| 1 |
################# |
| 2 |
### VARIABLES ### |
| 3 |
################# |
| 4 |
|
| 5 |
var int var_counter = 0; |
| 6 |
|
| 7 |
############ |
| 8 |
### MAIN ### |
| 9 |
############ |
| 10 |
|
| 11 |
func void main(void) |
| 12 |
{ |
| 13 |
gl_fog_red = .15 |
| 14 |
gl_fog_blue = .15 |
| 15 |
gl_fog_green = .15 |
| 16 |
gl_fog_start = .995 |
| 17 |
gs_farclipplane_set 5000 |
| 18 |
ui_suppress_prompt = 1 |
| 19 |
chr_auto_aim_dist = 0 |
| 20 |
start |
| 21 |
} |
| 22 |
|
| 23 |
############# |
| 24 |
### START ### |
| 25 |
############# |
| 26 |
|
| 27 |
func void start(void) |
| 28 |
{ |
| 29 |
fork deactivate_stuff |
| 30 |
if(save_point eq 0) save_point = 1 |
| 31 |
if(save_point eq 1) fork intro |
| 32 |
if(save_point eq 2) restore_game |
| 33 |
if(save_point eq 3) restore_game |
| 34 |
if(save_point eq 4) restore_game |
| 35 |
sleep 5 |
| 36 |
fork sp_all |
| 37 |
} |
| 38 |
|
| 39 |
func void deactivate_stuff(void) |
| 40 |
{ |
| 41 |
trigvolume_setscript save_point4 sp4 entry |
| 42 |
#not used |
| 43 |
trigvolume_enable alarm_1 0 |
| 44 |
trigvolume_enable brain_commguy_1 0 |
| 45 |
trigvolume_enable febtober2 0 |
| 46 |
trigvolume_enable flyway_1 0 |
| 47 |
trigvolume_enable Griffin 0 |
| 48 |
trigvolume_enable hidden_1a 0 |
| 49 |
trigvolume_enable hidden_1b 0 |
| 50 |
trigvolume_enable lowthug_1 0 |
| 51 |
trigvolume_enable new_target_3 0 |
| 52 |
trigvolume_enable nook_1 0 |
| 53 |
trigvolume_enable nookright 0 |
| 54 |
trigvolume_enable outro1 0 |
| 55 |
trigvolume_enable plasma_striker_1 0 |
| 56 |
trigvolume_enable sound_off 0 |
| 57 |
trigvolume_enable trigger_active_1 0 |
| 58 |
trig_deactivate 201 |
| 59 |
trig_deactivate 202 |
| 60 |
trig_deactivate 203 |
| 61 |
trig_deactivate 204 |
| 62 |
trig_deactivate 2012 |
| 63 |
trig_deactivate 2022 |
| 64 |
particle lock_1_locklight01 do start |
| 65 |
particle lock_1b_locklight01 do start |
| 66 |
env_show 555 0 |
| 67 |
door_lock 1 |
| 68 |
#used |
| 69 |
trigvolume_enable febtober 0 |
| 70 |
trigvolume_enable tech_1 0 |
| 71 |
trig_hide 205 |
| 72 |
trig_hide 2013 |
| 73 |
trig_hide 2023 |
| 74 |
trig_hide 2032 |
| 75 |
trig_hide 2042 |
| 76 |
obj_create 1201 1208 |
| 77 |
env_anim 1201 1208 |
| 78 |
door_unlock 3 |
| 79 |
door_lock 4 |
| 80 |
door_lock 9 |
| 81 |
door_lock 21 |
| 82 |
console_deactivate 6 |
| 83 |
} |
| 84 |
|
| 85 |
func void you_lose(void) |
| 86 |
{ |
| 87 |
fade_out 0 0 0 30 |
| 88 |
sleep 30 |
| 89 |
lose |
| 90 |
} |
| 91 |
|
| 92 |
#################################### |
| 93 |
### SEVERAL TIMES USED FUNCTIONS ### |
| 94 |
#################################### |
| 95 |
|
| 96 |
func void sp_all(void) |
| 97 |
{ |
| 98 |
co_message_display = 0 |
| 99 |
if(save_point eq 1) save_game 1 autosave |
| 100 |
if(save_point eq 2) save_game 2 autosave |
| 101 |
if(save_point eq 3) save_game 3 autosave |
| 102 |
if(save_point eq 4) save_game 4 autosave |
| 103 |
sleep 180 |
| 104 |
co_message_display = 1 |
| 105 |
} |
| 106 |
|
| 107 |
func void remove_ai(void) |
| 108 |
{ |
| 109 |
ai2_kill |
| 110 |
sleep 60 |
| 111 |
powerup_reset |
| 112 |
weapon_reset |
| 113 |
sleep 240 |
| 114 |
corpse_reset |
| 115 |
} |
| 116 |
|
| 117 |
func void music_stop(void) |
| 118 |
{ |
| 119 |
sound_music_stop mus_fiteb_hd |
| 120 |
sound_music_stop atm_low_perc1 |
| 121 |
sound_music_stop atm_cl12 |
| 122 |
} |
| 123 |
|
| 124 |
########## |
| 125 |
### SP1 ### |
| 126 |
########## |
| 127 |
|
| 128 |
func void intro(void) |
| 129 |
{ |
| 130 |
chr_inv_reset 0 |
| 131 |
ai2_spawn nookleft_thug_1 |
| 132 |
ai2_spawn nookright_thug_1 |
| 133 |
ai2_spawn ambush_striker_1 |
| 134 |
ai2_spawn ambush_striker_2 |
| 135 |
ai2_spawn ambush_striker_3 |
| 136 |
ai2_spawn partner_cop_1 |
| 137 |
ai2_spawn partner_cop_2 |
| 138 |
ai2_attack partner_cop_1 ambush_striker_1 |
| 139 |
ai2_attack partner_cop_2 ambush_striker_3 |
| 140 |
ai2_makeaware nookleft_thug_1 konoko |
| 141 |
ai2_makeaware nookright_thug_1 konoko |
| 142 |
objective_set 1 silent |
| 143 |
target_set 38 30 |
| 144 |
sleep 1 |
| 145 |
sound_music_start mus_fiteb_hd 0.75 |
| 146 |
sound_dialog_play c00_01_22shinatama |
| 147 |
} |
| 148 |
|
| 149 |
#tv3 - after door 3 (entry func: nookright); I've disabled it |
| 150 |
#tv1 - between door 2 and door 4 (entry func: nook_1); I've disabled it |
| 151 |
|
| 152 |
#lose func of ambush_striker_1 |
| 153 |
func void striker_lullaby_1(void) |
| 154 |
{ |
| 155 |
striker_lullaby_3 |
| 156 |
} |
| 157 |
|
| 158 |
#lose func of ambush_striker_2 |
| 159 |
func void striker_lullaby_2(void) |
| 160 |
{ |
| 161 |
striker_lullaby_3 |
| 162 |
} |
| 163 |
|
| 164 |
#lose func of ambush_striker_3 |
| 165 |
func void striker_lullaby_3(void) |
| 166 |
{ |
| 167 |
var_counter = var_counter + 1 |
| 168 |
if(var_counter eq 3) |
| 169 |
{ |
| 170 |
particle foyer_right_locklight01 do start |
| 171 |
door_unlock 21 |
| 172 |
trigvolume_enable tech_1 1 |
| 173 |
var_counter = 0 |
| 174 |
music_stop |
| 175 |
} |
| 176 |
} |
| 177 |
|
| 178 |
#tv2 - in front of door 21 |
| 179 |
func void tech_1(void) |
| 180 |
{ |
| 181 |
ai2_spawn tech_thug_1 |
| 182 |
ai2_spawn tech_thug_1a |
| 183 |
ai2_dopath partner_cop_1 cop_backup_1a 1 |
| 184 |
ai2_dopath partner_cop_2 cop_backup_1b 1 |
| 185 |
} |
| 186 |
|
| 187 |
#tv28 - after door 21 (func: all_music_counters); I've disabled it |
| 188 |
#tv25 - complete room (func: feb_tober2); I've disabled it |
| 189 |
|
| 190 |
#console1 |
| 191 |
func void door_1(void) |
| 192 |
{ |
| 193 |
door_lock 8 |
| 194 |
door_lock 15 |
| 195 |
ai2_spawn plasma_striker_1 |
| 196 |
particle febtober1_locklight01 do start |
| 197 |
particle lock_1a_locklight01 do start |
| 198 |
particle save1a_locklight01 do start |
| 199 |
door_unlock 19 |
| 200 |
target_set 123 30 |
| 201 |
} |
| 202 |
|
| 203 |
#tv5 - after door 19 |
| 204 |
func void bait_1(void) |
| 205 |
{ |
| 206 |
ai2_spawn bait_commguy_1 |
| 207 |
ai2_spawn tech_thug_2 |
| 208 |
sleep 120 |
| 209 |
ai2_doalarm bait_commguy_1 15 |
| 210 |
sound_music_start atm_low_perc1 1.00 |
| 211 |
particle save1b_locklight01 do start |
| 212 |
door_unlock 11 |
| 213 |
ai2_dopath partner_cop_1 cop_backup_2a 1 |
| 214 |
ai2_dopath partner_cop_2 cop_backup_2b 1 |
| 215 |
} |
| 216 |
|
| 217 |
#tv13 - after door 13 (enter func: plasma_striker_1, loop func: calling_all_cars); I've disabled it |
| 218 |
#tv6 - after door 12 (func: calling_all_cars2); I've disabled it |
| 219 |
|
| 220 |
#console15 |
| 221 |
func void alarm_1(void) |
| 222 |
{ |
| 223 |
ai2_spawn hall_striker_2 |
| 224 |
sound_ambient_start alarm_loop |
| 225 |
sleep 900 |
| 226 |
sound_ambient_stop alarm_loop |
| 227 |
} |
| 228 |
|
| 229 |
########## |
| 230 |
### SP2 ### |
| 231 |
########## |
| 232 |
|
| 233 |
#tv18 - after door 11 |
| 234 |
func void tech_ambush_1(void) |
| 235 |
{ |
| 236 |
if(save_point eq 2) |
| 237 |
{ |
| 238 |
door_lock 8 |
| 239 |
door_lock 15 |
| 240 |
ai2_spawn plasma_striker_1 |
| 241 |
particle save1b_locklight01 do start |
| 242 |
door_unlock 11 |
| 243 |
objective_set 1 silent |
| 244 |
target_set 38 30 |
| 245 |
sleep 1 |
| 246 |
sound_music_start atm_low_perc1 1.00 |
| 247 |
sound_dialog_play c00_01_22shinatama |
| 248 |
} |
| 249 |
else save_game 2 autosave |
| 250 |
ai2_spawn hall_striker_1 |
| 251 |
door_lock 10 |
| 252 |
door_lock 12 |
| 253 |
} |
| 254 |
|
| 255 |
#console3 |
| 256 |
func void door_2(void) |
| 257 |
{ |
| 258 |
particle febtober1_locklight01 do start |
| 259 |
particle lock88_locklight02 do start |
| 260 |
door_unlock 10 |
| 261 |
door_unlock 23 |
| 262 |
ai2_spawn patrol_striker_2 |
| 263 |
console_activate 4 1 |
| 264 |
target_set 124 30 |
| 265 |
sound_dialog_play c00_01_27shinatama |
| 266 |
} |
| 267 |
|
| 268 |
#tv7 - in front of door 7 |
| 269 |
func void cruel_1(void) |
| 270 |
{ |
| 271 |
ai2_spawn cruel_commguy_1 |
| 272 |
ai2_spawn victim_femsci_1 |
| 273 |
} |
| 274 |
|
| 275 |
#console4 |
| 276 |
func void door_3(void) |
| 277 |
{ |
| 278 |
music_stop |
| 279 |
particle lock_3_locklight01 do start |
| 280 |
door_unlock 4 |
| 281 |
ai2_spawn tech_thug_3 |
| 282 |
objective_set 2 silent |
| 283 |
target_set 128 30 |
| 284 |
sound_dialog_play c00_01_26shinatama |
| 285 |
} |
| 286 |
|
| 287 |
#tv4 - in some distance in front of door 23 (func: flyway_1); I've disabled it |
| 288 |
|
| 289 |
#tv19 - after door 23 |
| 290 |
func void new_target_1(void) |
| 291 |
{ |
| 292 |
sound_music_start atm_cl12 0.75 |
| 293 |
target_set 54 30 |
| 294 |
} |
| 295 |
|
| 296 |
#tv15 - at the beginning of the stairs after door 24 |
| 297 |
func void beaters_1(void) |
| 298 |
{ |
| 299 |
chr_delete plasma_striker_1 |
| 300 |
door_unlock 8 |
| 301 |
door_unlock 15 |
| 302 |
ai2_spawn scram_striker_1 |
| 303 |
ai2_spawn beater_thug_1 |
| 304 |
particle vent01 start |
| 305 |
} |
| 306 |
|
| 307 |
#lose func of beater_thug_1 |
| 308 |
func void beater_thug_2(void) |
| 309 |
{ |
| 310 |
ai2_spawn beater_thug_2 |
| 311 |
} |
| 312 |
|
| 313 |
#lose func of scram_striker_1 |
| 314 |
func void backup_2(void) |
| 315 |
{ |
| 316 |
ai2_spawn backup_thug_2 |
| 317 |
ai2_tripalarm 2 0 |
| 318 |
} |
| 319 |
|
| 320 |
#tv16 - in front of door 16 (enter func: scramble_sound_off, loop func: Griffin_1); I've disabled it |
| 321 |
#tv10 - after door 16 (enter func: set_objective_3, inside func: lowthug_1, leave func: disable_obj_trig_1); I've disabled it |
| 322 |
|
| 323 |
########## |
| 324 |
### SP3 ### |
| 325 |
########## |
| 326 |
|
| 327 |
#tv26 - in some distance in front of door 15 |
| 328 |
func void save_point_3(void) |
| 329 |
{ |
| 330 |
if(save_point ne 3) |
| 331 |
{ |
| 332 |
fork remove_ai |
| 333 |
save_game 3 autosave |
| 334 |
particle vent01 do stop |
| 335 |
music_stop |
| 336 |
} |
| 337 |
particle hlock_1_locklight01 do start |
| 338 |
door_unlock 22 |
| 339 |
particle vent02 do start |
| 340 |
trig_activate 2 |
| 341 |
door_close 16 |
| 342 |
door_lock 16 |
| 343 |
trigvolume_enable febtober 1 |
| 344 |
ai2_spawn hidden_sci_1 |
| 345 |
ai2_spawn low_thug_1 |
| 346 |
ai2_spawn low_thug_2 |
| 347 |
objective_set 3 silent |
| 348 |
target_set 127 30 |
| 349 |
sleep 1 |
| 350 |
sound_dialog_play c00_01_18shinatama |
| 351 |
} |
| 352 |
|
| 353 |
#tv8 - in front of door 22 (func: hidden_1b); I've disabled it |
| 354 |
#tv9 - after door 22 |
| 355 |
|
| 356 |
#console7 |
| 357 |
func void guardroom_1(void) |
| 358 |
{ |
| 359 |
particle guardroom_1_locklight01 do start |
| 360 |
door_unlock 14 |
| 361 |
ai2_spawn patrol_striker_3 |
| 362 |
ai2_spawn brain_commguy_1 |
| 363 |
ai2_spawn brain_commguy_2 |
| 364 |
console_deactivate 6 |
| 365 |
target_set 65 30 |
| 366 |
} |
| 367 |
|
| 368 |
#tv13 - at the beginning of the upper way, next to where the stairs ends (func: trigger_active_1); I've disabled it |
| 369 |
|
| 370 |
#tv24 - after the railing |
| 371 |
func void feb_tober(string ai_name) |
| 372 |
{ |
| 373 |
fade_out 0 0 0 30 |
| 374 |
sleep 30 |
| 375 |
chr_teleport 0 41 |
| 376 |
chr_facetoflag 0 126 |
| 377 |
fade_in 30 |
| 378 |
trigvolume_reset febtober |
| 379 |
} |
| 380 |
|
| 381 |
#tv11 - after door 14 (func: brain_commguy_1); I've disabled it |
| 382 |
|
| 383 |
#console8 |
| 384 |
func void brainlock_1(void) |
| 385 |
{ |
| 386 |
ai2_spawn low_striker_1 |
| 387 |
ai2_spawn low_striker_2 |
| 388 |
console_activate 6 |
| 389 |
target_set 126 30 |
| 390 |
} |
| 391 |
|
| 392 |
#tv12 - after door 8 |
| 393 |
func void low_striker_1(string ai_name) |
| 394 |
{ |
| 395 |
ai2_spawn low_striker_1 |
| 396 |
ai2_spawn low_striker_2 |
| 397 |
} |
| 398 |
|
| 399 |
#tv20 - in front of the furniture with console6 (func: new_target_3); I've disabled it |
| 400 |
|
| 401 |
#console6 |
| 402 |
func void trigger_deactivate_4(void) |
| 403 |
{ |
| 404 |
particle guardroom_2_locklight01 do start |
| 405 |
door_unlock 9 |
| 406 |
trig_deactivate 4 |
| 407 |
console_activate 5 |
| 408 |
target_set 125 30 |
| 409 |
} |
| 410 |
|
| 411 |
#console5 |
| 412 |
func void hidden_1(void) |
| 413 |
{ |
| 414 |
particle brainlock_1_locklight02 do start |
| 415 |
door_unlock 6 |
| 416 |
target_set 129 30 |
| 417 |
trigvolume_enable cruel_striker_1 1 |
| 418 |
} |
| 419 |
|
| 420 |
#tv21 - in front of door 6 |
| 421 |
func void cruel_striker_1(void) |
| 422 |
{ |
| 423 |
ai2_spawn cruel_striker_1 |
| 424 |
ai2_spawn victim_mansci_1 |
| 425 |
brain_start |
| 426 |
} |
| 427 |
|
| 428 |
func void brain_start(void) |
| 429 |
{ |
| 430 |
particle brainlock_2_locklight01 do start |
| 431 |
particle brain do start |
| 432 |
particle brain1 do start |
| 433 |
trig_show 205 |
| 434 |
trig_show 2013 |
| 435 |
trig_show 2023 |
| 436 |
trig_show 2032 |
| 437 |
trig_show 2042 |
| 438 |
trig_speed 205 .4 |
| 439 |
trig_speed 2013 .4 |
| 440 |
trig_speed 2023 .4 |
| 441 |
trig_speed 2032 .4 |
| 442 |
trig_speed 2042 .4 |
| 443 |
} |
| 444 |
|
| 445 |
#called up, after you have talked to the scientist |
| 446 |
func void flee(void) |
| 447 |
{ |
| 448 |
chr_talk victim_mansci_1 c02_62_11sci 0 0 |
| 449 |
ai2_dopath victim_mansci_1 victim_2 |
| 450 |
sleep 300 |
| 451 |
objective_set 4 silent |
| 452 |
sound_dialog_play c00_01_20shinatama |
| 453 |
} |
| 454 |
|
| 455 |
#tv17 - in front of the beginning of the stairs (func: outro); not used |
| 456 |
|
| 457 |
########## |
| 458 |
### SP4 ### |
| 459 |
########## |
| 460 |
|
| 461 |
#tv27 - after door 26 |
| 462 |
func void sp4(void) |
| 463 |
{ |
| 464 |
if(save_point eq 4) |
| 465 |
{ |
| 466 |
brain_start |
| 467 |
objective_set 4 silent |
| 468 |
sleep 1 |
| 469 |
sound_dialog_play c00_01_20shinatama |
| 470 |
} |
| 471 |
else |
| 472 |
{ |
| 473 |
save_game 4 autosave |
| 474 |
fork remove_ai |
| 475 |
particle brainlock_1_locklight02 do stop |
| 476 |
door_lock 6 |
| 477 |
particle vent02 stop |
| 478 |
} |
| 479 |
turret_deactivate 20 |
| 480 |
particle brainlock_3_locklight01 do start |
| 481 |
door_unlock 27 |
| 482 |
sound_ambient_start deadlybrain_sound 1.0 |
| 483 |
sound_music_start mus_cool4_hd 1 |
| 484 |
} |
| 485 |
|
| 486 |
#tv22 - in some distance after door 27 |
| 487 |
#tv23 - in some distance after door 27 on the right side |
| 488 |
func void lockit(void) |
| 489 |
{ |
| 490 |
particle brainlock_3_locklight01 do stop |
| 491 |
door_close 27 |
| 492 |
door_jam 27 |
| 493 |
} |
| 494 |
|
| 495 |
#console21, console22, console23 and console24 |
| 496 |
func void brain_counter(void) |
| 497 |
{ |
| 498 |
var_counter = var_counter + 1 |
| 499 |
if(var_counter eq 4) |
| 500 |
{ |
| 501 |
fade_out 0 0 0 30 |
| 502 |
sleep 30 |
| 503 |
win |
| 504 |
} |
| 505 |
} |
| 506 |
|
| 507 |
##################### |
| 508 |
### TEXT CONSOLES ### |
| 509 |
##################### |
| 510 |
|
| 511 |
func void level2a(string chr_index) |
| 512 |
{ |
| 513 |
text_console level_2a |
| 514 |
console_reset 2 |
| 515 |
} |
| 516 |
|
| 517 |
func void level2b(string chr_index) |
| 518 |
{ |
| 519 |
text_console level_2b |
| 520 |
console_reset 12 |
| 521 |
} |
| 522 |
|
| 523 |
func void level2c(string chr_index) |
| 524 |
{ |
| 525 |
text_console level_2c |
| 526 |
console_reset 13 |
| 527 |
} |
| 528 |
|
| 529 |
func void level2d(string chr_index) |
| 530 |
{ |
| 531 |
text_console level_2d |
| 532 |
console_reset 14 |
| 533 |
} |
| 534 |
|
| 535 |
func void level2e(string chr_index) |
| 536 |
{ |
| 537 |
text_console level_2e |
| 538 |
console_reset 11 |
| 539 |
} |