| 1 | 
 ################# | 
 
 
 
 
 
 | 2 | 
 ### VARIABLES ### | 
 
 
 
 
 
 | 3 | 
 ################# | 
 
 
 
 
 
 | 4 | 
  | 
 
 
 
 
 
 | 5 | 
 var int var_counter = 0; | 
 
 
 
 
 
 | 6 | 
 var int var_counter2 = 0; | 
 
 
 
 
 
 | 7 | 
 var int var_counter3 = 0; | 
 
 
 
 
 
 | 8 | 
  | 
 
 
 
 
 
 | 9 | 
 ############ | 
 
 
 
 
 
 | 10 | 
 ### MAIN ### | 
 
 
 
 
 
 | 11 | 
 ############ | 
 
 
 
 
 
 | 12 | 
  | 
 
 
 
 
 
 | 13 | 
 func void main(void) | 
 
 
 
 
 
 | 14 | 
 { | 
 
 
 
 
 
 | 15 | 
 gl_fog_red = 0 | 
 
 
 
 
 
 | 16 | 
 gl_fog_blue = 0 | 
 
 
 
 
 
 | 17 | 
 gl_fog_green = 0 | 
 
 
 
 
 
 | 18 | 
 gl_fog_start = .995 | 
 
 
 
 
 
 | 19 | 
 gs_farclipplane_set 5000 | 
 
 
 
 
 
 | 20 | 
 ui_suppress_prompt = 1 | 
 
 
 
 
 
 | 21 | 
 chr_auto_aim_dist = 0 | 
 
 
 
 
 
 | 22 | 
 start | 
 
 
 
 
 
 | 23 | 
 } | 
 
 
 
 
 
 | 24 | 
  | 
 
 
 
 
 
 | 25 | 
 ############# | 
 
 
 
 
 
 | 26 | 
 ### START ### | 
 
 
 
 
 
 | 27 | 
 ############# | 
 
 
 
 
 
 | 28 | 
  | 
 
 
 
 
 
 | 29 | 
 func void start(string ai_name) | 
 
 
 
 
 
 | 30 | 
 { | 
 
 
 
 
 
 | 31 | 
 fork deactivate_stuff | 
 
 
 
 
 
 | 32 | 
 if(save_point eq 0) save_point = 1 | 
 
 
 
 
 
 | 33 | 
 if(save_point eq 1) fork intro | 
 
 
 
 
 
 | 34 | 
 if(save_point eq 2) restore_game | 
 
 
 
 
 
 | 35 | 
 if(save_point eq 3) fork load_s3 | 
 
 
 
 
 
 | 36 | 
 if(save_point eq 4) fork grif | 
 
 
 
 
 
 | 37 | 
 sleep 5 | 
 
 
 
 
 
 | 38 | 
 fork sp_all | 
 
 
 
 
 
 | 39 | 
 } | 
 
 
 
 
 
 | 40 | 
  | 
 
 
 
 
 
 | 41 | 
 func void deactivate_stuff(void) | 
 
 
 
 
 
 | 42 | 
 { | 
 
 
 
 
 
 | 43 | 
 #not used | 
 
 
 
 
 
 | 44 | 
 trigvolume_enable trigger_volume_01 0 | 
 
 
 
 
 
 | 45 | 
 trigvolume_enable trigger_volume_01_copy 0 | 
 
 
 
 
 
 | 46 | 
 trigvolume_enable trigger_volume_01_copy2 0 | 
 
 
 
 
 
 | 47 | 
 trigvolume_enable trigger_volume_04 0 | 
 
 
 
 
 
 | 48 | 
 trigvolume_enable trigger_volume_04_copy 0 | 
 
 
 
 
 
 | 49 | 
 trigvolume_enable trigger_volume_04_copy_copy 0 | 
 
 
 
 
 
 | 50 | 
 trigvolume_enable trigger_volume_04_copy2 0 | 
 
 
 
 
 
 | 51 | 
 trigvolume_enable trigger_volume_09 0 | 
 
 
 
 
 
 | 52 | 
 trigvolume_enable trigger_volume_11 0 | 
 
 
 
 
 
 | 53 | 
 trigvolume_enable trigger_volume_15 0 | 
 
 
 
 
 
 | 54 | 
 trigvolume_enable trigger_volume_25 0 | 
 
 
 
 
 
 | 55 | 
 trigvolume_enable trigger_volume_26 0 | 
 
 
 
 
 
 | 56 | 
 trigvolume_enable trigger_volume_27 0 | 
 
 
 
 
 
 | 57 | 
 trigvolume_enable trigger_volume_44 0 | 
 
 
 
 
 
 | 58 | 
 trigvolume_enable trigger_volume_45 0 | 
 
 
 
 
 
 | 59 | 
 trigvolume_enable attack_1tv 0 | 
 
 
 
 
 
 | 60 | 
 door_lock 35 | 
 
 
 
 
 
 | 61 | 
 door_lock 36 | 
 
 
 
 
 
 | 62 | 
 door_lock 37 | 
 
 
 
 
 
 | 63 | 
 door_lock 39 | 
 
 
 
 
 
 | 64 | 
 door_lock 40 | 
 
 
 
 
 
 | 65 | 
 door_lock 41 | 
 
 
 
 
 
 | 66 | 
 #used | 
 
 
 
 
 
 | 67 | 
 trigvolume_enable trigger_volume_10 0 | 
 
 
 
 
 
 | 68 | 
 trigvolume_enable trigger_volume_12 0 | 
 
 
 
 
 
 | 69 | 
 trigvolume_enable trigger_volume_21 0 | 
 
 
 
 
 
 | 70 | 
 trigvolume_enable trigger_volume_21_copy 0 | 
 
 
 
 
 
 | 71 | 
 trigvolume_enable trigger_volume_31 0 | 
 
 
 
 
 
 | 72 | 
 trigvolume_enable trigger_volume_33 0 | 
 
 
 
 
 
 | 73 | 
 trigvolume_enable attack_2tv 0 | 
 
 
 
 
 
 | 74 | 
 trigvolume_enable attack_3tv 0 | 
 
 
 
 
 
 | 75 | 
 trigvolume_enable attack_3tv_copy 0 | 
 
 
 
 
 
 | 76 | 
 trigvolume_enable attack_4tv 0 | 
 
 
 
 
 
 | 77 | 
 env_shade 912 913 .4 .4 .4 | 
 
 
 
 
 
 | 78 | 
 env_show 911 0 | 
 
 
 
 
 
 | 79 | 
 env_show 914 0 | 
 
 
 
 
 
 | 80 | 
 env_show 915 0 | 
 
 
 
 
 
 | 81 | 
 env_show 916 0 | 
 
 
 
 
 
 | 82 | 
 env_show 151 0 | 
 
 
 
 
 
 | 83 | 
 env_show 152 0 | 
 
 
 
 
 
 | 84 | 
 env_show 153 0 | 
 
 
 
 
 
 | 85 | 
 env_show 154 0 | 
 
 
 
 
 
 | 86 | 
 env_show 155 0 | 
 
 
 
 
 
 | 87 | 
 env_show 156 0 | 
 
 
 
 
 
 | 88 | 
 env_show 157 0 | 
 
 
 
 
 
 | 89 | 
 env_show 158 0 | 
 
 
 
 
 
 | 90 | 
 env_show 159 0 | 
 
 
 
 
 
 | 91 | 
 env_show 251 0 | 
 
 
 
 
 
 | 92 | 
 env_show 252 0 | 
 
 
 
 
 
 | 93 | 
 env_show 253 0 | 
 
 
 
 
 
 | 94 | 
 env_show 254 0 | 
 
 
 
 
 
 | 95 | 
 env_show 255 0 | 
 
 
 
 
 
 | 96 | 
 env_show 256 0 | 
 
 
 
 
 
 | 97 | 
 env_show 257 0 | 
 
 
 
 
 
 | 98 | 
 env_show 258 0 | 
 
 
 
 
 
 | 99 | 
 env_show 259 0 | 
 
 
 
 
 
 | 100 | 
 } | 
 
 
 
 
 
 | 101 | 
  | 
 
 
 
 
 
 | 102 | 
 func void you_lose(string ai_name) | 
 
 
 
 
 
 | 103 | 
 { | 
 
 
 
 
 
 | 104 | 
 fade_out 0 0 0 30 | 
 
 
 
 
 
 | 105 | 
 sleep 30 | 
 
 
 
 
 
 | 106 | 
 lose | 
 
 
 
 
 
 | 107 | 
 } | 
 
 
 
 
 
 | 108 | 
  | 
 
 
 
 
 
 | 109 | 
 #################################### | 
 
 
 
 
 
 | 110 | 
 ### SEVERAL TIMES USED FUNCTIONS ### | 
 
 
 
 
 
 | 111 | 
 #################################### | 
 
 
 
 
 
 | 112 | 
  | 
 
 
 
 
 
 | 113 | 
 func void sp_all(void) | 
 
 
 
 
 
 | 114 | 
 { | 
 
 
 
 
 
 | 115 | 
 co_message_display = 0 | 
 
 
 
 
 
 | 116 | 
 if(save_point eq 1) save_game 1 autosave | 
 
 
 
 
 
 | 117 | 
 if(save_point eq 2) save_game 2 autosave | 
 
 
 
 
 
 | 118 | 
 if(save_point eq 3) save_game 3 autosave | 
 
 
 
 
 
 | 119 | 
 if(save_point eq 4) save_game 4 autosave | 
 
 
 
 
 
 | 120 | 
 sleep 180 | 
 
 
 
 
 
 | 121 | 
 co_message_display = 1 | 
 
 
 
 
 
 | 122 | 
 } | 
 
 
 
 
 
 | 123 | 
  | 
 
 
 
 
 
 | 124 | 
 func void remove_ai(void) | 
 
 
 
 
 
 | 125 | 
 { | 
 
 
 
 
 
 | 126 | 
 ai2_kill | 
 
 
 
 
 
 | 127 | 
 sleep 60 | 
 
 
 
 
 
 | 128 | 
 weapon_reset | 
 
 
 
 
 
 | 129 | 
 powerup_reset | 
 
 
 
 
 
 | 130 | 
 sleep 240 | 
 
 
 
 
 
 | 131 | 
 corpse_reset | 
 
 
 
 
 
 | 132 | 
 } | 
 
 
 
 
 
 | 133 | 
  | 
 
 
 
 
 
 | 134 | 
 func void music_stop(void) | 
 
 
 
 
 
 | 135 | 
 { | 
 
 
 
 
 
 | 136 | 
 sound_music_stop mus_om01 | 
 
 
 
 
 
 | 137 | 
 sound_music_stop mus_main03_hd | 
 
 
 
 
 
 | 138 | 
 sound_music_stop mus_asianb | 
 
 
 
 
 
 | 139 | 
 } | 
 
 
 
 
 
 | 140 | 
  | 
 
 
 
 
 
 | 141 | 
 #tv38 and tv40 | 
 
 
 
 
 
 | 142 | 
 func void deathfall(void) | 
 
 
 
 
 
 | 143 | 
 { | 
 
 
 
 
 
 | 144 | 
 cm_detach | 
 
 
 
 
 
 | 145 | 
 sleep 30 | 
 
 
 
 
 
 | 146 | 
 chr_set_health 0 0 | 
 
 
 
 
 
 | 147 | 
 } | 
 
 
 
 
 
 | 148 | 
  | 
 
 
 
 
 
 | 149 | 
 ########## | 
 
 
 
 
 
 | 150 | 
 ### SP1 ### | 
 
 
 
 
 
 | 151 | 
 ########## | 
 
 
 
 
 
 | 152 | 
  | 
 
 
 
 
 
 | 153 | 
 func void intro(void) | 
 
 
 
 
 
 | 154 | 
 { | 
 
 
 
 
 
 | 155 | 
 particle snow1 do start | 
 
 
 
 
 
 | 156 | 
 particle snow2 do start | 
 
 
 
 
 
 | 157 | 
 particle snow3 do start | 
 
 
 
 
 
 | 158 | 
 playback 0 IntroKonokoSet | 
 
 
 
 
 
 | 159 | 
 chr_set_health 0 400 | 
 
 
 
 
 
 | 160 | 
 ai2_spawn A_S1 | 
 
 
 
 
 
 | 161 | 
 ai2_spawn A_S2 | 
 
 
 
 
 
 | 162 | 
 ai2_spawn A_E3 | 
 
 
 
 
 
 | 163 | 
 ai2_spawn A_E5 | 
 
 
 
 
 
 | 164 | 
 ai2_spawn A_E5b | 
 
 
 
 
 
 | 165 | 
 ai2_dopath A_S1 patrol_01b | 
 
 
 
 
 
 | 166 | 
 ai2_setjobstate A_S1 | 
 
 
 
 
 
 | 167 | 
 objective_set 1 silent | 
 
 
 
 
 
 | 168 | 
 sleep 1 | 
 
 
 
 
 
 | 169 | 
 sound_music_start mus_om01 .9 | 
 
 
 
 
 
 | 170 | 
 } | 
 
 
 
 
 
 | 171 | 
  | 
 
 
 
 
 
 | 172 | 
 #tv1 - from an imaginary line (from the end of the rigt fence to the left fence) to the fence behind you | 
 
 
 
 
 
 | 173 | 
 # (enter func: snow1_start, leave func: snow1_stop); I've disabled it | 
 
 
 
 
 
 | 174 | 
 #tv3 - after tv1, ends in front of door 2 (enter func: snow2_start, leave func: snow2_stop); I've disabled it | 
 
 
 
 
 
 | 175 | 
 #tv2 - huge box right on tv3 (enter func: snow3_start, leave func: snow3_stop); I've disabled it | 
 
 
 
 
 
 | 176 | 
  | 
 
 
 
 
 
 | 177 | 
 #tv39 - in front of the imaginary line of tv1 | 
 
 
 
 
 
 | 178 | 
 func void t38(string ai_name) | 
 
 
 
 
 
 | 179 | 
 { | 
 
 
 
 
 
 | 180 | 
 ai2_spawn A_E4 | 
 
 
 
 
 
 | 181 | 
 ai2_spawn A_Sb63 | 
 
 
 
 
 
 | 182 | 
 ai2_spawn A_E6 | 
 
 
 
 
 
 | 183 | 
 ai2_spawn A_Sb7 | 
 
 
 
 
 
 | 184 | 
 ai2_spawn new_2 | 
 
 
 
 
 
 | 185 | 
 } | 
 
 
 
 
 
 | 186 | 
  | 
 
 
 
 
 
 | 187 | 
 #tv6 - in front of the truck entrance door with the blue lights (func: peak_start); I've disabled it | 
 
 
 
 
 
 | 188 | 
 #tv4 - after the truck entrance door with the blue lights (func: peak_stop); I've disabled it | 
 
 
 
 
 
 | 189 | 
 #tv5 - in front of the truck entrance door with the red lights (func: peak_start); I've disabled it | 
 
 
 
 
 
 | 190 | 
 #tv7 - after the truck entrance door with the red lights (func: peak_stop); I've disabled it | 
 
 
 
 
 
 | 191 | 
  | 
 
 
 
 
 
 | 192 | 
 #tv31 - after door 2 | 
 
 
 
 
 
 | 193 | 
 func void set_objective_2(string ai_name) | 
 
 
 
 
 
 | 194 | 
 { | 
 
 
 
 
 
 | 195 | 
 ai2_spawn B_Sr9 | 
 
 
 
 
 
 | 196 | 
 ai2_spawn B_Eb11 | 
 
 
 
 
 
 | 197 | 
 ai2_spawn B_Eb16 | 
 
 
 
 
 
 | 198 | 
 ai2_spawn B_Esb15 | 
 
 
 
 
 
 | 199 | 
 particle door12_locklight01 do start | 
 
 
 
 
 
 | 200 | 
 objective_set 2 silent | 
 
 
 
 
 
 | 201 | 
 target_set 558 30 | 
 
 
 
 
 
 | 202 | 
 music_stop | 
 
 
 
 
 
 | 203 | 
 } | 
 
 
 
 
 
 | 204 | 
  | 
 
 
 
 
 
 | 205 | 
 #hit func of A_Sb7 | 
 
 
 
 
 
 | 206 | 
 func void run1(string ai_name) | 
 
 
 
 
 
 | 207 | 
 { | 
 
 
 
 
 
 | 208 | 
 ai2_doalarm A_Sb7 1 | 
 
 
 
 
 
 | 209 | 
 ai2_dopath A_Sb7 patrol_00 | 
 
 
 
 
 
 | 210 | 
 } | 
 
 
 
 
 
 | 211 | 
  | 
 
 
 
 
 
 | 212 | 
 func void patrolscript0054(string ai_name) | 
 
 
 
 
 
 | 213 | 
 { | 
 
 
 
 
 
 | 214 | 
 ai2_doalarm A_Sb7 1 | 
 
 
 
 
 
 | 215 | 
 } | 
 
 
 
 
 
 | 216 | 
  | 
 
 
 
 
 
 | 217 | 
 #console1 | 
 
 
 
 
 
 | 218 | 
 func void run1_alarm(string ai_name) | 
 
 
 
 
 
 | 219 | 
 { | 
 
 
 
 
 
 | 220 | 
 fork do_alarm_sound | 
 
 
 
 
 
 | 221 | 
 ai2_dopath A_E3 patrol_49        | 
 
 
 
 
 
 | 222 | 
 ai2_dopath A_E4 patrol_49 | 
 
 
 
 
 
 | 223 | 
 ai2_dopath A_E5 patrol_49 | 
 
 
 
 
 
 | 224 | 
 ai2_dopath A_E6 patrol_49 | 
 
 
 
 
 
 | 225 | 
 ai2_spawn B_Sr9 | 
 
 
 
 
 
 | 226 | 
 sleep 7 | 
 
 
 
 
 
 | 227 | 
 ai2_dopath B_Sr9 patrol_10 | 
 
 
 
 
 
 | 228 | 
 ai2_spawn B_Eb11 | 
 
 
 
 
 
 | 229 | 
 sleep 60 | 
 
 
 
 
 
 | 230 | 
 ai2_dopath B_Eb11 patrol_10 | 
 
 
 
 
 
 | 231 | 
 } | 
 
 
 
 
 
 | 232 | 
  | 
 
 
 
 
 
 | 233 | 
 func void do_alarm_sound(void) | 
 
 
 
 
 
 | 234 | 
 { | 
 
 
 
 
 
 | 235 | 
 sound_ambient_start alarm_loop | 
 
 
 
 
 
 | 236 | 
 sleep 900 | 
 
 
 
 
 
 | 237 | 
 sound_ambient_stop alarm_loop | 
 
 
 
 
 
 | 238 | 
 } | 
 
 
 
 
 
 | 239 | 
  | 
 
 
 
 
 
 | 240 | 
 func void patrolscript0080(string ai_name) | 
 
 
 
 
 
 | 241 | 
 { | 
 
 
 
 
 
 | 242 | 
 ai2_tripalarm 1 char_0 | 
 
 
 
 
 
 | 243 | 
 } | 
 
 
 
 
 
 | 244 | 
  | 
 
 
 
 
 
 | 245 | 
 #tv9 - in front of console6, from the left wall trough the room to the right wall (func: t9); I've disabled it) | 
 
 
 
 
 
 | 246 | 
  | 
 
 
 
 
 
 | 247 | 
 ########## | 
 
 
 
 
 
 | 248 | 
 ### SP2 ### | 
 
 
 
 
 
 | 249 | 
 ########## | 
 
 
 
 
 
 | 250 | 
  | 
 
 
 
 
 
 | 251 | 
 #tv37 - after door 12 | 
 
 
 
 
 
 | 252 | 
 func void s2(string ai_name) | 
 
 
 
 
 
 | 253 | 
 { | 
 
 
 
 
 
 | 254 | 
 if(save_point eq 2) | 
 
 
 
 
 
 | 255 | 
         { | 
 
 
 
 
 
 | 256 | 
         objective_set 2 silent | 
 
 
 
 
 
 | 257 | 
         target_set 558 30 | 
 
 
 
 
 
 | 258 | 
         } | 
 
 
 
 
 
 | 259 | 
 else | 
 
 
 
 
 
 | 260 | 
         { | 
 
 
 
 
 
 | 261 | 
         fork remove_ai | 
 
 
 
 
 
 | 262 | 
         save_game 2 autosave | 
 
 
 
 
 
 | 263 | 
         particle snow1 do stop | 
 
 
 
 
 
 | 264 | 
         particle snow2 do stop | 
 
 
 
 
 
 | 265 | 
         particle snow3 do stop | 
 
 
 
 
 
 | 266 | 
         } | 
 
 
 
 
 
 | 267 | 
 ai2_spawn C_Sr17 | 
 
 
 
 
 
 | 268 | 
 ai2_spawn C_Sr18 | 
 
 
 
 
 
 | 269 | 
 ai2_spawn C_Sr19 | 
 
 
 
 
 
 | 270 | 
 ai2_spawn C_Sb75 | 
 
 
 
 
 
 | 271 | 
 ai2_spawn C_Sb76 | 
 
 
 
 
 
 | 272 | 
 ai2_spawn C_Sb78 | 
 
 
 
 
 
 | 273 | 
 ai2_dopath C_Sr17 patrol_17 | 
 
 
 
 
 
 | 274 | 
 ai2_setjobstate C_Sr17 | 
 
 
 
 
 
 | 275 | 
 ai2_dopath C_Sr18 patrol_18 | 
 
 
 
 
 
 | 276 | 
 ai2_setjobstate C_Sr18 | 
 
 
 
 
 
 | 277 | 
 } | 
 
 
 
 
 
 | 278 | 
  | 
 
 
 
 
 
 | 279 | 
 #tv9 - after the left passageway | 
 
 
 
 
 
 | 280 | 
 #tv27 - after door 13 | 
 
 
 
 
 
 | 281 | 
 func void t8(string ai_name) | 
 
 
 
 
 
 | 282 | 
 { | 
 
 
 
 
 
 | 283 | 
 particle door12_locklight01 do stop | 
 
 
 
 
 
 | 284 | 
 door_lock 12 | 
 
 
 
 
 
 | 285 | 
 ai2_spawn C_Tb20 | 
 
 
 
 
 
 | 286 | 
 ai2_spawn C_Eb29 | 
 
 
 
 
 
 | 287 | 
 ai2_spawn C_Eb30 | 
 
 
 
 
 
 | 288 | 
 ai2_spawn C_Eb21 | 
 
 
 
 
 
 | 289 | 
 ai2_spawn C_Eb22 | 
 
 
 
 
 
 | 290 | 
 ai2_spawn C_N23 | 
 
 
 
 
 
 | 291 | 
 ai2_spawn C_N24 | 
 
 
 
 
 
 | 292 | 
 } | 
 
 
 
 
 
 | 293 | 
  | 
 
 
 
 
 
 | 294 | 
 ### POSSIBILITY 1 - YOU FALL DOWN ### | 
 
 
 
 
 
 | 295 | 
  | 
 
 
 
 
 
 | 296 | 
 #console4 | 
 
 
 
 
 
 | 297 | 
 func void unlock_stairs2(string ai_name) | 
 
 
 
 
 
 | 298 | 
 { | 
 
 
 
 
 
 | 299 | 
 unlock_stairs_both | 
 
 
 
 
 
 | 300 | 
 ai2_spawn C_b74 | 
 
 
 
 
 
 | 301 | 
 ai2_spawn C_Eb73 | 
 
 
 
 
 
 | 302 | 
 chr_teleport C_b74 224 | 
 
 
 
 
 
 | 303 | 
 chr_teleport C_Eb73 237 | 
 
 
 
 
 
 | 304 | 
 ai2_dopath C_b74 patrol_80 | 
 
 
 
 
 
 | 305 | 
 ai2_dopath C_Eb73 patrol_80 | 
 
 
 
 
 
 | 306 | 
 } | 
 
 
 
 
 
 | 307 | 
  | 
 
 
 
 
 
 | 308 | 
 func void unlock_stairs_both(string ai_name) | 
 
 
 
 
 
 | 309 | 
 { | 
 
 
 
 
 
 | 310 | 
 music_stop | 
 
 
 
 
 
 | 311 | 
 particle stair_locklight01 do start | 
 
 
 
 
 
 | 312 | 
 door_unlock 10 | 
 
 
 
 
 
 | 313 | 
 door_unlock 15 | 
 
 
 
 
 
 | 314 | 
 door_unlock 16 | 
 
 
 
 
 
 | 315 | 
 door_unlock 17 | 
 
 
 
 
 
 | 316 | 
 ai2_spawn S_Tr41 | 
 
 
 
 
 
 | 317 | 
 trigvolume_enable trigger_volume_10 1 | 
 
 
 
 
 
 | 318 | 
 trigvolume_enable trigger_volume_12 1 | 
 
 
 
 
 
 | 319 | 
 console_deactivate 3 | 
 
 
 
 
 
 | 320 | 
 console_deactivate 4 | 
 
 
 
 
 
 | 321 | 
 } | 
 
 
 
 
 
 | 322 | 
  | 
 
 
 
 
 
 | 323 | 
 #tv26 - between door 16 and door 17, in the middle of the staircase (func: t27); I've disabled it | 
 
 
 
 
 
 | 324 | 
  | 
 
 
 
 
 
 | 325 | 
 #tv11 - on the left side after door 17 | 
 
 
 
 
 
 | 326 | 
 func void t12(string ai_name) | 
 
 
 
 
 
 | 327 | 
 { | 
 
 
 
 
 
 | 328 | 
 t10 | 
 
 
 
 
 
 | 329 | 
 } | 
 
 
 
 
 
 | 330 | 
  | 
 
 
 
 
 
 | 331 | 
 #tv24 - the complete way from after door 18 to the room with door 14 (no func); I've disabled it | 
 
 
 
 
 
 | 332 | 
  | 
 
 
 
 
 
 | 333 | 
 ### POSSIBILITY 2 - YOU DON'T FALL DOWN ### | 
 
 
 
 
 
 | 334 | 
  | 
 
 
 
 
 
 | 335 | 
 #tv23 - the complete way from after door 19 to the room with door 13 (no func); I've disabled it | 
 
 
 
 
 
 | 336 | 
  | 
 
 
 
 
 
 | 337 | 
 #console5 | 
 
 
 
 
 
 | 338 | 
 func void unlock44(string ai_name) | 
 
 
 
 
 
 | 339 | 
 { | 
 
 
 
 
 
 | 340 | 
 ai2_spawn C_Er79 | 
 
 
 
 
 
 | 341 | 
 door_unlock 44 | 
 
 
 
 
 
 | 342 | 
 particle d1_locklight01 do start | 
 
 
 
 
 
 | 343 | 
 sound_music_start mus_main03_hd | 
 
 
 
 
 
 | 344 | 
 target_set 559 30 | 
 
 
 
 
 
 | 345 | 
 } | 
 
 
 
 
 
 | 346 | 
  | 
 
 
 
 
 
 | 347 | 
 #console3 | 
 
 
 
 
 
 | 348 | 
 func void unlock_stairs(string ai_name) | 
 
 
 
 
 
 | 349 | 
 { | 
 
 
 
 
 
 | 350 | 
 unlock_stairs_both | 
 
 
 
 
 
 | 351 | 
 target_set 1 0 | 
 
 
 
 
 
 | 352 | 
 } | 
 
 
 
 
 
 | 353 | 
  | 
 
 
 
 
 
 | 354 | 
 #tv25 - after door 15 | 
 
 
 
 
 
 | 355 | 
 func void t11(string ai_name) | 
 
 
 
 
 
 | 356 | 
 { | 
 
 
 
 
 
 | 357 | 
 ai2_dopath C_Sb25 patrol_48 | 
 
 
 
 
 
 | 358 | 
 sleep 60 | 
 
 
 
 
 
 | 359 | 
 ai2_dopath C_Sb26 patrol_48 | 
 
 
 
 
 
 | 360 | 
 sleep 60 | 
 
 
 
 
 
 | 361 | 
 ai2_dopath C_Eb27 patrol_48 | 
 
 
 
 
 
 | 362 | 
 } | 
 
 
 
 
 
 | 363 | 
  | 
 
 
 
 
 
 | 364 | 
 #t10 - on the right side after door 44 | 
 
 
 
 
 
 | 365 | 
 func void t10(string ai_name) | 
 
 
 
 
 
 | 366 | 
 { | 
 
 
 
 
 
 | 367 | 
 trigvolume_enable trigger_volume_10 0 | 
 
 
 
 
 
 | 368 | 
 trigvolume_enable trigger_volume_12 0 | 
 
 
 
 
 
 | 369 | 
 obj_create 51 59 | 
 
 
 
 
 
 | 370 | 
 env_anim 51 59 | 
 
 
 
 
 
 | 371 | 
 sleep 10 | 
 
 
 
 
 
 | 372 | 
 sound_ambient_start c05_26_17_trucka | 
 
 
 
 
 
 | 373 | 
 sleep 270 | 
 
 
 
 
 
 | 374 | 
 env_setanim 51 truckbackstop | 
 
 
 
 
 
 | 375 | 
 env_setanim 52 truckcabstop | 
 
 
 
 
 
 | 376 | 
 env_setanim 53 truckdoorstop | 
 
 
 
 
 
 | 377 | 
 env_setanim 54 truckdoor2stop | 
 
 
 
 
 
 | 378 | 
 env_setanim 55 truckwheel03stop | 
 
 
 
 
 
 | 379 | 
 env_setanim 56 truckwheel04stop | 
 
 
 
 
 
 | 380 | 
 env_setanim 57 truckwheel05stop | 
 
 
 
 
 
 | 381 | 
 env_setanim 58 truckwheel06stop | 
 
 
 
 
 
 | 382 | 
 env_setanim 59 truckwheel07stop | 
 
 
 
 
 
 | 383 | 
 ai2_spawn ParkStriker | 
 
 
 
 
 
 | 384 | 
 chr_lock_active ParkStriker | 
 
 
 
 
 
 | 385 | 
 chr_envanim ParkStriker ParkStrikeBox01 norotation | 
 
 
 
 
 
 | 386 | 
 sleep 40 | 
 
 
 
 
 
 | 387 | 
 sound_ambient_start c05_31_21_brake_doorsa | 
 
 
 
 
 
 | 388 | 
 sleep 60 | 
 
 
 
 
 
 | 389 | 
 chr_animate ParkStriker STRIKElev7_Park | 
 
 
 
 
 
 | 390 | 
 ai2_spawn C_Sb25 | 
 
 
 
 
 
 | 391 | 
 ai2_spawn C_Sb26 | 
 
 
 
 
 
 | 392 | 
 ai2_spawn C_Eb27 | 
 
 
 
 
 
 | 393 | 
 playback C_Sb25 truckers | 
 
 
 
 
 
 | 394 | 
 sleep 40 | 
 
 
 
 
 
 | 395 | 
 playback C_Sb26 truckers | 
 
 
 
 
 
 | 396 | 
 sleep 30 | 
 
 
 
 
 
 | 397 | 
 playback C_Eb27 truckers | 
 
 
 
 
 
 | 398 | 
 sleep 60 | 
 
 
 
 
 
 | 399 | 
 obj_kill 51 59 | 
 
 
 
 
 
 | 400 | 
 env_show 151 1 | 
 
 
 
 
 
 | 401 | 
 env_show 152 1 | 
 
 
 
 
 
 | 402 | 
 env_show 153 1 | 
 
 
 
 
 
 | 403 | 
 env_show 154 1 | 
 
 
 
 
 
 | 404 | 
 env_show 155 1 | 
 
 
 
 
 
 | 405 | 
 env_show 156 1 | 
 
 
 
 
 
 | 406 | 
 env_show 157 1 | 
 
 
 
 
 
 | 407 | 
 env_show 158 1 | 
 
 
 
 
 
 | 408 | 
 env_show 159 1 | 
 
 
 
 
 
 | 409 | 
 sound_music_start mus_asianb | 
 
 
 
 
 
 | 410 | 
 particle obj1 create | 
 
 
 
 
 
 | 411 | 
 target_set 511 30 | 
 
 
 
 
 
 | 412 | 
 objective_set 3 silent | 
 
 
 
 
 
 | 413 | 
 sleep 480 | 
 
 
 
 
 
 | 414 | 
 ai2_dopath C_Sb25 patrol_48 | 
 
 
 
 
 
 | 415 | 
 sleep 60 | 
 
 
 
 
 
 | 416 | 
 ai2_dopath C_Sb26 patrol_48 | 
 
 
 
 
 
 | 417 | 
 sleep 60 | 
 
 
 
 
 
 | 418 | 
 ai2_dopath C_Eb27 patrol_48 | 
 
 
 
 
 
 | 419 | 
 } | 
 
 
 
 
 
 | 420 | 
  | 
 
 
 
 
 
 | 421 | 
 #tv28 - the complete ground floor; used to count the enemies inside; see next func | 
 
 
 
 
 
 | 422 | 
  | 
 
 
 
 
 
 | 423 | 
 #tv22 - in front of the driver's door of the truck | 
 
 
 
 
 
 | 424 | 
 func void runTruck(string ai_name) | 
 
 
 
 
 
 | 425 | 
 { | 
 
 
 
 
 
 | 426 | 
 trigvolume_enable trigger_volume_23 0 | 
 
 
 
 
 
 | 427 | 
 if(chr_has_lsi(0) and trigvolume_count(29) eq 0) | 
 
 
 
 
 
 | 428 | 
         { | 
 
 
 
 
 
 | 429 | 
         music_stop | 
 
 
 
 
 
 | 430 | 
         fade_out 0 0 0 30 | 
 
 
 
 
 
 | 431 | 
         sleep 30 | 
 
 
 
 
 
 | 432 | 
         fork remove_ai | 
 
 
 
 
 
 | 433 | 
         particle obj1 kill | 
 
 
 
 
 
 | 434 | 
         load_s3 | 
 
 
 
 
 
 | 435 | 
         playback 0 TruckExitKonoko | 
 
 
 
 
 
 | 436 | 
         fade_in 30 | 
 
 
 
 
 
 | 437 | 
         if(save_point ne 3) save_game 3 autosave | 
 
 
 
 
 
 | 438 | 
         } | 
 
 
 
 
 
 | 439 | 
 else | 
 
 
 
 
 
 | 440 | 
         { | 
 
 
 
 
 
 | 441 | 
         sleep 60 | 
 
 
 
 
 
 | 442 | 
         trigvolume_enable trigger_volume_23 1 | 
 
 
 
 
 
 | 443 | 
         } | 
 
 
 
 
 
 | 444 | 
 } | 
 
 
 
 
 
 | 445 | 
  | 
 
 
 
 
 
 | 446 | 
 ########## | 
 
 
 
 
 
 | 447 | 
 ### SP3 ### | 
 
 
 
 
 
 | 448 | 
 ########## | 
 
 
 
 
 
 | 449 | 
  | 
 
 
 
 
 
 | 450 | 
 func void load_s3(void) | 
 
 
 
 
 
 | 451 | 
 { | 
 
 
 
 
 
 | 452 | 
 if(save_point eq 3) restore_game | 
 
 
 
 
 
 | 453 | 
 env_show 251 1 | 
 
 
 
 
 
 | 454 | 
 env_show 252 1 | 
 
 
 
 
 
 | 455 | 
 env_show 253 1 | 
 
 
 
 
 
 | 456 | 
 env_show 254 1 | 
 
 
 
 
 
 | 457 | 
 env_show 255 1 | 
 
 
 
 
 
 | 458 | 
 env_show 256 1 | 
 
 
 
 
 
 | 459 | 
 env_show 257 1 | 
 
 
 
 
 
 | 460 | 
 env_show 258 1 | 
 
 
 
 
 
 | 461 | 
 env_show 259 1 | 
 
 
 
 
 
 | 462 | 
 env_show 911 1 | 
 
 
 
 
 
 | 463 | 
 env_show 912 0 | 
 
 
 
 
 
 | 464 | 
 env_show 913 0 | 
 
 
 
 
 
 | 465 | 
 env_show 914 1 | 
 
 
 
 
 
 | 466 | 
 env_show 915 1 | 
 
 
 
 
 
 | 467 | 
 env_show 916 1 | 
 
 
 
 
 
 | 468 | 
 ai2_spawn D_R33 | 
 
 
 
 
 
 | 469 | 
 objective_set 4 silent | 
 
 
 
 
 
 | 470 | 
 target_set 501 30 | 
 
 
 
 
 
 | 471 | 
 } | 
 
 
 
 
 
 | 472 | 
  | 
 
 
 
 
 
 | 473 | 
 #tv12 - at the beginning of the stairs, which are in front of door 24 | 
 
 
 
 
 
 | 474 | 
 func void t13(string ai_name) | 
 
 
 
 
 
 | 475 | 
 { | 
 
 
 
 
 
 | 476 | 
 ai2_spawn E_Er34 | 
 
 
 
 
 
 | 477 | 
 sleep 60 | 
 
 
 
 
 
 | 478 | 
 door_unlock 24 | 
 
 
 
 
 
 | 479 | 
 particle purple_locklight01 do start | 
 
 
 
 
 
 | 480 | 
 ai2_dopath E_Er34 patrol_34 | 
 
 
 
 
 
 | 481 | 
 ai2_setjobstate E_Er34 | 
 
 
 
 
 
 | 482 | 
 ai2_spawn E_Eb35 | 
 
 
 
 
 
 | 483 | 
 } | 
 
 
 
 
 
 | 484 | 
  | 
 
 
 
 
 
 | 485 | 
 #tv15 - after door 24 | 
 
 
 
 
 
 | 486 | 
 func void t16(string ai_name) | 
 
 
 
 
 
 | 487 | 
 { | 
 
 
 
 
 
 | 488 | 
 ai2_spawn E_Nr36 | 
 
 
 
 
 
 | 489 | 
 ai2_spawn E_Nb37 | 
 
 
 
 
 
 | 490 | 
 ai2_spawn E_Nb38 | 
 
 
 
 
 
 | 491 | 
 ai2_spawn E_Nr39 | 
 
 
 
 
 
 | 492 | 
 door_unlock 22 | 
 
 
 
 
 
 | 493 | 
 particle purple3_locklight01 do start | 
 
 
 
 
 
 | 494 | 
 target_set 1 0 | 
 
 
 
 
 
 | 495 | 
 } | 
 
 
 
 
 
 | 496 | 
  | 
 
 
 
 
 
 | 497 | 
 ### 2ND FLOOR ### | 
 
 
 
 
 
 | 498 | 
  | 
 
 
 
 
 
 | 499 | 
 #tv13 - in front of door 33 | 
 
 
 
 
 
 | 500 | 
 func void t14(string ai_name) | 
 
 
 
 
 
 | 501 | 
 { | 
 
 
 
 
 
 | 502 | 
 ai2_spawn E_N35 | 
 
 
 
 
 
 | 503 | 
 ai2_spawn E_Tr40 | 
 
 
 
 
 
 | 504 | 
 } | 
 
 
 
 
 
 | 505 | 
  | 
 
 
 
 
 
 | 506 | 
 #tv14 - in front of door 30 (func: t15); I've disabled it | 
 
 
 
 
 
 | 507 | 
 #tv44 - in front of door 25 (func: t45); I've disabled it | 
 
 
 
 
 
 | 508 | 
 #tv45 - in front of door 27 (func: t45); I've disabled it | 
 
 
 
 
 
 | 509 | 
  | 
 
 
 
 
 
 | 510 | 
 #console200 - room with door 30 (right side) | 
 
 
 
 
 
 | 511 | 
 func void purple2_unlock(string ai_name) | 
 
 
 
 
 
 | 512 | 
 { | 
 
 
 
 
 
 | 513 | 
 particle purple2_locklight01 do start | 
 
 
 
 
 
 | 514 | 
 door_unlock 20 | 
 
 
 
 
 
 | 515 | 
 door_unlock 21 | 
 
 
 
 
 
 | 516 | 
 door_unlock 22 | 
 
 
 
 
 
 | 517 | 
 door_unlock 23 | 
 
 
 
 
 
 | 518 | 
 door_unlock 24 | 
 
 
 
 
 
 | 519 | 
 door_unlock 25 | 
 
 
 
 
 
 | 520 | 
 door_unlock 26 | 
 
 
 
 
 
 | 521 | 
 door_unlock 27 | 
 
 
 
 
 
 | 522 | 
 door_unlock 28 | 
 
 
 
 
 
 | 523 | 
 trigvolume_enable trigger_volume_21 1 | 
 
 
 
 
 
 | 524 | 
 trigvolume_enable trigger_volume_21_copy 1 | 
 
 
 
 
 
 | 525 | 
 console_deactivate 100 | 
 
 
 
 
 
 | 526 | 
 console_deactivate 200 | 
 
 
 
 
 
 | 527 | 
 if(var_counter ne 10) target_set 556 30 | 
 
 
 
 
 
 | 528 | 
 } | 
 
 
 
 
 
 | 529 | 
  | 
 
 
 
 
 
 | 530 | 
 #tv20 - after door 25 | 
 
 
 
 
 
 | 531 | 
 func void t21(string ai_name) | 
 
 
 
 
 
 | 532 | 
 { | 
 
 
 
 
 
 | 533 | 
 t22 | 
 
 
 
 
 
 | 534 | 
 } | 
 
 
 
 
 
 | 535 | 
  | 
 
 
 
 
 
 | 536 | 
 #tv21 - after door 27 | 
 
 
 
 
 
 | 537 | 
 func void t22(string ai_name) | 
 
 
 
 
 
 | 538 | 
 { | 
 
 
 
 
 
 | 539 | 
 trigvolume_enable trigger_volume_21 0 | 
 
 
 
 
 
 | 540 | 
 trigvolume_enable trigger_volume_21_copy 0 | 
 
 
 
 
 
 | 541 | 
 sound_music_start mus_main03_hd | 
 
 
 
 
 
 | 542 | 
 particle mainchamber_locklight01 do start | 
 
 
 
 
 
 | 543 | 
 door_unlock 18 | 
 
 
 
 
 
 | 544 | 
 door_unlock 19 | 
 
 
 
 
 
 | 545 | 
 ai2_spawn D_R31 | 
 
 
 
 
 
 | 546 | 
 ai2_spawn D_R32 | 
 
 
 
 
 
 | 547 | 
 ai2_spawn D_E83 | 
 
 
 
 
 
 | 548 | 
 door_open 18 | 
 
 
 
 
 
 | 549 | 
 door_open 19 | 
 
 
 
 
 
 | 550 | 
 sleep 180 | 
 
 
 
 
 
 | 551 | 
 door_close 18 | 
 
 
 
 
 
 | 552 | 
 door_close 19 | 
 
 
 
 
 
 | 553 | 
 door_lock 18 | 
 
 
 
 
 
 | 554 | 
 door_lock 19 | 
 
 
 
 
 
 | 555 | 
 particle mainchamber_locklight01 do stop | 
 
 
 
 
 
 | 556 | 
 sleep 420 | 
 
 
 
 
 
 | 557 | 
 music_stop | 
 
 
 
 
 
 | 558 | 
 } | 
 
 
 
 
 
 | 559 | 
  | 
 
 
 
 
 
 | 560 | 
 ### 3RD FLOOR ### | 
 
 
 
 
 
 | 561 | 
  | 
 
 
 
 
 
 | 562 | 
 #tv18 - in front of door 34 | 
 
 
 
 
 
 | 563 | 
 func void t19(string ai_name) | 
 
 
 
 
 
 | 564 | 
 { | 
 
 
 
 
 
 | 565 | 
 ai2_spawn E_Er45 | 
 
 
 
 
 
 | 566 | 
 ai2_spawn E_N43 | 
 
 
 
 
 
 | 567 | 
 } | 
 
 
 
 
 
 | 568 | 
  | 
 
 
 
 
 
 | 569 | 
 #tv16 - in front of door 31 | 
 
 
 
 
 
 | 570 | 
 func void t17(string ai_name) | 
 
 
 
 
 
 | 571 | 
 { | 
 
 
 
 
 
 | 572 | 
 ai2_spawn E_Nr46 | 
 
 
 
 
 
 | 573 | 
 } | 
 
 
 
 
 
 | 574 | 
  | 
 
 
 
 
 
 | 575 | 
 ### 1ST FLOOR ### | 
 
 
 
 
 
 | 576 | 
  | 
 
 
 
 
 
 | 577 | 
 #tv19 - in front of door 32 | 
 
 
 
 
 
 | 578 | 
 func void t20(string ai_name) | 
 
 
 
 
 
 | 579 | 
 { | 
 
 
 
 
 
 | 580 | 
 ai2_spawn E_N44 | 
 
 
 
 
 
 | 581 | 
 } | 
 
 
 
 
 
 | 582 | 
  | 
 
 
 
 
 
 | 583 | 
 #tv17 - in front of door 29 | 
 
 
 
 
 
 | 584 | 
 func void t18(string ai_name) | 
 
 
 
 
 
 | 585 | 
 { | 
 
 
 
 
 
 | 586 | 
 ai2_spawn E_R46 | 
 
 
 
 
 
 | 587 | 
 } | 
 
 
 
 
 
 | 588 | 
  | 
 
 
 
 
 
 | 589 | 
 #console100 - room with door 29 (right side) | 
 
 
 
 
 
 | 590 | 
 func void purple2_unlock_b(string ai_name) | 
 
 
 
 
 
 | 591 | 
 { | 
 
 
 
 
 
 | 592 | 
 purple2_unlock | 
 
 
 
 
 
 | 593 | 
 if(var_counter ne 1 or var_counter ne 11 or var_counter ne 101) target_set 555 30 | 
 
 
 
 
 
 | 594 | 
 trigvolume_enable trigger_volume_21 0 | 
 
 
 
 
 
 | 595 | 
 trigvolume_enable trigger_volume_21_copy 0 | 
 
 
 
 
 
 | 596 | 
 } | 
 
 
 
 
 
 | 597 | 
  | 
 
 
 
 
 
 | 598 | 
 ### TEXT CONSOLES ### | 
 
 
 
 
 
 | 599 | 
  | 
 
 
 
 
 
 | 600 | 
 #console301 - 3rd floor - room with door 34 (left side) | 
 
 
 
 
 
 | 601 | 
 func void console301(string ai_name) | 
 
 
 
 
 
 | 602 | 
 { | 
 
 
 
 
 
 | 603 | 
 console300 | 
 
 
 
 
 
 | 604 | 
 } | 
 
 
 
 
 
 | 605 | 
  | 
 
 
 
 
 
 | 606 | 
 #console300 - 3rd floor - room with door 31 (right side) | 
 
 
 
 
 
 | 607 | 
 func void console300(string ai_name) | 
 
 
 
 
 
 | 608 | 
 { | 
 
 
 
 
 
 | 609 | 
 var_counter = var_counter + 1 | 
 
 
 
 
 
 | 610 | 
 if(var_counter eq 1 or var_counter eq 101) target_set 556 30 | 
 
 
 
 
 
 | 611 | 
 if(var_counter eq 11) target_set 555 30 | 
 
 
 
 
 
 | 612 | 
 if(var_counter eq 111) target_set 547 30 | 
 
 
 
 
 
 | 613 | 
 console_deactivate 300 | 
 
 
 
 
 
 | 614 | 
 console_deactivate 301 | 
 
 
 
 
 
 | 615 | 
 ConsoleText | 
 
 
 
 
 
 | 616 | 
 } | 
 
 
 
 
 
 | 617 | 
  | 
 
 
 
 
 
 | 618 | 
 #console201 - 2nd floor - room with door 33 (left side) | 
 
 
 
 
 
 | 619 | 
 func void console200(string ai_name) | 
 
 
 
 
 
 | 620 | 
 { | 
 
 
 
 
 
 | 621 | 
 var_counter = var_counter + 10 | 
 
 
 
 
 
 | 622 | 
 if(var_counter eq 10 or var_counter eq 110) target_set 557 30 | 
 
 
 
 
 
 | 623 | 
 if(var_counter eq 11) target_set 555 30 | 
 
 
 
 
 
 | 624 | 
 if(var_counter eq 111) target_set 547 30 | 
 
 
 
 
 
 | 625 | 
 ConsoleText | 
 
 
 
 
 
 | 626 | 
 } | 
 
 
 
 
 
 | 627 | 
  | 
 
 
 
 
 
 | 628 | 
 #console101 - 1st floor - room with door 32 (left side) | 
 
 
 
 
 
 | 629 | 
 func void console101(string ai_name) | 
 
 
 
 
 
 | 630 | 
 { | 
 
 
 
 
 
 | 631 | 
 var_counter = var_counter + 100 | 
 
 
 
 
 
 | 632 | 
 if(var_counter eq 100 or var_counter eq 101) target_set 556 30 | 
 
 
 
 
 
 | 633 | 
 if(var_counter eq 110) target_set 557 30 | 
 
 
 
 
 
 | 634 | 
 if(var_counter eq 111) | 
 
 
 
 
 
 | 635 | 
 target_set 547 30 | 
 
 
 
 
 
 | 636 | 
 ConsoleText | 
 
 
 
 
 
 | 637 | 
 } | 
 
 
 
 
 
 | 638 | 
  | 
 
 
 
 
 
 | 639 | 
 func void ConsoleText(void) | 
 
 
 
 
 
 | 640 | 
 { | 
 
 
 
 
 
 | 641 | 
 if(var_counter eq 1 or var_counter eq 10 or var_counter eq 100) | 
 
 
 
 
 
 | 642 | 
         { | 
 
 
 
 
 
 | 643 | 
         text_console level_19a | 
 
 
 
 
 
 | 644 | 
         sound_dialog_play c15_57_01konoko | 
 
 
 
 
 
 | 645 | 
         } | 
 
 
 
 
 
 | 646 | 
 if(var_counter eq 11 or var_counter eq 101 or var_counter eq 110) | 
 
 
 
 
 
 | 647 | 
         { | 
 
 
 
 
 
 | 648 | 
         text_console level_19b | 
 
 
 
 
 
 | 649 | 
         sound_dialog_play c15_57_02konoko | 
 
 
 
 
 
 | 650 | 
         } | 
 
 
 
 
 
 | 651 | 
 if(var_counter eq 111) | 
 
 
 
 
 
 | 652 | 
         { | 
 
 
 
 
 
 | 653 | 
         text_console level_19c | 
 
 
 
 
 
 | 654 | 
         sound_dialog_play c15_57_03konoko | 
 
 
 
 
 
 | 655 | 
         trigvolume_enable attack_1tv 1 | 
 
 
 
 
 
 | 656 | 
         trigvolume_enable attack_2tv 1 | 
 
 
 
 
 
 | 657 | 
         trigvolume_enable attack_3tv 1 | 
 
 
 
 
 
 | 658 | 
         trigvolume_enable attack_3tv_copy 1 | 
 
 
 
 
 
 | 659 | 
         trigvolume_enable attack_4tv 1 | 
 
 
 
 
 
 | 660 | 
         objective_set 5 silent | 
 
 
 
 
 
 | 661 | 
         sleep 60 | 
 
 
 
 
 
 | 662 | 
         sound_music_start mus_main03_hd | 
 
 
 
 
 
 | 663 | 
         var_counter = 0 | 
 
 
 
 
 
 | 664 | 
         } | 
 
 
 
 
 
 | 665 | 
 } | 
 
 
 
 
 
 | 666 | 
  | 
 
 
 
 
 
 | 667 | 
 ### ALL CONSOLES ACTIVATED ### | 
 
 
 
 
 
 | 668 | 
  | 
 
 
 
 
 
 | 669 | 
 #tv37 - 3rd floor - after door 34 (left side) | 
 
 
 
 
 
 | 670 | 
 func void attack_4(string ai_name) | 
 
 
 
 
 
 | 671 | 
 { | 
 
 
 
 
 
 | 672 | 
 attack_3 | 
 
 
 
 
 
 | 673 | 
 } | 
 
 
 
 
 
 | 674 | 
  | 
 
 
 
 
 
 | 675 | 
 #tv34 - floor 3 - after door 31 (right side) | 
 
 
 
 
 
 | 676 | 
 func void attack_2(string ai_name) | 
 
 
 
 
 
 | 677 | 
 { | 
 
 
 
 
 
 | 678 | 
 attack_3 | 
 
 
 
 
 
 | 679 | 
 } | 
 
 
 
 
 
 | 680 | 
  | 
 
 
 
 
 
 | 681 | 
 #tv33 - 1st floor - after door 29 (right side) (func: attack_1); I've disabled it | 
 
 
 
 
 
 | 682 | 
  | 
 
 
 
 
 
 | 683 | 
 #tv46 - 2nd floor - after door 34 (left side) | 
 
 
 
 
 
 | 684 | 
 #tv35 - 1st floor - after door 32 (left side) | 
 
 
 
 
 
 | 685 | 
 func void attack_3(string ai_name) | 
 
 
 
 
 
 | 686 | 
 { | 
 
 
 
 
 
 | 687 | 
 trigvolume_enable attack_2tv 0 | 
 
 
 
 
 
 | 688 | 
 trigvolume_enable attack_3tv 0 | 
 
 
 
 
 
 | 689 | 
 trigvolume_enable attack_3tv_copy 0 | 
 
 
 
 
 
 | 690 | 
 trigvolume_enable attack_4tv 0 | 
 
 
 
 
 
 | 691 | 
 particle F_locklight01 do start | 
 
 
 
 
 
 | 692 | 
 door_unlock 43 | 
 
 
 
 
 
 | 693 | 
 ai2_spawn F_Eb43 | 
 
 
 
 
 
 | 694 | 
 ai2_spawn F_Eb44 | 
 
 
 
 
 
 | 695 | 
 ai2_spawn F_Eb47 | 
 
 
 
 
 
 | 696 | 
 ai2_dopath F_Eb43 patrol_43 | 
 
 
 
 
 
 | 697 | 
 ai2_setjobstate F_Eb43 | 
 
 
 
 
 
 | 698 | 
 sleep 30 | 
 
 
 
 
 
 | 699 | 
 ai2_dopath F_Eb44 patrol_44 | 
 
 
 
 
 
 | 700 | 
 ai2_setjobstate F_Eb44 | 
 
 
 
 
 
 | 701 | 
 sleep 30 | 
 
 
 
 
 
 | 702 | 
 ai2_dopath F_Eb47 patrol_47 | 
 
 
 
 
 
 | 703 | 
 ai2_setjobstate F_Eb47 | 
 
 
 
 
 
 | 704 | 
 music_stop | 
 
 
 
 
 
 | 705 | 
 ai2_dopath F_Eb43 patrol_43b | 
 
 
 
 
 
 | 706 | 
 ai2_setjobstate F_Eb43 | 
 
 
 
 
 
 | 707 | 
 ai2_dopath F_Eb44 patrol_44b | 
 
 
 
 
 
 | 708 | 
 ai2_setjobstate F_Eb44 | 
 
 
 
 
 
 | 709 | 
 ai2_dopath F_Eb47 patrol_47b | 
 
 
 
 
 
 | 710 | 
 ai2_setjobstate F_Eb47 | 
 
 
 
 
 
 | 711 | 
 trigvolume_enable trigger_volume_33 1 | 
 
 
 
 
 
 | 712 | 
 } | 
 
 
 
 
 
 | 713 | 
  | 
 
 
 
 
 
 | 714 | 
 #tv32 - in front of door 43 | 
 
 
 
 
 
 | 715 | 
 func void t33(string ai_name) | 
 
 
 
 
 
 | 716 | 
 { | 
 
 
 
 
 
 | 717 | 
 sound_dialog_play c15_57_04konoko | 
 
 
 
 
 
 | 718 | 
 ai2_spawn F_Er86 | 
 
 
 
 
 
 | 719 | 
 ai2_spawn F_Nr87 | 
 
 
 
 
 
 | 720 | 
 target_set 258 30 | 
 
 
 
 
 
 | 721 | 
 } | 
 
 
 
 
 
 | 722 | 
  | 
 
 
 
 
 
 | 723 | 
 #tv41 - in front of the 1st staircase | 
 
 
 
 
 
 | 724 | 
 func void t41(string ai_name) | 
 
 
 
 
 
 | 725 | 
 { | 
 
 
 
 
 
 | 726 | 
 ai2_spawn F_Er59 | 
 
 
 
 
 
 | 727 | 
 } | 
 
 
 
 
 
 | 728 | 
  | 
 
 
 
 
 
 | 729 | 
 #tv42 - after the 1st staircase | 
 
 
 
 
 
 | 730 | 
 func void t42(string ai_name) | 
 
 
 
 
 
 | 731 | 
 { | 
 
 
 
 
 
 | 732 | 
 ai2_spawn F_Nr60 | 
 
 
 
 
 
 | 733 | 
 } | 
 
 
 
 
 
 | 734 | 
  | 
 
 
 
 
 
 | 735 | 
 #tv43 - in front of the 2nd staircase | 
 
 
 
 
 
 | 736 | 
 func void t43(string ai_name) | 
 
 
 
 
 
 | 737 | 
 { | 
 
 
 
 
 
 | 738 | 
 ai2_spawn F_R61 | 
 
 
 
 
 
 | 739 | 
 ai2_spawn F_Er88 | 
 
 
 
 
 
 | 740 | 
 ai2_spawn F_C62 | 
 
 
 
 
 
 | 741 | 
 ai2_makeignoreplayer F_C62 1 | 
 
 
 
 
 
 | 742 | 
 } | 
 
 
 
 
 
 | 743 | 
  | 
 
 
 
 
 
 | 744 | 
 #tv29 - at the mezzanine of the 3rd staircase | 
 
 
 
 
 
 | 745 | 
 func void t30(string ai_name) | 
 
 
 
 
 
 | 746 | 
 { | 
 
 
 
 
 
 | 747 | 
 ai2_makeignoreplayer F_C62 0 | 
 
 
 
 
 
 | 748 | 
 ai2_spawn F_Er89 | 
 
 
 
 
 
 | 749 | 
 } | 
 
 
 
 
 
 | 750 | 
  | 
 
 
 
 
 
 | 751 | 
 #hit func of F_C62 | 
 
 
 
 
 
 | 752 | 
 func void comalarm(string ai_name) | 
 
 
 
 
 
 | 753 | 
 { | 
 
 
 
 
 
 | 754 | 
 ai2_tripalarm 2 char_0 | 
 
 
 
 
 
 | 755 | 
 } | 
 
 
 
 
 
 | 756 | 
  | 
 
 
 
 
 
 | 757 | 
 #console2 | 
 
 
 
 
 
 | 758 | 
 func void fconsole_ok(string ai_name) | 
 
 
 
 
 
 | 759 | 
 { | 
 
 
 
 
 
 | 760 | 
 text_console level_19d | 
 
 
 
 
 
 | 761 | 
 particle green create | 
 
 
 
 
 
 | 762 | 
 particle green2 create | 
 
 
 
 
 
 | 763 | 
 particle green3 create | 
 
 
 
 
 
 | 764 | 
 trigvolume_enable trigger_volume_31 1 | 
 
 
 
 
 
 | 765 | 
 objective_set 6 silent | 
 
 
 
 
 
 | 766 | 
 target_set 502 30 | 
 
 
 
 
 
 | 767 | 
 } | 
 
 
 
 
 
 | 768 | 
  | 
 
 
 
 
 
 | 769 | 
 #tv30 - complete dish platform | 
 
 
 
 
 
 | 770 | 
 func void t31(string ai_name) | 
 
 
 
 
 
 | 771 | 
 { | 
 
 
 
 
 
 | 772 | 
 target_set 1 0 | 
 
 
 
 
 
 | 773 | 
 fade_out 0 0 0 30 | 
 
 
 
 
 
 | 774 | 
 sleep 30 | 
 
 
 
 
 
 | 775 | 
 fork remove_ai | 
 
 
 
 
 
 | 776 | 
 particle green kill | 
 
 
 
 
 
 | 777 | 
 particle green2 kill | 
 
 
 
 
 
 | 778 | 
 particle green3 kill | 
 
 
 
 
 
 | 779 | 
 playback 0 GrifKonokoSet | 
 
 
 
 
 
 | 780 | 
 grif | 
 
 
 
 
 
 | 781 | 
 fade_in 30 | 
 
 
 
 
 
 | 782 | 
 if(save_point ne 4) save_game 4 autosave | 
 
 
 
 
 
 | 783 | 
 } | 
 
 
 
 
 
 | 784 | 
  | 
 
 
 
 
 
 | 785 | 
 ########## | 
 
 
 
 
 
 | 786 | 
 ### SP4 ### | 
 
 
 
 
 
 | 787 | 
 ########## | 
 
 
 
 
 
 | 788 | 
  | 
 
 
 
 
 
 | 789 | 
 func void grif(void) | 
 
 
 
 
 
 | 790 | 
 { | 
 
 
 
 
 
 | 791 | 
 if(save_point eq 4) restore_game | 
 
 
 
 
 
 | 792 | 
 env_show 301 0 | 
 
 
 
 
 
 | 793 | 
 env_show 302 0 | 
 
 
 
 
 
 | 794 | 
 env_show 303 0 | 
 
 
 
 
 
 | 795 | 
 env_show 304 0 | 
 
 
 
 
 
 | 796 | 
 env_show 305 0 | 
 
 
 
 
 
 | 797 | 
 env_show 306 0 | 
 
 
 
 
 
 | 798 | 
 env_show 307 0 | 
 
 
 
 
 
 | 799 | 
 env_show 308 0 | 
 
 
 
 
 
 | 800 | 
 env_show 309 0 | 
 
 
 
 
 
 | 801 | 
 env_show 401 1 | 
 
 
 
 
 
 | 802 | 
 env_show 402 1 | 
 
 
 
 
 
 | 803 | 
 env_show 403 1 | 
 
 
 
 
 
 | 804 | 
 env_show 404 1 | 
 
 
 
 
 
 | 805 | 
 env_show 405 1 | 
 
 
 
 
 
 | 806 | 
 env_show 406 1 | 
 
 
 
 
 
 | 807 | 
 env_show 407 1 | 
 
 
 
 
 
 | 808 | 
 env_show 408 1 | 
 
 
 
 
 
 | 809 | 
 env_show 409 1 | 
 
 
 
 
 
 | 810 | 
 ai2_spawn Muro | 
 
 
 
 
 
 | 811 | 
 chr_boss_shield Muro | 
 
 
 
 
 
 | 812 | 
 chr_set_health Muro 500 | 
 
 
 
 
 
 | 813 | 
 ai2_spawn GrifElite01 | 
 
 
 
 
 
 | 814 | 
 ai2_spawn GrifElite02 | 
 
 
 
 
 
 | 815 | 
 ai2_spawn GrifElite03 | 
 
 
 
 
 
 | 816 | 
 ai2_dopath GrifElite01 patrol_513 | 
 
 
 
 
 
 | 817 | 
 ai2_dopath GrifElite02 patrol_514 | 
 
 
 
 
 
 | 818 | 
 ai2_dopath GrifElite03 patrol_518 | 
 
 
 
 
 
 | 819 | 
 if(did_kill_griffen() eq 0) | 
 
 
 
 
 
 | 820 | 
         { | 
 
 
 
 
 
 | 821 | 
         ai2_boss_battle = 1      | 
 
 
 
 
 
 | 822 | 
         ai2_spawn Griffin | 
 
 
 
 
 
 | 823 | 
         ai2_spawn GrifOps01 | 
 
 
 
 
 
 | 824 | 
         ai2_spawn GrifOps02 | 
 
 
 
 
 
 | 825 | 
         ai2_spawn GrifOps03 | 
 
 
 
 
 
 | 826 | 
         ai2_dopath GrifOps01 patrol_521 | 
 
 
 
 
 
 | 827 | 
         ai2_dopath GrifOps02 patrol_515 | 
 
 
 
 
 
 | 828 | 
         ai2_dopath GrifOps03 patrol_517 | 
 
 
 
 
 
 | 829 | 
         sleep 1 | 
 
 
 
 
 
 | 830 | 
         fork wait_to_help | 
 
 
 
 
 
 | 831 | 
         } | 
 
 
 
 
 
 | 832 | 
 if(did_kill_griffen() eq 1) | 
 
 
 
 
 
 | 833 | 
         { | 
 
 
 
 
 
 | 834 | 
         ai2_boss_battle = 0 | 
 
 
 
 
 
 | 835 | 
         sleep 1 | 
 
 
 
 
 
 | 836 | 
         fork heli | 
 
 
 
 
 
 | 837 | 
         } | 
 
 
 
 
 
 | 838 | 
 particle dishpulse do start | 
 
 
 
 
 
 | 839 | 
 particle sturm_ambient do start | 
 
 
 
 
 
 | 840 | 
 sound_ambient_start mc_dish_loop 0.6 | 
 
 
 
 
 
 | 841 | 
 sound_music_start mus_ot | 
 
 
 
 
 
 | 842 | 
 objective_set 6 silent | 
 
 
 
 
 
 | 843 | 
 } | 
 
 
 
 
 
 | 844 | 
  | 
 
 
 
 
 
 | 845 | 
 func void heli(void) | 
 
 
 
 
 
 | 846 | 
 { | 
 
 
 
 
 
 | 847 | 
 sound_ambient_start c07_17_19heli | 
 
 
 
 
 
 | 848 | 
 sleep 480 | 
 
 
 
 
 
 | 849 | 
 obj_create 901 906 | 
 
 
 
 
 
 | 850 | 
 env_anim 901 906 | 
 
 
 
 
 
 | 851 | 
 ai2_spawn GrifOps01 | 
 
 
 
 
 
 | 852 | 
 ai2_spawn GrifOps02 | 
 
 
 
 
 
 | 853 | 
 ai2_spawn GrifOps03 | 
 
 
 
 
 
 | 854 | 
 chr_envanim GrifOps01 GrifOps01Box01 | 
 
 
 
 
 
 | 855 | 
 chr_envanim GrifOps02 GrifOps02Box01 | 
 
 
 
 
 
 | 856 | 
 chr_envanim GrifOps03 GrifOps03Box01 | 
 
 
 
 
 
 | 857 | 
 chr_animate GrifOps01 STRIKEcrouch_idle 400 | 
 
 
 
 
 
 | 858 | 
 chr_animate GrifOps02 STRIKEcrouch_idle 400 | 
 
 
 
 
 
 | 859 | 
 chr_animate GrifOps03 STRIKEcrouch_idle 400 | 
 
 
 
 
 
 | 860 | 
 sleep 290 | 
 
 
 
 
 
 | 861 | 
 env_setanim 901 heli_doors_rt08 | 
 
 
 
 
 
 | 862 | 
 env_setanim 902 heli_doors_lt08 | 
 
 
 
 
 
 | 863 | 
 env_setanim 903 heli_rotorblades08 | 
 
 
 
 
 
 | 864 | 
 env_setanim 904 heli_body08 | 
 
 
 
 
 
 | 865 | 
 env_setanim 905 heli_canopy08 | 
 
 
 
 
 
 | 866 | 
 env_setanim 906 heli_interior08 | 
 
 
 
 
 
 | 867 | 
 chr_envanim GrifOps01 GrifOps01Box02 norotation | 
 
 
 
 
 
 | 868 | 
 chr_envanim GrifOps02 GrifOps02Box02 norotation | 
 
 
 
 
 
 | 869 | 
 chr_envanim GrifOps03 GrifOps03Box02 norotation | 
 
 
 
 
 
 | 870 | 
 chr_animate GrifOps01 STRIKElev7_Ops01 | 
 
 
 
 
 
 | 871 | 
 chr_animate GrifOps02 STRIKElev7_Ops02 | 
 
 
 
 
 
 | 872 | 
 chr_animate GrifOps03 STRIKElev7_Ops03 | 
 
 
 
 
 
 | 873 | 
 chr_changeteam GrifOps01 Syndicate | 
 
 
 
 
 
 | 874 | 
 chr_changeteam GrifOps02 Syndicate | 
 
 
 
 
 
 | 875 | 
 chr_changeteam GrifOps03 Syndicate | 
 
 
 
 
 
 | 876 | 
 ai2_attack GrifOps01 char_0 | 
 
 
 
 
 
 | 877 | 
 ai2_attack GrifOps02 char_0 | 
 
 
 
 
 
 | 878 | 
 ai2_attack GrifOps03 char_0 | 
 
 
 
 
 
 | 879 | 
 sleep 600 | 
 
 
 
 
 
 | 880 | 
 obj_kill 901 906 | 
 
 
 
 
 
 | 881 | 
 } | 
 
 
 
 
 
 | 882 | 
  | 
 
 
 
 
 
 | 883 | 
 func void wait_to_help(void) | 
 
 
 
 
 
 | 884 | 
 { | 
 
 
 
 
 
 | 885 | 
 chr_wait_health Muro 200 | 
 
 
 
 
 
 | 886 | 
 ai2_boss_battle = 0 | 
 
 
 
 
 
 | 887 | 
 var_counter3 = 1 | 
 
 
 
 
 
 | 888 | 
 attack_konoko | 
 
 
 
 
 
 | 889 | 
 } | 
 
 
 
 
 
 | 890 | 
  | 
 
 
 
 
 
 | 891 | 
 #lose func of GrifOps01, GrifOps02, GrifOps03 and Griffin | 
 
 
 
 
 
 | 892 | 
 func void swat_dies(void) | 
 
 
 
 
 
 | 893 | 
 { | 
 
 
 
 
 
 | 894 | 
 var_counter = var_counter + 1 | 
 
 
 
 
 
 | 895 | 
 if(var_counter eq 4) attack_konoko | 
 
 
 
 
 
 | 896 | 
 } | 
 
 
 
 
 
 | 897 | 
  | 
 
 
 
 
 
 | 898 | 
 func void attack_konoko(void) | 
 
 
 
 
 
 | 899 | 
 { | 
 
 
 
 
 
 | 900 | 
 ai2_attack GrifElite01 char_0 | 
 
 
 
 
 
 | 901 | 
 ai2_attack GrifElite02 char_0 | 
 
 
 
 
 
 | 902 | 
 ai2_attack GrifElite03 char_0 | 
 
 
 
 
 
 | 903 | 
 ai2_attack GrifElite04 char_0 | 
 
 
 
 
 
 | 904 | 
 ai2_attack GrifElite05 char_0 | 
 
 
 
 
 
 | 905 | 
 ai2_attack GrifElite06 char_0 | 
 
 
 
 
 
 | 906 | 
 } | 
 
 
 
 
 
 | 907 | 
  | 
 
 
 
 
 
 | 908 | 
 #lose func of GrifElite03 | 
 
 
 
 
 
 | 909 | 
 func void check_death1a(string ai_name) | 
 
 
 
 
 
 | 910 | 
 { | 
 
 
 
 
 
 | 911 | 
 ai2_spawn GrifElite04 | 
 
 
 
 
 
 | 912 | 
 ai2_passive GrifElite04 1 | 
 
 
 
 
 
 | 913 | 
 playback_block GrifElite04 GrifWave2_Run1 | 
 
 
 
 
 
 | 914 | 
 ai2_passive GrifElite04 0 | 
 
 
 
 
 
 | 915 | 
 if(var_counter3 eq 1) ai2_attack GrifElite04 char_0 | 
 
 
 
 
 
 | 916 | 
 if(var_counter3 eq 0) ai2_makeaware GrifElite04 char_0 | 
 
 
 
 
 
 | 917 | 
 } | 
 
 
 
 
 
 | 918 | 
  | 
 
 
 
 
 
 | 919 | 
 #lose func of GrifElite02 | 
 
 
 
 
 
 | 920 | 
 func void check_death1b(string ai_name) | 
 
 
 
 
 
 | 921 | 
 { | 
 
 
 
 
 
 | 922 | 
 ai2_spawn GrifElite05 | 
 
 
 
 
 
 | 923 | 
 ai2_passive GrifElite05 1 | 
 
 
 
 
 
 | 924 | 
 playback_block GrifElite05 GrifWave2_Run1 | 
 
 
 
 
 
 | 925 | 
 ai2_passive GrifElite05 0 | 
 
 
 
 
 
 | 926 | 
 if (var_counter3 eq 1) ai2_attack GrifElite05 char_0 | 
 
 
 
 
 
 | 927 | 
 if (var_counter3 eq 0) ai2_makeaware GrifElite05 char_0 | 
 
 
 
 
 
 | 928 | 
 } | 
 
 
 
 
 
 | 929 | 
  | 
 
 
 
 
 
 | 930 | 
 #lose func of GrifElite04 and GrifElite05 | 
 
 
 
 
 
 | 931 | 
 func void final_round(string ai_name) | 
 
 
 
 
 
 | 932 | 
 { | 
 
 
 
 
 
 | 933 | 
 var_counter2 = var_counter2 + 1 | 
 
 
 
 
 
 | 934 | 
 if(var_counter2 eq 1) | 
 
 
 
 
 
 | 935 | 
         { | 
 
 
 
 
 
 | 936 | 
         ai2_spawn GrifElite06 | 
 
 
 
 
 
 | 937 | 
         ai2_passive GrifElite06 1 | 
 
 
 
 
 
 | 938 | 
         playback_block GrifElite06 GrifWave2_Run3 | 
 
 
 
 
 
 | 939 | 
         ai2_passive GrifElite06 0 | 
 
 
 
 
 
 | 940 | 
         if(var_counter3 eq 1) ai2_attack GrifElite06 char_0 | 
 
 
 
 
 
 | 941 | 
         if(var_counter3 eq 0) ai2_makeaware GrifElite06 char_0 | 
 
 
 
 
 
 | 942 | 
         } | 
 
 
 
 
 
 | 943 | 
 } | 
 
 
 
 
 
 | 944 | 
  | 
 
 
 
 
 
 | 945 | 
 #lose func of Muro | 
 
 
 
 
 
 | 946 | 
 func void check_death2(string ai_name) | 
 
 
 
 
 
 | 947 | 
 { | 
 
 
 
 
 
 | 948 | 
 fade_out 0 0 0 30 | 
 
 
 
 
 
 | 949 | 
 sleep 30 | 
 
 
 
 
 
 | 950 | 
 win | 
 
 
 
 
 
 | 951 | 
 } | 
 
 
 
 
 
 | 952 | 
  | 
 
 
 
 
 
 | 953 | 
 ##################### | 
 
 
 
 
 
 | 954 | 
 ### TEXT CONSOLES ### | 
 
 
 
 
 
 | 955 | 
 ##################### | 
 
 
 
 
 
 | 956 | 
  | 
 
 
 
 
 
 | 957 | 
 func void console_truckinfo(void) | 
 
 
 
 
 
 | 958 | 
 { | 
 
 
 
 
 
 | 959 | 
 text_console level_19e | 
 
 
 
 
 
 | 960 | 
 console_reset 6 | 
 
 
 
 
 
 | 961 | 
 } |