 | 61 | trig_deactivate 204 | 
 
 
 
 
 | 62 | trig_deactivate 2012 | 
 
 
 
 
 | 63 | trig_deactivate 2022 | 
 
 
 
 
 | 64 | particle lock_1_locklight01 do start | 
 
 
 
 
 | 65 | particle lock_1b_locklight01 do start | 
 
 
 
 
 | 66 | env_show 555 0 | 
 
 
 
 
 | 67 | door_lock 1 | 
 
 
 
 
 | 68 | #used | 
 
 
 
 
 | 69 | trigvolume_enable febtober 0 | 
 
 
 
 
 | 70 | trigvolume_enable tech_1 0 | 
 
 
 
 
 | 71 | trig_hide 205 | 
 
 
 
 
 | 72 | trig_hide 2013 | 
 
 
 
 
 | 73 | trig_hide 2023 | 
 
 
 
 
 | 74 | trig_hide 2032 | 
 
 
 
 
 | 75 | trig_hide 2042 | 
 
 
 
 
 | 76 | obj_create 1201 1208 | 
 
 
 
 
 | 77 | env_anim 1201 1208 | 
 
 
 
 
 | 78 | door_unlock 3 | 
 
 
 
 
 | 79 | door_lock 4 | 
 
 
 
 
 | 80 | door_lock 9 | 
 
 
 
 
 | 81 | door_lock 21 | 
 
 
 
 
 | 82 | console_deactivate 6 | 
 
 
 
 
 | 83 | } | 
 
 
 
 
 | 84 |  | 
 
 
 
 
 | 85 | func void you_lose(void) | 
 
 
 
 
 | 86 | { | 
 
 
 
 
 | 87 | fade_out 0 0 0 30 | 
 
 
 
 
 | 88 | sleep 30 | 
 
 
 
 
 | 89 | lose | 
 
 
 
 
 | 90 | } | 
 
 
 
 
 | 91 |  | 
 
 
 
 
 | 92 | #################################### | 
 
 
 
 
 | 93 | ### SEVERAL TIMES USED FUNCTIONS ### | 
 
 
 
 
 | 94 | #################################### | 
 
 
 
 
 | 95 |  | 
 
 
 
 
 | 96 | func void sp_all(void) | 
 
 
 
 
 | 97 | { | 
 
 
 
 
 | 98 | co_message_display = 0 | 
 
 
 
 
 | 99 | if(save_point eq 1) save_game 1 autosave | 
 
 
 
 
 | 100 | if(save_point eq 2) save_game 2 autosave | 
 
 
 
 
 | 101 | if(save_point eq 3) save_game 3 autosave | 
 
 
 
 
 | 102 | if(save_point eq 4) save_game 4 autosave | 
 
 
 
 
 | 103 | sleep 180 | 
 
 
 
 
 | 104 | co_message_display = 1 | 
 
 
 
 
 | 105 | } | 
 
 
 
 
 | 106 |  | 
 
 
 
 
 | 107 | func void remove_ai(void) | 
 
 
 
 
 | 108 | { | 
 
 
 
 
 | 109 | ai2_kill | 
 
 
 
 
 | 110 | sleep 60 | 
 
 
 
 
 | 111 | powerup_reset | 
 
 
 
 
 | 112 | weapon_reset | 
 
 
 
 
 | 113 | sleep 240 | 
 
 
 
 
 | 114 | corpse_reset | 
 
 
 
 
 | 115 | } | 
 
 
 
 
 | 116 |  | 
 
 
 
 
 | 117 | func void music_stop(void) | 
 
 
 
 
 | 118 | { | 
 
 
 
 
 | 119 | sound_music_stop mus_fiteb_hd | 
 
 
 
 
 | 120 | sound_music_stop atm_low_perc1 | 
 
 
 
 
 | 121 | sound_music_stop atm_cl12 | 
 
 
 
 
 | 122 | } | 
 
 
 
 
 | 123 |  | 
 
 
 
 
 | 124 | ########## | 
 
 
 
 
 | 125 | ### SP1 ### | 
 
 
 
 
 | 126 | ########## | 
 
 
 
 
 | 127 |  | 
 
 
 
 
 | 128 | func void intro(void) | 
 
 
 
 
 | 129 | { | 
 
 
 
 
 | 130 | chr_inv_reset 0 | 
 
 
 
 
 | 131 | ai2_spawn nookleft_thug_1 | 
 
 
 
 
 | 132 | ai2_spawn nookright_thug_1 | 
 
 
 
 
 | 133 | ai2_spawn ambush_striker_1 | 
 
 
 
 
 | 134 | ai2_spawn ambush_striker_2 | 
 
 
 
 
 | 135 | ai2_spawn ambush_striker_3 | 
 
 
 
 
 | 136 | ai2_spawn partner_cop_1 | 
 
 
 
 
 | 137 | ai2_spawn partner_cop_2 | 
 
 
 
 
 | 138 | ai2_attack partner_cop_1 ambush_striker_1 | 
 
 
 
 
 | 139 | ai2_attack partner_cop_2 ambush_striker_3 | 
 
 
 
 
 | 140 | ai2_makeaware nookleft_thug_1 konoko | 
 
 
 
 
 | 141 | ai2_makeaware nookright_thug_1 konoko | 
 
 
 
 
 | 142 | objective_set 1 silent | 
 
 
 
 
 | 143 | target_set 38 30 | 
 
 
 
 
 | 144 | sleep 1 | 
 
 
 
 
 | 145 | sound_music_start mus_fiteb_hd 0.75 | 
 
 
 
 
 | 146 | sound_dialog_play c00_01_22shinatama | 
 
 
 
 
 | 147 | } | 
 
 
 
 
 | 148 |  | 
 
 
 
 
 | 149 | #tv3 - after door 3 (entry func: nookright); I've disabled it | 
 
 
 
 
 | 150 | #tv1 - between door 2 and door 4 (entry func: nook_1); I've disabled it | 
 
 
 
 
 | 151 |  | 
 
 
 
 
 | 152 | #lose func of ambush_striker_1 | 
 
 
 
 
 | 153 | func void striker_lullaby_1(void) | 
 
 
 
 
 | 154 | { | 
 
 
 
 
 | 155 | striker_lullaby_3 | 
 
 
 
 
 | 156 | } | 
 
 
 
 
 | 157 |  | 
 
 
 
 
 | 158 | #lose func of ambush_striker_2 | 
 
 
 
 
 | 159 | func void striker_lullaby_2(void) | 
 
 
 
 
 | 160 | { | 
 
 
 
 
 | 161 | striker_lullaby_3 | 
 
 
 
 
 | 162 | } | 
 
 
 
 
 | 163 |  | 
 
 
 
 
 | 164 | #lose func of ambush_striker_3 | 
 
 
 
 
 | 165 | func void striker_lullaby_3(void) | 
 
 
 
 
 | 166 | { | 
 
 
 
 
 | 167 | var_counter = var_counter + 1 | 
 
 
 
 
 | 168 | if(var_counter eq 3) | 
 
 
 
 
 | 169 | { | 
 
 
 
 
 | 170 | particle foyer_right_locklight01 do start | 
 
 
 
 
 | 171 | door_unlock 21 | 
 
 
 
 
 | 172 | trigvolume_enable tech_1 1 | 
 
 
 
 
 | 173 | var_counter = 0 | 
 
 
 
 
 | 174 | music_stop | 
 
 
 
 
 | 175 | } | 
 
 
 
 
 | 176 | } | 
 
 
 
 
 | 177 |  | 
 
 
 
 
 | 178 | #tv2 - in front of door 21 | 
 
 
 
 
 | 179 | func void tech_1(void) | 
 
 
 
 
 | 180 | { | 
 
 
 
 
 | 181 | ai2_spawn tech_thug_1 | 
 
 
 
 
 | 182 | ai2_spawn tech_thug_1a | 
 
 
 
 
 | 183 | ai2_dopath partner_cop_1 cop_backup_1a 1 | 
 
 
 
 
 | 184 | ai2_dopath partner_cop_2 cop_backup_1b 1 | 
 
 
 
 
 | 185 | } | 
 
 
 
 
 | 186 |  | 
 
 
 
 
 | 187 | #tv28 - after door 21 (func: all_music_counters); I've disabled it | 
 
 
 
 
 | 188 | #tv25 - complete room (func: feb_tober2); I've disabled it | 
 
 
 
 
 | 189 |  | 
 
 
 
 
 | 190 | #console1 | 
 
 
 
 
 | 191 | func void door_1(void) | 
 
 
 
 
 | 192 | { | 
 
 
 
 
 | 193 | door_lock 8 | 
 
 
 
 
 | 194 | door_lock 15 | 
 
 
 
 
 | 195 | ai2_spawn plasma_striker_1 | 
 
 
 
 
 | 196 | particle febtober1_locklight01 do start | 
 
 
 
 
 | 197 | particle lock_1a_locklight01 do start | 
 
 
 
 
 | 198 | particle save1a_locklight01 do start | 
 
 
 
 
 | 199 | door_unlock 19 | 
 
 
 
 
 | 200 | target_set 123 30 | 
 
 
 
 
 | 201 | } | 
 
 
 
 
 | 202 |  | 
 
 
 
 
 | 203 | #tv5 - after door 19 | 
 
 
 
 
 | 204 | func void bait_1(void) | 
 
 
 
 
 | 205 | { | 
 
 
 
 
 | 206 | ai2_spawn bait_commguy_1 | 
 
 
 
 
 | 207 | ai2_spawn tech_thug_2 | 
 
 
 
 
 | 208 | sleep 120 | 
 
 
 
 
 | 209 | ai2_doalarm bait_commguy_1 15 | 
 
 
 
 
 | 210 | sound_music_start atm_low_perc1 1.00 | 
 
 
 
 
 | 211 | particle save1b_locklight01 do start | 
 
 
 
 
 | 212 | door_unlock 11 | 
 
 
 
 
 | 213 | ai2_dopath partner_cop_1 cop_backup_2a 1 | 
 
 
 
 
 | 214 | ai2_dopath partner_cop_2 cop_backup_2b 1 | 
 
 
 
 
 | 215 | } | 
 
 
 
 
 | 216 |  | 
 
 
 
 
 | 217 | #tv13 - after door 13 (enter func: plasma_striker_1, loop func: calling_all_cars); I've disabled it | 
 
 
 
 
 | 218 | #tv6 - after door 12 (func: calling_all_cars2); I've disabled it | 
 
 
 
 
 | 219 |  | 
 
 
 
 
 | 220 | #console15 | 
 
 
 
 
 | 221 | func void alarm_1(void) | 
 
 
 
 
 | 222 | { | 
 
 
 
 
 | 223 | ai2_spawn hall_striker_2 | 
 
 
 
 
 | 224 | sound_ambient_start alarm_loop | 
 
 
 
 
 | 225 | sleep 900 | 
 
 
 
 
 | 226 | sound_ambient_stop alarm_loop | 
 
 
 
 
 | 227 | } | 
 
 
 
 
 | 228 |  | 
 
 
 
 
 | 229 | ########## | 
 
 
 
 
 | 230 | ### SP2 ### | 
 
 
 
 
 | 231 | ########## | 
 
 
 
 
 | 232 |  | 
 
 
 
 
 | 233 | #tv18 - after door 11 | 
 
 
 
 
 | 234 | func void tech_ambush_1(void) | 
 
 
 
 
 | 235 | { | 
 
 
 
 
 | 236 | if(save_point eq 2) | 
 
 
 
 
 | 237 | { | 
 
 
 
 
 | 238 | door_lock 8 | 
 
 
 
 
 | 239 | door_lock 15 | 
 
 
 
 
 | 240 | ai2_spawn plasma_striker_1 | 
 
 
 
 
 | 241 | particle save1b_locklight01 do start | 
 
 
 
 
 | 242 | door_unlock 11 | 
 
 
 
 
 | 243 | objective_set 1 silent | 
 
 
 
 
 | 244 | target_set 38 30 | 
 
 
 
 
 | 245 | sleep 1 | 
 
 
 
 
 | 246 | sound_music_start atm_low_perc1 1.00 | 
 
 
 
 
 | 247 | sound_dialog_play c00_01_22shinatama | 
 
 
 
 
 | 248 | } | 
 
 
 
 
 | 249 | else save_game 2 autosave | 
 
 
 
 
 | 250 | ai2_spawn hall_striker_1 | 
 
 
 
 
 | 251 | door_lock 10 | 
 
 
 
 
 | 252 | door_lock 12 | 
 
 
 
 
 | 253 | } | 
 
 
 
 
 | 254 |  | 
 
 
 
 
 | 255 | #console3 | 
 
 
 
 
 | 256 | func void door_2(void) | 
 
 
 
 
 | 257 | { | 
 
 
 
 
 | 258 | particle febtober1_locklight01 do start | 
 
 
 
 
 | 259 | particle lock88_locklight02 do start | 
 
 
 
 
 | 260 | door_unlock 10 | 
 
 
 
 
 | 261 | door_unlock 23 | 
 
 
 
 
 | 262 | ai2_spawn patrol_striker_2 | 
 
 
 
 
 | 263 | console_activate 4 1 | 
 
 
 
 
 | 264 | target_set 124 30 | 
 
 
 
 
 | 265 | sound_dialog_play c00_01_27shinatama | 
 
 
 
 
 | 266 | } | 
 
 
 
 
 | 267 |  | 
 
 
 
 
 | 268 | #tv7 - in front of door 7 | 
 
 
 
 
 | 269 | func void cruel_1(void) | 
 
 
 
 
 | 270 | { | 
 
 
 
 
 | 271 | ai2_spawn cruel_commguy_1 | 
 
 
 
 
 | 272 | ai2_spawn victim_femsci_1 | 
 
 
 
 
 | 273 | } | 
 
 
 
 
 | 274 |  | 
 
 
 
 
 | 275 | #console4 | 
 
 
 
 
 | 276 | func void door_3(void) | 
 
 
 
 
 | 277 | { | 
 
 
 
 
 | 278 | music_stop | 
 
 
 
 
 | 279 | particle lock_3_locklight01 do start | 
 
 
 
 
 | 280 | door_unlock 4 | 
 
 
 
 
 | 281 | ai2_spawn tech_thug_3 | 
 
 
 
 
 | 282 | objective_set 2 silent | 
 
 
 
 
 | 283 | target_set 128 30 | 
 
 
 
 
 | 284 | sound_dialog_play c00_01_26shinatama | 
 
 
 
 
 | 285 | } | 
 
 
 
 
 | 286 |  | 
 
 
 
 
 | 287 | #tv4 - in some distance in front of door 23 (func: flyway_1); I've disabled it | 
 
 
 
 
 | 288 |  | 
 
 
 
 
 | 289 | #tv19 - after door 23 | 
 
 
 
 
 | 290 | func void new_target_1(void) | 
 
 
 
 
 | 291 | { | 
 
 
 
 
 | 292 | sound_music_start atm_cl12 0.75 | 
 
 
 
 
 | 293 | target_set 54 30 | 
 
 
 
 
 | 294 | } | 
 
 
 
 
 | 295 |  | 
 
 
 
 
 | 296 | #tv15 - at the beginning of the stairs after door 24 | 
 
 
 
 
 | 297 | func void beaters_1(void) | 
 
 
 
 
 | 298 | { | 
 
 
 
 
 | 299 | chr_delete plasma_striker_1 | 
 
 
 
 
 | 300 | door_unlock 8 | 
 
 
 
 
 | 301 | door_unlock 15 | 
 
 
 
 
 | 302 | ai2_spawn scram_striker_1 | 
 
 
 
 
 | 303 | ai2_spawn beater_thug_1 | 
 
 
 
 
 | 304 | particle vent01 start | 
 
 
 
 
 | 305 | } | 
 
 
 
 
 | 306 |  | 
 
 
 
 
 | 307 | #lose func of beater_thug_1 | 
 
 
 
 
 | 308 | func void beater_thug_2(void) | 
 
 
 
 
 | 309 | { | 
 
 
 
 
 | 310 | ai2_spawn beater_thug_2 | 
 
 
 
 
 | 311 | } | 
 
 
 
 
 | 312 |  | 
 
 
 
 
 | 313 | #lose func of scram_striker_1 | 
 
 
 
 
 | 314 | func void backup_2(void) | 
 
 
 
 
 | 315 | { | 
 
 
 
 
 | 316 | ai2_spawn backup_thug_2 | 
 
 
 
 
 | 317 | ai2_tripalarm 2 0 | 
 
 
 
 
 | 318 | } | 
 
 
 
 
 | 319 |  | 
 
 
 
 
 | 320 | #tv16 - in front of door 16 (enter func: scramble_sound_off, loop func: Griffin_1); I've disabled it | 
 
 
 
 
 | 321 | #tv10 - after door 16 (enter func: set_objective_3, inside func: lowthug_1, leave func: disable_obj_trig_1); I've disabled it | 
 
 
 
 
 | 322 |  | 
 
 
 
 
 | 323 | ########## | 
 
 
 
 
 | 324 | ### SP3 ### | 
 
 
 
 
 | 325 | ########## | 
 
 
 
 
 | 326 |  | 
 
 
 
 
 | 327 | #tv26 - in some distance in front of door 15 | 
 
 
 
 
 | 328 | func void save_point_3(void) | 
 
 
 
 
 | 329 | { | 
 
 
 
 
 | 330 | if(save_point ne 3) | 
 
 
 
 
 | 331 | { | 
 
 
 
 
 | 332 | fork remove_ai | 
 
 
 
 
 | 333 | save_game 3 autosave | 
 
 
 
 
 | 334 | particle vent01 do stop | 
 
 
 
 
 | 335 | music_stop | 
 
 
 
 
 | 336 | } | 
 
 
 
 
 | 337 | particle hlock_1_locklight01 do start | 
 
 
 
 
 | 338 | door_unlock 22 | 
 
 
 
 
 | 339 | particle vent02 do start | 
 
 
 
 
 | 340 | trig_activate 2 | 
 
 
 
 
 | 341 | door_close 16 | 
 
 
 
 
 | 342 | door_lock 16 | 
 
 
 
 
 | 343 | trigvolume_enable febtober 1 | 
 
 
 
 
 | 344 | ai2_spawn hidden_sci_1 | 
 
 
 
 
 | 345 | ai2_spawn low_thug_1 | 
 
 
 
 
 | 346 | ai2_spawn low_thug_2 | 
 
 
 
 
 | 347 | objective_set 3 silent | 
 
 
 
 
 | 348 | target_set 127 30 | 
 
 
 
 
 | 349 | sleep 1 | 
 
 
 
 
 | 350 | sound_dialog_play c00_01_18shinatama | 
 
 
 
 
 | 351 | } | 
 
 
 
 
 | 352 |  | 
 
 
 
 
 | 353 | #tv8 - in front of door 22  (func: hidden_1b); I've disabled it | 
 
 
 
 
 | 354 | #tv9 - after door 22 | 
 
 
 
 
 | 355 |  | 
 
 
 
 
 | 356 | #console7 | 
 
 
 
 
 | 357 | func void guardroom_1(void) | 
 
 
 
 
 | 358 | { | 
 
 
 
 
 | 359 | particle guardroom_1_locklight01 do start | 
 
 
 
 
 | 360 | door_unlock 14 | 
 
 
 
 
 | 361 | ai2_spawn patrol_striker_3 | 
 
 
 
 
 | 362 | ai2_spawn brain_commguy_1 | 
 
 
 
 
 | 363 | ai2_spawn brain_commguy_2 | 
 
 
 
 
 | 364 | console_deactivate 6 | 
 
 
 
 
 | 365 | target_set 65 30 | 
 
 
 
 
 | 366 | } | 
 
 
 
 
 | 367 |  | 
 
 
 
 
 | 368 | #tv13 - at the beginning of the upper way, next to where the stairs ends (func: trigger_active_1); I've disabled it | 
 
 
 
 
 | 369 |  | 
 
 
 
 
 | 370 | #tv24 - after the railing | 
 
 
 
 
 | 371 | func void feb_tober(string ai_name) | 
 
 
 
 
 | 372 | { | 
 
 
 
 
 | 373 | fade_out 0 0 0 30 | 
 
 
 
 
 | 374 | sleep 30 | 
 
 
 
 
 | 375 | chr_teleport 0 41 | 
 
 
 
 
 | 376 | chr_facetoflag 0 126 | 
 
 
 
 
 | 377 | fade_in 30 | 
 
 
 
 
 | 378 | trigvolume_reset febtober | 
 
 
 
 
 | 379 | } | 
 
 
 
 
 | 380 |  | 
 
 
 
 
 | 381 | #tv11 - after door 14 (func: brain_commguy_1); I've disabled it | 
 
 
 
 
 | 382 |  | 
 
 
 
 
 | 383 | #console8 | 
 
 
 
 
 | 384 | func void brainlock_1(void) | 
 
 
 
 
 | 385 | { | 
 
 
 
 
 | 386 | ai2_spawn low_striker_1 | 
 
 
 
 
 | 387 | ai2_spawn low_striker_2 | 
 
 
 
 
 | 388 | console_activate 6 | 
 
 
 
 
 | 389 | target_set 126 30 | 
 
 
 
 
 | 390 | } | 
 
 
 
 
 | 391 |  | 
 
 
 
 
 | 392 | #tv12 - after door 8 | 
 
 
 
 
 | 393 | func void low_striker_1(string ai_name) | 
 
 
 
 
 | 394 | { | 
 
 
 
 
 | 395 | ai2_spawn low_striker_1 | 
 
 
 
 
 | 396 | ai2_spawn low_striker_2 | 
 
 
 
 
 | 397 | } | 
 
 
 
 
 | 398 |  | 
 
 
 
 
 | 399 | #tv20 - in front of the furniture with console6 (func: new_target_3); I've disabled it | 
 
 
 
 
 | 400 |  | 
 
 
 
 
 | 401 | #console6 | 
 
 
 
 
 | 402 | func void trigger_deactivate_4(void) | 
 
 
 
 
 | 403 | { | 
 
 
 
 
 | 404 | particle guardroom_2_locklight01 do start | 
 
 
 
 
 | 405 | door_unlock 9 | 
 
 
 
 
 | 406 | trig_deactivate 4 | 
 
 
 
 
 | 407 | console_activate 5 | 
 
 
 
 
 | 408 | target_set 125 30 | 
 
 
 
 
 | 409 | } | 
 
 
 
 
 | 410 |  | 
 
 
 
 
 | 411 | #console5 | 
 
 
 
 
 | 412 | func void hidden_1(void) | 
 
 
 
 
 | 413 | { | 
 
 
 
 
 | 414 | particle brainlock_1_locklight02 do start | 
 
 
 
 
 | 415 | door_unlock 6 | 
 
 
 
 
 | 416 | target_set 129 30 | 
 
 
 
 
 | 417 | trigvolume_enable cruel_striker_1 1 | 
 
 
 
 
 | 418 | } | 
 
 
 
 
 | 419 |  | 
 
 
 
 
 | 420 | #tv21 - in front of door 6 | 
 
 
 
 
 | 421 | func void cruel_striker_1(void) | 
 
 
 
 
 | 422 | { | 
 
 
 
 
 | 423 | ai2_spawn cruel_striker_1 | 
 
 
 
 
 | 424 | ai2_spawn victim_mansci_1 | 
 
 
 
 
 | 425 | brain_start | 
 
 
 
 
 | 426 | } | 
 
 
 
 
 | 427 |  | 
 
 
 
 
 | 428 | func void brain_start(void) | 
 
 
 
 
 | 429 | { | 
 
 
 
 
 | 430 | particle brainlock_2_locklight01 do start | 
 
 
 
 
 | 431 | particle brain do start | 
 
 
 
 
 | 432 | particle brain1 do start | 
 
 
 
 
 | 433 | trig_show 205 | 
 
 
 
 
 | 434 | trig_show 2013 | 
 
 
 
 
 | 435 | trig_show 2023 | 
 
 
 
 
 | 436 | trig_show 2032 | 
 
 
 
 
 | 437 | trig_show 2042 | 
 
 
 
 
 | 438 | trig_speed 205 .4 | 
 
 
 
 
 | 439 | trig_speed 2013 .4 | 
 
 
 
 
 | 440 | trig_speed 2023 .4 | 
 
 
 
 
 | 441 | trig_speed 2032 .4 | 
 
 
 
 
 | 442 | trig_speed 2042 .4 | 
 
 
 
 
 | 443 | } | 
 
 
 
 
 | 444 |  | 
 
 
 
 
 | 445 | #called up, after you have talked to the scientist | 
 
 
 
 
 | 446 | func void flee(void) | 
 
 
 
 
 | 447 | { | 
 
 
 
 
 | 448 | chr_talk victim_mansci_1 c02_62_11sci 0 0 | 
 
 
 
 
 | 449 | ai2_dopath victim_mansci_1 victim_2 | 
 
 
 
 
 | 450 | sleep 300 | 
 
 
 
 
 | 451 | objective_set 4 silent | 
 
 
 
 
 | 452 | sound_dialog_play c00_01_20shinatama | 
 
 
 
 
 | 453 | } | 
 
 
 
 
 | 454 |  | 
 
 
 
 
 | 455 | #tv17 - in front of the beginning of the stairs (func: outro); not used | 
 
 
 
 
 | 456 |  | 
 
 
 
 
 | 457 | ########## | 
 
 
 
 
 | 458 | ### SP4 ### | 
 
 
 
 
 | 459 | ########## | 
 
 
 
 
 | 460 |  | 
 
 
 
 
 | 461 | #tv27 - after door 26 | 
 
 
 
 
 | 462 | func void sp4(void) | 
 
 
 
 
 | 463 | { | 
 
 
 
 
 | 464 | if(save_point eq 4) | 
 
 
 
 
 | 465 | { | 
 
 
 
 
 | 466 | brain_start | 
 
 
 
 
 | 467 | objective_set 4 silent | 
 
 
 
 
 | 468 | sleep 1 | 
 
 
 
 
 | 469 | sound_dialog_play c00_01_20shinatama | 
 
 
 
 
 | 470 | } | 
 
 
 
 
 | 471 | else | 
 
 
 
 
 | 472 | { | 
 
 
 
 
 | 473 | save_game 4 autosave | 
 
 
 
 
 | 474 | fork remove_ai | 
 
 
 
 
 | 475 | particle brainlock_1_locklight02 do stop | 
 
 
 
 
 | 476 | door_lock 6 | 
 
 
 
 
 | 477 | particle vent02 stop | 
 
 
 
 
 | 478 | } | 
 
 
 
 
 | 479 | turret_deactivate 20 | 
 
 
 
 
 | 480 | particle brainlock_3_locklight01 do start | 
 
 
 
 
 | 481 | door_unlock 27 | 
 
 
 
 
 | 482 | sound_ambient_start deadlybrain_sound 1.0 | 
 
 
 
 
 | 483 | sound_music_start mus_cool4_hd 1 | 
 
 
 
 
 | 484 | } | 
 
 
 
 
 | 485 |  | 
 
 
 
 
 | 486 | #tv22 - in some distance after door 27 | 
 
 
 
 
 | 487 | #tv23 - in some distance after door 27 on the right side | 
 
 
 
 
 | 488 | func void lockit(void) | 
 
 
 
 
 | 489 | { | 
 
 
 
 
 | 490 | particle brainlock_3_locklight01 do stop | 
 
 
 
 
 | 491 | door_close 27 | 
 
 
 
 
 | 492 | door_jam 27 | 
 
 
 
 
 | 493 | } | 
 
 
 
 
 | 494 |  | 
 
 
 
 
 | 495 | #console21, console22, console23 and console24 | 
 
 
 
 
 | 496 | func void brain_counter(void) | 
 
 
 
 
 | 497 | { | 
 
 
 
 
 | 498 | var_counter = var_counter + 1 | 
 
 
 
 
 | 499 | if(var_counter eq 4) | 
 
 
 
 
 | 500 | { | 
 
 
 
 
 | 501 | fade_out 0 0 0 30 | 
 
 
 
 
 | 502 | sleep 30 | 
 
 
 
 
 | 503 | win | 
 
 
 
 
 | 504 | } | 
 
 
 
 
 | 505 | } | 
 
 
 
 
 | 506 |  | 
 
 
 
 
 | 507 | ##################### | 
 
 
 
 
 | 508 | ### TEXT CONSOLES ### | 
 
 
 
 
 | 509 | ##################### | 
 
 
 
 
 | 510 |  | 
 
 
 
 
 | 511 | func void level2a(string chr_index) | 
 
 
 
 
 | 512 | { | 
 
 
 
 
 | 513 | text_console level_2a | 
 
 
 
 
 | 514 | console_reset 2 | 
 
 
 
 
 | 515 | } | 
 
 
 
 
 | 516 |  | 
 
 
 
 
 | 517 | func void level2b(string chr_index) | 
 
 
 
 
 | 518 | { | 
 
 
 
 
 | 519 | text_console level_2b | 
 
 
 
 
 | 520 | console_reset 12 | 
 
 
 
 
 | 521 | } | 
 
 
 
 
 | 522 |  | 
 
 
 
 
 | 523 | func void level2c(string chr_index) | 
 
 
 
 
 | 524 | { | 
 
 
 
 
 | 525 | text_console level_2c | 
 
 
 
 
 | 526 | console_reset 13 | 
 
 
 
 
 | 527 | } | 
 
 
 
 
 | 528 |  | 
 
 
 
 
 | 529 | func void level2d(string chr_index) | 
 
 
 
 
 | 530 | { | 
 
 
 
 
 | 531 | text_console level_2d | 
 
 
 
 
 | 532 | console_reset 14 | 
 
 
 
 
 | 533 | } | 
 
 
 
 
 | 534 |  | 
 
 
 
 
 | 535 | func void level2e(string chr_index) | 
 
 
 
 
 | 536 | { | 
 
 
 
 
 | 537 | text_console level_2e | 
 
 
 
 
 | 538 | console_reset 11 | 
 
 
 
 
 | 539 | } |