| 1 |
################# |
| 2 |
### VARIABLES ### |
| 3 |
################# |
| 4 |
|
| 5 |
var int var_counter = 0; |
| 6 |
var int var_counter2 = 0; |
| 7 |
|
| 8 |
############ |
| 9 |
### MAIN ### |
| 10 |
############ |
| 11 |
|
| 12 |
func void main(void) |
| 13 |
{ |
| 14 |
gl_fog_red = 0 |
| 15 |
gl_fog_blue = 0 |
| 16 |
gl_fog_green = 0 |
| 17 |
gl_fog_start = .995 |
| 18 |
gs_farclipplane_set 5000 |
| 19 |
ui_suppress_prompt = 1 |
| 20 |
chr_auto_aim_dist = 0 |
| 21 |
start |
| 22 |
} |
| 23 |
|
| 24 |
############# |
| 25 |
### START ### |
| 26 |
############# |
| 27 |
|
| 28 |
func void start(string ai_name) |
| 29 |
{ |
| 30 |
fork deactivate_stuff |
| 31 |
if(save_point eq 0) save_point = 1 |
| 32 |
if(save_point eq 1) fork intro |
| 33 |
if(save_point eq 2) restore_game |
| 34 |
sleep 5 |
| 35 |
fork sp_all |
| 36 |
} |
| 37 |
|
| 38 |
func void deactivate_stuff(void) |
| 39 |
{ |
| 40 |
#not used |
| 41 |
trigvolume_enable ambush1a_copy 0 |
| 42 |
#used |
| 43 |
trigvolume_enable splash_trigger 0 |
| 44 |
env_show 1976 0 |
| 45 |
door_lock 1 |
| 46 |
door_lock 3 |
| 47 |
} |
| 48 |
|
| 49 |
func void you_lose(string ai_name) |
| 50 |
{ |
| 51 |
fade_out 0 0 0 30 |
| 52 |
sleep 30 |
| 53 |
lose |
| 54 |
} |
| 55 |
|
| 56 |
#################################### |
| 57 |
### SEVERAL TIMES USED FUNCTIONS ### |
| 58 |
#################################### |
| 59 |
|
| 60 |
func void sp_all(void) |
| 61 |
{ |
| 62 |
co_message_display = 0 |
| 63 |
if(save_point eq 1) save_game 1 autosave |
| 64 |
if(save_point eq 2) save_game 2 autosave |
| 65 |
sleep 180 |
| 66 |
co_message_display = 1 |
| 67 |
} |
| 68 |
|
| 69 |
func void remove_ai(void) |
| 70 |
{ |
| 71 |
ai2_kill |
| 72 |
sleep 60 |
| 73 |
powerup_reset |
| 74 |
weapon_reset |
| 75 |
sleep 240 |
| 76 |
corpse_reset |
| 77 |
} |
| 78 |
|
| 79 |
func void music_stop(void) |
| 80 |
{ |
| 81 |
sound_music_volume mus_om01 0.0 1.0 |
| 82 |
sound_music_stop mus_om01 |
| 83 |
sound_music_stop atm_gr09 |
| 84 |
sound_music_stop mus_wls |
| 85 |
sound_music_stop atm_ft81 |
| 86 |
} |
| 87 |
|
| 88 |
########## |
| 89 |
### SP1 ### |
| 90 |
########## |
| 91 |
|
| 92 |
func void intro(void) |
| 93 |
{ |
| 94 |
env_show 200 0 |
| 95 |
env_show 201 0 |
| 96 |
env_show 227 0 |
| 97 |
env_show 231 1 |
| 98 |
env_show 232 1 |
| 99 |
env_show 999 0 |
| 100 |
ai2_spawn IntroMuro |
| 101 |
playback IntroMuro IntroMuroSet |
| 102 |
ai2_passive IntroMuro 1 |
| 103 |
playback 0 IntroKonokoSet |
| 104 |
particle fog_floor1 do start |
| 105 |
particle fog_floor2a do start |
| 106 |
trigvolume_enable shinatama1a 1 |
| 107 |
trigvolume_enable shinatama1b 1 |
| 108 |
objective_set 1 silent |
| 109 |
sleep 1 |
| 110 |
sound_music_start mus_om01 .75 |
| 111 |
} |
| 112 |
|
| 113 |
#tv12 - after the crossing from the lab to the romm where Muro waits |
| 114 |
func void murofog(void) |
| 115 |
{ |
| 116 |
ai2_passive IntroMuro 0 |
| 117 |
env_show 201 1 |
| 118 |
env_show 999 1 |
| 119 |
env_show 250 0 |
| 120 |
env_show 252 0 |
| 121 |
} |
| 122 |
|
| 123 |
#lose func of IntroMuro |
| 124 |
func void murodeath(void) |
| 125 |
{ |
| 126 |
env_show 999 0 |
| 127 |
env_show 1010 0 |
| 128 |
chr_unstoppable IntroMuro 1 |
| 129 |
chr_animate IntroMuro COMCOMlev13_death 120 |
| 130 |
sleep 20 |
| 131 |
chr_delete IntroMuro |
| 132 |
music_stop |
| 133 |
sound_music_start atm_gr09 0.75 |
| 134 |
particle fog_floor1 do start |
| 135 |
particle fog_floor2a do start |
| 136 |
ai2_spawn ghost_1 |
| 137 |
ai2_spawn ghost_2 |
| 138 |
objective_set 1 silent |
| 139 |
} |
| 140 |
|
| 141 |
#tv13 - after the crossing from room to the hall |
| 142 |
func void bring_the_wall(string char) |
| 143 |
{ |
| 144 |
trigvolume_enable shinatama1a 1 |
| 145 |
trigvolume_enable shinatama1b 1 |
| 146 |
env_show 1010 1 |
| 147 |
} |
| 148 |
|
| 149 |
#tv17 - around ghost_1 |
| 150 |
func void ghost_1(string ai_name) |
| 151 |
{ |
| 152 |
chr_delete ghost_1 |
| 153 |
} |
| 154 |
|
| 155 |
#tv2 - after tv17 from the left to the right |
| 156 |
func void shinatama_1a(string ai_name) |
| 157 |
{ |
| 158 |
sound_dialog_play c12_63_01shinatama |
| 159 |
ai2_spawn shinatama_1a |
| 160 |
ai2_lookatme shinatama_1a |
| 161 |
} |
| 162 |
|
| 163 |
#tv16- around ghost_2; after tv2 |
| 164 |
func void ghost_2(string ai_name) |
| 165 |
{ |
| 166 |
chr_delete ghost_2 |
| 167 |
} |
| 168 |
|
| 169 |
#tv3 - in some distance after tv16 (inside func); from the left to the right; |
| 170 |
func void shinatama_1b(string ai_name) |
| 171 |
{ |
| 172 |
ai2_dopath shinatama_1a shinatama_flee_1 |
| 173 |
} |
| 174 |
|
| 175 |
func void patrolscript0100(string ai_name) |
| 176 |
{ |
| 177 |
chr_delete shinatama_1a |
| 178 |
door_lock 7 |
| 179 |
} |
| 180 |
|
| 181 |
#tv3 (leave func) |
| 182 |
func void mini_strike(string ai_name) |
| 183 |
{ |
| 184 |
ai2_spawn mini_strike_1 |
| 185 |
ai2_spawn mini_strike_2 |
| 186 |
ai2_spawn mini_strike_3 |
| 187 |
ai2_spawn mini_strike_4 |
| 188 |
chr_delete ghost_1 |
| 189 |
chr_delete ghost_2 |
| 190 |
} |
| 191 |
|
| 192 |
#hit func of mini_strike_1 |
| 193 |
func void mini_strike_flee_1(string ai_name) |
| 194 |
{ |
| 195 |
ai2_dopath mini_strike_1 mini_strike_flee_1 |
| 196 |
} |
| 197 |
|
| 198 |
#hit func of mini_strike_2 |
| 199 |
func void mini_strike_flee_2(string ai_name) |
| 200 |
{ |
| 201 |
ai2_dopath mini_strike_2 mini_strike_flee_2 |
| 202 |
} |
| 203 |
|
| 204 |
#hit func of mini_strike_3 |
| 205 |
func void mini_strike_flee_3(string ai_name) |
| 206 |
{ |
| 207 |
ai2_dopath mini_strike_3 mini_strike_flee_3 |
| 208 |
} |
| 209 |
|
| 210 |
#hit func of mini_strike_4 |
| 211 |
func void mini_strike_flee_4(string ai_name) |
| 212 |
{ |
| 213 |
ai2_dopath mini_strike_4 mini_strike_flee_4 |
| 214 |
} |
| 215 |
|
| 216 |
func void patrolscript0001(string ai_name) |
| 217 |
{ |
| 218 |
chr_nocollision mini_strike_1 1 |
| 219 |
playback_block mini_strike_1 cheese1 interp 30 |
| 220 |
chr_delete mini_strike_1 |
| 221 |
} |
| 222 |
func void patrolscript0002(string ai_name) |
| 223 |
{ |
| 224 |
chr_nocollision mini_strike_2 1 |
| 225 |
playback_block mini_strike_2 cheese2 interp 30 |
| 226 |
chr_delete mini_strike_2 |
| 227 |
} |
| 228 |
|
| 229 |
func void patrolscript0003(string ai_name) |
| 230 |
{ |
| 231 |
chr_nocollision mini_strike_3 1 |
| 232 |
playback_block mini_strike_3 cheese3 interp 30 |
| 233 |
chr_delete mini_strike_3 |
| 234 |
} |
| 235 |
|
| 236 |
func void patrolscript0004(string ai_name) |
| 237 |
{ |
| 238 |
chr_nocollision mini_strike_4 1 |
| 239 |
playback_block mini_strike_4 cheese4 interp 30 |
| 240 |
chr_delete mini_strike_4 |
| 241 |
} |
| 242 |
|
| 243 |
func void patrolscript0110(string ai_name) |
| 244 |
{ |
| 245 |
chr_delete mini_strike_1 |
| 246 |
} |
| 247 |
|
| 248 |
func void patrolscript0111(string ai_name) |
| 249 |
{ |
| 250 |
chr_delete mini_strike_2 |
| 251 |
} |
| 252 |
|
| 253 |
func void patrolscript0112(string ai_name) |
| 254 |
{ |
| 255 |
chr_delete mini_strike_3 |
| 256 |
} |
| 257 |
|
| 258 |
func void patrolscript0113(string ai_name) |
| 259 |
{ |
| 260 |
chr_delete mini_strike_4 |
| 261 |
} |
| 262 |
|
| 263 |
#lose func of mini_strike_3 |
| 264 |
func void bighead_1a_var(string ai_name) |
| 265 |
{ |
| 266 |
bighead_1d_var |
| 267 |
} |
| 268 |
|
| 269 |
#lose func of mini_strike_4 |
| 270 |
func void bighead_1b_var(string ai_name) |
| 271 |
{ |
| 272 |
bighead_1d_var |
| 273 |
} |
| 274 |
|
| 275 |
#lose func of mini_strike_2 |
| 276 |
func void bighead_1c_var(string ai_name) |
| 277 |
{ |
| 278 |
bighead_1d_var |
| 279 |
} |
| 280 |
|
| 281 |
#lose func of mini_strike_1 |
| 282 |
func void bighead_1d_var(string ai_name) |
| 283 |
{ |
| 284 |
var_counter2 = var_counter2 + 1 |
| 285 |
if(var_counter2 eq 4) |
| 286 |
{ |
| 287 |
sleep 60 |
| 288 |
chr_big_head = 1 |
| 289 |
timer_start 120 |
| 290 |
sleep 7200 |
| 291 |
chr_big_head = 0 |
| 292 |
} |
| 293 |
} |
| 294 |
|
| 295 |
#tv14 - at the beginning of the stairs (enter func: fog_floor1off, leave func: fog_floor1on); I've disabled it |
| 296 |
|
| 297 |
#tv5 - in front of the end of the stairs |
| 298 |
func void ambush_1a(string ai_name) |
| 299 |
{ |
| 300 |
chr_delete shinatama_1a |
| 301 |
ai2_spawn ambush_tanker_1a |
| 302 |
ai2_spawn ambush_tanker_1b |
| 303 |
music_stop |
| 304 |
sound_music_start mus_wls .75 |
| 305 |
door_open 8 |
| 306 |
door_jam 8 |
| 307 |
} |
| 308 |
|
| 309 |
#lose func of ambush_tanker_1a |
| 310 |
func void tanker_1_var(string ai_name) |
| 311 |
{ |
| 312 |
tanker_2_var |
| 313 |
} |
| 314 |
|
| 315 |
#lose func of ambush_tanker_1b |
| 316 |
func void tanker_2_var(string ai_name) |
| 317 |
{ |
| 318 |
var_counter = var_counter + 1 |
| 319 |
if(var_counter eq 2) |
| 320 |
{ |
| 321 |
music_stop |
| 322 |
sound_music_start atm_ft81 .75 |
| 323 |
door_unlock 9 |
| 324 |
var_counter = 0 |
| 325 |
} |
| 326 |
} |
| 327 |
|
| 328 |
#tv1 - after door 9 |
| 329 |
func void shinatama_2(string ai_name) |
| 330 |
{ |
| 331 |
sound_dialog_play c12_63_03shinatama |
| 332 |
ai2_spawn shinatama_2 |
| 333 |
chr_lock_active shinatama_2 |
| 334 |
ai2_spawn liliput_striker_1 |
| 335 |
ai2_spawn liliput_striker_2 |
| 336 |
ai2_spawn liliput_striker_3 |
| 337 |
door_unjam 8 |
| 338 |
door_lock 11 |
| 339 |
particle fog_floor2a do stop |
| 340 |
particle fog_floor2b do start |
| 341 |
} |
| 342 |
|
| 343 |
func void patrolscript0101(string ai_name) |
| 344 |
{ |
| 345 |
chr_delete shinatama_2 |
| 346 |
} |
| 347 |
|
| 348 |
#tv19 - in front of door 11 |
| 349 |
func void red_retreat(string ai_name) |
| 350 |
{ |
| 351 |
ai2_makeignoreplayer ambush_red_1 1 |
| 352 |
ai2_makeignoreplayer ambush_red_2 1 |
| 353 |
ai2_dopath ambush_red_1 red_retreat_1 1 |
| 354 |
ai2_dopath ambush_red_2 red_retreat_2 1 |
| 355 |
} |
| 356 |
|
| 357 |
func void patrolscript0007(string ai_name) |
| 358 |
{ |
| 359 |
ai2_makeignoreplayer ambush_red_1 0 |
| 360 |
ai2_makeignoreplayer ambush_red_2 0 |
| 361 |
} |
| 362 |
|
| 363 |
#tv8 - after door 11 |
| 364 |
func void ambush_2(string ai_name) |
| 365 |
{ |
| 366 |
ai2_spawn ambush_red_1 |
| 367 |
music_stop |
| 368 |
sound_music_start mus_wls .75 |
| 369 |
} |
| 370 |
|
| 371 |
#hit func of ambush_red_1 |
| 372 |
func void red_1_var(string ai_name) |
| 373 |
{ |
| 374 |
ai2_spawn ambush_red_2 |
| 375 |
door_unlock 1 |
| 376 |
chr_delete mini_strike_1 |
| 377 |
chr_delete mini_strike_2 |
| 378 |
chr_delete mini_strike_3 |
| 379 |
chr_delete mini_strike_4 |
| 380 |
} |
| 381 |
|
| 382 |
#lose func of ambush_red_1 |
| 383 |
func void redmusic_1_var(string ai_name) |
| 384 |
{ |
| 385 |
redmusic_2_var |
| 386 |
} |
| 387 |
|
| 388 |
#lose func of ambush_red_2 |
| 389 |
func void redmusic_2_var(string ai_name) |
| 390 |
{ |
| 391 |
var_counter = var_counter + 1 |
| 392 |
if(var_counter eq 2) |
| 393 |
{ |
| 394 |
music_stop |
| 395 |
sound_music_start atm_gr09 0.75 |
| 396 |
door_unlock 2 |
| 397 |
var_counter = 0 |
| 398 |
} |
| 399 |
} |
| 400 |
|
| 401 |
#tv4 - in the middle between door 1 and door 2 |
| 402 |
func void shinatama_3(string ai_name) |
| 403 |
{ |
| 404 |
sound_dialog_play c12_63_04shinatama |
| 405 |
particle fog_room1 do start |
| 406 |
ai2_spawn shinatama_3 |
| 407 |
ai2_spawn shin_striker_1 |
| 408 |
ai2_spawn shin_striker_2 |
| 409 |
ai2_spawn shin_striker_3 |
| 410 |
ai2_spawn shin_striker_4 |
| 411 |
} |
| 412 |
|
| 413 |
func void patrolscript0102(string ai_name) |
| 414 |
{ |
| 415 |
chr_delete shinatama_3 |
| 416 |
sleep 400 |
| 417 |
chr_delete shin_striker_1 |
| 418 |
chr_delete shin_striker_2 |
| 419 |
chr_delete shin_striker_3 |
| 420 |
chr_delete shin_striker_4 |
| 421 |
} |
| 422 |
|
| 423 |
########## |
| 424 |
### SP2 ### |
| 425 |
########## |
| 426 |
|
| 427 |
#tv6 and tv15 - in a small distance after door 2 |
| 428 |
func void room_1(string ai_name) |
| 429 |
{ |
| 430 |
if(save_point eq 2) |
| 431 |
{ |
| 432 |
particle fog_floor1 do start |
| 433 |
particle fog_room1 do start |
| 434 |
} |
| 435 |
else |
| 436 |
{ |
| 437 |
fork remove_ai |
| 438 |
save_game 2 autosave |
| 439 |
particle fog_floor2b do stop |
| 440 |
music_stop |
| 441 |
} |
| 442 |
door_lock 2 |
| 443 |
ai2_spawn griffin |
| 444 |
chr_lock_active griffin |
| 445 |
playback griffin GrifGriffinSet |
| 446 |
objective_set 2 silent |
| 447 |
trigvolume_enable room1a 0 |
| 448 |
trigvolume_enable room1b 0 |
| 449 |
trigvolume_enable shinatama3 0 |
| 450 |
sleep 1 |
| 451 |
sound_music_start mus_wls .75 |
| 452 |
} |
| 453 |
|
| 454 |
#hit func of griffin |
| 455 |
func void swat_1_var(string ai_name) |
| 456 |
{ |
| 457 |
door_unlock 2 |
| 458 |
ai2_spawn griffin_b1 |
| 459 |
ai2_spawn griffin_b2 |
| 460 |
} |
| 461 |
|
| 462 |
#lose func of griffin |
| 463 |
func void griffindeath(void) |
| 464 |
{ |
| 465 |
chr_unstoppable griffin 1 |
| 466 |
chr_animate griffin COMCOMlev13_death 120 |
| 467 |
sleep 20 |
| 468 |
chr_delete griffin |
| 469 |
door_unlock 3 |
| 470 |
} |
| 471 |
|
| 472 |
#tv20 - in the middle between door 3 and door 4 |
| 473 |
func void show_the_acid(string char) |
| 474 |
{ |
| 475 |
sound_music_volume mus_wls 0 2 |
| 476 |
music_stop |
| 477 |
sound_music_start atm_gr09 0.75 |
| 478 |
particle fog_floor1 do stop |
| 479 |
env_show 1976 1 |
| 480 |
trigvolume_enable splash_trigger 1 |
| 481 |
door_close 3 |
| 482 |
door_lock 3 |
| 483 |
trig_activate 1 |
| 484 |
} |
| 485 |
|
| 486 |
#tv9 - in some distance after door 4 |
| 487 |
func void laser_cutscene(string ai_name) |
| 488 |
{ |
| 489 |
door_lock 4 |
| 490 |
ai2_spawn laser_ops_1 |
| 491 |
playback_block laser_ops_1 lstriker_1 interp 30 |
| 492 |
trigvolume_enable lasercutscene 0 |
| 493 |
} |
| 494 |
|
| 495 |
#tv11 - complete volume under the acid texture |
| 496 |
func void splash(string character) |
| 497 |
{ |
| 498 |
if(chr_is_player(character) eq 1) |
| 499 |
{ |
| 500 |
chr_animate 0 KONOKOacid |
| 501 |
cm_detach |
| 502 |
sleep 10 |
| 503 |
sound_impulse_play konoko_gruesome_death |
| 504 |
sleep 30 |
| 505 |
chr_set_health 0 0 |
| 506 |
} |
| 507 |
else |
| 508 |
{ |
| 509 |
chr_animate(character, KONOKOacid); |
| 510 |
sleep 10 |
| 511 |
chr_set_health(character, 0); |
| 512 |
} |
| 513 |
} |
| 514 |
|
| 515 |
#tv10 - in the middle between door 5 and door 6 |
| 516 |
func void shinatama_nograv(string ai_name) |
| 517 |
{ |
| 518 |
particle fog_room1 do stop |
| 519 |
particle fog_room2 do start |
| 520 |
door_unlock 6 |
| 521 |
door_lock 5 |
| 522 |
} |
| 523 |
|
| 524 |
#tv7 - in front of door 6 |
| 525 |
func void room2_music(string ai_name) |
| 526 |
{ |
| 527 |
sound_music_volume atm_ft81 0 2 |
| 528 |
music_stop |
| 529 |
sound_music_start mus_wls .75 |
| 530 |
} |
| 531 |
|
| 532 |
#tv18 - after door 6 |
| 533 |
func void room_2(string ai_name) |
| 534 |
{ |
| 535 |
door_close 6 |
| 536 |
door_lock 6 |
| 537 |
ai2_spawn evilkonoko |
| 538 |
chr_lock_active evilkonoko |
| 539 |
playback evilkonoko Kon2Konoko02Set |
| 540 |
chr_animate evilkonoko KONOKOpowerup 0 |
| 541 |
chr_set_health evilkonoko 400 |
| 542 |
trigvolume_enable room2 0 |
| 543 |
trig_activate 0 |
| 544 |
env_show 1976 0 |
| 545 |
} |
| 546 |
|
| 547 |
#lose func of evilkonoko |
| 548 |
func void you_win(string char_index) |
| 549 |
{ |
| 550 |
fade_out 0 0 0 30 |
| 551 |
sleep 30 |
| 552 |
win |
| 553 |
} |